Microsoft Plans VR Simulation of Everything?
Ian Lamont writes "Microsoft recently updated ESP, a virtual reality modeling platform that until now has primarily been used to model aircraft and flight simulations. Microsoft has plans to expand it to other industries such as real estate and urban planning, but one of the most interesting possibilities could be what one observer refers to as a 'simulation of everything,' based on Virtual Earth and perhaps even user-generated content. Indeed, Microsoft's research chief has been promoting the idea of commerce applications and other tools built on top of what he calls the 'Spatial Web', a blend of 3D, video, and location-aware technologies. He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district. Customers could 'visit' the area, browse products, and order them for real-world delivery."
Is it really easier or more desirable to "virtually browse" store shelves than to browse a web page? It seems to me to be a clunky, uninspired way to interact in a digital environment.
Between Google's Street View and their failed Lively, it would seem like MS is once again following the old "imitate, don't innovate" philosophy here. And even Google abandoned Lively when they realized that (like VRML and its many other predecessors) it wasn't of much use in practical application.
SJW: Someone who has run out of real oppression, and has to fake it.
Think of all the por... uhh, possibilities!
I guess I'm not the target market, but this seems stupid beyond belief.
Some shopkeeper is going to use photosynth instead of simply setting up a catalog for online commerce?
People are having so much trouble shopping they have to have the real world modeled?
Things are laid out in isles and shelfs because that is a good way to use space in the physical world, not because people need to shop that way.
In order to be a simulation of everything, it has to contain a simulation of itself, too; and then it has to contain a simulation of a simulation of itself... infinite descent! Only Microsoft would think they could manage that in finite space :-)
Everyone else seems to be pretty skeptical of the usefulness of "Virtual World" technology, but I think it could revolutionize consulting.
I could show people competing alternatives for recommendations on how to restructure their physical operations, like "in scenario one we have your checkout lanes over here, just past the cheeses... contrast that with scenario two, where we have them flanked by bakery counters...".
Also, has anyone considered how excellent this could be for porn?
He gave an example of a shopkeeper creating 3D models of his store's interior and goods with Photosynth and then uploading the results into a large 3D model of local shopping district. Customers could 'visit' the area, browse products, and order them for real-world delivery."
With all due respect, this sounds very 1996. Why on Earth would anyone want to shop that way ?
I thought we learned in the 90s that virtual representations of physicals things, be they stores, libraries -- whatever, are simply not the most useful way to access information. I don't want to go wandering around virtual stores to find the things I want to buy. What I want is something that lets me specify the thing I want, and tells me the cheapest place to buy it -- Google Products already does that quite well.
Blue Syringe of Death
I seriously can't wait to play GTA:8 - my neighborhood. Without getting in trouble this time.
But does it simulate linux?
(these posts almost write themselves, so easy!)
Welcome to the 21st century. Right now, we are doing an "80s revival". No, that doesn't mean the clothes or music, for this one, we are reviving 1980s faults, errors and misconceptions.
Today: The misguided idea that 3D, VR or other "close to reality" interfaces are by default good interfaces. Let's ignore the past 20 years of research! Be happy! There is no uncanny valley. We don't have other options that might offer better interfaces than a simulation of reality does. No, let's assume that rocket cars, 50s music and VR are what we want.
Seriously, this is so stupid, it hurts. When I'm online I don't want to "browse". That was 20 years ago. Even "searching" is on its way out. I don't want a cheap 3D copy of your shop, I want something adapted to the medium I'm using. I want search, overviews and recommendations. I want to narrow down my view and sort according to arbitrary criteria of my own, not browse through the collection in whatever order you put it up in your shop.
It appears TFA misses completly why people do online shopping at all. Newsflash: It is very rarely because you don't want to walk or drive to the shop. In fact, I've been in a physical shop multiple times and went online there in order to research and sometimes even buy the article I was holding in my hands online. More information, price comparisons, and many more things.
Assorted stuff I do sometimes: Lemuria.org
gaah. this is the sort of drivel that managers beat over and looks good in slideshows.
this smacks of first life... http://www.getafirstlife.com/
at the end of the day I can see the appeal of virtual models of real events, for example
1. police officers using stereoscopic cameras to build a very, very detailed model of the crime scene that can be explored later on or shown to a jury
2. virtual walk through of museums, natural wonders or education exhibits
but shopping and other mundane aspects of life? the obvious comment is that it will waste power, take longer and never be as satisfying as the real thing.
that said, if you can build me a holodeck then I am pretty sure I will never leave it, nothing could be as important as the simulated Monica Belluci and her simulated identical sisters.
Yes, all the snide comments about VR being so '90s, been there done that didn't work, and rehashing of all the gung-ho fanboy rhetoric aside, there IS something new to this.
Photosynth.
A major problem with VR was having to construct everything manually. You want a shelf full of products? start drawing lots of polygons by hand - and that's a lot of polygons. Yes, there were some tools to help, but it still came down to a largely handcrafted virtual world - most of which turned out pretty lame.
Enter Photosynth.
Now said shopkeeper can spend 10 minutes wandering thru his store with a video camera running, take a gazillion frames of lots of angles of view, and let Photosynth stitch it all together into a fully-formed, fully-illustrated 3D model. Behold: a detailed, realistic 3D walk-thru rendering of the entire store in about an hour, mostly generated automatically.
And before anyone complains that it's slow, hard to use, etc. - it's little different from "first person shooters", which provide a familiar 3D interactive walkthru experience. Difference is, this one is the real world - without all that tedious hand-measuring hand-coding of agonizing detail of reality.
'bout time someone did this. Made sense to me long before I saw Photosynth turn pictures into 3D models, M$ just did it before I got to it (funny how deep pockets helps that...).
Can we get a "-1 Wrong" moderation option?
Neo: If you're blue screened in the matrix, you die here?
Morpheus: The body cannot live without the mind
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