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Ubisoft Testing PC Prince of Persia Without DRM

Ars Technica reports that the upcoming PC version of Ubisoft's Prince of Persia will not feature any sort of copy protection. (Not including Steam downloads, of course.) After the backlash in recent months over the DRM in games like Spore and GTA IV, Ubisoft is giving gamers the chance to demonstrate that DRM actually increases piracy. One of Ubisoft's community reps had this to say about their decision: "You`re right when you say that when people want to pirate the game they will but DRM is there to make it as difficult as possible for pirates to make copies of our games. A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are. Not very, I imagine. Console piracy is something else entirely and I`m sure we`ll see more steps in future to try to combat that."

254 comments

  1. How to make enemies and alienate people by QuantumG · · Score: 0, Flamebait

    Treating people like criminals will make them lose respect for you and that's a really bad way to make a sale. And yes, that includes snippy little remarks about "how honest" they are. I, personally, will never buy another game from this company so long as this dipshit is at the helm.

    --
    How we know is more important than what we know.
    1. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 4, Interesting

      I'm going to be buying the PS3 version, since I believe it to be a console game at heart. But after seeing this act of good faith, I seriously want a copy for PC.

      Actions speak louder than words, and even if this asshat thinks we are all out to get him, the action is still beautiful. If you want this game for PC, please buy it.

      I know already though, that what will happen is that the game will probably see (according to their stats), around an 80% piracy rate. I'm sure a good chunk of people in that stat will be people who are legitimately pirating the game. But I'm sure that there will also be the usual crew of people who download the game to demo it. Demos often don't give you the full sense of a game, and you need the full version to get a feel for whether you really want the game or not. Prince of Persia won't be everyone's cup of tea. And since there's no console demo (or PC demo, so far as I know), then even people who want the game for a console might be inclined to download it.

      Nevertheless, I think it's pretty much flat out guaranteed that it will be pirated less than Spore. =)

    2. Re:How to make enemies and alienate people by Microlith · · Score: 1

      But you'll warez it, right?

      I mean, because if it's not one reason to warez it there's always another excuse. He's not optimistic, and he has no reason to be. The general public has certainly shown it isn't to be trusted.

    3. Re:How to make enemies and alienate people by BobSixtyFour · · Score: 1

      I think that it is better for them to give us the benefit of the doubt, rather then assume that everyone's a pirate.

    4. Re:How to make enemies and alienate people by philspear · · Score: 4, Insightful

      Treating people like criminals will make them lose respect for you and that's a really bad way to make a sale. And yes, that includes snippy little remarks about "how honest" they are. I, personally, will never buy another game from this company so long as this dipshit is at the helm.

      I think it would be really easy to become very jaded about DRM and piracy when you're the one being pirated from. I DON'T think it's fair to heap abuse on someone from that background who is making a compromise.

      The guy is making a game, and is likely annoyed at least with people who pirate it. Some are people who bought the game, but download the cracked version because of the DRM, probably. It's of course impossible to test whether that's most people or whether most pirated copies are downloaded by people who never paid a dime for it. This is one of the only ways I can see to actually test the idea that DRM encourages piracy.

      Don't buy the games if you don't want to, but acting offended because the guy isn't giving away his product with a smile is, well, absurd.

    5. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      What a load of toss.

      Game piracy is a function of how popular a game is. Copy protection will have a small impact that scales with the difficulty to crack said protection.

      Seriously dude - get a grip on reality. The number of people who wont buy a game because they think Ubisoft doesnt respect them is limited to yourself and perhaps another couple of hundred obnoxious Slashdot twats.

    6. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      You are a real shrinking violet, aren't you?

      I think the chap makes a good point. Let us see if the gamers put their money where their mouth is to purchase the game when it comes without DRM.

      I am guessing that this game will get pirated more than games with DRM on.

    7. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      No, what's happened here is that Ubisoft has shown it doesn't trust the general public (i.e., "people"). That's not the same thing as the general public showing it can't be trusted.

      I never buy from someone that so blatantly mistrusts their custom. The thing about trust is that it is a two-way street. If you don't trust me (especially me personally, but even just "the general public") I sure as hell don't trust you. Why? I am worthy of trust and your misplaced mistrust makes me suspect you. Plus, it's insulting.

      Fine, protect your games - there are people who would steal them, but don't tell me "people" are not very honest, because "pirates" are just a subset of "people". I am part of people, but am not a pirate. Claiming "people" are not very honest is the same as claiming I am not very honest. And for that, they can sit on it.

    8. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      But you'll warez it, right?

      I mean, because if it's not one reason to warez it there's always another excuse.

      Oh please. If I ever want warez, I'm going to get it. Period. I don't need an excuse. The people who know I'm getting it don't care (the likelyhood of the people who do care knowing is slim to none). And I'm not going to bother trying to fool myself in to some moral justification.

      What I'm not keen to do is actually spend money and get screwed by the people I'm trying to support. And if said people don't care about fucking me over, then I'll go back to the warez scene.

      This is not moral justification or some smokescreen. This is a warning. Listen or lose business. There's only so much I can do to help you if you're hell-bent on suicide.

    9. Re:How to make enemies and alienate people by moranar · · Score: 4, Insightful

      legitimately pirating the game.

      The word of the day is 'Oxymoron'.

      Demos often don't give you the full sense of a game, and you need the full version to get a feel for whether you really want the game or not.

      You seriously believe what you just wrote? It looks like a flimsy rationalization for pirating. These days, it's often simpler to download a torrent than going to a website, registering, signing in, downloading the demo, installing crapware (not always), etc. That would have been a 'better' rationalization, I think.

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
    10. Re:How to make enemies and alienate people by Lumpy · · Score: 1

      Um hello?

      You cant pirate that which you already own..

      That's like saying "I'm going to the fridge to pirate me some Leftover Meatloaf Yarrrr!"

      It's a divide by 0.

      --
      Do not look at laser with remaining good eye.
    11. Re:How to make enemies and alienate people by somersault · · Score: 1

      I was thinking that I might buy the game even though I don't play PC games anymore, just to make a statement. That was up until the part about the guy insulting the consumers' honesty. I've never played any of the series beyond the original Prince of Persia, but this has just made me even more averse to trying it out (I had been considering it after playing Prince of Persia Classic on PS3 and enjoying the new fluid movements and slow-mo stuff).

      The whole point for me isn't that DRM increases piracy (though I used to download noCD cracked exes after buy somes games for example), it's that it inconveniences normal users and doesn't hinder the proper pirates who have experience bypassing copy protection schemes. I don't mind having to tie my game to an account like with Steam, but I do mind having to carry a collection of CDs everywhere with my laptop. I'd have to hump around 5 sports bags full of music and game CDs if I were to do that.

      --
      which is totally what she said
    12. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      Divide by 0... result in infinite fines.

    13. Re:How to make enemies and alienate people by cgenman · · Score: 1

      Don't forget that there may be an aspect of CYA involved. If they knew that PoP sales were unlikely to live up to the pre-launch hype for some reason or another, they've just bought themselves a handy excuse.

      Sadly, the majority of good games fail to set the market on fire. That's just how it works. So statistically this experiment is likely to end in an unsatisfactory state for all involved.

      I'm probably going to buy the PC version of this game in order to support the experiment. But hopefully this doesn't just become an unfairly leveraged reason to force the more consumer-unfriendly forms of DRM down our throats.

    14. Re:How to make enemies and alienate people by Shadow+of+Eternity · · Score: 1

      Why? To a pirate EVERY game is a game without DRM.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    15. Re:How to make enemies and alienate people by Sj0 · · Score: 1

      No, this is science, and I like it.

      Ubisoft is saying "We don't believe that DRM reduces our sales, but we're going to test it by releasing an a-list title without DRM."

      I'm going to buy it just to reward the company for doing something intelligent.

      --
      It's been a long time.
    16. Re:How to make enemies and alienate people by Computershack · · Score: 1

      I doubt you bought any in the first place, even though you play them....

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    17. Re:How to make enemies and alienate people by artor3 · · Score: 3, Informative

      Demos often don't give you the full sense of a game, and you need the full version to get a feel for whether you really want the game or not.

      You seriously believe what you just wrote? It looks like a flimsy rationalization for pirating.

      I absolutely believe that. I downloaded the demo of Medieval: Total War back when that came out, and thought it was pretty lackluster. All it was was a single siege battle. You had no choice of troops, no broader strategic decisions, none of the things that made the actual game good. I didn't buy it.

      A couple months later, I got a pirated version from a friend, played it, loved it, bought it, and have bought every title in the series to have been released since then.

      Sure, that sort of scenario may be the exception more than the rule. But then, you could say the same of scenarios where someone would have pirated the game, but bought it due to DRM.

    18. Re:How to make enemies and alienate people by moranar · · Score: 1

      Sure, that sort of scenario may be the exception more than the rule. But then, you could say the same of scenarios where someone would have pirated the game, but bought it due to DRM.

      Any evidence of this? Any instance of a game where there was not a 0-day crack due to DRM?

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
    19. Re:How to make enemies and alienate people by Golddess · · Score: 1

      Getting upset that people are pirating your games is perfectly understandable. Wanting to stop it is also understandable. But believing that DRM actually does you any good when it gets cracked before the game even goes on sale is simply ludicrous.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    20. Re:How to make enemies and alienate people by Kemanorel · · Score: 1

      Not so much. Think of tearing a piece of paper... Dividing by two means tearing it into two pieces. The same with dividing by three, four, eight, sixteen, thirty two, or any number really. Can you tear a piece of paper into zero pieces? No matter how many times you divide it, even down to the molecular, atomic, or quantum level, those pieces were, at one time, part of the original piece of paper. You can never get down to zero pieces... Not in this universe.

      Hence, divide by zero is undefined. Not another zero. Not infinity. Just "undefined" or "does not exist."

      I hope that helps you from trying to make such a bad joke again. I know that explanation works pretty well for my 7th graders... When they can remember it.

      --
      Mess not in the affairs of dragons, for you are crunchy and good with ketchup.
    21. Re:How to make enemies and alienate people by Legion_SB · · Score: 1
      --
      'a';DROP TABLE users; SELECT * FROM DATA WHERE name LIKE '%'... if you're reading this, it didn't work.
    22. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      Meh. 9/10 of the games I download I never play more than 1h anyways.

    23. Re:How to make enemies and alienate people by garylian · · Score: 1

      I disagree with your comments on demos.

      Demos are often extremely polished little snippets of the game, and they can really mislead you about the quality of the game, and the mid-end points of a game.

      A prime example is Age of Conan (AoC). Just about everyone that played the open beta (read: demo) found the game to be pretty good, with a great little story line, and fun quests. Sadly, that was the highlight of the entire game.

      I tried the demo of HellGate: London, and the game seemed pretty good. Sadly, the rest of the game was the same thing over and over and over again. There's a reason it went belly up after strong initial sales.

      So, demos can be very misleading. If there is a game I am not sure about, I may try the demo, and see if that plays well. If I like it, but I'm not totally sold on it, I may try to download a copy and give it a real test. I buy some of them, but most of them turn out to be crap.

      Your milage may vary, but I find demos to only tease with the absolute best part of a game, or the easiest/most fun part. Most of the time, it's a bait 'n switch when compared to the whole game.

    24. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      I don't actually do that myself. But I know a lot of people who do. That's why I mentioned it. I DO do that with movies however. A preview tells me nothing, so I download the movie, and if I like it, I will buy the DVD or Blu-Ray later. Meanwhile, the movie execs look at the one download and one sale, and say "OH NO! We have a 50% piracy rate! We are losing out on millions of dollars!"

    25. Re:How to make enemies and alienate people by lupis42 · · Score: 1

      Which I did not buy (or pirate) because I was worried about the DRM. Still haven't played it, though it looks awesome.

    26. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      Good job falling for their marketing campaign.

      Most of the "DRM causes piracy" advocates say they download cracked versions because their licensed version's DRM is so restrictive. A DRM-free release just means that game buyers won't have to go to the pirate sites for a "convenient" version of the game, like they had before.

      It's only science if nobody says, "It's science, so I'll go out and try to skew the results!"

    27. Re:How to make enemies and alienate people by lupis42 · · Score: 1

      The whole point for me isn't that DRM increases piracy

      ...

      it's that it inconveniences normal users and doesn't hinder the proper pirates who have experience bypassing copy protection schemes.

      Exactly. And thanks to games like CoD2, and Forged Alliance, along with Steam, I no longer purchase any game that a)Requires a CD be in the drive to play. b)Ties itself to a particular machine. c)Installs what amounts to malware on my computer.

    28. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      They just know that people in general are greedy and would always try to get something for free if they can get away with it.

      Its not just gamers. Its just like going to a shop and seeing it has cameras pointed at you, same thing. Why give trust to a stranger?

    29. Re:How to make enemies and alienate people by Chrondeath · · Score: 2, Insightful

      legitimately pirating the game.

      The word of the day is 'Oxymoron'.

      I think it's clear that he means the statistic is legitimately classifying them as pirates, not that the piracy is legitimate.

    30. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      The truth hurts, doesn't it?

    31. Re:How to make enemies and alienate people by bentcd · · Score: 1

      No, this is science, and I like it.

      Ubisoft is saying "We don't believe that DRM reduces our sales, but we're going to test it by releasing an a-list title without DRM."

      I'm going to buy it just to reward the company for doing something intelligent.

      If you like the science of it then you shouldn't be getting it unless you otherwise would have, or you will be polluting the results of the study.

      They are not trying to measure how many would buy a non-DRM'd game out of pure hatred for DRM, they are trying to measure how many who would buy a DRM'd one will pirate it instead when it does not have DRM (i.e. pirates normally thwarted by DRM) and how many would buy a non-DRM'd one who would otherwise have pirated a DRM'd one (i.e. potential customers heading over to TPB due to draconian DRM).

      --
      sigs are hazardous to your health
    32. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      No. Those shops have cameras because some people steal, not because "the general public" is untrustworthy. If people were truly as willing to steal as you suggest why do these game companies even exist? It's at least as easy to pirate as to purchase. So why are people still buying the games?

      It's one thing to include DRM to try to discourage pirates. It's another thing to come out and say "people" are not very honest.

    33. Re:How to make enemies and alienate people by el3mentary · · Score: 1

      Gotta love the observer effect.

      --
      I reject your reality and substitute my own.
    34. Re:How to make enemies and alienate people by ed.mps · · Score: 1

      1/E
      where E stands for infinitesimally near 0.

      anything divided by 0 sends you to hell. thanks.

      --
      !sig
    35. Re:How to make enemies and alienate people by wraithguard01 · · Score: 1

      No, the limit of 1/x as x approches zero is infinity. That is the mathematically accepted conclusion, to be precise. Though, practically speaking, you can say 1/inf = 0.

      This is basic calculus here...

    36. Re:How to make enemies and alienate people by LingNoi · · Score: 1

      Why do you think they put the DRM in there in the first place?

    37. Re:How to make enemies and alienate people by Sj0 · · Score: 1

      My goal is to eliminate DRM so I can use the software I want when I want to use it.

      If eliminating DRM has become an effective marketing tool, then why wouldn't I promote continuing to use that tool?

      --
      It's been a long time.
    38. Re:How to make enemies and alienate people by Sj0 · · Score: 1

      Nothing unscientific about it. I'm just another part of the equation. I've always based my purchases in part based on the type of DRM the program includes. The PoP franchise is excellent, so I've already got a reason to want to play it, and if they're going to be smart and let me actually play it instead of dealing with bullshit DRM, I'll happily pay for it.

      --
      It's been a long time.
    39. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      I bought Microsoft Windows 95 COTS - it didn't have any DRM in it.
      I bought Microsoft Windows 98 COTS - it didn't have any DRM in it.
      I bought Microsoft Windows 2000 COTS - it didn't have any DRM in it.

      Microsoft Windows XP had DRM in it.
      So have all subsequent Microsoft releases.

      I haven't bought Microsoft software since 2000.

      Math: do

      I bought Half Life I - it didn't have any DRM in it.

      Half Life II had DRM in it.
      So have all subsequent Half Life releases.

      I haven't bought Half Life anything since Half Life I.

      Math: do

      Repeat

      Repeat: repeat

    40. Re:How to make enemies and alienate people by Anonymous Coward · · Score: 0

      I'm going to buy it just to reward the company for doing something intelligent.

      If I had mod points I'd mod you up right now, even if I don't play the game and even if it sucks I am going to buy it just to help prove that DRM is the problem.

    41. Re:How to make enemies and alienate people by philspear · · Score: 1

      I did the math. Each of those companies lost one customer.

      Significance = near zero.

  2. Virus free keygens by Anonymous Coward · · Score: 3, Interesting

    I look forward to not having to download virus/trojan packed keygens.

    1. Re:Virus free keygens by Aranykai · · Score: 4, Interesting

      Real nerds run them on a virtual machine, sandboxed in the copy of VMware they pirated years last week.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    2. Re:Virus free keygens by Anthony_Cargile · · Score: 1, Offtopic

      I recommend the All Windows DVD SP2. I got it a few month back on the pirate bay, and now I have every version of Windows in virtual machines (I refuse to run windows directly on my hardware). Put it on a shared partition so both Linux and Leopard (hackintosh) can read it, and you're in VM heaven :).

      Kind of ironic this is being said in this article's discussion, but I hope Ubisoft's stance stops people from blatantly pirating it so others can follow suit. One of the reasons I got those Windows DVDs from the pirate bay is mainly because of the older (hard to find) versions, e.g. pre-2k so I wasn't really pirating it, unless Microsoft wants to pursue me for pirating abandonware (which will become a future discussion topic as DRM software ages).

    3. Re:Virus free keygens by ZorbaTHut · · Score: 1

      Real nerds are aware that VMWare Server is free. ;)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    4. Re:Virus free keygens by Anonymous Coward · · Score: 2, Insightful

      One of the reasons I got those Windows DVDs from the pirate bay is mainly because of the older (hard to find) versions, e.g. pre-2k so I wasn't really pirating it

      Yes you were. Stop deluding yourself.

    5. Re:Virus free keygens by impaledsunset · · Score: 2, Interesting

      Wine is also a solution. Ran as a different user, of course. During the last few years once I had to run a small program, which I suspected to be carrying malware. I simply created another user on my machine and ran the program with Wine as that user.

      The ~/.wine of the user immediately got filled with all kind of crap, the program what it was supposed to do correctly, while obviously filling the Windows system folders with all kind of malicious files. So I simply erased this folder and I had my job done.

      Of course, Wine is not sandboxed, the malware can access the network, which is why you disable the network for this user with iptables, also it can read all of your disk, which is not much of a problem, and write in all places there is world write permissions (such as /tmp). I don't believe the malware will try to fill /tmp, or open your soundcard, or anything like that, but for files you can run find before you go to sleep to be sure that there is no crap left in the morning.

    6. Re:Virus free keygens by vally_manea · · Score: 1

      Real nerds use VirtualBox

    7. Re:Virus free keygens by The+MAZZTer · · Score: 1

      You are aware that with free virtualization software like Virtual PC, WMWare Player, WMWare Server, or VirtualBox, plus a free OS like Linux with Wine, you don't need to pirate a thing to get your sandbox.

    8. Re:Virus free keygens by Anonymous Coward · · Score: 0

      Real nerds download them directly from the scene where they are virus free(unless stated otherwise in a predb).

    9. Re:Virus free keygens by pdusen · · Score: 1

      Yes, it's quite easy to delude yourself into believing you have the moral upper-hand when you cut off a quote right before the "unless", don't you agree?

    10. Re:Virus free keygens by Anthony_Cargile · · Score: 1

      Its alright, I'm sort of used to people doctoring up things to suit their opinion. After all, I do watch American news :D.

    11. Re:Virus free keygens by Anonymous Coward · · Score: 0

      Real nerds use VirtualBox

      Real nerds are too busy writing FreeBSD drivers for latest hardware to care.

    12. Re:Virus free keygens by bentcd · · Score: 1

      Yes, it's quite easy to delude yourself into believing you have the moral upper-hand when you cut off a quote right before the "unless", don't you agree?

      The "unless" would have been:

      e.g. pre-2k so I wasn't really pirating it, unless Microsoft wants to pursue me for pirating abandonware (...)

      "Abandonware" has no legal status and whether or not you are pirating software is in no way related to whether or not Microsoft pursues you for it. There seems to be no question about whether you were pirating it, you clearly were.

      If you are going to pirate software, you owe it to yourself to realize that this is in fact what you are doing.

      --
      sigs are hazardous to your health
    13. Re:Virus free keygens by RichiH · · Score: 1

      No, he was not, provided he still has a licence.

  3. I got it illegally! by Anonymous Coward · · Score: 1, Interesting

    And it was crap!

    Seriously, it was full of buggy lights that made the gameplay impossible to play... when everything turns so bright that you have no idea where you're going, it makes the game so boring that you don't want to play it anymore... therefore, i didn't want to buy the real game

    Since the age of demos is long gone, the only way to try before we buy is to pirate the game... Off course, i'll buy a game that i think is great enough to be worth the money! Just like i got fooled into buying Mass Effect, it was a great game.... but the support for it is so crappy that it's impossible to do everything that it's supposed to do!

    I download illegally games.... I'm not ashamed of it... It's like downloading a big demo... If only the game companies would understand that and the fact that most of the time, we don't buy their games simply because it wasn't an amasing game, therefore we are too lazy to get the real game and stick with the illegal version till we get bored of it...

    1. Re:I got it illegally! by Raynor · · Score: 1

      Well I'll steal a car from your dealership and give it a real test drive. Chances are I won't like it enough to actually buy one, so I'll just drive it around until I get bored of it... You, good sir, fail at logic. Stealing a car is "taking a long test drive" in the same way that Pirating software is "downloading a big demo" The sad thing is it's people like you who don't seem to understand why good games are becoming less and less frequent...

      --
      "Dictator Flakes. They WILL be delicious."
    2. Re:I got it illegally! by liquidsin · · Score: 1

      why is it that you can't test drive games anymore? i bought doom way back in the day because of the free demo. same reason i bought quake. you don't want me to test out your game because you think i might not like it? too bad. i'll download it from the pirate bay, play through an hour or three to decide if i like it, and either buy it or be bored and uninstall it. and all of this is unaffected by your drm. the only thing that's doing is pissing me off once i've actually purchased your game. good thing i kept the crack from when i first downloaded it...makes it so much easier to play what i actually paid for.

      --
      do not read this line twice.
    3. Re:I got it illegally! by Anonymous Coward · · Score: 0

      it was full of buggy lights that made the gameplay impossible to play

      I don't know what are you talking about. I've tested it and it works perfectly. This sounds like a problem with your PC (outdated drivers, bad settings like forcing AA). There's more support evidence in your other statement:

      Mass Effect, it was a great game.... but the support for it is so crappy that it's impossible to do everything that it's supposed to do!

      I don't know what's that supposed to mean, but the game worked flawlessly for me and a few others I know (including one which had a PC below the minimum reqs.)

    4. Re:I got it illegally! by Kneo24 · · Score: 1

      And where exactly was the theft here? Theft involves physical transfer of goods. Downloading involves making a copy. Until replicators are common place, comparing the two is comparing apples and oranges.

      Besides, with a car, you can test drive it before you decide to buy. It's become increasingly difficult to do that with games. What's our only recourse of actions then? To blindly get ripped off? I don't call that being a smart consumer.

    5. Re:I got it illegally! by Anonymous Coward · · Score: 0

      And where exactly was the theft here? Theft involves physical transfer of goods. Downloading involves making a copy. Until replicators are common place, comparing the two is comparing apples and oranges.

      Even with replicators, comparing the two will be apples and oranges. theft involves the "physical transfer" of a SPECIFIC good.

      Let's play legos. Say you built yourself an awesome blocky car out of a sea of legos. I say awesome and build my own copy of the awesome blocky car out of the extra legos. Did I steal your awesome blocky car? No, you still have it. I have my own now tho.

      And there's my car analogy. vrooom!

    6. Re:I got it illegally! by Kneo24 · · Score: 1

      No, you're right. I was just being stupid. I'm going to use the excuse that everyone else uses here... but I just woke up!

    7. Re:I got it illegally! by cgenman · · Score: 1

      You're kidding, right? With Fileplanet, high-speed internet access, downloadable demos on Xbox live and PSN, we're living in a world of unprescedented access to demos. This version of Prince of Persia will probably have a demo out about a month after the game, downloadable for your console or PC at your convienience over a fat pipe.

      BTW, Doom was paid shareware, not a demo. You bought some of it (that 5 dollar retail floppy), and if you liked it you bought the rest. The mainstream game developers of the time weren't exactly doing the same thing. When was the last time you saw a demo of one of the King's Quest games available on the counter at Fry's?

    8. Re:I got it illegally! by Anonymous Coward · · Score: 0

      Well I'll steal a car from your dealership and give it a real test drive.

      Chances are I won't like it enough to actually buy one, so I'll just drive it around until I get bored of it...

      You, good sir, fail at logic.

      Stealing a car is "taking a long test drive"
      in the same way that
      Pirating software is "downloading a big demo"

      The sad thing is it's people like you who don't seem to understand why good games are becoming less and less frequent...

      If you can "steal" the car from the dealer without making it so actual buyers can't also test drive it with no change, by all means, go ahead. Use your duplicator-o-matron ray at will.

      Oh wait, you can't because it IS different.
      You sir, really fail.

    9. Re:I got it illegally! by Anonymous Coward · · Score: 0

      So, the obvious solution for game companies is to seed some nice and large demos. Even Hollywood begings to understand the effect of a great marketing campaign.

    10. Re:I got it illegally! by Anonymous Coward · · Score: 0

      ummm...actually you just need to update your video drivers. I had the brightness problem too. The newest drivers made everything beautiful.

    11. Re:I got it illegally! by Anonymous Coward · · Score: 0

      Not really, because after pirating the software is still there in the store, and the "dealership" can still sell it.

    12. Re:I got it illegally! by Znork · · Score: 1

      who don't seem to understand why good games are becoming less and less frequent...

      For about the same reasons good films, good music and various other things are also becoming less and less frequent within the mainstream discourse; it's not about the actual product anymore, it's about selling the marketing. Exclusive rights work as a force multiplier for marketing (when there's no competition the point of diminishing returns is simply much further out the cost curve). Without piracy you wouldn't get better games, you'd just get more expensive games marketed more heavily.

  4. Quality by NuclearError · · Score: 1

    I've heard the PC version is a fairly decent port, with the ratings approximately equal to the console versions. Does this mean that quality won't be an issue for how well the game sells?

    --
    Nuclear engineers build weapons. Civil engineers build targets.
    1. Re:Quality by TheSambassador · · Score: 1

      Been playing it, the PC version is perfectly fine.

      It does seem much more "simplified" than SoT, WW, and TT. All you have to do to wallrun is jump into a wall (even if that's not really what you want to do), the story is very cliche, and dying really just sets you back to the last stable platform.

      However, I haven't found any bugs, the game is beautiful, and the voice acting is good save for one thing - whenever the actors say "fertile." It sounds so weird and unnatural that it makes me want to blow up a dumpster full of babies. I don't think that this is a dialect thing, the actors just are clearly making a conscious effort to pronounce it fer-tile rather than their probably normal "fer-tle."

    2. Re:Quality by Anonymous Coward · · Score: 1, Funny

      > and the voice acting is good save for one thing - whenever the actors say "fertile."
      > It sounds so weird and unnatural that it makes me want to blow up a dumpster full of babies.
      > I don't think that this is a dialect thing, the actors just are clearly making a conscious
      > effort to pronounce it fer-tile rather than their probably normal "fer-tle."

      Why do you hate the BBC?

    3. Re:Quality by somersault · · Score: 1

      I say fer-tile. So does everyone else here in the UK. You're being an insensitive clod :(

      --
      which is totally what she said
    4. Re:Quality by TheSambassador · · Score: 1

      I never meant to say that that was the wrong say of saying it. I just meant to say that the voice actors clearly aren't used to saying it, and they seem to trip over themselves every time they do.

    5. Re:Quality by Anonymous Coward · · Score: 0

      The quality of the port: Probably not.
      The quality of the game itself: Well, if you're addicted to pressing the spacebar at regular intervals while watching pretty animations, this might just be the game for you.

  5. Seed plz! by tonto1992 · · Score: 4, Funny

    ps, need crack

    1. Re:Seed plz! by Anonymous Coward · · Score: 0

      Sounds like someone's had enough crack for one day :)

    2. Re:Seed plz! by Anonymous Coward · · Score: 0

      Here. *Gives a marihuana seed.*

      There! :D

    3. Re:Seed plz! by Sparton · · Score: 1

      The sad part is people will probably still say this, conditioned that they are to the wrong meaning of "There's no such thing as a free lunch."

    4. Re:Seed plz! by Anonymous Coward · · Score: 0

      aww, drugs will end ya, son! :(

  6. What if piracy levels remain the same? by Anonymous Coward · · Score: 4, Insightful

    That would also show that DRM is moot as it has no effect on piracy. The fact is you will never lower piracy levels through DRM, as long as you can lock it up, there is someone who can unlock it. Copyright infringement is part of the cost of doing business in the gaming world.

    Fact is people don't like to be treated like criminals, and if they well they might as well act like one to hold up their end of the bargain.

    1. Re:What if piracy levels remain the same? by LtGordon · · Score: 2, Interesting

      Alternatively, if they can skew the numbers to say that Prince of Persia was pirated on a larger scale than any of their other games, it will be the poster boy for DRM-pushers.

    2. Re:What if piracy levels remain the same? by Voyager529 · · Score: 1

      While I agree with your theory, i don't think that a negligible difference in piracy is going to help the situation.

      It can be argued in one sense that "DRM hasn't altered the piracy rates, so why spend all kinds of cash to license a system that doesn't help us at all?" SecuROM's answer will be "Because there's alot more casual copying going on. People aren't going to The Pirate Bay to get a copy because they're just getting it from Phil, who got it from Jessie, who got it from Shanelle, who got it from Derek who got it in Chinatown on a street corner."

      I agree that I have all intentions of purchasing the game - retail - full price - for the sake of principle. It is the single best way for me to show the companies that it is *more* profitable for them to ship DRM-free games (or at least client-side DRM, IMO UT2004 and UT3's preventing duplicate keys from logging in is an acceptable measure as it doesn't affect my machine at all).

      I'll even take it a step further and recommend this game on amazon and give it a 5 star rating. This way, we can show that this works in reverse, too.

      I've got plenty of respect for a company that is willing to take the first step in righting the wrong that is DRM. The way I've always seen it, both sides have a responsibility. It is my responsibility to keep my copy in my possession, not be handing out copies to everyone else, and not to steal it off a store shelf. It is there responsibility to take reasonable measures to ensure that I can use their product properly. Since they showed good faith in us and fulfilled their end of the bargain (well, at least took steps to not introduce technology which is known to cause issues), I feel that it is our turn to reciprocate and show them that if you don't assume that we're criminals, we won't act like them.

      Joey

    3. Re:What if piracy levels remain the same? by Anonymous Coward · · Score: 2, Interesting

      Alternatively, if they can skew the numbers to say that Prince of Persia was pirated on a larger scale than any of their other games, it will be the poster boy for DRM-pushers.

      Considering how it might affect their business model, wouldn't be surprised if some DRM-creators try to push the "piracy" totals up. Would be great if they got caught at it though.

    4. Re:What if piracy levels remain the same? by vux984 · · Score: 4, Interesting

      Alternatively, if they can skew the numbers to say that Prince of Persia was pirated on a larger scale than any of their other games, it will be the poster boy for DRM-pushers.

      On the other hand, since they aren't paying for the DRM, which I suspect is licensed per copy, not a one time purchase, there is actually a range, where its being pirated more, they sell less, and they actually make more money. It would be beyond funny if the actual results fell into this range.

      That said, I figure the reality is that this game will be pirated exactly as much as any other. No more, no less.

    5. Re:What if piracy levels remain the same? by stephanruby · · Score: 5, Insightful

      That would also show that DRM is moot as it has no effect on piracy.

      No, this won't show anything either way, or if it does show something, it will be opened to interpretation. This is not a study. This is not a test. There is no control group. The game may do well, or not well. This will depend largely on how good the game actually is. Also, a criterion of success cited by one side may be cited as a criterion of failure by the other. So for instance, if the absence of DRM increases the word-of-mouth referrals and sales, that might be counted as a success by one side, but if that same spurt in word-of-mouth referrals increases the number of downloads from p2p -- that same company may see this as a failure (since it would be seeing all those downloads as a sign that imaginary dollars are walking out of the door).

      So with no predefined criteria of success, and no control group of any kind, both sides are bound to repeat the same old arguments over again. It's just that all that rationalizing, framing/reframing, and arguing will be done with freshly acquired data, instead of historical data, and people from either side will probably just stick to their preconceived notions either way.

    6. Re:What if piracy levels remain the same? by Anonymous Coward · · Score: 0

      That said, I figure the reality is that this game will be pirated exactly as much as any other. No more, no less.

      How, exactly, would you determine sales lost to copyright infringement? Should be obvious enough that artificially low prices mean artificially high demand. How do you distinguish between a lost sale and copyright infringement where there would be no sale in the first place?

      Piracy is a form of theft, copyright infringement is not. Giving it the title of "piracy" indicates that it holds the same weight or is similar to stealing. It isn't.

      Copyright infringement: I copy your bits for free. No cost is incurred to any party beyond the medium for bit transfer. At worst, the selling party loses one sale.

      Stealing: I deprive you of a copy, which means that you now have to buy another copy and have lost the ability to sell the copy. The loss is two-fold for the seller.

      The fact of the matter is that they would like you to believe that copyright infringement is stealing, while in reality, this is not the case. It's not measurable without extremely invasive tactics.

      Unfortunately, Ubisoft might learn a soft lesson here, when they deserve a hard lesson.

    7. Re:What if piracy levels remain the same? by Haeleth · · Score: 1

      How, exactly, would you determine sales lost to copyright infringement?

      You can't do it "exactly". You can get a reasonable idea in this case by comparing sales figures and piracy figures to the figures for comparable games, from comparable franchises, with comparable review ratings, that were infected with DRM, and see whether this one had a better or a worse ratio of sales to illegal downloads.

      Now, yes, of course that isn't what they're going to do: they're going to claim this is proof that DRM is necessary if even a single copy is pirated, because they're going to be getting a big discount from the DRM-mongers on their next title if they do that. But let's not jump from the sad fact that statistics are normally misused to the incorrect assumption that statistics are never useful.

      Piracy is a form of theft, copyright infringement is not. Giving it the title of "piracy" indicates that it holds the same weight or is similar to stealing. It isn't.

      You're about 400 years late with this argument. It is called piracy, period. Nobody thinks that implies boarding a ship at sea. Stick with the explanations as to why it's different from theft, where you actually have a strong argument and a hope in hell of convincing people.

    8. Re:What if piracy levels remain the same? by Anonymous Coward · · Score: 0

      You're about 400 years late with this argument. It is called piracy, period. Nobody thinks that implies boarding a ship at sea. Stick with the explanations as to why it's different from theft, where you actually have a strong argument and a hope in hell of convincing people.

      Oh, and that new meaning can never change again?

    9. Re:What if piracy levels remain the same? by Anonymous Coward · · Score: 0

      Which would be a good thing, because it would show that DRM has no effect on piracy, so why should they spend the money on the "feature"?

    10. Re:What if piracy levels remain the same? by somersault · · Score: 1

      Considering how it might affect their business model, wouldn't be surprised if some DRM-creators try to push the "piracy" totals up

      They already did by having some dick insult the public's honesty. Now I'm not stupid enough to fall for it, but I'm not going to buy the game anymore just to skew the numbers the other way like I initially was going to (despite not playing games on PC anymore). He's also convinced me not to buy any of the new Prince of Persia games for now (though I bought Prince of Persia Classic on PS3 for nostalgia's sake).

      --
      which is totally what she said
    11. Re:What if piracy levels remain the same? by somersault · · Score: 3, Insightful

      You seem to have misunderstood him on both counts.

      First, he's asking how you can tell how many people downloaded the game illegaly.

      Secondly, he's not saying that piracy can only be done at sea, he's saying it can only be done with physical goods. I kind of agree, I think they should stick to calling it "copyright infringement" since that is what it is. It involves the same idea as piracy in that you end up with something that doesn't belong to you, but it isn't exactly the same thing as stealing, despite being a similar concept. Calling it copyright infringement doesn't make it less illegal, it just is the correct term. Saying copyright infringement is piracy to me is like saying assault is murder.

      --
      which is totally what she said
    12. Re:What if piracy levels remain the same? by Anonymous Coward · · Score: 0

      "Copyright infringement" is theft. You take stuff that you do not have rights to take.

      It deprives the publisher of *money* for using their stuff without their permission to do so.

      People may start to look different on the problem of "copyright infringement" in the future when you will use some sort of a nanoprinter to print your stuff from blueprint copies instead of buying it at a store.

      For example, you want some screwdriver or a new spool of UberSpeakerCables. So, you have your StuffMatic3000 with the carbon, iron other other atoms in its print cartridge along with Nanite5000 paste. Then you *buy* the actual tool you want as a download to the printer.

      Now, the cost of the tool would be mostly the R&D behind it, not the shipping or manufacturing as that is now done by your StuffMatic3000 stuff printer.

      But if you steal a copy of the blueprint or start to make more of the items and selling them for cheaper than the actual intellectual property, then *oops*, what is that? Stealing!

      So the future is either,
          1. DRM-laden so you can't pirate and pirates are punished with jail sentences
          2. DRM-free future where people are honest and don't steal from each other

      Sadly, #2 is not very likely. #1 is very likely where DRM will be ubiquitous, on the hardware level. When Linux 3.0 will be released (again, I'm talking decades or centuries), it will fully support the *open* API for such DRM.

      Of course, now we are in the world between the two of the above options where DRM sucks and is more "in the way" than protecting content.

    13. Re:What if piracy levels remain the same? by Anonymous Coward · · Score: 0

      The DRM only has to be broken once for everyone to get a copy of the game as easily as any other game.
      It's not like everyone has to go through the same pain to get a free copy. Once the floodgate is open, it's open.

    14. Re:What if piracy levels remain the same? by Score+Whore · · Score: 1

      Secondly, he's not saying that piracy can only be done at sea, he's saying it can only be done with physical goods. I kind of agree, I think they should stick to calling it "copyright infringement" since that is what it is. It involves the same idea as piracy in that you end up with something that doesn't belong to you, but it isn't exactly the same thing as stealing, despite being a similar concept. Calling it copyright infringement doesn't make it less illegal, it just is the correct term. Saying copyright infringement is piracy to me is like saying assault is murder.

      Well, he'd be wrong and so are you: "Even prior to the 1709 enactment of the Statute of Anne, generally recognized as the first copyright law, the Stationers' Company of London in 1557 received a Royal Charter giving the company a monopoly on publication and tasking it with enforcing the charter. Those who violated the charter were labeled pirates as early as 1603."

      Look at that. You learn something new every day.

    15. Re:What if piracy levels remain the same? by elgatozorbas · · Score: 1

      Who says the term "piracy" can't have two meanings? If the rest of the world is ok with calling this form of copyright infringement "piracy", even though no physical is stolen, then that is what it means.

      Besides -and this is not addressed at somersault- it is beyond me why this type of topic always leads to semantic discussions. I, for one, whould not be shouting off the roofs that I am reaping the fruits of another's labor, against his will, whether this is called theft, piracy, copyright onfringement or whatever. I do it, like everybody, but at least I don't try to make it ok with Newspeak.

    16. Re:What if piracy levels remain the same? by mrbene · · Score: 1

      2D Boy already did a comparison between two of their games, one released with DRM and one without.

      They concluded that "there seems to be no difference in the outcomes" in the level of piracy, which for both games sat near an estimated 90% at first blush. They do revisit the numbers and end up with 82% for the non-DRM'd game, but it's likely that the same method was used for both games, and that the changes in methodology would have the same impact to the DRM numbers.

      There's also Reflexive who tracked sales growth when compared to changes in DRM, who conclude that "for every 1,000 pirated copies we eliminated, we created 1 additional sale". While this reduces the value of DRM to many publishers (those people aren't going to buy the game in the first place), it is also provides a business case for DRM to those companies that offer downloads of their games (and where bandwidth is a notable cost).

    17. Re:What if piracy levels remain the same? by LingNoi · · Score: 1

      Thanks for being a cock and ruining the one chance consumers have of convincing the industry to get rid of DRM.

    18. Re:What if piracy levels remain the same? by LingNoi · · Score: 1

      No it won't change. Just like how pointing out that it's GNU/Linux and that it's crackers not Hackers. All you're doing is self masturbatory whining.

    19. Re:What if piracy levels remain the same? by Anonymous Coward · · Score: 0

      I agree. The thing is, though, even "copyright infringement" doesn't quite work in this situation. In the past, "copyright infringement" was used to describe cases where a person sells or distributes another's work as if it was their own. In other words, they claim credit for someone else's work, thereby depriving the original author of their deserved compensation.

      In this case, nobody is claiming that they created the game. And the so called "pirates" usually aren't trying to profit from the game, either. They simply obtained a copy without paying for it. No physical property was stolen, and no attempt to take credit for the work was made.

      I'm not saying it's right to download games. I'm just suggesting that there's no appropriate term for it at the moment, which doesn't also imply something much worse.

    20. Re:What if piracy levels remain the same? by somersault · · Score: 1

      I don't mind piracy usually, but I hate the words "copyright theft", it seems a pretty weasely way to put it. You can't steal someone's copyright any more that you can steal someone's human rights. You can choose not to observe those rights but you can't steal them. It's all just semantics I guess.

      --
      which is totally what she said
    21. Re:What if piracy levels remain the same? by somersault · · Score: 1

      So just because people in the past did something means they were right to do that? I guess I did learn something new today. We never should have had any elements beyond fire, water, wind and earth for simplicity's sake.

      --
      which is totally what she said
    22. Re:What if piracy levels remain the same? by Score+Whore · · Score: 1

      I'm saying that the usage of piracy to mean copyright infringement has existed for four hundred years. Get over it. This meaningless, insubstantial, argument free post of yours doesn't make people who use the word piracy in this context wrong, it just shows you as ignorant and stupid.

    23. Re:What if piracy levels remain the same? by somersault · · Score: 1

      Apparently the original word piracy has always been used for stealing of ideas as well as property, so I'm okay with it now. It's just the the Federation Against Copyright Theft type adverts are so patronising and usually inaccurate that everything to do with this riles me up these days.

      --
      which is totally what she said
    24. Re:What if piracy levels remain the same? by somersault · · Score: 1

      'the one chance'. Sure. Amazon are doing all their music downloads as DRM free MP3s - good quality MP3s at that, even higher bitrate than I have been ripping myself - and they don't say "we expect this will increase music piracy, we're only doing this to prove the public are a bunch of lying bastards so that we can put DRM on everything in future". I am going to buy all my music from Amazon as MP3s where possible. I was going to buy this game until I saw the attitude of the head honcho. I don't feel guilty for that, and there will be plenty of other 'chances' for the industry if it wants to survive. I've already given up on PC gaming because it's just nowhere near as convenient as console gaming.

      I'm fairly happy with DRM as long as it's useful - for example Steam type DRM where you have games tied to accounts and can download them onto any machine.

      --
      which is totally what she said
  7. Of Ubisoft and DRM by Anonymous Coward · · Score: 4, Informative

    Ubisoft's actually bowed to customer pressure on DRM before. Consider Silent Hunter III and IV.

    III shipped, if I recall, with StarForce---and Ubisoft eventually patched it out, and new bargain copies are completely DRM free.

    IV, in response to the outcry over StarForce, shipped with SecuROM---which, of course, was patched out, and newly pressed CD's come without.

    Basically, their habit seems to be to ship with DRM to try to preserve initial sales, and then bow to customer demand to keep bargain sales reasonable and keep old fans happy.

    So, I suppose, the moral of the story is: don't buy Ubisoft games when they come out. Wait a year, until the game's down to fifteen bucks and they're stripped of DRM.

    You cost Ubisoft most of the profit they might have earned from you had they released it DRM free, and then get the game DRM free at a dramatically reduced price.

    1. Re:Of Ubisoft and DRM by Shados · · Score: 2, Interesting

      Basically, their habit seems to be to ship with DRM to try to preserve initial sales, and then bow to customer demand to keep bargain sales reasonable and keep old fans happy.

      It makes sense when you think about it (and a few publishers admitted to that). The initial sales are the ones that matter. The big numbers, the fanboys raving, the little kids who need it NOW NOW NOW NOW... If you can stop piracy until the day -after- the game hit the stores, you catch all of the impulse buyers and OCDs, which is a seizable market. A week after the game came out, whoever wants to pirate it will, whoever wants to buy it will to, so it doesn't matter anymore. Same logic behind those schemes (I think its Valves who did that?) where the game isn't actually complete on the disks, you need to download the last couple of files, which are only available at launch?

      DRM is only there for launch day, and to keep joesixpack from installing the game on all his friend's PC without effort.

    2. Re:Of Ubisoft and DRM by Sentry21 · · Score: 2, Interesting

      If you can stop piracy until the day -after- the game hit the stores, you catch all of the impulse buyers and OCDs, which is a seizable market.

      Yeah, but what they don't seem to understand is that this doesn't work. Take Spore for example - DRM'ed up the ass, and what happened? Pirated BEFORE launch day (as usual). In fact, even the Mac version was pirated, and we normally get screwed as far as games go.

      What they need to understand is that DRM doesn't stop piracy, but intrusive DRM does make customers avoid the product, or causes problems with people's computers and results in the game being returned. Pirates don't care because they crack the DRM well before launch, so the only people you're causing problems for are paying customers.

    3. Re:Of Ubisoft and DRM by KDR_11k · · Score: 1

      So, I suppose, the moral of the story is: don't buy Ubisoft games when they come out. Wait a year, until the game's down to fifteen bucks and they're stripped of DRM.

      Wait, that's not standard procedure for games? I almost always wait for pricedrops.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Of Ubisoft and DRM by thermian · · Score: 1

      So, I suppose, the moral of the story is: don't buy Ubisoft games when they come out. Wait a year, until the game's down to fifteen bucks and they're stripped of DRM.

      Wait, that's not standard procedure for games? I almost always wait for pricedrops.

      Me too. I always wait to see if the bargain shelf version has no DRM. I'm till waiting to play Bioshock.
      It doesn't reduce my gaming fun to wait, the steady stream of good games making it to SoldOut and other cheap game sellers is sufficient to keep me entertained.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    5. Re:Of Ubisoft and DRM by trytoguess · · Score: 1

      Makes sense, afterall if a game isn't popular like Spore it'll take at least a week to break the DRM, or that long for someone to make the attempt anyways imo.

    6. Re:Of Ubisoft and DRM by Anonymous Coward · · Score: 0

      ... and results in the game being returned

      Wait, what? You're able to return PC games? Wow! I thought the stores would be worried about people buying the game, copying it, and then returning it the next day. Guess not! Wish they'd worry less where I live...

    7. Re:Of Ubisoft and DRM by sixsixtysix · · Score: 1

      check out your state/region/country/whatever's buyer's remorse laws. they are well above any company's return policies.

      --
      ...
    8. Re:Of Ubisoft and DRM by Anonymous Coward · · Score: 0

      The Mac version was the Windows binary, loaded by a Cider/Wine app.
      Most (all?) EA games should be doing this right about now, as per the keynote at WWDC '08.

  8. I don't think it would help... by the1337g33k · · Score: 2, Insightful

    I don't think that it would help really, most people pirate because they can't afford to pay that much. I know people that have 8000 song music collections, do you really think that @ 99 cents a song at most music download places they paid $8000 for their music? I doubt it.

    1. Re:I don't think it would help... by Anonymous Coward · · Score: 0

      I have a fairly large music collection, but it came from CDs I've converted to mp3 so I don't have to dig them up any time I want to hear a song.

      As a side note, I bought a good portion of them used (oh noes! None of that money went to an RIAA member!) for about $8-10 per album. Not only that, I can (ostensibly) listen to them anywhere, anytime, free of restrictions.

      This post also had me thinking about the itunes pricing model, so I logged in to check how it works. It seems to me some albums wind up being a discount per song versus per album purchasing.

      For example, NOFX: Punk in Drublic is $9.99, but contains 17 songs. Obviously, buying the whole album is a "deal" on itunes when compared to per song. Dream Theater: Octavarium, however, is the same price, but only contains 8 tracks (one happens to be 23 minutes long) which means purchasing it on a per song basis is a small savings.

      So I guess if you're into itunes and you're a punk fan, you purchase per album; but if you listen to progressive you should probably purchase per track.

    2. Re:I don't think it would help... by Anonymous Coward · · Score: 0

      do you really think that @ 99 cents a song at most music download places they paid $8000 for their music?

      Yes. Over time, the total amount of money one spends on music or movies or games or books or whatever else will add up.

    3. Re:I don't think it would help... by ozphx · · Score: 1, Redundant

      Wow, you are a pedantic little fuckwad aren't you?

      --
      3laws: No freebies, no backsies, GTFO.
    4. Re:I don't think it would help... by Joe+Jay+Bee · · Score: 1

      I have about three and a half thousand songs, all either ripped from CDs, bought from iTunes or actually legitimately free to download. I estimate it must have cost me about £2100 over the past five years. I'm probably just insane.

    5. Re:I don't think it would help... by Anonymous Coward · · Score: 0

      Insightful? Moronic. I can't stand the attitude that if I can't aford it I'll just take it because I want it. Oh the it's just 1's and 0's BS is just rationalization. No one died from not having 8,000 songs in their music collection. People are spoiled to death. If you can't aford the music it's called a radio and apparently most have computers since they are downloading and there's hundreds of stations on-line so no decent stations locally is no excuse. Need to fill up your iPod? Did you steal it too? Buying an iPod doesn't give you the right to free music anymore than buying a car gives you the right to free gas. I paid for ever song I own and some twice so what makes your friends so special?

    6. Re:I don't think it would help... by suffix+tree+monkey · · Score: 1

      To be honest, I don't think it's just that. In the country where I'm from (Czech Republic), pirating is the prevailing method of game distribution among teenagers and young adults (everyone does it, and it's "free", so why not me?). DRM, serial numbers, CD checks, none of that was ever a problem for us. Even young kids always check for a Crack/ folder on the game CD.

      What really seems to be working (note that all of this is personal observations) is adding some functionality for players registered online. Good examples are Spore (except the DRM part) and Half-Life 2 - both of those had pirated versions circulating, but you wouldn't get access to updates or multiplayer (HL2) or new content (Spore, at least I think so) when you play the pirated version.

      Of course, what works every time (for myself) is to have a really new, innovative game. Prince of Persia is not exactly hot new stuff, and even though its visual style is interesting, I'm not convinced there's anything new in the gameplay.

    7. Re:I don't think it would help... by stephanruby · · Score: 1

      When people have over 8,000 songs, they're either wanna-be DJs and/or they're hoarding. Do they really listen to all those songs (at least more than once)? I seriously doubt it. This move is not designed to quell those hoarders/downloaders (at least, I hope not), it's designed to quell those customers who are on the fence.

      Also, a large .exe file is not the same as many .mp3 non-executable files. Normally, people would be naturally afraid to download an executable from p2p, so the disincentive is somewhat there already. It's just that currently, people are more afraid to download/install an executable file from a game company than from a p2p site. Something is seriously wrong here. If you're a PC owner, your PC is considerably safer if you download a game from a well-known zero-day "criminal" than if you download that same game from a well known established company.

      WTF? It's the world upside down. And who is to blame for this? Like I said, this is an area where a game publisher has the natural advantage in people's mind. It should be the other way around. People should trust game companies. And trust can not be earned back by just making one announcement, or by placing a new logo on the front page, it has to be earned through repeated consistent trustworthy behavior. Once again, the natural incentive not to download executable crap from p2p is already there.

    8. Re:I don't think it would help... by the1337g33k · · Score: 1

      you forgot tax ;)

    9. Re:I don't think it would help... by the1337g33k · · Score: 1

      I didn't ask if it was morally correct to have free music, I just used that as an example to state a fact that DRM or no DRM people are still gonna pirate the same if they want something they can afford. Its like shoplifting, they are taking it because they can't afford it, but they want it anyways.

    10. Re:I don't think it would help... by the1337g33k · · Score: 1

      ... something they can afford ... supposed to be cant, oops

    11. Re:I don't think it would help... by skeeto · · Score: 1

      Actually, you are wrong in your math. When using significant digits, as the parent was doing -- because the $80 difference has absolutely no effect on the argument -- parent is correct: $0.99 * 8000 = $8000.

      That's like 9th grade math, bud.

    12. Re:I don't think it would help... by Notabadguy · · Score: 1

      I don't pirate music; I don't even really listen to music...but I feel like I need to chime in here. :) I think that debating piracy of music is irrelevant until someone comes up with an arbitrary "value" of a song. How much is a song worth? The reason I ask - when you steal a song, nothing was lost. You can no more steal a song than you can steal a quote from someone else, or steal a melody that you heard someone whistling. Stealing involves taking something from someone else, and depriving them of it, such that you have it now and they don't. Physical property. I simply don't believe that downloading an .mp3 is stealing unless it deprives someone else of it. I don't think its stealing from record labels either. Its file sharing, not file stealing. When you download an .mp3, the record labels still have it. You have it now too, but you didn't take it away from them. They've been deprived of potential profit, but again, that's not stealing. That happens every day, thousands and millions of times in corporate America. People are deprived of potential profit because a competitor did it first or better; or because your proposal wasn't good enough, or a countless number of reasons. That's a matter of life; stealing isn't involved until you're deprived of something that is rightfully yours. So again...how much is a song worth? It can't be limitless. How much money does a song need to generate? I know that its relevant, but I can't seem to communicate what I'm trying to say here very well. > I suppose what I'm trying to communicate is that without some arbitrary number to decide what a song is worth, its worthless, and taking it isn't stealing, since you're still not depriving anyone of it. And that arbitrary number *surely* isn't the $0.99 or whatever shown; that means once its purchased by someone, it should no longer be available to sell to someone else. I don't believe in leasing a song. *shrugs* I hope I've communicated my point. I think the newest album I have is Mr. Ozio from 2000, and haven't had much interest in anything that's come out since; although I'll listen to something on youtube from time to time, and even used fetchmp3.com to rip a couple from youtube to try making a karaoke track. But if I did listen to music, I'd download it instead of buying it. Music should be free to listen to. Its free on the radio, its free outdoors, its free in restaurants, elevators, stores, mariachi bands...just that if you happen to *like* the music you hear, you can tip the mariachi band. Or buy tickets to the concert of group X. And now its free on the internet too. So?

  9. I'm buying a copy just to support the concept. by mlts · · Score: 4, Interesting

    I've refused to buy games with intrusive DRM. Now that someone is actually assuming customers are not criminals, its worth supporting the effort. Even if the boxed game just gets chucked in the back of my car and forgotten about.

    Its not much of a carrot, but if it got around that people actually went out of their way to buy games without DRM, software publishers may just loosen their stance.

    1. Re:I'm buying a copy just to support the concept. by Shados · · Score: 1

      Now that someone is actually assuming customers are not criminals

      I'll do the same, a game without DRM (that I wanted anyway, but was going to get for console) is worth it. That said... I see that quote splashed all over... "They treat their customers like if they were criminals!"...though, they pretty much are :) Thats just human nature... people would be robbing banks, killing and murdering left and right if it wasn't for the fear of getting caught.. The 6 of us that wouldn't are just flukes.

    2. Re:I'm buying a copy just to support the concept. by LtGordon · · Score: 5, Insightful

      Now that someone is actually assuming customers are not criminals, its worth supporting the effort.

      Hardly. The point is to release a game without DRM and then massage the numbers so they can turn around and say that the lack of DRM drove piracy up significantly. The point will be moot, because how do you gauge losses due to piracy? The same way Microsoft does: (Every single theoretical download) * (Retail price) = (OMGthehorror$$$)

    3. Re:I'm buying a copy just to support the concept. by Anonymous Coward · · Score: 0

      Erm no they are still assuming that everyone is a criminal, they are just doing it to say 'I told you so'.

    4. Re:I'm buying a copy just to support the concept. by Anonymous Coward · · Score: 0

      Likewise, some people are refusing to buy games due to the DRM. I am well-acquainted with the less-than-stellar technical skills of the random Sims 2 series player, but I can also tell you that these people have been learning how to pirate the expansions packs and stuff packs at an astounding pace. They aren't doing it because they are unwilling to pay for the games. They are doing it because the no-cd cracks are free of Securom, and they are refusing to pay for anything with the newer more draconian Securom. They have even started a website about the evil of Securom, including how to remove it. http://reclaimyourgame.com/

    5. Re:I'm buying a copy just to support the concept. by xstonedogx · · Score: 1

      Anyone (other than the government, who have guns) wanting my money had better be prepared to offer me value in exchange.

      Removing DRM will certainly remove one factor that lowers the perceived value of this Ubisoft title. Whether it will be enough or not, I don't know, I haven't really looked at this game. But buying it even if it gets chucked in the back of my car? Hell no. I demand a lot more for my dollar than a pretty box with no DRM inside.

      Vote with your dollars by spending them wisely, not by throwing them away because someone happens to pander to your stance on a single issue.

    6. Re:I'm buying a copy just to support the concept. by Mascot · · Score: 1

      No worries, they already thought of it.

      They went and region restricted it (at least on Steam) to ensure a large amount of people will still find it more convenient to pirate.

      Some will always pirate, of course. Those are not the target audience. It's those that are on the fence about buying or not they need to provide the game to in an as easy and convenient fashion as possible. In that area... major fail.

    7. Re:I'm buying a copy just to support the concept. by trytoguess · · Score: 3, Insightful

      Ubisoft spends considerable amount of money on DRM. If it can be shown that it's a waste of resources why on earth would they continue to support it? Hell, even if the numbers are ambiguous, it'll make them less likely to use DRM. Course it's possible this test will show an increase in piracy, but I don't think they'll jump to any conclusions considering that there's a considerable amount of money and time to be saved.

    8. Re:I'm buying a copy just to support the concept. by JohhnyTHM · · Score: 1

      Actually I think that this has been done to prove that DRM is required. PC Gamer magazine UK scored this 49%, ie. pretty bad. Ubi know that the game is sub-par, but by releasing it DRM-free they can then blame poor sales in piracy.

      I actually wanted to buy Far Cry 2 but didn't because of the DRM. Now I won't buy PoP because its it doesn't interest me and it looks to be a stinker, but the lack of a sale will be blamed on piracy. Ubi claim bad sales due to piracy and prove that DRM is required. "Hey, we offered PoP DRM-free and the nasty pirates copied it anyway. Cant trust those pirates."

      Or maybe I'm getting way to cynical.

    9. Re:I'm buying a copy just to support the concept. by apoc.famine · · Score: 1

      If you want good, non-DRM games at reasonable prices, I have two good ones for you:

      World of Goo: The demo is the first 1/4 of the game. It's a blast. Silly building/puzzle game. Well worth the $20 they're charging. Made by 2 guys.

      Sins of a Solar Empire: A Fantastic RTS game, based on building orbital structures around planets, and massing fleets of spaceships, some with unique abilities and leveling increases. It's got great music, but the controls are the pinnacle of what I've seen in any RTS game, EVER! It's worth buying it just to see how controls should work.

      --
      Velociraptor = Distiraptor / Timeraptor
    10. Re:I'm buying a copy just to support the concept. by AngryMob · · Score: 1

      So you're suggesting that Ubisoft is releasing this game and assuming they're going to lose scads of money, just to provide them with a datapoint in a grand experiment of some sort? In the end Ubisoft wants to make money, not install DRM whenever and wherever they can. They'll do what seems to support that end. Don't assume conspiracies unnecessarily.

  10. Money anyways by elashish14 · · Score: 1

    Alright

    I'll spend my money on this one, just so I don't have to spend money on buying a legit Digitally Restricted game later.

    Wait, what?

    --
    I have left slashdot and am now on Soylent News. FUCK YOU DICE.
  11. DRM is only one of many factors by MoFoQ · · Score: 3, Insightful

    DRM is only one of many factors.
    Another is the game itself....the music, the graphics, the gameplay, and stability.

    In that same way...if Microsoft were to release a DRM-free operating system but it was sluggish (even more than Vista) or blue-screened often (more than Windows 9x)...I doubt people will buy it or use it even if it was free.

    1. Re:DRM is only one of many factors by Stephen+Samuel · · Score: 1

      Microsoft is a special case. They've got a monopoly and there are so many people who think that there is no other choice. If they were to repackage windows 3.1 as windows 7.5 and put as much effort into selling it as they did Vista, they'd probably still be able to browbeat 50M people, worldwide into buying it.

      --
      Free Software: Like love, it grows best when given away.
    2. Re:DRM is only one of many factors by MobileTatsu-NJG · · Score: 1

      DRM is only one of many factors.
      Another is the game itself....the music, the graphics, the gameplay, and stability.

      I think there is also a question of how widely known it is that the game doesn't include copy restrictions. I mean, who'd assume that it was anything but in need of a crack?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:DRM is only one of many factors by Anonymous Coward · · Score: 0

      or use it even if it was free.

      You mean like linux???

    4. Re:DRM is only one of many factors by Asmor · · Score: 1

      Microsoft is a special case. They've got a monopoly and there are so many people who think that there is no other choice.

      And then there are plenty of people, such as myself, who are perfectly aware of the other choices and have chosen Windows (XP in my case, but there are some poor misguided fools who like Vista, too).

    5. Re:DRM is only one of many factors by Anonymous Coward · · Score: 0

      I remember you that until recently they still sold windows 3.1 licenses for embedded systems.

    6. Re:DRM is only one of many factors by Renraku · · Score: 1

      Or if movie companies decided to trial a service where you could download your movies, pay less, and then burn it to DVD..and their only server was a 56k server sitting in Estonia that had to encode the movie into a 320x200 .avi for every download.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    7. Re:DRM is only one of many factors by Voyager529 · · Score: 1

      1. Linux is a choice for people whose work days don't involve the use of a Windows-only app. Try getting an architect to ditch his copy of Windows and Autocad for Linux.

      2. If they repackaged Windows 3.1 and marketed it, it would either be insanely fast (The OS came on 4 or 5 floppies for crying out loud), or just not function because the new crop of 64-bit processors can't run 16-bit apps IIRC. Then you wouldn't have Vista sluggishness, you'd have this-won't-boot issues a mile long.

      Joey

  12. It won't decrease piracy... by TheFlyingBuddha · · Score: 0

    ... but it will probably help sales. This is of course generally the more appropriate argument put forward by those of us who are anti-DRM. It's not about stopping pirates, the people who never plan on buying anything, it's about alienating the people who otherwise would buy the product. That of course is something they will choose to ignore, possibly, by just pointing at piracy traffic. And because they won't be able to directly gauge how many sales were directly from the lack of DRM, it is more likely they will look at the pirate traffic side of the equation, and claim they saw no difference. I honestly hope they can look at it from the positive perspective (sales gained) as opposed to negative (piracy traffic failing to drop). Or at least that the publicity generates enough good-will (and by that I mean good press) to be seen as a positive result in itself. All in all though, I'm happy to see a relatively bigger company willing to try this and keep the debate stirred up.

  13. I for one will buy this game. by mefdahl · · Score: 1

    And yes it will be partially because of the fact that they did not include the DRM.

    Although I feel in love with the game way back when it was 2d... I haven't played any of them since.

    1. Re:I for one will buy this game. by Anonymous Coward · · Score: 0

      Sands of Time was the only of the truly excellent 3D Prince of Persia games. Warrior Within and The Two Thrones were okay games, but still very disappointing by comparison. Haven't played the new one, but I'm expecting the same. There's also Prince of Persia 3D for the Dreamcast, which I like to pretend doesn't exist.

  14. Probably won't reduce piracy by aerogems · · Score: 1

    This seems unlikely to do anything for the amount of piracy, which will probably remain pretty constant, but it will save Ubisoft the license fees on DRM that will just be cracked in hours/days anyway.

    People who want to pirate will pirate whether there's DRM or not. So while I understand the concerns of game developers/publishers, they may as well be burning the money spent on DRM license fees. That way, there would be some benefit to be had, fleeting as it might be.

    Of course based on the comments of that Ubi official, it sounds like he's already expecting this to fail, and anything short of overwhelming figures to the contrary is going to be deemed a failure. If I were to don my tinfoil hat for a moment, I might think Ubisoft was using PoP as a justification for future DRM. They can point to how PoP PC had no DRM but it didn't affect piracy rates, so they obviously need MORE DRM in the future, and probably even more restrictive DRM. They seem all set to completely ignore that piracy rates (will likely have) remained constant and they saved the DRM license fees to boot, and proclaim the entire thing a failure. You can almost imagine that they have the press release already typed up and ready to be distributed.

    As for myself, I imagine as far as Ubisoft is concerned I fall into the piracy category since I intend to make use of my GameFly subscription. If the game is good, I might look for a used copy for my 360, if not it'll just go right on back like Ninja Gaiden II.

    --
    -Aerogems-
  15. Could it be, just could it... by Opportunist · · Score: 4, Interesting

    Could it be that UbiSoft was a bit pissed at their former supplyer of DRM, because they themselves couldn't get rid of it from Rainbow Six when it caused too much trouble without stealing a crack from Reloaded? And when you couldn't find a new supplyer of DRM in time for the next release, hey, let's make a PR stunt out of it!

    When God gives you lemons... well, I'd find a better God, but some just squeeze really hard.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Could it be, just could it... by MobileTatsu-NJG · · Score: 1

      Could it be that UbiSoft was a bit pissed at their former supplyer of DRM, because they themselves couldn't get rid of it from Rainbow Six when it caused too much trouble without stealing a crack from Reloaded? And when you couldn't find a new supplyer of DRM in time for the next release, hey, let's make a PR stunt out of it!

      Alternatively I'd suggest that it's fear over people giving negative reviews on Amazon about inclusion of DRM like they did for Spore. It'd be nice if I was right, the customers won one.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Could it be, just could it... by Anonymous Coward · · Score: 0

      Crazy to say it, but I bought Spore, went through tech support to try and understand why the game wouldn't work, and found out that somoene had generated a key, and registered it already. Tech supports way of solving this? Take it back and exchange it.

      Fucking pathetic. Wouldn't even let me fax them a receipt! How intelligent is that? DRM something, it gets cracked, and then not care about paying customers...

    3. Re:Could it be, just could it... by AlterRNow · · Score: 1

      Maybe it's divide and conquer.

      They are trying to turn paying gamers against "pirate" gamers by basically saying "This is costing you more money and causing you inconvenience because of pirates. Go get them!".

      --
      The disappearing pencil trick. Let me show you it.
    4. Re:Could it be, just could it... by Opportunist · · Score: 1

      Unfortunately that's not who I get mad at. I tend to go to the source for the target. Without DRM, I wouldn't care at all whether someone pirates your game, and I don't want to have to care whether he does. Your game doesn't work, so I'm mad at you.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Could it be, just could it... by AlterRNow · · Score: 1
      --
      The disappearing pencil trick. Let me show you it.
    6. Re:Could it be, just could it... by Anonymous Coward · · Score: 0

      It's "supplIer" idiot...

      It's an ****I**** not a ****Y**** retard!!!

      Don't write anything until you learn how to spell. Moron!

    7. Re:Could it be, just could it... by Anonymous Coward · · Score: 0

      Put down that chair, Steve, I'm warning you.

  16. $30 right now on GoGamer.com by graymocker · · Score: 3, Informative

    GoGamer.com currently has the game for $30, a great price for a recent release. Early reviews for the port seem very positive. I'll be buying this one. As far as voting with my dollar is concerned, I consider this a three-fer: (1) It has no DRM, (2) It has jettisoned the nu-metal "hardcore" posturing of the last two games that affirmed all the worst adolescent gamer stereotypes for the charming storybook quality of Sands of Time, and (3) It's $30, and I think the demand price curve for computer games is such that publishers should be pushing out more titles at lower price points. Oh, and (0) it's supposed to be great fun, as well, naturally.

    1. Re:$30 right now on GoGamer.com by Anonymous Coward · · Score: 0

      That is a good price. And their little PR stunt probably made them a sale with me. I was interested in this game awhile back but didn't even realize it had recently come out.

      The lack of DRM is a major plus after the experiences I had with EA's Spore (who I've effectively closed from my wallet). Their customer 'support' to me was to buy another license after getting the limited edition box set of the game.

    2. Re:$30 right now on GoGamer.com by symbolic · · Score: 1

      I think I might buy this one in place of GTA IV, which I consider a defective product.

    3. Re:$30 right now on GoGamer.com by Anonymous Coward · · Score: 0

      Actually I am playing it currently. The non DRM made me buy it. So far I have mixed feelings.
      The game is absolutely stunning graphically, really, this is one of the best games graphicswise ever made. Unfortunately my personal positive opionion stops there almost. They replaced the elegant english speakers of the last parts, with voice actors which reminded me straight on the Zelda Cartoons, also the Prince is not the same anymore, instead of the elegant but depressive undertone, he sort of is like a canal rat.

      Now to the jump and run part, well it has become way easier, ok you cannot die, that is a positive while almost a non issue because you are just transported back to the last stable platform. The real issue is, that once you have beaten the main boss, you have to run through the entire level again to collect light gems.

      Also the levels are way more uninteresting than in the last parts and rather repetetive.

      Overall it is a mediocre prince of persia light, but if you like jump and runs then do yourself a favor, go for psychonauts first, then sands of time and then maybe this game or better the last one before this game)

      On the other hand if you want it hard, go for the last two Tomb Raiders ;-).

      But overall kudos to Ubisoft for releasing it without DRM, I did not want to buy it upfront but now I have bought it anyway, you definitely at least sold one copy more.

  17. They already have their answer. by iYk6 · · Score: 5, Insightful

    These people already has their answer. DRM prevents piracy. Sure, we all know that it isn't true, but judging by what their rep says, they are only seeking to prove that there is something good about DRM, and this "trial" is only to prove that they are right, not to actually gather information. No matter what the results are, they will claim that they have confirmation of what they already believe.

    1. Re:They already have their answer. by TheLink · · Score: 2, Insightful

      I actually find it strange. I thought someone trying to make money from selling software would be more interested in _sales_ (and profit). Instead of trying to prove whether DRM increases or decreases "piracy".

      Here's a hint to Ubisoft wannabes:

      If you make a really crap game, piracy will go down, but sales would go down too.
      If you make a good game, both piracy and sales will go up.

      If you make an online game (one where most of the fun bits are online, not just the DRM bits), you can reduce piracy to near zero - but your operating and upfront costs may go up too.

      --
    2. Re:They already have their answer. by IamTheRealMike · · Score: 4, Insightful

      Wow, the denial on this thread is amazing. The test hasn't even started yet, and people are already writing it off on the grounds that it can't be a "real" test, or that they're doing it wrong, or whatever.

      I think it's safe to assume it won't make much difference, because modern PC DRM doesn't seem very strong, but to make blanket statements about DRM is pretty absurd - it clearly does work in other implementations, like the consoles.

      Let's wait and see what the numbers say. I know most Slashdotters made up their mind a long time ago, but at least Ubisoft is open to other ideas.

    3. Re:They already have their answer. by _Sprocket_ · · Score: 4, Interesting

      If you make a really crap game, piracy will go down, but sales would go down too.
      If you make a good game, both piracy and sales will go up.

      I don't know what the warez scene is like these days, but a couple decades ago folks would copy software for the sake of having the software. It didn't matter if the tittle was a useful / good or bad / useless. If it was another piece to add to the collection, the warez packrats would squirrel it away. It was kind of an illicit data version of Pokemon; gotta collect them all. I wouldn't imagine it's much different today.

      That would mean that a bad game would get copied indifferently to the quality of the game. In fact, bad games may even appear to be copied more as the percentage of illicit to legitimate copies skews to the warez packrats.

    4. Re:They already have their answer. by _Sprocket_ · · Score: 4, Interesting

      I know most Slashdotters made up their mind a long time ago, but at least Ubisoft is open to other ideas.

      The reason "Slashdotters made up their mind" is due to the tone coming from Ubisoft.

      "A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we'll see how truthful people actually are. Not very, I imagine."

      It sounds like Ubisoft already has their minds made up. That's what "Slashdot" is picking up on.

      Yeah - it'll be interesting to see what happens with this. It makes for a very interesting experiment and discussion. But I'll have to practice my "surprise face" just in case Ubisoft announces that their experiment has proven the need for DRM.

    5. Re:They already have their answer. by Anonymous Coward · · Score: 2, Insightful

      What is different today is that most piracy is not in "the warez scene", whatever that is exactly, beyond the cracking and initial release, but in peer-to-peer networks composed mostly of people who do not have infinite storage and bandwidth, and so more rarely will download games, and even more rarely seed them, if they do not expect to like them.

    6. Re:They already have their answer. by giorgiofr · · Score: 1

      Pretty much anyone I know who puts up with^W^W does their gaming on consoles plays pirated games. DRM does not work on consoles any more than it does on the PC. I have direct first-hand experience with pirated games for the XBOX and the Wii.

      --
      Global warming is a cube.
    7. Re:They already have their answer. by Lumpy · · Score: 5, Interesting

      Being someone who has spent a LOT of time in meetings like they had about this..

      it's not about what they say. It's about not paying for the royalties and licensing for a DRM solution. I'm betting that putting no DRM in it brings the cost of the game development down to 3/4 the price.

      That means higher profits per unit sold.

      it's ALL about money. dont be fooled by any of their PR talk.

      --
      Do not look at laser with remaining good eye.
    8. Re:They already have their answer. by Anonymous Coward · · Score: 0

      Good. Because if they can get it through their skulls that DRM is a waste of money that is costing them profit for no real benefit to the company, they'll stop doing it.

      I'd be more worried if they were doing this out of some kind of "noble purpose" because then it would be easy for other companies to ignore. But if they do it and it turns out that the new game makes about as much money as they expect it to - but without the drain of DRM - other companies will take notice.

      The downside is, of course, that if it doesn't make as much money as they predict it will, they'll immediately blame the lack of DRM. Hopefully they've made a good game that people want to buy.

    9. Re:They already have their answer. by LingNoi · · Score: 1

      it clearly does work in other implementations, like the consoles.

      You're wrong, I could walk down to any shopping mall in Thailand and get a modded xbox360, wii or PS3 as well as pick from a catalogue of over 500 games for each which would be burned onto blank disks.

    10. Re:They already have their answer. by Justus · · Score: 1

      but in peer-to-peer networks composed mostly of people who do not have infinite storage and bandwidth

      Peer-to-peer networks are today's warez scene, by and large. Do you think people twenty years ago had infinite storage and bandwidth, too? No, and there were still people who collected as many pieces of software as they could.

      I know several people who have this mentality; they download as many videos as they can, often without watching the majority of them. Don't ask me why.

    11. Re:They already have their answer. by Anonymous Coward · · Score: 0

      Being someone who has spent a LOT of time in meetings like they had about this..

      it's not about what they say. It's about not paying for the royalties and licensing for a DRM solution. I'm betting that putting no DRM in it brings the cost of the game development down to 3/4 the price.

      That means higher profits per unit sold.

      it's ALL about money. dont be fooled by any of their PR talk.

      Aye ... and it would strike me that a proper and reasonable test is not actually how many downloads you can see on a torrent site (there are always more downloads, here there and everywhere) but just a measure of units sold.

      If this one sells significantly fewer copies than the number of copies sold of previous episodes from the series (prince of persia 2 for example) after you've adjusted for quality of the game as based on critic reviews (check metacritic or something)

      Then you can see if DRM really prevents piracy.

      Null Hypothesis would likely be that the game sells the exact same amount as PoP2 assuming it gets similar level reviews.

      Can you assume it goes higher for better reviews? I don't know. I do think that worse reviews can definitely sink a title.

      In my case - as much as I love the fact that DRM's been left off, I've not really enjoyed anything Prince of Persia. So really I'd not have bought it anyways (or pirated for that matter).

      I really do hope that they make money on the title.

      Kudos for taking the risk.

    12. Re:They already have their answer. by TheLink · · Score: 1

      Yes, but are they the majority or the minority?

      I do know at least one person who was downloading "everything" - he used to have lots of bandwidth.

      I also know other people who download stuff, but pick the stuff they want to watch/play first because of ISP throttling/crappiness. Due to limited speeds they have to focus on downloading the stuff they want first.

      --
    13. Re:They already have their answer. by eniacfoa · · Score: 1

      your spot on here...and they are trying to prove what they believe to destroy used game sales...I think some DRM is fair...what pisses me off is when I cant have 2 DVD drives or run a virtual drive on my machine...both of those things completely infringe on my rights and both assume you are a criminal before any crime is commited. And what about activation servers? I dont want to rent games...if I choose to play a game in ten years time thats my fucking choice. Whats really screwed up is you can go to alienware and buy a $8000 GAMING pc for fucks sake with the option of an extra drive with ZERO information that its going to make most new games fail...not to mention ZERO information on the box of the game. having no DRM at all is going from one extreme to another. the company should be trying to find the balance of whats fair...Ithe true motive is to destroy used sales, again infringing on my right to transfer ownership of my possestions. Game publishers have to expect some piracy...the excuse of making it as hard as possible for people to pirate the game isnt right when it infringes on legitimate users rights...for gods sake, just find the balance ubisoft.

    14. Re:They already have their answer. by eniacfoa · · Score: 1

      the ONLY reason it works on consoles is people are playing online now and they are too scared to chip their consoles now because their machines get banned for life if they go online...console makers also LOVE the fact that this drives people to buy a new console and not a used one in case its a banned machine... this is an industry that has seen massive growth...didnt gaming overtake the movie business recently? and these greedy bastards are crying poor. yeah right...

    15. Re:They already have their answer. by Anonymous Coward · · Score: 0

      Yeah - it'll be interesting to see what happens with this. It makes for a very interesting experiment and discussion. But I'll have to practice my "surprise face" just in case Ubisoft announces that their experiment has proven the need for DRM.

      So, basically, you're not going to believe what they say unless they say what you already believe? Lovely.

    16. Re:They already have their answer. by Rutefoot · · Score: 1

      Indeed. I don't bother with downloading games for consoles with one exception: The Nintendo DS. Why? Because it's so damn easy to run downloaded games on it without requiring you to fuck with the hardware.

    17. Re:They already have their answer. by Anonymous Coward · · Score: 0

      That's like me when it comes to porn. I'll download stuff that I'm not even really big into (e.g., BBW, etc) just so that I have it. I'll end up with over 100 tabs open even when I know I don't have the time for it. I'll go to fantasti.cc to watch it and end up with dozens of tabs open with sometimes 30 minute videos when I know I've only got 30 minutes total to watch. I don't know if something is wrong with me, or if it's just part of the hoard mentality.

    18. Re:They already have their answer. by _Sprocket_ · · Score: 1

      So, basically, you're not going to believe what they say unless they say what you already believe? Lovely.

      Tell ya what - you can practice your surprised-face too. That way, you can act surprised if I act surprised. And we can all pretend like its a big deal that our biases and skepticism entered in to the interpretation of events.

      I would also be shocked (SHOCKED!) to find gambling on the premises.

  18. What may happen? by Anonymous Coward · · Score: 0

    The way I see it, the decision to remove DRM from the game would have been a collective one, as opposed to one made by just that one guy who said "A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are.". So what if it was a challenge, are people just going to use it as an excuse to actually pirate the game saying "you are sure we'll still pirate the game? so be it then, we will!" , of course they will. Humans are greedy and selfish by nature, its not a matter of a gamer being selfish. A gamer is human, if they can get something for free, they will, its not a matter of law or being a criminal. Gamers are not branded as 'criminals' from the beginning, they're just acknowledge as selfish human beings like everyone else who will get something for free if they can.

    Now what 'may' happen?

    1) This DRM thing is not going to lessen the amount of downloads since those people who would have gotten it for free before, would still do so anyway, specially with the reasoning that downloaders give "its not a lost sale, i wouldn't have bought it anyway". Developers worked on this game for shitty wages, you wouldn't buy the game anyway? then don't enjoy it.

    2) The only ones who would download are the ones who can fire up a downloader. Most people are not knowledgeable enough for that. Some people play games and they don't even know how to install windows. But NOW, even the people who at least know how to burn a DVD can share one single copy to their friends. Which means lost sales.

    At None of this did I call people who do this "pirates", they're just greedy selfish humans and its enough to look out your window to know that the majority of people are that way. Specially for something they feel is as trivial as computer games. Its not going to increase the amount of global warming.

    1. Re:What may happen? by Anonymous Coward · · Score: 0

      Which means lost sales.

      No, it means non-gained sales.

  19. Not really a DRM issue by Anonymous Coward · · Score: 0

    It's equal parts not wanting to pay and power and control. If it was just about DRM then music given freely on web sites with only a simple request not to repost wouldn't show up in minutes on download sites. There are a few people that have an issue with flexsibility but they are a small minority. The new POP will be on a download site within minutes of release since there is no crack needed and the downloads from such sites will dwarf legitimate purchases. Simple fact. The pirates will never quit so only two things will end the cold war, a fool proof copy protection method is devised or the game producers cry uncle and stop producing big title games. The number of people running pirates goes up steadily so eventually games won't be profitable, remember most loose money. Inspite of increasing grosses the expenses are going up even faster. Console games are at the biggest risk since the hardware with the exception of Wii looses money. Unless they make a good proof off the games they can't aford to make consoles. Casual games will survive mostly because people will make them for free if need be but the big title games may be facing a bleak future.

  20. Nice move but by Anonymous Coward · · Score: 0

    As an avid PC gamer who hates DRM I applaud this move. But I wonder about the motives behind it.

    My concern is this: if piracy levels are as high on PoP as they are with DRM games, if Ubisoft is not moving more copies to consumers, and if the cost of game development is constantly increasing; then there is decreasing incentive for publishers to fund development for PC games. This ultimately hurts gamers like myself. Sure, there'll always be great developers like Steam and Id; but when major third parties abandon PC gaming (Epic and Crytek are notable devs that have expressed a desire to move to consoles) or cripple it (EA, Ubisoft) because there is no reason for them to cater to gamers like me, I ultimately am the one who loses from the decreasing selection of games on PCs.

    In the hypothetical long term, when enough people leave PC game development, then others will fill the void. But then the interim looks kind of bleak.

    While I think many game publishers have done a bad job of protecting their assets (with broken DRM schemes), I think people who justify "piracy" with the "normally I wouldn't buy the game" arguement have done just as thorough a job of ruining PC gaming. In any arms race, both sides contribute (equally) to the conflict, seem morally reprehensible to the other, and employ obnoxious propaganda to piss off those who just want to maintain the status quo (in this case, most gamers).

  21. Don't forget to analyze sales. by Anonymous Coward · · Score: 0

    I hope they don't forget to analyze sales too. Some of the most pirated games are also the best selling, leading me to believe that at least a few pirates are just enacting their right to "try-before-you-buy".

    After all, getting a refund from these companies is impossible... better safe than sorry!

    Although in the case of spore, it was pirated a lot, and I really doubt anyone bought it after. :P

  22. Good idea, Wrong game by Rog7 · · Score: 1

    Quite honestly, Prince of Persia isn't as highly anticipated as Spore, GTA IV or a whole bunch of other games. Regardless of critical reception, it's a sequel, of a sequel, of a sequel that's gone on long enough they're re-using the original-original name. =P

    Ubisoft may have put in a AAA effort (well, AA, since it's the Assassin's Creed engine already developed, right?), but it doesn't come across to me as an AAA title.

    Now if they'd go DRM free on all their games for an entire quarter, or even a full year, then they'd have a real measure of the difference.

    Instead they pick one game that isn't likely to appeal to the PC gamer segment (single-player strongly-console-like game in particular).

    1. Re:Good idea, Wrong game by sigmabody · · Score: 1

      Totally agree with this sentiment. I purchased the game for the 360, it was reasonably fun, but not up to the level of Assassin's Creed IMHO and very console-y. I don't know how it will sell for the PC, especially coming out after? the console(s) release, and this feels like an excuse to blame piracy if their PC sales flop.

      I'd love to see an independent study of how many copies are actually pirated based on torrent DL's, and not just based on Ubi's sales numbers, or lack thereof. Otherwise I call PR BS.

    2. Re:Good idea, Wrong game by Ravenger · · Score: 1

      100% Agree.

      POP doesn't appeal to me, so I won't be buying it even without DRM. If they made Far Cry 2 DRM free, I'd buy it, as I boycotted that due to the install limits.

  23. So sad you beat me to this by Anonymous Coward · · Score: 0

    So sad you beat me to this

  24. No DRM to boost sales? by Anonymous Coward · · Score: 0

    Why would they choose a game like prince of persia to ship with no DRM. It seems to me like they are riding the anti DRM bandwagon and releasing a not so great game with no DRM to boost sales. I mean how many posts are there here alone along the lines of "I will buy this game because it does not have DRM"

  25. Bad metrics by 91degrees · · Score: 1

    Measuring the number of pirated copies is pointless. The only relationship it has to sales is that the number of people who pirated the game is greater than or equal to the number who would have bought it rather than pirating if piracy was impossible. So if you have 10,000 pirate copies kicking about, you know that you lost somewhere between 0 and 10,000 sales.

    Find a better measure. Hell, release two versions. PoP Red and PoP Blue one with DRM and one without, and compare the sales. Not the piracy rate. Actual sales! That's what makes money.

  26. You'd have to be stupid to buy this bs by sleeponthemic · · Score: 1

    This is predicated on a whole lot of nonsense. Who in their right mind thinks that DRM increases piracy. DRM has very little to do with piracy at all. It only affects the people who legitimately buy the game, not the pirates. That's the point. The amount of people who would deliberately download a game because it has DRM is so minor it's silly. Hype is the single most largest factor on whether a game is pirated and that is a double edged sword

    Congratulations to Ubisoft on coming up with their publicity stunt. Hope everybody recognises this and doesn't buy their game (or play it).

    --
    I record my sleeptalking
    1. Re:You'd have to be stupid to buy this bs by MobileTatsu-NJG · · Score: 1

      Who in their right mind thinks that DRM increases piracy.

      Just about anybody in their right mind, actually. Requiring the disc to play the game is annoying, especially on PCs. Not being able to back up said disc is offensively annoying.

      The amount of people who would deliberately download a game because it has DRM is so minor it's silly.

      Only if you don't think it through. Back in the olden days the easiest thing to acquire was a NoCD patch for any given game. Over time, connections got faster, and games started requiring more and more patches that would, intentionally or not, break the NoCD patch. So in order to play that game without the disc, you are best off acquiring the whole binary.

      I could go into anecdotes. I could tell you about how I've downloaded two games that were probably counted as 'piracy' that I had actually paid for in the past. But that doesn't really help here. You see, you have no more frickin idea what the actual loss-ratios/numbers are than I do. You know people, I know people. You see web habits, I see web habits, nothing scientific about the whole mess. That's the funny thing. Nobody knows because nobody has been able to prove anything. There isn't, for example, a profit drop that corresponds to an increase in piracy numbers. Believe me, if they were armed with that we'd never hear the end of it. One of my personal favorites is the RIAA. They claimed that 2 billion songs were being illegally downloaded a month. Two months later, they claimed an increase in profits. Cute.

      There's one other thing I'd like to mention about your first question. The pirated copy has more value than the official copy. Who in their right mind would assume the demand would remain equal if the pirated copy, for example, also required a disc to play?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:You'd have to be stupid to buy this bs by thegrassyknowl · · Score: 1

      Who in their right mind thinks that DRM increases piracy.

      Well, actually, everyone.

      * If I need to put the disc in every time I play the game.. I'm going to download a pirated version which will run without the disc. That's purely because it's a headfuck to find the disc, put it in, wait for the disc to spin up at critical times when it checks it's still there and freezes while my DVD drive powers back on (takes a few seconds to spin up; old drive).

      * If the DRM makes it incompatible with some drives people who paid for it will probably go and download the pirate version.

      * If the DRM makes it unstable then people will pirate it without DRM

      * If I am not sure if it's going to be any good, work on my PC, etc then I'll download a demo. Oh, demos are a thing of the past because it's all too fucking hard for the game companies now. I'll just pirate the full game and see.

      * I brought the game second hand off some dipshit who didn't take care of it. The disc won't read. Said game company charges full price (or some other arm and a leg) to ship replacement media and I need to send them my discs and I may never see them again or it'll take weeks. Bugger it. I'll just download it.

      * The list goes on.

      So, we can say about piracy two things:

      1. Some people who pirated the game actually paid for it in the first place and needed/wanted more convenience.

      2. Some people who pirated the game liked it and went on to pay for it.

      --
      I drink to make other people interesting!
    3. Re:You'd have to be stupid to buy this bs by Haeleth · · Score: 2

      Requiring the disc to play the game is annoying, especially on PCs.

      For you, perhaps. I don't really notice it. I'm generally only playing one game at any one time, and games are the only thing my drive gets used for these days, so the disc just stays in there until I want to play something else.

      If you want "annoying", go back to the days when games were played from 5.25" floppies, and you'd have like 8 discs for each game, and every 10 minutes or so everything would come to a halt and a little box would pop up saying "Now insert disc 5". That was annoying.

      Not being able to back up said disc is offensively annoying.

      Really? I can't think of one single occasion in my entire life where I've ever broken any of the numerous game CDs I own, or scratched them significantly, or had any other reason to wish I'd got a backup. Except on a couple of occasions when I lent a game to someone and they never got round to giving it back, but then it would be illegal for me to use a backup anyway, and heck, it's not like it'd cost a fortune to buy another copy if I really wanted to play something.

    4. Re:You'd have to be stupid to buy this bs by sleeponthemic · · Score: 1

      Yep, I've completely failed with conveying what I meant to say. Shortsighted on my part, but my point was that the only people affected were those who want/are to be legitimate customers and that DRM didn't make people "vindictively" pursue pirate options for the kick of it.

      --
      I record my sleeptalking
    5. Re:You'd have to be stupid to buy this bs by mrboyd · · Score: 1

      I assume you don't have kids and don't need to share your computer with other family members.

  27. stupid by nEoN+nOoDlE · · Score: 1

    How are companies buying into the DRM thing when every single DRM scheme has been cracked within days of release? Prince of Persia will probably be pirated at exactly the same rate as any other game, since every other game is on the torrent sites, DRM or not.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    1. Re:stupid by Ash-Fox · · Score: 1

      How are companies buying into the DRM thing when every single DRM scheme has been cracked within days of release?

      X3: Reunion's DRM was not cracked. Eventually the company removed the DRM like they do with their past titles and then it became piracy galore. The only way to get a pirated copy of the game working was to install it, then physically disconnect your CDROM drives from the system and run it.

      X3: Terran Conflict - Similar situation to above, nobody has cracked it.

      Prince of Persia will probably be pirated at exactly the same rate as any other game

      I actually know two people who went out and bought Crysis because the pirate torrent was going "too slow". I'm guessing the more inconvenient you make it for pirates, the more likely they will buy something.

      I also laugh at many pirates who claim to pirate games to get rid of the DRM. Half of the time, the pirate copies of games people pirate for this reason are only available as disc images that work in daemon tools, which work with the DRM. All the issues the DRM has is still there, it's still on the system and it hasn't been cracked/removed.

      --
      Change is certain; progress is not obligatory.
    2. Re:stupid by nEoN+nOoDlE · · Score: 1

      I've never even heard of X3:Reunion or X3:Terran Conflict. If their DRM was so great, how did their sales go? Once they removed the DRM, you say it became piracy galore - there's a good argument that those pirates weren't going to buy the game to begin with, since they had ample opportunity to do so, and it was inconvenient/impossible for them to get the pirated version in the first place. Another quest is that since many more pirates played the first game once the DRM was gone, how did it affect sales of the second game?

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    3. Re:stupid by Ash-Fox · · Score: 1

      I've never even heard of X3:Reunion or X3:Terran Conflict.

      They're popular in the space game genere, it seems a lot of people are rediscovering the sci-fi freeplay genere through the X series of games. Quite a few bits of the game seem to be inspired from the Elite series.

      If their DRM was so great, how did their sales go?

      Apparently they went well. X3: Terran Conflict came out recently, so that still remains to be seen.

      Once they removed the DRM, you say it became piracy galore

      Yes.

      there's a good argument that those pirates weren't going to buy the game to begin with

      It also started to stagnate a bit in sales after the game became DRM free.

      Another quest is that since many more pirates played the first game once the DRM was gone, how did it affect sales of the second game?

      X3: Terran Conflict was only released a few months ago, so I can't really comment on that. I do know that X3: reunion sold better than X2: The threat (which also employed the same DRM scheme) - Egosoft have been slowly increasing in gamer base with every game.

      The nice thing about Egosoft is that they remove the DRM after a year on their products because they only see it as serving as a inconvenience to the user in the long term - due to DRM breaking with windows updates, future OSes etc.

      --
      Change is certain; progress is not obligatory.
  28. A semi-truth by Pahalial · · Score: 1

    I would be very curious to know which angle they're looking to pursue at the end of this story. Honestly, as someone who's downloaded a piece or two of software, I would be surprised if the lack of DRM itself made any significant dent in the amount of piracy centered around this game. That said: 1) In Canada at least, this game is selling for $30 at retail. That's 30 CAD (~22 USD) as opposed to the flat 50 USD on steam. A very good argument in favor of lowered piracy rates right there, clouding any results. 2) This doesn't even begin to take into account the "try before you buy" crowd/theory (however you want to look at it.) If we were to presume that a) the majority of pirates download games to try, and buy them if they're good and b) that PoP is a good game and c) that these particular pirates would be yet more inclined to buy a good game at the lower $30 CAD price than $50 USD, if in Canada - then... you would see exactly the same amount of piracy but more sales. That is a very hard correlation/causation argument and not one I see the anti-DRM suits winning, frankly. So.. essentially, what I'm left with as a conclusion is that this is a PR stunt. No more, no less. Any conclusions they draw or announce as to the effect of DRM on game piracy are likely purely tangential, statistically unsound, and a post-primary-push PR effort.

    --
    Stuff.
    1. Re:A semi-truth by Pahalial · · Score: 1

      I apologise, meant to post plaintext but neglected to preview.

      --
      Stuff.
  29. Re:This is the PROBLEM by symbolic · · Score: 1

    This is not insightful, it pisses me off. What in HELL grants them entitlement to 8000 songs, whether or not they can afford it? Nothing, you say? I thought so. While I understand the gripes people have about paying good money for games that suck, I don't think piracy is justified. If companies are motivated enough, they will figure out a way to let prospective customers make educated buying decisions. But to suggest that people have entitlement to copyrighted works is utter nonsense.

  30. Clever marketing stunt by UBISoft by MaulerOfEmotards · · Score: 1

    USISoft has been surrounded by a slew of PR mistakes the last years and have accrued one of the worst reputations and word-of-mouth of any games publisher, second only to EA. Their DRM implementations have generally been horribly executed leading to widespread usability issues. Meanwhile DRM has become a hot topic.

    Corporations are not really about providing good service and quality to the consumers, they're about making money. DRM now is bad PR.

    At the same time the relatively small studio Stardock, that for a long time has produiced DRM-free games, have been riding the wave of topical recognition and have gained much consumer credit.

    Of course UBISoft sees this. They are not bad marketers. UBISoft sees this as one way of mending their abysmal reputation. There's nothing intrinsically good or ethical about this, it is just marketing: leverageing the current medial discourse and try to appear as the pioneer of a new movement, and so to usurp the percieved leader position. This is simply what is known as "positioning" and "differentiation" in marketing lingo, something that has been practiced throughout modern business history.

    In sum, this is a cynical ploy by a company that has a track record of hating and alienating its customers. It might lead to something better, but it is still not a change from the goodness of their black hearts.

  31. Re:This is the PROBLEM by Anonymous Coward · · Score: 0

    This is not insightful, it pisses me off. What in HELL grants them entitlement to 8000 songs, whether or not they can afford it?

    Actually, what real reason is there why people SHOULDN'T have 8000 songs? Let me answer that for you: there isn't any. Philosophically speaking, people are happier if they have all the songs they want, and there are no physical constraints involved, either.

    This is different from, say, cars: obviously everybody would be happier with their dream car, but cars actually have to be built at a significant cost, so therefore, you cannot just give everyone a car more or less for free.

    But songs? Why not?

    If anything, the fact that most people cannot afford all the music they want despite the fact that it can be reproduced at literally NO COST indicates that there is a serious flaw in the current system.

  32. Where's the Demo? by Kneo24 · · Score: 2, Insightful

    I honestly can't figure out why anyone would complain about piracy when there's isn't a visible demo for this game. The honest people are being forced to pirate this game so they can make an informed purchasing decision. This alone will skew any erroneous figures that they will ultimately make... When will these companies learn?

    1. Re:Where's the Demo? by eniacfoa · · Score: 1

      They know what they are doing...they have other motives...

  33. Maybe something else than cars? by drx · · Score: 1

    Can we change from cars to something else this time? Maybe dogs? I took your dog for a walk and then i decided i will buy a dog from SOMEONE ELSE!

    Or, i had a dog, but it was hit by a car someone else was testdriving, so now i have to get a new dog.

  34. The premise seems flawed by Krakadoom · · Score: 1

    What happens if the game doesn't sell for some reason, like it sucking for instance? Will Ubisoft then say it's because it was widely pirated instead?? Just looks like a way to cover your bases to me.

  35. I'll buy that by Culture20 · · Score: 1

    for a dollar!

    Joking aside, I'll actually buy this twice at full price. One for me, one as a gift.

  36. Razz by Anonymous Coward · · Score: 0

    I'm sorry but if I talked to my customers like that UbiRazz guy, I would be unemployed. He sounds like a complete cocktard. I hope they do lose money.

  37. Someone please post account number of Ubisoft. by SharpFang · · Score: 1

    Gonna download the game from Torrent as soon as it comes up, then make a bank transfer of their fair share of the price of the game.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  38. Your customers need to prove themselves????(!) by thegnu · · Score: 1

    So this dipshit is saying that his customers need to prove themselves? But people pirating games are not his customers. And DRM is something that doesn't affect 99.9% of pirates, but affects ALL customers.

    And it is the people implementing DRM that are making the allegation that DRM forces me to buy the game. So the the game pirating community proved them wrong, and the people who wanted to buy the game but wouldn't because of the draconian rules imposed on them to deter the pirates--who, remember, are unaffacted by DRM--and now they are telling their customers that the onus of proof is on THEM?!

    What the fuck are you talking about, man? Seriously. Did you go to college? You can always go back to community college and take some critical thinking courses.

    --
    Please stop stalking me, bro.
  39. How is 'pirated' (arrrr!!) copy count measured? by Z-MaxX · · Score: 1

    I don't understand how they expect to get accurate measurements of the number of illegitimately spread copies of the game in order to compare the numbers with a DRM-infected game.

    --
    Dr Superlove 300ml. I use my powers for awesome
    1. Re:How is 'pirated' (arrrr!!) copy count measured? by NigelT · · Score: 1

      I was actually just thinking of this... you could query the biggest trackers, get the sum off all the seeds for all the torrents for PoP [which has been released in the 'scene' btw] Count those as pirated copies. As for the peers, shave off maybe 20% that will change their mind before the transfer finishes, count those as soon to be pirated copies. This would only handle torrents thou, Do people still use XDCC ? :P Those are easy as hell to track as most will happily display their completed transfer statistics for you. -- http://nigelt.blog.com/

    2. Re:How is 'pirated' (arrrr!!) copy count measured? by mrboyd · · Score: 1

      If I were them I wouldn't care so much about how many people downloaded the game and more about how many people actively use it. Some people may download it for collection purpose only or just for a quick trial. Those probably aren't really "lost sale".

      What I would do is add into the game some online gameplay element (can be as simple as a high score list or a trophy system) and let the client software report whether the user was registered with an official cd-key or not. Of course you could just let the client send that information to the server for no specific reason but then people would complain it's a privacy violation.

    3. Re:How is 'pirated' (arrrr!!) copy count measured? by eniacfoa · · Score: 1

      how many people downloaded spore knowing damn well they would never play it? my guess is HEAPS. its a game for toys...

  40. Correction by thegnu · · Score: 1

    and the people who wanted to buy the game but wouldn't because of the draconian rules imposed on them to deter the pirates--who, remember, are unaffacted by DRM--and now they are telling their customers that the onus of proof is on THEM?!

    Should read
    and the people who wanted to buy the game but wouldn't because of the draconian rules imposed on them to deter the pirates--who, remember, are unaffacted by DRM--now have the onus of responsibility ON THEM?

    --
    Please stop stalking me, bro.
  41. NO, you're just a cynical fuck by Anonymous Coward · · Score: 0

    "The point is to release a game without DRM and then massage the numbers "

    NO, the point is to release it without DRM and evaluate the results.

    The "massage the numbers" bullshit is what cynical assholes like you fabricate to continue believing your distorted opinion about companies is correct.

    But you're just a cynical asshole.

  42. Re:This is the PROBLEM by symbolic · · Score: 1

    Actually, what real reason is there why people SHOULDN'T have 8000 songs? Let me answer that for you: there isn't any.

    Let me get this straight - you're suggesting that people are entitled to anything they can take merely because it exists? I write a song, and suddenly I've created an entitlement that will benefit anyone who thinks they ought to have it? What moral imperative do I have for involuntarily contributing to anyone else's well-being? ...But songs? Why not?

    Because you derive value from them, just as you derive value from the car that you actually paid for. Why should you expect to get something for nothing merely because it's a song?

  43. Well, thank you by Draek · · Score: 1

    Your Community Rep is a total dipshit and this stinks of 'publicity stunt', but it does take balls to go against the current industry trend in such a way. I, for one, will buy a boxed copy of this as soon as I get the chance, more than one if it's cheap, and the older games too if there's one still being sold.

    Again, thanks for removing the utter shit that is DRM.

    --
    No problem is insoluble in all conceivable circumstances.
  44. Re:This is the PROBLEM by Hatta · · Score: 1

    What the hell grants you entitlement stop people from using their electronics as they see fit? If Alice has an MP3, and Bob has a player, it is THEIR business what they do with their property. Not yours, and not the artists either.

    --
    Give me Classic Slashdot or give me death!
  45. Re:This is the PROBLEM by symbolic · · Score: 1

    As along as you're not doing with property that belongs to me (or any other artist), has value to you, and yet you've refused to pay for (because you think you're entitled for some strange reason), then you're absolutely right - it is none of anyone's business.

  46. DRM or OnlineReg in, then we don't buy, period! by Anonymous Coward · · Score: 0

    Our title says it all. My grandson wanted spore after all the online reviews and the hype. It was so disappointing to find not only DRM, but also required 'online registration'. For this reason we did not buy it. So Spore is out of the question for us, as is 'Far Cry II' by EA and 'Red Alert 3' also from EA. If 'Prince of Persia' comes out with no DRM or online registration, then we will not only buy it, but also buy several copies just like we did with StarDock's 'Sins of the Solar Empire' of which we bought four boxes so all my grandchildren could play with it and with or against each other. We all know what happens when 'https' is used...you get worms, drm worms, corporate virii and other malware, spyware, bomware, scumware, creditandphonenumbersminersware and other crap...and ya cannot do anything about it because YOU ASKED FOR IT when you typed the malware URL into your browser or your friendly enemy program carried its own 'browser'. And 'https' is used in all registrations.

  47. Re:This is the PROBLEM by Score+Whore · · Score: 1

    Why should you expect to get something for nothing merely because it's a song?

    Because it's very likely that the person you are replying to has never been responsible for their own well being. Everything they have is been given to them. They have developed a belief that anything they want they get without having to put any personal effort into it.

  48. It's all marketing. by Dutchmaan · · Score: 1

    "A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are. Not very, I imagine."

    Here's my take. This is a marketing ploy. He flat out states that he thinks people are not truthful and that they're going to pirate the game, DRM or no. My guess is that he's betting on the indignation of gamers actually buying the game, not for the game itself but as a symbolic purchase against DRM.

    Of course it could all blow up in his face if the game sucks. Gamers hate DRM, but they hate a bad game just as much, if not more.

  49. VMWare player is free too by Anonymous Coward · · Score: 0

    VMWare player is free too

  50. Does this mean lack of split-screen causes piracy? by tepples · · Score: 1

    DRM is only there for launch day, and to keep joesixpack from installing the game on all his friend's PC without effort.

    Joesixpack wouldn't have to install the game on all his friends' PCs if more PC games supported gamepads and shared-screen multiplayer. Instead of buying one lawfully made copy and making three unauthorized copies, the player could connect the PC to an HDTV and have all four players play one lawfully made copy at the same time, as is normally done on the locked consoles.

  51. "Strongly console-like" may be good for HTPCs by tepples · · Score: 1

    Instead they pick one game that isn't likely to appeal to the PC gamer segment (single-player strongly-console-like game in particular).

    Strongly console-like games appeal to owners of HTPCs (PCs with a TV-sized monitor, often seen in home theater rigs). Is there a problem?

    1. Re:"Strongly console-like" may be good for HTPCs by Rog7 · · Score: 1

      Generally my impression of HTPC setups is that the PC is used to emulate older console games (NES, SNES), not really for ports of current console games, because if you've got a big screen, you've likely got a 360 / PS3 / Wii plugged in.

    2. Re:"Strongly console-like" may be good for HTPCs by tepples · · Score: 1

      Generally my impression of HTPC setups is that the PC is used to emulate older console games (NES, SNES)

      Unlike in the Virtual Console section of Wii Shop Channel, I haven't seen a lot of official releases of emulator + ROM for Windows, apart from Namco Museum, Midway Arcade Treasures, and possibly Konami's Collector's Series: Castlevania and Contra. Certainly, the ROMs available for purchase with official emulators cover a tiny fraction of the NES and Super NES libraries, notably not including Prince of Persia for Super NES. So you must be talking about the Free emulators such as Nestopia and ZSNES. In this case, how do most HTPC owners copy the games from authentic Game Paks to the PC? (Using a ROM site infringes even if you own the authentic Game Pak.)

      if you've got a big screen, you've likely got a 360 / PS3 / Wii plugged in.

      And the selection of especially indie games on the locked consoles pales in comparison to that on Windows because of the console makers' policies against micro-ISVs.

  52. Requiring a disc because the game is so big by tepples · · Score: 1

    Who in their right mind would assume the demand would remain equal if the pirated copy, for example, also required a disc to play?

    Console pirates, for one. Only on recent revisions of the Xbox 360 and PLAYSTATION 3 consoles has internal storage on video game consoles surpassed the size of three game discs; until then, you needed an authentic or pirated cartridge or disc to play a game. Sticking to PCs, once games start shipping on BD-ROM instead of DVD-ROM and more PC models ship with an internal SSD (fancy name for what is effectively a CompactFlash card) instead of a magnetic drive, a lot of people aren't going to want to dedicate 25 GB to fully install each game.

  53. Re:Does this mean lack of split-screen causes pira by Shados · · Score: 1

    He would if its a single player game (like Prince of Persia) and he wants to spread the joy.

  54. Wish they announced this before I got it for PS3 by Jthon · · Score: 1

    I wish they announced this before I got it for the PS3. I want to support DRM games and so far PoP seems like it might be fairly good.

    My only problem is that it looks like it's designed as a console game and may play better on my PS3. So I worry PC sales will be weak compared to console and they'll blame piracy.

    Last thing I want is Ubisoft to pick up with restrictive DRM again. I won't buy anything DRMed from them again since I got Spliter Cell: Chaos Theory and NEVER was able to play it. It's captacular Starforce protection never supported 64 bit Windows.

  55. This won't become a trend. by Thyran · · Score: 1

    No DVD required means that a) people (especially school kids) will split costs on buying one original copy and b) people who already own one find out that there's no DVD required and will tell their friends if it comes up in conversation, leading them to ask to borrow the DVD for a day.

  56. What do you mean, 'what if'? by PaganRitual · · Score: 1

    "What if" piracy levels remain the same? Who are you kidding? This game will get pirated through the fucking roof, even more than if it was loaded down with copy protection, because now all the people that would play games but not have access or knowledge on how to copy it will now have the ability. And they won't know that the Ubisoft guy is challenging people to actually be legit here. They just get FREE GAMES w00t.

    And what the Ubisoft guy probably doesn't (or actually probably does) know is that people use every completely fucking stupid justification under the sun to pirate their games. And that the simple act of him saying "the people that claim that DRM is the reason that they pirate, will in fact pirate anyway", is now going to be used in yet another completely illogical justification for pirating this game. "Well he said we would pirate it, so I'm going to, I'll show him".

    In fact, I'm almost certain he knows this is going to happen and they are prepared to take the loss on a game they probably don't see as being popular on PC anyway. He is setting you idiots up for the fall, you're all going to walk straight into it and fuck it up for all of us, as this is then used as the primary example of why either the PC isn't financially viable due to piracy, or why DRM should be strengthened and made even more intrusive, and all the way down you're going to be bitching about it being someone else's fault.

    Fact is people don't like to be treated like criminals, and if they well they might as well act like one to hold up their end of the bargain.

    Your apparent complete and utter retardation boggles me only slightly less than the fact that you were modded insightful. You are criminals you fucking moron. Let me attempt to spell it out for you.

    Games come out. People pirate them. Nowadays it's publishers but it used to actually also be the people that were actually writing the games themselves, you know, those programmers that you always think are such cool guys for creating these games you love. Anyway, whoever it is, they get wind of this piracy in whatever magical way they find shit like this out. Maybe they look at torrent sites with their new releases and the leechers and seeds in the thousands, or maybe they roll chicken bones across a painted floor and read the results, the how is not important, whats important is that THE PIRACY CAME FIRST.

    So the next logical step is to attempt to prevent this. Maybe back in the day it was regarded as a competition, as a challenge to crack the system. Nowadays all you whiny fucks expect everything for free, and when the companies implement copy protection (I really wish people would stop using the phrase DRM, because it's merely a blatant attempt to distance from the fact that all they are trying to do is STOP PEOPLE COPYING WHAT THEY HAVE WORKED HARD TO CREATE), regardless of it's effectiveness, the pirates cry like fucking babies about it all, and then every action that the publishers take is mangled into a completely retarded justification for piracy, which they would have done regardless.

    You've proven this already with your comment, but a quick browse of the comments placed so far just cements it further. Hell, some other idiot near the bottom is claiming that no demo is a justification for pirating a game. Others use price. There are likely to be more, each as stupid as the last.

    If it's got no demo, look up as many gameplay videos as you can, read as many reviews are you can, see if you can make an informed decision.

    If you can't, or if it's too expensive, wait until it drops in price.

    If you don't like the copy protection or your just not sure about it, don't by the fucking game. People copying instead of buying is how we got here in the first place. No, you can't determine lost sales due to illegal copying, but if the game is worth playing, then the people that put the effort into creating the game in the first place just would like to be paid for their efforts, but that's apparently too much to ask, so feel free to make up shit as you go along to make yourself feel better about fucking over the guy that created the game you're enjoying.

  57. Gamers are (mostly) hypocrits. by Dputiger · · Score: 1
    Full disclosure: I'm a gamer.

    We say we want DRM-free games. Some folks wear the badge of "I don't buy DRM software" as a matter of pride. The majority of us, however, are lying out our collective butts. The creators of World of Goo went out of their way to release a product with absolutely no DRM, and the result was a piracy rate over 90% (Google for this, it was widely reported). The game, by all accounts, is great, so it's not simply a matter of claiming that the title wasn't worth its own production.

    I actually went out and bought a copy of the game when I heard about the piracy rate, because I really *do* want studios that publish good games without DRM to be rewarded for it. I don't know what the piracy figures are for Sins of a Solar Empire (another great, DRM-free game), but general findings do not seem to report this theory that gamers buy more copies of a game if it lacks DRM. The only way to convince studios that DRM is an economically bad policy is for DRM-free games to sell more copies. Given how entrenched the DRM mentality is within the industry, we probably need to make our collective case across both blockbusters and small titles. This way, DRM-free comes to be seen as inherent positive, rather than a situational/occasional boost in some cases and a detriment in others. If you're serious about wanting DRM to go away, buy the products. I'm not saying we should buy all of them, or buy the crappy ones, but if we don't invest in these companies, they'll be forced out of business or will feel they have no choice but to return to DRM.

    1. Re:Gamers are (mostly) hypocrits. by brit74 · · Score: 1

      The only way to convince studios that DRM is an economically bad policy is for DRM-free games to sell more copies.

      I would add that it would be even better if gamers would do this long-term (not simply as a method for 'teaching' game companies until DRM goes away). If game companies think that non-DRM titles are getting an artificial and short-term boost in sales because they don't contain DRM, then they might temporarily avoid DRM, but return to it as soon as gamers stop rewarding companies that don't use DRM. Further, as more games skip using DRM, the positive effect of "gamers supporting non-DRM titles" get diluted over more games - which lowers the benefit for any particular game.

  58. Guilt Trip by Anonymous Coward · · Score: 0

    Sounds like they want to guilt us into buying this game just to 'prove' that we hate DRM so much

  59. Just my opinion, buuuut... by Anonymous Coward · · Score: 0

    I would like to say that this will show DRM pushers that DRM does nothing but harm sales, but I'd be wrong. I'm suspecting piracy will be just as rampant as other games. Many pirates claim that they pirate only to make a statement to publishers about DRM because they're big name developers, but look at world of goo. Shipped without DRM made by an indie developer, and still as pirated as anything else out there. Take away their reason for pirating, and they still pirate anyways. Most pirates out there are nothing but a bunch of hypocrites, looking for an excuse to pirate. Yar!

  60. Well Said! by Voyager529 · · Score: 1

    Seriously dude, i think you're spot on about this. If I still had mod points i'd mod you up.

  61. There are already games without DRM by brit74 · · Score: 1

    Ubisoft is giving gamers the chance to demonstrate that DRM actually increases piracy.

    Actually, there are already games out there without DRM. We don't need POP to prove a point. What are the piracy numbers for Stardocks games (Galactic Civilizations 1 & 2, Sins of a Solar Empire)? Also, "World of Goo" doesn't contain DRM. The developers recently claimed they have very high piracy rates. According to them, they had 90% piracy rates - in other words 9 pirates for every legitimate buyer. Unfortunately, I think their method for calculating piracy was flawed, so I don't believe those numbers. A better test would be to figure out how many downloads those games have had over BitTorrent.

  62. Self fullfilling prophecy? by space_jake · · Score: 1

    They don't sound like they're doing this for the right reasons. When this re-hashed console port to PC flops they'll blame it on piracy due to the lack of DRM. Maybe I'm just being cynical.

  63. Backwards apostrophes by HTH+NE1 · · Score: 1

    "You`re right when you say that when people want to pirate the game they will but DRM is there to make it as difficult as possible for pirates to make copies of our games. A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are. Not very, I imagine. Console piracy is something else entirely and I`m sure we`ll see more steps in future to try to combat that."

    Is that an exact quote? I seriously doubt that the person speaks with backwards apostrophes in his contractions. I also note that TFA does not have this reversal.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  64. Experiment is flawed ... it's PR fluff by justinlee37 · · Score: 1

    A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are. Not very, I imagine

    Unfortunately this isn't a paired-observations test so the "experiment" (if you could call it that) is flawed. Prince of Persia has a totally different marketing campaign and genre of play than Spore, and these variables will confound the correlation between level of DRM and level of piracy-to-sales.

  65. Original Post by Malaak · · Score: 1

    Original Post: Ubisoft Forum

  66. Vote with your dollar, DRM-less games FTW. by Anonymous Coward · · Score: 0

    I am currently in the process of installing Prince of Persia from a pirated downloaded ISO.

    I intend to play this version until such a time as Steam makes Prince of Persia available for Australian customers. Even if I've finished it by that time I'll still purchase it to show my appreciation of a DRM-less game. I'm sure it's replayable as well but that's not really the point.

    The point is that in my country we get absolutely fleeced by game retailers and as such I support online distribution mediums... even though Steam have jumped on board the "Let's rape Australians" train by giving us our own region and jacking up the price (I believe this was not brought about by profiteering but actually pressure from Australian retailers because they couldn't sell Call of Duty 4 on Australian shelves while Steam had it for like $40 cheaper).

    I barely pirate games anymore because of Steam. I believe in paying money for good games. I tend to play a pirate game to see if I like it, then buy it on Steam if I do.

    It is absolutely ridiculous that publishers expect me to fork out close to $100AUD for a game that I'm not even sure I'll like, not sure will run, not sure isn't full of a ridiculous amount of bugs (GTA4). Especially when Australian retailers have the most ridiculous no-returns policy imaginable.

  67. games with corporate malware designed to wear out by Anonymous Coward · · Score: 0

    After buying one of Ubi's previous games that installed hidden drivers as part of the corporate malware initiative, I'm never buying from them again. Receiving cash from me for a game is a privilege and not a right. If they cannot treat paying customers with a shred of respect, they don't deserve any money. I frankly don't care if they remove all corporate malware (DRM) from their games in the future. Reason being: it doesn't help me with the infected piece of software I have here.

    I know that these CD checks are a conspiracy to make my disks wear out, so that I have to purchase new ones. This is why the Dominate/Manipulate Consumers Act (DMCA) exists.