Console Makers Pushing For More Network Reliance
There's a story on Joystiq about the convergence of games consoles and network play, suggesting that the industry is slowly moving away from physical media, preferring the control and simplicity of online distribution. The article points out that Microsoft's Games for Windows Live, despite being relatively unpopular, has seen continued development with an eye toward interacting with Xbox Live. Quoting:
"While it's unlikely that the next generation of consoles will completely forgo disc-based media, downloads are quickly becoming a much bigger part of the experience. Some games, such as Rock Band 2 and Gears of War 2, are now shipping with codes for free downloads. This isn't because the publishers like you and want to give you free stuff. It's part of a larger strategy to increase the importance of the online presence, where content can be tightly controlled and decrease the importance of physical media, and thus, used-game sales and rentals."
Plus, any online connection forces you to have a legal purchased copy. But that's not part of it at all :)
the control and simplicity of online distribution.
control and simplicity of online distribution.
control and simplicity
control
Why waste money producing cd's, dvds or whatever when you can sell it online and make a bigger profit. I hardly ever buy physical games or software for my PC, why should it be any different on a console?
Let's have a look at the current broadband availability here and everywhere. Now let's compare that to the people who have these consoles. My guess is that there will be plenty of people that will be left out in all of this. This move obviously presumes nearly 100% broadband availability. That can't be smart.
I've bought a couple of games on the PSN recently and now that I'm done with them, what can I do? Here are my choices:
1. Leave it to fester on the HDD
2. Delete it
Great. What's worse is that a couple of the games I bought turned out to be shit so I can't even trade them for something different.
Make a subscription service instead if you're going to do this. Here's one way it could work:
You pay a certain amount each year and the amount you pay determines how many games you can have downloaded at a time and each game have a number of points allocated to it, so you could for example have Braid (1 point) and Bionic Commando (1 point) and Geometry Wars (1 point) or just BioShock (3 points).
When you're done with the games you can delete them to refund the points.
Good idea? Bad idea?
Summation 2
Just like the activation servers for PC games will disappear in the future, and thereby rendering your game useless, DLC will disappear in the future, and thereby render your console game crippled.
Requiring online activation/DLC actually means you rent the game, rather than buying it. If you want to replay an old game in the future you probably have to rent the remake of it.
Just wait, The day will come when a great game will be made that everyone will want to play, and the company will 'have no record' of you ever purchasing the game, and make you pay again. And what if someone goes to their summer house, or loses their network connection for a day/week, what will those people do if their machines can't 'verify' the game?? Games need to stay on physical media that can speak to the console for itself, so that everyone can play without worrying about losing their legitimate access. And, where would distribution companies keep information? Your credit card that you used to purchase the game? What if you changed cards? In your account? What if you forgot your account, or it was lost or deleted? What if your hardware to store game purchase info was destroyed/lost/failed, and the information that verified that you were you was there? What I'm saying, is that with a DVD, someone can lose it, but that's their fault. They don't have to worry about any of the scenarios above because they have the physical media and case to prove that they OWN the game. And I totally support trade/sales of used games. What if you had a friend who wanted to borrow a game? You can't just FTP your game to them and have that work...
The only game I bought recently was Fable II on the 360, because I had to. Most of the games I buy for my PC are either via Steam, or other methods (I play LOTRO, the latest expansion was just me paying the upgrade fee and download). I don't see why consoles seem to see the need to lag behind. Sure I copy games for my console, mainly due to the price (AU$100+ for a new release) and also from the lack of ease of buying online.
I used to copy PC games, now I'm happy with a demo and digital delivery. I think the PC market has wised up to the way things ought to be. I bought Far Cry II days after it came out for 1/2 the price of the shops here in Australia. Even if price wasn't an issue, you have to pre-order, wait in line, all that kind of useless crap to say "I got a first copy". Why not give people the option of post-to with digital stop-gap a-la Warhammer Online (yes, I bought this from Amazon).
Even that seems smarter than this whole "you need to own the disc to own a license to our product" crap.
I say good on them, the more digital delivery, the more economical high volume high speed broadband (whatever the flavour) will become. The more music, movies & games delivered this way the better. It will force the hand that controls your packets.
Or at least a backup. If the download price is the same as the CD/DVD price then why not buy the latter because then you don't have to bother making a backup yourself? And thats assuming the console will allow you to make a backup in the first place and if it does whether than backup will run anyway. The way DRM is going I doubt it would.
TRANSLATION:
Blocking me from my two favorite activities: (1) Buying a game, playing it, and then selling to someone else to recoup my money. And (2) Buying a game, loving it, and keeping it for the next 10-20 years (classic gaming).
If things devolve to the point where I have to pay full price (versus my current average of only paying $2-3 per game), or where I have to keep buying/downloading Super Mario 64 every five years, instead of simply buying it once and keeping it forever... ...then I will simply stop gaming.
This is what the music industry is trying to do with perpetual renting of music rather than letting us OWN the record, cd, whatever. The game industry should not follow that same path.
FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
They want internet connected and online distribution for two main reasons.
1 - it instantly KILLS the secondhand game market. you can no longer buy used games, this drives the price of old games back up to retail levels. no more buying Gears of War for $12.99 used at the local EB or on ebay.
2 - it eliminates 60% of the cost of a game. Packaging and distribution.
Game prices will stay the same or go up, your Quality of gaming will go down, and you can no longer buy used games or rent games to try them out.
That is their goal, everything else is pure BS to make the consumer have buy-in to their plans to screw you over.
Do not look at laser with remaining good eye.
>>>this is not an issue and never has been.
I have several online games that no longer work because the servers no longer exist.
FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
Umm... most iTunes music is now DRM-free as well these days.
Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
It has long been the dream of the media studios to kill the secondary (used) market for media (music, movies, software, etc.). Now they've finally stumbled upon the perfect solution (ironic that they actually *fought* the idea tooth-and-nail back in the Napster days).
A sad thing for me, too. I buy most of my console games used at a huge discount online. All you have to do is wait a few months after release and you can get most used games for a fraction of their retail price.
SJW: Someone who has run out of real oppression, and has to fake it.
Looses has a specific meaning in the Companese language that I didn't want to lose in the original text. We don't want to Loose (Allow to act in an uninhibited fashion) any money, we want that Consumer Surplus Captured!
On a lighter note, did you know you can be replaced with a shell script?