PC Grand Theft Auto IV Features SecuROM DRM
arcticstoat writes "Game developer Rockstar has revealed that the forthcoming PC version of Grand Theft Auto IV will feature the controversial SecuROM 7 DRM system. Unlike some of EA's recent titles, such as Spore and Mass Effect, GTA IV won't limit the number of times that you can install the game, although SecuROM will be impossible to remove without leaving 'some traces' on your PC. Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online. On the plus side, Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.' Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"
No. Fuck them.
Not quite all, I imagine.
If your theory is different from practice, then your theory is wrong.
I'm sure most people don't care (or know) and the ones who do will just grab a "DRM-freed version".
I like to think that DRM is the cause of and not the solution to Piracy :)
crazy dynamite monkey
"Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"
No. The fact that any sort of DRM that requires access to some other device out on the interwebz when you install it means that someday when Rockstar gets bought/sued out of existence, you might be able to install the game ever again. Until, that is, someone releases a crack for the scheme.
I have games from my DOS days that I can still freely install. THAT is software freedom. Anything less is not.
Bearded Dragon
There is no hint of irony here. None at ALL.
Need an automatic screenshot taker? Try here.
I have a simple comment on activation in GTA IV PC - I would appreciate if you could pass this to a relevant person / department (preferably not "Deleted Items").
Do I need to activate this game online?
Rockstar: Yes, but to be clear, if you install the game on a computer that isn't connected to the internet, you can perform certain steps to activate your game on another PC with an active internet connection. Once the game is distributed, information on this method will be available on a GTA IV support page.
Some of my favourite games were written decades ago by companies that no longer exist. GTA IV with its unique story line is an all-time classic, but the activation requirement will at some point in the future render the game unusable. It is for this reason that I refuse to purchase any game that requires activation.
Thank you for your time.
What's even the point of this protection? All it's supposed to protect will be cracked before you even get to put the DVD in your computer. So, what's the point at all?
You just got troll'd!
Why didn't they ask more interesting questions? From the article: "Having copy protection allows us to protect the integrity or our titles and future investments". Why wasn't the question asked: "If this is so important, why haven't you used a copy protection method that actually works, ie: one which isn't cracked within days of release, if not before release"?
I'm not a fan of having additional crap like GFWL & This Rockstar Games Social Club, whatever the hell that is, forced upon me during game installs but the real question for me is whether or not it'll let me run Process Explorer (Which long since replaced Task Manager for me) and play the game at the same time (I'm looking at you, Bioshock, amongst others).
Also, why screw over the customers using Steam by including SecuROM? Steam *is* a copy protection mechanism in that restricts the game to a single user and it's not easy to duplicate a legit copy to another Steam account (Harder than downloading a cracked copy anyway). I had enough bad experiences with StarForce to be wary of anything that installs hard-to-remove driver hooks to control application usage.
I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.
It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.
This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.
#fuckbeta #iamslashdot #dicemustdie
The main problem with buying a PC game is that you're pretty much stuck with it.
What I mean by this is: if you buy a game for a console, you can be assured that if it turns out to be a bag of shit, you can take it back to where you bought it and either get store credit or just exchange it for something else.
You can't do this with PC games (not to my knowledge anyway). Once you've bought it, it's with you forever.
The risk involved in buying a game to play on your computer is far to high - It might be crap, it might not run properly, it might not run at all. There's too much risk.
I think what PC games really need is some sort of subscription system, whereby the user will pay a certain amount of money per month or year to download a set number of titles at any one time (let's just say 3 titles). Effectively you'll be renting the games, rather like when console gamers trade in their old ones to buy new ones.
Once you're bored of the game, you just revoke your lease on it and then get a different one instead. The data could stay on your hard drive in case you change your mind (and also so you don't have to download 6GBs each time you want to play).
Doing so would eliminate a great deal of the risk attached to buying a game that basically turns out to be rubbish.
(oh, and by the way - GTA4 is shit. That and Devil May Cry 4 are the worst games I played this year. You'll not care for either.)
THE HONOUR OF THE KNIGHTS - CC Licensed Sci-Fi Novel
Rockstar says that all versions of the game will feature SecuROM, including digital versions online
All versions except the pirated versions that is.
When information is power, privacy is freedom.
How things change in just over 15 years.
1992:
Buy Doom after getting to try 1/3 of the game first.
* Be able to play it via dialup modem or LAN for as long as you have the working equipment.
* Be able to sell the game after you're done with it and have that second user have the game be just as usable to them.
* Enjoy playing thousands of user-created maps and mods -- anything from a monster health editor to a porn graphic replacement mod.
2008:
Buy game X.
* Require internet permission to install it. Hopefully you haven't committed the mortal sin of installing it more than three times.
* Require internet permission every time you wish to run the game.
* Require CD checking despite the above.
* Unable to sell the game to people who want something more than a coaster.
* Multiplayer server for Game X goes down after year because Game X 2009 edition is now out. People who still want to play the original Game X via LAN/hosted internet games are SOL and anyone hacking together hosting capabilities likely receives notice from lawyers.
* Have some type of over-zealous security check built into the game mess with your computer, internet connection, or both.
* Deal with an over-moderated/sterile mod community.
I can guarantee you that copies from thepiratebay.org and btjunkie.org will be shipping without intrusive DRM or sales tax. Fast delivery. Why would you pay extra to get your machine raeped?
Blah blah blah before the dumb replies, I'm not advocating piracy from companies that treat you with respect, like Stardock. I just won't be buying (or torrenting) this game, period, but this will surely increase the number of people doing the second.
And just to be extra petty and remind you what evil bastards they are, whenever you see 'SecureROM', that's Sony just doing what Sony normally does. Screwing unaware legitimate customers.
I'll stick with my copy of GTA4 for X360. At least I _know_ what I'm getting into DRM-wise and I can sell the game to someone else without any attempt on the part of the game maker to limit my resale right.
... of incorporating DRM into any product with "Grand Theft" in the title somehow escapes me.
Have gnu, will travel.
So they still intend to make a mess with their install but they'll graciously provide instructions on how to clean up after them.
They should try walking their dog in someone else's yard. When the inevitable happens, offer to loan the angry homeowner a shovel and just see how happy that makes him.
The game is garbage. It was heavily gimped to fit on the 7 gigabyte 360 DVD format and no standard harddrive and the graphics are shit thanks to being downgraded to run on the weak 360 graphics hardware.
The PC version requires 18gb of disk space.
I sure as hell would steal a car if I could do it by duplicating the original car and creating a brand new copy.
This is what gets me, is that no one attempts to sprearhead and channel all the users and traffic here.
What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore. How many people visit Slashdot in a day? Is a few thousand emails unreasonable for a coordinated effort from the Slashdot community on an issue we all largely seem to agree on?
And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers.
Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
This whole "DRM" thing is Newspeak. They call it that because "copy protection" has become a dirty word. Therefore we should *always* call it copy protection. We should call it the ugly, technology-breaking thing that it is.
Tired of FB/Google censorship? Visit UNCENSORED!
On that note, anyone know where/how we should send this message?
I WAS looking forward to purchasing this game. I've got all of the previous GTA series games on the shelf behind me, purchased legitimately. Cracked some of them, so that I could play them on my laptop while on break at college and leaving the CD/DVD at home, and safe. (Hint: The disc checks only serve to piss people off)
There is a significant portion of the population that avoids piracy. We like having a real copy, it's just we don't want to risk it. So, we do an install, and at that point want to put the disc away, for safe-keeping. We don't want to risk scratching it or breaking it, or even worse - losing it. I have an old game from a decade ago now (Star Trek: Birth of the Federation) published by Microprose. They no longer exist, absorbed by I think Atari. (Doing a Google search shows the brand went through several transactions) If this game required a phone-home to install, I would pretty much be hosed.
I still play the game. To keep the disc safe, I made a disc image, or an ISO, of it. This way I can install it and play anytime I want, without risking the CD.
Rockstar, from now until you realize the mistake you've made here by choosing to implement not just copy protection, but a very draconian, check-in-needed copy protection, I won't be purchasing any of your future titles. Don't worry, I won't pirate them either.
Rockstar, I'm taking my ball, and I'm gonna go play with someone else.
My biggest worry was whether or not I'd have to update my video card (the spec says a minimum of 512MB of video memory). They've turned this into a non-issue. I will not buy defective products, and DRM is a defect- especially if it's of the SecurROM variety.
I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.
It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.
This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.
Did anyone read the article all the way through, and specifically this bit? Emphasis mine.
/. and didn't see it mentioned.
GTA IV PC uses SecuROM for protecting our EXE until street date has passed, to ensure the retail disk is in the computer drive, and is used for Product Activation of the title. Product Activation is a one time only online authentication when installing the game. GTA IV has no install limits for the retail disc version of the game, and that version can be installed on an unlimited number of PCs by the retail disk owner.
I just searched through the comments here on
I've already ordered GTAIV and am looking forward to it. I assumed it would have all kinds of DRM crap, but that's why I now buy only one PC game a year (and I don't own a console.) I used to buy two or three per month, but I don't like digging around for the CD/DVD and I don't like having crap running in the background on my PC.
Hal Spacejock: Science Fiction with Nuts
It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire"
Well, that's also 100% true. In fact, I have difficulty thinking of anyone who doesn't fall into that category when confronted with excessive asshattery... Fortunately, we work within the framework of our civilization anyway most of the time, because most individuals/groups also work within the social contract. DRM typically does not, so circumventing it in those cases makes sense.
"We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
>>The game is garbage. It was heavily gimped to fit on the 7 gigabyte 360 DVD format
>The PC version requires 18gb of disk space.
7GB for the game, and 11GB for the copy protection.
Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
This is one of those amusing situations where stealing the game online is no different than stealing it in a store. Suppose you'd shoplifted the CD instead of grabbing it from a torrent, would you be saying that it makes a statement that "If you beefed up security here, you'd get more money from me"? Would you be saying it makes the statement that "If you got rid of the rent-a-cops I'd buy the game"?
The only message it sends is that you want the game but for whatever reason are unwilling to pay for it.
Buy a copy, then download a warez version, and install the warez version. Send a physical letter to the manufacturer with the UPC from the box and the receipt, and explain that you had to download the warez version in order to keep your computer stable. Scan the whole thing before you send it, and put it on the Internet for everyone else to see so they can't ignore it.
If you actually pay for their product and still go to the trouble of installing a warez version without DRM, that will send a much stronger message than pirating or not buying the game at all.