PC Grand Theft Auto IV Features SecuROM DRM
arcticstoat writes "Game developer Rockstar has revealed that the forthcoming PC version of Grand Theft Auto IV will feature the controversial SecuROM 7 DRM system. Unlike some of EA's recent titles, such as Spore and Mass Effect, GTA IV won't limit the number of times that you can install the game, although SecuROM will be impossible to remove without leaving 'some traces' on your PC. Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online. On the plus side, Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.' Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"
No. Fuck them.
Not quite all, I imagine.
If your theory is different from practice, then your theory is wrong.
I'm sure most people don't care (or know) and the ones who do will just grab a "DRM-freed version".
I like to think that DRM is the cause of and not the solution to Piracy :)
crazy dynamite monkey
"Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"
No. The fact that any sort of DRM that requires access to some other device out on the interwebz when you install it means that someday when Rockstar gets bought/sued out of existence, you might be able to install the game ever again. Until, that is, someone releases a crack for the scheme.
I have games from my DOS days that I can still freely install. THAT is software freedom. Anything less is not.
Bearded Dragon
There is no hint of irony here. None at ALL.
Need an automatic screenshot taker? Try here.
I have a simple comment on activation in GTA IV PC - I would appreciate if you could pass this to a relevant person / department (preferably not "Deleted Items").
Do I need to activate this game online?
Rockstar: Yes, but to be clear, if you install the game on a computer that isn't connected to the internet, you can perform certain steps to activate your game on another PC with an active internet connection. Once the game is distributed, information on this method will be available on a GTA IV support page.
Some of my favourite games were written decades ago by companies that no longer exist. GTA IV with its unique story line is an all-time classic, but the activation requirement will at some point in the future render the game unusable. It is for this reason that I refuse to purchase any game that requires activation.
Thank you for your time.
I'm not a fan of having additional crap like GFWL & This Rockstar Games Social Club, whatever the hell that is, forced upon me during game installs but the real question for me is whether or not it'll let me run Process Explorer (Which long since replaced Task Manager for me) and play the game at the same time (I'm looking at you, Bioshock, amongst others).
Also, why screw over the customers using Steam by including SecuROM? Steam *is* a copy protection mechanism in that restricts the game to a single user and it's not easy to duplicate a legit copy to another Steam account (Harder than downloading a cracked copy anyway). I had enough bad experiences with StarForce to be wary of anything that installs hard-to-remove driver hooks to control application usage.
I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.
It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.
This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.
#fuckbeta #iamslashdot #dicemustdie
Simple: Because the person asking the "questions" is a shill.
No sig today...
Rockstar says that all versions of the game will feature SecuROM, including digital versions online
All versions except the pirated versions that is.
When information is power, privacy is freedom.
How things change in just over 15 years.
1992:
Buy Doom after getting to try 1/3 of the game first.
* Be able to play it via dialup modem or LAN for as long as you have the working equipment.
* Be able to sell the game after you're done with it and have that second user have the game be just as usable to them.
* Enjoy playing thousands of user-created maps and mods -- anything from a monster health editor to a porn graphic replacement mod.
2008:
Buy game X.
* Require internet permission to install it. Hopefully you haven't committed the mortal sin of installing it more than three times.
* Require internet permission every time you wish to run the game.
* Require CD checking despite the above.
* Unable to sell the game to people who want something more than a coaster.
* Multiplayer server for Game X goes down after year because Game X 2009 edition is now out. People who still want to play the original Game X via LAN/hosted internet games are SOL and anyone hacking together hosting capabilities likely receives notice from lawyers.
* Have some type of over-zealous security check built into the game mess with your computer, internet connection, or both.
* Deal with an over-moderated/sterile mod community.
I can guarantee you that copies from thepiratebay.org and btjunkie.org will be shipping without intrusive DRM or sales tax. Fast delivery. Why would you pay extra to get your machine raeped?
Blah blah blah before the dumb replies, I'm not advocating piracy from companies that treat you with respect, like Stardock. I just won't be buying (or torrenting) this game, period, but this will surely increase the number of people doing the second.
And just to be extra petty and remind you what evil bastards they are, whenever you see 'SecureROM', that's Sony just doing what Sony normally does. Screwing unaware legitimate customers.
... of incorporating DRM into any product with "Grand Theft" in the title somehow escapes me.
Have gnu, will travel.
So they still intend to make a mess with their install but they'll graciously provide instructions on how to clean up after them.
They should try walking their dog in someone else's yard. When the inevitable happens, offer to loan the angry homeowner a shovel and just see how happy that makes him.
I sure as hell would steal a car if I could do it by duplicating the original car and creating a brand new copy.
This is what gets me, is that no one attempts to sprearhead and channel all the users and traffic here.
What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore. How many people visit Slashdot in a day? Is a few thousand emails unreasonable for a coordinated effort from the Slashdot community on an issue we all largely seem to agree on?
And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers.
Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
This whole "DRM" thing is Newspeak. They call it that because "copy protection" has become a dirty word. Therefore we should *always* call it copy protection. We should call it the ugly, technology-breaking thing that it is.
Tired of FB/Google censorship? Visit UNCENSORED!
On that note, anyone know where/how we should send this message?
I WAS looking forward to purchasing this game. I've got all of the previous GTA series games on the shelf behind me, purchased legitimately. Cracked some of them, so that I could play them on my laptop while on break at college and leaving the CD/DVD at home, and safe. (Hint: The disc checks only serve to piss people off)
There is a significant portion of the population that avoids piracy. We like having a real copy, it's just we don't want to risk it. So, we do an install, and at that point want to put the disc away, for safe-keeping. We don't want to risk scratching it or breaking it, or even worse - losing it. I have an old game from a decade ago now (Star Trek: Birth of the Federation) published by Microprose. They no longer exist, absorbed by I think Atari. (Doing a Google search shows the brand went through several transactions) If this game required a phone-home to install, I would pretty much be hosed.
I still play the game. To keep the disc safe, I made a disc image, or an ISO, of it. This way I can install it and play anytime I want, without risking the CD.
Rockstar, from now until you realize the mistake you've made here by choosing to implement not just copy protection, but a very draconian, check-in-needed copy protection, I won't be purchasing any of your future titles. Don't worry, I won't pirate them either.
Rockstar, I'm taking my ball, and I'm gonna go play with someone else.
I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.
It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.
This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.
It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire"
Well, that's also 100% true. In fact, I have difficulty thinking of anyone who doesn't fall into that category when confronted with excessive asshattery... Fortunately, we work within the framework of our civilization anyway most of the time, because most individuals/groups also work within the social contract. DRM typically does not, so circumventing it in those cases makes sense.
"We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
This is one of those amusing situations where stealing the game online is no different than stealing it in a store. Suppose you'd shoplifted the CD instead of grabbing it from a torrent, would you be saying that it makes a statement that "If you beefed up security here, you'd get more money from me"? Would you be saying it makes the statement that "If you got rid of the rent-a-cops I'd buy the game"?
The only message it sends is that you want the game but for whatever reason are unwilling to pay for it.
Kill the second hand market.