Microsoft Plans VR Simulation of Everything?
Ian Lamont writes "Microsoft recently updated ESP, a virtual reality modeling platform that until now has primarily been used to model aircraft and flight simulations. Microsoft has plans to expand it to other industries such as real estate and urban planning, but one of the most interesting possibilities could be what one observer refers to as a 'simulation of everything,' based on Virtual Earth and perhaps even user-generated content. Indeed, Microsoft's research chief has been promoting the idea of commerce applications and other tools built on top of what he calls the 'Spatial Web', a blend of 3D, video, and location-aware technologies. He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district. Customers could 'visit' the area, browse products, and order them for real-world delivery."
Is it really easier or more desirable to "virtually browse" store shelves than to browse a web page? It seems to me to be a clunky, uninspired way to interact in a digital environment.
Between Google's Street View and their failed Lively, it would seem like MS is once again following the old "imitate, don't innovate" philosophy here. And even Google abandoned Lively when they realized that (like VRML and its many other predecessors) it wasn't of much use in practical application.
SJW: Someone who has run out of real oppression, and has to fake it.
Think of all the por... uhh, possibilities!
the Matrix
I guess I'm not the target market, but this seems stupid beyond belief.
Some shopkeeper is going to use photosynth instead of simply setting up a catalog for online commerce?
People are having so much trouble shopping they have to have the real world modeled?
Things are laid out in isles and shelfs because that is a good way to use space in the physical world, not because people need to shop that way.
In order to be a simulation of everything, it has to contain a simulation of itself, too; and then it has to contain a simulation of a simulation of itself... infinite descent! Only Microsoft would think they could manage that in finite space :-)
Everyone else seems to be pretty skeptical of the usefulness of "Virtual World" technology, but I think it could revolutionize consulting.
I could show people competing alternatives for recommendations on how to restructure their physical operations, like "in scenario one we have your checkout lanes over here, just past the cheeses... contrast that with scenario two, where we have them flanked by bakery counters...".
Also, has anyone considered how excellent this could be for porn?
He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district. Customers could 'visit' the area, browse products, and order them for real-world delivery."
With all due respect, this sounds very 1996. Why on Earth would anyone want to shop that way ?
I thought we learned in the 90s that virtual representations of physicals things, be they stores, libraries -- whatever, are simply not the most useful way to access information. I don't want to go wandering around virtual stores to find the things I want to buy. What I want is something that lets me specify the thing I want, and tells me the cheapest place to buy it -- Google Products already does that quite well.
Blue Syringe of Death
How many atoms would it require to construct silicon chips to simulate every atom on the earth? In the universe?
42
I want peace on earth and goodwill toward man.
We are the United States Government! We don't do that sort of thing.
I seriously can't wait to play GTA:8 - my neighborhood. Without getting in trouble this time.
But does it simulate linux?
(these posts almost write themselves, so easy!)
Welcome to the 21st century. Right now, we are doing an "80s revival". No, that doesn't mean the clothes or music, for this one, we are reviving 1980s faults, errors and misconceptions.
Today: The misguided idea that 3D, VR or other "close to reality" interfaces are by default good interfaces. Let's ignore the past 20 years of research! Be happy! There is no uncanny valley. We don't have other options that might offer better interfaces than a simulation of reality does. No, let's assume that rocket cars, 50s music and VR are what we want.
Seriously, this is so stupid, it hurts. When I'm online I don't want to "browse". That was 20 years ago. Even "searching" is on its way out. I don't want a cheap 3D copy of your shop, I want something adapted to the medium I'm using. I want search, overviews and recommendations. I want to narrow down my view and sort according to arbitrary criteria of my own, not browse through the collection in whatever order you put it up in your shop.
It appears TFA misses completly why people do online shopping at all. Newsflash: It is very rarely because you don't want to walk or drive to the shop. In fact, I've been in a physical shop multiple times and went online there in order to research and sometimes even buy the article I was holding in my hands online. More information, price comparisons, and many more things.
Assorted stuff I do sometimes: Lemuria.org
gaah. this is the sort of drivel that managers beat over and looks good in slideshows.
this smacks of first life... http://www.getafirstlife.com/
at the end of the day I can see the appeal of virtual models of real events, for example
1. police officers using stereoscopic cameras to build a very, very detailed model of the crime scene that can be explored later on or shown to a jury
2. virtual walk through of museums, natural wonders or education exhibits
but shopping and other mundane aspects of life? the obvious comment is that it will waste power, take longer and never be as satisfying as the real thing.
that said, if you can build me a holodeck then I am pretty sure I will never leave it, nothing could be as important as the simulated Monica Belluci and her simulated identical sisters.
Yes, all the snide comments about VR being so '90s, been there done that didn't work, and rehashing of all the gung-ho fanboy rhetoric aside, there IS something new to this.
Photosynth.
A major problem with VR was having to construct everything manually. You want a shelf full of products? start drawing lots of polygons by hand - and that's a lot of polygons. Yes, there were some tools to help, but it still came down to a largely handcrafted virtual world - most of which turned out pretty lame.
Enter Photosynth.
Now said shopkeeper can spend 10 minutes wandering thru his store with a video camera running, take a gazillion frames of lots of angles of view, and let Photosynth stitch it all together into a fully-formed, fully-illustrated 3D model. Behold: a detailed, realistic 3D walk-thru rendering of the entire store in about an hour, mostly generated automatically.
And before anyone complains that it's slow, hard to use, etc. - it's little different from "first person shooters", which provide a familiar 3D interactive walkthru experience. Difference is, this one is the real world - without all that tedious hand-measuring hand-coding of agonizing detail of reality.
'bout time someone did this. Made sense to me long before I saw Photosynth turn pictures into 3D models, M$ just did it before I got to it (funny how deep pockets helps that...).
Can we get a "-1 Wrong" moderation option?
After discussing the implementation of Virtual Reality systems with many, many non-programmers, I have come to the conclusion that the fastest way to truly grok the difference between a million and a billion is to watch a computer try to render something complicated. Because we've been living in a 2D world, and 2D graphics performance has been making steady gains over everyone's computer-using lifetime, just don't understand how problems can scale or fail to scale. Put another way, the advances in 2D have tracked with Moore's Law, but 3D is a completely different exponent. Until you really give a computer a problem that scales faster than 2D, many people just assume computers will handle any level of complexity. Watching a computer choke on something their own mind comprehends easily is the humbling moment.
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So THAT'S what those Microsoft ads with Gates and Jerry Seinfeld were about; A Show about Nothing in a Simulation of Everything...
No wonder they made no sense...
Politics will sooner or later make fools of everybody... - Dick Armey
awww, test subject T4417-C, you were doing so well you bought into the simulation so well...ok guys time to terminate this test subject.
-Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
Yes, but does it actually work that way? All attempts so far to make a computer have the aspect of real world, only ended up introducing more limitations and no advantages. And didn't really ease up anyone's anxiety either.
All the way back to MS Bob, which was already mentioned.
All the metaphors and interfaces that actually worked are actually the abstract ones. E.g., the mouse. It's the most useful and easily comprehended way to use a computer (I even got my 80 year old grandma using one pretty quickly), but it has no RL equivalent. E.g., the menus. They look nothing like a restaurant's menus or anything RL, but it's the one way to give commands to a computer that worked best so far.
Heck, don't even look at just the computer. Cars use a steering wheels and pedals, _not_ trying to simulate the experience of an old horse- or ox-drawn cart. Nobody had a problem adjusting to that. Radios had knobs, not trying to simulate paying the local minstrel to sing something for you. Modern telephones don't try to simulate the disk dial of old ones, nor the asking an operator to connect you to John Doe in Smallville.
If an interface is good for the device at hand, there is no need to gimp it by imitating some RL equivalent badly.
What does imitating RL bring there anyway? Let's say Amazon was organized like a book store and I wanted to find a SF book. How many books do they carry? Tens of thousands? Do you want me to walk _miles_ in a virtual store, reading the spines, until I find the one I want? What if it's larger goods, like, say, their electronics section. They take more space individually. Let's say... a mile worth of TV aisles alone?
The whole point of virtual stores is that they can carry a lot more choices -- including the stuff they don't actually have in stock at the moment, but can order for you -- than a local bricks-and-mortar store. Whereas a local bookstore would have some thousands of books, and a local computer shop might have dozens of mainboards, a virtual one can easily carry 10 to 100 times more. It's not like they pay rent by the square ft for it. Arrange that in 3D in a replica of a real shop, and you now have whole squares of kilometres for that person to virtually walk through. Why? How does it make it less intimidating to suddenly be lost in a store the size of Washington DC?
What if I don't know where their SF aisles are? Do I have to hunt down a virtual employee and ask him for directions? Then actually walk according to those directions? Or will he just beam me there, and now I'm lost and don't know which way to the cashier? What happened to just clicking on a menu?
It seems to me that the secret of Amazon was precisely that it _didn't_ try to copy RL. They tried to make it as easy and quick as possible to blow your money on something. They'll even offer some (hare brained) recommendations, so you can just click them and buy them quickly. You know, so you don't even have to do the 2-3 clicks to the section where those normally are.
Trying to make the user navigate a virtual maze of aisles seems to be a step in the exact opposite direction.
A polar bear is a cartesian bear after a coordinate transform.