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PC Grand Theft Auto IV Features SecuROM DRM

arcticstoat writes "Game developer Rockstar has revealed that the forthcoming PC version of Grand Theft Auto IV will feature the controversial SecuROM 7 DRM system. Unlike some of EA's recent titles, such as Spore and Mass Effect, GTA IV won't limit the number of times that you can install the game, although SecuROM will be impossible to remove without leaving 'some traces' on your PC. Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online. On the plus side, Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.' Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"

44 of 531 comments (clear)

  1. no by PhrostyMcByte · · Score: 5, Insightful

    Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?

    No. Fuck them.

    1. Re:no by jlarocco · · Score: 5, Informative

      Here's an idea: Don't buy the fucking game. Problem solved.

    2. Re:no by compro01 · · Score: 5, Insightful

      I'm not going to be buying it, but that doesn't seem to be solving the problem, as they continue to push this crap.

      --
      upon the advice of my lawyer, i have no sig at this time
    3. Re:no by Goldberg's+Pants · · Score: 5, Insightful

      There is no reason for this crap to be on the Steam version. Nadeo bundled Starforce with Trackmania to start with but ultimately removed it.

      Treat me like a thief? Then I'll be one. Piracy offering the better alternative again, as Securom will be neutered on the Reloaded (or whoever) release which will probably be out before the game is in all markets.

      When are these idiot developers going to get their heads around this? DRM DOES NOT WORK! All it does is force people who value the contents of their PC to not buy their titles.

      I wonder where the tipping point is? Because it's going to come soon I think. Where the number of sales LOST due to the DRM becomes an issue.

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      "Software Piracy: The friendlier, safer alternative."

    4. Re:no by Shados · · Score: 4, Insightful

      When are these idiot developers going to get their heads around this?

      PUBLISHERS, not developers. As a general rule, game developers are against strong DRM, and often, against any DRM at all. The publishers usually strong arm them. In this case, the developer and the publisher is pretty much one and the same (I think...), but I doubt the development department agreed with the suits on this.

    5. Re:no by Anonymous Coward · · Score: 4, Interesting

      They lost my sale. I'm pirating it for sure.

      And here I was thinking "finally, a halfway decent game to pay full price for".

    6. Re:no by Bill+Cuntzler · · Score: 5, Funny

      as they continue to push this crap.

      In "IV" form no less. These game companies will to ANYTHING to get you hooked.

    7. Re:no by cliffski · · Score: 5, Insightful

      pirating the game just makes one statement:

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      If you really wanted t protest DRM, you would NOT play the game at all, whilst emailing them to say so.
      When you pirate the game, you just get chalked up by the publisher as another pirate, not as some sort of anti-drm protest vote.

      The people who pirated my games achieved fuck all in terms of removing DRM. I did that because people emailed me and made rational arguments about being in favour of drm-free games. If you actually want rockstar to ditch DRM, you need to tell them, not just act like the pirates who just want free stuff.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    8. Re:no by HiVizDiver · · Score: 4, Insightful

      Well, technically, if NO ONE bought the game, and it was evident that DRM was the reason why, then I bet it *would* solve the problem.

      However, as we've "discussed" (I use the term loosely) ad nauseum here on /., most people have no idea what DRM is, and it doesn't cause most of THEM any problem. They make up the vast majority of people purchasing the game, so until such time that it TRULY becomes draconian (I think using that term might be engaging in a bit of hyperbole), they'll continue putting this shit in their games. Period.

      Before I'm labelled as a corporate shill, note that I do not think DRM works. It does NOT prevent piracy, this much we know. But they still SELL a bazillion copies of the latest blockbuster game, so they must be doing something right, in there minds, right? I also think that the number of people that it REALLY causes problems for is pretty small compared to the number of copies sold on any given game. People who think they can bitch loudly on a company web forum and sign useless online petitions are deluding themselves in how much they think that companies give a rat's ass how much they piss an moan. Not until something happens on a truly epic scale (see the first sentence of this post) will they cease putting DRM in their games, and truly explore alternate means of mitigating piracy.

      Yes, there are games where it's pretty bad, and yes I've seen the video on Youtube, and I think that's ridiculous. But I also think that companies like EA and Rockstar are (to engage in hyperbole) filling their swimming pools with cash, and they can only reasonably conclude that it's because they are selling a shitload of games due to the fact that DRM works (again, in their minds).

    9. Re:no by Anonymous Coward · · Score: 5, Interesting

      On the upside, we who pirate won't get an experience ruined by DRM.

    10. Re:no by icedcool · · Score: 3, Insightful

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      Uh. No it doesn't.

      It says that I want the game, but I'm not willing to put up with the drm you put on it.
      If you remove the drm, I will buy the game.

      The drm, will always be circumvented by pirates. Every drm we make, we can come up with ways to defeat.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    11. Re:no by Opportunist · · Score: 3, Insightful

      Now, Spore is a bad example, since you will probably not want to play it in, say, 2 years. But imagine it would have been a good game with good replay value and you dig out that CD in a few years, think "hey, why not play this again instead of buying some new crap?" and find out that it won't activate?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:no by mrbah · · Score: 4, Insightful

      Paying for the game and not putting up with the DRM aren't mutually exclusive. Buy it, then use a pirated copy.

    13. Re:no by icedcool · · Score: 5, Insightful

      No again.

      Dude... I, as the customer, am more important than them. Customers are what pads their wallet, and are the reason they created the game in the first place. Without us, they wouldn't even be there or have produced the game.

      I do have a say in what they install in my computer, and whether or not I participate in that.
      Of course it's self centered.... who would I buy the game for?

      It says I'm willing to participate in using my money to buy your product as long as you don't treat me like shit. Treat me like shit, and I will protest.

      As the customer, I can't initiate a change in action. I can only protest. It has to come from the producer.(ie, removal of drm)

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    14. Re:no by Khyber · · Score: 4, Informative

      You won't run into problems generally with secuROM until you start having extra hardware. Two optical drives? SecuROM has disabled one almost every time. If you have a single optical drive in your system, and it happens to be SCSI, expect SecuROM to absolutely fuck it up. running Daemon tools? It's just having to keep one step ahead to stop SecuROM from disablign it, and Process Explorer recently had to be patched to avoid SecuROM preventing it's running.

      If you are a power user, you will have major problems soon enough.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    15. Re:no by SausageOfDoom · · Score: 4, Interesting

      I already have it on the xbox 360, but was considering buying it again for the PC, for the mouse input, free multiplayer and modding capabilities, but this DRM's put me right off.

      I'm not going to pirate it - I'm not that bothered - but they lost a sale. Guess the thing is, will they care? Even if the numbers are substantial, will they even notice? Or just put it down to piracy?

    16. Re:no by Goldberg's+Pants · · Score: 3, Insightful

      Slashdotters are probably more fastidious (not every day I get to use that word) about their systems than most, and are more likely to not want Securom on their systems. So really, if you want GTA IV, but want to keep your system in a known state, then your only option if you want GTA IV is to pirate the game.

      When SA came out, my PC wasn't capable of running it. It's very frustrating now I have a PC that can run all current games, that the Securom decision has made GTA IV go from "must purchase" to "never purchase".

      I let it slide with Spore and really shouldn't have. (Especially given how disappointing that game was.)

    17. Re:no by MobileTatsu-NJG · · Score: 4, Insightful

      If you really wanted t protest DRM, you would NOT play the game at all, whilst emailing them to say so.
      When you pirate the game, you just get chalked up by the publisher as another pirate, not as some sort of anti-drm protest vote. ...

      The people who pirated my games achieved fuck all in terms of removing DRM.

      Really? Your blog post 'Talking to Pirates' implies something different happened. You asked the question "Why do people pirate my games?", received some answers, then removed DRM from your games. Don't get me wrong, you did the right thing by asking your potential customers what's going on, but you cannot deny that piracy had an affect on your decision to withdraw the DRM.

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      Yep, that's how it's interpreted, and that's why you and other game companies are facing problems with your potential customers. That is a failure on your part, not on the part of your potential customers. You end up paying more attention to the people aiming to get it for free that you end up screwing the guy that's putting a roof over your head. The game industry has been told for years that it's obnoxious that a disc is required in the system to play. That's not a new thing. It is incredibly difficult to imagine there are many game devs out there that don't know what "NOCD" means. The funny thing is, they see these cracks flying around, then they use this wonderfully broken logic: "If we make it harder to copy the game, we'll reduce piracy!" Cute. Let's reduce piracy by increasing the value of cracked software. Derr.

      The truth is, you won't listen until you can attach numbers to it. You've known all along that restricting the software makes it less valuable to your paying customers. You didn't listen until you started noticing 'pirated' software of yours out there. Sad thing is, that's the case everywhere. You twits think everybody's out to save a buck (completely ignoring the success of places like Starbucks...) and that you're precariously on the verge of getting 2 million playing customers and zero sales. In 25+ years of home gaming, this hasn't happened. What did happen? The customers revolted. Spore announces restrictions, Amazon gets pelted with bad reviews. Oops. EA changes things a bit, then gets Amazon to remove the reviews. It's a small win, but again, no reaction until actual numbers start changing. That is the problem you and every other game developer big and small have. You claim you'll listen to customer feedback, but you don't actually react until people communicate through your wallet.

      I saw you posting on Slashdot. You had plenty of time before 'piracy' got a response out of you.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    18. Re:no by KDR_11k · · Score: 4, Insightful

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale. The statement that is actually being made is this:

      What he thinks is irrelevant, what Rockstar thinks is the important part. You can say they have no evidence all you want but they're not a court of law, they can act without evidence. What they see is somebody whining about "DRM" and using that to calm his conscience about simply warezing the game. What they see is a person who claims to have ideals but doesn't have enough of them to actually avoid playing the game, a person with no self control whose compulsion to play the game can be used to make him buy the game if it's properly secured.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:no by MobileTatsu-NJG · · Score: 4, Insightful

      Do you think any developer bothers reading past the abuse you type?

      Considering that the closest thing to 'abuse' I got to was 3/4ths of the way through my post, by your own admission you have quite a bit to chew on. You think you appear to be taking the high-road, but it's clear others are not seeing it that way.

      Ordinarily I wouldn't draw attention to how posts are moderated when engaged in a debate with somebody. This case, though, is different. You are using Slashdot to gain visibility for your business. Not only do you actively engage in discussions with an advert in your sig to the games you sell, but you also have submitted a story which earned you quite a bit of attention. It should matter to you how comments are moderated. My post was at +5 when you responded, you earned a Troll mod. I hope you take a moment to ponder that and grow a thicker skin. I have made points and you are publically brushing them off.

      Hint: All the emails I got from pirates that were abusive got deleted. I didn't bother reading past the insults and the sarcastic crap.

      Just for clarification, are you implying that I am a pirate?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  2. Hmmm by Xeth · · Score: 5, Funny

    Rockstar says that all versions of the game will feature SecuROM, including digital versions online

    Not quite all, I imagine.

    --
    If your theory is different from practice, then your theory is wrong.
    1. Re:Hmmm by eldavojohn · · Score: 4, Insightful

      Rockstar says that all versions of the game will feature SecuROM, including digital versions online

      Not quite all, I imagine.

      I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?

      At some point you have to acknowledge that you're just annoying your entire fan base to play a cat-and-mouse game with some hackers (that you're losing in an embarrassing way).

      --
      My work here is dung.
    2. Re:Hmmm by karmatic · · Score: 4, Insightful

      I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd [kotaku.com]--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?

      This does nothing to stop determined piracy - we know it, and they know it. What it _does_ do is deter casual copying. For companies like EA, this offers one really compelling feature - it kills the resale market.

      When you can only install on X PCs, it gets a lot harder to resell. Resold games don't make them any money.

  3. Meh by decipher_saint · · Score: 4, Insightful

    I'm sure most people don't care (or know) and the ones who do will just grab a "DRM-freed version".

    I like to think that DRM is the cause of and not the solution to Piracy :)

    --
    crazy dynamite monkey
  4. Short Answer: No. by Ngarrang · · Score: 4, Interesting

    "Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"

    No. The fact that any sort of DRM that requires access to some other device out on the interwebz when you install it means that someday when Rockstar gets bought/sued out of existence, you might be able to install the game ever again. Until, that is, someone releases a crack for the scheme.

    I have games from my DOS days that I can still freely install. THAT is software freedom. Anything less is not.

    --
    Bearded Dragon
  5. Not a hint of irony by ohxten · · Score: 3, Funny

    There is no hint of irony here. None at ALL.

    --
    Need an automatic screenshot taker? Try here.
  6. My email to Rockstar by daybot · · Score: 5, Informative

    I have a simple comment on activation in GTA IV PC - I would appreciate if you could pass this to a relevant person / department (preferably not "Deleted Items").

    Do I need to activate this game online?

    Rockstar: Yes, but to be clear, if you install the game on a computer that isn't connected to the internet, you can perform certain steps to activate your game on another PC with an active internet connection. Once the game is distributed, information on this method will be available on a GTA IV support page.

    Some of my favourite games were written decades ago by companies that no longer exist. GTA IV with its unique story line is an all-time classic, but the activation requirement will at some point in the future render the game unusable. It is for this reason that I refuse to purchase any game that requires activation.

    Thank you for your time.

  7. Well... by Spad · · Score: 5, Insightful

    I'm not a fan of having additional crap like GFWL & This Rockstar Games Social Club, whatever the hell that is, forced upon me during game installs but the real question for me is whether or not it'll let me run Process Explorer (Which long since replaced Task Manager for me) and play the game at the same time (I'm looking at you, Bioshock, amongst others).

    Also, why screw over the customers using Steam by including SecuROM? Steam *is* a copy protection mechanism in that restricts the game to a single user and it's not easy to duplicate a legit copy to another Steam account (Harder than downloading a cracked copy anyway). I had enough bad experiences with StarForce to be wary of anything that installs hard-to-remove driver hooks to control application usage.

  8. Feel good security by girlintraining · · Score: 4, Insightful

    I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.

    It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.

    This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Feel good security by fm6 · · Score: 4, Funny

      your manager comes to you and says "zomg! piratez! they r eatin ma soupz!"

      My manager hardly even talks like that. On the other hand, my cat. . .

  9. Re:Better Questions by Joce640k · · Score: 4, Informative

    Simple: Because the person asking the "questions" is a shill.

    --
    No sig today...
  10. That's what they say... by Jah-Wren+Ryel · · Score: 3, Insightful

    Rockstar says that all versions of the game will feature SecuROM, including digital versions online

    All versions except the pirated versions that is.

    --
    When information is power, privacy is freedom.
  11. From '92 - '08. RIP PC gaming. by LordOfYourPants · · Score: 5, Informative

    How things change in just over 15 years.

    1992:

    Buy Doom after getting to try 1/3 of the game first.

    * Be able to play it via dialup modem or LAN for as long as you have the working equipment.
    * Be able to sell the game after you're done with it and have that second user have the game be just as usable to them.
    * Enjoy playing thousands of user-created maps and mods -- anything from a monster health editor to a porn graphic replacement mod.

    2008:

    Buy game X.

    * Require internet permission to install it. Hopefully you haven't committed the mortal sin of installing it more than three times.
    * Require internet permission every time you wish to run the game.
    * Require CD checking despite the above.
    * Unable to sell the game to people who want something more than a coaster.
    * Multiplayer server for Game X goes down after year because Game X 2009 edition is now out. People who still want to play the original Game X via LAN/hosted internet games are SOL and anyone hacking together hosting capabilities likely receives notice from lawyers.
    * Have some type of over-zealous security check built into the game mess with your computer, internet connection, or both.
    * Deal with an over-moderated/sterile mod community.

  12. Version without DRM easily available by Sarusa · · Score: 4, Informative

    I can guarantee you that copies from thepiratebay.org and btjunkie.org will be shipping without intrusive DRM or sales tax. Fast delivery. Why would you pay extra to get your machine raeped?

    Blah blah blah before the dumb replies, I'm not advocating piracy from companies that treat you with respect, like Stardock. I just won't be buying (or torrenting) this game, period, but this will surely increase the number of people doing the second.

    And just to be extra petty and remind you what evil bastards they are, whenever you see 'SecureROM', that's Sony just doing what Sony normally does. Screwing unaware legitimate customers.

  13. The Logic ... by PPH · · Score: 5, Funny

    ... of incorporating DRM into any product with "Grand Theft" in the title somehow escapes me.

    --
    Have gnu, will travel.
  14. OH Joy! by sjames · · Score: 3, Funny

    So they still intend to make a mess with their install but they'll graciously provide instructions on how to clean up after them.

    They should try walking their dog in someone else's yard. When the inevitable happens, offer to loan the angry homeowner a shovel and just see how happy that makes him.

  15. Re:Piracy is against the law, just like murder! by Tony+Hoyle · · Score: 4, Insightful

    I sure as hell would steal a car if I could do it by duplicating the original car and creating a brand new copy.

  16. Slashdot Effect by Enderandrew · · Score: 5, Insightful

    This is what gets me, is that no one attempts to sprearhead and channel all the users and traffic here.

    What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore. How many people visit Slashdot in a day? Is a few thousand emails unreasonable for a coordinated effort from the Slashdot community on an issue we all largely seem to agree on?

    And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers.

    Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  17. We should stop calling it DRM by IGnatius+T+Foobar · · Score: 3, Insightful

    This whole "DRM" thing is Newspeak. They call it that because "copy protection" has become a dirty word. Therefore we should *always* call it copy protection. We should call it the ugly, technology-breaking thing that it is.

    --
    Tired of FB/Google censorship? Visit UNCENSORED!
  18. Rockstar, I'm Done by kcbnac · · Score: 3, Insightful

    On that note, anyone know where/how we should send this message?

    I WAS looking forward to purchasing this game. I've got all of the previous GTA series games on the shelf behind me, purchased legitimately. Cracked some of them, so that I could play them on my laptop while on break at college and leaving the CD/DVD at home, and safe. (Hint: The disc checks only serve to piss people off)

    There is a significant portion of the population that avoids piracy. We like having a real copy, it's just we don't want to risk it. So, we do an install, and at that point want to put the disc away, for safe-keeping. We don't want to risk scratching it or breaking it, or even worse - losing it. I have an old game from a decade ago now (Star Trek: Birth of the Federation) published by Microprose. They no longer exist, absorbed by I think Atari. (Doing a Google search shows the brand went through several transactions) If this game required a phone-home to install, I would pretty much be hosed.

    I still play the game. To keep the disc safe, I made a disc image, or an ISO, of it. This way I can install it and play anytime I want, without risking the CD.

    Rockstar, from now until you realize the mistake you've made here by choosing to implement not just copy protection, but a very draconian, check-in-needed copy protection, I won't be purchasing any of your future titles. Don't worry, I won't pirate them either.

    Rockstar, I'm taking my ball, and I'm gonna go play with someone else.

  19. Stolen post by Kagura · · Score: 4, Insightful

    I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.

    It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.

    This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.

  20. 100% true. by Behrooz · · Score: 3, Insightful

    It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire"

    Well, that's also 100% true. In fact, I have difficulty thinking of anyone who doesn't fall into that category when confronted with excessive asshattery... Fortunately, we work within the framework of our civilization anyway most of the time, because most individuals/groups also work within the social contract. DRM typically does not, so circumventing it in those cases makes sense.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  21. You're both wrong. by pathological+liar · · Score: 3, Interesting

    This is one of those amusing situations where stealing the game online is no different than stealing it in a store. Suppose you'd shoplifted the CD instead of grabbing it from a torrent, would you be saying that it makes a statement that "If you beefed up security here, you'd get more money from me"? Would you be saying it makes the statement that "If you got rid of the rent-a-cops I'd buy the game"?

    The only message it sends is that you want the game but for whatever reason are unwilling to pay for it.

  22. Re:The point? by remmelt · · Score: 4, Insightful

    Kill the second hand market.