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Input Lag, Or Why Faster Isn't Always Better

mr_sifter writes "LCD monitor manufacturers have constantly pushed panel response times down with a technique called 'overdrive,' which increases the voltage to force the liquid crystals to change color states faster. Sadly, there are some side effects such as input lag and inverse ghosting associated with this — although the manufacturers themselves are very quiet about the subject. This feature (with video) looks at the problem in detail. The upshot is, you may want to test drive very carefully any display boasting low integer millisecond pixel response times."

225 comments

  1. Another thing to look out for by Hyppy · · Score: 4, Interesting

    First, we have to look for monitors with 6bit or 7bit color instead of 8 per channel, now we have to start testing for overdrive voltages? Buying an LCD is becoming a real pain in the arse.

    1. Re:Another thing to look out for by Elledan · · Score: 4, Interesting

      6-bit TN panels don't seem like such a good idea to me, as the interpolation (rapid cycling of pixels to get the desired colour) used to compensate for the lack of full 16.7 million colours other screens have is (together with the flickering of CCFL backlights) responsible for most of the complaints about LCD screens giving people a headache.

      As for the article topic, any screen with an input lag of >1 ms will never be 'good' at displaying rapidly changing images, and will be nearly worthless for rapidly-paced games. Plasma, CRT, SED, FED, OLED... all technologies with sub-1 ms latency. Getting that 15" OLED screen LG will be releasing this year as a monitor may not be such a bad idea. Sure, it's not as big as your 24" LCD, but it will have perfect colours and blacks, extremely low-latency, low power-usage, weigh even less than an LCD, and so on.

      Let's admit it, LCDs were just an intermediate technology for displays as margins in the CRT market got lower and lower, while new display technologies which could match or beat CRTs in IQ and other factors were still a while off.

      --
      Site & blog: http://www.mayaposch.com
    2. Re:Another thing to look out for by dotancohen · · Score: 2, Informative

      Then go with a large brand name, and get a common model. One of the advantages of buying in meatspace is that there is _less_ selection, so you only have the common (and supposedly mainstream tech) models to look at.

      Are these differences that anyone but hardcore gamers could notice? I do notice when LCD monitors look green / yellow or when they have low viewing angles, but the whole 6/7/8 bit and response time thing: is it noticeable?

      --
      It is dangerous to be right when the government is wrong.
    3. Re:Another thing to look out for by elrous0 · · Score: 4, Insightful

      I've got a LCD panel with 5 ms latency and I don't notice problems when gaming. If you're quick enough to say anything over 1 ms is too slow, you're a pretty hardcore (and quick) gamer. And if you're that good, you're probably best served by a pro setup anyway, not low-level consumer grade shit. But I'm not as twitch quick as I used to be, and my gamertag certainly isn't "Fatal1ty," so 5 ms seems fine to me.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Another thing to look out for by Anonymous Coward · · Score: 3, Informative

      Even humans who are finely in-tune with this sort of thing can't detect changes under about 10ms.

    5. Re:Another thing to look out for by ShadowRangerRIT · · Score: 1, Informative

      You exaggerate the effect of latency grotesquely. Getting less than 1 ms of latency is not necessary; humans can't perceive or react fast enough for that to make a huge difference. When the human eye has a rough "frame rate" of 25 fps, providing input more quickly than roughly double that (or 50 fps) will simply mean that roughly half the information is lost. 50 fps translates to about 20ms between frames. 5-10 ms latency on an LCD (typical for computer monitors) is still sufficient to convey "real time" information to a player, particularly given that mean human response time for visual imagery is roughly 180-200 ms. Humans simply don't perceive time quickly enough for that to matter.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    6. Re:Another thing to look out for by Cowclops · · Score: 5, Informative

      I knew somebody would make some gross misstatement like "The human eye only sees at 25 fps anyway"

      And for that, here is the obligatory link to 100fps.com

      In short, the shortest flash a human eye can see depends on a lot of things. These factors are explained thoroughly on that web site. The tl;dr version is this: The human eye can discern A LOT MORE than 25 fps.

    7. Re:Another thing to look out for by Anonymous Coward · · Score: 1, Insightful

      I'm going to call shenanigans on needing a display with faster than 1 ms reaction times. Is a player even capable of reacting on that small a scale? I'd find that hard to believe when the mean best effort reaction time is on the scale of 10^2 ms.

      The people with the best reaction times beat the mean by a magnitude of 100? Really?

      Can a video output even expect to output at 1000 Hz? For context, the max I've seen CRTs cap out at is around 250 Hz for a complete screen draw.

      Let's face it, though, liquid crystals still represent a physical action in response to an electrical stimulation. This action will take time and it's that time that just can't be eliminated.

    8. Re:Another thing to look out for by ericrost · · Score: 1

      Then drop back and put your CRT @ a refresh rate below 72 Hz and try to type code for more than 10 minutes. Going from 60 - 72 Hz produces an amazing reduction in eyestrain. I would venture that anything about 75-100 Hz is somewhat unnoticeable, but the damned overhead florescent lamps' flicker in this office gives me a headache every day.

    9. Re:Another thing to look out for by Hyppy · · Score: 1

      Either way, the most of best LCD monitors have a 10ms or so input latency anyway. (Check the article).

    10. Re:Another thing to look out for by Anonymous Coward · · Score: 2, Informative

      The tl;dr version is this: The human eye can discern A LOT MORE than 25 fps.

      It can discern that, yes. That's easy. You see a 30fps movie, you see a 60fps movie, the latter is noticeably smoother. The question is if it matters. That is, if the human eye needs to discern 100fps, or if going that much higher in terms of a monitor or video game is just bragging and/or l33t graphic card wankery.

    11. Re:Another thing to look out for by Mprx · · Score: 1

      This is an old myth, the human eye can see a difference far higher that 25fps.

      http://www.100fps.com/how_many_frames_can_humans_see.htm
      "So what is "Enough fps"? I don't know, because nobody went there so far."
      http://www.microsoft.com/whdc/archive/TempRate.mspx
      "Whatever temporal sampling rate you choose, it's unlikely to be fast enough"

      Standard 24fps film is nowhere near high enough to reproduce real motion, as anybody who's watched 60fps Showscan film will know. The difference between 60fps gaming and 100fps or higher gaming is also obvious. And if you carefully examine high contrast fast motion you can notice a difference at even higher frame rates.

      And while 10ms latency may not be perceptible, latency is cumulative from all sources, and every millisecond added to your reaction time puts you at a competitive disadvantage.

    12. Re:Another thing to look out for by Mad+Merlin · · Score: 2, Insightful

      Then go with a large brand name, and get a common model.

      That's terrible advice, common LCD models are junk, as they're all 6-bit TN panels.

      Most people buy the cheapest LCD they can find in the size they want when they go shopping for one. If you actually want a good LCD, it's becoming extremely hard to find them because junk TN panels have totally flooded the market, and nobody advertises what type of panel their monitor uses.

      Oh, and you wanted a good LCD on your laptop? Forget it, they don't make them anymore.

    13. Re:Another thing to look out for by Mprx · · Score: 4, Informative

      The refresh rate needed to avoid flicker with an impulse light characteristic display is unrelated to the frame rate needed for perfectly realistic motion quality. Note however that non-flicking sample and hold displays such as LCDs will produce lower motion quality than impulse response displays of the same refresh rate because of the temporal smearing. (see http://www.microsoft.com/whdc/archive/TempRate.mspx for explanation).

    14. Re:Another thing to look out for by ivan256 · · Score: 1

      This will continue to be a problem as long as we have a "marketing metric". We only have to look out for this stuff because manufacturers sought to optimize the metric, rather than the overall quality (even though the goal of having the metric in the first place was as a representation of the quality).

    15. Re:Another thing to look out for by omnichad · · Score: 2, Informative

      But CRT's go black on those pixels between slow refreshes. That's strobing that LCD doesn't even come close to. The LCD is at full brightness 100% of the time, and the pixels only change color when they're told to.

    16. Re:Another thing to look out for by Amouth · · Score: 2, Interesting

      "but the whole 6/7/8 bit and response time thing: is it noticeable?"

      yes - it is.. I remember when gateway first started putting out LCD's my boss got me one.. i tried using it for about 3 days before i put my old CRT right back.. the ghosting was so bad - now modern panels don't have that much of an issue BUT the color depth is an issue..

      right now i run dual screens at work.. a nice Samsung via DVI and the laptop screen as the primary.

      the Samsung is wonderful - even true colors.. where as the laptop (thanks dell) is horrid and you can see artifacts on gradients because it just doesn't have the color depth.. it also has very poor contrast so if i have it in the car or out side in day light by the time i turn the brightness up to read it it is all washed out.

      to the Home user.. yea it doesn't matter really - but to someone who spends 8-14 hours infront of the screen it matters alot.. if there was a way to replace the pannle in my laptop with a better one i would do it in a heart beat.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    17. Re:Another thing to look out for by Mprx · · Score: 2, Interesting

      Consider a mutual surprise situation where both players react with identical 180ms reaction times. One has hardware with total latency of 30ms, while the other's hardware chain has total latency of 40ms. The latter player probably thought that extra 10ms latency wasn't worth worrying about, but here it is responsible for his loss.

      As for motion quality, 60fps is clearly inadequate, but in my experience there are greatly diminishing returns beyond about 100fps. Note that this is on a CRT with an impulse response characteristic, on sample and hold displays a higher frame rate will be needed to compensate for the temporal smearing. In the opinion of some experienced FPS gamers, a true 120Hz LCD comes very close to a CRT:
      http://www.hardforum.com/showthread.php?t=1387713

    18. Re:Another thing to look out for by Mprx · · Score: 1

      Frame rates higher than 60fps are valuable even for web browsing and general desktop use. Compare how easily your eyes can track mouse motion on an LCD compared to a high refresh rate CRT (be sure mouse sampling rate is high enough that the cursor is updated every screen refresh). Scrolling and window movement are also much smoother and easier to control. With excellent motion quality and low latency the computer feels like it is part of your own body rather than a separate object, reducing mental effort for all tasks.

      For those that doubt the value of higher motion quality, an excellent test signal is horizontal scrolling text. You will be able to read much faster scrolls on a high end CRT than a 60Hz LCD.

    19. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      As others have said, LCD displays aren't prone to the same kind of flicker at lower refresh rates that CRTs are. LCD refresh at 60hz looks just as good as any high refresh CRT.

    20. Re:Another thing to look out for by poot_rootbeer · · Score: 5, Funny

      Buying an LCD is becoming a real pain in the arse.

      Perhaps, but buying a CRT was a real pain in the back.

    21. Re:Another thing to look out for by Amouth · · Score: 1

      When i used CRT's anything less than 85 Hz was painful to use.

      and yes i agree with you about the florescent lights.. i at one point got the idea to convert my house from normal to CFL's .. then i realized my headachs didn't stop when i got home.. i have now moved back to incdecents in the house and have also replaced the florescent lights in my office with can lights with reveals in them.. makes all the diffrence in the world for my head.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    22. Re:Another thing to look out for by Mprx · · Score: 1

      You've obviously never compared high contrast fast motion on a 100Hz+ CRT side by side a 60Hz LCD.

    23. Re:Another thing to look out for by Anonymous Coward · · Score: 1, Informative

      This is true 10ms response time is 100 frames per second. The displays touting 6-4ms are talking about a non-realistic grey-grey metric. 6ms average for any subpixel to stabilize at 50% doesn't directly translate into frames per second. The digital signal the display syncs up to is typically 60hz anyways. That means the best the display could do is 16.5ms latency.

    24. Re:Another thing to look out for by vux984 · · Score: 1

      Consider a mutual surprise situation where both players react with identical 180ms reaction times. One has hardware with total latency of 30ms, while the other's hardware chain has total latency of 40ms. The latter player probably thought that extra 10ms latency wasn't worth worrying about, but here it is responsible for his loss.

      Not likely. Most games have to cope with 100+ ms communications times, yet have to provide players sub 10ms response times to input. So in the case you describe, in most games, they'd probably still both get their shots off, with time to spare.

      That said, I'm sure you could construct some scenario where the difference does result in the slower hardware players loss. But so what, unless you are playing for money, you probably need 'good enough'?

      If I'm using a wireless mouse, and a core 2 quad, and a geforce 260core216, I'm already "hardware hosed" by the wired-lasermouse i7 overclocked extrme, quad sli gtx295 guy. So really, whats the point in freaking out about the monitor Hz refresh rate.

      It just needs to be good enough not to give me a head ache, not to be visibly or noticeably lagging behind my movements. A cheap fast TN panel can do that.

      Me, I use an S-IPS panel, because I value the color accuracy and wide viewing angles in addition to the good performance. But the fastest TN panels are still easily faster than my SIPS. I suppose I could get a CRT, but I don't want a 24" CRT thank you very much, even if it features slightly better response times, and can run at a higher Hz rating.

      If that means I lose an one extra game of Quake in the next 3 years - I can live with that.

    25. Re:Another thing to look out for by Endo13 · · Score: 2, Interesting

      Yes you won't notice a lag improvement at less than 5MS, nor should you. However, the other component that is often overlooked in this (and I used to as well, until a friend demonstrated the difference to me at a store after I tried to tell him he was wrong...) is the refresh rate. Any more, with most LCDs at a 5MS or less response time, it's the refresh rate that is now causing movement lag on the screen. It's much less noticeable on a small monitor though (and by "small" I'm including basically an screen that's small enough to be just a monitor and not a TV) than it is on a larger TV. But don't just take my word for it - go to your local big electronics store and see for yourself. Find a screen with a 120Hz refresh rate and one with a 60Hz refresh rate next to each other. Watch for scenes with movement in them. You'll quickly see the difference. The 120Hz looks smooth as silk, while the 60Hz looks painfully choppy in comparison. Of course, the problem is there's very few actual LCD monitors (if any) that offer a high enough refresh rate to deal with this issue.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    26. Re:Another thing to look out for by Mprx · · Score: 1

      In a LAN game the communication latency is insignificant, and if that quad SLI guy is using the default Alternate Frame Rendering mode then he's at a latency disadvantage. Increased graphics detail might even be a competitive disadvantage, making it harder to pick targets out of the visual clutter.

    27. Re:Another thing to look out for by Ant+P. · · Score: 1

      The human eye doesn't operate using "frames" at all - if anything it's closer to a stream of delta-encoded images. That's why a 25fps movie with motion blur has been acceptable for the past century, whereas 25fps games look horrible.

    28. Re:Another thing to look out for by glennpratt · · Score: 1

      Honestly, I think 25fps as acceptable is a myth. I cannot stand 24/25 fps and I wish the cinematic types who keep pushing this atrocity on us would hurry up and pass on. :)

      Seriously, I go see a new release in film, pay $20 for my wife and I and all I see is film grain, film damage and choppy pans and movement. Why the hell did I leave the house again?

    29. Re:Another thing to look out for by JCSoRocks · · Score: 1

      The gradient banding is the most frustrating thing. It's infuriating as a designer to create a smooth gradient and then when you see it on someone else's machine it looks like crap. There's not much you can do about it though. It's just unfortunate that the salespeople at stores aren't doing a good enough job of dissuading people from buying that crap. If no one bought it they'd quit making the garbage.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    30. Re:Another thing to look out for by JCSoRocks · · Score: 1

      Amen to that. Before I had an LCD taking my PC anywhere wasn't really an option. My old 19" CRT was ridiculously heavy and bulky. Now I regularly take my desktop over to a friend's house for casual game nights.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    31. Re:Another thing to look out for by MobyDisk · · Score: 1

      It depends on what you are doing. 5 frames per second is plenty for text editing, but less than 30 sucks for playing a first person shooter. (That might change if motion blur is added)

    32. Re:Another thing to look out for by vux984 · · Score: 1

      In a LAN game the communication latency is insignificant,

      The games themselves however are still all tuned for internet play, so the timing window is still there. And most games are played over the internet.

      Unless you are playing that competitively, it simply doesn't matter. And if you ARE playing that competitively in a lan tournament, you are usually provided standardized hardware anyway.

      and if that quad SLI guy is using the default Alternate Frame Rendering mode then he's at a latency disadvantage. Increased graphics detail might even be a competitive disadvantage, making it harder to pick targets out of the visual clutter.

      That all REALLY depends on the game, and exactly what options it has, and what you can turn on and off.

      Agreed, having individual leaf movement can be slightly distracting and confers no tactical advantage -- but I've also played games where having things like shadows, reflections, and water ripples turned, or advanced smoke (vs the default 'Haze'), has conferred competitive advantages vs players who had those things turned off.

      And even if you leave it all off, when you throw a bunch of smoke grenades and fire a rocket into room, half the players will have their framerates spike down, while the more extreme rigs won't.

    33. Re:Another thing to look out for by Mprx · · Score: 1

      5fps is only adequate for text editing if you're using vi. Modern text editors work best at at least 60fps.

    34. Re:Another thing to look out for by ericrost · · Score: 1

      Its related in the sense that if you say you can't see something @ 60 Hz its an easy way to call BS. If you can see 60 Hz you can see it whether its flicker or motion fidelity.

    35. Re:Another thing to look out for by Anonymous Coward · · Score: 1, Interesting

      Re: ShadowRangerRIT,

      that is actually a lie. Professor Michi Okaku has done some rather interesting experiments into the human perception of time. Results suggest that at moments of extreme risk to life (or more simply, VERY EXCITING times), ones brain activity speeds up, and conversely their perception of time actually slows down.

      In the videos, one of the best experiments his team came up with was tuning a LED display to mask a two digit number in a flicker rate "faster than a human eye" can detect, and having the subjects bungie jump and try to read the hidden number while falling.

      Suffice to say the results are pretty impressive.

    36. Re:Another thing to look out for by slyn · · Score: 2, Interesting

      I don't know about that, when playing Rock Band adjusting the Video or Audio lag as little as 2 ms can have a dramatic effect on my scores or note streaks, or on the harder songs whether I pass in the first place.

      For example, on this song on expert, adjusting from a 6 ms video lag to a 4 ms video lag ment the difference between passing only by cheesing my way through the song and passing badly with strained arms (i'm not a real life drummer, and the song is faster paced that it seems on video so it dominates me endurance-wise).

      Games like Rock Band and Guitar Hero are a little different in that you are reacting to things that you know are coming and can anticipate, but that doesn't change the fact that I can "feel" the difference between a perfectly tuned HD lag and one only 2 ms off, as well as differentiate whether the delay is to short or to long respectively.

    37. Re:Another thing to look out for by MobyDisk · · Score: 1

      If you type 720 words per minute.

    38. Re:Another thing to look out for by mollymoo · · Score: 1

      If only movies all had motion blur. I found Saving Private Ryan virtually unwatchable, there was no motion blur at all in the action scenes so it looked like they were fighting under a strobe light.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    39. Re:Another thing to look out for by amRadioHed · · Score: 2, Funny

      Modern text editors work best at at least 60fps.

      So vi is ok at 5fps, but vim needs 60fps?

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    40. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      OH NO YOU DIDN'T

    41. Re:Another thing to look out for by Mprx · · Score: 1

      If this is true then it may be possible to train this ability. Maybe I learned to do it subconsciously by playing FPSs, and those who claim not to see more than n frames per second literally can't see any improvement because they never learned how.

    42. Re:Another thing to look out for by Mprx · · Score: 2, Interesting

      Vi and vim are both poor text editors in that they trick you into thinking you are highly productive because most of your time is spent on intense thought. This is subjectively quick, but usually measures slower than simpler interfaces. When hardware was the bottleneck spending a lot of time in thought to avoid waiting on hardware might have improved productivity, but now we have displays that update faster than 5fps it is counterproductive.

    43. Re:Another thing to look out for by mollymoo · · Score: 1

      that is actually a lie. Professor Michi Okaku has done some rather interesting experiments into the human perception of time. Results suggest that at moments of extreme risk to life (or more simply, VERY EXCITING times), ones brain activity speeds up, and conversely their perception of time actually slows down.

      The results of a very similar sounding experiment had the opposite result to the one you suggest: Time does not "slow down" in moments of peril. There was a Slashot story about it.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    44. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      pay $20 for my wife

      You don't seem to have very high standards in your choice of women.

    45. Re:Another thing to look out for by commodore64_love · · Score: 0

      Ye fiddle with your LCDs.

      Meanwhile my CRT is bright and beautiful. It doesn't suffer any of these 6/7/8-bit or input lag issues (as far as I know), and can handle any resolution from a 320x200 Atari/Commodore/Sega games, to 640x480 PS2/N64 games, all the way up to 2100x1200. It's not stuck with a fixed, native resolution like LCD or Plasma displays are.

      The only drawback is the 20 pound weight. It's too bad someone hasn't figured-out how to create a lightweight CRT made of plastic instead of glass. Oh well.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    46. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      When i used CRT's anything less than 85 Hz was painful to use...i at one point got the idea to convert my house from normal to CFL's...then i realized my headachs didn't stop when i got home...

      CFL's flicker in the kHz range. New full length florescents also have frequency boosters. Your headache is all in your mind.

    47. Re:Another thing to look out for by anss123 · · Score: 1

      Ye fiddle with your LCDs.

      Ha! My 24" BenQ TN panel has ghosting and low color fidelity. It can even display interlaced and 50Hz! Beat that!

      So keep that high quality CRT. It probably takes all the desk anyway :-(

    48. Re:Another thing to look out for by kaizokuace · · Score: 1

      actually its the speed of input vs the speed of displaying it on the screen. You actually need sound to play rock band. You just push the buttons when you are told to.

      --
      Balderdash!
    49. Re:Another thing to look out for by karnal · · Score: 4, Informative

      Actually, the issue here is probably more due to the fact that movies are shot at 24 frames per second. 24 doesn't fit into 60 properly, so there will be times where the scene repeats more in one set of refreshes than another. See wiki entry on Telecine, notably telecine judder: http://en.wikipedia.org/wiki/Telecine

      With a 120hz refresh, 24 can go into 120 evenly, so you won't see any choppiness.

      --
      Karnal
    50. Re:Another thing to look out for by anss123 · · Score: 1

      This is an old myth, the human eye can see a difference far higher that 25fps.

      I got a 30 FPS vs 60 FPS program (FPS Compare v0.5 BETA (C) Andreas Gustafsson) and can easily see the difference, even on blind test.

      Movies use motion compensation to smooth out frames but even then I see choppiness in movies during some scenes.

      That you can't see above 25 FPS is the myth.

    51. Re:Another thing to look out for by anss123 · · Score: 1

      Whops, I misread the grandparent

    52. Re:Another thing to look out for by lgw · · Score: 1

      Strobe lights let you see things you couldn't see normally, much like microscopes or telescopes. If you're sitting in a room with a 60 Hz strobe light (e.g, a traditional florescent bulb), *of course* the specific refresh rate of 60 Hz on a CRT will look like crap.

      Would you say "if you can see it though a microscope, you can see it, so it's an easy way to call BS"?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    53. Re:Another thing to look out for by Mprx · · Score: 1

      If you can see a strobe light flickering at 60Hz then it would seem that the effective sampling rate of your eyes must be at least 120Hz. However, I've heard somebody argue that the flickering is actually the equivalent of interference beat patterns between different speed parts of the eye. I think this is unlikely, but the way to test it would be to use a variable speed strobe light and check that the perceived flicker speed increases smoothly as the strobe speed is increased. I don't have access to a strobe light, but a 60Hz CRT appears to me to flicker faster than a 50Hz CRT, so I think the flicker is just plain flicker.

    54. Re:Another thing to look out for by Pla123 · · Score: 1

      5ms is fine...

      However, there are monitors with 60-80ms input lag!
      This is a whole 4-5 frames lag. Even video would be out of sync on such monitors (lips behind sound).

      Now, most monitors have only 20-40 ms input lag and some have less then 10 or 0.

      You just want to make sure the monitor you are buying is not the one with 70ms input lag.

    55. Re:Another thing to look out for by dangitman · · Score: 1

      And for that, here is the obligatory link to 100fps.com [100fps.com]

      My god, that was painful. I hope that whoever wrote that wakes up to find that his house has been invaded by 100 Grammar Nazis per second.

      --
      ... and then they built the supercollider.
    56. Re:Another thing to look out for by Sponge+Bath · · Score: 1

      ...create a lightweight CRT made of plastic instead of glass

      A portion of the weight problem is the lead shielding.
      Lose the lead, gain a tan.

    57. Re:Another thing to look out for by ericrost · · Score: 1

      Except it sucks to use a 60 Hz CRT in the dark too. No strobe interference beat there. Plus, Mr. Wizard, if you recall your optics class, the beat is related to the difference between two frequencies, so I would expect a 1 - 10 Hz flicker if that were the effect being observed. Instead I get a barely perceptible intransigence to the image that is high (well to my vision high) frequency.

    58. Re:Another thing to look out for by hairyfeet · · Score: 3, Interesting

      That is why if you care about such things, and don't have a teeny tiny desk, you should go talk to the local PC shop about a CRT. I picked my CRT for $45, has a great picture and plays my FPS games with a nice clean screen. I have him keeping an eye out for a couple of 19-21 inchers so I can sock a few back. Hell he gets them cheap enough I don't even bother keeping monitors in my shop anymore for anything but displays and instead just send them to him if they need a monitor. I have found in just about every town there is a little mom & pop shop that can score you great deals on monitors.

      So why go through all the hassle if you game when you can just pick up a monitor from the local shop and keep the cash flowing locally? I know that he is happy for the extra business I send him and I am happy with my nice CRT. And if you are playing games on a PC I doubt it is going to be a low power "green" PC anyway so why risk spending the cash on something that'll give you problems? I don't get as much time to play as I'd like so when I do get a chance I want everything to be nice and pretty. And my old faithful CRT does perfectly, whether blowing up the splicers in Bioshock or slaughtering the good guys in BFME 1&2. So if you are having problems with your LCD like in TFA, why not go to the local shop and see what they got in stock? Sure as hell beats having one of those heavy bastards shipped across country that's for sure.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    59. Re:Another thing to look out for by HalWasRight · · Score: 2, Insightful

      It's not stuck with a fixed, native resolution like LCD or Plasma displays are.

      Right. Ever heard of an Aperture Grille or Shadow Mask? Apparently not.

      --
      "This mission is too important to allow you to jeopardize it." -- HAL
    60. Re:Another thing to look out for by Anonymous Coward · · Score: 2, Insightful

      Uh huh. So you're claiming that your timing is PERFECT down to 1/500th of a second. And instead of using this absolutely AMAZING and UNHEARD OF innate ability that even the best drummers in the world don't have, you're wasting your time playing Rock Band. (And this is coming from a drummer of 20 years who enjoys playing Rock Band.) If I were to hazard a guess, I'd say the differences have more to do with the slight variability that you'd get when you play a 3 or 4 minute song two different times. Unless you're claiming to be able to play the same song with absolute perfect timing twice in a row - again with better than 1/500th of a second precision.

    61. Re:Another thing to look out for by skreeech · · Score: 2, Informative

      In addition to the other reply to this parent.

      I have not read of a flat panel monitor that will accept a 120hz source. With motion interpolation turned off a 120hz lcd should look exactly like a 60hz one but be easier on the eyes.

      With a CRT you could play Quake, CS, or whatever at 120fps while with a 120hz lcd the video card will only get polled at 60hz.

      --
      [20:36] wwwdot/.dotorg
    62. Re:Another thing to look out for by lgw · · Score: 1

      Well, of course there are CRTs that *actually* flicker, that's one reason I don't like CRTs, but most people have have a big problem with 60 Hz referesh under 60 Hz lighting, and don't otherwise have a problem with CRTs. If it were a beat frequency thing, a 70 or 50 Hz refresh rate would make the flicker faster and more obvious, but most people find it makes the flicker go away.

      The eyes don't have a sampling rate limit as such. Our eyes work nothing like a comcorder: sampling is close to continuous, but we have no or limited conscious access to "bitmap" visual data. We're highly optimized to recognize movement of objects, and specific patterns in our field of vision. Most of what we think we see is a reconstruction of this highly-processed sense data - much like modern military radar draws objects that the computer decides are there, not the actual incoming signal. There was a recent /. story about how often people see dead relatives - it's easy to understand why when you understand how abstract the data we have access to is.

      That's one reason CRT flicker is much more noticable in peripheral vision - while our hardware is actually different at the edges, our firmware is far more sensitive to motion there (more sensitive to motion than to contrast at the very edge - you can detect low-contrast moving objects where you can't detect stationary high-contrast objects).

      Having a high enough framerate to trick the eyes into processing a succession of still images as motion isn't that hard. Once you've fooled the signal processing "firmware", the only thing a higher framerate gets you is a few ms lower latency in displaying changes. For a CRT monitor, you can get actual flicker as the device gets old because to total light level changes at the scanning beam returns to home - the less finely tuned this is, the more obvious. If it reaches the level where your personal firmware notices it, it will be a huge distraction that others might not even see.

      For an LCD monitor it's a bit of an oversimplification to say that there's no difference between 60 and 120 Hz refresh. Obviously, if you're showing an image that changes every 24 frames, you'll get timing artifacts that will make motion seem non-smooth at 60 and not at 120, for example. But in general 60 Hz is already very fast compared to the rate that our brains can process changes in the incoming information, and everything will appear perfectly smooth, unless there's a strobe-like effect that gets registered by our image processing firmware - that will stand out like a sore thumb.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    63. Re:Another thing to look out for by Terrorwrist · · Score: 0

      Arse (part of your body) This can be quite offensive. Not recommended.

    64. Re:Another thing to look out for by pipingguy · · Score: 2, Interesting

      I read this today, and although it's not related to monitors it's at least somewhat relevant to graphics performance. NavisWorks is a CAD-type visualization program used in engineering and architecture to provide live fly-throughs (and other cool stuff) inside 3D models. Workstation cards cost about $800, while consumer-level cards cost about $150.

      There are two types of graphics cards commercially available: workstation and consumer. Workstation graphics cards are much higher priced than consumer cards, because they generally offer more stable drivers and are tested and optimized to work across a wide range of leading CAD applications. Examples of current workstation quality graphics cards include NVIDIA Quadro® FX and ATI FireGL(TM).

      Consumer graphics cards are usually relatively inexpensive. However, they are generally optimized for video games, and it is necessary that you install the latest driver versions as they are released. Examples of current consumer quality graphics cards include NVIDIA GeForce® FX and ATI Radeon(TM).

      Autodesk performance testing has found that NavisWorks performs well on both workstation and consumer graphics cards, with neither offering any performance advantage over the other. It is strongly recommended that you buy the best card your budget can afford and keep the drivers up to date.


      Source: http://usa.autodesk.com/adsk/servlet/ps/item?siteID=123112&id=11905783&linkID=10382101

    65. Re:Another thing to look out for by Mprx · · Score: 1
      http://www.digitalversus.com/article-358-4495-36.html

      The 2233rz is the first 120 Hz LCD on the market. A real 120 Hz, not interpolated. If the graphics card can handle it, it will display 120 images per second in games, with at the same time, what is basically zero image ghosting - responsiveness just isn't an issue - and improved fluidity.

    66. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      I have a hard time working on LCD. I have started collecting 17" and up CRTs because I worried that I won't be able to find replacements when I need them.

    67. Re:Another thing to look out for by Mprx · · Score: 1

      I think you can make a distinction between high level "seeing" and low level "looking". I have "seen" visual artifacts when tired or distracted, but they were not something I could actively look at. Likewise, if I focus my mind correctly I can "look" without seeing, accepting visual input from the eyes without attempting any further processing (this is a very interesting trick if you can manage it, as you'll notice that the eyes are actually very poor quality as cameras, and it is only because they are backed but such excellent "software" that they are usable). That the high level visual processing is highly abstract does not mean that low level visual differences are unimportant. The temporal sampling rate makes a difference in perceived high level motion quality beyond just latency. You don't need strobe effects to see this difference, just high contrast fast motion. Horizontal scrolling text makes the difference very obvious.

    68. Re:Another thing to look out for by X0563511 · · Score: 1

      Lose the lead, gain a tan.

      More likely, gain a high voltage negative charge and electrocute yourself the next time you connect with ground. ;)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    69. Re:Another thing to look out for by X0563511 · · Score: 2, Informative

      No, shot at 24 FPS but processed to and played back at some screwed up ratio.

      Every third frame is displayed twice, I believe.

      This assumes you watch an NTSC signal. The numbers are different for PAL.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    70. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      Pathetic weakling.

    71. Re:Another thing to look out for by slyn · · Score: 3, Interesting

      No, I'm not claiming that I'm perfect, I never even claimed I could do what your saying.

      What the article is about is various forms of lag inherent to certain types of monitors. Someone claimed that any lag at around 10 ms or less will have no effect on gameplay. That is false. When playing a game like Rock Band the timing window in which a note is open to be hit is probably around 40 ms, maybe a little less, maybe a little more. If your Video Lag as calibrated by Rock Band to offset the inherent lag of the TV is off my 2 ms, then you effectively handicap yourself out of 2 ms. Now 2 ms is not much in the grand scheme of things, but relative to the 40 ms window that I can hit the note in the first place, it is a loss of 5% of the perceived available time to hit the note.

      BECAUSE I'M NOT PERFECT AND ALL MY STRIKES VARY IN ACCURACY, that 5% loss could mean the difference between an 100% full combo or a -1 note 99%. The difference will become especially striking when I'm playing a 2k+ note song or if I'm playing a song that is extremely fast paced like the one I used in the example.

      The reality is not that I'm actually consciously noticing the video lag, but that through the interaction with the game I can tell if there is a lag of >10 ms. I threw out the 2 ms example because I recently changed the video lag and it made a big difference on a song that I have been struggling with.

      And I'm not claiming I'm the only one who will notice an improvement from this. I have a friend who used to play only on hard and had a notable improvement in how well he played after I helped calibrate his TV for him. It took a couple tries to get the right delay, but once it was configured he began to ace songs relative to how he was playing them before, and his video lag was only changed from 0 to 6 ms IIRC.

    72. Re:Another thing to look out for by digitalchinky · · Score: 1

      The one drawback that you don't mention here is that your CRT probably needs somewhere between 100 and 150 watts to do what a similarly sized LCD panel does with 40. In either case, I'd prefer to have my screen real estate go right to the edges, and be perfectly flat with no warping. CRT's are rarely capable of this. Sit in front of a good LCD for a month and then squat yourself back against your CRT - while there are exceptions to this, most people tend to prefer the LCD.

    73. Re:Another thing to look out for by mzs · · Score: 1

      It always bugs me when people call LCDs sample and hold. A decent LCD will have 4 DACs that it uses repeatedly in a round robin fashion to paint the columns. It's not like all the crystal in the panel instantly rotate and then freeze at 60 Hz. Then there is the concern that the voltage has to average to 0 over short periods of time with most panel technologies, that leads to interesting compromises with the crystals rotating rapidly +/- even with still images. The difference is the lack of the phosphors darkening that leads to the temporal smearing as your eye moves. I'm sure you know that, but it's just a nit of mine about calling LCDs sample and hold displays, more so because a sample and hold is a very particular thing in my line of work.

    74. Re:Another thing to look out for by skreeech · · Score: 1

      excellent, I thought that the 3d push would lead to monitors capable of doing so.

      --
      [20:36] wwwdot/.dotorg
    75. Re:Another thing to look out for by Brieeyebarr · · Score: 1

      You must have been an extremely early adopter of LCD monitors. Flat-screened CRTs have been available for quite some time now; I'm sure you would have trouble finding a curved CRT monitor for sale at BestBuy.

    76. Re:Another thing to look out for by renoX · · Score: 1

      But the price of those 15" OLED screen will be probably much higher than the price of the 24" LCD..
      As DVD-audio has shown a superior technology doesn't win if consumers doesn't care about the benefits it bring, so will the better image qualities of OLED will be enough to compete even with the higher price tag?

      Somehow I doubt it (and it could be the death knell of all these advanced display technology if OLED fails) but that's because I'm in a pessimistic mood ;-)

    77. Re:Another thing to look out for by rve · · Score: 1

      The 5 ms latency the manufacturer advertises is not the same as the input lag.

      advertised latency: amount of time it takes a pixel to reach a new brightness after getting the signal to switch

      input lag: amount of time the signal sent to the pixels lags behind the signal sent to your monitor.

      TFA explains a 1 ms latency could come with a 100 ms input lag, which would be great for an LCD Television, but make the screen useless for gaming.

    78. Re:Another thing to look out for by ShakaUVM · · Score: 1

      >>I found Saving Private Ryan virtually unwatchable, there was no motion blur at all in the action scenes so it looked like they were fighting under a strobe light.

      Huh, I thought that was an intentional effect in the movie. Maybe it was because it was filmed digitally and they didn't realize the value of adding film motion blur in? Interesting.

    79. Re:Another thing to look out for by ShakaUVM · · Score: 1

      In martial arts, I train to slow down the world, so to speak, when fighting.

      A kick that appears to be a blur to most people I can track and dodge or block. It really depends on your mental state of mind if motion appears to be crazy, blurry fast or slow enough to watch.

    80. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      So are you saying that you get the same lag offset every single time if you manually calibrate? Mine always come out different, but within a window of about 8 or 9 ms. And I'm able to play with no problems anywhere within that window. Again, I say that it has more to do with the variability of two different takes than it does with that whopping 2ms change. Let's put it this way. You say that you can now 100% when that 2ms change is made that you couldn't before. Do you ever NOT 100% them after that change? To attribute that change to your being able to 100% the song is rather silly. You don't think that having a few extra runs at it (ie, practice) might have something to do with it? And I bet now that you have the practice/experience to 100% the song, you'd be able to do it just fine even after bumping up the delay by 2ms. And by the way, I was talking with my recording engineer friend last night and asked him about this. He said the cutoff for human detection is 7ms. And this is a guy who does sound effects for major movies. I'm more willing to believe him than some schlub on slashdot who says "but 2ms affects my gameplaying!"

    81. Re:Another thing to look out for by commodore64_love · · Score: 1

      I sit in front of an LCD at work, and the videos always look "faded" with a weird ghosting effect. I'm HAPPY when I get back to my CRT with nice vibrant colors and rapid image updating.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    82. Re:Another thing to look out for by snowgirl · · Score: 1

      "He said the cutoff for human detection is 7ms."

      Not when timing is included into the picture. Drag racing is an example of this. Top level drag racers typically have timed responses of around 1ms.

      As the person noted, it's not about his actual ability to perceive the delay, but rather the cumulative effect of "clock drift" between him, and the system, and when the video lag is too high, his natural internal clock drift will vary enough to fall outside of the range of the system's clock.

      This is still a special case. He cannot respond any faster than any other human to stimuli, but rather through the accumulation of stimuli he is able to establish an internal clock with a precision that can be hampered by a 2ms lag.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    83. Re:Another thing to look out for by toddestan · · Score: 1

      20 pounds? The ones that go up to 2048x1536 generally are at least 20" and weigh in well over 50 lbs.

    84. Re:Another thing to look out for by mathew7 · · Score: 2, Informative

      Actually grey-to-grey measurement is correct. It's not to 50%. It's the time a requested shade (not black or white) turns to another requested shade. On TN matrices, changes from pure black to pure white (or reverse) is done very fast compared to changing between 2 shades of grey. So they give the grey-to-grey which represent a "worst-case" timing.
      See http://www.xbitlabs.com/articles/monitors/display/lcd-guide_2.html#sect0, although it's an old article (2004) it is still good reading material.
      Quote: "Measurements suggest that the response time is the smallest when the pixel's state (color) is transitioning from black to white."

    85. Re:Another thing to look out for by mathew7 · · Score: 1

      You comment made me think. I really don't know if it's like this, but:
      An LCD cell can "hold" only one state without an electrical field. So why the monitors are called "sample-and-hold"? Because each LCD cell is controlled by a TFT (thin-film-transistor; so the correct way to call it is TFT+LCD, not TFT or LCD). The TFT is just like DRAM: you give it a charge and it holds it (over the LCD cell). But if you don't refresh the charge, it will loose it's charge. But unlike DRAM (which have much much much .... much higher density), you can hold the charge much more. Infact a 60Hz screen will not loose noticeable color; my estimate: at least 95% charge in 20ms. Compare that with 8ms (I remember this from SD-RAM BIOS settings) required refresh cycle for DRAM (where around 50-60% charge or less is the threshold for 1 or 0).

    86. Re:Another thing to look out for by lgw · · Score: 1

      My point was that you only have access to the high level, so once the display is good enoigh to make the optical illusions *work*, further improvements at the low level are largely pointless. Because this is a software thing, there's no one threshold for everyone - we're not trying to beat some hardware sampling rate or something. For most people most of the time, 60 Hz is fine.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    87. Re:Another thing to look out for by Ezza · · Score: 1

      Have to agree,
        I picked up a couple of second hand DELL 21" CRT's (with flat screen trinitron tubes no less), and have never looked back. Cost about $80 each from memory. Better response, natural colour, blacks than anything you can buy, and worked out cheaper too.
        They suck a lot of power though, and in summer you notice the heat they produce, but I don't care about that.
        However given that LCD's are only about 10-15% efficient at getting the backlight out to your face, it's all relative.
        And no, I don't care about the desk real estate (just get a deeper desk if it's a problem, and/or do what I did and make a stand for them so they sit above the keyboard etc.)

      --
      I'm a perfectionist but I'm trying to cut back.
    88. Re:Another thing to look out for by Anonymous Coward · · Score: 0

      Vi and vim are both poor text editors in that they trick you into thinking you are highly productive because most of your time is spent on intense thought.

      Spoken like someone who has never really used either. They might require "intense thought" while one is learning to use them, but after that they require no more thought than the simple interfaces--just less tedium to accomplish the same task.

      There's a reason people like "complicated" editors. My preference is Xemacs, but I use vim regularly, too. Simple editors chap my ass.

  2. Response time, contrast ratio, etc. by morgan_greywolf · · Score: 5, Insightful

    These terms 'response time' and 'contrast ratio' are checklist items. What matters is how the display looks and feels. As long as we continue to insist on checklists as a means of determining what to buy, manufacturers are going to keep using tricks like overdrive to make their checklists look better and better.

    At the end of the day, sadly, this means that you can't just look at a checklist when buying an LCD display. You must test drive a model live before considering its purchase.

    1. Re:Response time, contrast ratio, etc. by Hyppy · · Score: 2, Insightful

      Which sucks for people who have very little selection locally. Either buy online, and likely get screwed, or drive a significant distance.

      3rd option: rely on reviews from credible sources. The "credible" qualifier is harder to find these days, though.

    2. Re:Response time, contrast ratio, etc. by TheMeuge · · Score: 1

      How many times could you fire up Counter-strike on a monitor your don't own, and give it a 30-minute whirl?

    3. Re:Response time, contrast ratio, etc. by poetmatt · · Score: 1

      I do agree that we can't just look at a checklist, but I don't think that such things are simply put out there/useless - it just establishes a baseline of performance in certain aspects, aka a standard.

      Lets face it, nobody wants a 40ms monitor at this point (unless its for spreadsheets only or something). However, I'm glad this article has seen some light. I've heard people tell me that big monitors seem to have problems such as these but now I understand what they're talking about, as I have not seen the problems myself.

    4. Re:Response time, contrast ratio, etc. by Hyppy · · Score: 1

      Most places don't have a problem with you using their display models. 30 minutes may be a bit extreme, but playing a demo from a laptop or flash drive shouldn't be an issue.

    5. Re:Response time, contrast ratio, etc. by MightyYar · · Score: 1

      I'm in NYC and have tons of local selection, but I still buy online. Since I wanted to do some photography, I went around to photo sites and looked for other photo folks who were happy with their monitors. I then went to NewEgg and bought one.

      I imagine you could do the same on a gaming site.

      Most of the time you end up getting what you pay for, IMHO. My monitor was significantly more expensive than the the cheap (but fast!) TN models, but waaay less than what the pros use. Gamers and video watchers probably favor the fast cheap panels over the color accuracy, so it's probably not as hard of a trade-off.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    6. Re:Response time, contrast ratio, etc. by thePowerOfGrayskull · · Score: 1

      As long as we continue to insist on checklists as a means of determining what to buy, manufacturers are going to keep using tricks like overdrive to make their checklists look better and better.

      What choice is there? "Get the NuWave LCD 20000! It just feels better!"

      I don't know about you, but that's not going to convince me to buy - especially when I can't actually test drive something. Give me numbers, raw data - all I ask is that it be REAL, and measured in a standard fashion across manufacturers.

    7. Re:Response time, contrast ratio, etc. by lgw · · Score: 1

      Can you provide a link to a forum with discussions about the color acccuracy of current LCD monitors? I've been unable to find any useful information. I'm infuriated by monitors that change color with viewing angle, but I can't seem to avoid that.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    8. Re:Response time, contrast ratio, etc. by morgan_greywolf · · Score: 1

      You mean like how Nvidia and ATI.errr..AMD...errrr..whoever they are this week, post their FPS scores only to find that the way they get those high FPSes is by cheating and lowering rendering accuracy?

      Yeah, no thanks. If you don't have local selection, read online reviews, talk to people, or have a friend look for you.

      You're using this wonderful tool for connecting with people right now we call the Internet. Finding someone who has used Monitor X or Monitor Y shouldn't be that hard. If you're going for color accuracy, look at the S-IPS models. If you want fast response times, you might want to still consider them even though they spec a little slower than some TN displays. I watch full-motion video and play 3D games on my S-IPS monitor (which I bought mostly for color accuracy) and I have to say that I'm rather pleased with it. Dell 2007WFP.

    9. Re:Response time, contrast ratio, etc. by dangitman · · Score: 3, Funny

      What matters is how the display looks and feel

      Yes, how a display feels is critically important because I'm touching it all the time. Except that I never touch it, as I have a strict "don't put your greasy fingers anywhere near my display, you mouth breathing moron" policy.

      --
      ... and then they built the supercollider.
    10. Re:Response time, contrast ratio, etc. by tpz · · Score: 1

      No links off the top of the head, and as you'll note I'm not the person you replied to :), I just figured I'd fire you this quick reply:

      If you want a stable image regardless of viewing angle, and don't mind it having slightly slower response time (it'll be slightly worse for games but will make your eyes thank you for basically every other usage) and slightly lower contrast, check out IPS panels. S-IPS, H-IPS, whatever prefix the manufacturer wants to put on it it doesn't much matter.

      Marketing response times and contrast ratios are usually B.S. anyway, so you will be best off checking out displays in person at some point regardless, but all in all IPS panels own when it comes to viewing angles. Some older larger models would pick up a slight color tinge from off-axis, but that has been rectified in newer models.

      As for IPS examples: Dell's 3007, Apple's big cinema displays, the NEC 2690 WUXI, a number of models from LG (LG makes the panel in the NEC 2690). They're out there to be found if you google up some pages with the size range you want, the resolution you want, and "IPS" in the search.

    11. Re:Response time, contrast ratio, etc. by MightyYar · · Score: 2, Informative

      You could browse around here, but honestly I didn't have a hard time... but it was like 2 years ago now. The important thing is to search for an IPS or (P)VA panel and stay away from the TN stuff... those are the ones that change the most when you change angle. This site lets you know what kind of panel a monitor has. I ended up settling on an Acer AL2051W with an P-MVA panel. It is significantly better than a TN screen for viewing angle, but isn't as good as an IPS in that regard. Also it has a glossy screen which drives some people nuts... me too, sometimes!

      Here's an awesome rundown at anandtech.

      Some links for you:
      Dells get a mention
      Some discussion about the $$$ Apple monitors

      Whatever you do, don't give in and buy cheap :) My wife (who only does office stuff) has a cheap TN panel and honestly, it hurts me to look at it even for web browsing :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    12. Re:Response time, contrast ratio, etc. by lgw · · Score: 1

      Thanks. I was surprised that my current LG is TN, as you have to get far off-angle to notice the color change, but now I know what to look for in a non-gaming monitor! (The LG is great for gaming as it handles switching between 16:10, 16:9 and 4:3 resultions exactly right, but it's clearly lacking in color accuracy).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    13. Re:Response time, contrast ratio, etc. by thePowerOfGrayskull · · Score: 1

      You mean like how Nvidia and ATI.errr..AMD...errrr..whoever they are this week, post their FPS scores only to find that the way they get those high FPSes is by cheating and lowering rendering accuracy?

      Agreed. Hence my statement about standard, meaningful numbers - something of which there's been a distinct lack.

      You're using this wonderful tool for connecting with people right now we call the Internet. Finding someone who has used Monitor X or Monitor Y shouldn't be that hard.

      THe problem with that is that there are enough manufacturers planting fake ratings/review/comments/etc at reputable sites that even this is not reliable...

  3. Always testdrive displays (and TVs) by dk90406 · · Score: 2, Insightful

    You really should test drive ANY display before you buy it. Or at least read a lot of reviews from reliable sources.

    1. Re:Always testdrive displays (and TVs) by Anonymous Coward · · Score: 0

      Still, it's best to read the reviews on the display that you are going to buy..

  4. Interesting. by CannonballHead · · Score: 1

    I actually read the entire article. Pretty interesting. I didn't know about the three major LCD technologies, etc.

    It's slightly frustrating when companies "decline to comment."

    1. Re:Interesting. by Anonymous Coward · · Score: 0

      I actually read the entire article.

      You must be new here.

  5. huh? by Lord+Ender · · Score: 4, Funny

    The upshot is, you may want to test drive very carefully any display boasting low integer millisecond pixel response times.

    First of all, I'm not really sure why that's considered a "upshot." But more importantly, I baffled by the submitters implication that I would have to carefully test an 8ms lag screen but not a 7.5 or 8.2ms screen. Huh?

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:huh? by Hyppy · · Score: 1

      8.2ms sounds more official, duh.

    2. Re:huh? by blueg3 · · Score: 4, Funny

      What you really have to watch out for is those -4 ms screens.

    3. Re:huh? by Spatial · · Score: 0

      Upshot means a result or consequence, but not necessarily a positive one.

      Also, the disparity isn't in single-integer milliseconds; he's rightly saying to be careful regarding monitors that claim they have that response time. The disparity could be entire frames. (a frame typically being 13 or 16ms).

    4. Re:huh? by MBGMorden · · Score: 0

      Also, the disparity isn't in single-integer milliseconds; he's rightly saying to be careful regarding monitors that claim they have that response time. The disparity could be entire frames. (a frame typically being 13 or 16ms).

      I think you missed the gp's point. He was poking fun at the fact that the summary specifically mentioned INTEGERS. Integers can't be fractional. So while 8ms is an integer response time, 8.2ms would not be and so by the summaries exact wording, wouldn't need to be scrutinized.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:huh? by Spatial · · Score: 2, Funny

      Bollocks.

      *whoooooooosh* :(

    6. Re:huh? by MBCook · · Score: 1

      Schrodingers? I've never had a problem with them.

      Then again, I haven't open the box it's in yet either.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    7. Re:huh? by pipingguy · · Score: 1

      Waythehellago when I used to listen to music that was squiggly carved into vinyl (imagine scratching a point-ed stick across a flat rock - that's exactly what it sounded like in those days) I found that the diamond needle made the tunes sound like shit. So I sprang for the Moon rock needle and everything sounded much better. Then again, that was in my gasoline-powered turtleneck sweater days.

      My apologies to Gern Blanston.

  6. and all this time I thought input lag by joeflies · · Score: 2, Funny

    was when I fire up Outlook and start typing a new email, and nothing shows up on the screen for 10 seconds

    1. Re:and all this time I thought input lag by eln · · Score: 2, Funny

      was when I fire up Outlook and start typing a new email, and nothing shows up on the screen for 10 seconds

      No, that's just your keystrokes battling all the viruses on your computer for CPU time.

  7. How about plasma displays? by fumanchu182 · · Score: 3, Insightful

    Do plasma displays have this same issue?

    --
    http://www.anthonyw.net
    1. Re:How about plasma displays? by Who+Is+The+Drizzle · · Score: 5, Informative

      No, plasmas have near instantaneous response times that are pretty much identical to what you get on a CRT. The issues you get with a plasma is called "phosphor lag" which has to do with the three colors not quite lining up perfectly and it gives you a trailing image of the colors. It's especially noticeable on high contrast edges or if things are moving really quickly. It can be especially noticeable in gaming, but at least IMO it's much less annoying an artifact than the ghosting, smearing, and horrible motion resolution you get with LCDs (and yes they are present even on 120hz LCDs before someone brings that up).

    2. Re:How about plasma displays? by Hatta · · Score: 1

      CRT is still the best display technology we have. It's really a shame that it's being abandoned, just because panel displays are smaller.

      --
      Give me Classic Slashdot or give me death!
    3. Re:How about plasma displays? by Who+Is+The+Drizzle · · Score: 1

      Well if it weren't for the phosphor lag, plasma would be pretty much a perfect replacement for CRT. And in some of the higher end Pioneer Kuro Elites it is very very hard to spot (though you are paying upwords of 5-6k for one of them).

    4. Re:How about plasma displays? by MechaStreisand · · Score: 1

      Aren't they even more susceptible to burn-in than CRTs, though? That seems like a deal killer to me. Which is too bad, because they're otherwise excellent...

      --
      Disclaimer: IANAL. This post is, however, legal advice, and creates an attorney-client relationship.
    5. Re:How about plasma displays? by gustep12 · · Score: 1

      Yes, plasma displays have the same issue. I think *all* digital displays have this issue - the incoming data is buffered and processed, and then (after some delay) finally displayed. The time lag between receiving the data and displaying it is used to add post-processing and to determine the optimal pixel driving strategy, given the sequence of colors to be displayed.

      Car analogy: The further you can see ahead, the better you can drive your car. A digital display without an input buffer would be like driving a car in the fog, never knowing what is next - this only works if you have extremely fast response times (like a CRT). A display with an input buffer can afford to be a little slow to respond, because as long as you can plan ahead, you can still travel the road quite well.

      Conclusion: Any display that uses data processing or that needs to map out an optimal pixel driving strategy in advance will feature a delay of several image frames between receiving and displaying the data.

    6. Re:How about plasma displays? by ShakaUVM · · Score: 1

      >>CRT is still the best display technology we have. It's really a shame that it's being abandoned, just because panel displays are smaller.

      I abandoned my CRT television. It weighed 300 pounds. I gave it to the first guys that were willing to haul it out of my 2nd storey apartment. It was also 4:3 and didn't handle widescreen correctly, even though it was a pretty expensive (originally) Sony XBR.

      Replaced it with a LCD television - much higher quality images, and it accurately reproduces pixel-for-pixel the signal coming out of the box.

      While people are nostalgic for CRTs, I've yet to see one that can draw a pixel-perfect line like an LCD can do by default.

  8. Common knowledge by Rotaluclac · · Score: 3, Informative

    I really thought this was common knowledge.

    When I bought my Eizo LCD last summer, the first thing I did was read around. These issues came up immediately.

    Long story short: Prad was my friend.

    Rotaluclac

    1. Re:Common knowledge by slyn · · Score: 1
  9. same old... by apodyopsis · · Score: 5, Insightful

    reminds of my time making CDROM drives when we ere chasing 4x, then 8x, then 16x, then...

    never mind the fact that the interface at the time could not handle the high speeds were were getting too so they were totally pointless, the effort was still to physically read some data off the outer edge of the disc at the quoted speed so we could sell the unit and keep up with the arms race.

    I now purposely buy technology a few years old, just so they can work the bugs out and I can ensure it is fully supported under all operating systems, it is rare indeed that I adopt early.

    any technology arms race will promote one specific feature above all others and rarely end up with a device that is fit for market and a well rounded balance of features - though I grant that there are some exceptions.

    1. Re:same old... by geekoid · · Score: 0, Troll

      I had a CD writers that would spin so fast disks would occasionally shatter.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:same old... by evilbessie · · Score: 1

      CDs (red book at least) run on 'constant linear velocity' so the data is always being read off at the same rate...

    3. Re:same old... by sexconker · · Score: 1

      Occasionally?
      1 shattered disc would destroy your drive.
      Also, shitbusters covered (and busted) this.

      You'd have to be using a CD you used as a puck in street hockey for there to be any chance of it shattering.

    4. Re:same old... by ivan256 · · Score: 4, Informative

      CD-ROMs don't. They use "Zone CAV". It's much cheaper and easier to make a drive spin at a constant angular velocity. Unfortunately that results in higher data rates at the outer edges of the disc, so what drives do is they split the disc up into zones. The disc is spun faster for a zone closer to the center of the disc.

      Older CD-ROM drives used straight constant-angular-velocity, and would advertise the fastest data rate (which was at the outer edge of the disc).

      The only time a modern CD drive will spin with constant linear velocity is when it's playing back audio in real-time. And even then, many players buffer now, so they use the Zone CAV method anyway.

    5. Re:same old... by Anonymous Coward · · Score: 0

      not true

      I've observed a cd shattering inside a drive. It blew half the front cover off ;)

    6. Re:same old... by greed · · Score: 1

      Erm. My old CD-ROM drives are very much CLV devices; they spin at varying speeds, but always deliver 2x, 3x or 4x (depending on which model) the base CD-ROM rate (150 kB/s or so). You could hear the motors gradually change speed, though not as bad as on my laserdisc machine.

      Now, those cheap "special connector on the sound card" or "ATAPI" drives on PCs, those I don't know about. But ridiculously expensive when new SCSI drives bought second hand from scrap servers, those I know. Well, I did buy one of them new....

    7. Re:same old... by pipatron · · Score: 1

      Uhm, this has happened to me personally *twice*, with different drives of course. This was back in the days where you could occasionally get speeds above 52x, but I don't remember the speed of the drives I used. At least it's not a myth.

      --
      c++; /* this makes c bigger but returns the old value */
    8. Re:same old... by adolf · · Score: 1

      Mythbusters did a lousy job, because their samples were too pristine, and too few.

      Over here in reality, people do play street hockey with their CDs, and then put them into the computer. The scratches and cracks which occur on disks that people actually use are stress relief points for the polycarbonate to shatter on.

      Ever try to punch through a plexiglass window? I have. It's frustrating as all hell, until you score a big X into it with a knife or a rock or something, and then it becomes very easy.

      My father in law had a disk break in his PC about a year ago, and called me asking for help tearing it apart to clean up the mess inside. (Surprisingly, the drive recovered just fine.)

      And none of this is to mention disks which are also out of balance. I've had old audio CDs which, when used in a PC, were so unbalanced I felt certain that something would break. The sides of the case would rattle, the plastic at the front would vibrate like mad, so on, so forth.

      Combine these problems and spin the disk at around 10,000 RPM, and things do sometimes (though certainly not very often) get interesting.

    9. Re:same old... by sexconker · · Score: 1

      I had a drive like that, It was labeled as 64x. I believe.
      Nothing ever broke.
      What do you people do? Put in CDs that have been baked for 3 years sitting in the little visor in your car?

    10. Re:same old... by Anonymous Coward · · Score: 0

      IIRC Sony CDU33A did 2x CLV.
      Maybe there were some 4x CLV drives too. Above I really doubt it.

    11. Re:same old... by evilbessie · · Score: 1

      http://www.pcguide.com/ref/cd/constSpindle-c.html

      It's all from the audio CD days, being as they were forced to use CLV for those drives they didn't develop the technology to read CAV so it's easier to use what you already make and will have to continue to make rather than having two separate designs, as most computer CD players also play music CDs, one of which would have to understand both types of data transfer.

    12. Re:same old... by evilbessie · · Score: 1

      Or just ignore what I said, shows me for not reading enough about a subject. Sorry.

    13. Re:same old... by geminidomino · · Score: 1

      Mythbusters is to science what Lego is to engineering.

      Put a cheap(Hong Kong cheap, like $5 per 100) CD-R in a 52x drive and had them shatter. Twice.

      Learned a lesson about cheap media (and first aid) that day.

  10. as soon as i read the word inverse ghosting i knew by Anonymous Coward · · Score: 1, Funny

    what i had to do. i have a camera pointed at my monitor as we speak and i am working on a script to move the mouse in accordance with the stock market movement. inverse ghosting will allow me to see the mouse trail from the immediate future and place my bets accordingly. i am only posting this because i am looking for an investor. as soon as the market makers realize what is happening they will delay all online tickers by just enough to remove the inverse ghosting effect, so it is imperative that the first trades be made with a huge BANG. pleaes write me at madmadgenius@gmail.com if you are interested. serious investors ONLY

  11. Review display's MODES by MessyBlob · · Score: 2, Interesting

    Dell screens have 'desktop', 'media', and 'gaming' modes, which (I guess) affect colour curves and pixel response. If you're really interested in these artifacts, I suggest you research the available modes that the screen supports. I also call upon reviewers to test these modes before commenting on problems.

    1. Re:Review display's MODES by hvdh · · Score: 1

      I measured time-to-display (input lag + grey-to-grey transition time) on a Dell 20" in these three modes. These modes differ in some visual aspects (gamma curve?) but not in time-to-display.

  12. Not like they're ever that fast by Spatial · · Score: 1

    The response times are always cherry picked from the absolute best circumstances the panel can manage, so you should take it with a grain of salt to begin with. It's all but meaningless.

    Take the Syncmaster 2493HM, with a stated response time of 5ms. You might think it can update the screen 200 times completely each second with a figure like that, but no: Here's an image of its ghosting.

    The monitor takes input at 60hz, so it has 16.66ms to update the panel completely each cycle. Obviously it can't do that since you can see two images clearly, which means it takes at least 33.33ms to update.

    You're now thinking, "Can you even notice it though?" I have the monitor, and yes you can. It's plainly visible sometimes. The most noticable thing is when you have scrolling high-contrast elements on the screen, such as in a game.

    1. Re:Not like they're ever that fast by phillipsjk256 · · Score: 1

      I have started derating gray-to-gray response times by a factor of 10.

      That is, an advertised 5ms response time is actually 50ms. One other thing to consider: was the shutter speed on the camera used less than 5ms? Obviously, you will capture two frames if the camera's shutter speed is only 1/30th of a second.

      Rationale:

      Response time used to be listed as the time it takes a pixel to go from Black-to-White-to-Black.

      Therefore, (in theory) a relatively "slow" 40ms response time should be enough for 50fps (with minor blurring between adjacent frames).

      Knowing that the (LCD) pixels have capacitance, I decided to approximate the the color change as proportional to the (charge or) discharge of a capacitor through a resistor.

      The common rule of thumb is that it takes 5 time constants to reach "steady state" (within 5% of final value). I could only assume that the "grey-to-grey" response time refers to that time constant. Therefore, to go from black to white and back takes 5 time constants each way. (for a total of 10)

      Now, I do have a post-secondary diploma in electronics, but not a lot of experience in the field. My reasoning may be completely invalid. YMMV.

    2. Re:Not like they're ever that fast by Spatial · · Score: 1

      One other thing to consider: was the shutter speed on the camera used less than 5ms?

      Yes, that was taken into account but I forgot to mention it. The exposure time for the shots is 1/400th of a second, or 2.5ms.

  13. Reason for input lag by Rotaluclac · · Score: 5, Interesting

    The reason for input lag is that manufacturers want the on-screen image to quickly change without ghosting. Here, quickly means "in as few ms as possible", not "without delay". So if you see a change only two seconds later, but the change is instantaneous, that's considered good.

    To achieve this, the display electronics must know what the next frames look like. So they buffer two or three frames, then adapt the overdrive on a per-pixel basis to the contents of the next few frames.

    Pro: smoother video playing
    Con: a delay of two or three frames

    Rotaluclac

    1. Re:Reason for input lag by eggnoglatte · · Score: 1

      Precisely.

      I just want to add that overdrive was originally developed for TVs, where the lag doesn't matter (as long as you also delay the sound by the same duration). This technology was never intended to be used in computer monitors, where latency is just as bad as motion blur.

    2. Re:Reason for input lag by toddestan · · Score: 1

      I just want to add that overdrive was originally developed for TVs, where the lag doesn't matter (as long as you also delay the sound by the same duration).

      Actually, it's a huge problem for console gamers who hook their systems up to their TVs. I agree though that it doesn't matter for watching broadcast TV.

  14. Confused by guido1 · · Score: 1

    So, the individual pixels of the panel have a transition from b->w or w->b of x milliseconds, but the sum of those pixels (e.g. the entire screen image) has a transition time of x*5?

    Err?

    It seems to me that the screen processing takes a fixed amount of time (~50ms), then that processing tells the pixels to change, which takes (~5ms)... Thus the total response is 55. Does the fact that they're overdriving the pixels to get their response time down affect the screen processing? This seems to be the assertion of the article but it doesn't make much sense to me.

    1. Re:Confused by Pentium100 · · Score: 1

      From the article:

      ...overdrive is a technique that involves using higher levels of voltage to make the liquid crystals in a TFT panel change colour state more quickly.

      Too much voltage will cause the pixels to overshoot the desired target state, and thus display an incorrect colour, so the voltage needs to be reduced before this happens.

      So, since an LCD is multiplexed and the controller has access to a small number of pixels at the same time it sends a pulse to a pixel and goes to another pixel (while the previous one slowly (compared to the pixel clock) changes its color). If you use overdrive, then the pixel would be the wrong color (too bright), so you need to first apply the higher voltage, then lower it, so the pixel "arrives" at the desired state (it works like a "fast heating" system of newer CRT monitors/TVs that apply a higher voltage to the heaters, then lower it after the cathode has heated up (otherwise the cathode would be too hot and not last long)).
      The overdrive probably means that the controller has to spend more time with each pixel, thus the response time of a single pixel is faster, but the response time of the whole array is slower).

  15. Online reviews sites and LCD reviews by dusanv · · Score: 2, Interesting

    None of the online review sites ever mention input lag and on some monitors, it's a huge problem. Three years ago I bought a Dell 2405FPW based on excellent reviews from a number of sites. The monitor lagged badly and as I was using it, more issues became apparent (incendiary backlight, bad viewing angles), none of which were mentioned by any of the review sites.

    So beware online reviews of monitors. Better look for user reviews.

    1. Re:Online reviews sites and LCD reviews by plague3106 · · Score: 1

      Hmm... I got an Acer 1951B some years ago, and haven't had any problems with it. Guess I got lucky.. it was great deal too.

      I'd love to get another one, but sadly they were discontinued shortly after I got it.

    2. Re:Online reviews sites and LCD reviews by value_added · · Score: 1

      So beware online reviews of monitors. Better look for user reviews.

      Speaking of which, and at the risk of going on a tangent, I'm in the middle of redoing my setup at home for which I need one large or possibly two medium sized monitors. Anyone have any "user reviews" they'd care to share?

      Don't play games, mostly terminal windows, but I'd prefer any multimedia entertainment featuring large bosomed women to be delivered in all its glory.

    3. Re:Online reviews sites and LCD reviews by jps25 · · Score: 1

      www.prad.de always mentions Input Lag along with colour accuracy and everything else in every single review they make.
      Perhaps you shouldn't pay attention to crappy review sites, eh?

    4. Re:Online reviews sites and LCD reviews by Anonymous Coward · · Score: 1, Informative

      [H]ardOCP has a display section on their forums that's fairly decent. There are usually a couple of anal retentive posters that go through a lot of displays so they can give some decent feedback on various models.

      There aren't any perfect monitors, btw, so you'll basically be sifting through reviews looking for displays that have acceptable flaws at a price you're willing to pay.

      Here's a quick overview:

      IPS/S-IPS: 8-bit displays with best color, very little if any ghosting, very little color shifting, highest cost (if you can even find them)

      PVA/MVA/S-PVA: I think these are 8-bit panels as well, but most have color shifting when viewed dead on. On larger panels this means the left side of the panel can look different than the right side if you sit close. Mid range cost.

      TN: 6-bit panels with lowest price. Quality ranges from junk to fairly decent. Most panels use this technology and most people are happy with them.

      One last bit of fun: "Panel lotteries." Many manufacturers will make a LCD model that uses a good panel then switch it out with a different one later in it's life without changing it's model number. It happens fairly often, so keep it in mind.

    5. Re:Online reviews sites and LCD reviews by dusanv · · Score: 1

      Just to second what the parent is saying. HardOCP monitor forum is a the place to get good reviews. There's a sticky on top that explains what each technology is good at. I'm just going to add that PVA/MVA are the only ones that lag, are expensive and also have bad viewing angles so stay away. SIPS is what you want, if you can afford it (that's what I ended up with based on recommendations from the forum and I'm not sorry 1 bit). TN is cheap, good for gaming or general home use but not for professional colour reproduction.

    6. Re:Online reviews sites and LCD reviews by Elrond,+Duke+of+URL · · Score: 1

      Despite the GP's warning, I've just recently purchased a Dell 2408WFP (a couple generations/revisions newer than the 2405WFP) and I couldn't be happier. It's a 24" P-VA panel with 1920x1200 resolution.

      The color quality is fantastic, especially compared to my previous (good quality) 19" LG TN panel. The response time is perfectly good and I haven't noticed anything resembling lag regardless of what types of games I've tried.

      The viewing angle isn't as good as an IPS panel, but it is far superior to a TN. Also, even when the colors change as your angle changes, the difference isn't as dramatic as with a TN panel.

      As far as extras, it's got a handy 4-port USB hub built in, along with memory card reader slots (one for SD/MMC/MStick and one for CF). It also has many connectors on the back: VGA, 2 DVI, HDMI, DisplayPort, composite, component, and S-video.

      The nice thing about all the connectors is that you can use it as a TV display if so inclined. There's no tuner, but it would be great for a DVR output. It also has two built in speakers, however I've not used them and I've read that they sound awful (which isn't at all surprising).

      These two reviews gave me a lot of information before I bought the panel:
      http://www.tftcentral.co.uk/reviews/dell_2408wfp.htm
      http://monitortest.blogspot.com/

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    7. Re:Online reviews sites and LCD reviews by AllynM · · Score: 1
      --
      this sig was brought to you by the letter /.
  16. Overdrive only slightly related to input lag by A+Friendly+Troll · · Score: 4, Insightful

    Overdrive is commonly used on all types of panels - TN, *VA, *IPS.

    It isn't related to input lag as much as the summary would like you to believe. Somewhat, yes, but not that much; also, PVA panels are generally the ones with biggest input lag.

    Some *VA panels have an input lag of 3-4 frames, some have only 1; some TN panels have a lag of 1 frame, some have 3. Some panels have overdrive that you cannot even notice, some - like the Dell 2407WHP-HC - will make you want to poke your eyes out.

    What's much worse than input lag and ghosting are the eternal marketing races for MOAR BRIGHTNESS!!!11 and MOAR GAMUT!!1ONE, eventually leaving you with a monitor with a *minimum* brightness of 250 cd/m2, happily roasting your eyes out in anything but daylight, and with a gamut so large that skin tones heavily shift towards red, wildly inaccurate colours, and easily-visible fringing when you turn ClearType on (surprisingly, Windows Se7en will have proper low-level wide gamut management and will tone it down to sRGB on request, eliminating all issues; probably one of the few things that are actually good enough in that OS).

    When it comes to monitors, HardForum is generally the place you want to thoroughly check out: http://www.hardforum.com/forumdisplay.php?f=78

    1. Re:Overdrive only slightly related to input lag by Anonymous Coward · · Score: 0

      Do you remember if there was a big difference between the 2407WHP-HC and the non-HC model when it comes to the input lag?

      Having trouble finding numbers to pin on models.

      Just checking :)

    2. Re:Overdrive only slightly related to input lag by A+Friendly+Troll · · Score: 1

      Do you remember if there was a big difference between the 2407WHP-HC and the non-HC model when it comes to the input lag?

      Having trouble finding numbers to pin on models.

      I don't remember, but I can check ;) http://www.digitalversus.com/duels.php?ty=6&ma1=88&mo1=116&p1=1217&ma2=88&mo2=249&p2=2366&ph=12

      The average difference is half a frame.

      Here's a comparison with the 2408: http://www.digitalversus.com/duels.php?ty=6&ma1=88&mo1=116&p1=1217&ma2=88&mo2=342&p2=3161&ph=12

      The 2408 (rev A00 on that site; A01 is vastly better) is one of the most notorious monitors ever made in terms of input lag. Inverse ghosting isn't an issue on it, though. Like I said, there is a slight correlation (because you need at least a 1-frame lag to make overdrive work), but that's all there is to it.

    3. Re:Overdrive only slightly related to input lag by Twinbee · · Score: 1

      Er isn't more brightness and gamut a good thing for pictures that INTEND those qualities? There's always the brightness and saturation knobs for you to turn down if need be.

      A display which has a higher gamut will always be able to adjust to a lower gamut, while the reverse is not true. Same thing with brightness.

      You probably know all this, but it's important to make the point anyway.

      --
      Why OpalCalc is the best Windows calc
    4. Re:Overdrive only slightly related to input lag by A+Friendly+Troll · · Score: 2, Informative

      Er isn't more brightness and gamut a good thing for pictures that INTEND those qualities? There's always the brightness and saturation knobs for you to turn down if need be.
      A display which has a higher gamut will always be able to adjust to a lower gamut, while the reverse is not true. Same thing with brightness.

      Sadly, it doesn't quite work that way.

      The DTP standard is calibration to 120 or 140 cd/m2, depending on the lighting. On some monitors, that's impossible to achieve; even that value is too high for dim environments. Right now I'm using a CRT which is - subjectively speaking, as I don't have a colorimeter - around 70 cd/m2, and I find it very comfortable as the only light in my room is an incandescent 60W bulb.

      With some backlights, getting a low level of brightness is extremely hard, so monitor manufacturers resort to a really nasty trick: panel blocking. It basically means software control of brightness (crushing dynamic range), and tends to lead to very, very poor black levels and contrast because the backlight is too powerful and bleeds through the panel itself. It might help if you think of this as an audio system: you have an amp dialed all the way up to eleven, so you have to use your sound card's volume control to lower the amplitude of sound waves. The hiss and static when nothing is playing will still be present, and instead of having all 16 bits of possible amplitude values, you have artificially decreased it by a couple of orders of magnitude and got a very small dynamic range (that would be the contrast for our monitor).

      In a similar fashion, you cannot adjust a wide gamut monitor to standard sRGB gamut without losing dynamic range and without software emulation. Gamut is a hardware property of the backlight. For an example, see a comment I've recently left in another story; I couldn't think of anything better but it should be simple enough to understand: http://slashdot.org/comments.pl?sid=1107919&cid=26650833

      The wide gamut problems cannot be solved until we have at least 10-bit visual content paths. The software needs to work with 10+ bits per colour, the graphics card needs to output extra levels, and the monitor needs to know how to display them. Until all that happens (and it's not happening any time soon; think at least five years from now), the best thing you can get is an imperfect software emulation, either through the monitor's built-in DSP, or some code in the operating system. The only thing that does work is a fully colour-managed environment (Photoshop), but the amount of crap you have to go through to make your images look good to everyone is mindboggling.

      Gamut and colour management are incredibly complex topics, with whole books written about them. I won't pretend I understand everything, but I know enough to understand that wide gamut had been brought upon us by marketing droids instead of engineers.

    5. Re:Overdrive only slightly related to input lag by Twinbee · · Score: 1

      Fair enough. I feared something like that was going on.

      I must admit I don't like the sound of the 10 bit thing - I'm guessing those extra 2 bits are not used in the normal way (i.e. for extra colours), but seem to be some kind of kludge to accommodate different computers/monitors?

      If that is true, then it would be far more preferable to attempt to unify/standardize, with at most a single setting per image to determine the say... gamma maybe (but even that should disappear if wel all stuck to a standard).

      Is this correct - ideally I'd just like 0-100$ for each R, G, & B to describe an image without any of the scary kludges/bandaids that seem to be appearing.

      --
      Why OpalCalc is the best Windows calc
    6. Re:Overdrive only slightly related to input lag by A+Friendly+Troll · · Score: 1

      I must admit I don't like the sound of the 10 bit thing - I'm guessing those extra 2 bits are not used in the normal way (i.e. for extra colours), but seem to be some kind of kludge to accommodate different computers/monitors?

      No, the extra bits would be used for more colour values :) Go back to my rubber band example, where a stretched 7 is represented by 5. If you had more marks on the rubber band - say, 100 instead of 5 - you could get extremely close to the original length of an unstretched 5 by choosing a value of, uhm, 42. The stretched 7, when you really need it, would naturally be 100.

      Is this correct - ideally I'd just like 0-100$ for each R, G, & B to describe an image without any of the scary kludges/bandaids that seem to be appearing.

      I presume you mean 0-100%? That wouldn't solve anything; it would only make things worse. With 8-bit colours, you have (2^8)^3 = 16777216 colours. If you dropped down to 0-100 for each, you'd have 100^3 = 1000000 colours, which is an order of magnitude less.

    7. Re:Overdrive only slightly related to input lag by Twinbee · · Score: 1

      Ah that all sounds fine then. Yep, I did mean % rather than $. And also I didn't just mean integer percents, but 'floating' so that 16777216 colours or more could be allowed. :)

      By the way, I'm guessing OLED will solve these problems, where higher gamut/brightness really will always be a good thing.

      --
      Why OpalCalc is the best Windows calc
  17. I'm a CRT holdout (rant) by Bobtree · · Score: 4, Insightful

    This is one of the reasons why I refuse to buy LCDs for gaming, both on my desktop and for consoles. Other factors include refresh rates, variable resolution, and numerous quality problems (dead or stuck pixels, color reproduction, viewing angle, brightness uniformity, etc).

    Given a choice, nobody would prefer to play on a laggy ISP, so it's really awful that manufacturers don't inform about multiple-frame image processing delays on 60hz monitors.

    CRT technology is so mature and LCD so comparatively half baked that I'm totally revolted by the general consensus to throw out completely superior performance in favor of smaller form factor (it's not like they're moved often).

    I spent months last year looking for a flat panel to buy that I would want to game on, and came up empty handed, so I simply abstain.

    I'm currently using a ViewSonic P220f from a friend after my 8 year old Sony GDM f500r was recently retired, both 21". My consoles are on a 34" Sony WEGA KV-34HS510.

    When my tubes finally give out in a few years, I'll be looking for something far better than LCDs to replace them with.

    1. Re:I'm a CRT holdout (rant) by hurfy · · Score: 1

      Me too. Never quite trusted LCD, etc after early trials.

      However the color accuracy on old CRT leaves something to be desired. My 3 monitors all show a slightly different color :( Best one is the oldest and smallest IBM. Not enough to bother tweaking them further however.

      The TV on the other hand may get replaced soon. Since going to digital with the convertor box the sub channels pixelate from compression and you get the worst of both worlds :(

      Invariably it seems, the best 'whatever' is the one that was just discontinued.....

    2. Re:I'm a CRT holdout (rant) by Jeff+DeMaagd · · Score: 1

      [quote]throw out completely superior performance in favor of smaller form factor (it's not like they're moved often).[/quote]

      True, CRTs aren't moved often, their size and weight tend to discourage that. But if it weren't so heavy, you might be surprised by how often you might want to move it. Even adjusting the positioning is easier, some even have height adjustment, which wasn't so easy for CRT.

      The thing that I like about LCDs is that they take less desk space. Late last year, I wanted more screen space, so that meant either using a second 21" CRT or going LCD. I did try the 21" CRT, I had a spare one, but it didn't work, it meant that I had almost no desk space left because it's a corner station, now I can put a single 24" LCD, get more screen area and recover a lot of desk space. If I decide to put in a second LCD in, I don't need to sacrifice much space to do it.

      I don't miss the geometry and beam focus adjustment issues either.

    3. Re:I'm a CRT holdout (rant) by snspdaarf · · Score: 1

      I don't miss the flyback whistle either. I can no longer hear the actual tone, but it did make the tinnitus more irritating.

      --
      Why, without your clothes, you're naked, Miss Dudley!
    4. Re:I'm a CRT holdout (rant) by Anonymous Coward · · Score: 0

      mod parent to score = 6

    5. Re:I'm a CRT holdout (rant) by turing_m · · Score: 2

      At the very least, manufacturers need to start listing input lag as part of the spec sheet. It is often an order of magnitude greater than the response time, which is always listed. There is no excuse as far as I am concerned, enough consumers play fps games and the like.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    6. Re:I'm a CRT holdout (rant) by Anonymous Coward · · Score: 0

      Me too. LCD's are fantastic for reading text but they are god awful for gaming. I watch my local craigslist for good deals on used CRTs and have a stockpile of two or three that will hopefully get me through until somebody comes up with something that's at least as good.

    7. Re:I'm a CRT holdout (rant) by macraig · · Score: 1

      Well ranted, sir. You've saved me some typing.

    8. Re:I'm a CRT holdout (rant) by antdude · · Score: 1

      I'm like you. I don't like LCD monitors either. I was unable to find any NEW CRTs from local retail stores. :( I wanted to see them in person too so I can see the colors, features, etc.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    9. Re:I'm a CRT holdout (rant) by Anonymous Coward · · Score: 0

      Enjoy your backbreaking cancer ray tube.

    10. Re:I'm a CRT holdout (rant) by theaceoffire · · Score: 1

      The smaller form factor isn't good because I have to move my monitor a lot, it is good because I have more keyboard room on my ridiculously undersized desk.

      --
      I steal signatures. This one used to be yours.
    11. Re:I'm a CRT holdout (rant) by Eil · · Score: 1

      This is one of the reasons why I refuse to buy LCDs for gaming, both on my desktop and for consoles. Other factors include refresh rates, variable resolution, and numerous quality problems (dead or stuck pixels, color reproduction, viewing angle, brightness uniformity, etc).

      I was like you once. I snobbily scorned LCDs for years laboring under the conception that they held every single disadvantage one could possibly want in a high-performance computer display. Because for a long time, they did. But a couple years ago, when my 19" Iiyama with a flat Trinitron tube finally died, I decided to throw caution to the wind and see what a mid-priced LCD monitor could do. Best decision I ever made.

      Point is, LCDs are not new unproven technology anymore. They've been on the market for about a decade. Most of the problems have been solved. If you do your research and get a good screen, you'll find that there are plenty of models that are affordable and have quality exceeding that of a similarly-priced CRT.

      Yes, there are still issues remaining--mainly contrast and color accuracy--but for average home and office use, LCDs hold the edge over CRTs now. Refresh rates are no longer a problem (I play Quake3 on mine), and they're far easier on both the eyes and energy bill. The only place that you really *must* use a CRT over a good-quality LCD is when dealing with graphics or photos.

    12. Re:I'm a CRT holdout (rant) by lewiscr · · Score: 0, Flamebait

      Enjoy your backbreaking cancer ray tube.

      Backbreaking? Finish puberty, noob.

      'Course, CRTs *did* shave off a few pounds by the time I finished puberty. They no longer required a forklift to move around.

    13. Re:I'm a CRT holdout (rant) by Blakey+Rat · · Score: 1

      (dead or stuck pixels, color reproduction, viewing angle, brightness uniformity, etc)

      When's the last time you tried a LCD? In fact, when's the last time you saw a LCD with a stuck or dead pixel? Or a less than 160 degree viewing angle? Seriously.

    14. Re:I'm a CRT holdout (rant) by Mprx · · Score: 1

      It's only very recently that LCDs with acceptable refresh rates have become available (the ViewSonic VX2265wm, and the Samsung 2233rz), and AFAIK they are only available bundled with 3d glasses and not at all in most countries.

    15. Re:I'm a CRT holdout (rant) by NitroWolf · · Score: 2, Informative

      This is one of the reasons why I refuse to buy LCDs for gaming, both on my desktop and for consoles. Other factors include refresh rates, variable resolution, and numerous quality problems (dead or stuck pixels, color reproduction, viewing angle, brightness uniformity, etc).

      Given a choice, nobody would prefer to play on a laggy ISP, so it's really awful that manufacturers don't inform about multiple-frame image processing delays on 60hz monitors.

      CRT technology is so mature and LCD so comparatively half baked that I'm totally revolted by the general consensus to throw out completely superior performance in favor of smaller form factor (it's not like they're moved often).

      I spent months last year looking for a flat panel to buy that I would want to game on, and came up empty handed, so I simply abstain.

      I'm currently using a ViewSonic P220f from a friend after my 8 year old Sony GDM f500r was recently retired, both 21". My consoles are on a 34" Sony WEGA KV-34HS510.

      When my tubes finally give out in a few years, I'll be looking for something far better than LCDs to replace them with.

      This tired old refrain almost wears me out. With 5 minutes of Googling, you can find an awesome LCD> I'm a hard core gamer - I spent some time researching monitors and ended up with several different ones and they all work great. I've never had a dead pixel issue with any quality monitor I've purchased. I've never had a DOA. Lag on a quality LCD is immaterial to gaming, as is ghosting. If you are experiencing these issues, you have a shitty LCD. My current monitors are a pair of 30" Dells. Somehow, I always manage to score at the top of the scoreboard in COD4, TF2, etc...

      If you can't find a flat panel that you want to game on, you aren't looking very hard. There are plenty out there. I recommend the Planar 2611W for a 26" monitor. These Dells are exceptionally nice - in fact, I had no idea 2560x1600 made that big a difference in enjoyment when playing a game. I will never go back to 1920x1200. Show me a CRT that does that resolution at 30" that isn't several thousand dollars (Do they even exist?).

      So yeah - the tired BS about LCDs being unfit for gaming is just that - BS. I will gladly play you any day you want and we'll see who is superior. I'll have the "handicap" of the "laggy" LCD to go against your awesome skillz and CRT response.

    16. Re:I'm a CRT holdout (rant) by Eil · · Score: 1

      It's only very recently that LCDs with acceptable refresh rates have become available (the ViewSonic VX2265wm, and the Samsung 2233rz), and AFAIK they are only available bundled with 3d glasses and not at all in most countries.

      I guess I'm confused by your definition of an acceptable refresh rate. If I look at any LCD monitor manufactured within the last five years, I can't see any ghosting, tearing, or other artifacts even when there's high-speed movement on the screen. Not when I move windows, watch movies, or play games.

      Sure, they only refresh at 60Hz (usually), but that's far higher than most humans can perceive anyway. The reason 60Hz sucks on CRTs is because the phosphor goes black before the beam swings around to hit it again, resulting in the whole screen being dark for half a cycle and then bright for half a cycle (i.e., flicker). LCDs will never have this problem no matter how low the "refresh rate" because their pixels don't change or darken until ordered to.

    17. Re:I'm a CRT holdout (rant) by lanner · · Score: 1

      Meetoo

      I don't think I would fully realize how bad the lag is on my Samsung SyncMaster 245T if I didn't have my Viewsonic PS790 here next to it. I play TF2, L4D, and a number of other PC games on the LCD and Linux on the CRT, but I can move the plugs around whenever to check the difference.

      LCD really needs to improve on this. LCD in the office is good, but for multimedia LCD is just barely good enough.

      I'm disappointed in LCD.

      Note that I make around $92K-$98K per year depending on the side business. I would pay $1000, maybe $2000 for a decent LCD if I was convinced it was as good as a CRT.

    18. Re:I'm a CRT holdout (rant) by Mprx · · Score: 1

      That old myth has been throughly debunked earlier in the comments.

    19. Re:I'm a CRT holdout (rant) by ShakaUVM · · Score: 1

      >>Given a choice, nobody would prefer to play on a laggy ISP, so it's really awful that manufacturers don't inform about multiple-frame image processing delays on 60hz monitors.

      True, input lag needs to be one of the specs on the box... some LCD monitors are really bad, some are quite decent.

      But...

      >>CRT technology is so mature and LCD so comparatively half baked that I'm totally revolted by the general consensus to throw out completely superior performance in favor of smaller form factor (it's not like they're moved often).

      LCD technology is quite mature. That said, with most consumers buying based solely on price, you end up with quite a lot of crap monitors, and you can't really tell how they'll work out until you run them through your games yourself. I never buy monitors online (unless it's for a server or something that'll get used for 10 minutes every month), but test them as best as I can at my local Frys. Even still, I ended up taking back about four LCD monitors in one day until I found one that met my rather demanding specifications (the Sony HS94P), and even that one the performance of the first two out of the box had noticeable flickering (my eyes are pretty sensitive to flickering), so I finally took the floor model (which didn't flicker) home and have been using that since 1/05, and have been exceptionally happy with it.

      Much better than the Sony CRT that it replaced.

    20. Re:I'm a CRT holdout (rant) by snowgirl · · Score: 1

      CRT technology is so mature and LCD so comparatively half baked that I'm totally revolted by the general consensus to throw out completely superior performance in favor of smaller form factor (it's not like they're moved often).

      The same thing happened with carburetors and fuel-injection.

      Motorcycles still use carburetors because of the history of development behind them, and that they can be made to be more efficient than fuel-injection systems (which can yes be modeled to be arbitrarily close to a carburetor.)

      However, in this case, it's one of convenience. Fuel-injection systems have automated chokes, and so you don't have to fiddle with that stuff (I know I've never driven a car with a choke, but have owned 3 modern motorcycles that do have a choke.)

      So, your question is, "why would someone throw out completely superior performance in favor of a smaller form factor?" Well, you answered your own question. Most people aren't looking for performance, but rather convenience.

      In the same way, you can get stupid crazy power by putting a GSXR engine in a Smart Car (look at youtube for videos) and still have good if not better gas mileage. However, you lose a ton of convenience in the process. ... this is coming from a girl who is interested in cars, but is not a geek in the field... so, a lot of this may be total bullshit, but it should be close enough for government work.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    21. Re:I'm a CRT holdout (rant) by toddestan · · Score: 2, Interesting

      Actually, I don't know if I would say LCD technology is mature yet. LCD technology really hasn't done much in the past few years except get cheaper. In some ways it's moving backwards, with new problems like input lag cropping up in the pursuit of meaningless marketing numbers. You could argue days of the best LCD panels are behind us - you can't even get a decent quality LCD anymore in any new laptop (they are all TN-based), and the most amazing LCD ever made (the IBM T221) was discontinued several years ago with nothing to replace it. You would think that the Sony LCD I bought, like you, about 5 years ago would be an antique by now, but sadly with its IPS panel, it's probably better than anything being sold in Best Buy right now.

    22. Re:I'm a CRT holdout (rant) by ShakaUVM · · Score: 1

      Yeah, it's definitely a race to the bottom.

      I'm also not fond of widescreen monitors since a fullscreen shape is easier to perceive in its entirety, which is important in FPS games. If you have to move your eyes or neck around to check out the action... it's bad times. They also don't make LCD fullscreen monitors bigger than 19" (at least, they don't at Frys or Best Buy), and since I won't buy a monitor I can't test extensively, it basically means I'm going to be using this 4 year old Sony until the day it dies.

  18. It you aren't a serious gamer or video editor by olddotter · · Score: 2, Insightful

    If you aren't a serious game or video editor this probably doesn't matter. I recently bought a new LCD for a dirt low price. Some of its specs are unbelievable (possibly with good reason) like the 15,000 to 1 contrast ratio. It claims a 5ms response time. I haven't tested it like CNET would, but I have seen no problems and am very happy with it.

  19. Low Integer? by StikyPad · · Score: 1

    you may want to test drive very carefully any display boasting low integer millisecond pixel response times

    So what you're saying is, stick with the low non-integer millisecond response times...?

    1. Re:Low Integer? by alexibu · · Score: 1

      No measured quantity will ever be an integer. It may be a real value rounded to the nearest integer, but not an integer.

      low integer millisecond response times makes no sense anyway.

    2. Re:Low Integer? by Anonymous Coward · · Score: 0

      No measured quantity will ever be an integer. ...in engineering, only because representing those values as pure integers is "wrong" by convention. There's no reason a measurand can't coincide with an integral value.

  20. Display latency benchmark site by wolf12886 · · Score: 1

    In case I'm not the only one who immediately wondered what the latency on their display was.

    DigitalVersus Monitor Duels

  21. OLED to the rescue by Twinbee · · Score: 4, Insightful

    Ugh, input lagging. To me, this would be an even worse issue than blurring or flicker. Lagging (at least above 30ms) means a 'soupy' cursor, and an end to games which require quick reactions.

    I hope this becomes another stat to put on advertising. It's very hard to see unless you hook up a computer and do some testing, so joe public won't care... :(

    It's exactly this kind of thing which will make OLED technology win in the end. All the problems associated with LCD (response time, blurring, lagging, contrast levels) will be gone in an instant.

    --
    Why OpalCalc is the best Windows calc
    1. Re:OLED to the rescue by Anonymous Coward · · Score: 0

      OLED... That has been lagging like crazy, I thought for sure we'd have transparent displays by now!

    2. Re:OLED to the rescue by Spy+Hunter · · Score: 1

      What baffles me is how none of the nine million hardware review sites have taken up input lag measurements as part of their standard battery of tests. I'm half tempted to set up my own little testing lab; the only equipment you need is one of those 1000 FPS cameras.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    3. Re:OLED to the rescue by Twinbee · · Score: 1

      Well you'd certainly get a link from me if you did go ahead.

      --
      Why OpalCalc is the best Windows calc
  22. Display by snspdaarf · · Score: 1

    You need a monitor with a TnA panel.

    --
    Why, without your clothes, you're naked, Miss Dudley!
    1. Re:Display by Anonymous Coward · · Score: 0

      Given the requirements, the A part probably isn't necessary so a TN panel should do fine.

  23. always dither gradients? by drolli · · Score: 1

    i know, the solution sound old-fashioned but it should work,,,

  24. response time versus response time. by Anonymous Coward · · Score: 0

    The reported problems are not related to "overdrive". What happens is that apparently some screens take the input, store it for 2-3 frames, possibly processing it, and then displaying it. This of course totally anhilates the improvement from 16ms (1 frame) to 5ms (0.33 frames).

    So the problem lies in how "response time" is measured. It should be measured as: At t=0, the computer changes the screen from white to black, at what point in time does the screen reach "black". This is not entirely easy to measure, because the starting point is hard to capture, because it is an electronic signal inside the computer, that you have to compare to the light values from the screen. And the data is transferred to the screen at 60 frames per second. So if your sensor is watching the top left, the change in the computer may happen at the time the "beam" was on the middle of the screen. This would result in about 8ms of extra lag.

  25. Re: pain in the arse by macraig · · Score: 1

    Buying anything with an LCD display has been a pain in the arse for about twenty years now... haven't you developed a callus back there yet?

    You might think, after more than twenty years on the market and continual development and tweaking, that shortcomings like dead/stuck pixels would have been eliminated outright, but here we are still griping about them. How can this BE, when technology is supposed to solve all?

  26. 120Hz & Stereo by Anonymous Coward · · Score: 0

    The decline in CRT in favor of LCD has a number of problems. The issues that effect me are true refresh rates and input lag. When you need a stereo display (shutter glasses), accurate and clean switches between frames are required. The current batch of LCD doesn't seem to be able to deliver this (at least without a lot of research).

  27. I miss CRTs! by rnideffer · · Score: 0

    For years I had a beautiful 24" Sony GDM-FW900, and then it busted. I wish I had known about input lag before I plopped down $600 for a Dell 2408WFP. This thing SUCKS!

  28. Sadly, it wouldn't do much by Moraelin · · Score: 3, Informative

    I've got a LCD panel with 5 ms latency and I don't notice problems when gaming. If you're quick enough to say anything over 1 ms is too slow, you're a pretty hardcore (and quick) gamer. And if you're that good, you're probably best served by a pro setup anyway, not low-level consumer grade shit. But I'm not as twitch quick as I used to be, and my gamertag certainly isn't "Fatal1ty," so 5 ms seems fine to me.

    1. You seem to assume that there actually is some kind of pro gamer gear. All the pro LCDs are actually as in graphics artist pro, and usually actually have the slowest response times of them all. It's "pro" as in "it'll look like that when printed too" (and maybe we'll throw calibration hardware and software in too, 10bit per colour component instead of 8 if it's a several thousand dollar model, led backlight, etc), not as in "it'll display the image in 1ms". It's mostly static images that'll get displayed on those.

    The very panel that goes into one already works against you. The fastest ones are TN+Film, but those tend to be in 6 bit per component and dithering instead of 8, have shitty viewing angles (often to the extent that you can see a slight difference between the centre and the corners just because the line from the pixel to your eye falls differently), and at least according to behardware.com the "+Film" part creates more non-homogenity too. The most accurate ones are VA ones (as in, MVA or PVA), but those are also the slowest by far. Guess which goes into a "pro" level display for graphics professionals? Right.

    2. If you have that fast reflexes and actually live or die by shooting 1ms earlier, most TFT's have an extra problem: most first buffer the whole image, then scale/display it, because it's the easiest way to deal with scaling an image of a different resolution. Unfortunately they do it even when you use their native resolution.

    I.e., what you see on the screen is actually what they received 1 to 3 frames in the past. At, say, 60 fps, on some models you can actualy see the image as it was received 50ms ago. I.e., the difference between 1ms and 5ms latency of the panel is entirely the wrong bottleneck to optimize there.

    (Since you mentioned Fatal1ty, last I've heard he used a CRT, btw.)

    Better models in this aspect are starting to appear, but it took a while and they're still few and far in between. Mostly because it's not one of the numbers dangled in front of the fashion victims, so there was very little incentive to do anything at all about it.

    3. The numbers you get told are by and large... well, not lies, but the standard was written by the vendors for their benefit not yours. E.g., a 5ms display if it's measured black-to-white-to-black can be actually faster than a 1ms grey-to-grey with massive overdrive, and produce less ghosting.

    The short and skinny was that the black-to-white-to-black standard was already a lie by itself, and only used because it was the smallest number you can measure without overdrive. The standard as defined by the vendors lets them ignore the first and last 10% of the moving from colour A to colour B. Even that ought to give you cause for thought: that number didn't say "it will reach colour B in time X" but merely "it will get within 10% of colour B within time X". A 10% error is piss-poor on the logarithmic scale of the eye. And it lets them ignore the long asymptotic rest of the curve. But in a transition from black to white or back they can ignore more of the long tail than in a grey to grey transition, according to their own bogus standard, so that's why everyone quoted that.

    This all changed when someone invented overdrive. The idea here basically is that you can accelerate faster and overshoot the finishing line if you want to. The measured time still is "in how much time you can get within 10% of the finishing line." It doesn't matter that then you overshoot by 50% and spend even more time coming back asymptotically from the _other_ side. But you can't do much overdrive o

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Sadly, it wouldn't do much by Elrond,+Duke+of+URL · · Score: 1

      Very good post. I just recently purchased a new panel. I upgraded from my 19" LG Flatron Slim to a Dell 24" 2408WFP. I hadn't purchased a panel in some five years so I was a little out of the loop as far as terminology and features, so I spent a few evenings doing a whole lot of reading.

      After many reviews I settled on the Dell. The single biggest complaint on the Net was a perceived "lag time". Prior to my LG panel I'd had a CRT and the LG had no discernible lag issue so I was a little worried. Still, reasoning out the timing, people generally can't tell a difference on the order of even 50ms in most situations. So I decided to buy the panel.

      I couldn't be happier with it. The picture quality is simply amazing. It's advertised with a color gamut of 104% of the NTSC spec. By any measure, though, it is markedly better than the colors from the 6bit TN panel that my LG had.

      And lag? The picture is as in-sync as it can get. I've tried to run it though its paces as best I could. Videos and games alike. I can't tell even a slight difference in fast paced FPS games.

      Not too surprisingly, I suppose, is that nearly all of the comments I saw on the Net about this panel's lag came from hard core FPS games, all of them whining about what a crap screen it was and how huge and detrimental the lag was.

      One review I read gave, I thought, a good explanation about this "perception" as being the result of increased screen resolution. You'll need to move the mouse more, depending on how the input is configured, which may seem like lag. Also, there's a lot more to draw so the GPU will naturally be at least a little bit slower. Combined, these can manifest themselves as what appears to be input lag.

      Personally, I'm glad I based my decision far more on display/color quality than anything else. I'm going to be staring at it for a number of years after all.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
  29. Yet another reason to stay with CRT by Anonymous Coward · · Score: 0

    All the good gamers still use CRT displays anyway. Yet another good reason why you still should not switch to LCD.

  30. As a gamer all this kind of sucks. by AbRASiON · · Score: 1

    I may have bitten the bullet and switched to LCD for convienience but it's still a disadvantage for extremely high end video gamers in competition.

    If you go to a proper starcraft tournament or a CS tourney the 'pros' are still using CRT's
    Here's an example of input lag and this is LCD vs LCD - so there's even some lag on the left display
    http://www.newswheel.com/files/IMGP2146.jpg

    Interestingly I was playing quake live the other day with some people and one particular guy (who I will admit was bloody good) killed me at least 2 or 3 times whilst running around a corner, I was dead before I could even see him.
    We both had the same ISP and ping and I asked what display he used and he still had a CRT.
    (He would've beaten me anyhow but none the less it definitely cost me a few lives)

  31. But... by Zebra_X · · Score: 2, Funny

    Low double millsecond displays are ok?

  32. CD's use CLV, others vary - a lot by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/CD#Main_physical_parameters
    Scanning velocity: 1.2-1.4 m/s (constant linear velocity) - equivalent to approximately 500 rpm at the inside of the disc, and approximately 200 rpm at the outside edge. (A disc played from beginning to end slows down during playback.)

    Others vary a lot, you see everything from CLV (although getting a CLV with good seek times is expensive), CAV, and zoned CAV ánd CLV. Since unlike in the case of audio-CD's there is no real-time requirement, the drive manufacturer is pretty much free to choose whatever they think will result in the product that generates the most profit.

  33. Videos by Anonymous Coward · · Score: 0

    If you watched any video, was there any noticeable mismatch between the audio and the video? Like the movie was dubbed?

  34. It's not just perception or resolution by Moraelin · · Score: 1

    It's not just perception or resolution. On behardware.com they actually put them next to a CRT, both are showing the output of the same GPU, and film them with a very high speed camera. You can see that on most TFTs an enemy is already in the middle of a corridor shooting at you, while on the TFT sometimes he's not even on the screen yet.

    So, no, its not just bull. The review you read was just retarded, and apparently too eager to rationalize with bullshit instead of actually measuring.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  35. You think that's problematic... by Anonymous Coward · · Score: 0

    My lcd monitor takes approximately 7+ minutes to start up after pressing the power button on my PC!
    The monitor's light just flashes on and off forever until you hear some strange long wooosh sound coming from its speakers then suddenly it decides to wake up.

    It's ok if it's only been off for some minutes but any longer and I have to go through that annoying sequence again.

    It's a Medion S14 monitor (Just to slate them) and it used to be so perfect and responsive.

    Oh well :'(

    1. Re:You think that's problematic... by toddestan · · Score: 1

      Sounds like your inverter, which powers the backlight, is crapping out - which is probably the most common failure mode of LCDs. If the monitor is several years old, it could just be the bulging capacitor problem rearing its ugly head, in which case if you pull the monitor apart and replace the bad caps it could come back to life for you. Otherwise, you could scour eBay/Craigslist for an inverter from a donor monitor, but it's generally not worth the bother at that point.

  36. my little science by xanderD · · Score: 1

    Quite a while ago (2005) I noticed a clear difference in my reaction time playing on a notebook display and playing on my big screen, a Dell 2001FP. I haven't heard something about LCD lag at this time. So I tried to investigate this and found a lag of about 17..20ms for that monitor. Some do lough about people complaining about the lag, but all too often it decides about life and death in FPS games. If you suddendly encounter an opponent the one with the faster reaction time will make the frag. I created two programs to measure the lag of monitors. One is a stop watch application that writes the current time on screen but syncronously with the screen refresh (vertical sync). http://www.draebenstedt.de/reaction/timecode.zip The time is written on screen from top down on a differnt location on screen each time to avoid blurred numbers that are continously overwritten. The second application can measure the lag by tracking a moving pattern with an optical mouse! Don't lough! It works! Please have a look: http://www.draebenstedt.de/reaction/loopback.html

  37. Details by Mr2001 · · Score: 1

    OK, the movie is originally shot at 24 fps.

    In the theater, the movie is projected at 48 fps, showing each frame twice, because 24 is too flickery. This preserves the original running time of the movie.

    On an NTSC TV, the movie is shown with "2:3 pulldown", which turns 4 film frames into 5 interlaced TV frames (10 fields) by showing the first frame for 2 fields, the second for 3 fields, and so on. So for movie frames [1] [2] [3] [4], you end up with TV frames [1A 1B] [2A 2B] [2A 3B] [3A 4B] [4A 4B]. This preserves the original running time of the movie(*), but can look a little jerky.

    On a PAL TV, the movie is shown with "2:2 pulldown", which turns each film frame into a single TV frame (2 fields). Since PAL is 50 Hz, this means the movie is actually shown at 25 fps, so the running time is shorter than the original (a 120 minute movie ends up being about 115 minutes), but it won't be jerky.

    On a computer monitor, you can play back the movie at its original frame rate and let the video card sort it out, since the speed at which the media player pushes frames to the card is independent of the speed at which the card sends the frame buffer to the monitor. Depending on your monitor's refresh rate, this may or may not introduce jerkiness (as the GP mentioned, 24 divides evenly into 120 but not 60) or tearing (if you don't wait for vsync).

    (* Almost. NTSC has a goofy fractional frame rate, so the movie ends up playing at 23.976 fps rather than 24. The time difference only adds up to a few seconds over the length of a 2 hour movie, though.)

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