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Setting a Learning Curve In MMOs

Ten Ton Hammer has an article looking at the learning curves of modern MMOs. Many of the more popular games, such as World of Warcraft, go to great lengths to make learning the game easy for new players. Others, such as EVE Online, have had success with a less forgiving introduction. But to what extent do the most fundamental game mechanics limit the more complex end-game play? "The current trend in MMOG's appears to be make the game so easy and interest-grabbing right out of the gate that even a person with the attention span of a monkey chewing on a flyswatter will be able to keep up and get into the swing of things. Depth of game mechanics is still possible with a system like this, but it needs to be introduced not only clearly, but later in the game, after a player has played enough to be hooked and is willing to put in some extra time to learn about the more intricate game mechanics available to them."

156 comments

  1. Link to results of a similar study by FinchWorld · · Score: 4, Informative
    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  2. Eve Learning Curve by adavies42 · · Score: 5, Funny
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    1. Re:Eve Learning Curve by tangent3 · · Score: 1

      I don't get it :(

    2. Re:Eve Learning Curve by Peeteriz · · Score: 1

      Try playing EVE, then you will see :)

    3. Re:Eve Learning Curve by Impy+the+Impiuos+Imp · · Score: 1

      As if that isn't bad enough, the "real game" is out in 0.0 space, i.e. no security at all, which is the vast majority of space, actually. The four main empires and all civilized space (>= 0.5 security) is just a tiny fraction. A ginormous place, but just a tiny fraction. The rule there for PvP is that it's all legal, including lovely stuff like trapping a player and threatening to blow up his expensive ship if he doesn't pay a ransome.

      So just learning the basics is one thing, then learning PvP all over again (hint: groups always beat singles, just like real life). It's at least two gauntlets of trial by fire in a row.

      And 400,000 strong and growing...

      My alliance (of corps, i.e. clans) took out another alliance's "POS", a player-owned structure, which is to say, a bunch of 'em actually, starting with a giant tower projecting an impenetrable 22.5 million hit point bubble 40km in diameter, with all kinds of lovely stuff inside, like a corporate ship hangar, station for ship fitting, and so on. Bet they hated to lose that. But we lost some crap to them SO SCREW THEM!

      We lost 2 battleships but it was worth it.

      That'll teach 'em a lesson! >:(

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  3. I tried Eve... by abigsmurf · · Score: 4, Interesting

    And didn't make it past the tutorial. It was long, boring and suffered from information overload. Couldn't be bothered with it all really. Also not a big fan of games that are 'ruled' by super guilds.

    I think the problem isn't so much the learning curve as giving players the motivation and chance to learn. Take WoW, you're eased into skills, the early instances don't require you to be especially knowledgable of what spec you should be for your role (as at that stage there's little variation in talents and equiptment). These instances even teach you the basics about how to group (not to N on stuff you can't use or gems, how to avoid wipes etc.) FFXI lets you solo for about 8 levels before it gets into the forced grouping, there's a relatively early quest that forces you to tour the major cities.

    There's nothing wrong with having complex MMOs but you've got to ease them into the various aspects of it one stage at a time. Even simple play mechanics can suffer if everything is forced on you at once. To use WoW again as an example, one of the critisisms of the new Death Knight class is that as you're given one at lv.55, you haven't been levelling with the class but have a huge number of abilities and loads of talent points. As people haven't learnt the class in that way, it can be surprisingly difficult to play it properly and people may not realise they've bad specs or itemisation until it's pointed out to them.

    1. Re:I tried Eve... by node159 · · Score: 1

      And I'd hardly call Eve a major success... I'd agree, the Eve intro was horrible and put me off, another customer lost.

      --
      GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
    2. Re:I tried Eve... by Anonymous Coward · · Score: 0, Troll

      Eve is perfectly happy without you. The brutal introduction is specifically designed to weed out fools, weaklings, idiots, and children afflicted with ADHD.

      So feel free to play WoW all you like. The adults will continue playing Eve to the tune of 40,000+ people in the same persistent universe at the same time.

    3. Re:I tried Eve... by Anonymous Coward · · Score: 0

      EVE is definitely a success. Maybe not a "major" one, but that depends on your definition.
      The first time I tried the tutorial, I got totally pissed off and quit. I'm glad I gave it a second chance though, because now I'm a faithful subscriber.

    4. Re:I tried Eve... by abigsmurf · · Score: 1
      Rubbish. If they could get 500,000 casual, rubbish players they would. The tutorial is just poorly designed and implemented.

      If they only cared about dedicated, hardcore players they wouldn't go to great lengths to make the game as pretty as possible.

    5. Re:I tried Eve... by Loki_1929 · · Score: 4, Interesting

      Something you wouldn't understand without having played it for a long time is that Eve actually does ease you into it.

      It has so much depth that if it eased you in at the kind of rate you're looking for, you'd still be learning basic mechanics when you've been playing for 2 years. It's a very unforgiving world in which you can experience loss like in no other game I've ever played, right down to the skills you've spent so much (real life) time training. It's a game where success or failure can depend on how quickly you can adapt to a radically changing environment with a vast array of competing counter-measures and strategies. Gaining a deep understanding of how everything stacks together and how to counter all kinds of various tactics and tools on the fly requires that you learn at an incredible rate constantly. And just when you think you're getting the hang of it, a new expansion comes out (at the rate of two per year) that vastly changes the balance of things such that new tactics and ideas emerge.

      Really, if you don't make it through the tutorial, Eve probably isn't the game for you. That's fine, as no game should try to be perfect for everyone as it will end up being poor for anyone. Eve is really for those who want to be constantly challenged in new and different ways by intelligent adversaries using skills and tools that work together in extremely complex ways. It has within it the ability to play as openly as any life simulator, but with far more danger than anything else I've seen before it.

      If the challenge of the tutorial turns you off, then the game itself will almost certainly turn you off as well. In that sense, I think the tutorial does a great job of both educating those who truly are interested in Eve's world view and in pushing away those who ultimately won't enjoy themselves anyway.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    6. Re:I tried Eve... by Anonymous Coward · · Score: 2, Funny

      Eve isn't designed for casual, rubbish players. In fact, if they got 500,000 casual, rubbish players, they'd simply be driven off by Eve's more unsavory elements in a matter of months anyway.

      Eve isn't a hack-and-slash for morons; it's actually designed from the ground up to be tough. And it's designed for tough people - people who are tough mentally and who are tough emotionally.

      CCP has enough challenges scaling Eve with the playerbase as it is. With it growing slowly and steadily, CCP is able to develop and test the technologies that put other MMOs like WoW to shame at a rate that ensures quality and stability.

      So WoWbabies can go play their little kiddie game all they like. Me? I like something that requires intelligence, that provides a challenges, that provides freedom, and that sits on the cutting edge of technology both in graphics and in scaling.

    7. Re:I tried Eve... by Sobrique · · Score: 3, Interesting

      In all fairness though, that tutorial is a good introduction to the game - if you don't get along with it, you won't enjoy EVE.

    8. Re:I tried Eve... by FinchWorld · · Score: 1

      The way the server is currently done, it would never handle 500k players anyway. Infact, you'd have to create shards and the like. All of a sudden you have every other mmo type experience out there, and no one wants to play that game. And while they may have a pretty option for the game, just wonder why they keep supporting the higher performance "classic" (or old) graphics, with every new patch.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    9. Re:I tried Eve... by Anonymous Coward · · Score: 0

      Not the same AC as above. Hardcore players != nethack graphics. I like games with steep learning curves and nice graphics.

    10. Re:I tried Eve... by mr_gorkajuice · · Score: 1

      The brutal introduction is specifically designed to weed out fools, weaklings, idiots, and children afflicted with ADHD.

      Citation needed. I suspect you're merely projection your bias onto game developers and calling it 'intentional'.

      So feel free to play WoW all you like.

      Thank you, I will.

      The adults will continue playing Eve to the tune of 40,000+ people in the same persistent universe at the same time.

      An adult is hereby defined as "someone playing Eve" - I think we've reached the limits of bias.

    11. Re:I tried Eve... by ZombieWomble · · Score: 3, Insightful
      The problem I observed with the EVE tutorial is not that there's too much information, but rather that it's presented extremely poorly and that the tutorial is not particularly engaging.

      In particular, your second and third paragraph is typical of the response given by people when asked why they play EVE - the problem is, all of this interesting and exciting content doesn't seem to be represented at all in the tutorial.

      Instead the tutorial seems to mostly just cover simple game mechanics (and often in a very poor way - does the game direct you about how to actually get back to the newbie zone if you leave it yet? That seemed to be the most mystifying thing to most people when I checked EVE out) and then dumps you with vast amounts of text-based information describing all the systems that weren't actually addressed in the tutorial.

      While you may argue that this is good because it weeds out the weak people, it has the issue that a player checking it out for the trial will probably completely fail to notice all this wonderful complexity as it can look like just poor implementation unless there's someone supplementing the tutorial and encouraging you to persevere - which seems to be almost the definition of a poorly designed new user experience.

    12. Re:I tried Eve... by Loki_1929 · · Score: 2, Insightful

      Actually, if players were fairly evenly dispersed, Eve could handle 500,000 players without a problem. Based on personal experience, with a fairly even distribution of players among all available systems (about 5200), Eve would do alright until it hit around 1.5 million players. At that point, every system would begin to experience some lag, and getting any kind of large-scale battles off the ground would be painful at best.

      Regarding the graphics issue, that comes down to individuals' computers. Playing with the high-end graphics makes everything gorgeous, but it also reduces your FPS on anything but brand new (within the past year) mid to high end hardware. If you have a middle-end PC from two or three years ago (fairly common), the new graphics will be fairly slow for you. If you have a middle-end PC older than that, it's unusable.

      One of my computers is a Core 2 6600 with an nVidia 7300 graphics card. It's not a powerhouse gaming rig (it's primarily just a coding workstation), but it's probably around the average of what your typical gamer has when you account for Eve's worldwide distribution. On the new, high-end graphics, I get fairly decent performance, but things get choppy when there's a lot happening at once. On the older graphics engine, everything runs great all the time.

      So would you prefer to be forced into the high-end graphics when you're in the middle of fleet combat? I'd rather have the option, myself.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    13. Re:I tried Eve... by KanSer · · Score: 1

      Uhh, cutting edge in graphics? I'm going to let you guys fight this out and go back to my shooters...

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      • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
    14. Re:I tried Eve... by Loki_1929 · · Score: 1

      The interface as a whole doesn't lend itself to being intuitive so much as it lends itself to being highly available for quick access to an enormous amount of stuff on a moment's notice (particularly useful when you're under siege by a half dozen people and you're trying to wiggle your way out of it). The tutorial is really there as an introduction to the basic mechanics simply because there's no other way to learn them. While people in the "newbie" chat are extremely helpful for specific questions, asking "how do I move" (as just a generic example of basic mechanics) is not going to yield a positive response at all. Another related issue there is that much of the interface and the basic functionality becomes so second-nature to long-term players that some questions become honestly difficult to answer. If a 3-year old asked you how to swallow food, could you articulate what's necessary to do that in language that would make sense to them?

      That's not to berate new players (everyone started out knowing little to nothing about what to do) so much as it goes to show why the tutorial sticks more to the basics. For more exciting information, the forums have a number of walk-throughs on doing things like scanning systems for hidden complexes, ruins, anomalies and such. Those are generally very well written, but they still require that you have a solid understanding of the basic mechanics along with some knowledge of the interface.

      Regarding the question about getting back to the "newbie zone", that's not really a question that makes sense for Eve. While many games have a "school" area or "newbie" area, Eve is just a collection of solar systems. That system you start in on day one can be visited by anyone at any time. The only part of the game which makes any distinction in that respect is the tutorial itself. At this point, I couldn't tell you which systems are ones in which new players start in beyond saying that they're probably all 1.0 security systems. I probably go through them all the time, but there's nothing special about them in that regard.

      Eve does dump a vast amount of information at you, but something to keep in mind is that all of that information is basic and relevant depending on the situation. As I was saying to another poster, if Eve's tutorial system moved along at a pace where most people could follow it, understand it, and remain interested in it, you'd still be learning basic mechanics 2 years down the road. I've been playing for almost three years now and I learn new stuff almost every time I log into the game. In terms of what's in the tutorials, that's really just enough to get you moving so you can discover everything else for yourself.

      It's really designed around helping you to get walking so you can go out and explore the world yourself. If it tried to teach you everything, the entire game would be nothing but tutorials, and that's not fun at all.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    15. Re:I tried Eve... by ZombieWomble · · Score: 1
      I didn't mean to suggest that a tutorial covering basic mechanics was unnecessary - on the contrary, it's quite essential given EVE has a fairly unique interface method. The issue I was pointing out was that most of these interesting mechanics are almost completely obscured - as you say, you need to check out writeups and the like to get a feel for what there actually is to do in the game.

      To clarify the newbie zone issue I mentioned (I did a bit of research to jog my memory, it's the "Deadspace training complex" that you begin the game in) is that the tutorial does make a distinction, in that it will not continue if you leave the area. But getting back is not explained anywhere, you're just constantly prompted that you need to return.

      And lastly, my objection to the "Data dump" is not the volume of data, but rather the way it is dumped (lots and lots of nested, textual descriptions of things). To a new player who may not be familiar with the game or how it refers to various things, it's not a very enticing thought to dig through that looking for bits of info.

      You're probably right in that the tutorial is sufficient in that all the information you could need to get started is in there somewhere. But a really good introduction can also provide the impetus to get a person out and exploring the game world, which I think is somewhat lacking in EVE's at the moment.

    16. Re:I tried Eve... by Anonymous Coward · · Score: 0

      I enjoyed Eve for a while, But in all fairness the tutorials SUCKED. They were an incredibly bad introduction to the game that bombard the player with to much information and it is boring as hell, now some say that pretty much describes the rest of EVE. personally I found it to be pretty shallow once you got into the game, no where near the complexity of other games and for me no where near the fun either (only ended up playing for about 4 months). The tutorials for EVE turn away a large percentage of players, hell I would have turned away too except for a friend urged me to stick with it.

    17. Re:I tried Eve... by Mascot · · Score: 3, Insightful

      So WoWbabies can go play their little kiddie game all they like.

      No worries. We'll be off enjoying other games while you fiddle with your MMO spreadsheet thinking it makes you somehow better than "the rest". This is a surprisingly common Eve attitude. Whereas, for the rest of us, Eve is rather transparent. The only reason there's a learning curve at all is that it's intentionally obtuse.

      Saying Eve is for the intelligent is like making a VCR without a manual and no button labels and claiming intellect had anything to do with the trial and error it took to see which button does what. Perseverance, would be the word you're looking for, not intellect.

      I should point out, I'm not saying there's anything wrong with Eve (I have an over four year old character there myself). It is what CCP wanted it to be, a sandbox where the players create the game around themselves. But claiming Eve is some kind of "high IQ version of an MMO" is indicative of self esteem issues, not intellect.

    18. Re:I tried Eve... by Anonymous Coward · · Score: 0

      So feel free to play WoW all you like.

      Thank you, I will.

      The adults will continue playing Eve to the tune of 40,000+ people in the same persistent universe at the same time.

      An adult is hereby defined as "someone playing Eve" - I think we've reached the limits of bias.

      If I were you, I really wouldn't brag with the fact that I'm playing WoW. It *is* very easy, has simple repetitive tasks ("collect 6 of something!") and is overcrowded with kids (that being a mindset, not physical age) wanting moar gold, haxxor items and heal pls.
      It is not complex and doesn't offer immersion in the game and the world itself, but a compensation for an alpha male needs one can't get IRL.

    19. Re:I tried Eve... by jo_ham · · Score: 1

      The one thing they really do need to change about the tutorial is the invention step - when you have to make a character named "Villiard Wheels" that you can link to in rookie chat, whose bio page has a step by step instruction list to be able to do that part of the tutorial, then it's too advanced at that stage of the game.

      While you can get use to it pretty quickly, the invention/research/manufacturing system can be a little daunting at first, especially if you've only been playing for an hour or so and all you've done is shoot a rat with your civvy blaster, and mine a bit of veld with your civvy miner.

      However, you can quickly spot the rookies that will soon be leaving the world - "what does it mean when I click my gun and it says 'out of ammo'?", or "how do I shoot at enemies!"

    20. Re:I tried Eve... by Anonymous Coward · · Score: 1, Insightful

      The Eve tutorial is not bad...the game is. I tried to play it and the missions are all of the generic take this package here...return and take a new package there. repeat. Oh and by the way it takes 40 minutes to fly each way. zzzzzz.zzzzzzzzzzzz......zzzzzzzzzzz...zzzzzzzzzzzzzz

      For me, having to sit and watch a starfield screen saver for 2 hours is not fun.

    21. Re:I tried Eve... by liquiddark · · Score: 1

      One has to point out to those criticizing the DK class, however, that they don't actually get their abilities and talent points without several hours of death knight-centric game play. It's no substitute for hundreds of hours of play time, but it's not a bad compromise for all that.

    22. Re:I tried Eve... by Crumplecorn · · Score: 1

      If they could get 500,000 casual, rubbish players they would.

      No, if they wanted to kill the server, they'd just switch it off.

    23. Re:I tried Eve... by Crumplecorn · · Score: 1

      But a really good introduction can also provide the impetus to get a person out and exploring the game world, which I think is somewhat lacking in EVE's at the moment.

      People who want to play EVE for what it is, who aren't just looking for 'a space MMOG', already have this impetus. It is the reason they come to the game. As for the rest, they are looking to be told what to do, which is never going to happen in EVE.

    24. Re:I tried Eve... by fitten · · Score: 2, Interesting

      The biggest thing about Eve that people I've talked to don't like is that they can't 'fly their ship'. Eve is not a space flight simulator.

      The biggest thing about Eve that no other game has is that the vast majority of the 'game' is player generated content, in effect. Nobody talks about how fun it was last night to grind that Guristas Extravaganza mission for the 1000th time. What they talk about is the 500 vs. 500 fleet battle in some system that resulted in 20 lost capital ships for one side or the other and the winners took sovereignity of the system when the smoke cleared.

      Player organizations waging war on each other is the content. However, you can't have all ship pew-pewers to win wars and hold territory. In fact, that's actually a small part of it (time-wise, anyway). You have to have massive logistics and production... all done by players. Those 20 capital ships that were lost? All built by players. They arrived at the battlefield by players both flying them there and other players who have to fly other ships to the destination to open up jump points for the capitals to jump to (fly through enemy space to get there). Those 50 battleships that were lost? All built by players. To build all those things, you have to mine (or buy from someone who did) minerals from asteroids, minerals mined from moons (requires a station to do that), and your systems can only be 'yours' if you have sovereignity, which requires stations that must be set up and defended.

      Yeah... Eve is complex. But, there are those of us who like complex games. It's not for everyone and "that's OK".

      One thing that's really nice about Eve... I can play heavily for a day or two and then not play at all for a week or even longer and not have any withdrawal or even think about the game if I don't want to. The only thing really requiring a player to log in is if you make money in the game by running missions. If you have an industrialist, you can make money while not logged in (buy materials and sell your player-made goods on the market while you're offline). You also advance your character even when not logged in. So, when I went on vacation for 10 days over the recent holidays, I had zero withdrawal from the game, didn't log in a single time over those holidays, and didn't worry or really even think about the game at all. When I got back, I had more money than when I logged out before my vacation and a new skill almost completed so I had something new and shiny to play with when I logged in next. Plus, stuff that I had set up to build while I was gone was built and ready for me to use/sell.

    25. Re:I tried Eve... by Sj0 · · Score: 2

      It takes all kinds, I guess.

      I haven't played Eve, but WoW does NOT represent a good learning curve, at least for me. I played for a few day-long sessions (enough to finish any single-player game on the market, experience shows), and I found myself playing an incredibly boring game where I fought easy enemies until I became strong enough to move to the next area to fight new easy enemies ad infinitum.

      I'm told that the game gets interesting when you max out your character. What sort of boring, lifeless person would I have to be to want to invest hours a day for months in a character just so I can finally see if I enjoy the game?

      I might be alone in this, but WoW feels like a Sisyphean task to me. Level up, raise the level cap. Level up, raise the level cap. When it gets boring, choose a whole new class to level up!

      --
      It's been a long time.
    26. Re:I tried Eve... by Shinobi · · Score: 1

      Missions are just there to make money. The content of the game is the player vs player interactions, be it combat, trade, diplomacy or whatever.

    27. Re:I tried Eve... by sortius_nod · · Score: 1

      I agree with you whole heartedly.

      I've just stopped playing recently with characters that are fairly old. I got a bit bored with the whole idea, the in-fighting, etc. That's just me.

      Sure, I've flown in 500 strong fleets against BoB. Was fun at the time, but I'm looking for something that's going to be fun all the time.

      It takes all kinds to for different MMOs, saying one is superior (or requires an higher IQ) is like saying that strawberry ice cream is superior to chocolate.

      I moved on, found some fun in LOTRO. While it doesn't have the biggest user base in the world, it's got what I like. I'm the first to shoot someone down for claiming that LOTRO is the superior of the MMOs - it has elements I love, elements I hate, but it all boils down to the hate/love ratio.

      If you're stupid enough to believe that a game has more depth because you can grief more you're sorely mistaken (IMO griefing is for the people who lack intellect and just enjoy other's suffering). Sure, Eve is more complex, but it is far from an "high IQ" game. If you want a high IQ game, forget MMOs and start playing chess.

    28. Re:I tried Eve... by WCMI92 · · Score: 1

      "And I'd hardly call Eve a major success... I'd agree, the Eve intro was horrible and put me off, another customer lost."

      EVE is a major success. It's currently behind only WOW in the US/EU amongst full subscription MMORPGs. That is a distant second, but look at all the WOW clones the market's ONLY skills based non level based, non static class MMO is ahead of!

      EVE has in excess of 300,000 subscribers and this past weekend set a new concurrent player record of 45,000. That is even more amazing when you realize that unlike WOW and pretty much every other MMO which have more than one server limited to maybe 2-3,000 concurrent players each EVE has only one server which means EVERYONE plays in the same game world.

      --
      Corporatism != Free Market
    29. Re:I tried Eve... by ZombieWomble · · Score: 1
      I think this is where the discussion breaks down a bit - Evaluated in the sense of an introduction to a product you know little or nothing else about, I don't think anyone claims it's a particularly good introduction to the game as a whole. Rather, EVE proponents identify what others identify as flaws in its design as deliberate (or in keeping with the rest of the game's ethos), and that those who object to them simply "don't get it" and wouldn't enjoy the game anyway.

      The idea seems to reduce to the claim that anyone who could enjoy the gameplay will like it regardless of how it is introduced and presented, which is something I certainly don't believe. There is a market in between "will love it unconditionally" and "want to grind murlocs, but IN SPACE!" which many people seem to fail to consider, and they're the market which could potentially be reached by touching up how players are introduced to the game, which is the point of TFA.

    30. Re:I tried Eve... by Aceticon · · Score: 2, Insightful

      Several years ago, i played EVE for a year (my first MMORPG).

      Went through the whole learning the game, joined a corp, mined my way into 2x Battleships, went to zero space and participated in PvP battles, made loads of ISK (EVE currency) playing the inefficiencies of the market for Tech 2 components ...

      ... then at some point I woke up to the fact that all that ISK just made me worry more, to the fact that most of the time in EVE was spent traveling from one place to another (and all systems look the same) and to the fact that EVE was more work than fun.

      That's when I quit and started playing WoW (which at the time had just come out).

      Now that I've played many more MMORPGs, looking back I can see that EVE was mostly composed of time sinks designed to waste players' time:
      - To get anywhere in the beginning of the game you have to spend most of your time mining (slow and boring), buying stuff in one system and selling in another (see next comment) or doing highly repetitive quests.
      - Once you move beyond the original systems your start spending most of your time traveling. For example, if your trip take you through 10 systems (not at all uncommon) it will take about 45 minutes on it's own through systems that pretty much all look the same. Zero space is huge and far from everything so you have to travel a lot to and from it and between areas there.

      The whole economy of EVE is highly relying in there being masses of people doing the grunt work of mining asteroids for metals which are then hauled to a place with manufacturing facilities to use in making ships and weapons. These are then used (and destroyed) in battles in zero-space. Of all the steps in this process, the only one that is fun is the last one (battles in zero-space)

    31. Re:I tried Eve... by Anonymous Coward · · Score: 0

      I agree completely.

      Eve's problem isn't difficulty. It's boring. It's not "learning curve" when learning a skill consists of clicking on it and waiting for a couple of hours for your points to percolate into it.

      And the problem with Eve isn't just information overload, it's signal to noise. E.g. just creating a character (effectively, a character icon) is enormously involved and most of the "decisions" you're asked to make are completely irrelevant.

    32. Re:I tried Eve... by Endo13 · · Score: 1

      Well said, and all true.

      I also tried Eve and didn't get past the tutorial. The first big turnoff was finding out that I didn't actually have a character, only a ship. Sorry, space-based games have never really been a favorite of mine, and to play a game as a "ship" just wasn't very appealing. But that aside, it also didn't take me long to realize that I would be spending a LOT of time by myself, and that when I did run into other players, most likely the first thing that would happen is I would get stopped in the dirt and lose all my stuff. Yep, that's a great way to get new players. "Here, play in the newbie area by yourself for a few months, then you can go out and get slaughtered by a player and lose everything you gained in those months."

      There's many reasons WoW has so many more subscribers than other MMOs, and the ease of getting into the game is only one of them. Another one of the biggest reasons is how easy it is to socialize, and how much you can do to interact with other players. This includes a good chat system, popular places in the game to hang out with people, ease of forming groups, emotes that let you do personal actions at/with other players, etc.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    33. Re:I tried Eve... by Lonewolf666 · · Score: 1

      The interface makes sense in general, but some of it could use fine tuning to reduce the occasions where you are stuck without a hint. For instance, when doing remote research with POSes there are some non-obvious restrictions on where the materials are stored (BPOs may stay on a remote station, additional materials like data sheets must be brought to the POS lab). Those situations could use a bit more in the way of helpful messages why something does not work.

      About the "newbie zones", there are a few systems with so-called training installations. Players start in one of these, and they provide the weakest enemies in game. Those systems could be considered newbie zones. Of course, the real big cliff is the border between 0.5 and 0.4 security.

      --
      C - the footgun of programming languages
    34. Re:I tried Eve... by EvilIdler · · Score: 1

      Mr. Coward revealed the truth - there are only 150000 adults in the world!

    35. Re:I tried Eve... by Crumplecorn · · Score: 1

      Anyone who can get as far as playing the trial without already hearing about what it is that EVE tries to offer players probably wouldn't enjoy the game anyway. It does require a level of tolerance of the need to read up on things before you try them.

      Trying to introduce the game as a whole over the course of the entire trial - whatever about the NPE - is a failing proposition anyway, since the game is largely what you make of it. You can tell players that they can do X, Y or Z in EVE, but they can do X, Y or Z in other games too, just with orcs instead of spaceships. The difference between the two really does seem to be something you either 'get', or not, either like, or not.
      The NPE has enough to cover ('long', 'boring', 'information overload' enough?) without trying to put fuzzy 'this is what EVE is all about' crap into it as well.

      And it's not like CCP aren't trying to grab new sections of the market. Aside from continually improving the NPE (and since it was plenty good enough three years ago, I can only imagine it actually flies your ship for you these days, if it is as far improved as I've heard), they are going to add Ambulation.
      Why go after the small in-between "I like complexity and depth in my games but need information spoonfed to me" when you can spend time and resources grabbing the larger "I want IRC in space" crowd instead?

      Perhaps when EVE is heading towards its final days they will try to make it easier, to keep the numbers up. But for now it is doing fine with people who know something about the games they try, or go in knowing nothing but offering the benefit of the doubt.

      Anyway, given the number of people who make it through the NPE and the trial and end up subscribing, but who are actually looking for WoW in Space, I have to wonder if this 'in-between' market actually exists. If lost WoW players can enter and survive the game, anyone who would actually like the gameplay surely would as well.

    36. Re:I tried Eve... by Anonymous Coward · · Score: 0

      Super guilds, Devs that lie, cheat and break their own rules...ya, some game huh...

      Eve is a niche game favoring only by those that enjoy causing grief (players that enjoy ruining all other players fun in the game, never actually playing it for any other purpose).

      Do you like being censored when CCP is caught lying red handed, or worse, cheating to favor their own buddies "corp/alliance"?

      Don't bother with the game, you will be better off working a crossword puzzle or stabbing your face with a fork.

    37. Re:I tried Eve... by ThreeE · · Score: 0

      I am very happy that you don't like Eve. The game that you seem to want is the exact opposite of the game that I want to play that is Eve. You couldn't even make it through the tutorial - you wouldn't have lasted long anyway.

      I like the hard learning curve. I like the rush of non-consensual PvP. I live the fact that Eve has an API. And most importantly, I like the fact that Eve isn't attractive to the 13-year-old mindset that rules WoW.

      This game is unlike any other. It has been around forever and is still steadily growing in player count -- players that don't whine like you. Come out to 0.0 in Eve -- we'll give you a chance to learn...

    38. Re:I tried Eve... by Endo13 · · Score: 3, Insightful

      Something you wouldn't understand without having played it for a long time is that Eve actually does ease you into it.

      So basically, you have to have played it for a long time to really understand the tutorial? Yeah, I know that's not what you meant, but it's still effectively what you're saying. Either way, the tutorial sucks. Period.

      It has so much depth that if it eased you in at the kind of rate you're looking for, you'd still be learning basic mechanics when you've been playing for 2 years. It's a very unforgiving world in which you can experience loss like in no other game I've ever played, right down to the skills you've spent so much (real life) time training. It's a game where success or failure can depend on how quickly you can adapt to a radically changing environment with a vast array of competing counter-measures and strategies. Gaining a deep understanding of how everything stacks together and how to counter all kinds of various tactics and tools on the fly requires that you learn at an incredible rate constantly. And just when you think you're getting the hang of it, a new expansion comes out (at the rate of two per year) that vastly changes the balance of things such that new tactics and ideas emerge.

      Not really "depth". Mostly just complexity and change for the sake of complexity and change. Which is great, for the small niche group of people that really get off on that kind of thing.

      Really, if you don't make it through the tutorial, Eve probably isn't the game for you.

      No doubt. But then, that means Eve just isn't for very many people, which means their ROI for the game is a lot less than it could have been. Which is basically the whole point of TFA. Sucks for them, but it doesn't really matter to me one way or another. There's plenty of other better MMOs to play.

      That's fine, as no game should try to be perfect for everyone as it will end up being poor for anyone. Eve is really for those who want to be constantly challenged in new and different ways by intelligent adversaries using skills and tools that work together in extremely complex ways. It has within it the ability to play as openly as any life simulator, but with far more danger than anything else I've seen before it.

      You're right, there's definitely not going to be a game that's going to be perfect for everyone, but it's definitely possible to make a game that's a lot more fun and appealing to a lot more people than Eve is. (There's about 11.5 million WoW players right now who could give you some insight on that.) And it's also possible to change the first stages of *any* game to make it a lot more fun and appealing to newcomers, enticing them to stay on and thereby increasing your playerbase without changing a damn thing in the last stages of the game. Eve just fails at it, that's all.

      If the challenge of the tutorial turns you off, then the game itself will almost certainly turn you off as well. In that sense, I think the tutorial does a great job of both educating those who truly are interested in Eve's world view and in pushing away those who ultimately won't enjoy themselves anyway.

      Not necessarily. Or are you trying to say the rest of the game sucks as badly as the tutorial? Because it's very possible for a tutorial to be very shitty and the game to be a lot more appealing later. For a great example, see City of Heroes/Villains. The game is interesting for about 5 minutes, and quickly becomes very frustrating - until you start getting your better powers and enhancements at about level 20 or so. Then it starts to get fun. LOTS of fun. But not many players stick around that long, because the first 10-15 levels are mostly a lesson in frustration. I'd *HOPE* Eve's failure is mostly the same, only magnified. Because quite honestly, of games I've tried that enjoyed any kind of real popularity, the Eve tutorial was easily the worst 15 minutes I've spent.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    39. Re:I tried Eve... by brkello · · Score: 1

      Eve servers can barely handle the amount of players it has right now. I didn't find the average Eve player to be any more mature or intelligent. They tend to be the jerks and griefer types...and the less there are of those in other games...the better off we all are. So maybe Eve is doing all of us a favor by keeping people like you busy.

      --
      Support a great indie game: http://www.abaddon360.com
    40. Re:I tried Eve... by Endo13 · · Score: 1

      What they talk about is the 500 vs. 500 fleet battle in some system that resulted in 20 lost capital ships for one side or the other and the winners took sovereignity of the system when the smoke cleared.

      And the main reason they talk about it after it happens is because it happens so rarely, and 98% of their time is spent grinding materials to make those ships. AMIRITE?

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    41. Re:I tried Eve... by Anonymous Coward · · Score: 1, Insightful

      Eve "server" is a cluster not "one" server...nodes are assigned certain star systems and if load reaches a level warranting it, nodes are altered to handle the load (sarcasm)wow, load balanced clusters, how F*CKING innovative...(/sarcasm). Most nodes are set to handle a few thousand players at once, just like most other MMO's ...as to the comparison to WoW level of subscribers HAHAHHAHHHAHAHHAH, you so funny....(or you believe the liers called CCP).

      Let's not forget that the actual number of subscribers is cut drastically when you figure in the majority of players have more than two accounts...paid for by game time cards, purchased with isk (in game currency).

      So lets rethink how many people are subscribed, and just how can CCP survive off "in game" currency (unless CCP is selling isk online for REAL MONEY...in violation of their own rules...one has to wonder)

      Many ex-players have suggested there are fewer than 150k total people that play the game, which includes all of CCP.

      Less than 1% of WoW subscriptions, sure, you can call that a success if all you wanted was to sucker in a few people to pay you for the right to play in your private sandbox...where you can do what you want when you want and 'F' the player-base...be the dungeon master and get paid to lie, cheat and cover up the truth when caught.

    42. Re:I tried Eve... by brkello · · Score: 2, Interesting

      I really don't get this. Eve isn't any more complex than WoW. It just has an extremely poor user interface that takes a long tutorial to explain. Yeah, there is more potential loss. But when it comes down to it, you hit F1, F2, F3, F4, F5, F6. Combat is extremely simplistic. PvE barely exists.

      People like to think Eve takes a degree to understand and they pat themselves on the back for being able to play it. It just takes a little more reading and is a lot less fun than other MMOs. I have gone back to it many times over the years and always come up with the same conclusion: it is a game I want to like, it is a game of extreme potential, but it always falls way short of the mark because it fails to deliver something that is enjoyable. I mean, you are in a space ship with all kinds of advanced weaponry...shouldn't that be fun? That and the game is forever tainted by CCP devs cheating. Single shard means that it will always be tainted by that and certain players/corps will always have the advantage over others.

      --
      Support a great indie game: http://www.abaddon360.com
    43. Re:I tried Eve... by Endo13 · · Score: 1

      Wrong. With any metric you go by, FFXI is well ahead of Eve. LOTRO and WAR also both have around the same or more subscribers as Eve. Given how many slices the high fantasy MMORPG pie is split into, it's amazing that there's so many doing so well compared to Eve.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    44. Re:I tried Eve... by MBGMorden · · Score: 1

      The biggest thing about Eve that people I've talked to don't like is that they can't 'fly their ship'. Eve is not a space flight simulator.

      I'll admit that this was a major letdown for me. I'm a private pilot IRL so I get my flying fix there, but you just can't play Luke Skywalker too well (or safely) in a Cessna. I really want(ed) a combat MMO where I can jump into my ship, go out and do the things that you can do in EVE, but I want to be able to take the stick and fly the thing. Kinda like the old Privateer game series. Heck the EVE designers have said before that they were inspired by the old game Elite, which I also played way back when and it was a space flight sim. Primitive, but it still let you fly/control the ships.

      I can just imagine the larger battleship type vessels owned by the corporations. From my understanding a single player controls it in EVE, but IMHO it would be much cooler if you could stick a few (dozen?) players in there - 1 piloting and the others performing the combat tasks (for instance, manning gun turrets at fixed points along the ship). It would be a lot more fun IMHO than the click-fest that EVE presented itself as to me. Not that it wasn't a refreshing change of scenery from the fantasy MMO's, but it wasn't what I was looking for.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    45. Re:I tried Eve... by garylian · · Score: 1

      My wife is by no means a hardcore player. She can't handle a ton of stuff at once, so she basically plays a healer and handles simple support stuff in MMOs.

      Even she calls WoW "MMO for Dummies". When a player like her can say that, you know the game is simple.

      But you know what? It's also a lot of fun

    46. Re:I tried Eve... by Mr+Tall · · Score: 1

      Let's not forget that the actual number of subscribers is cut drastically when you figure in the majority of players have more than two accounts...paid for by game time cards, purchased with isk (in game currency). CCP sell game time cards for real money. Players sell these cards to each other for ISK. CCP does not survive on in-game currency, how could they?

    47. Re:I tried Eve... by Sobrique · · Score: 1

      it's a cluster, certainly. But for innovative... actually, your sarcasm is wasted. There's not many places where you need the kind of real time concurrancy that an MMO does. And... that's mostly why EVE is the only one to do it on a serious level.

    48. Re:I tried Eve... by Sobrique · · Score: 1
      I think it's as much because 'swords and sorcery' is a much better established paradigm - you can much more easily have a character in a fantasy MMO be 'meaningful'. In a Sci-Fi context, you have some extremely high power weaponry, relatively speaking (I don't care how awesome conan was, he cannot compete with an ICBM, or a dude with a 2 mile range sniper rifle). Fantasy ... well, you get to fight people face to face, or at short range. You get to fight fair, because there's not really a tactical or strategic disadvantage to squaring off on a battlefield.

      Modern or futuristic weapons on the other hand, are ... too powerful, and people too squishy.

      I have hopes of WOD:MMO, as a future/modern setting, but I can well see why fantasy is just so popular.

      EVE is a very different game too, in that it's adversarial. Your 'average' game player, doesn't appreciate the PvP mindset, and would rather have a fun and fluffy ride where no one gets hurt (Even in things like FPS, and you 'kill' other players, the price for losing is negligable). In EVE, you gain by trampling on other people, and it's _not_ fair, at a fundamental level. That attracts a different kind of person, and presents a different style of game.

    49. Re:I tried Eve... by an+unsound+mind · · Score: 1

      Eve is for masochists who want their difficulty to come in completely unpredictable spikes. Eve is *the* game for griefers, given it's pretty much everything there is to the game.

      Why would people ever stick about when about the only fun in the game is griefing and counter-griefing is beyond me, but eh. To each his own.

    50. Re:I tried Eve... by Sobrique · · Score: 1
      I disagree on it being simplistic. I find I think of EVE as more of a strategy game than any of the other MMOs out there - your fighting is about what resources you can bring to bear, how good your logistics are (refitting/swapping ships), your chain of command (fleet commander and generally how your fleet react), morale and just plain knowing in advance how things work.

      Pressing F1-F8 and hoping loses fights.

      Now I appreciate that's not what everyone's looking for. I know lots of people who never really got to grips with the idea, and were annoyed that they couldn't 'steer' or 'aim'. I'm ok with that though - I'd rather have MMOs that catered to different tastes, than to have 50 WOW clones.

      Although, I'd agree on PvE. It's... well, getting better, but it's a far cry from the single player experience in other games. Again, I also don't mind that. If I want to play an FPS, I go play an FPS and don't complain that EVE doesn't do it :).

      I think EVE is still an excellent example of a Massively Multiplayer, PvP, RTS. In space, kinda (realistic space physics is a bad idea). With just enough versatility that you can 'come in' by another route, and see if you like the temperature of the water.

      But there will always be people who don't like PvPing. There will always be people who don't like gambling (Ship losses are significant in EVE, and each time you PvP in it you are gambling that you won't lose it).

    51. Re:I tried Eve... by Anonymous Coward · · Score: 0

      I really don't get this. Eve isn't any more complex than WoW. It just has an extremely poor user interface that takes a long tutorial to explain. Yeah, there is more potential loss. But when it comes down to it, you hit F1, F2, F3, F4, F5, F6. Combat is extremely simplistic. PvE barely exists.

      People like to think Eve takes a degree to understand and they pat themselves on the back for being able to play it. It just takes a little more reading and is a lot less fun than other MMOs. I have gone back to it many times over the years and always come up with the same conclusion: it is a game I want to like, it is a game of extreme potential, but it always falls way short of the mark because it fails to deliver something that is enjoyable. I mean, you are in a space ship with all kinds of advanced weaponry...shouldn't that be fun? That and the game is forever tainted by CCP devs cheating. Single shard means that it will always be tainted by that and certain players/corps will always have the advantage over others.

      Eve is a giant game of rock, paper, scissors. Combat outcomes, for the most part, are decided before combat takes place. The main question is, I have a pair of scissors, should I engage that paper, or is it really a rock? This all assumes you tactically fly your ship as it was strategically intended, ie if you a blaster or auto-cannon fitted you get up close and personal, etc.

    52. Re:I tried Eve... by ultranova · · Score: 3, Funny

      Eve is perfectly happy without you. The brutal introduction is specifically designed to weed out fools, weaklings, idiots, and children afflicted with ADHD.

      Suddenly, it all becomes clear: the economic crisis was actually caused by EVE rejects who, having no outlet, decided to re-enact the game with the real stock market.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    53. Re:I tried Eve... by fitten · · Score: 1

      It's been happening fairly often as of late (weekly or even more often some weeks) with BoB losing three or four Titans in the past month or so, for example. Also, plenty of people like making stuff, you don't have to grind materials to make your own ships... just get the ISK from somewhere and buy it from someone else. Plus, many corporations supply ships to their members for combat purposes. Even the tiny corp/alliance I'm in supplies frigates/cruisers for free to all members for PVP. The larger ones supply battleships even. And yeah, some of the larger ships are cranked out by the corp/alliance (Titans, Moms).

      If you don't like being an industrialist (making the ships, etc.), then don't. Nothing forces you to.

    54. Re:I tried Eve... by Anonymous Coward · · Score: 0

      that, or it's a fun game to play casually with friends

    55. Re:I tried Eve... by ZombieWomble · · Score: 1

      As I said, and you seem to agree, for the "Learning Curve" discussion with regards to how EVE handles new players, it basically boils down to the rather abstract question of whether such a market exists, and if EVE as a game wants it. It's certainly not something which can be addressed here in any conclusive fashion - although given that about two thirds of the posts on this article are talking about EVE, it seems that everyone wants to try.

    56. Re:I tried Eve... by castironpigeon · · Score: 2, Insightful

      Missions are just there to make money. The content of the game is the player vs player interactions, be it combat, trade, diplomacy or whatever.

      And therein lies the problem for many and the draw for a few. Replace the space backdrop with anything - the Wild West, a Tolkienesque fantasy world, a giant black box - and it remains the same game. Is there really no problem with players creating the entire game content themselves? Couldn't you just stop paying the $15 a month and be better off playing DnD at local gaming shops?

      --
      mmmm...forbidden donut
    57. Re:I tried Eve... by bishiraver · · Score: 1

      Eve was specifically designed to weed out people who don't like playing Excel with a pretty space background.

    58. Re:I tried Eve... by ultranova · · Score: 1

      The only thing really requiring a player to log in is if you make money in the game by running missions. If you have an industrialist, you can make money while not logged in (buy materials and sell your player-made goods on the market while you're offline). You also advance your character even when not logged in.

      So it's a kind of predecessor to ProgressQuest ?-)

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    59. Re:I tried Eve... by bishiraver · · Score: 1

      So complex a spreadsheet can do it!

    60. Re:I tried Eve... by fitten · · Score: 1

      It can be... if that's how you want to play it :) For me, it's just nice to know that I don't have to log in every day to get on the treadmill like most other games are/were (EQ, WoW, etc.). I don't sweat not logging in for days at a time... I play when I want to play (other than keeping track of skill training and spending 2 minutes some days to log in and set a new skill).

    61. Re:I tried Eve... by Reapy · · Score: 1

      Not every game is for everyone. If you don't like the early levels of wow, but think the gameplay in general is for you, try another class. If you still don't like it, stop playing! I enjoy wow for the game mechanics of killing things as my class. I find it fun to auto attack things, watching damage numbers scroll by, while hitting abilities to do more damage. I enjoy when it gets out of hand and you end up fighgint 2 or 3 guys and living through it. That's fun and relaxing for me. So I play a bunch.

      If you don't like that, then you definitely won't like the later content.

    62. Re:I tried Eve... by Shinobi · · Score: 1

      Have fun trying to setup a 10-way political clusterfuck complete with battles, logistics, intel gathering etc involving hundreds and even thousands of players using something like D&D. It just shows what the problem is: People just can't envision the scale of things.

      Content in EVE is playing together with other players, with or against yet more players.

    63. Re:I tried Eve... by Anonymous Coward · · Score: 0

      Your right in EVE you do spend alot of time traveling form one place to another. The idea of the game is to know how to maximize your profit and productivity in the time it takes you to move. I am an EVE player for 2 years now and have 2 accounts. I have done everything there is to do in EVE including zero sec pvp and that (boring) mining. You see no matter what mood i am in when i log onto EVE there is always something to do. I encurage anyone who doesn't mind doing something a little more in depth than raiding dungons that are repetative and only as good as the computer made them to try EVE. Yes its hard, yes its unforgiving but thats why its playerbase is so small. We pride our selfs on our work and we are just a more elite and serious brand of gamers.

    64. Re:I tried Eve... by castironpigeon · · Score: 1

      It may seem like fun to you, but it seems like work to me. I've played EVE long enough to see what it's about. I haven't seen any 10-way conflicts, but a 2-way conflict is enough.

      It means every time you log on your first stop is a Vent server to see what the corp is doing. It means staying docked until your squad leader says to go and then gogogogogoing until you get blown out of the sky 30 seconds later in a lagarific slideshow of chaos. It means repeating this every day until the attacking corp gets bored and goes away or until something changes the tide.

      Like I said, some are drawn to this type of game and I'm happy EVE exists to cater to their needs. Many, many, many others will happily climb the slow treadmill of PvE content provided by games like WoW.

      --
      mmmm...forbidden donut
    65. Re:I tried Eve... by Shinobi · · Score: 1

      A 2-way conflict is nothing at all compared to the big scraps.

      And from your description, it sounds like you're a mission runner based in empire, with a corp that doesn't know how to fit for PvP properly etc?

      The thing is, EVE requires you to THINK: You have to MAKE the tide change, you're not given that for free. Then again, that's also why the average age in EVE is over 25, while WoW's is below 20.

    66. Re:I tried Eve... by KnightElite · · Score: 1

      It takes all kinds to for different MMOs, saying one is superior (or requires an higher IQ) is like saying that strawberry ice cream is superior to chocolate.

      Given that strawberry icecream is in fact superior to chocolate ice cream, it would seem by analogy that some MMOs are indeed superior to others ;)

    67. Re:I tried Eve... by Anonymous Coward · · Score: 0

      I disagree, there's plenty of content out about eve that shows the complexity and depth of the game. Someone who starts the trial without doing a minimal amount of research on the game ahead of time is likely not really interested in the game in the first place and less likely to keep playing regardless of the content in the tutorial.

    68. Re:I tried Eve... by Chabil+Ha' · · Score: 1

      Not a MMO, but I really enjoy the Half-Life games because Valve teaches you the various things to do while playing the game. Their philosophy is geared towards teaching players and rewarding them accordingly. I plugged in Twilight Princess for the Wii and found it frustrating that from the outset, I had no idea what all my buttons did.

      --
      We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
    69. Re:I tried Eve... by cbhacking · · Score: 1

      If you know where to sell loot, even a single moderately lucky strike on a level 1 mission can net you several million. While that's nothing to an experienced player, it's dozens of times the usual rewards for the missions themselves. The only reason early players are cash-strapped is that they either don't know how to use the market, or they don't realize that the loot is worth more than the bounties and the mission rewards combined (and in the sort of ship that runs level 1 missions, collecting loot won't waste much of your time, especially if you avoid the cheap, high-cubage junk like cap boost charges).

      I haven't mined in something like a year, and I probably spend only a few hours a week, tops (for the last few it's been under an hour a week) ratting (flying around killing NPCs, for those who don't know EVE-lingo). What's more, either mining or ratting can be a social activity; jump on Ventrilo (or even use in-game voice chat) with your corp-mates and what would othersie be tedius becomes fun.

      One thing I agree with, though, is that the PvP is the real fun. However, the kinds of ships I like to fly in combat just aren't that expensive, and every now and then I get to loot some idiot whose wreckage is worth more than my entire ship and fittings. Even if I don't get any loot at all, though, the PvP is still worth it.

      --
      There's no place I could be, since I've found Serenity...
    70. Re:I tried Eve... by cbhacking · · Score: 1

      First off, they're actually adding the ability to get out and walk around in stations. It's a new component to the game and it's not out yet, but there are videos of doing it. It's supposed to add an additional element to the game, but personally I'm all about the spaceships anyhow - to me, character profile pictures are just a way to recognize my corpmates at a glance.

      Second, if you think EVE is a lonely game, you're doing it wrong. If you've been in the game for whole months without joining a corporation, well... jeez, even the tutorial stresses how important corps are in EVE. Whether for help with getting on top of the game, support in small-scale PvP, getting into the real military actions that make EVE so much fun (from my perspective), of just social interaction... corps are where it's at, man. There are plenty that will recruit you right after you finish your trial, and some even before that.

      It also helps to have an experienced player, preferably one already in a corp, help you get started. Not only will you save time and earn more money, but you'll have somebody to vouch for you with regards to corporate admission.

      --
      There's no place I could be, since I've found Serenity...
    71. Re:I tried Eve... by Endo13 · · Score: 1

      First off, they're actually adding the ability to get out and walk around in stations. It's a new component to the game and it's not out yet, but there are videos of doing it. It's supposed to add an additional element to the game, but personally I'm all about the spaceships anyhow - to me, character profile pictures are just a way to recognize my corpmates at a glance.

      Good for them. Too little, waaaay too late.

      Second, if you think EVE is a lonely game, you're doing it wrong. If you've been in the game for whole months without joining a corporation, well... jeez, even the tutorial stresses how important corps are in EVE. Whether for help with getting on top of the game, support in small-scale PvP, getting into the real military actions that make EVE so much fun (from my perspective), of just social interaction... corps are where it's at, man. There are plenty that will recruit you right after you finish your trial, and some even before that.

      When I play an MMOG, I like it to be at least *somewhat* social right from the start. That means, when I first log in on my first character I like to see at least one or two other people running around preferably right away, but definitely within the first hour or two. So tell me, how likely is that to be the case in Eve by now?

      It also helps to have an experienced player, preferably one already in a corp, help you get started. Not only will you save time and earn more money, but you'll have somebody to vouch for you with regards to corporate admission.

      Right. So basically, in the end what it boils down to is if you *really* want to join the game and have fun now, you have to know someone already in the game with sufficient connections and resources to give you a good jump start. Thanks for that information. Since I don't know anyone who plays the game, now I know for a fact I can safely ignore the game and not be missing anything I'd enjoy.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    72. Re:I tried Eve... by brkello · · Score: 2, Interesting

      You guys give yourselves way too much credit. Basic mechanics after 2 years? Give me a break. The game isn't all that deep. You read the forums to learn how to fit your ship, you run boring PvE mission to get more ISK to get bigger ships and run higher level boring PvE missions. PvP is mostly shooting up people who make a wrong turn or running around in vastly superior numbers. Expansions offer very very little new content. They might change that people can't abuse nano's anymore, but that is hardly what I would call interesting. You just go back to the forums and find out what the next over-powered fitting for your ship is.

      --
      Support a great indie game: http://www.abaddon360.com
    73. Re:I tried Eve... by Walkingshark · · Score: 2, Interesting

      I find myself in the same boat. I want to like EVE, but for me the endless amounts of travel time to do anything in the game is a huge turnoff. Its the same reason I stopped playing Counter strike as well... too much time spent waiting to play, not enough time actually actively doing something (other than clicking "ok now warp me to the next waypoint so I can watch my ship slowly glide into the warp gate and do all this again 7 more times). And I know there are some kind of waypoint files you can get from people that speed that up, but the whole fact that you have to jump through hoops to do that kind of thing turns me off from the game. I hate travel time in an MMO, when I'm playing a game I want to be playing a game, and if I have to do all the traveling I want there to be something interesting to do while I'm doing so.

      --
      The world you experience is only a close approximation of reality.
    74. Re:I tried Eve... by Impy+the+Impiuos+Imp · · Score: 1

      Statements like the OP's article may be a little strong, but the huge graphics upgrade earlier in the year was really nice.

      Probably the most irritating thing in Eve currently is the lag that happens for 1-2 seconds almost every time you click on something. The mouse isn't frozen, just the 3D stops rendering for some reason. It feels like a network lag, as if the client has to communicate with the server (in Europe, I think), which can and does contribute to your death in tough situations. Others say it's graphics card lag, but I don't think that could be it as what happens when you click on something? Not much changes in the scene.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    75. Re:I tried Eve... by Anonymous Coward · · Score: 0

      There aren't any shooters out there right now with better graphics.

    76. Re:I tried Eve... by Impy+the+Impiuos+Imp · · Score: 1

      A small dictionary for prospective and noob Eve players:

      ragequit: To quit the game because you just lost some hellishly expensive ships. I ragequit for 24 hours yesterday because my little stealth shuttle with tech 2 equipment and 600 million in goods got popped leading to a 1.092 billion Isk loss for me. Can last for a day or months, with or without actually cancelling.

      popped: Blown up, especially in the face of overwhelming numbers and a quick death. My destroyer got popped at the double-sided gate camp in 4C, then I was podded.

      podded: Your escape pod is popped, leading to the death of your clone. I sure hope you had a reserve clone stored with your full skill point total when you got podded.

      clone: Just what it sounds like, it's actually like insurance you buy on yourself that preserves the total number of skill points you've earned. Please tell me you had a good insurance clone and that you didn't get podded to a grade alpha!

      grade alpha, beta, etc.: Grades of stored clones, where alpha is the cheapest and default, 900,000 points. Shit, better upgrade to epsilon ASAP, I almost got popped and lost 6 million training points.

      POS: Player-owned structure out in space, as opposed to ships. Very large and expensive. Fuckers took out my POS!

      BS: Battleship What a load of BS! Three BS took out my POS, what a POS that defense tower was!

      rats: Short for pirates, or NPC pirate ships that try to take out poorly-armed mining ships. WTF, those frigates were trying to kill me with a BC right next to me?!?!?

      ratting: Going to such a system to hunt for rats, or to protect mining ships in your alliance. Don't rat the kings because (some reason I haven't learned yet), stick to the barons and lower.

      blue: People in your alliance who are not in your corp. Since it's 0.0 space, you can attack each other without penalty, but you don't want to for obvious reasons. As opposed to red = kos = angry NPC anywhere, or PC in 0.0 space who are attacking. Oh thank god, we're finally in blue space. I had no idea your alliance space was 30 deep in red.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    77. Re:I tried Eve... by Sobrique · · Score: 1
      You don't actually need to travel though - one bit of space is much like another, if you find a bit you like then you can just set up there and never have to go more than a few jumps from your base.

      Yes, if you want to go to the other side of the galaxy to see if the rocks are basically the same, then you'll spend time travelling (much less than used to be the case, but still). I think that's good. It makes some places feel like 'home'.

    78. Re:I tried Eve... by Sj0 · · Score: 1

      Wait...I'm not sure if your post is satire or not...

      Anyway, I'm not an idiot. Of course I stopped playing. 200/yr or so to keep up with the expansions and pay the monthly fee is enough to pay the taxes&fees on a trip abroad. Given the choice between having money to do something I want to do, and spending money to do something that feels like work, I'd have to be an obsessive compulsive to keep doing it.

      --
      It's been a long time.
    79. Re:I tried Eve... by pilot1 · · Score: 1

      Because it's very possible for a tutorial to be very shitty and the game to be a lot more appealing later. For a great example, see City of Heroes/Villains. The game is interesting for about 5 minutes, and quickly becomes very frustrating - until you start getting your better powers and enhancements at about level 20 or so. Then it starts to get fun. LOTS of fun. But not many players stick around that long, because the first 10-15 levels are mostly a lesson in frustration. I'd *HOPE* Eve's failure is mostly the same, only magnified. Because quite honestly, of games I've tried that enjoyed any kind of real popularity, the Eve tutorial was easily the worst 15 minutes I've spent.

      This. Eve's tutorial is bad. It seems to be meant to jam a lot of information down your throat, most of which is not particularly useful for a new player. I'm constantly amazed that Eve has the number of players that it has, because I don't understand how they get past the tutorial and first few weeks.

      That said, it's an incredibly fun and rewarding game once you get to the point where you can actually play. By playing, I mean PVP. Missions, mining, and ratting (killing NPC pirates) are only there to grind for money, and this grind isn't even necessary: Eve is also an excellent economic simulator. I've played WoW and other MMOs, and I've only found PVP to be meaningful in Eve, because there's a real risk of losing items you value. The risk is so great that a common adage is to "never fly what you can't afford to lose," because you will lose it eventually. The risks make the rewards that much better and victory far more sweet.

      While actual in-space-blowing-each-other-up PVP is the most common form of PVP, there's also a bit of market PVP as well. Except for some T1 items (T1 being tech 1, which is the weakest class of items), everything in Eve is player-produced and the market is almost completely player-driven. What this means is that the game can literally be played as an economic simulator from a single station, although one might want to travel between multiple stations for trading. This is where many of the spreadsheets come from; the market is so involved and complex that spreadsheets really are needed to keep track of what is profitable at any given time.

      In short, Eve is an amazing game if you can get into it, but I honestly don't understand how so many people do. The game as viewed by a new player has little in common with how an older player sees the game. New and, more importantly, fun, opportunities constantly open themselves up as you continue to play. I immediately bought a 60 day subscription after starting the game, so that I would be forced to give it a fair try. If I hadn't done that, I probably wouldn't have continued long enough to realize how much fun it actually was.

  4. I'm sick of small curves by PhrostyMcByte · · Score: 3, Insightful

    I'm getting quite sick of games with small learning curves - the ones who's mechanics you can master in less than a month without any special instruction. The ones that become a game of who went deeper into the dungeon for the better armor, who buys the more expensive weapon, who can snap-aim better (which takes skill, but is not a particularly interesting one). Give me something rewarding, where I can be playing a year or two later and still improving my skill. Items are cool, but after a while they don't cut it.

    1. Re:I'm sick of small curves by node159 · · Score: 2, Funny

      You know I think I found THE game for you!

      Its called 'The Big Blue Room', also known as IRL.

      The graphics are absolutely amazing, its completely open ended yet has a finishing goal, amazing how they got that to work.

      Its a total challenge, especially when your trying to mix gear upgrades with achievements.

      You should try it some time, you might be pleasantly surprised.

      --
      GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
    2. Re:I'm sick of small curves by Anonymous Coward · · Score: 0

      I am trying runes of magic atm (open beta) and I am astonished how many people fail at a treasure hand and ask for the locations. You could even ask the questgiver a second time and get 3 locations to choose from. Only one matches the directions she gave and if you choose the right one she acknoledges it. If you are too lazy to think you can even try out all 3 possibilities. As a lazy bonus if you get close enough a orange dot on the minimap will show the treasure location.

      Some players stupidity is breath taking. I was tanking and waited for a special skill to reset. When I said ready the healer of the group casted his only damage spell and in return was dead in one hit (Healers and mages can only wear the lightest armor in game).

      In many fights and with different people fireballs, arrows and cold spells screamed over my head before I could close range and enagage.

      The same people said: This looks like WoW.

      Back to EvE... (avoiding forums)

    3. Re:I'm sick of small curves by KasperMeerts · · Score: 1

      Ever tried Nethack?

      --
      As long as there are slaughterhouses, there will be battlefields.
    4. Re:I'm sick of small curves by wisty · · Score: 4, Insightful

      Learning to code? Learning a musical instrument? Martial arts? Latin dancing? Anything with a 2 year learning code is a hobby (or a job), not a game.

    5. Re:I'm sick of small curves by Anonymous Coward · · Score: 0

      What about games like tennis? or darts? clearly games but you could still spend your whole life improving your game.

    6. Re:I'm sick of small curves by wisty · · Score: 2

      I tried it, but my avatar rolled too many 1s, and they won't give me another :(

    7. Re:I'm sick of small curves by Sir+Lollerskates · · Score: 5, Insightful

      I think you're doing it wrong, and here's why. In the interest of full disclosure, I play WoW, Counter-Strike, and QuakeWorld. Also, I can't understand EVE (but I tried).

      I'm getting quite sick of games with small learning curves - the ones who's mechanics you can master in less than a month without any special instruction.

      Depending on your definition of "mechanics", mastering them should be quite easy in less than a month. For example, one can learn the mechanics of Chess, in a day or so. The rules aren't particularly complicated, but to reach any level of interesting play, it can take years.

      My point is that the mechanics *should* be simple. When they're complex, you end up with EVE; and I think there's a general consensus that EVE is impossible for outsiders to comprehend enough to appreciate, let alone play for themselves. I've tried playing it, and my experience is that the game is completely inaccessible to those with anything but a dedicated interest in playing EVE. My guess would be that most EVE players are probably close friends with other EVE players, or they would never have been able to overcome the learning curve (or lack thereof) in the first place.

      If you have a chance to watch the Portal "Director's Commentary", they explain precisely how the learning curve was developed for that game, and the rationale behind it based on feedback testing.

      The ones that become a game of who went deeper into the dungeon for the better armor, who buys the more expensive weapon, who can snap-aim better (which takes skill, but is not a particularly interesting one).

      But not true. At the highest levels of play, all people are geared similarly with armor and weapons, and they can all aim. It's already assumed at being at a high level of play. Competitive WoW players already have their full sets. Competitive Quake players have insanely good aim. That's why, when you reach that level of play, you no longer have to worry about armor or aim. It's built-in. Check out the discussions going on over at the Elitist Jerks forums for WoW. Or go watch some QuakeWorld videos. Or if you have the patience to setup nQuake, go download it and watch some QuakeWorld demos .. or Quake3 for that matter.

      Sure, you might find cases where the winner is decided by having a super rare WoW-drop, or where someone's lightning gun or rail gun is what wins the match based on exceptionally good aim. But for the most part, it becomes a game of strategy.

      MMO's are very big into number-crunching, like the kind you'll find at Elitist Jerks. FPS's are very big into demo watching and strategy. Keep in mind, however, that it's only at very high levels of play that you'll see this.

      The good games, in my opinion, are easy enough for anyone to pick up, but complex enough that only the most dedicated can reach the highest levels of play. WoW does this very well. Quake is too inaccessible, and suffers from a lack of players (even bad ones) as a consequence. Counter-strike has a different problem, where the game isn't very good at high levels of play, but it is very accessible. The FPS is difficult to get right in a way that doesn't alienate newbies or pros. EVE is an enigma in the sense that it even survives at all. (Someone feel free to explain this to me.)

      Give me something rewarding, where I can be playing a year or two later and still improving my skill. Items are cool, but after a while they don't cut it.

      And that's why there's a casual gaming market. You're asking that a game neither be too hard that you can't pick it up nor too easy that it doesn't feel rewarding. You should pick a game that has both a large enough following that skill makes a difference at the end-game stages, while it is accessib

    8. Re:I'm sick of small curves by Jane_Dozey · · Score: 2, Insightful

      The initial curve is small though. Pick up racket, hit ball over net, wait for return. Not exactly rocket science and to get to a reasonable level takes a short amount of time unless you're really not co-ordinated.

      --
      Silly rabbit
    9. Re:I'm sick of small curves by node159 · · Score: 1

      "(Score:-1, Troll)"

      Ohh come on! Get a funny bone, or maybe go outside of your parents basement for a change :P

      --
      GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
    10. Re:I'm sick of small curves by Anonymous Coward · · Score: 0

      Ohh come on! Get a funny bone, or maybe go outside of your parents basement for a change :P

      I totally agree with you! WTF happened to Slashdot, is this where those gaming fanatics hang out when they're resting from building their skills and careers as professional gamers^Wtime wasters?

      Whoever modded node159's post -1, Troll - get a life, a real one!

    11. Re:I'm sick of small curves by BlackCobra43 · · Score: 1

      EVE survives for the same reason Ultima Online initially thrived; completly unrestricted player-player interaction. One can cooperate,incorporate,etc... but also murder,loot, grief, etc to his or her heart's content, something most "pubbie-friendly" games today shy away from (in order to entice the casual gamers)

      --
      I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    12. Re:I'm sick of small curves by TOGSolid · · Score: 1
      Eve survives and continues to grow because of exactly what it is. It's big, it's complex, and there's an insane amount of depth to it. Not everyone is put off by a huge learning curve, and those that stick with Eve and get really involved are rewarded with a game where they can actually feel like they're making contributions that actually alter the course of the game environment and are constantly learning something.

      Name another MMO where that holds true.

      If anything, I'd say that Eve's biggest turn off to most people is that the game absolutely does not cater towards instant gratification. Every aspect of the game requires a level of patience and you always have to be looking forwards towards the bigger picture. The common complaint I hear is that people try the game and quit after a few hours because there is no "push the lever, get your reward" gameplay like other MMOs thrive on.

      The positive upside to this, is that Eve has a built in retard filter. We don't have the issues with whiny-assed 14 year olds and other similiar pea-brains that MMO's like WoW have.

      Eve is not for everyone and any Eve player will admit that. We'll do our best to help anyone looking to get into the game, but we know that most of the people we invite in won't stick with it, and we're fine with that. We do wish however that rather than go out and badmouth Eve, people would instead just say "yanno, this game wasn't for me," and leave it at that.

    13. Re:I'm sick of small curves by MariusBoo · · Score: 1

      EVE is an enigma in the sense that it even survives at all. (Someone feel free to explain this to me.)

      I'll try. There are basically two kind of people who play eve:
      - the serious players, who actually get it ("nerds who are to are to other nerds what nerds are to real people"?)
      - the people who would love a good online space sim and eve is the closest thing . I'm one of those.

    14. Re:I'm sick of small curves by ChinggisK · · Score: 1

      I'll try. There are basically two kind of people who play eve: - the serious players, who actually get it ("nerds who are to are to other nerds what nerds are to real people"?) - the people who would love a good online space sim and eve is the closest thing . I'm one of those.

      This. The absurdly complex market also attracts me. I've yet to see another MMO where it is fairly common for players to write up full fledged business proposals to attract investors, and then actually have that proposal summarily ripped apart by critics. Kinda beats the WoW auction house.

    15. Re:I'm sick of small curves by Anonymous Coward · · Score: 0

      Man thinking about QW again gives me goosebumps...what a great game. Just curious, what's your QW nick? Blakbeard here from Fired (NQR6,SD5, etc).

    16. Re:I'm sick of small curves by brkello · · Score: 2, Insightful

      Then maybe you should get Eve players to not put down people who don't like their game. If someone doesn't like it, they are too dumb or have ADD. There are plenty of reason to bad mouth the game. One part of it is the Eve community. If someone doesn't like something, they are encouraged to quit on the forums and people ask for their stuff.

      I may find the game boring (it really is has nothing to offer to people who PvE), the user-interface to be poorly designed, the combat to be simplistic and a snore fest...but that's fine. It isn't a personal attack, I just don't like your game. But because I don't like it...I must lack the intelligence to play it? That's why people hate Eve. You come off as a reasonable person, but most Eve players just emit way too much smug.

      --
      Support a great indie game: http://www.abaddon360.com
    17. Re:I'm sick of small curves by pjt33 · · Score: 1

      All of your examples will take an average person at least two years to learn to do well, and there'll still be plenty to learn after that.

    18. Re:I'm sick of small curves by kutuz_off · · Score: 1

      I'm getting quite sick of games with small learning curves - the ones who's mechanics you can master in less than a month without any special instruction. ... Give me something rewarding, where I can be playing a year or two later and still improving my skill.

      You might want to try one of these games: bridge, chess, go, poker, checkers.

    19. Re:I'm sick of small curves by garylian · · Score: 1

      UO didn't initially thrive because of the unrestricted player-player interaction. It intially survived because it was the only game out there that most people had heard of.

      The reasons you state are the reasons it died. People went to play EQ, which had a lot longer character growth curve, required grouping for most stuff, and was basically devoid of PvP.

      Sorry, but a game where you can max a toon out in 3 days won't survive for long. Add in rampant botting, and it was doomed to fail.

    20. Re:I'm sick of small curves by an+unsound+mind · · Score: 2, Insightful

      If anything, I encounter MORE Eve morons than WoW morons.

      May just be because I don't hang out in the places WoW morons do, whereas Eve morons tend to be elitist dumbasses.

      For me, Eve gameplay has NO reward and it's incredibly boring. I'm not actually doing anything special without having a few dozen players - at least - on my side. And then any of those few dozen can freely backstab me without any repercussions whatsoever.

      Essentially, it's a game where I have to be constantly on my toes and I'm STILL bored, because everything is either The Same Generic Area or alternatively I'm interacting with players I need to be wary of. This is even less fun than WoW is.

      Whereas WoW is a themepark with a lot of kids, Eve is a parking lot with a lot of thugs with knives and anger issues.

      I dunno, I'll rather listen to the whining kids than deal with nonstop abuse.

    21. Re:I'm sick of small curves by Don853 · · Score: 2, Interesting

      Wait, what's the finishing goal? Die with the biggest pile? Die with the most STDs? Spawn the most children? Technological singularity? Completing some religious storyline?

    22. Re:I'm sick of small curves by AdamWeeden · · Score: 2, Interesting

      BINGO. A great example of this (for me) is Guitar Hero. I started playing last year and had fun on Easy and Medium. When I got to Hard it was such a steep jump for me that I would get booed off on a song 20% of the way through that I could play nearly perfectly or perfectly on Medium. So I was left with a choice. Do I spend my time trying to get better or do I invest my time more wisely? I chose the latter and decided to take up real guitar. This is not to say that games aren't fun and spending time playing games is wasted, but if you're grinding away for years trying to get better at a game, chances are in 10 years the game will be defunct or replaced, and that time would have been better served trying to improve a skill with more practical use.

      --
      I was quoted out of context in my autobiography...
    23. Re:I'm sick of small curves by PhrostyMcByte · · Score: 1

      If you want me to kick your ass in Quake to prove the point, I can... provided you can get it installed, configure the game properly, and figure out how to join a server. Then after I beat you flawlessly, I can invite someone else to beat me flawlessly, and you'll be left with an appreciation of how wide the skill range can be.

      Funny you should mention that, because I run a Custom-TF server - come drop by sometime. I didn't say these games don't exist, just that there aren't enough of them. Being a fellow quake player, I'm glad to know you appreciate the type of long-term games I'm looking for. Things like RJing, bhopping, skill maps, being able to manipulate the crappy but insanely fun physics to curve around obstacles while fighting - sure I know and understand all the game mechanics and am better than most, but after 10 years of play I have yet to master them and occasionally come across someone who painfully outclasses me. And that just makes it more fun.

      On the subject of MMOs, I have played a few. I have played a lot of single-player RPGs. Sometimes the stories and roleplaying are enough to keep me, sometimes the fun teamplay is enough to keep me. On one occasion, a custom UO shard had enough cool GMs to make a lot of interesting situations every week. But most of the time I burn out quick, because there just isn't enough of a skill curve involved to make it fun in the long term.

      You hit the nail on the head - make it easy to learn, fun for noobs. But also make the skill gap between noob and master take years to close, and be fun doing so.

    24. Re:I'm sick of small curves by Anonymous Coward · · Score: 0

      you have to agree that for every person like you who doesn`t like it for whatever reason, there`s 50 people who don`t like it because `hurrr, I dun get it, where is master chief and the rawkkit lawnchair?

    25. Re:I'm sick of small curves by tnk1 · · Score: 1

      Having played both Eve and WoW at a fairly high level, I have some thoughts on both.

      I played WoW for awhile, killed the top bosses of the expansions, PvPed and all of that. Its a VERY good game. There can be no question about it. Having said that, as a game, it does leave something to be desired at the upper end.

      Raiding can be fun, and number crunching is interesting in its own way, but eventually you get into a mode where you find yourself making people all use specs and equipment to maximize a strategy, and eventually it becomes a job rather than fun. You can do the job to see the content, but eventually you find yourself either having seen all the content and the gear, or you haven't gotten it yet and you have to go to the same raid, time after time, just in hopes of getting the gear you helped someone else earn last week.

      After after each interval I played WoW, I went and played Eve, and it was great. I think Eve survives because it is significantly different than WoW or many other MMOs and has real things to do other than simply raid or even PvP.

      Most people tend to point out how Eve is a griefer's playground. And it is. But even in Eve, griefing is pretty simple to avoid once you know the way things work. But even if you occasionally do end up in a bad spot, isn't that the point of playing? If you wanted to be safe from anyone who could ever beat you, you wouldn't play a game with other people.

      Eve is really, really detailed which allows you to generate your own niche in that world. It also significantly helps that there is more to the game than being either a combatant, or the guy who heals the combatants. Crafts in WoW exist to provide combatant advantages or raid support. Everyone has a craft and generally they require you to get some schematics and hunt around for stuff. In Eve, being a "crafter" is a game unto itself, and because the game is so completely based on player generated ships and equipment, being a crafter is a very real road to importance in that world.

      In other words, as focused as the game is on taking on other players, you actually have the option to play a real game where that is not your primary goal. Its still dangerous, and for many things, you will find that you probably need to take out your cruiser or battleship and shoot some stuff, but for the most part, you don't have to.

      I think that Eve has some great concepts, although I will agree with some people that the execution of many of them is poor. I despise the chat system in Eve, which except for being able to link items, is almost completely devoid of features as simple as being able to point out that you are AFK or whatever.

      The actual control interface makes Baby Jesus cry, and it is invariably the thing I most miss from playing WoW. There is nothing that is less visceral than having to order your ship around by pointing and clicking and dropdown menus. While there are many times that I appreciate the amount of options you get in the interface, I frequently get the feeling that I am controlling a spreadsheet rather than a starship.

      So, I do not feel Eve is a better game than WoW, and actually if you totalled up all of the various points, WoW is probably an overall better game. That said, Eve is a good game and it has a lot of content and concepts that WoW simply does not have which are very appealing when you want a change from raiding.

    26. Re:I'm sick of small curves by Rycross · · Score: 1

      If people just said that Eve is not for anyone, then people wouldn't have a problem. In general, though, I find Eve players to be arrogant and irritating:

      If you don't like Eve, its because you're a moron. If you found it boring, then you didn't do it right or have ADD. Needless complexity is good because it weeds out the moron. Griefing is the ultimate form of entertainment, and if you don't like the idea of your hard work being blown up then you're a wussy carebare. WoW is a MMO on training wheels, and you're a drooling moron if you like it. Eve is obviously the best MMO out there, and if you disagree you're wrong or a dumbass teenager. Teenagers play WoW while real men play Eve. If you're an adult that plays WoW then that just means that you have the mental faculties of a teenager. If you don't masturbate furiously over the idea of destroying something that a player spent months building, causing them to quit the game, then you're obviously an uptight wuss with no idea what *real fun* is.

      For christ's sake, just take a look at the responses by Eve players in this article. You'll see pretty much ALL of those accusations here in this thread. It can't just be that people find Eve boring and masochistic, and find WoW fun, oh no. It must be that the WoW player has some deep personal or mental problems.

      Seriously. If Eve players would just shut up and play their game, they wouldn't get so much hate. Pretty much 2/3 of the Eve players that wander around evangelizing their game make me want to stay as far away from it as possible, because it'd mean playing with even more immature jackasses than you find in other online games.

      Seriously, look what YOU wrote:
      "The positive upside to this, is that Eve has a built in retard filter. We don't have the issues with whiny-assed 14 year olds and other similiar pea-brains that MMO's like WoW have."

      Given the quality of Eve players that deign to grace us with their opinions on WoW, I find that highly, HIGHLY unlikely.

      Oh, and I'm tired of hearing that complexity makes the game good. Complexity is neutral: good games can be complex, and they can be simple too. Challenge has no bearing on complexity, and neither does the quality of the games. Some of the best games I've played were exceedingly simple, while some of the worst I've played piled on the complexity using the same logic as the Eve advocates.

    27. Re:I'm sick of small curves by Turiko · · Score: 1

      My point is that the mechanics *should* be simple. When they're complex, you end up with EVE; and I think there's a general consensus that EVE is impossible for outsiders to comprehend enough to appreciate, let alone play for themselves. I've tried playing it, and my experience is that the game is completely inaccessible to those with anything but a dedicated interest in playing EVE. My guess would be that most EVE players are probably close friends with other EVE players, or they would never have been able to overcome the learning curve (or lack thereof) in the first place ---- Actually, the tutorial may be unhelpfull, but there's plenty of helpfull people around. Once the tutorial tells you how to join a channel, just join "help". alternatively, rookie help is open by default. there's also lots of fansites full of help. THAT is how i learnt to play a few months ago.

    28. Re:I'm sick of small curves by TOGSolid · · Score: 1
      I wasn't targeting Wow specifically, however my statement about the retard filter is quite true though and I think you're just taking it the wrong way. The average Eve player is in their 20s and 30s and younger players shy away from the game. I'm not slamming other MMOs, I'm just stating a cold hard fact. This does alter the personality of the community though. Rather than the usual online fare that everyone is used to, Eve does unfortunately tend to attract people who take the game just a weeeeeeeeeeee bit too seriously and really need to chill the fuck out. I got the hell out of one of the biggest alliances in the game because of people with terrible attitudes just making things not fun (Band of Brothers in case anyone asks). The leadership consisted mostly of just a bunch of blowhards who would literally swear and insult people over voice chat when doing PVP operations, and I just got tired of their crap. So when you see these sort of people come on here and insult and flame other people for playing WoW, just ignore them, much like we ignore the consoletard kids who go on about Halo being the best game ever. These people aren't the majority, they're unfortunately just some of the most vocal.

      The only reason I tend to be vocal about Eve is that because people will make blanket statements like "there's nothing there for people who like PVE," which is just not true. It'd be like if someone was just making blanket statements about WoW like "there's no in game economy at all" or that "the devs don't make any attempts to balance the game whatsoever." Both of which are things that could be said by a disgruntled WoW players, everyone knows is bullshit and would hopefully be corrected by players who've actually played for a while.
      I have nothing against WoW, I played it for a while, and probably would still be playing it to a degree if it wasn't for the fact that the guild I was in collapsed and the fun factor of the game dropped off a lot. My time on Dark Iron during the webcomic wars was easily one of my favorite moments in gaming.

      Anyhoo, rambling aside, I'm sorry if some of the more vocal douchebags out of the community got to you, just don't judge the rest of us based on their foul attitudes.

    29. Re:I'm sick of small curves by Fluffeh · · Score: 1

      Sorry, but a game where you can max a toon out in 3 days won't survive for long. Add in rampant botting, and it was doomed to fail.

      Yes, of course, this would be why UO is still alive now! Don't believe it? Check it out for yourself at UO.com and stop spouting rubbish.

      UO did allow a characters skills be to maxed out in a relatively quick time compared to other games - but I can tell you right now that a freshly maxed out player pitted against a character who has been maxed out for a few months was a non contest. UO was one of the rare games that relied almost totally on player skill when it came to combat rather than game mechanics.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
  5. Complexity != Difficulty; It's about teaching. by psnyder · · Score: 2, Insightful

    But to what extent do the most fundamental game mechanics limit the more complex end-game play?

    None. Follow me here. They're correlating complexity with difficulty and the 2 often do seem to go together, but what complexity really goes with is time it takes to learn. If complexity is broken up into its smallest pieces, the difficulty only comes with unclear presentation, presenting too many pieces at once, or presentation when there is no motivation to learn.

    I'm in the education profession and I used to be addicted to MMOs, including a lot of WoW (but luckily got out just before WotlK). Learning curves are something I deal with every day (and MMOs used to be =p). It's all a matter of teaching. I'll use WoW as my example.

    WoW does a very good job at teaching most of its game, but if you look closely, it doesn't guide players through a few things; for example talent builds and rotations. And this is where it's very easy to see and divide crap players with people that have spent time on forums learning about their class. People on countless sites (like elitist jerks for example) had volumes of arguments, spreadsheets, graphs, etc devoted to these things. Although any high level character can easily get by in almost every aspect of the game, to maximize the potential of a class is something else entirely. As a raid leader or for PvP, there were a number of times where I'd be much more inclined to take people who I knew understood the mechanics over someone whose gear was better. The initial point being, WoW is not simplistic, but it looks that way because they teach many aspects of it well, and they let people get away with being crappy at the other aspects without detriment.

    That's not to say it couldn't be more complex. But that's not the point. Back in BC days, when you met a level 70 hunter talking about theoretically being able to lay up to 5 traps within a certain number of seconds when specced a certain survival spec and managing cooldowns properly, versus some guy's wife that takes over his hunter for a bit during a raid while he deals with an emergency at work, the difference is profound.

    The point is to break complexity up into it's smallest pieces, present it clearly, motivate, and don't overwhelm with too much at once. Dish it out over time.

    The first thing anyone needs to know is how to move around. Then go onto how to interact with the world. But in an MMO where there are a bajillion ways to interact, don't go over it all at once. If you need to know A & B for a task, first give a task that shows A, then a task that shows B, then give the task that puts them together.

    Some games do this with giving some sort of documentation at some point during the game. They give you a bunch of text, or a sensei, teaching you A-Z and then they thrust you into situations that use many of the techniques. Those techniques go from easy to harder, combining more and more as you go along, and you're usually allowed to go back to the documentation if you need it. But there is rarely the "isolation of concept" in this method. I remember an instructor in FF8 telling me to read instructions about the system on the computer terminal, and a similar 'instructor' in FF7 thinking about it. But it was rarer in games like the Legend of Zelda.

    In real life schools, we also often make these mistakes. We often immediately give the abstraction of concepts (eg: mathematical formulas) instead of first showing their real world equivalents. Or we give multiple concepts at once that can be broken down further (sometimes because we can't see that they can be). Or we don't motivate. Or we overwhelm with new concepts before the foundation has been able to sink in. A number of educators, (eg: Montessori), have been trying to get public schools to realize this for about 100 years, and it _is_ changing. But slowly.

    Take the Pythagorean Theorem for example. This is something that is normally gone into depth in high school,

  6. for me its not learning to play by wjh31 · · Score: 1

    its how easy it is to play well, specifically w.r.t pvp, i dont want to join a game and straight away start getting 'pwnd' by everyone else before ive had a chance to figure out the controls, but that needs to be weighed up against having it so easy to play well that theres no challenge

    1. Re:for me its not learning to play by psnyder · · Score: 1

      It seems a lot of single player RTS campaigns these days are basically tutorials for multiplayer. They slowly introduce new units and situations until the last board when you use all of them. Next step is multiplayer =P

  7. Teaching by analogy!= teaching in little steps by ZmeiGorynych · · Score: 1

    The point about breaking things down that you make is valid, but I think you've picked a bad example in your last paragraph - explaining algebra via geometry is not teaching by breaking things down, but teaching by analogy - which is sometimes a good idea, sometimes not.

    The reason is that everybody's brains are wired differently, so what's intuitive to one person is merely confusing to another.

    I was taught algebra the 'old way', purely as a way of manipulating symbols, and you know what - it works great as a way of thinking. All those geometric representations are to me artificial, confusing, and limited.

    I know some people (some of whom are quite smart) need to insert some numbers into an equation and see how it works out, to understand the equation properly. To me, it's the other way around - the equation itself is what's simple, the numbers just get in the way of understanding it.

    And before you ask, my job involves building systems that work with quite hairy real-world data (automated trading algorithms), so this primacy of abstract perception doesn't cripple me any for practical tasks.

    1. Re:Teaching by analogy!= teaching in little steps by psnyder · · Score: 1

      First of all, let me say I was taught in the same traditional method as you were. And I believe you and I have extremely clear ways of thinking. And that we, as we are now, can or may reach our highest mental ability possible. What childhood developmental psychologists study, is what is the most effective way to get there. In other words, the means, and not the ends.

      However, it is not an analogy. I also probably would have thought it was an analogy a few years ago, if you asked me. But arithmetic, geometry, and algebra are all ways of looking at the same thing.

      What we have in the real world is matter. If we physically have a unit and another unit, we call it 2. The digit 2 is single digit. It's a single symbol we use to describe two units of matter. It's an abstraction of the concrete.

      You cannot get much further in math if you can't make this abstraction. Abstraction is very important. Thinking abstractly comprises most of what we teach. The idea is to build upon layers of well known abstraction, starting from as close to concrete as possible and building from there. Hence, "breaking it down".

      Length is a physical real world characteristic. Perhaps there is a quantum size we can't get smaller than, such as Planck's constant. Perhaps our world is analogue and we can divide until infinity. If this is the case it's all the more miraculous that we have size at all, in spaces that are infinitely small.

      Just as we can say a unit and another unit is 2, we can say a unit of length and another unit of length are 2. The first 2 describes quantity, and the second 2 describes quality (or quantity of size if you'd like).

      Variables such as (a + b + c) are another layor of abstraction of digits like (1 + 2 + 3).

      So I very much see where you come from, and I personally also find it easier to think abstractly in many situations. But the reason we see these things as different is because we're so used to thinking of the same thing is 2 different abstract ways. Or "looking the same thing in a different light".

      For someone whose level of abstraction is that of an elementary student, it is far easier to fully grasp a concept if shown by the most concrete method possible, only using abstraction they are comfortable with. Once they're extremely comfortable with "playing" with numbers, the concepts that go along with that should be introduced. For example, it's probably best not to reconstruct (a + b + c)^5 in 3 dimensional space.

    2. Re:Teaching by analogy!= teaching in little steps by SatanicPuppy · · Score: 1

      I agree completely, though I'm the opposite of you. Every intuition I ever had about algebra was wrong. Every. Single. One. And the system isn't designed to give you any concrete applications: the word problems are just reading exercises wrapped around a symbol problem with only one solution.

      Geometry, on the other hand, I found to be trivially easy. Likewise linear algebra: that was the only class I've ever been in where every first impression intuition I had was absolutely correct...It was all concrete to me, all practical.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  8. Hazy thoughts by Anonymous Coward · · Score: 0

    My memory might not be fully functioning but I recall WoW doesn't give you any help at all starting out, not even like use WASD to move around, click on things to attack them and for the start of the game is more about inventory management (i can only carry 12 things? ... okay...) rather then anything else.

    Compare this to LoTRO which has a bypassable tutorial including here's how to move, attack things, search boxes, loot and also if a story element occurs this is what will happen.

    1. Re:Hazy thoughts by VGPowerlord · · Score: 1

      When you start playing WoW, it starts popping up little hint boxes that you can disable.

      While not a tutorial, per se, they do explain some common things in the game.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Hazy thoughts by Anonymous Coward · · Score: 0

      Yeah popups like [Lolzors]: HEY BUY GOLD CHEAPPER

      I did and it realy made the game easier....THANKS TIPS!

    3. Re:Hazy thoughts by SatanicPuppy · · Score: 2, Interesting

      The thing about a good interface is that you don't need those things. WASD is pretty much standard, and iirc WoW also lets you use the number pad and the arrow keys if you prefer.

      Attacking things is likewise not rocket science. You just click on an enemy and auto attack kicks in.

      Eventually you start wondering about the crap on your hotbar, and click those things, and more stuff happens, and it moves on from there. Very straightforward.

      The places where people get lost in MMOs are never in the basic things (e.g. moving) it's in the area of "Okay, WTF do I do now?" and WoW nails that part. Your first quest giver gives you a quest that leads you to the next quest giver, who does the same. If you just follow the quests until you run out, without ever exploring, welcome to level 80. It's that simple.

      That is the easy thing about WoW. It's got nothing to do with the interface. Playing on a pve server, there is nothing to get in your way between lvl 1 and lvl 80 except ~12 days of mindless grinding.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Hazy thoughts by DaveV1.0 · · Score: 1

      Funny, but my copy of WoW came with this little book that had all that in it. I think it is called a manual.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  9. Here by Anonymous Coward · · Score: 0

    How about this learning curve go google "gunz online". Perfect gameplay only problems with that game were:

    1)It had premium items that were over powered pvp wise.

    2)Then there were a lot of hackers.

    3)Network issues made clan wars impossible. (no lag just sometimes ally didn't load map or something)

    4)Along with no environment to walk around in just stages.

    5)No skill system or item upgrade/customize system.

  10. You Tried Eve? Which One? by RobotRunAmok · · Score: 1

    In all fairness though, that tutorial is a good introduction to the game - if you don't get along with it, you won't enjoy EVE.

    The problem with the tutorial is that it introduces you superficially (there can be no other way, actually) to all the games that are Eve. You sign up to be a combat pilot and the tutorial still teaches you about manufacturing and mining and trade and legume farming and whatever the hell else you can do in Eve (and there is *a lot* you can do). And because the tutorial touches on everything a little bit, it touches on nothing to any great degree, and when it concludes the only sure knowledge with which you are left is that you are in space, alone, and going to die soon.

    Now, in fairness, there are plenty of players who started out thinking they would be combat pilots and ended up as legume farmers -- and vice versa (unlike other MMOs, Eve does not lock you into a class), and maybe some of these actually changed their paths when they saw all Eve had to offer during the tutorial. But I don't think so.

    Sit through the tutorial, learn the basics of how to make your ship move so you're not asking the stupid questions, then join a player corporation and ask the legitimate questions.

  11. Ultima Online by Fractal+Dice · · Score: 1

    If you really want your head to explode, try Ultima Online - more than 10 years of updates, events, rule revisions and tweaks gives it one of the scariest learning curves I've seen. If you've never played it before and tackle it without a tutor or guild, even a year into playing you can find yourself still researching commands, mechanics, subsystems, clever house art tricks, long-lost passwords to secret areas and the origins of obscure items.

    There's a real sense of accomplishment for "learning stuff", but it's not for the feint of heart.

  12. Fallout 3 by Blimey85 · · Score: 1

    I know it's not an online game but it is an rpg and similar in many respects. This is a genre I've never gotten into before due to the learning curve. I normally stick to run and gun shooters like Halo, Gears, etc. Fallout 3 starts off with a nice tutorial that doesn't seem like just a tutorial. You don't have someone saying look up, look down, look left, now right like in some games. It starts with the story, with your birth, and then you have to do simple stuff that progresses the story and teaches you the basic controls at the same time. I didn't have to stop and think about how to do something or check the control mapping before proceeding. I found it to be quite intuitive.

    --
    How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    1. Re:Fallout 3 by Dan667 · · Score: 1

      I found the beginning tutorial to be quite out of place from the game and confining. (you promise me super mutants and big guns and this is what you start me out with?) And VATS seemed quite clunky and tacked on to me.

  13. Star Wars Galaxy of Hurt by Drakkenmensch · · Score: 1

    Remember the profession system in SWG? One look at this indecipherable table with no explanation whatsoever convinced me to give up after a mere twenty minutes of playing. And don't get me started on the total absence of money drops (at least in the newbie area where I was stuck...)

    1. Re:Star Wars Galaxy of Hurt by SGDarkKnight · · Score: 1

      Remember the profession system in SWG? One look at this indecipherable table with no explanation whatsoever convinced me to give up after a mere twenty minutes of playing. And don't get me started on the total absence of money drops (at least in the newbie area where I was stuck...)
      Reply to This

      Im not sure what you were doing, but the learning curve for SWG was realitevly easy, the profession system was simple enough, you got points, put points into whatevet profession you wanted until you run out. You could either completly master one profession (and half of another i belive), or become a jack of all trades. As for money drops, money was based on completing missions, or becomming a merchant (food, clothes, armor, weapons, etc...), besides, how many Bola's or Rynok's carry a purse with credits.... My only beef with SWG that made me quit, was like just about all MMO's, they ended up nerfing so much stuff that my character became usless as a master Rifleman... oh well...

      --

      ...A no smoking section in a restaurant is like having a no peeing section in a swimming pool...
    2. Re:Star Wars Galaxy of Hurt by Mcgreag · · Score: 1

      Think you must remember wrong. Old SWG which had the proffssion system did not have a newbie area. After a very short solo tutorial it just dumped you outside the spaceport in one of the major cities (you could choose which one at character creation). Then you where on your own.

      But you are right about money drops in a way. Most stuff you killed in SWG where animals and creatures which naturally did not carry any money. Humanoid npcs did drop money but mostly in fairly small amounts. You generally had to do the mission terminal mission if you wanted cash, the more quest like missions that existed unsually did not give much of a reward if any.

    3. Re:Star Wars Galaxy of Hurt by SpacePunk · · Score: 1

      It's been dumbed down considerably for you lowest common denominator people.

    4. Re:Star Wars Galaxy of Hurt by SpacePunk · · Score: 1

      two and a half professions, actually.

      It allowed people to tailor their characters to what they wanted, and how they played. When it began, it was your character, and your story. Now it's been dumbed down to 9 classes so players can be 'luke skywalker', 'lando calrissian', 'boba fett', etc...

      SOE SUCKS! John Smedley, and Julio Torres of Lucasarts can both go fuck themselves.

  14. Re:You Tried Eve? Which One? by DisKurzion · · Score: 1

    Indeed. I would probably give Eve another go if a few things were done:

    An overhaul of the beginning of the game. A specific quest line for each major aspect of the game (basic flight, combat, mining, trading, crafting, etc), able to be completed independently (after flight of course) such that a combat player could ignore mining and trading.

    Add a customizable interface. The default interface is cluttered and ugly. I play WoW. I would probably not continue playing WoW if not for the custom interface addons, which make gameplay much better.

    Overhaul resource gathering. This is a simple one. Copy the base mechanic from Star Wars Galaxies: Allow the creation of mining stations which automatically gather resources, and you merely have to swing by and pick them up.

    Make flight FUN! Honestly, this was the biggest reason I dropped Eve right off the bat. I went in expecting Freelancer style flight with more realistic physics. I got a flight system that was as entertaining as navigating around Myst.

    Work out a way for new players to catch up to "the big guys." With the way Eve levels skill points, it is impossible for a new player to catch up to a 3 year old vet. In WoW, a player who starts today would have a single character on par with a 4 year old player in a matter of 6 months.

  15. Captain Beefheart by ciderVisor · · Score: 1

    there are only 150000 adults in the world

    "...and five of them are hamburgers."

    --
    Squirrel!
  16. The point I was going to make by MattW · · Score: 1

    But in an MMO sense. WoW did this very well, imo - you can start, and click a button or two, and gain levels immediately. Literally. My 7 yr old can make a hunter and master the basics easily.

    Get to L80 and run a raid dungeon, and you'll find a bunch of adults trying out reasonably complex strategies, practicing timing and pacing, installing complex modification to the UI, in order to overcome challenges.

  17. Re:You Tried Eve? Which One? by oneils · · Score: 1

    A specific quest line for each major aspect of the game (basic flight, combat, mining, trading, crafting, etc), able to be completed independently (after flight of course) such that a combat player could ignore mining and trading

    They have actually done something very similar to what you have suggested. There are four Factions (there always have been). Each faction has three "starter" schools. If you create a character specced to be a "soldier" you will end up in a naval academy and have a tutorial agent that will introduce you to combat. If you start as an industrialist, you will get a tutorial for industry. Same goes for, I believe, mining. Any player is free to go to these schools and take the tutorials. So you are not locked in. Problem is, they don't do a good job of telling new players that all of these tutorials are availalbe, and where to find them. The starter systems are listed on some site somewhere. Really, all of these tutorial agents should show up in your agents folder. But they don't. Kind of weird. As to your other points, I'm not sure they will ever change combat. It seems like the designers want the game to be strategy based rather than reflex based. Resource gathering will probably never change to the lengths you suggest. I guess its supposed to be a timesink. And, as for skills, what new players should do, is specialize into one combat role (i.e., tackler, ewar, etc...).

  18. Emo-tears, for one by Wee · · Score: 0, Flamebait
    Why would people ever stick about when about the only fun in the game is griefing and counter-griefing is beyond me, but eh. To each his own.

    And overcoming long odds in a battle. And finding that needle-in-a-haystack logoffski cheating bastard. And playing market games. And exploring. And, yeah, for running around being a pest or throwing weight around, or whatever. As well as the social aspect of it. I know most of my corp in real life, so it's good to hang out.

    It's not purely about griefing, but there is a lot of it. There's can flipping and high-sec ganking and all that. But mostly, for me, it's about running around trying to get into an epic fight.

    In the three years I've been playing it, I've had some experiences in Eve -- real physical reactions -- that movies, TV, games, have all failed to produce. It's a very visceral experience, because you aren't just losing pixels in an internet spaceships game. You're losing time and effort, like it's being taken from the real world. I suppose that why people take it so seriously. There's been more than a few times my heart's racing, head's pounding, sweat coming down your brow. And my experiences in this regard are not unique.

    But in the end, causing epic emo-rage does have a mighty strong appeal to a lot of people, myself included. It doesn't happen often, but it's a strange feeling that comes over you when it's there. For example, not too long ago I was flying around in 0.0 with a buddy, just bored, looking for ratters or a fight or whatever. A new-ish character in a frigate comes through a gate on the other side of the system. It's an obvious alt, given his corp. Buddy asks if we want to take it. Of course! Frigates and shuttles are like pinatas, small and easy to crack open, but you never know what good stuff might fall out of them.

    So he fools about with it over at his gate, and it manages to get away to the other gate in the the system, where I had been. I'd jumped through while the frig was in warp, and burned it back to the gate, waiting for it to pop through. Sure enough, gate fire and there it is. A zealot against a condor doesn't make for a long fight. I'm surprised I even got a lock before he could warp off, but I got the pod, too. Not a good pilot. And if he'd been smart, he'd have seen me leave local as I jumped out and surmised what was happening. But instead of safe up and log out in the previous system, he got spooked and panicked. Too bad, so sad. It's like they say: The lessons you pay for are the ones you learn.

    Normally, we'd pop the wreck, no traces and all that. But I figured I'd have a look inside. (An old friend had found a few billion in BPOs in a shuttle some months back, so I got in the habit of checking even small wrecks.) Lo and behold, what do we have here? Some high grade implants, couple T2 items, a bunch of POS-related skill books, and some BPOs -- mostly ammo and weapons but if you squint you can see the Orca BPO sitting amidst the pile.

    I think we pulled around 3 billion for all the stuff that we managed to get out of there (we had some folks in his main's corp hot on our tail, and had to dodge two other camps). But the best part? Oh, the emo-tears. Tiny fists were shaking with mighty force at the cruel injustices of the Eve universe. I had some of the most hilariously angry evemails I'd ever read. I mean, the guy was pissed at me. Like, personally. My response was along the lines of "Don't run 3 billion through 0.0 unscouted and you won't have losses like that" but that only egged him on. I guess everyone in that area has a pact with everyone else, except we weren't part of the deal, being interloping evil pirates and all. Oops, his bad. We weren't blue to him, so why would he think he was blue to us? What made him think we were there for anything but shooting at people? Yeah, so it wasn't a fair fight, not in the slightest, he was right about that. But that doesn't mean I particularly care.

    We got promises

    --

    Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

    1. Re:Emo-tears, for one by an+unsound+mind · · Score: 1

      And given moments like that are highlights of the game among mining, grinding missions and manufacturing, you see why it's a niche game.

    2. Re:Emo-tears, for one by Wee · · Score: 1

      Well, that's just one highlight that stood out in my mind as "griefing" which I wanted to relate. I've never mined, don't run missions anymore (well, every so often we'll do a few lvl 4s in order to get some cheap faction ammo and salvage for rigs), and inventing/manufacturing is a mini-game unto itself. I know guys who do nothing but building and market stuff, and they love it.

      I'd say that something fun nearly always happens when I log in. It depends on how many folks are online. Our alliance isn't more than a couple hundred members, but there's almost always something to go do, even if it's camping a gate for an hour or going on a short roam. It depends on where you live and who is there with you, but I wouldn't ever call Eve boring.

      -B

      --

      Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.

  19. High learning curves are good... by Anonymous Coward · · Score: 0

    Look at FFXI: its a great game, despite what some may say about it. The Keyboard controls are SUPER COMPLEX, and that keeps some of the less mature gamers away and where they belong, WoW

    1. Re:High learning curves are good... by Megane · · Score: 1

      Huh? You can play FFXI on a PS2 without any keyboard at all, though you will find it hard to chat with people. FFXI is quite good about scaling from using typical JRPG menus all the way up to a command line and macros. (I usually cast common spells with macros via a joypad, and uncommon spells by typing into the CLI, which is usually faster than the spells take to cast, thanks to me knowing how to touch-type.)

      FFXI is harder than WoW simply because it doesn't just throw XP at players. You have to work to get to level 75, and you can't just solo it with your brain disconnected. It's a bit less harsh than it used to be, but it's still very much "WoW in Hard Mode".

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:High learning curves are good... by Rycross · · Score: 1

      I played FFXI for a little over a year. It wasn't harder. Putting in XP penalties on death and caps on XP (making you have to chain to break the caps) doesn't actually up the difficulty, just the time it takes to get through.

      I could literally play FFXI by looking at the screen once every 30 seconds or so. I'd watch TV or movies to keep the tedium down. I can't do that with WoW. I also die a lot more in WoW than I ever did in FFXI. This is because FFXI is not hard. Its very simple, and very rote. You do the same actions over and over in parties for hours on end, with little variation. What it is, is tedius. Most MMO players tend to confuse the two.

      Well, unless they managed to change that in the last two expansions. I quite a while after Chains of Promathia.

  20. Playing EvE by W.Mandamus · · Score: 1

    Playing EvE is like playing D&D at the end of 3.5 with every book ever published for the game. After five years of development their are wheels within wheels. Just explaining to somebody how to PvP in a Rifter, without getting concorded, melted by gate guns or otherwise killed by the environment can take several pages. It can get overwhelming at times, opps I told you to safe spot but forgot to tell you that you can get probed down in a safe if you don't have a cloak on your ship. Oh but think before putting on a cloak as it'll bork your locktimes, but you're in a rifter that has fast locktimes, but the cloak costs more then the ship!

  21. Re:You Tried Eve? Which One? by Shinobi · · Score: 1

    Quest lines? this is not WoW.

    WoW's UI? You mean that shit which reduces the need for player skill by automating so many things that you may just as well use a bot?

    Flight IS fun. It's not Star Wars. It's not Freelancer. If you want to play those games, go play those games. EVE focuses on a larger scale. Hell, we wish we could get rid of all the dopeheads who've gotten delusions of being Luke Skywalker from the game.

    As for skillpoints. Specialize. And, it's not WoW. A fairly new player who's learned the game mechanics well can beat veterans. It's just a matter of getting past 2 things: Psychological blocks regarding "level"/age, and to actually engage the brain. KNowledge of game mechanics and the act of using your brain is more important than the skill points. There's even been a few hilarious events lately where swarms of pilots in noobships(the utterly weak starter ships) have taken out highly skilled pilots in Heavy Assault Cruisers. Meanwhile, in contrast to that, WoW is all about memorizing encounters, using specific UI addons and stringing up macros, and little else.

  22. Re:Complexity != Difficulty; It's about teaching. by vux984 · · Score: 1

    WoW does a very good job at teaching most of its game, but if you look closely, it doesn't guide players through a few things; for example talent builds and rotations. And this is where it's very easy to see and divide crap players with people that have spent time on forums learning about their class. People on countless sites (like elitist jerks for example) had volumes of arguments, spreadsheets, graphs, etc devoted to these things. Although any high level character can easily get by in almost every aspect of the game, to maximize the potential of a class is something else entirely.

    And this is where the game and most MMOs fail for me. There is no point in maximizing your potential, because you can easily get by in almost every aspect of the game without it.

    I want to see my efforts in optimizing my character be the difference between surviving and dying, not finishing it easily and finishing it even more easily.

    As a raid leader or for PvP, there were a number of times where I'd be much more inclined to take people who I knew understood the mechanics over someone whose gear was better.

    This shouldn't even be a question. Knowing and understanding the mechanics should be paramount... not hey, there are a couple places in the game where this would be a slight advantage.

    That's not to say it couldn't be more complex. But that's not the point. Back in BC days, when you met a level 70 hunter talking about theoretically being able to lay up to 5 traps within a certain number of seconds when specced a certain survival spec and managing cooldowns properly, versus some guy's wife that takes over his hunter for a bit during a raid while he deals with an emergency at work, the difference is profound.

    Profound, and yet simultaneously almost irrelevant. A band of semi-conscious players of average intelligence who played the game and their class a few hundred hours are nearly always "good enough"; there is rarely really a need for someone 'that good'.

    The only time I ever encountered real challenge was when doing content that was beyond my level, and the game actively punishes you for it. You actually accumulate XP slower for the effort. The only other time was when someone fucked up and you are trying to recover... but its not that hard to avoid fucking up, and since dying has practically no penalty, people aren't particularly motivated to avoid it.

    Warhammer online is equally bad. If you are supposed to be able to do it, then its easy. There is simply nothing that is 'hard' that you are supposed to be able to do. If you encounter something 'hard' it means you probably aren't high enough level, or didn't bring enough players. I have yet to encounter anything in either WoW or WAR that was "hard" and yet was also designed to be done at my level with the number of people I had with me.

    Everquest had that sort of difficulty. You'd walk into an area designed to be done in a small group at level 25 and thered be a level 40 critter in the area you simply had to avoid. And every now and then a 'named' would spawn that was tougher and hit harder than the usual stuff you were fighting -- but you could still kill him if you played well. He may have been tougher but he was still -designed- to be killed by a small group at level 25.

    Its not that playing well in WoW doesn't make a difference, its that its doesn't make the difference between winning or losing an encounter. If the encounter was designed to be done at your level, as long as you don't completely fuck up, you'll defeat it without all that much trouble.

    To be fair the raid game is more challenging. But
    a) you have to suffer through the rest of the game to get their
    b) you have to play often and regularly enough to be part of a raid

    There is really no option for "good players with lives"; I can't be in raid guild. I don't have time for it. I want to be able to log in when I can with 2 to 4 friends and do something challenging. I simply don't have the flexibility to be online when 12 or 20 guild-mates are scheduled to do something.

  23. Re:You Tried Eve? Which One? by Vengeance_au · · Score: 1

    I have to chime in and recommend EVE University as the first corp to join once you've done your tutorial, had a quick putter around and are ready to really learn how to play the game. I have no affiliation with the corp, but know more than a few people The corp is 100% player run by experienced players who teach everything from PVP skills, ship fittings, industry, mining, missions, working as a team, etc. Their core purpose is to help noobs get in and up to speed, and will give you a huge leg up. I now fly with in 0.0 who have been in the corp, and have nothing but positives to say about them.

    Another option if PVP is your thing is to get into a Faction Warfare NPC corp, get some cheap disposable fully insured frigates or cruisers, join some gangs and learn. Go onto BattleClinic forums and read up on the "cheapfleet challenges" for some VERY cheap solid PVP fitouts. You will pop, multiple times - but every lost ship is another "ah, so if I had" or "i see what they did there" that builds your knowledge, and being around a FC and gang who know what they are doing is an excellent springboard.

    From a personal perspective, I started as a miner in a mining corp about 4 1/2 years ago, and got so disenchanted I quit the game (and the lesson there is don't join the first group who invites you!). 2 1/2 years later, I came back to check out the new graphics (released a little over 1 year ago), bumped into some Aussies who took me for a spin in low-sec space for some PVP fun, and worked out what I REALLY wanted to be doing in game. Now live in 0.0, participate in PVP from solo through to 500v500 fleets, dabble in industry to keep some isk rolling in and to provide cheap goodies for myself and my corpmates, and enjoying my play time immensely. Sure the action isn't constant like a FPS - but I find PVP with real consequence (you die and the ship is gone - rather than just "meh, I die I'll just respawn and my gear comes back") gives you a real rush.

  24. That's too bad. It sounds like Earth and Beyond by Growlor · · Score: 1

    I haven't tried Eve, but I played EaB for a while and really wanted to like it, but got turned-off by the boring travel times (well that and I would get lost too which really sucked because then I would have to do MORE traveling around/waiting.)

  25. Warp To Zero by Anonymous Coward · · Score: 0

    From your comment about waypoint files did you last play the game before the Warp To Zero change?

    There's no more "5k slowboating" after warp anymore - I think it changed about two years ago. When you manually warp to a bookmark, stargate, station, whatever, you land at/on/really very near it.

    WTZ decreased travel times substantially. Shuttles or fast frigates will let you run around at 30-45 seconds per system.

    Autopilot will still drop ships out of warp 10k off gates - there's an advantage to being at the keyboard, and also to give the pirates some thinking time to be evil to AFKers.

  26. Walking Around by Anonymous Coward · · Score: 0

    Coming (hopefully) this year to EVE: Walking In Stations. Ie, Avatars. :)

    CCP knows that the current players are the unusual people who identify with "being a space ship" and that adding in an immersive avatar component can only help the game feel more accessible.

    The best thing new EVE player can do is join a corp, right at the start - the large-scale teaching corporation EVE University in particular. Friendly people who help, and don't intentionally blow you up. :)

  27. Keep trying... by StErroneous · · Score: 2, Informative

    Good for them. Too little, waaaay too late.

    EVE's population graph has been growing strongly since launch, and still is.

    When I play an MMOG, I like it to be at least *somewhat* social right from the start. That means, when I first log in on my first character I like to see at least one or two other people running around preferably right away, but definitely within the first hour or two. So tell me, how likely is that to be the case in Eve by now?

    Look at the window called Local and say "hi" - you'll be talking to everyone in your current starter solar system. If they ask for help, meet them outside station in their noobship, join their fleet and warp into the mission with them.

    When I pass through the starter systems (generally to pick up skill books) there'll be anything from five to thirty players in there, many are new pilots. Not only is EVE's population growing steadily, but EVE's PvE missioning system doesn't tier content into geographically remote zones in the same way. You'll find hardened mission runners running Level Four missions in the same systems as new guys running tutorials or Level 1s.

    You'll also find yourself subscribed to Help channels that are helpful, and a NPC starter corporation of a couple of hundred people - a mix of new pilots and bitter old hacks - to ask for advice.

    Right. So basically, in the end what it boils down to is if you *really* want to join the game and have fun now, you have to know someone already in the game with sufficient connections and resources to give you a good jump start.

    "Helps to" != "have to". Most corps recruit new "unknown" players, though they may be more cautious with their trust if there isn't someone to vouch for the new players.

    And, if you're in a bad spot, lose a few ships at the beginning and really need some cash to get you out of a spot, ask (nicely). The ISK that's vital to a new pilot is almost nothing to an old one, and pilots can be remarkably generous if you show that you're trying to help yourself.

    Or you could join Eve University - a thousand-strong neutral corporate with 60-120 players online 23x7, dedicated to helping players (new or old) make the most of the game and teach them the ropes.

    In the harshest MMO we find possibly the most largest single open-door philanthropic MMO organisation. Funny old world.