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PC Grand Theft Auto IV Features SecuROM DRM

arcticstoat writes "Game developer Rockstar has revealed that the forthcoming PC version of Grand Theft Auto IV will feature the controversial SecuROM 7 DRM system. Unlike some of EA's recent titles, such as Spore and Mass Effect, GTA IV won't limit the number of times that you can install the game, although SecuROM will be impossible to remove without leaving 'some traces' on your PC. Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online. On the plus side, Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.' Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"

89 of 531 comments (clear)

  1. no by PhrostyMcByte · · Score: 5, Insightful

    Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?

    No. Fuck them.

    1. Re:no by jlarocco · · Score: 5, Informative

      Here's an idea: Don't buy the fucking game. Problem solved.

    2. Re:no by compro01 · · Score: 5, Insightful

      I'm not going to be buying it, but that doesn't seem to be solving the problem, as they continue to push this crap.

      --
      upon the advice of my lawyer, i have no sig at this time
    3. Re:no by Goldberg's+Pants · · Score: 5, Insightful

      There is no reason for this crap to be on the Steam version. Nadeo bundled Starforce with Trackmania to start with but ultimately removed it.

      Treat me like a thief? Then I'll be one. Piracy offering the better alternative again, as Securom will be neutered on the Reloaded (or whoever) release which will probably be out before the game is in all markets.

      When are these idiot developers going to get their heads around this? DRM DOES NOT WORK! All it does is force people who value the contents of their PC to not buy their titles.

      I wonder where the tipping point is? Because it's going to come soon I think. Where the number of sales LOST due to the DRM becomes an issue.

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      "Software Piracy: The friendlier, safer alternative."

    4. Re:no by Shados · · Score: 4, Insightful

      When are these idiot developers going to get their heads around this?

      PUBLISHERS, not developers. As a general rule, game developers are against strong DRM, and often, against any DRM at all. The publishers usually strong arm them. In this case, the developer and the publisher is pretty much one and the same (I think...), but I doubt the development department agreed with the suits on this.

    5. Re:no by Antique+Geekmeister · · Score: 2, Insightful

      If you want the game, wait for the crack to appera on www.piratebay.com so you can install it without this particular bit of system abuse, and pay for the game so you have a valid license. And write a friendly letter (anonymously) explaining why you had to wait until the crack before you felt safe installing it. Among other abuses, Securom makes sure that you have to have the CD installed while running the game, and this is simply stupid in the modern computer world.

    6. Re:no by Anonymous Coward · · Score: 4, Interesting

      They lost my sale. I'm pirating it for sure.

      And here I was thinking "finally, a halfway decent game to pay full price for".

    7. Re:no by Goldberg's+Pants · · Score: 2, Interesting

      Yes, I realized after I hit submit the error I made, but really, the developers need to stand up to this crap. I mean the suits may have the power, but without the developers, they have nothing to sell.

      On the plus side, in the current financial climate, I should thank them for doing this since I've saved well over $100 this year that I would have otherwise spent on software had it not had ridiculous copy protection.

    8. Re:no by Bill+Cuntzler · · Score: 5, Funny

      as they continue to push this crap.

      In "IV" form no less. These game companies will to ANYTHING to get you hooked.

    9. Re:no by JonMartin · · Score: 2, Informative

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      Mine too. Was looking forward to it, but there are plenty of other games I can spend my time and money on.

      Rockstar: see this $50? Not for you anymore.

      --
      Serve Gonk.
    10. Re:no by Shados · · Score: 2, Insightful

      In many cases, the developers are not in a position to make a stance. Especialy with smaller developers, this ends up like a second take on the big labels for music/movies. The "artist" (developer in this case) needs the publisher more than the publisher needs the "artist"... some games, including decent ones, never see the light of days for lacking publishers (especially indie ones. Commercial ones still may or may not struggle to get the game out).

      There may also be licenses that are owned by the publisher. The biggest example of this is the Neverwinter Night serie. Bioware was at the mercy of Atari, who screwed them over quite a few times over the licenses, forced DRM on the games, and forced even some development decision on them. Most publishers are, simply put, assholes. With digital distribution, some games now totally bypass the corporate publisher though...I guess that helps.

    11. Re:no by cliffski · · Score: 5, Insightful

      pirating the game just makes one statement:

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      If you really wanted t protest DRM, you would NOT play the game at all, whilst emailing them to say so.
      When you pirate the game, you just get chalked up by the publisher as another pirate, not as some sort of anti-drm protest vote.

      The people who pirated my games achieved fuck all in terms of removing DRM. I did that because people emailed me and made rational arguments about being in favour of drm-free games. If you actually want rockstar to ditch DRM, you need to tell them, not just act like the pirates who just want free stuff.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    12. Re:no by nobodyman · · Score: 2, Informative

      I don't really think publishers are "The Bad Guys" either. When publishers read stories of un-DRM'ed titles like World of Goo having a 90% piracy rate, I imagine they feel justified.

    13. Re:no by HiVizDiver · · Score: 4, Insightful

      Well, technically, if NO ONE bought the game, and it was evident that DRM was the reason why, then I bet it *would* solve the problem.

      However, as we've "discussed" (I use the term loosely) ad nauseum here on /., most people have no idea what DRM is, and it doesn't cause most of THEM any problem. They make up the vast majority of people purchasing the game, so until such time that it TRULY becomes draconian (I think using that term might be engaging in a bit of hyperbole), they'll continue putting this shit in their games. Period.

      Before I'm labelled as a corporate shill, note that I do not think DRM works. It does NOT prevent piracy, this much we know. But they still SELL a bazillion copies of the latest blockbuster game, so they must be doing something right, in there minds, right? I also think that the number of people that it REALLY causes problems for is pretty small compared to the number of copies sold on any given game. People who think they can bitch loudly on a company web forum and sign useless online petitions are deluding themselves in how much they think that companies give a rat's ass how much they piss an moan. Not until something happens on a truly epic scale (see the first sentence of this post) will they cease putting DRM in their games, and truly explore alternate means of mitigating piracy.

      Yes, there are games where it's pretty bad, and yes I've seen the video on Youtube, and I think that's ridiculous. But I also think that companies like EA and Rockstar are (to engage in hyperbole) filling their swimming pools with cash, and they can only reasonably conclude that it's because they are selling a shitload of games due to the fact that DRM works (again, in their minds).

    14. Re:no by Anonymous Coward · · Score: 5, Interesting

      On the upside, we who pirate won't get an experience ruined by DRM.

    15. Re:no by Kagura · · Score: 2, Insightful

      I already read a blurb about it having SecuROM, but just like Spore, I don't really care. Spore ran fine without causing me any problems, and I've already pre-ordered GTA4 on Steam.

      I recently ran into a problem with a different game having a five-install limit, and it took me an utterly annoying full week to get a new key through their message boards, but it finally went through. Aside from that one recent incident of a two-year-old game, I have never had any problems with DRM. That's not to say that won't be the case in the future, but right now DRM doesn't bother me one bit. For games like GTA4, where the developers put a lot of time and money into making a product that I genuinely and thoroughly enjoy, I don't mind paying it back to them.

      I don't think all DRM complainers are looking for an excuse to pirate games, but at least some complainers are looking for an excuse. That small population should come clean with themselves. I regularly pirate games off and on, and it's merely what's most convenient to me at the time.

    16. Re:no by nerdonamotorcycle · · Score: 2, Interesting

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      Yeah, that'd be me. I loved GTA:VC and GTA:SA; was looking forward to GTA4 in the worst way. Being the law-abiding, boy-scout-ish sort, I'm not gonna do piracy. (And besides, I don't wanna get sued.)

      Honestly, I"m thinking of migrating to a gaming console for gaming anyway. I'm tired of having to upgrade video cards and CPU year after year in order to play games. And as much fun as building a bleeding-edge PC is, I just don't need that kind of horsepower to do lightweight stuff like surf the web, read email, and chat over IM--which is what I do with my PC during the 90% of the time that I'm in front of it and not playing games.

    17. Re:no by icedcool · · Score: 3, Insightful

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      Uh. No it doesn't.

      It says that I want the game, but I'm not willing to put up with the drm you put on it.
      If you remove the drm, I will buy the game.

      The drm, will always be circumvented by pirates. Every drm we make, we can come up with ways to defeat.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    18. Re:no by Opportunist · · Score: 3, Insightful

      Now, Spore is a bad example, since you will probably not want to play it in, say, 2 years. But imagine it would have been a good game with good replay value and you dig out that CD in a few years, think "hey, why not play this again instead of buying some new crap?" and find out that it won't activate?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    19. Re:no by nlitement · · Score: 2, Informative

      What's www.piratebay.com? Do you mean THEPIRATEBAY.ORG and if so, why wait for public trackers when you can.. ugh.. nevermind. Do you think San Andreas or Vice City was any different? No, they've always had SecuROM with GTAs and I've always applied a crack to my legit purchases because I don't want to keep or swap discs in my drive.

    20. Re:no by Chaos+Incarnate · · Score: 2, Insightful

      Of course, not buying the game still sends the second and possibly first of those messages. ;)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    21. Re:no by mrbah · · Score: 4, Insightful

      Paying for the game and not putting up with the DRM aren't mutually exclusive. Buy it, then use a pirated copy.

    22. Re:no by icedcool · · Score: 5, Insightful

      No again.

      Dude... I, as the customer, am more important than them. Customers are what pads their wallet, and are the reason they created the game in the first place. Without us, they wouldn't even be there or have produced the game.

      I do have a say in what they install in my computer, and whether or not I participate in that.
      Of course it's self centered.... who would I buy the game for?

      It says I'm willing to participate in using my money to buy your product as long as you don't treat me like shit. Treat me like shit, and I will protest.

      As the customer, I can't initiate a change in action. I can only protest. It has to come from the producer.(ie, removal of drm)

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    23. Re:no by X0563511 · · Score: 2, Insightful

      Because the law breaking part of this is retarded and needs to go. You bought the game, you should have the right to do whatever you want with it for personal use.

      The DMCA is getting more and more irritating as time goes on.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    24. Re:no by X0563511 · · Score: 2, Informative

      People. PEOPLE. P.E.O.P.L.E.

      Not ppl, not PPL, not Ppl. People.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    25. Re:no by Khyber · · Score: 4, Informative

      You won't run into problems generally with secuROM until you start having extra hardware. Two optical drives? SecuROM has disabled one almost every time. If you have a single optical drive in your system, and it happens to be SCSI, expect SecuROM to absolutely fuck it up. running Daemon tools? It's just having to keep one step ahead to stop SecuROM from disablign it, and Process Explorer recently had to be patched to avoid SecuROM preventing it's running.

      If you are a power user, you will have major problems soon enough.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    26. Re:no by SausageOfDoom · · Score: 4, Interesting

      I already have it on the xbox 360, but was considering buying it again for the PC, for the mouse input, free multiplayer and modding capabilities, but this DRM's put me right off.

      I'm not going to pirate it - I'm not that bothered - but they lost a sale. Guess the thing is, will they care? Even if the numbers are substantial, will they even notice? Or just put it down to piracy?

    27. Re:no by jmscott42 · · Score: 2, Interesting

      It is amazing how developers seem to assume low PC sales automatically equals piracy. The thought that people may have decided to NOT buy it, or maybe picked up a used copy for a console or something (Which they see no money from) as a protest, never seems to cross anyone's mind.

      How can you vote with your wallet when it's assumed you must be stealing if you do?

    28. Re:no by RedWizzard · · Score: 2, Insightful

      pirating the game just makes one statement:

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale. The statement that is actually being made is this:

      "I want this game, and I took it for free. I'm not prepared to pay the price you ask with the restrictions you've imposed".

      Making the DRM more secure might get some people to pay. Removing the DRM might get some people to pay. What evidence do you have that adding DRM is more effective than removing DRM? What evidence do you have that DRM can be made secure enough to make a difference? I've yet to see anything convincing from the industry on either of those points. Most likely the price is simply too high. Content creators need to stop looking at pirates as people that can be forced to buy. Most of them can't be, though some them could be induced to buy (with better quality games, fewer DRM annoyances, lower prices). Trying to force them (via DRM) appears ineffective so far and is certainly turning away people who otherwise would buy.

    29. Re:no by Pentium100 · · Score: 2, Informative

      I *buy* games over steam. It is actually *easier* and *faster* than the pirated scene.

      Unless you are waiting for the download to start because "all servers are currently busy", in which case it is faster to download the files from thepiratebay, copy them to steamapps directory, start steam and let it update (updates seem to have a higher priority). That's how my friend got to play TF2 on one of the free weekends.

    30. Re:no by Goldberg's+Pants · · Score: 3, Insightful

      Slashdotters are probably more fastidious (not every day I get to use that word) about their systems than most, and are more likely to not want Securom on their systems. So really, if you want GTA IV, but want to keep your system in a known state, then your only option if you want GTA IV is to pirate the game.

      When SA came out, my PC wasn't capable of running it. It's very frustrating now I have a PC that can run all current games, that the Securom decision has made GTA IV go from "must purchase" to "never purchase".

      I let it slide with Spore and really shouldn't have. (Especially given how disappointing that game was.)

    31. Re:no by MobileTatsu-NJG · · Score: 4, Insightful

      If you really wanted t protest DRM, you would NOT play the game at all, whilst emailing them to say so.
      When you pirate the game, you just get chalked up by the publisher as another pirate, not as some sort of anti-drm protest vote. ...

      The people who pirated my games achieved fuck all in terms of removing DRM.

      Really? Your blog post 'Talking to Pirates' implies something different happened. You asked the question "Why do people pirate my games?", received some answers, then removed DRM from your games. Don't get me wrong, you did the right thing by asking your potential customers what's going on, but you cannot deny that piracy had an affect on your decision to withdraw the DRM.

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      Yep, that's how it's interpreted, and that's why you and other game companies are facing problems with your potential customers. That is a failure on your part, not on the part of your potential customers. You end up paying more attention to the people aiming to get it for free that you end up screwing the guy that's putting a roof over your head. The game industry has been told for years that it's obnoxious that a disc is required in the system to play. That's not a new thing. It is incredibly difficult to imagine there are many game devs out there that don't know what "NOCD" means. The funny thing is, they see these cracks flying around, then they use this wonderfully broken logic: "If we make it harder to copy the game, we'll reduce piracy!" Cute. Let's reduce piracy by increasing the value of cracked software. Derr.

      The truth is, you won't listen until you can attach numbers to it. You've known all along that restricting the software makes it less valuable to your paying customers. You didn't listen until you started noticing 'pirated' software of yours out there. Sad thing is, that's the case everywhere. You twits think everybody's out to save a buck (completely ignoring the success of places like Starbucks...) and that you're precariously on the verge of getting 2 million playing customers and zero sales. In 25+ years of home gaming, this hasn't happened. What did happen? The customers revolted. Spore announces restrictions, Amazon gets pelted with bad reviews. Oops. EA changes things a bit, then gets Amazon to remove the reviews. It's a small win, but again, no reaction until actual numbers start changing. That is the problem you and every other game developer big and small have. You claim you'll listen to customer feedback, but you don't actually react until people communicate through your wallet.

      I saw you posting on Slashdot. You had plenty of time before 'piracy' got a response out of you.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    32. Re:no by bzipitidoo · · Score: 2, Insightful

      But don't you understand that copy protection which works is logically impossible? The only cases where copy protection "worked" was when the consumer gave up or more likely didn't even try to beat it. Unlike encrypted communication, DRM can always be easily cracked. In DRM, the person Alice is trying to protect the communication from is not an outsider, but Bob, the very person who is supposed to receive the message. No matter how convoluted the protection is, somewhere in there, at some point, the data has to be presented to the users in a decrypted, unprotected form, or they or their devices cannot use it.

      This persistent, decades long inability to understand the impossibility of DRM is one of the most baffling failures of thinking I have ever encountered, ranking right up there with belief in Intelligent Design. I can understand the entertainment industry not getting it, but software publishers and Microsoft not getting it? That's the most embarrassing thing about Windows Vista-- MS tried to embrace DRM.

      One might think that after more than 25 years in which not one copy protection/DRM scheme went uncracked, and in which many failed in spectacularly embarrassing fashion in mere minutes at the hands of a kid, the believers in DRM would begin to doubt the entire idea based solely on the results of all those attempts. But no, they keep searching for a DRM scheme that will work, blaming all the failures on flaws in the various schemes, not getting that the it is the whole idea of DRM that is fundamentally flawed. They keep right on trying and failing, and additionally polluting our laws with idiot legal remedies as well as making complete fools of themselves by suckering our public defenders into actually seizing equipment (Steve Jackson), trying to imprison teens (DVD Jon), putting people's valuable personal data at additional and wholly unnecessary risk (Sony root kit, Turbo Tax DRM, and of course this SecuROM), and more.

      I wonder what the economic cost of all this wasted effort on DRM is? What percentage of a software project's budget is spent on DRM? Some shops have, I think, calculated that the expense is not worth the projected extra profits, if any. Indeed, they might have a net loss. Far more is the cost to society in court cases and other administrative overhead (how much time did Congress spend on the DMCA?), collateral damage caused by bad DRM schemes, and the big one, chilling effects, the very opposite of the intent of intellectual property laws.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    33. Re:no by Hurricane78 · · Score: 2, Interesting

      You say this as if it were a wrong thing. Which means you're totally brainwashed to be a "good citizen", who has no right to decide for himself what is right an wrong, and needs laws (made by others) for it.

      You would be the tool of an epic win in a milgram experiment.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    34. Re:no by nugneant · · Score: 2, Interesting

      Yeah, peaceful, non-harmful, "honorable citizen" Democratic-approved non-threatening "protest" really gets results. After all, that's how President McGovern was able to end the Vietnam War...

    35. Re:no by nugneant · · Score: 2, Funny

      God bless the benevolent corporation. May They continue to shine Their light down upon us. Thou shalt not steal. Thieving infidels be cursed. Buy a product everyday. Peace®.

    36. Re:no by nugneant · · Score: 2, Insightful

      Yes, that is exactly it.

      Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed,

      I am going to avoid SecuROM by downloading the game from the pirate bay. Even though I'll buy the game.

      Awesome, so Rockstar has the chance to get your $50, then have a shot at busting you for piracy as well? BONUS!

    37. Re:no by Fourier404 · · Score: 2, Interesting

      So the fact is, all that's been shown is that people in the know aren't willing to pay for software designed to fuck with their property.

      Yeah, but the vast majority of people who download aren't 'in the know', they just want free games. I happen to be both, so even if they removed DRM I'd probably continue pirating games. Realistically, the only way they would be able to stop this majority would be extreme DRM (call home every 5 minutes, requiring internet even for single player games). Removing bad DRM may get a few customers back, but it would get games up on thepiratebay faster, and probably lead to even more people downloading.

    38. Re:no by nugneant · · Score: 2, Interesting

      Twist it around. By not pirating the game, you're putting some trust in Rockstar to attribute the shitty sales of the game to the copy protection, rather than one of the myriad "'old Hollywood' style" excuses of the past ("they didn't like it because the lead character was from Eastern Europe / because the packaging contained too much muave / because they were confused by the "open world" / because it was released on an odd-numbered day"). By not pirating the game, you're trusting Rockstar to get over the perhaps-well-intentioned but certainly-shallow advice of the suits. By not pirating the game, you're trusting the little guys of Rockstar to strike a blow for common sense, rather than go all Milgram on our asses. By not pirating the game, you're trusting Rockstar to give a fuck.

      Why should we, the potential consumer, trust Rockstar, if that's how the majority of large game companies act?

    39. Re:no by KDR_11k · · Score: 4, Insightful

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale. The statement that is actually being made is this:

      What he thinks is irrelevant, what Rockstar thinks is the important part. You can say they have no evidence all you want but they're not a court of law, they can act without evidence. What they see is somebody whining about "DRM" and using that to calm his conscience about simply warezing the game. What they see is a person who claims to have ideals but doesn't have enough of them to actually avoid playing the game, a person with no self control whose compulsion to play the game can be used to make him buy the game if it's properly secured.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    40. Re:no by theaveng · · Score: 2, Interesting

      P.S.

      I see amazon has diabled reviews. I guess they don't want a repeat of the previous debacle where gamers warned other gamers about the DRM Virus/spybot. So much for word-of-mouth.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    41. Re:no by IamTheRealMike · · Score: 2, Informative

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale.

      I assume from the way you phrase that you aren't yourself a quote content creator unquote.

      Yes, it's common sense that a pirated copy is potentially a lost copy, because clearly that person wanted the game. Maybe they weren't willing to buy it at any price, and maybe they'd be willing to buy it if that were cheaper, but you have to pick some price point and there'll always be such folks. But amongst those pirates there'll definitely be some people who really want the game, and will pirate it if that's convenient and easy (and available quickly) but otherwise will just say, fuck it, and go buy the game.

      The existance of these people is provable both through sales figures - various game publishers have revealed stats on piracy rates for PC vs Console and increase in sales when broken DRM was repaired. It's also provable through common sense: companies wouldn't repeatedly and consistently spend money on DRM if they didn't have evidence it made them money. Unless you believe that almost every game developer out there is run by idiots, which clearly isn't the case.

      What evidence do you have that DRM can be made secure enough to make a difference? I've yet to see anything convincing from the industry on either of those points.

      Alright. Here's an interview with a game developer who used an extremely weak form of DRM (serial numbers only). Obsoleting the first generation of keygens increased sales by 70% overnight.

      Now that article is pretty balanced - breaking the keygens only closed one way to pirate the game (cracked copies with the protection code removed were still available), and a 70% increase in sales certainly doesn't equate to eliminating piracy. But it didn't have to.

      Your position is one that only makes sense if you assume you are, somehow, much smarter than all the major PC game publishers out there, despite having worse or non-existant access to the statistics you'd need to make a decision. I find that a pretty arrogant position.

    42. Re:no by hellion0 · · Score: 2, Informative

      I was actually contemplating buying this when I got my hands on a newer machine after the holiday season. Now I won't, and by extension, I've no incentive to buy the high-end machine, either.

      I'm sure the hardware manufacturers will really appreciate Rockstar and Sony costing them a sale as well.

      --
      Do I get bonus points if I act like I care?
    43. Re:no by SausageOfDoom · · Score: 2, Insightful

      Note I said "this DRM", not "all DRM".

      There's a difference between having to put a DVD into a dedicated gaming console (a minor inconvenience), and having a game install intrusive and potentially damaging software on your desktop machine, which you most likely also use for work, shopping, online banking etc. If a game breaks my console, I send it off to get it repaired and I don't get to shoot things for a bit; if a game breaks my PC, I have to spend the best part of a week rebuilding it and reinstalling all my other applications, while I struggle to get any work done.

      Although I'd love it if every piece of software I bought had no DRM on it, I realise that's currently unrealistic, as software organisations feel the need to protect their products.

      While the debate as to whether there is such a thing as good DRM will no doubt rattle on, Steam is a more sensible, practical form of DRM, and something that I can accept. It strikes a fairer balance between what they want and what I want - it lets me run games without having to put the CD in, and in return the game is locked to a specific account.

      However, SecuROM is not fair in any way. It is potentially damaging, but provides no functionality other than to limit my machine's capabilities. I will not support software that uses SecuROM, and certainly not when it's already running on top of a perfectly adequate system such as Steam.

    44. Re:no by HiVizDiver · · Score: 2, Funny

      Of course I should care. But I'm also a realist. I know that if I want to play Day of the Tentacle (or worse, some *truly* obscure game from a zillion years ago), I'm going to have to jump through some hoops for it. Just like if I want to drive a '54 Ford. I can't reasonably expect to find parts for it anymore without some effort - and Ford is still in business (for now). There's idealism, and there's realism. I try not to kid myself into thinking my $50 buys me anything other than a disc, a box, a manual (usually), and maybe a year's worth of support, should I need it.

      I'm not defending the use of DRM. What I am saying is that we, as the consumer, can make choices - exactly what you're saying. When you make choices, they are usually done with a reasonable amount of information - that includes the choice to buy a game with DRM, and face the possibility that it might not work a few years down the road. That said, I haven't bought a game yet (other than a few things on Steam) where, if the company goes under, I feel I'll be screwed over and not able to play the game. But so far, that isn't BECAUSE of the DRM, it's because whatever games those might be don't interest me. *shrug*

      Hell, what point was I trying to make? Getting old sucks... ;)

    45. Re:no by superbus1929 · · Score: 2, Interesting

      OK, now here's the question:

      How many people are going to do that? If every person that didn't buy DRM laden software - especially SecuROM, since some of them are not as intrusive, such as Uniloc - told the company they didn't buy it because of DRM, would it matter? Would it have any negligible effect on sales? Would they write those sales off to piracy? Despite the negative PR that comes with it, companies still use SecuROM, and they're not punished for it, because every big release that's had SeucROM is still reviewed highly - guarantee GTAIV gets in the 9s - and still sells extremely well; the best selling PC game of all time is The Sims, which uses SecuROM.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    46. Re:no by MobileTatsu-NJG · · Score: 4, Insightful

      Do you think any developer bothers reading past the abuse you type?

      Considering that the closest thing to 'abuse' I got to was 3/4ths of the way through my post, by your own admission you have quite a bit to chew on. You think you appear to be taking the high-road, but it's clear others are not seeing it that way.

      Ordinarily I wouldn't draw attention to how posts are moderated when engaged in a debate with somebody. This case, though, is different. You are using Slashdot to gain visibility for your business. Not only do you actively engage in discussions with an advert in your sig to the games you sell, but you also have submitted a story which earned you quite a bit of attention. It should matter to you how comments are moderated. My post was at +5 when you responded, you earned a Troll mod. I hope you take a moment to ponder that and grow a thicker skin. I have made points and you are publically brushing them off.

      Hint: All the emails I got from pirates that were abusive got deleted. I didn't bother reading past the insults and the sarcastic crap.

      Just for clarification, are you implying that I am a pirate?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  2. Hmmm by Xeth · · Score: 5, Funny

    Rockstar says that all versions of the game will feature SecuROM, including digital versions online

    Not quite all, I imagine.

    --
    If your theory is different from practice, then your theory is wrong.
    1. Re:Hmmm by eldavojohn · · Score: 4, Insightful

      Rockstar says that all versions of the game will feature SecuROM, including digital versions online

      Not quite all, I imagine.

      I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?

      At some point you have to acknowledge that you're just annoying your entire fan base to play a cat-and-mouse game with some hackers (that you're losing in an embarrassing way).

      --
      My work here is dung.
    2. Re:Hmmm by Strep · · Score: 2, Funny

      Possibly, as Preparation H is definitely better than Preparation G.

    3. Re:Hmmm by Goldberg's+Pants · · Score: 2, Interesting

      I think a lot of it is appeasing idiot shareholders. "What are you doing to stop piracy?" they'll say. Rather than say "nothing" they can say lots of cool sounding words and said idiot shareholder gets a warm fuzzy feeling, unaware the schemes are a joke and completely broken.

      In fact I wonder if there's any sort of correlation between choosing draconian DRM and the publisher being a publicly held company?

      Still, it'd be nice to be able to make tens of thousands of dollars selling something that's broken like Sony do with Securom. What a business! Have people lined up around the block to buy your broken product.

    4. Re:Hmmm by karmatic · · Score: 4, Insightful

      I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd [kotaku.com]--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?

      This does nothing to stop determined piracy - we know it, and they know it. What it _does_ do is deter casual copying. For companies like EA, this offers one really compelling feature - it kills the resale market.

      When you can only install on X PCs, it gets a lot harder to resell. Resold games don't make them any money.

  3. Meh by decipher_saint · · Score: 4, Insightful

    I'm sure most people don't care (or know) and the ones who do will just grab a "DRM-freed version".

    I like to think that DRM is the cause of and not the solution to Piracy :)

    --
    crazy dynamite monkey
  4. Short Answer: No. by Ngarrang · · Score: 4, Interesting

    "Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"

    No. The fact that any sort of DRM that requires access to some other device out on the interwebz when you install it means that someday when Rockstar gets bought/sued out of existence, you might be able to install the game ever again. Until, that is, someone releases a crack for the scheme.

    I have games from my DOS days that I can still freely install. THAT is software freedom. Anything less is not.

    --
    Bearded Dragon
  5. Not a hint of irony by ohxten · · Score: 3, Funny

    There is no hint of irony here. None at ALL.

    --
    Need an automatic screenshot taker? Try here.
  6. My email to Rockstar by daybot · · Score: 5, Informative

    I have a simple comment on activation in GTA IV PC - I would appreciate if you could pass this to a relevant person / department (preferably not "Deleted Items").

    Do I need to activate this game online?

    Rockstar: Yes, but to be clear, if you install the game on a computer that isn't connected to the internet, you can perform certain steps to activate your game on another PC with an active internet connection. Once the game is distributed, information on this method will be available on a GTA IV support page.

    Some of my favourite games were written decades ago by companies that no longer exist. GTA IV with its unique story line is an all-time classic, but the activation requirement will at some point in the future render the game unusable. It is for this reason that I refuse to purchase any game that requires activation.

    Thank you for your time.

  7. The point? by 4D6963 · · Score: 2, Insightful

    What's even the point of this protection? All it's supposed to protect will be cracked before you even get to put the DVD in your computer. So, what's the point at all?

    --
    You just got troll'd!
    1. Re:The point? by tftp · · Score: 2, Insightful

      What's even the point of this protection?

      Shareholders say "Do something!" and so they do something. Doesn't have to be effective, though, but works great as a "feel good" measure.

    2. Re:The point? by Opportunist · · Score: 2, Insightful

      So we get the War on Piracy right after the War on Terror, now that the War on Drugs is almost dead and forgotten?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:The point? by remmelt · · Score: 4, Insightful

      Kill the second hand market.

  8. Better Questions by Imagix · · Score: 2, Insightful

    Why didn't they ask more interesting questions? From the article: "Having copy protection allows us to protect the integrity or our titles and future investments". Why wasn't the question asked: "If this is so important, why haven't you used a copy protection method that actually works, ie: one which isn't cracked within days of release, if not before release"?

    1. Re:Better Questions by Joce640k · · Score: 4, Informative

      Simple: Because the person asking the "questions" is a shill.

      --
      No sig today...
  9. Well... by Spad · · Score: 5, Insightful

    I'm not a fan of having additional crap like GFWL & This Rockstar Games Social Club, whatever the hell that is, forced upon me during game installs but the real question for me is whether or not it'll let me run Process Explorer (Which long since replaced Task Manager for me) and play the game at the same time (I'm looking at you, Bioshock, amongst others).

    Also, why screw over the customers using Steam by including SecuROM? Steam *is* a copy protection mechanism in that restricts the game to a single user and it's not easy to duplicate a legit copy to another Steam account (Harder than downloading a cracked copy anyway). I had enough bad experiences with StarForce to be wary of anything that installs hard-to-remove driver hooks to control application usage.

  10. Feel good security by girlintraining · · Score: 4, Insightful

    I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.

    It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.

    This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Feel good security by fm6 · · Score: 4, Funny

      your manager comes to you and says "zomg! piratez! they r eatin ma soupz!"

      My manager hardly even talks like that. On the other hand, my cat. . .

  11. PC gaming just needs to change by bhunachchicken · · Score: 2, Interesting

    The main problem with buying a PC game is that you're pretty much stuck with it.

    What I mean by this is: if you buy a game for a console, you can be assured that if it turns out to be a bag of shit, you can take it back to where you bought it and either get store credit or just exchange it for something else.

    You can't do this with PC games (not to my knowledge anyway). Once you've bought it, it's with you forever.

    The risk involved in buying a game to play on your computer is far to high - It might be crap, it might not run properly, it might not run at all. There's too much risk.

    I think what PC games really need is some sort of subscription system, whereby the user will pay a certain amount of money per month or year to download a set number of titles at any one time (let's just say 3 titles). Effectively you'll be renting the games, rather like when console gamers trade in their old ones to buy new ones.

    Once you're bored of the game, you just revoke your lease on it and then get a different one instead. The data could stay on your hard drive in case you change your mind (and also so you don't have to download 6GBs each time you want to play).

    Doing so would eliminate a great deal of the risk attached to buying a game that basically turns out to be rubbish.

    (oh, and by the way - GTA4 is shit. That and Devil May Cry 4 are the worst games I played this year. You'll not care for either.)

  12. That's what they say... by Jah-Wren+Ryel · · Score: 3, Insightful

    Rockstar says that all versions of the game will feature SecuROM, including digital versions online

    All versions except the pirated versions that is.

    --
    When information is power, privacy is freedom.
  13. From '92 - '08. RIP PC gaming. by LordOfYourPants · · Score: 5, Informative

    How things change in just over 15 years.

    1992:

    Buy Doom after getting to try 1/3 of the game first.

    * Be able to play it via dialup modem or LAN for as long as you have the working equipment.
    * Be able to sell the game after you're done with it and have that second user have the game be just as usable to them.
    * Enjoy playing thousands of user-created maps and mods -- anything from a monster health editor to a porn graphic replacement mod.

    2008:

    Buy game X.

    * Require internet permission to install it. Hopefully you haven't committed the mortal sin of installing it more than three times.
    * Require internet permission every time you wish to run the game.
    * Require CD checking despite the above.
    * Unable to sell the game to people who want something more than a coaster.
    * Multiplayer server for Game X goes down after year because Game X 2009 edition is now out. People who still want to play the original Game X via LAN/hosted internet games are SOL and anyone hacking together hosting capabilities likely receives notice from lawyers.
    * Have some type of over-zealous security check built into the game mess with your computer, internet connection, or both.
    * Deal with an over-moderated/sterile mod community.

  14. Version without DRM easily available by Sarusa · · Score: 4, Informative

    I can guarantee you that copies from thepiratebay.org and btjunkie.org will be shipping without intrusive DRM or sales tax. Fast delivery. Why would you pay extra to get your machine raeped?

    Blah blah blah before the dumb replies, I'm not advocating piracy from companies that treat you with respect, like Stardock. I just won't be buying (or torrenting) this game, period, but this will surely increase the number of people doing the second.

    And just to be extra petty and remind you what evil bastards they are, whenever you see 'SecureROM', that's Sony just doing what Sony normally does. Screwing unaware legitimate customers.

  15. No thanks by mcbridematt · · Score: 2, Insightful

    I'll stick with my copy of GTA4 for X360. At least I _know_ what I'm getting into DRM-wise and I can sell the game to someone else without any attempt on the part of the game maker to limit my resale right.

    1. Re:No thanks by jmccarthy · · Score: 2, Interesting

      ...and I can sell the game to someone else without any attempt on the part of the game maker to limit my resale right.

      You haven't been paying attention to gaming news within the last month or two, have you?

  16. The Logic ... by PPH · · Score: 5, Funny

    ... of incorporating DRM into any product with "Grand Theft" in the title somehow escapes me.

    --
    Have gnu, will travel.
    1. Re:The Logic ... by Anonymous Coward · · Score: 2, Funny

      So does the concept of "fiction", apparently.

  17. OH Joy! by sjames · · Score: 3, Funny

    So they still intend to make a mess with their install but they'll graciously provide instructions on how to clean up after them.

    They should try walking their dog in someone else's yard. When the inevitable happens, offer to loan the angry homeowner a shovel and just see how happy that makes him.

  18. Re:Xbox 360 Ruined GTA IV by Kagura · · Score: 2, Informative

    The game is garbage. It was heavily gimped to fit on the 7 gigabyte 360 DVD format and no standard harddrive and the graphics are shit thanks to being downgraded to run on the weak 360 graphics hardware.

    The PC version requires 18gb of disk space.

  19. Re:Piracy is against the law, just like murder! by Tony+Hoyle · · Score: 4, Insightful

    I sure as hell would steal a car if I could do it by duplicating the original car and creating a brand new copy.

  20. Slashdot Effect by Enderandrew · · Score: 5, Insightful

    This is what gets me, is that no one attempts to sprearhead and channel all the users and traffic here.

    What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore. How many people visit Slashdot in a day? Is a few thousand emails unreasonable for a coordinated effort from the Slashdot community on an issue we all largely seem to agree on?

    And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers.

    Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Slashdot Effect by cheater512 · · Score: 2, Funny

      Slashdotting a email server? I like. :D

    2. Re:Slashdot Effect by trawg · · Score: 2, Insightful

      I used to think this sort of thing works. Sometimes it does. But more often, I suspect, it doesn't.

      Publishers keep putting DRM on games for the same reason they keep making World War 2 games. It's a pretty simple reason:

      People keep buying them.

      We MUST vote with our dollars to make these policies change. That's the only real way to put pressure on a company. The tech-savvy Slashdot crowd accounts for only a tiny percent of the total market - we could send them one million emails, but they'll still send ten million copies, showing there's no reason for them to change their ways.

      I've given up remonstrating publishers. I don't spend my money on DRM-based gamers (or media). I just do without and spend my time encouraging less tech-savvy friends to be aware of the issues involved. Unfortunately, at the end of the day, most people simply don't care enough.

  21. We should stop calling it DRM by IGnatius+T+Foobar · · Score: 3, Insightful

    This whole "DRM" thing is Newspeak. They call it that because "copy protection" has become a dirty word. Therefore we should *always* call it copy protection. We should call it the ugly, technology-breaking thing that it is.

    --
    Tired of FB/Google censorship? Visit UNCENSORED!
  22. Rockstar, I'm Done by kcbnac · · Score: 3, Insightful

    On that note, anyone know where/how we should send this message?

    I WAS looking forward to purchasing this game. I've got all of the previous GTA series games on the shelf behind me, purchased legitimately. Cracked some of them, so that I could play them on my laptop while on break at college and leaving the CD/DVD at home, and safe. (Hint: The disc checks only serve to piss people off)

    There is a significant portion of the population that avoids piracy. We like having a real copy, it's just we don't want to risk it. So, we do an install, and at that point want to put the disc away, for safe-keeping. We don't want to risk scratching it or breaking it, or even worse - losing it. I have an old game from a decade ago now (Star Trek: Birth of the Federation) published by Microprose. They no longer exist, absorbed by I think Atari. (Doing a Google search shows the brand went through several transactions) If this game required a phone-home to install, I would pretty much be hosed.

    I still play the game. To keep the disc safe, I made a disc image, or an ISO, of it. This way I can install it and play anytime I want, without risking the CD.

    Rockstar, from now until you realize the mistake you've made here by choosing to implement not just copy protection, but a very draconian, check-in-needed copy protection, I won't be purchasing any of your future titles. Don't worry, I won't pirate them either.

    Rockstar, I'm taking my ball, and I'm gonna go play with someone else.

  23. Re:I was looking forward to GTA IV by symbolic · · Score: 2, Informative

    My biggest worry was whether or not I'd have to update my video card (the spec says a minimum of 512MB of video memory). They've turned this into a non-issue. I will not buy defective products, and DRM is a defect- especially if it's of the SecurROM variety.

  24. Stolen post by Kagura · · Score: 4, Insightful

    I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.

    It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.

    This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.

    1. Re:Stolen post by dcam · · Score: 2, Informative

      You need to replace pirates with 2nd hand sales. DRM is about extracting more money from paying customers, not money from pirates.

      --
      meh
  25. From TFA by Spacejock · · Score: 2, Informative

    Did anyone read the article all the way through, and specifically this bit? Emphasis mine.

    GTA IV PC uses SecuROM for protecting our EXE until street date has passed, to ensure the retail disk is in the computer drive, and is used for Product Activation of the title. Product Activation is a one time only online authentication when installing the game. GTA IV has no install limits for the retail disc version of the game, and that version can be installed on an unlimited number of PCs by the retail disk owner.

    I just searched through the comments here on /. and didn't see it mentioned.

    I've already ordered GTAIV and am looking forward to it. I assumed it would have all kinds of DRM crap, but that's why I now buy only one PC game a year (and I don't own a console.) I used to buy two or three per month, but I don't like digging around for the CD/DVD and I don't like having crap running in the background on my PC.

  26. 100% true. by Behrooz · · Score: 3, Insightful

    It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire"

    Well, that's also 100% true. In fact, I have difficulty thinking of anyone who doesn't fall into that category when confronted with excessive asshattery... Fortunately, we work within the framework of our civilization anyway most of the time, because most individuals/groups also work within the social contract. DRM typically does not, so circumventing it in those cases makes sense.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  27. Re:Xbox 360 Ruined GTA IV by Blue+Stone · · Score: 2, Funny

    >>The game is garbage. It was heavily gimped to fit on the 7 gigabyte 360 DVD format

    >The PC version requires 18gb of disk space.

    7GB for the game, and 11GB for the copy protection.

    --
    Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
  28. You're both wrong. by pathological+liar · · Score: 3, Interesting

    This is one of those amusing situations where stealing the game online is no different than stealing it in a store. Suppose you'd shoplifted the CD instead of grabbing it from a torrent, would you be saying that it makes a statement that "If you beefed up security here, you'd get more money from me"? Would you be saying it makes the statement that "If you got rid of the rent-a-cops I'd buy the game"?

    The only message it sends is that you want the game but for whatever reason are unwilling to pay for it.

  29. If you download it, at least pay for it. by DamnStupidElf · · Score: 2, Insightful

    Buy a copy, then download a warez version, and install the warez version. Send a physical letter to the manufacturer with the UPC from the box and the receipt, and explain that you had to download the warez version in order to keep your computer stable. Scan the whole thing before you send it, and put it on the Internet for everyone else to see so they can't ignore it.

    If you actually pay for their product and still go to the trouble of installing a warez version without DRM, that will send a much stronger message than pirating or not buying the game at all.