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Oblong's g-speak Brings "Minority Report" Interface To Life

tracheopterix writes "Oblong Industries, a startup based in LA has unveiled g-speak, an operational version of the notable interface from Minority Report. One of Oblong's founders served as science and technology adviser for the film; the interface was an extension of his doctoral work at the MIT Media Lab. Oblong calls g-speak a 'spatial operating environment' and adds that 'the SOE's combination of gestural i/o, recombinant networking, and real-world pixels brings the first major step in computer interface since 1984.'" The video shown on Oblong's front page is an impressive demo.

26 of 221 comments (clear)

  1. gorilla arm by Anonymous Coward · · Score: 5, Insightful

    Gorilla arm.

    That is all I've got to say.

    Check the jargon file if you don't understand this.

    1. Re:gorilla arm by SanityInAnarchy · · Score: 5, Interesting

      Well said... I thought this comic illustrated it well, also.

      --
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  2. Nice by bb84 · · Score: 5, Funny

    ...but until it shows me the future I won't be *too* impressed.

  3. Not impressive at all by avalys · · Score: 5, Insightful

    Actually, I call that an extremely unimpressive demo. It is a lot of technology with little purpose. In that entire video, what are they doing? Just spinning a bunch of pictures around.

    Without a compelling application that requires that interface, it's a just a big, expensive toy.

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    1. Re:Not impressive at all by plantman-the-womb-st · · Score: 4, Funny

      Indeed, controlled with a Power Glove no less.

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    2. Re:Not impressive at all by Iamthecheese · · Score: 4, Insightful

      Medicine, 3-D rescue mission/fire control mission planning, biology, CAD, art, anything with complex data sets, physics, movie editing, and 3-D movie creation come to mind. The intuitive 3-D control will allow whole new interfaces.

      --
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    3. Re:Not impressive at all by TheModelEskimo · · Score: 4, Interesting

      Agreed. These people are demonstrating something almost completely useless while I use a very traditional method - text entry via keyboard - to learn programming in a console. And I'm a 3D illustrator.

      People keep harping about 3D visualization being the next big thing, but while these awkward, hammer-seeks-nail inventions come and go, simple things like the classic terminal are *increasing* in popularity, if anything. New Linux users and experienced Mac users are saying things like, "actually, I just use the terminal to do such-and-such a task; it's faster that way."

    4. Re:Not impressive at all by Anonymous Coward · · Score: 4, Funny

      I love the Power Glove. It's so bad!

    5. Re:Not impressive at all by Xiph · · Score: 4, Insightful

      I claim that this will be great for gaming, i already want to make games for things like this, seeing this video does nothing to remove that.

      I also think this expensive toy will be great for things that requires complex data to be handled fast.
      That's what gestures are good for, complex objects, needing complex handling, instead of going into a menu->submenu->item, click.
      They're nice in the same way as keyboard shortcuts, they reduce strain, but can't be used for everything.

      Gestures are great for somethings and really poor for other things.
      This system is partly a system for gestures,
      partly a system of semantics of the various gestures,
      and partly a system for using these things over an arbitrary amount of screens(dig about a bit on the website).

      I think that for some uses this will be awesome, for others it won't work. Don't do programming or other text-centric things on this system.
      I have no illusion that talking will ever replace typing.
      Just like I don't think the Wii will replace me going outside to play soccer with my friends, Or that an OMNIMAX will stop me going to beautiful places.

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    6. Re:Not impressive at all by Smivs · · Score: 4, Funny

      And while your 'free' hand is busy, what the hell is the image going to be doing?

    7. Re:Not impressive at all by hairyfeet · · Score: 3, Interesting

      In most if not all of those you mentioned having a 3d view would barely get you halfway there. The problem is you need to be able to TOUCH, I mean really touch, to truly interact. And that is where we really suck right now. Because all of the sensory feedback devices I have seen so far including the really high dollar still in the testing phase ones, really only give you soft/hard. They can't give you warm or slippery or squishy or cold or kinda bumpy or.....you get the idea. We humans pick up so much by touch that we simply don't realize, and when you cut us off from those sensations we can still work but not nearly as well.

      That is why IMHO this stuff will never be more than kind of an "ooh cool" kind of expensive toy or for really really tiny niche roles until we can interface the brain directly. Because trying to simulate all the things we can gleam from simple touch would be just to insanely expensive to ever be practical. But if we can figure out a way to send the data to the brain directly, either by some sort of implant or perhaps through sensors on the scalp, then we don't HAVE to come up with a physical way to fake all this data, we can send it to the brain directly. It would also get rid of the "gorilla arm" problem as you wouldn't have to wave your arms like a maniac trying to work since you could simply manipulate the data with your thoughts, or even basic eye tracking.

      Call me crazy, but I think that an interface controlled by the mind could really give us a great leap forward. Even typing this post think of how much faster it would be if my thoughts simply appeared on the page? I guess it is because all these oversized 3d interfaces just seem like overkill, like a holodeck. I know the Star Trek fans will kill me, but let us be honest: holodecks are dumb. You are wasting all that space and energy to give ONE person a little fantasy land to play in. That is really really dumb. When I saw the Voyager episode "Equinox" I thought THAT was what a holodeck would really be like. Instead of wasting all this energy trying to create a physical simulation to interact with just send the signals directly to the brain where they can be experienced with minimal power required.

      Maybe it is just me, but I think this thing too is going overboard with trying to give physical interaction, when it is mental interaction that we should be striving for. But it does look like it would be fun to play with for a half an hour or so, or until your arms feel like falling off, whichever came first.

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      ACs don't waste your time replying, your posts are never seen by me.
    8. Re:Not impressive at all by baggins2001 · · Score: 4, Interesting

      Yeah but who would have thought that people would by teleconference rooms. I think it's a nice impressive toy, but someone with a lot of money (company money) is going to decide they need it to impress customers. I can already see someone swapping around Impress documents during a meeting. It'll happen, it'll make no sense, but it will happen.

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      He who said 1,000,000 monkeys on 1,000,000 typewriters would eventually type the great novel, never saw an AOL chat room
  4. Call me a luddite but I'll stick with 2D interface by syousef · · Score: 5, Insightful

    I really don't want an interface where I have to gesticulate at a computer, while repeating words so the speech recognition engine picks them up correctly and moving cursors around with my eyeballs. Hell I don't even want 3D desktops and transparent windows - take all the damn effects away, and leave me with the folder metaphor, current UI for editing text and pictures, and a command line. These interfaces don't give me any new capabilities, and anything that requires more effort and doesn't empower the user is a waste of time. They aren't revolutionary - they're not even good sci-fi. They don't belong to the future, because the future will be built on interfaces that are MORE not less convenient and do actually give new capabilities. Good sci fi are things like the star trek communicator (not so different to today's mobile phone, or a walkie talkie of old, and were used to enable the characters).

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  5. The mouse is still better. by wild_quinine · · Score: 4, Insightful

    Oblong calls g-speak a 'spatial operating environment' and adds that 'the SOE's combination of gestural i/o, recombinant networking, and real-world pixels brings the first major step in computer interface since 1984.

    I'm tired of hearing about all these things that will replace the mouse. The mouse will be replaced one day, but not until something comes out which is better, not merely cooler.

    This minority report interface will tire your arms out in less than five minutes. I'm embarrased to admit it, but I use a computer for upwards of eight hours a day. Sometimes upwards of twelve.

    The mouse is ideal in that your fingers have precision, the feel of pointing is natural, and crucially your hand, wrist, arm, are all more or less at rest throughout the process. Sure, you move them. But you don't hold them anywhere. It's a fundamentally different type of task from minority reporting, or wii-ing, or other stupid-but-cool flailing systems.

    So no, I don't know what will replace the mouse. Something, eventually. If I knew what it was, I'd make a bloody fortune. But improving on the mouse will take a damn shot more work than making me say 'Wow', let alone 'meh'.

  6. Wow! I want one by Prikolist · · Score: 4, Interesting

    I want one! I will disagree with everyone here saying that it's useless. I'd trade the mouse, and pen tablet, and the joystick, and all the rest of those for this. Looks way more convinient - not to mention instinctive - to use. It's like a touchscreen but you don't have to leave greasy fingerprints all over. With this I could even actually draw on computer, while so far any attempts with mouse just ended up with wrist pain and frustration. And just moving the cursor, moving windows, anything... Oh, and games, this will send Wii to an antique museum.

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    I think Linux isn't better than Windows hence in the slashdot realm I'm a troll
  7. Modern UI, I'm all for it by deodiaus2 · · Score: 3, Funny

    Besides, I am still having hard time operating this mouse foot petal. It is so damn hard to get the selection of a word with my toes! Next thing you know, they'll design away my CD-RW coffee cup holder! I still miss my D parallel printer, what am I going to do with all the cheap cables I got at the discount bin at BestBuy!

  8. I have used it, and it is impressive by Anonymous Coward · · Score: 3, Interesting

    It is not just a gimmick - they have worked on the gestural language as well as translation software, and it works well. The glove is a bit of a bummer, but it is just a passive glove with spots the system can read. They already have clients, yes big data sets of SHARED computing environments, something that is being overlooked. But it will be quite some time before we have it on our laptops, probably on our TVs before that. And, yes, it will be a better UI than the mouse or accelerometers or voice for many things. But the future is a mixed environment not one single solutions.

  9. Not a programmer, are you? by Namarrgon · · Score: 4, Insightful

    I can't imagine a less efficient way to get any actual work done :-(

    Apart from the arm strain, I think that saying, "if open-parenthesis p-underscore-temp-var-x-y-z-b-b-q close-parenthesis newline open-curly-brace newline temp-var-x-y-z-b-b-q equals asterisk p-underscore-temp-var-x-y-z-b-b-q semicolon newline close-curly-brace newline", more than, say, once, would engender homicidal rage.

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    Why would anyone engrave "Elbereth"?
    1. Re:Not a programmer, are you? by theheadlessrabbit · · Score: 4, Funny

      I can't imagine a less efficient way to get any actual work done

      tried Vista?

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      -I only code in BASIC.-
    2. Re:Not a programmer, are you? by L4t3r4lu5 · · Score: 3, Funny

      "Select Open parent this is p under score temp bar sex why z be be queue close apparent cheeses!"

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    3. Re:Not a programmer, are you? by Bwian_of_Nazareth · · Score: 3, Insightful

      Oh, come on, how is this insightful? Since when is "actual work" equivalent to typing code? Just because something is not useful for one purpose does not make it useless. I don't think anyone even suggested that this is cool for coding or that all input devides should be replaced with this one. Sorry, but your comment is so narrow-minded that I would consider it "troll" rather than "insightful".

  10. Uh huh by bm_luethke · · Score: 3, Interesting

    OK, maybe this is the wave of the future. I will not say it isn't - but that promo didn't sell it. It looked like what they claim to be - based on a Hollywood custom script. I want to see how I would use this in the real world - I'm not going to be standing around and moving those text blocks around, nor did I really see why having that matrix of Asian language characters (I don't know which language - I can't read any of them) in that grid would help someone deal with the massive amount of letters anyway. It seems to me since most of them are based on pen strokes that that the arrangement is - hmm - only made to be visual appealing to westerners (which I am one of).

    I had used an SGI CAVE a few years back for a few different things (well, others in the group I worked with wrote the stuff - I played with it simply because it was neat) and I see many similarities. Given that products history I do not see that as a Good Thing for them. In fact they seem to be a good 5-10 years behind the curve - the last time I used one was five years ago and they were already doing all this nice stuff from what I can see.

    It was really good for things that were meant to be visual. For instance they had this really neat data set of a human (some convict that donated their body to science) and you could interact with a 3-dimensional representation of them. Their body "displayed" (or rather appeared too) in the center of the CAVE and then you could select (using a wand that the system kept tract of it's position in the room) a "window" and move/drag it around and see just that slice of the body in a high amount of detail. You could lock that and have as many 2-d slices going through the body as you want.

    They also had a car wreck that you could do a similar thing - but you watched the "slice" as the wreck happened in real time. They actually crashed a car to get the data.

    There were also quite a number of specialized tasks that benefited from it and I still run into some today.

    But, other than that we pretty much played quake on it. Why? Well most data doesn't really need that type of visual representation. Our current screens work quite well and you are simply adding overhead for the heck of it. Even for those that the system worked well for they still did OK on a normal screen. A large monitor costs a few thousand, these systems cost a few hundred thousand. Well, you should get the picture there (and knowing that I worked in a govt research lab at the time should tell you why no one cared that it was a few hundred thousand more).

    This system has the 3-d input but not the nice 3-d output that the SGI systems had so I can't see it working any better - it is just as specialized hardware intensive and I bet just as expensive. Even if it isn't - is the increased productivity for those specialized application going to be worth the cost? I also bet not.

    You will note that even a group that has quite a bit of experience making true Hollywood scenes couldn't come up with better. Perfect for massive data - uh huh - and what did that wonderful things you show of arcs moving around *really* give you? You mean where you put a circle over one of the other circles and it turned yellow?

    Is there *any* reason whatsoever that the majority of that could not be accomplished with a mouse and a large LCD? Nope - so why purchase this? At least the pretty much failed SGI stuff had the whole 3-d output to go with it - and trust me, there is no experience in the world like playing quake in a fully 3-d environment that you are freaking standing in the middle of and the virtual gun actually is being held by your hand. But then - how many are going to pay 250k for that?

    This type of thing is so 1990's and dot com - ten years ago these guys would have been flush with cash from countless venture capitalist. Heck, their video even screams late 90's and early 00's. As is they better really be able to back up the claims they make to even have a shot at it, let alone be truly successful. I didn't particularly see anyt

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    ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    1. Re:Uh huh by zwei2stein · · Score: 4, Informative

      The g-speak platform is in use today at Fortune 50 companies, government agencies and universities. Application areas include:

              * Financial services
              * Telepresence
              * Network operations centers
              * Logistics and supply chain management
              * Military and intelligence
              * Automotive
              * Natural resource exploration
              * Data mining and analytics
              * Medical imaging
              * High-touch retail
              * Trade shows and theatrical presentations
              * Consumer electronics interfaces

      Oblong delivers room-sized and single-user g-speak environments as turnkey products.

      A software development kit that runs on both Linux and Mac OS X is available. Applications are source-compatible across both operating systems and can run on ordinary desktop and laptop computers in addition to gesturally-equipped g-speak machines and clusters.

      You were saying?

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  11. Not from Minority Report by Animats · · Score: 4, Informative

    Actually, that idea first appeared in film in Johnny Mnemonic.

    Autodesk put considerable effort into virtual reality in the late 1980s and early 1990s. The hope was that it would make it easier to design 3D objects. It didn't. The fundamental problem is that positioning your hands precisely in free space by eye, not touch, is slow and inaccurate. It looks really cool, but it's like trying to do precision work wearing mittens. Humans are much more precise when they have a surface to work against.

    It's not a technology problem.

  12. Comic is on topic by TheLink · · Score: 4, Insightful

    How's the comic offtopic?

    Back in my school days, one form of _punishment_ was being made to hold your hands up or out for many minutes. Imagine if you had to keep your arms extended for so long - talk about asking for a new set of RSI problems.

    The full 3-D gesture stuff is overrated.

    What would help me a lot more is the ability to quickly switch to a particular window in mind:

    http://bugs.kde.org/show_bug.cgi?id=121349

    Even if you don't have all your windows maximized, it would save a fair bit of time. Alt-Tab only works well if you are switching between two windows.

    You can kind of do this on the Linux/BSD console but it's more limited. I'm looking for something like the text console but for the GUI and where you get to pick your "working set" of 9 or so windows from as many windows you have open.

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    1. Re:Comic is on topic by dreamchaser · · Score: 3, Interesting

      You would be surprised at how hard it is to keep your eyes steady. Unless there were an easy way to turn it on and off, you'd find your cursor jumping around quite a bit.