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Linux Compatibility With VR Goggles?

WorldWarCheese writes "Many's the time I wish I had a little more mobility or comfort with my computer. Laptops are OK, but anyone interested can see right onto my screen; and a laptop doesn't quite have that 'cool' factor that VR goggles / headsets do. The problem is, whenever I've looked at the options, Linux compatibility is not mentioned. Is there a VR headset out there that is compatible with Ubuntu? If not, what could I do to make it compatible, and how feasible would that be?"

170 comments

  1. The VR Goggles... by Anonymous Coward · · Score: 5, Funny

    ...they do nothing!

    1. Re:The VR Goggles... by phillips321 · · Score: 1

      All i can think of is how much of a bitch it's going to be to type if you cant see the keyboard. and yes.... tough typists still look at the keyboard occasionally.

    2. Re:The VR Goggles... by Anonymous Coward · · Score: 0

      I'm a big softie, but I never look at the keyboard. Unless I see the characters appear wrong and have to re-align my hands. But you can do that blindly, using the edges of the keyboard

    3. Re:The VR Goggles... by LoRdTAW · · Score: 2, Funny

      Poser. Real tough typists just give the keyboard a menacing look and it types for them.

    4. Re:The VR Goggles... by Fjodor42 · · Score: 1

      A look that would be obscured by the goggles, right?

      --
      "The number you have dialed is imaginary. Please rotate your phone 90 degrees and try again."
  2. VR goggles, eh? by Anonymous Coward · · Score: 4, Funny

    Congratulations, your half-way to becoming the newest member of the Borg collective! Just need a machine suit and a bunch of implants, and the transition to your new life is complete. :D

    1. Re:VR goggles, eh? by CRCulver · · Score: 5, Interesting

      Congratulations, your half-way to becoming the newest member of the Borg collective! Just need a machine suit and a bunch of implants, and the transition to your new life is complete.

      Kevin Warwick has him beat. I'm surprised he didn't immediately pop up in a first post. He's a well-known figure in nerd subculture. If you haven't heard about his odd lifestyle choices yet, his autobiography I, Cyborg does much to explain his thinking.

    2. Re:VR goggles, eh? by Ethanol-fueled · · Score: 0

      I'm puzzled as to why somebody would drop 1300 bucks on a 640x480 pair of goggles when they could buy one of these instead, for the same price or less!

    3. Re:VR goggles, eh? by TheP4st · · Score: 2, Informative

      I too am puzzled as to why somebody would drop 1300 bucks on a pair of 640x480 goggles when they can be had for 300.
      http://www.myvu.com/Myvu-Crystal-Standard-Universal-P85C24.aspx

      --
      "I have downloaded hundreds and hundreds of records, why would I care if somebody downloads ours?" Robin Pecknold
    4. Re:VR goggles, eh? by TheP4st · · Score: 1

      And even more puzzled as to why I didn't pick up on the 3D part right away.

      --
      "I have downloaded hundreds and hundreds of records, why would I care if somebody downloads ours?" Robin Pecknold
    5. Re:VR goggles, eh? by speroni · · Score: 0

      WANT

      --
      Eschew Obfuscation
    6. Re:VR goggles, eh? by Psion · · Score: 1

      Well, that's nice, but the location of the screen is fixed. So you have a really great, 3D display, but it sits on a desk in front of you. Properly configured, VR goggles might give you a lower resolution directly in front of your face, but that resolution can scroll over a much larger area. Look to your left and you see a 640x480 view into a document you're referencing ... face forward and you can return to the new document you're writing ... and to your right is the hot chick stripping on her webcam-- I mean, the 3D model you're making. I agree that I'd rather have higher resolution than 640x480, but a lot can be accomplished with such a small screen size if your head and body movements are factored in.

    7. Re:VR goggles, eh? by mr_mischief · · Score: 1

      640x480 right in front of your face at an extremely small dot pitch offers a pretty nice field of view, too. It's not like this is 640x480 at 22" diagonal three feet away. The pixels are really tiny. Higher resolution might be nice, but it's not as necessary on this size of display.

    8. Re:VR goggles, eh? by Anonymous Coward · · Score: 0

      boooooooooooring

    9. Re:VR goggles, eh? by JWSmythe · · Score: 4, Interesting

          He was talking about 3d glasses, if I recall correctly.

          But, for a while I used a pair of Sony Glasstron (PLM-A35) glasses. I had gone out to a worksite that was "suppose" to have a crash cart. They didn't. So I'm sitting there with a dozen servers, no monitor or keyboard, and no way to set the IP's when they finally do provide them.

          We went shopping, and found this crappy little store that had the glasses for like $200, or a 14" LCD screen for $400. This was a while ago. Since we were out of town, "what will fit in my luggage" was actually a big concern.

          It didn't have VGA inputs, so I got a VGA to RCA adapter, and started working. People at the datacenter got a kick out of it. I was sitting on the floor, keyboard in my lap, apparently staring off into space. :) The best part was, it fit nicely in my laptop bag.

          The extra cabling I had to tote around was a little annoying, but I could do an overnight trip with just my laptop bag and not have to check any luggage. This was pre-911. Since then, I have to check a bag just to bring a screwdriver. {sigh}

      --
      Serious? Seriousness is well above my pay grade.
  3. Somethings Missing. by Anonymous Coward · · Score: 0

    Not quite getting the same effect on the porn sites anymore huh?

  4. My name is Kent Mcclure by binarylarry · · Score: 4, Informative

    and I own those exact goggles.

    They're basically just a low res monitor... or a highly secretive way to watch porn without anyone knowing.

    If you're looking for stereoscopic support, that's up to your display driver manufacturer. Nvidia's stereoscopic mode barely works on Windows, let alone on Linux.

    --
    Mod me down, my New Earth Global Warmingist friends!
    1. Re:My name is Kent Mcclure by YourExperiment · · Score: 5, Funny

      Your name is Kent Mcclure... I may remember you from such Slashdot stories as "Jobs Not Giving This Year's Macworld Keynote" and "How Do I Manage Seasoned Programmers?"

    2. Re:My name is Kent Mcclure by prefect42 · · Score: 3, Informative

      That's simply not true. I use Nvidia Quadro cards for active and passive stereo under linux, and have been for years. It works kinda like you'd expect stereo to work.

      --

      jh

    3. Re:My name is Kent Mcclure by binarylarry · · Score: 1

      Well, when it comes to games, Nvidia maintains a large compatibility list with the drivers.

      And most of the games have ratings like "kind of works, black blotches on the screen," etc etc

      --
      Mod me down, my New Earth Global Warmingist friends!
    4. Re:My name is Kent Mcclure by Anonymous Coward · · Score: 0

      I understand your joke... but you could have simply used the name Troy to be even funnier!

    5. Re:My name is Kent Mcclure by Arancaytar · · Score: 4, Funny

      watch porn without anyone knowing

      With the caveat that people might still be able to see what you are doing just by looking at you.

    6. Re:My name is Kent Mcclure by Anonymous Coward · · Score: 0

      or a highly secretive way to watch porn without anyone knowing.

      Somehow I think people will know what you're watching when they see your hand in your pants.

    7. Re:My name is Kent Mcclure by DragonDru · · Score: 1

      I have to agree with jh. The Nvidia Quadro cards work great under Linux for stereo that uses shutter glasses and emitters.

      --
      20 characters max for the password? How will I use my favorite poems as passwords?
    8. Re:My name is Kent Mcclure by Anonymous Coward · · Score: 0

      They're basically just a low res monitor... or a highly secretive way to watch porn without anyone knowing.

      There are other things I can look at besides your screen to know whether or not you're watching porn... unless you wear really baggy pants.

      Or you're a female, but females don't watch porn or read slashdot, so no problem there.

    9. Re:My name is Kent Mcclure by Knara · · Score: 1

      Do you mean "Troy McClure"? i.e: "Hi, I'm Troy McClure. You may remember me from such nature films as Earwigs: Eww! and Man vs. Nature: The Road to Victory."

    10. Re:My name is Kent Mcclure by aliquis · · Score: 1

      Reminds me of these tight bathing shorts which was reinforced somehow to conceal your eventual hardon. I wonder what they was called ..

    11. Re:My name is Kent Mcclure by Anonymous Coward · · Score: 2, Insightful

      >females don't watch porn

      Sounds like you are involved with the wrong females :)

    12. Re:My name is Kent Mcclure by sixoh1 · · Score: 1

      Say goodbye to Kent McClure - say hello to "Migel Sanchez"

  5. Cool by bperkins · · Score: 4, Funny

    doesn't quite have that 'cool' factor that VR goggles / headsets do

    That word.
    I do not think it means what you think it means.

    1. Re:Cool by egandalf · · Score: 3, Funny

      Inconceivable!

      --
      Those who have telepathy have no need to RTFA.
    2. Re:Cool by speroni · · Score: 2, Funny

      Anybody want a peanut?

      --
      Eschew Obfuscation
    3. Re:Cool by windsurfer619 · · Score: 2, Funny

      I cannot conceive of a peanut.

    4. Re:Cool by aleph42 · · Score: 1

      You mean you think it does not mean what he thinks it mean?

      --
      Don't take my posts literally; it's just code to control my botnet.
  6. privacy screen film... by Anonymous Coward · · Score: 0

    http://www.amazon.com/tag/notebook%20privacy%20screen

    VR goggles?? Me thinks you have issues...

  7. Signs that you are a nerd by Anonymous Coward · · Score: 0

    1. You think "VR goggles" are cool.

  8. VGA Connection by Anonymous Coward · · Score: 0

    The site that is linked to says that it will work on "Any Computer" including PDAs and the like. I'm sure they would work with linux. The real question is - why would you want to work at 800x600 res?

    1. Re:VGA Connection by binarylarry · · Score: 2, Informative

      Well, 800x600 is a little different when the screen is literally an inch from your eyeball.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:VGA Connection by Anonymous Coward · · Score: 0

      Yes, then the clunky pixels are even more obvious.

    3. Re:VGA Connection by Chibi+Merrow · · Score: 1

      Yeah it's even more terrible. Seriously. The last HMD I was working with was 1280*1024 and the image was still awful compared to the 1024*768 mirror-based fishtank display we were using.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  9. Contact the company? by Anonymous Coward · · Score: 3, Informative

    The model you're linked doesn't specify compatibility, though it does list its inputs:
    VGA / SVGA / XVGA Input: Scaled to SVGA (800 x 600)

    It 'might' work out of the box like a plug and play monitor but it also may not.

    The best way to check on Linux support is to contact the manufacturer of the devices you are looking at.

    Custom drivers can be made for linux but it is easier for people to do so with the cooperation of the original developers.

    1. Re:Contact the company? by Anonymous Coward · · Score: 0

      No shit captain obvious. And modded insightful? Why??

      Because when was the last time you checked for "Linux compatibility" of a monitor? It's a fucking monitor, what does it matter if it's in "goggles"? It doesn't have "drivers"

      Both you and the submitter are idiots.

    2. Re:Contact the company? by geminidomino · · Score: 1

      Yes, because the video card doesn't need to know refresh rates, native resolutions, power management capabilities, maximum resolution....~

      (Dell 1900W monitor !compatible w/Linux.)

    3. Re:Contact the company? by WorldWarCheese · · Score: 1

      I e-mailed the company in the link I sent (Yeah, I know, should have done that first) and this is the response (just so everyone can see): "They will work as a 2D display when connected to a 15 Pin VGA output. Unfortunately, I am unaware of any 3D drivers being readily available for the Ubuntu OS. As a result, you would not be able utilize the 3D capability."

    4. Re:Contact the company? by Mr+Z · · Score: 1

      That seems odd, because usually that information is supposed to be communicated down via EDID. Got a reference?

    5. Re:Contact the company? by 1karmik1 · · Score: 1

      Standard behaviour on current and somewhat current hardware is to get those infos through EDID. If that doesn't work, just get the user manual for the display and supply the settings by hand in xorg.conf from there. I think i'm pretty sure that *any* kind of plain computer display with standard interface connections (vga, dvi, hdmi) will work. Might be fun to know of exceptions. But i don't think there are.

      --
      Violence is the last refuge of the incompetent.
    6. Re:Contact the company? by geminidomino · · Score: 1

      That seems odd, because usually that information is supposed to be communicated down via EDID. Got a reference?

      Only my own anecdotal data. The aforementioned Dell W1900 lcd monitor has a native resolution of 1200x768, which is available in windows but under ubuntu as of gutsy, limits resolution, for some reason, to 1024x768.

  10. Info from your link by fiordhraoi · · Score: 1
    The link you posted looks like an out-of-production model, but the "new" model ( http://www.i-glassesstore.com/i-glasses-i3pc.html ) seems like it might work with a bit of tweaking. It mentions 2D compatibility for Macs, so theoretically it works on a flavor of *nix.

    As to how feasible it is to get the Mac-based drivers to work on Ubuntu, you've got me there. I'm not familiar enough with the differences between the two OSes at that level (networking geek, not a programmer).

    1. Re:Info from your link by khellendros1984 · · Score: 1

      Completely infeasible. It's not simple to get drivers from a different version of the Linux kernel to work, let alone from another operating system. The only successful example I know of is the use of ndiswrapper to get wireless drivers from Windows to work...

      --
      It is pitch black. You are likely to be eaten by a grue.
    2. Re:Info from your link by Anonymous Coward · · Score: 0

      yeah, all that 'porting' thing is a scam.

  11. surprised to see... by Crudely_Indecent · · Score: 0, Offtopic

    nothing worth reading in the comments...

    I'm right there with the author. I'd love to have a pair of goggles like this. I think it would be great to have a system that doesn't have a screen, where the primary display is a pair of these goggles.

    It would be bitchin'

    --


    "Lame" - Galaxar
    1. Re:surprised to see... by Nursie · · Score: 1

      There are a whole bunch of solutions for this, I looked at them a while ago, they're really cool.

      They either take as input a composite video signal or straight VGA. Should be no problem treating them as a generic display from Linux.

      3D is a different proposition. I don't think that's what the original question is about though, even if it is phrased as "VR googles".

  12. Depends on what you want. by fuzzyfuzzyfungus · · Score: 4, Informative

    There are, now that small LCDs have gotten cheap, numerous "display glasses" type products that toss an LCD in front of each eye and have some sort of video input(generally VGA or composite, sometimes both or other). Basic VGA-in display glasses should work exactly like any other monitor on virtually anything. No guarantee that the EDID isn't complete nonsense; but it should basically work.

    Any sort of OMG Stereoscopic Vision! drivers, though, will probably be useless in Linux. Those guys claim to support stereoscopic shutter glasses under certain conditions; but seem to be aiming at the Real Serious Workstation market. If you can deal with normal, non-3D glasses, you should have no problems, 3D, possibly not so much.

    1. Re:Depends on what you want. by Anonymous Coward · · Score: 1, Interesting

      There are, now that small LCDs have gotten cheap, numerous "display glasses" type products that toss an LCD in front of each eye and have some sort of video input(generally VGA or composite, sometimes both or other). Basic VGA-in display glasses should work exactly like any other monitor on virtually anything. No guarantee that the EDID isn't complete nonsense; but it should basically work.

      If you get rid of the cool factor as a prerequisite, I'm sure a bored programmer could take a cheap webcam (or two) and mount them to those tiny VGA display glasses. With enough CPU power and some clever code, you could have a pretty cool Augmented Reality system. Now that I think about it, I bet there are already augmented reality Linux projects out there on the 'tubes

    2. Re:Depends on what you want. by mikael_j · · Score: 3, Interesting

      I was actually messing around with that idea for a while, unfortunately I was hindered from putting my plans into practice due to the cost of good VR headsets. What I was going for was a setup with three or four small webcams, two regular ones and one or two modified to act as IR cameras, a few IR LEDs to provide illumination when needed and then trying to integrate the whole thing with various pieces of hardware and software. One idea that didn't seem too hard to get working was maps + GPS displayed in 3D, sort of a poor man's Google Earth strapped to your head.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    3. Re:Depends on what you want. by Anonymous Coward · · Score: 0

      They also aren't much use if you need reading glasses. (unless maybe you use contact lenses?)

    4. Re:Depends on what you want. by jellomizer · · Score: 1

      Augmented Reality just like real life but with lower resolution. Why observe the natural beauty of the world in its infinite detail when you can just represent it as a box consisted of the best representation of the average color.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    5. Re:Depends on what you want. by Anonymous Coward · · Score: 0

      No guarantee that the EDID isn't complete nonsense; but it should basically work.

      Or override the EDID in X11, if it does not work out of the box :))

    6. Re:Depends on what you want. by emj · · Score: 1

      OMG buzzword bingo[1]. You fail in the head tracking area, if you ain't using a staionary person and those IR leds as beacons to track the movement of the head.

      Head tracking + high FPS is the most important thing for steroe vision. Stereo vision is actually only important after that.. :-)

      [1]Herregud snacka om att tala ur nattmÃssan.

    7. Re:Depends on what you want. by emj · · Score: 1

      Hmm slashdot seems to mangle utf-8: mÃssan

    8. Re:Depends on what you want. by mikael_j · · Score: 1

      My idea was to use a separate device for keeping track of the direction in which I/the user was looking. Basically AFAICT (As Far As I Could Tell) the main hurdle seemed to be the cost of the hardware, if the hardware didn't cost thousands of dollars then I suspect there would already be software capable of doing exactly what I wanted to do...

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    9. Re:Depends on what you want. by Anonymous Coward · · Score: 0
    10. Re:Depends on what you want. by mikael_j · · Score: 1

      Not really, using an extra camera pointed at the device wearer's head would be quite impractical, I was thinking something more along the lines of a gyroscope.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  13. They don't exist by genner · · Score: 0

    but please let us know if you find some that work.

    1. Re:They don't exist by WorldWarCheese · · Score: 1

      They do, just not in 3D... yet....

  14. Should be Standard VGA, No? by camperdave · · Score: 2, Informative

    VR goggles are nothing more than miniature displays that are mounted on eyeglass frames, so I doubt there'd be a compatibility issue, per se. You may have to get your hands deep into the xwindows config files to fine tune things, though, because they likely won't be set up already. Apart from that, they should just appear to be a standard VGA display, I would think.

    --
    When our name is on the back of your car, we're behind you all the way!
    1. Re:Should be Standard VGA, No? by N1ck0 · · Score: 2, Informative

      Normally dual displays just expand the size of the viewing area from one camera point. To have stereoscopic support 3D images need to have 2 viewing cameras setup, at a slightly different offset; viewing the same object from different angles.

      So a dual monitor desktop still has just one perspective, for 3D you need 2.

      Its a lot easier to do this with dual displays, as you only really need to modify the camera config in openGL, or your F/X API of choice (of course this is best done in the software itself or via the driver).

      The alternating left-right eye, or polarizing, glasses are a bit harder to do properly. For those you need to synchronize to the frames coming out of the frame buffers (or else its easy to send the right image to the left eye, and vice versa...and also have all sort of sync problems). Most of these never became very popular in the PC world, most of the support for polarized glasses is found in the SGI realm.

    2. Re:Should be Standard VGA, No? by aztracker1 · · Score: 1

      Well, they don't work so well for me... I'm far sighted, and anything closer than about a foot from my face is a blur... No crappy low-rez vga interface 2" from my face for me..

      --
      Michael J. Ryan - tracker1.info
    3. Re:Should be Standard VGA, No? by blueg3 · · Score: 3, Informative

      Someone, somewhere is doing it wrong. VR goggles should work fine if you're farsighted. The actual location of the display isn't what matters, it's the distance your eyes need to focus to in order to bring the image into focus. With proper image separation, you should be able to focus on "distant" objects in VR goggles.

      On the other hand, often, focusing on any object for someone with normal eyesight using VR goggles is challenging.

    4. Re:Should be Standard VGA, No? by Anonymous Coward · · Score: 0

      Doing it wrong? The location of the display is precisely what matters when it comes to focusing because that is where the light is coming from. No image separation will change that, you could simulate the light coming from further away with a lens, but that would affect all light from the display. To do a VR simulation the way you think it should appear would require a dynamically adjustable lens for each pixel of the display so the light from each object has the appropriate focus length. Doing this would make VR goggles a lot more complicated and AFAIK just isn't possible with current technology.

      I really don't understand how your post got modded informative when it is just plain wrong, and anybody who understands how the eye works and how lenses work (as you should be taught in school), should see it is wrong, but I guess that is Slashdot for you.

  15. Problem with VR glasses by NinthAgendaDotCom · · Score: 2, Insightful

    is that they are all low-res. I don't think I've heard of any that are above 1024x768, and even that's considered high for those. They're gimmicks. I think they're just too bulky still. People don't want to have to put something on their faces.

    --
    -- http://ninthagenda.com/
    1. Re:Problem with VR glasses by scubamage · · Score: 2, Informative

      They do have high res ones, but they're so prohibitively expensive that I doubt anyone on here would get a pair without a hefty research grant and a very specific reason to use them. It took some heavy searching before to find one when I was interested. I sadly can't turn up any links now.

    2. Re:Problem with VR glasses by aztracker1 · · Score: 1

      And if, like me, you're far sighted, they're worthless anyways.

      --
      Michael J. Ryan - tracker1.info
  16. There's the Z800 by zilt · · Score: 5, Informative

    I wrote a linux kernel driver for the eMagin z800 ( http://en.wikipedia.org/wiki/Z800_3DVisor ) HMD available here: http://antimass.org/z800/

    I will be updating it over the holidays to the latest kernel release as I've finally got some time to work on it.

    1. Re:There's the Z800 by Anonymous Coward · · Score: 0

      I've been looking at a number of options for HMD displays, especially ones that work with a MacBook Pro and it's ATI Radeon GPU. The short answer is that most of the ones I've tried DON'T work, including the Z800 and the Vuzix VR920. I haven't tried the latest IO-Glasses, so I can't comment on them.

      One that DOES work for me is the HeadPlay HMD. They have a mode that works specifically with the NVidia drivers as well as a mode that works with any frame sequential stereo. That latter mode works with my ATI GPU.

      At 800x600, it is pretty decent. And it is cost effective (list $500).

      YMMV

    2. Re:There's the Z800 by fsiefken · · Score: 1

      Excellent, I have been waiting to use my z800 with linux, in the meantime xp works ok. Would the driver be easy to port it to OSX?

    3. Re:There's the Z800 by fsiefken · · Score: 1

      There was a program Win3d that enabled z800's use with ati. nvidia is a better combination though.

    4. Re:There's the Z800 by emj · · Score: 1

      is that 800x600 per eye or 800x300 per eye.. It's soo hard to know.

    5. Re:There's the Z800 by emj · · Score: 1

      400x600 per eye.. :-)

  17. The goggles... by Captain+Centropyge · · Score: 0, Redundant

    ...they do nothing!!

    /obligatory

    --
    Bite my shiny metal ass!
  18. Use this instead by Anonymous Coward · · Score: 0

    Really, just skip the VR goggles all together; Set up your VR Environment, aka holo-deck if you want to akin it to Star-Trek. Check out http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment

    1. Re:Use this instead by HTH+NE1 · · Score: 3, Insightful

      Really, just skip the VR goggles all together; Set up your VR Environment, aka holo-deck if you want to akin it to Star-Trek. Check out http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment

      Yeah, but at exterior dimensions of around 35'x25'x13', its hardly portable.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Use this instead by netsavior · · Score: 2, Insightful

      Yeah, but at exterior dimensions of around 35'x25'x13', its hardly portable.

      If you had a holodeck it would not need to be portable because you would never need to leave...

    3. Re:Use this instead by thousandinone · · Score: 2, Funny

      Not an issue here, as long as the dimensions of Mom's basement exceed those.

    4. Re:Use this instead by Anonymous Coward · · Score: 0

      Whether you'd need to leave or not is irrelevant -- you'd never want to!

  19. Re:Linux is a Toy Operating System by mfinn999 · · Score: 1

    Linux is a toy.

    what should we use? opensolaris? FreeBSD? Windows?

  20. Re:Linux is a Toy Operating System by dstech · · Score: 1

    I'll take the flame-bait.

    Tell that to all the companies running Linux for mission-critical services: Amazon, Google, Wikipedia, Slashdot, cripes, *most of the friggin' web*...

    Your statement is about 10 years out of date, at least.

  21. the better option by boef · · Score: 1

    just get the i-3d video glasses... not exactly what you are looking for, but at least you can pretend to be Jordie from star trek until your parents leave and you can surf whatever you want...

  22. Re:Linux is a Toy Operating System by loonycyborg · · Score: 2, Insightful

    Linux is a toy.

    So is Windows. But this fact doesn't prevent it from enjoying wide hardware support. So this is non-issue.

  23. Eyetap... by GenP · · Score: 4, Interesting

    Keep bugging Steve to release the Eyetap. AR is way cooler than VR!

    1. Re:Eyetap... by Aladrin · · Score: 1

      I'm very much looking forward to tech like this becoming more widespread.

      There's a anime/manga called 'Dennou Coil' (Cyber Coil) that's about kids that have glasses that use this kind of tech. (Project another image onto the back of the glasses to reflect into the eye.) The story was just so-so, but was worth getting through to see the different things they did with it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Eyetap... by Anonymous Coward · · Score: 0

      Keep bugging Steve to release the Eyetap. AR is way cooler than VR!

      Steve Jobs is working in the iTap as we speak...

    3. Re:Eyetap... by WorldWarCheese · · Score: 1

      AR is way cooler than VR!

      O_O Yes. Yes it is.

  24. Cool? by Anonymous Coward · · Score: 0

    a laptop doesn't quite have that 'cool' factor that VR goggles / headsets do.

    VR goggles are only cool within the context of cyberpunk wish-fulfillment.

    In real life, they make you look like a complete f*****g dork! :/

  25. Kevin Warwick by titzandkunt · · Score: 2, Insightful

    Kevin Warwick may be a "well-known figure in nerd subculture", but among nerds in the know, he's widely regarded as a shameless self-promoter, all-round media-tart and frankly, a bit of a joke.

    His claims and ideas put him more into the realms of science fiction author / futurologist, rather than serious scientist / engineer.

    Here's a gem, courtesy of The Reg: Captain Cyborg pushes kid chipping via Maddy abduction case

    --
    Political language ... is designed to make lies sound truthful and murder respectable...
    1. Re:Kevin Warwick by Anonymous Coward · · Score: 0

      Kevin Warwick may be a "well-known figure in nerd subculture", but among nerds in the know, he's widely regarded as a shameless self-promoter, all-round media-tart and frankly, a bit of a joke.

      You mean Roland Pipsqualli?

    2. Re:Kevin Warwick by bencoder · · Score: 1

      but among nerds in the know, he's widely regarded as a shameless self-promoter, all-round media-tart and frankly, a bit of a joke.

      Also known among his students, where his lecture slides invariably contain a picture of him, and every couple of weeks he's somewhere in the department with a camera crew, doing an interview about his several years old "research" of putting a chip in his arm and classifying the signals to move a robotic hand.

    3. Re:Kevin Warwick by The+Sandbag · · Score: 1

      And that most of "his" research isn't his in the first place and most of it doesn't work. He does on the hand get a large number of students and cash into the department, so ho hum

    4. Re:Kevin Warwick by IceCreamGuy · · Score: 1

      This guy sucks. How is he more of a cyborg than someone with a pacemaker? I feel like a pacemaker makes you way more of a cyborg than this egotistical jerk with an RFID chip in his arm.

    5. Re:Kevin Warwick by Hal_Porter · · Score: 2, Funny

      All those students get turned into cybermen using implants bought with the cash though. Kevin Warwick is an evil, evil man.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  26. Content by Thelasko · · Score: 1

    You can probably get the goggles working fine, the problem is finding content for them. In my opinion, this is really the only thing standing in the way wide adoption of VR goggles or LCD shutter glassses. We have the technology to do it, and I think gamers are willing to spend the money, someone just needs to write the code.

    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    1. Re:Content by Shag · · Score: 3, Funny

      You can probably get the goggles working fine, the problem is finding content for them.

      You mean the prospect of being able to do ls -lf in glorious 3-D color isn't sufficiently enticing?

      --
      Village idiot in some extremely smart villages.
    2. Re:Content by FLEB · · Score: 3, Funny

      This adds a whole new dimension to the "schizophrenic or Bluetooth" game, watching people frantically waving their arms and ducking and peeking around nothing, mumbling "My files... where the %$#* are my FILES?"

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    3. Re:Content by s_p_oneil · · Score: 1

      Drivers have been around for a long time can take existing 3D games and make them stereoscopic if they use the depth buffer in a normal way. There are various glitches in various games, of course. I tried Descent 3 with shutter glasses about 10 years ago, and it looked awesome except for one thing. The cross-hairs were set at 0 depth, so when you focused on something you wanted to shoot, you got double-vision on the cross-hairs, making it a pain to aim at things. Other than that, the stereoscopic effect was so slick I found myself leaning my head over to try to peer around corners. It doesn't work without head-tracking of course, but it was so immersive that it "felt" like it would work. Of course, head-tracking won't work without game support.

    4. Re:Content by Thelasko · · Score: 1

      It doesn't work without head-tracking of course, but it was so immersive that it "felt" like it would work.

      Strap a Wiimote to your head.

      Seriously, the Wii has proven that simple motion capture can be done inexpensively. Head-tracking technology is now trivial.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    5. Re:Content by genner · · Score: 1

      You can probably get the goggles working fine, the problem is finding content for them.

      You mean the prospect of being able to do ls -lf in glorious 3-D color isn't sufficiently enticing?

      Didn't some write a 3d telnet client a while back. I'm too lazy to google for it.

    6. Re:Content by genner · · Score: 2, Funny

      This adds a whole new dimension to the "schizophrenic or Bluetooth" game, watching people frantically waving their arms and ducking and peeking around nothing, mumbling "My files... where the %$#* are my FILES?"

      You just discribed the average day at my office,

  27. My name is Kent Mcclure.... by 117 · · Score: 2, Informative

    .... you may not remember me as I am neither Kent Brockman, nor Troy McClure.

    1. Re:My name is Kent Mcclure.... by binarylarry · · Score: 1

      lol, this is probably the funniest post in the thread.

      I didn't realize the original mistake until I had already posted.

      mod++

      --
      Mod me down, my New Earth Global Warmingist friends!
  28. What is the actual question here? by Java+Pimp · · Score: 1

    Many's the time I wish I had a little more mobility or comfort with my computer.

    Not sure what that has to do with VR goggles...

    Laptops are OK, but anyone interested can see right onto my screen;

    Not sure what that has to do with VR goggles... that's a security thing...

    and a laptop doesn't quite have that 'cool' factor that VR goggles / headsets do.

    umm....

    The problem is, whenever I've looked at the options, Linux compatibility is not mentioned.

    So true. I myself have been interested in messing around with some 3D graphics with stereo support. OpenGL makes it pretty easy but finding suitable graphics card/driver support for Linux is a pain.

    Is there a VR headset out there that is compatible with Ubuntu? If not, what could I do to make it compatible, and how feasible would that be?"

    Good question and AFAIK there really isn't nothing. If you find something let us know.

    Also, your motivation for wanting this doesn't seem to have anything to do with VR but rather security. If all you want is to prevent people from looking over your shoulder, go out and get one of those security screens for your monitor. They significantly reduce the viewing angle to the point where you can't see anything unless you are sitting directly in front of the screen.

    If you're looking simply for security, I think you may not really like the price, inconvenience and eye strain that comes from VR goggles.

    --
    Ascalante: Your bride is over 3,000 years old.
    Kull: She told me she was 19!
    1. Re:What is the actual question here? by smoker2 · · Score: 2, Interesting

      The point might be that you can use the goggles to project a running linux system. Yes it would be silly if you are sitting at a desk, but a decent wearable computer with goggles could be quite nice. Eye tracking for HID and what else do you need ?
      Network the thing and crowds could be linked together, etc, etc.

    2. Re:What is the actual question here? by Chibi+Merrow · · Score: 1

      Good question and AFAIK there really isn't nothing. If you find something let us know.

      A real HMD (Something like a VR1280, as opposed to the consumer-level crap that gets passed off as "VR Goggles") generally doesn't require anything like stereo support, as they take in two inputs, one for each eye. The down side is they usually run about $16k. :)

      As far as stereo support in Linux... I'm surprised you're having trouble with that. All the nVidia drivers I've used in the past three or so years have supported it right out of the box. The only thing I had trouble with was one of our Quadro cards didn't have the plug for an emitter, so I wasn't sure how to enable the sync-on-green feature for the VGA adapter for the emitter.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  29. Re:Linux is a Toy Operating System by Anonymous Coward · · Score: 0

    Everything is a toy, if you want it to be. Don't use that word as an insult, it's a compliment.

  30. VR Lab by blueg3 · · Score: 4, Informative

    The Clemson VR lab uses (or used, at least) Linux workstations to run provide input to their VR goggles. Compatibility shouldn't be an issue, but you basically have to provide content yourself -- things won't automatically be cool. We didn't even use any kind of support in the drivers -- the goggles were two 640x480 screens, but were treated as a single 1280x480 screen. We just used OpenGL to draw two versions of our scenes from slightly different positions and presented them side-by-side so that they mapped properly onto the goggles.

    Note: VR goggles are not actually cool to use. They're remarkably uncomfortable, both for your head and your eyes, and they have terrible resolution.

    1. Re:VR Lab by Eponymous+Bastard · · Score: 2, Interesting

      Since you seem to be knowledgeable about the subject:

      Do you know of any VR Goggle with a wide field of view? Everything I see has at most 40 degrees field of view, which would be like looking through a tunnel. I can get a wider field of view by standing near my monitor (Which I do).

      For things to be inmersive I would want the display to include my peripheral vision, even if only with very low resolution on the sides. I don't want to feel like I'm wearing swimming goggles.

      My personal use for it (together with head/eye tracking) would be to write a window manager where I can hang windows all around me, and where I can switch windows by looking at them. Compiz already renders to the screen with OpenGL from intermediate buffers, extending it to a wider canvas shouldn't be that hard. It's basically being inside the spinning cube (or ring, really). But the low resolution, tunnel vision and now your comfort argument make it an unattractive proposition.

    2. Re:VR Lab by blueg3 · · Score: 1

      I'm mostly familiar with the hardware we had, which also had a narrow field of view. I don't offhand of any goggles that provide a wider field. I suspect from things that I've read and seen demo'd that there are some floating around out there.

      Now, head and eye tracking we did a fair bit of. Head tracking works very well. Eye tracking, on the other hand, was quite tricky to get working properly and particularly tricky to calibrate. We had a 3D version of Asteroids where you looked at asteroids to blow them up. Using eye-tracking turns out to be difficult and headache-inducing. If I were to come up with a system similar to yours, I would make window focus based on head tracking rather than eye tracking. At the very least, you need to combine looking at a window with some non-eye action to focus it -- your eyes wander a lot, and the jitter in eye trackers doesn't help.

      While I appreciate that VR stuff is both cool and fun, I seriously would not use it as a replacement for a monitor on everyday work. Visualizations that are designed to be used on a VR display, sure, but regular windows running things like Web browsers? You may very well end up half-blind with a splitting headache in a matter of hours.

    3. Re:VR Lab by OrcaCSS · · Score: 1

      Do you know of any VR Goggle with a wide field of view?

      The Fakespace Labs Wide5 has 150 degree field of view.

    4. Re:VR Lab by Anonymous Coward · · Score: 0

      Some stereo HMDs come in two flavors: one which requires driver support and is usually frame-sequential and the other that has two VGA inputs. The latter model typically costs more and doesn't need any special driver support as long as the computer can produce two outputs, usually left and right half of a wide desktop.

    5. Re:VR Lab by Knara · · Score: 1

      Note: VR goggles are not actually cool to use. They're remarkably uncomfortable, both for your head and your eyes, and they have terrible resolution.

      Only some have terrible resolution. As with many technological devices, as resolution increases, price generally does as well.

    6. Re:VR Lab by Anonymous Coward · · Score: 0

      I know of a few, but they cost in the order of $25k.

      Check out FakeSpace labs.

    7. Re:VR Lab by blueg3 · · Score: 1

      I've only seen up to 1024x768 or so, which, since they subtend a much larger portion of your view than a monitor, have much lower resolution than a 1024x768 monitor.

    8. Re:VR Lab by Anonymous Coward · · Score: 0

      I don't know whether it's true, but I was once told that field of view was the difference between $200 consumer VR goggles and stuff that costs as much as a car.

    9. Re:VR Lab by emj · · Score: 1

      We had a 3D version of Asteroids where you looked at asteroids to blow them up. Using eye-tracking turns out to be difficult and headache-inducing.

      Why did it give you a headache, was it rotating and moving the display based on the eye movement or based on head movement? Because the best is of course head tracking with adaptive resolution based on where you look..

      If adaptive rendering resolution would actually work.. :-)

    10. Re:VR Lab by Breakfast+Pants · · Score: 1

      >Only some have terrible resolution.

      Link to some that don't. You can't, because there aren't any.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    11. Re:VR Lab by blueg3 · · Score: 1

      I don't know how much benefit adaptive resolution would really get you -- in these cases, you could assume that the render time was cheap, and the limiting resolution was always the hardware. You basically need the same level of resolution everywhere in the goggles, since you have good freedom of vision. (If you had large-FoV goggles, you could have a lower resolution at the edges, where you can't focus effectively, but I don't know of anyone that makes such a thing.)

      The really headache-inducing part was the eye tracking -- using your eye motion and focus to perform an actual, intentional task instead of their natural habit. It was quite disconcerting, very difficult to properly control, and ended up causing eyestrain and headache.

      The head-tracking is actually reasonable comfortable, provided the VR is done properly. Poorly-done VR will give you a headache from not using a natural focus, and a long time in goggles isn't all that pleasant anyway, as you have reasonably low-resolution screens very near your eyes, which is more fatiguing than one might imagine.

  31. Cool == Dorky by drenehtsral · · Score: 2, Informative

    Y'know, as somebody who has done the whole 'wearable computer' thing, just a warning: We geeks thing wearing a HMD is 'cool', most everybody else things you're a dork. (Some people even took me for a suicide bomber with my battery packs). *sigh*

    --

    ---
    Play Six Pack Man. I
    1. Re:Cool == Dorky by genner · · Score: 3, Funny

      We geeks thing wearing a HMD is 'cool', most everybody else things you're a dork.

      So in other words it changes nothing.

    2. Re:Cool == Dorky by tchuladdiass · · Score: 2, Informative

      And there was a point in time when wireless bluetooth headsets looked dorky. They still do, however they have become somewhat accepted.

    3. Re:Cool == Dorky by scheme · · Score: 3, Insightful

      And there was a point in time when wireless bluetooth headsets looked dorky. They still do, however they have become somewhat accepted.

      If they don't look dorky, they make you look like a self important asshole. Or you might get the best of both worlds and look like a dorky, self-important asshole.

      --
      "When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it
    4. Re:Cool == Dorky by Atario · · Score: 1

      I don't have a problem with people talking on Bluetooth headsets. Doing so can be remarkably helpful, as I myself can attest. What I do mind, however, is people wearing them all the time. This makes the person look as though either (1) he doesn't care that he looks stupid (this would be the "dorky") or (2) he believes he's so incredibly important that any delay at all in answering a call would cause severe anguish in some sector of the world (this would be the "self-important asshole").

      The same line of thinking applies, in my opinion, to belt-mounted cell-phone holsters.

      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    5. Re:Cool == Dorky by Anonymous Coward · · Score: 0

      The same line of thinking applies, in my opinion, to belt-mounted cell-phone holsters.

      You have obviously not traveled a lot by public transport, where one of the most irritating things is people (especially women) fishing in their (hand)bags for their overly loud mobiles. Which are overly loud because they are sunk deeply, not having something convenient like a belt mounted holster.

    6. Re:Cool == Dorky by SirSlud · · Score: 1

      And here I only wanna clock Blue Tooth users in the head. I guess that's the low hanging fruit.

      --
      "Old man yells at systemd"
  32. WTF? by Anonymous Coward · · Score: 0

    WTF? The posted link answers its own question! that's non-sense.

    PC Compatibility: Recommended for any 3D computer imaging application, the all-new i-glasses PC/SVGA Pro 3Dâ is plug and play compatible with virtually all computer systems including PC's, Laptops and even some popular PDAs

  33. Comfort? by socrplayr813 · · Score: 2, Insightful

    Many's the time I wish I had a little more mobility or comfort with my computer.

    Even nice headphones get uncomfortable after long periods. I can't imagine bulky goggles are terribly comfortable...

    --
    The confidence of ignorance will always overcome the indecision of knowledge.
  34. no freaking way by Speare · · Score: 5, Informative

    In my last contract, I worked a VR lab with lots of toys. I have tried everything from $60 to $40,000 head mounted displays. In case you're wondering, the $60 option is an NTSC TV fed into a dimly lit monoscopic visor, while for $40,000 you get an amazing 1280x1024 digital LCD stereoscopic per eye at 90Hz. Nowhere in that range is a device that you can wear to use a GUI or a CLI interface for more than about 40 minutes. Even if your eyeball's diopter requirements are calibrated very carefully, even if your visual acuity is excellent, even if the contrast is good and the font sizes are large and beautiful, you will just not be well-served by reading text on a near-range display for more time than that.

    It may be cute in the movies, but there are no options for head mounted displays that will do what you want to do, essentially live in the visor.

    --
    [ .sig file not found ]
    1. Re:no freaking way by blincoln · · Score: 2, Interesting

      It may be cute in the movies, but there are no options for head mounted displays that will do what you want to do, essentially live in the visor.

      Agreed. VR systems have a lot of challenges to address, but the biggest one IMO is the visual part. You've tried out a much broader range of HMDs than I have, but our experiences are very similar.

      I was disappointed enough that I've more or less discounted that type of interface until someone comes up with a high-resolution direct feed into the optic nerve or the brain itself. As someone who grew up reading cyberpunk fiction, I cannot stress enough how great that disappointment was.

      Outside of true VR, the Cave approach seems like the best one to me, but that won't address the question in TFS because it's not portable or private.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:no freaking way by Anonymous Coward · · Score: 0

      I just didn't want to hear that opinion.

    3. Re:no freaking way by Anonymous Coward · · Score: 0

      I wouldn't be too hasty, it really depends on the person, and especially on the HMD. I've used three different models of HMD extensively($Z800, $$Sony Glasstron PLM700, $$$VR-Research V8) and demoed many others. I particularly like the Sony Glasstron for extended wear. Why? Because it has a see through mode. If you're getting uncomfortable, all you have to do is focus outside the screen. Unfortunately, Sony doesn't make these anymore, but you should be able to pick one up on e-bay. The upside is that Sony used to make really high quality products, and these tend to last a very long time. The version that I have is monoscopic, but if you can find one, get the stereoscopic version.

  35. kole by Quiet_Desperation · · Score: 1

    doesn't quite have that 'cool' factor that VR goggles / headsets do

    Obviously a definition of cool of which I was previously unaware.

  36. Visual Security?? by Anonymous Coward · · Score: 1, Funny

    VR/Goggles or not, People will still know you are watching pr0n...

  37. FYI: chick anti-gravity by Iowan41 · · Score: 1

    Women are NOT attracted by the 'gargoyle' look, dude.

  38. Boundaries by Gothmolly · · Score: 1

    It's ok to love your computer.... but its not ok to LOVE your computer.

    Dude, unplug, go outside, read a book, do something different for a while.

    --
    I want to delete my account but Slashdot doesn't allow it.
  39. light control film by White+Yeti · · Score: 1

    Here's some light control grating material, if they don't make a panel in your size. Two of these rotated at 90 deg. to each other would leave a very narrow viewable window. Not cheap, but not VR-goggley either.

  40. Hey it's Linux, write some drivers! by Beelzebud · · Score: 1

    Isn't that the standard response when something doesn't work on Linux? Just fix it yourself, you have the code!

    1. Re:Hey it's Linux, write some drivers! by JohnFluxx · · Score: 1

      One poster above did write a driver himself for one of the devices.

  41. Cool?? by solszew · · Score: 1

    I'm just wondering, in what way are VR goggles "cool"? Every time I've ever seen someone wearing them, the word "dorkbot" has come to mind...

    --

    Steve O.
    I am really, really exhausted.
    1. Re:Cool?? by genner · · Score: 1

      I'm just wondering, in what way are VR goggles "cool"? Every time I've ever seen someone wearing them, the word "dorkbot" has come to mind...

      The real question is, how is a person who uses the word "dorkbot" cool?

    2. Re:Cool?? by silanea · · Score: 1

      Depends on the definition of 'cool'.

      Those goggles actually would be useful for fields like emergency services. We're currently experimenting with some low-budget ways to build either a HUD-on-an-off-the-shelf-protective-visor or something like the EyeTap already mentioned. The idea is to put one or more cameras and stuff like IR spots on the helmets and

      • identify other units by their helmet/gear/vehicle tags and put that info onto the HUD,
      • enhance the image seen by the wearer (IR illumination, contrast/brightness, colours, b/w...), possibly with the option to use a shutter for certain programmes,
      • retrieve images from different sources (heat camera, remote cams etc.)
      • display tactical information (overlay maps and waypoints, messages...) and
      • watch porn.

      Ah well, strike that last one. But you get the idea.

      Of course it's a long way off, and some usage scenarios really are just gimmicks and probably not all that useful in the field. But the general concept offers enough options to have us interested.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  42. It's not the same "stereo" you're thinking og by Chibi+Merrow · · Score: 1

    Yes, Linux supports active/passive stereo in a way that would be used by professional VR hardware, no problem. The problem is pretty much all of the consumer level devices do it differently: they hack in stereo rendering at the driver level to software that wasn't originally designed to take advantage of it. The devices then depend on this unique software hack and how it multiplexes in the frames to achieve the stereo effect, and cannot use something like an emitter.

    None of that matters, anyway, since you shouldn't use multiplexed stereo for HMDs, that's for shutter glasses. HMDs should have two separate inputs, one for each eye, so that you get a full framerate for both eyes.

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
  43. It works for me by Plazmid · · Score: 2, Insightful

    I've been running Nvidia's stereoscopic mode on my display with anaglyph glasses(red-green glasses) and it works fine with games, if you exclude the whole see the game in a nasty brown color. I am also disappointed there aren't any stereodrivers for more productive uses like 3d modelling programs.

    1. Re:It works for me by Knoeki · · Score: 1

      3D modeling in actual 3D would be pretty awesome and useful. Maybe we should apply it to porn as well.

      --
      [ irc.p2p-network.net -> #zomgwtfbbq ][ http://zomgwtfbbq.info ]
  44. Offtopic? by Crudely_Indecent · · Score: 1

    all the while I thought this story was about video goggles and Linux....

    --


    "Lame" - Galaxar
  45. Lubricant option? by Anonymous Coward · · Score: 0

    For those where thinking p0rn maybe they can include lubricants also.
    Also sell other options like body pillows and other items....

  46. I asked for a head-mounted display for Christmas by Anonymous Coward · · Score: 0

    These are more-accurately called "head-mounted displays", not VR goggles. Unless you really intend to display stereoscopic video on them, it's just a screen with some optics in front of your eye.

    I've wanted one since about 2000, when they cost something like $2k. They now cost a couple hundred bucks. And the only real modification they need is an optics refit so that you can see through the displayed image (half-mirror + pentaprism).

    I have a feeling my wife won't want to be seen with me in about five weeks.

  47. Video = Linux' Achilles Heel by PingXao · · Score: 1

    Always has been and always will be until X is either replaced or joined by another video subsystem. One that lets you program closer to the hardware in kernel space.

    I was trying to view a couple of video presentations on the National Transportation Safety Board website last week. WMV and RealVideo were the only choices. I had to boot into XP to watch them.

    X has made tremendous progress over the years. X.org is fairly well-run. X still needs to be relegated to remote-only tasks IMO.

  48. Old technology by Anonymous Coward · · Score: 0

    Old technology but check out -

    http://www.cnn.com/TECH/science/9807/23/t_t/digital.gadgets/

    It worked back then.

  49. NOT cool by Cannelloni · · Score: 1

    VR goggles are not cool. They make you look like an antisocial dork.

    --
    Beauty is in the beholder of the eye.
  50. no price by emj · · Score: 1

    not stating a price on the web page is never a good sign though. (And the pictures looks like renders).

  51. My old VFX1 did Descent. by HornWumpus · · Score: 1

    Descent 2 IIRC.

    Puketastic. Never played that one for long. With head tracking and stereo vision though.

    The only insight I got out of owning that old VR headset was that games need to maintain a general up and down to keep the puke down. Also holding on to something solid helped vs. the VFX cyberpuck...a precursor to the Wii remote.

    Helicopter sims (Longbow IIRC) where less puky then prop sims (Flight Unlimited 2) which in turn were less pukey then jet sims (Jane's ATF for DOS...defend Mothra from Gamorahs mission was memorable). Fly Coordinated turns or puke believe it or not...OK I just made that part up.

    Still got it hooked to the fastest computer I could find with a ISA slot (1 gig Celeron running 98SE). How geeky am I, thinking of firing it up for a Friday evening. Lame...just need some Beer, Doritos and dip. Even my friends will mock me.

    To this day HMDs can't find critical mass to get games written for them. I don't know of any subseqent models that had as many hacked up games working as the VFX1.

    --
    John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    1. Re:My old VFX1 did Descent. by s_p_oneil · · Score: 1

      Yeah, the original Descent was the only DOS game I ever bought that supported actual VR head-gear, and I can imagine it may have been worse than I hear Mirror's Edge is without VR. I didn't get dizzy or queasy at all playing stereoscopic games, but I didn't have head-tracking. I think that for HMD's to become popular, there will have to be a console like the Wii with games designed specifically for its controller. I imagine game testers wouldn't be so excited to test a game like Mirror's Edge with a console like that. It would be like the video game equivalent of the vomit comet. ;-)

  52. From an Earlier Time by BigFootApe · · Score: 2, Informative

    Hi,

        Here's some software to read a Mattel Powerglove through the Linux
    serial driver, you must be using a Menelli box to interface to the glove.
    I also wrote a predictive filter to try and eliminate glitches, a TCP-IP
    server-client pair to read data in your application, a posture look-up
    table to recognise hand shapes, and a simple attempt at recognising 6DOF
    movement with vectors and tokenising them into gestures.
        I'm not supporting the software, but I will be hacking around with it
    again after Christmas, so the only condition on using it is to send me
    any fixes, improvements, and ideas on making it better.

    (there is a also an AMI PRO document to go with this stuff, which is
    the project report I wrote for my BSc degree.)

    http://www.ibiblio.org/pub/Linux/hardware/drivers/linux-powerglove.README

  53. Mirrors on your Monitor by WhiteHorse-The+Origi · · Score: 1

    Put convex mirrors on your monitor. They're available at any auto store. Then you can see when people are looking over your shoulder and hit alt-tab to switch from porn to boring corporate software like outlook.

  54. VR920 by Anonymous Coward · · Score: 0

    The VR920 from Vuzix (formerly Iwear) work fine with Linux/X for me..
    http://www.vr920.com/iwear/products_vr920.html

    They are basically a 800x600 display appearing as a 40in display at
    6ft.

    They support frame-flipping stereo and have a 3d headtracker.. though
    they have no vendor supplied native support for these, there is some
    technical information on the VR920 forum which would allow the implementation of a linux driver for this... Basically, the device provides a HID interface over USB accepting a command for frame flip sync and providing a periodic HID message 2 with the three position informations...

    http://forums.vr920.com/Topic32-8-1.aspx

  55. 800x600 per eye by DrYak · · Score: 1

    I've got one. The displays themselves are 800x600 per eye, rated for 60Hz. As the things gets an analog input, I've been able to feed it {pretty_much_everything}x600@{fucking_fast_framerates}.

    (Though - of course - not all column are individually visible in 1600x600 modes (works more closely to a horizontal 2x AA 800x600), and beyond 100Hz slight sync bugs make it hard to exactly match hardware pixels to signal : at 160Hz there are a couple of pixels missing in the margins).

    For those interested I published my modelines on the 3DVisor forums back then.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  56. Eye flip signal by DrYak · · Score: 1

    Z800 works more easily with nVidia hardware because :

    • its main working mode consist of listening for a eye-flip signal on the pin normally used for DDC on the VGA connector (0V: frame is sent to one eye's OLED, +5V frame is sent to the other eye's OLED)
    • nVidia has in-built support for this in their drivers. (No need for fancy connectors to convey stereo flip signal)
    • And their driver to automatic stereo support for a lot of games. (Install nVidia drivers, install nVidia Stereo software. BAM! instant 3D stereo support for any game running on Direct3D and OpenGL using any hardware which listens to DCC pin).

    The Z800 has another working mode :
    It can start to automatically flip eyes on each alterning frame (odd frames to one eye, even frames to the other).

    • This is the mode that zilt's driver is using in Linux.
    • It works with pretty much anything that can produce alterning frames (even 2D SDL display) so it is REALLY great for playing around and experimenting.
    • Some hardware has the capability to automatically flip stereo image in hardware (this capability is even advertised in VESA 3.0 bios)... but...
    • The problem is that driver support for this under Linux is VERY RARE. And few OpenGL implementation actually implement the stereo extensions.
    • Thus for commercial games, there's no instant-availability. One would need hardware support (either DDC pin or auto flip), drivers support (enable flipping mode), OpenGL support (OpenGL needs to be able to render stereo), and either game support or patch/hack/OpenGL wrapper to convert normal monoscopic 3D into stereo 3D.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  57. Just to say thank you. by DrYak · · Score: 1

    I've been playing with this driver and my 3D visor for quite some time, and I wanted to say "thank you". You work has been very useful.

    Now if we could find some way to avoid the frame flipping to get out of sync between the software and the Visor...

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]