Apple IIe Emulator Released For the Wii
fortapocalypse writes "Yohanes Nugroho just released WiiApple, an Apple IIe Emulator for Wii. While the sound doesn't work, some games are playable (he shows a screenshot of Epyx Winter Games as well the execution of a program he wrote in BASIC). He's also released the source code. Using WiiApple requires the Homebrew Channel, which we have discussed in the past."
And Leather Goddesses of Phobos
So is it called the WIIe or Wiie ?
That's great! I wrote a Wii emulator on the Apple //e back in 1983. Now I can run that again!
So not having sound is really not a big deal. All it could really do was make beeps and clicks... sounding like a wannabe R2-D2.
File under 'M' for 'Manic ranting'
The Linapple port of AppleWin that this thing is based on is great. For the longest time there was no good option for the AppleII on linux. xapple2 only ran in 8 bits, blech. kegs was ok, but I could never get it to run Ultima II. AppleWin ran in wine, but it didn't like to be full screened. Mess worked ok, but there was a bug when swapping disks. When Linapple came around it was really nice. It was not perfect, iirc it won't take a disk image as an argument, you have to boot it through the GUI. But that's a small quibble.
In the end I just got a real IIgs. That's always the best way to go. BTW, have you seen the prices on DSDD media these days? One 25 pack of 5.25" media cost me just about as much as my IIgs did. But that's ok Wasteland is awesome!
Give me Classic Slashdot or give me death!
This is great... Now, all you have to do is install the preventive multitasking OS I had written at the time then try to bootstrap Minix from it, and you'll have the best of the 80s.
So many memories, so little time. How many people on /. even have fond memories of the Apple II? Just showing my age I guess. Anyone below 30 who even knows what it was like at the time? I ran my first BBS on an Apple II. Kind of like slashdot, minus the traffic :-)
... the Woz will put it through it's paces and point out any errata or caveats the emulator author has missed.
I tried running your program but this is what came out of it?
PENUS ...
PENUS
PENUS
Now I can get dysentery from the comfort of my sofa!
Looks like the article has just been demoted to "Games". Seriously though, this is just the most recent in a long line of emulator ports to the Wii. The chaps banging Linux onto the Wii are doing a lot more interesting work.
This just in: anyone can comment. Anyone. ;)
This is the most excited I've been since the Casio C-80 emulator was released for the Cray XT5!
If you have better stories that you'd like to submit, the thing to do is to:
Finally, assuming that you are trying to comment on the moderation on Slashdot, I would say the best judge of whether a moderator is doing a good job is by the average number of comments on their approved submissions. And by that, I think they do a good job!
Now I can play Oregon Trail the way it was MEANT to be played: by throwing my controller at deer as they run by.
(btw, if anyone knows where I can get a good deal on a new flat-panel TV, lemme know)
Read my blog.
What an outstanding game! Wow. Memories. Fallout based on Wasteland my b*tt. I have so many fond memories of Proton Axes and things exploding like blood sausages... though I've never seen an explosive sausage I imagine it is quite grievous to behold.
Is it possible to use VirtualApple? I assume no since Wii doesn't use IE and Firefox due to addons. :(
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Who ever tagged the story with whoopdefuckingdo - thank you for the LOL moment.
Carry on.
Wow, I didn't know that this will get into slashdot (like the tag said: whoopdefuckingdo)
Sound is now supported, it is still not perfect yet, but you can hear "SeaDragon" and other games. If you don't like the sound emulation, just mute your TV.
-- tinyhack.com
'Barely work on the wii at all'? I've got 4 N64 games from the Wii Shop Channel and I've had no errors.
And I thought APPLE fanboys were bad. The 'XBOX' ones are worse.
You do realize that most open source emulators and such compile on non-Intel platforms just fine, right? Many of us free software types aren't glued to a single architecture and cross-compiling isn't totally strange.
- Michael T. Babcock (Yes, I blog)
Oh man, can I run the original Apple II version of Castle Wolfenstien?
I would call your understanding of the audio circuitry as incomplete...
Yes, there is a single flip-flop control for the Apple II speaker output, which you can toggle once with a LDA $C030 command, or toggle twice with a STA $C030 command, and control these "clicks" by careful timing between commands. Sounds very digital... click to high state or click to low state.
However, there is an analog component to the circuit as well, and this makes all the difference. If you include the characteristics of the DC blocking capacitor, the inductance of the speaker coil, and the actual cone motion, you can obtain amplitude control over the output waveform by carefully selecting the timing between close spaced "clicks".
Over the years, clever developers created amazing sounds with the Apple II, using this very limited 1-bit hardware. This is the best example I know of where the hardware was used in ways not intended as part of the original design to achieve amazing results. I'm sure the final sounds people acheived on the Apple II far exceeded the expectations of The Woz when he designed that sound circuit.
The Apple IIe was my first real computer, and one on which I first learned to program in basic and turtle (anyone remember that one). And the games were fun back then too; I clearly remember playing 'Goonies' and 'Conan' on that system. Then Apple abandoned that system for the MAC which could not run any software from the Apple II series and I quickly became a PC enthusiast due to being pissed off by Apple. Shortly after that I used the OS/2 operating system to run my BBS and my Windows software at the same time. Ahh the memories :)
- James
or something like Wapple//e
Where is the Floppy drive emulator so I can load my CP/M Disc's?
dunno what asshat modded parent as troll, but the XBOX really is a true gem. there are numerous mature emulators available for the XBOX, and XBMC has a nice loader to access them all handily.
We cancelled our cable service recently, now we just use XBMC to watch tv shows and movies we download off the internet.
The interface is clean and intelligent, and it automagically downloads album covers, DVD covers & movie info from imdb, uses the milkdrop winamp plugin for visualization, and cooks you breakfast in bed. I can't recommend it enough.
I am pretty sure I still have some ZORK disks around somewhere, I wonder if they are still readable!
Just download them from here (legally and for free) and play on your pc.
http://www.infocom-if.org/downloads/downloads.html
You do realize that most open source emulators and such compile on non-Intel platforms just fine, right?
Actually, no. This is a myth. I've done significant embedded development on Linux (MIPS, PowerPC) and it's a MAJOR PITA to port many apps to non-x86 architectures in large part because the compilers suck. If you don't feel like re-wiriting large chunks of source code your x86 app is unlikely to work in PowerPC. Running a VM is cheating. Spend some time working on Gentoo, you'll notice there is a LOT more software for x86 than PowerPC. Look at the capabilities of PS3 Linux vs. original XBOX Linux. There is a very wide gulf.
And finally, some of the emulators I'm talking about are Windows-based. I wasn't clear before, but the original XBOX runs Windows 2000 so with relatively minimal changes you can run Windows apps just fine on the original XBOX.
Which ones? I've got Mario 64 and Ocaria of Time and both have audio, framerate, and REALLY NASTY clipping problems on the wii Virtual Console. These issues don't exist in my PC emulator (which is the same one I use on the original XBOX).
Have you ever played N64 games in a PC emulator? I thought not.
Hmm, most of the homebrew stuff for the Wii can be distributed without having to worry about license agreements since most do not seem to be using official Nintendo license stuff. (As in the libraries are homebrew)
You have to violate the DMCA to run the hacks to allow you to run homebrew software, so this strikes me as a very fine distinction. MS isn't very aggressive with the XBOX developers BTW. I worked at Microsoft at the same time I was doing XBOX development and nobody said anything. I actually was offered help from XBOX developers because THEY were using XBMC.
Clearly the vendor most amenable to homebrew development is Microsoft, they now have a downloadable "Community Games" section on XBOX Live. Sony has also made strides in this area with the user-developed content in LittleBigPlanet. Nintendo doesn't even let you chat in online play (and has lousy online services in general) because they don't want people swearing at little kids in online play. I suspect this same concern will also kill "official" homebrew development.
I'm not a real big fan of the "Community Games" on the 360, but I'm not a fan of Arcade either.