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What Spoils a Game For You?

MTV's Multiplayer Blog is running an interesting piece about what constitutes a spoiler in video games. The interactivity of a video games, argues the author, often makes it necessary to spoil or reveal at least general characteristics of a game during a review or other informative article. He says, "I believe that writing about games is overly careful. I believe that game scripts, game plots and game endings have been given a pass because critics tend to avoid them or address them with the most ginger touch. I'd at least like the discussion about spoilers to cease being so binary. There is room between avoiding mentioning a plot event and reporting its main details. There is value to addressing anything and everything that is most interesting in a game, and value in doing it with words that express meaning rather than those designed to mask it." So, what do you consider a spoiler for a video game, and how do they affect your enjoyment of the game?

37 of 214 comments (clear)

  1. Easy. by Odin_Tiger · · Score: 3, Insightful

    Hacks

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    Unpleasantries.
  2. Reporting about plot twists by derfy · · Score: 4, Insightful

    Does it for me.

    1. Re:Reporting about plot twists by edittard · · Score: 3, Funny

      I think too many people posting in this article didn't even bother reading the summary where it was asking about "spoilers," not what makes the game itself unfun.

      Are you trying to imply that the headline is misleading and/or ambiguous? Let me remind you, sir, that this is slashdot.

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      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    2. Re:Reporting about plot twists by renegadesx · · Score: 2, Insightful

      Yeah plot twists piss me off too. Also if there is a game with a story that is good or important to the game, I dont want to know anything else past the first 1/3 of the story so I can engage in it myself.

      Another pet peeve which comes under spoilers is when something like a trailer or a video review shows you how to do a puzzle in a game where puzzles are part of the fun (Zelda, Braid, Prince of Persia etc) or showing a bosses weakness.

      --
      Make SELinux enforcing again!
  3. What really gets my goat? by MindlessAutomata · · Score: 5, Funny

    The worst part about people spoiling a game for you is them telling you that Aeris dies.

    1. Re:What really gets my goat? by Anonymous Coward · · Score: 2, Insightful

      The worst part about people spoiling a game for you is them telling you that Aeris dies.

      Dude, that game is 12 years old now. If you don't know that she dies, I have some bad news for you: The ship sinks at the end of Titanic.

    2. Re:What really gets my goat? by Animaether · · Score: 4, Interesting

      And time passed validates spoiling something for somebody.. how?

      Let's say MindlessAutomata never played the Final Fantasy games.. he'd heard about them in the past, heard they were pretty good, but really he was out and about playing... I don't know, baseball. Whatever. But he grows too old for the game and they kick him out. Too bad, so sad. So what's he to do.. books, sure.. maybe some TV.. but then he thinks back to those computer games and figures 'hell, why not' and gets a buddy to drag over his old PS1 and a bunch of games including Final Fantasy VII. So he sits there on the couch, playing the game for the first time ever, enjoying it (presumably) and getting quite captivated by it.

      Then YOU walk in and tell him "oh hey, fun game, eh? Yeah, Aeris dies."

      See how f'ed up that is?

      As far as Titanic goes.. that's not a spoiler. Even if you'd never heard of the Titanic, if you watch the movie for the first time, it becomes clear pretty early on that the damn thing will sink. But tell somebody who's never seen the movie that Jack dies, and I think they may be a bit miffed with you.

    3. Re:What really gets my goat? by Kokuyo · · Score: 2, Funny

      You're right, of course, but there are exceptions. For instance, I'm going to spoil the fact that the first three Star Wars Episodes suck donkey ass very early on for my own kids. I just can't imagine them being pissed at me over that. Well, at least not until they've actually seen them ;).

    4. Re:What really gets my goat? by MindlessAutomata · · Score: 2, Insightful

      No, the Christmas special was the only *real* Star Wars film.

  4. A Different type of spoiler by powerspike · · Score: 4, Insightful

    I think one of the worse type's of spoilers, which has really come out on the wii (and some of the other console games), is with casual games, having to spend 10-20+ hours unlocking content for a game that is a "casual" game, that really spoils it. Seriously, if i'm only playing a game here and there like an hour a week, on some games it can take years to unlock it all.

    1. Re:A Different type of spoiler by Siridar · · Score: 3, Insightful

      yep, ditto. LittleBigPlanet was like that...I just wanted to get in and start making COOL STUFF! but no. Play through the levels we made, then you have to play through the tutorials for every. Single. Item.

      I've used a paint program before, so perhaps its not necessary for me to watch a tutorial on how to use one in the game?

      Or hey, devs, here's a better idea. Unlock everything, without forcing tutorials, and let players figure things out for themselves - maybe the players will make things out of your stuff that you never heard of!

    2. Re:A Different type of spoiler by LordKronos · · Score: 3, Interesting

      Good point, and that is also applicable to party oriented games. Guitar Hero and Rock Band make you go through the career mode to unlock all the songs, which is annoying if you have a party and want people just to be able to play whatever songs they are interested in, rather than which songs are in the next unlocked group.

    3. Re:A Different type of spoiler by Hoho19 · · Score: 2, Insightful

      This is so true. We have a wii and it is expressly used for playing games with our friends. I have a wife and kid and job and house that take all my other free time. I hate the fact that content for games must be unlocked in single player mode. That is very frustrating.

    4. Re:A Different type of spoiler by MikeBabcock · · Score: 4, Insightful

      From another angle, that's a 'spoiler' I'd like the game reviewers to give me. For example:

      "In Singstar, all songs are unlocked and playable from the start, and even if one doesn't sing, the song will always complete."

      "In Brain Age, while the initial few games are fun, you won't get to play the more enticing games until you've ... which takes about ... days of playing."

      --
      - Michael T. Babcock (Yes, I blog)
    5. Re:A Different type of spoiler by pla · · Score: 2, Interesting

      having to spend 10-20+ hours unlocking content for a game that is a "casual" game, that really spoils it.

      I don't think TFA meant "spoiler" in quite that sense, but following up on your point anyway...

      In most cases, you don't need to tediously grind to get all the "extra" content if you just want to "win" the game. You only need to do the side crap if you want to.

      RPGs make a good example - Most of them have a core plot that you can finish in 10-20 hours total, and with the perfectly normal equipment you get via the main plot, you can still kick the final boss' ass (in fact, I've noticed that many RPGs seem to scale the key boss battles down - or up - to your current level and even adapt to what you have equipped to make it hard-but-winnable). If, however, you want the 100% everything gained perfect finish, you can throw in up to another few hundred hours of play, doing all the side quests and hidden dungeons and seemingly-endless-arena and such. The rewards for that (usually the best items in the game) can pay off by making the final boss battle trivial, but you'd spend far less time skipping all that.

      But it all comes down to asking yourself, "Why do I play in the first place". Personally, I game when I want to burn through a few hours (on a plane, in doctors' waiting rooms, etc), so "wasting my time" unlocking hidden features really doesn't annoy me all that much... If anything, I find it gives a game quite a lot more replay value after completing the main storyline.

    6. Re:A Different type of spoiler by el3mentary · · Score: 2, Informative

      Yes but play Pachelbels Canon is the cheat entry screen on Guitar Hero 3 and unlock all songs.

      --
      I reject your reality and substitute my own.
  5. Depends on the importance. by skreeech · · Score: 2, Interesting

    For a video game story I would base the quality of a spoiler on the importance of the story in that game. So for almost all games what the writer suggests, "deals with death/love/groundhogs" is fine and writing exactly what happens would not hurt them.

    Late game twist should be more likely to be left out of the text unless they are for the worse. While an early game plot device should be free to cover.

    Spoiling actual gameplay surprises may be a trickier subject but I am short on examples.

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    [20:36] wwwdot/.dotorg
  6. DRM by Anonymous Coward · · Score: 4, Insightful

    I won't even buy it if it is infected with DRM.

    1. Re:DRM by aerthling · · Score: 2, Insightful

      At least you can keep those patches. I cached the patch the Bioshock installer downloaded and tried everything I could think of to force the installer to use it instead of redownloading it, but it wouldn't have it.

      BTW, ten megabytes is NOT trivial when downloaded at 6KB/s, which is what happens to a lot of Australian ADSL customers' connections when the monthly quota is exceeded.

  7. Boss levels by unlametheweak · · Score: 2, Insightful

    "Boss" levels. Games are supposed to be fun. If you make them too difficult then they cease being fun.

  8. Hold it to the same standard as movies.. by spiffmastercow · · Score: 4, Insightful

    When reading a review about a game, I want to know what the game is about, in a general sense. I don't need specific details, but I do want somebody to tell me if the end game isn't worth my time. Its certainly a grey area when deciding how much info is too much, but movie critics have been doing it for years.

  9. Stuff the player was supposed to figure out by KDR_11k · · Score: 2, Informative

    Some reviewers will tell you the puzzle highlights but spoil the solution in the process, making the best puzzles trivial. Some will spoil surprises (like in Metroid Zero Mission). I don't mind plot spoilers if they're about the kind that's blindingly obvious anyway (e.g. that the big government/organization in any jRPG is evil).

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. A few talking points to jot down here... by Kingrames · · Score: 3, Interesting

    Characters named after people whose stories I know, like Merlin, Atlas, Midas, etc; Overdramatized situations (if I'm the last best hope of humanity, you're fucked.); Bad music; Bad graphics (this, seriously, does not take much, just make sure that what I look at is easily identifiable and consistent with the other graphics in the game); Really glaring inconsistencies (walk into a 5x5 house, and the indoors area is as big as a gymnasium); Any "race" that is basically just a renamed version of something from some other setting/game; Vampires (exception: when said vampires are killing nazis); Any futuristic game with melee weapons (use your fucking gun); Any game that thinks the attractiveness of a female is defined by her attire (hint: posture, voice, face, and attitude. Past that it could be a toaster and still be hot. Consult: Baltar.); Grinding through boredom to get to something new, and then being slapped in the face with something so trivially different it's insulting. (see: world of warcraft armor in northrend);

    I am tired; Semicolons should be enough to make this readable.

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    If you can read this, I forgot to post anonymously.
    1. Re:A few talking points to jot down here... by xstonedogx · · Score: 4, Funny

      I hate games with no ending!

  11. Alright, here's my break down. by coppro · · Score: 2, Interesting
    Video games are a lot like books and, to a lesser extent, movies. I don't mind minor details. If you told me that in the next Zelda game, Ganon was in fact the one behind it all, I wouldn't be surprised (even if it wasn't immediately obvious, as in TP).

    Stuff you can tell me:
    • Minor details.
    • Plot details which I have deduced or otherwise expected by the time I'm given the spoiler.
    • Semi-believable information in a manner that leads me to doubt its veracity.
    • Minor plot twists (without context) that keep me wondering when they will occur - such as saying that some character will do X unexpected action (betrayals are a great example)

    The big nonos are the ending and any major plot twists. Also, subplots should count as full-on plots within themselves - they may be relatively minor, but don't give me the endings or twists to those either.

    The best spoilers are the ones that leave me wondering when and how (even if) they are happen - these have to be very vague, and just pique enough interest. As I said, betrayals are always good. But some other good ones include a pacifist character killing someone intentionally, or someone doing something else totally unexpectedly. This is the sort of thing that keeps me reading/playing/watching.

  12. DRM by aerthling · · Score: 4, Interesting

    Until recently I viewed the vitriol spewed by anti-DRM zealots with mild suprise. I'd never really felt it was all that bad. Then I bought and installed Bioshock. CD keys and mild disc protection I can live with, but those PLUS activation PLUS forcing a 10MB patch download every single time the game is installed took my breath away. After a few hours trying to install it under Wine I was ready to put my foot through my screen.

    THAT ruined Bioshock for me. Spoilers I don't really mind.

  13. When my Mom... by feepness · · Score: 2, Funny

    Won't bring me chocolate milk!!!

  14. What really spoils a game for me? by VinylRecords · · Score: 3, Insightful

    To be honest, what really spoils a game for me, is when every single publication and media outlet for video game reviews praises a game beyond belief for the most trivial of aspects but fails to mention the overarching and incredibly frustrating and ubiquitous downsides and shortcomings of a game.

    Obviously spoiling plot twists, game endings, or surprise moments and easter eggs, is a major fau paux. But game reviewers rarely ever engage in writing those revelations and leave them for the reader (or player) to discover.

    Video game reviews have been going on since video games have been around. The fact that one reviewer received one single complaint saying that the MTV.com writer spoiled Killzone 2 requires an entire discussion around it is a tad bit reactionary and absurd.

    The real way that game reviews spoil a game for me is when they review a game for being 'perfect' or 'near perfect' but when I get my copy of said game it's filled with bugs, glitches, bad writing, plot holes, lackluster story, bad endings, overpriced DLC, archaic or intrusive or disruptive DRM, the game costs more than its worth as you can beat it in two days making renting it a better option, or that the game is all around terrible but somehow managed a score in the eightieth to ninetieth percentile (with some even scoring perfect scores.

    Oddly I've yet to see a game score a perfect with the review mentioning only positives, there is always one negative. Wouldn't that negative imply a flaw hence negating the perfection that a game allegedly has?

    Yes spoiling plot elements or easter eggs is a terribly thing for reviewers to do, but they've been doing far worse things in the industry for years.

  15. MTV and Spike by Malevolyn · · Score: 3, Informative

    Them being in any way involved with the gaming industry makes me embarrassed to be a jobless shut-in.

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    Your ad here.
  16. Re:Difficulty is important. by Haeleth · · Score: 2, Interesting

    Well, I've played games that are rated as the most difficult ones and I can tell you, if you have to time sit a game, you will master it.

    See that "if" there? That's the problem. Most of us don't have time to master games.

    The point is, if a game is not difficult, you don't need to play it. You don't have a challenge.

    Kindly use the first person when stating your personal opinions. You may see no point in playing a game that isn't difficult, but some of us enjoy playing them for the story, or for the exploration.

    One of my all-time favourite games is System Shock, which has a great difficulty selection system: you can tune several elements of difficulty independently. So if you like a challenge, you can make the enemies and puzzles tougher and slap a 7-hour time limit on the entire game, while if you suck at combat and just want to enjoy the atmosphere and story, you can even make the enemies harmless.

    It's like watching an interactive movie. Boring!

    That's your personal opinion again. Some of us are quite fond of movies, and having an element of interactivity does not make a story less interesting.

    Enjoy your DDR, but kindly refrain from telling those of us who like different kinds of games that we're wrong.

  17. IMHO it's more complex by Moraelin · · Score: 5, Insightful

    IMHO it's more complex than "don't write about plot twists", and as the summary notes, some games have gotten a free pass with some really bad ones just so the reviewer doesn't spoil it. Basically I'd propose the following distinction, and IMHO it's a major one:

    A) Telling me _what_ the plot twist is. Bad.

    B) Telling me about the quality of plot twists and their implementation. Good.

    Basically I don't want to know stuff like "it turns out you're the feared Sith Lord", but I do want to know if, say, the plot twists are cliches that you can see coming a whole disk before they actually happen.

    Also, I don't really mind examples if:

    A) They happen in the first half an hour of the game anyway, so it's not like it's such a major loss. The rest of a game _should_ still be enjoyable even if I know what happens in the tutorial. Or,

    B) Even the most cursory read of the manual would reveal the same information. I mean, seriously, e.g., in Persona 2 Eternal Punishment you only needed to have played the previous game or read the manual to know what's with Maia or the mysterious boy. But in game for your characters that comes very very late. So basically the manual itself spoils a major element of the plot. Obviously the designers didn't mind you knowing that.

    Should a reviewer really avoid it for those who can't be bothered to read the first 3 pages of the manual? (Then again, I doubt that _some_ people can read more than a paragraph;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:IMHO it's more complex by mdarksbane · · Score: 4, Insightful

      On other hand, even knowing that there *is* a major twist can completely change how you watch something.

      SPOILER WARNING (sortof)

      Before I watched Fight Club, someone had given me vague ideas that the twist was good, so I was watching the whole movie for the twist, and figured it out about a half hour before anyone else in the room did, and long before the movie actually presents it to you. Whereas when I watched the Sixth Sense, I knew nothing about the movie going in, and the twist caught me completely by surprise. You watch clues in a movie very differently when you know you should be looking for them.

      There's a scene in FEAR where the lights go out in an elevator, and suddenly the antagonist is standing right next to you in it, with nowhere to go and nothing you can do to save yourself. Some of my (admittedly, younger) friends literally fell out of their chairs during that scene, then talked about it incessantly for weeks. By the time I played the game and got there, my only reaction was "hey, this is that elevator scene they were talking about. Yeah, I can see this being a little creepy."

      What I'm saying is that little innocuous bits of knowledge can completely change how you approach something, because the way you have a good twist or surprise in a movie/video game is by leading up to it with other innocuous bits of information that you aren't supposed to know that you need to pay attention to. That way when it happens, everything "clicks" in your head, and the twist makes sense, but you don't come to the proper conclusion more than a couple seconds or minutes before it is revealed. Just knowing that you need to be paying attention to those details makes it a completely different experience.

  18. no native linux/openbsd by dltaylor · · Score: 2, Insightful

    Plus, of course, nearly all of the DRM out there.

    I'll buy native games, as I have done in the past, and NOT buy games because they don't play on it.

  19. So many things... by cowbutt · · Score: 4, Interesting

    ...but in roughly descending order

    1. Bugs that randomly result in lost progress; crashes, getting trapped in scenery, etc.
    2. Having to 'earn' saves. If I'm playing a game on my own system, in my own time, I should be able to save when I like. Maybe earnt saves are acceptable for younger gamers, but when you're an adult, you can't necessarily commit to spending upwards of 30 minutes in one chunk on a game without an opportunity to save.
    3. If the game has a single track, then not making it clear where the current barrier to be overcome is located. Leave it to me to figure out how, but at least let me know that I'm banging my head against the right brick wall.
    4. Making me repeat far too much tedious stuff in order to get to the point where I failed last time.
    5. Not allowing me to skip tutorials/intro/cutscenes.
    6. Inappropriate or clumsy use of 3D when 2D (or constrained 3D, at least) might well have made things more fun.
    7. To get back on-topic, reviews which reveal solutions to puzzles, or story endings. :-)
  20. Leavers by AttillaTheNun · · Score: 2, Interesting
    As a frequent player of Warcraft and DoTA public games on Battle.net, I definitely have say leavers, especially DoTA leavers.

    Of course, we're all guilty of this from time to time (shit happens), but some make a sport of it (e.g. countdown leavers, solo-lane feeder leavers, etc).

    Warcraft and DoTA could use a slashdot-like karma system to rate players. Build karma by completing games to the end, lose karma by leaving anytime after countdown begin.s

  21. As opposed to The Hero's Journey? :P by Moraelin · · Score: 2, Interesting

    Well, while I see how that might have made you think harder, but

    1. If it's possible to see it coming, then it's possible to see it coming. You could have started using the little grey cells (to paraphrase Hercules Poirot) for any other reason, or for just happening to be the kind of guy who thinks ahead.

    2. Did you really need that nudge? I mean, _the_ major spoiler of the century is everyone adhering to the same script called the Monomyth, a.k.a., the Hero's Journey.

    And I don't mean just the vague general idea of it. The movie industrie actually standardized exactly in which minute of the movie (well, actually as percentage of the movie length) should which element of the monomyth happen. Seriously, there are courses, consultants, etc, to teach you in exactly which minute should the hero meet the mentor, for example, or how much time you have at the start to make the case that he's an everyman John Doe.

    And if you did't obey and somehow sold the rights anyway anyway, a director who did learn that lesson, will take your original and highly innovative story and basically do this to it. He'll cut out everything that deviates from the prescribed mould, change what can be changed to fit it, and add the parts of the Monomyth that were missing. Because there's no way Hollywood would publish anything else.

    So once you've seen enough movies in a genre to know the approved timings and twists for that genre, don't tell me you can't already predict most of a movie after 15 minutes. E.g., once it's clear that Jane Doe is the hero's love interest and it's an action movie, you can know not only that something will happen to her to push a Joe Everyman into the hero role, but even in which minute of the movie it'll happen.

    The same applies to any other genre. E.g., having had to sit through a couple of romance movies for women, I can tell you that they follow the same script with different props too. E.g., once they revealed who'll be the guy supposed to fall in love with the heroine, you can tell in exactly which minute he'll disappoint her (e.g., by coming late because he's a heart surgeon and was in a fucking operation, instead of rushing home to fawn over her) and in exactly which minute he'll come crawling back to her and beg for forgiveness.

    Well, I guess now I've just spoiled 99% of the movies for you. Sorry :P

    --
    A polar bear is a cartesian bear after a coordinate transform.
  22. Depends on your definition of "spoil." by EWAdams · · Score: 3, Insightful

    Yeah, revealing spoilers about the plot or telling me how to solve puzzles "spoils" the game for me. But that's not a patch on what MMOG asshattery does to my game experience. The 13-year-olds don't just spoil the game, they rape it with a baseball bat, beat it unconscious, and leave bleeding to death.

    You want to REALLY ruin somebody's game? Make them play with arrogant, ignorant, sexist, homophobic, bigoted, inarticulate, semi-literate, foul-mouthed little punks.

    --
    I piss off bigots.