Sony Makes It Hard To Develop For the PS3 On Purpose
adeelarshad82 writes "CNet reports on a bizarre comment from Sony's Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. 'We don't provide the "easy to program for" console that (developers) want, because "easy to program for" means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?' Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer's job harder is the last thing Sony needs."
Ballmer was absolutely correct in emphasizing the one thing that really matters for any platform.
Developers, Developers, Developers
"We don't want stupid people using our stuff"
1. Develop console containing pretty cool hardware.
2. Make it hard to develop, while Microsoft and Nintendo have the opposite goal.
3. In the early years of the console, have many fewer good games than XBox360 does. So constantly be at risk of not reaching critical mass.
4. ???
5. Profit!
Sounds like Sony turned this into a SDK philosophy.
I go to an obscure reference; Acts of Gord, specifically the Book of Chronicles, Chapter 1, wherein the great Gord spake thusly:
The public does NOT buy a system unless they feel it will give them lots of new games down the road. Look at MS. They are screaming "Xbox has
developers! Honest! More than we can fit into a bus!" which is the right approach. Joe Average will NOT buy a system if he feels that there won't be lots of new stuff coming out. And Nintendo burned a lot of bridges with their barren N64 release schedule for good games. They need to come out and say "hey! Hundreds of games are coming out!" except that would be a lie.
I highly encourage you all to go read Acts of Gord, not only because it's hilarious but because it's written by a guy who actually RAN a video game store. For several years. The bottom line is this: You screw the developers and no games get put out. No games = no consumer interest.
#fuckbeta #iamslashdot #dicemustdie
There are a number of reasons to make a console hard to program for, but they all rely on a huge install base that the PS3 doesn't have. The article quotes a developer saying that if you are going to develop for multiple platforms, it is best to start with the PS3, because it will be easy to port to other systems than to port to the PS3. If there were 20 million PS3's in homes, this would ensure that the 360 and the Wii would be seeing lots of ports instead of original games. Another reason is that investment in programming knowledge and tools is very expensive, and once a studio has the expertise, they are likely to stick with the platform in order to maximize their investment. Sony was counting on a success similar to the PS2, were developers would have to program for the PS3 because that's where the users would be. Without it, the 'benefits' of a hard-to-program console become liabilities.
Don't forget that Friday is Hawaiian shirt day.
I think what the CEO making the comment did a poor job of communicating. Also, the article title is a bit misleading.
I believe Sony aims to make a new architecture, which RESULTS it being hard to program for. But the beauty of a new architecture is that it can be very powerful if done right. And why not? You're aiming to get 10 years out of it (in PS3's case) and the hardware ain't gonna change.
Now to put things in perspective, I remember a comment being made about how in the PS1 era developers wanted more access to the hardware. Then came the PS2, which in the end was a little bit more to the metal then developers hoped for.
They then commented they wanted something easier.
So based on what I know about the PS3 (new architecture, but with lots of middleware), I think Sony has achieved this.
Is it still hard? Yes. Will developers get a grip on it and realize it's full potential? Quite possible.
This is a case of pure spin combined with a lack of english skills. Here's what he was trying to say:
"Our hardware is so powerful that *of course* it's hard to develop for. So to use the most advanced hardware in the world, only the smartest developers will take advantage of it".
That kind of spin may play in Japanese markets, but it just sounds dumb to everyone else.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
I'm going to hope that he just misspoke and what he was really trying to say is "Because our hardware is so advanced, it can't be made easy to develop for." I would hope he's really not so dumb as to think that deliberately making it hard to program for is a good thing.
However I fear his actual words have some truth to them. Not that Sony tried to make it hard on purpose, but that it is in fact hard, and won't be getting easier for two reasons: Sony doesn't really have an interest in making it easier. I think there's two reasons for this:
1) The Cell processor is, well, odd. What I mean by that is that it doesn't work like processors in the past. So tools that exist now aren't going to be good at dealing with it, nor is the knowledge that programmers have. It is different and that makes it hard.
2) Sony doesn't have good dev tools, and isn't good at making them. Because of the difference in the processor, making it easy would require some rocking dev tools form Sony. However they don't have those, and don't seem to have the people needed to make them.
So the combination of those gives you a situation where game programmers are being asked to figure shit out, and it seems that Sony thinks that's ok. They figure you ought to.
Well that's a program, especially when MS is your competition. Say what you like about them, but they've got really slick dev tools. Visual Studio is a really slick development environment, and that's what you get to use for Xbox 360 development. What's more, it is something that many programmers are quite familiar with, since it is often what's used to write PC games. Add to that the fact that the 360's hardware is far more like a PC than the PS3 and you've got a platform that is much easier to develop for.
Personally I can't figure out why the hell Sony put the Cell in the PS3. Seems like a really retarded move. When the PS3 came out, the Cell was a brand new architecture. Hell the first thing I ever saw on the market with a Cell was a PS3 (you can now get other things like processing cards for PCs). Ok well a mass market consumer electronics device is NOT where I'd choose to test a new architecture. Start that shit out in research computer (like the aforementioned cards) and then maybe servers and super computers and such. Give it some years on the market for people to get used to it, and for the kinks to be worked out, then look at tossing it in mass market devices.
So who knows, maybe they are right and maybe there is tons of untapped potential. However it also might not matter. If your console is hard to program for, developers may just elect to give it a miss, and thus so may consumers. That does seem to be what is happening. Nintendo and MS are outselling Sony by a good margin. Just because the PS3 might be more powerful (and who knows if that's true or not) doesn't matter if the end result is that it is hard to make games for.
Heck, ask Sega about that. That was one of the things that really hosed the Saturn. It was actually a fairly powerful console. However it was rather hard to develop for. It didn't work like most other consoles and PCs (for example it used quadrilaterals instead of triangles as fundamental surfaces) and it had poor dev tools. As a result many games didn't look as good on it as on other consoles, even though they could have in theory, and other developers simply gave it a miss.
The PS3 seems to be in a somewhat similar situation, and the remarks from Sony do not bode well for that changing.
Yeah, I saw a video about this recently: Sony Releases New Stupid Piece Of Shit That Doesn't Fucking Work
Multi-core and multi-cpu programming is the future. I include GPUs in this. And programming these using existing tools is sub optimal.
But it's a catch 22. Few people are going to get their fingers wet in GPU programming without bridge tools like CUDA and fortran wrappers that make it less painful to change over hardcore math libraries. Yet at the same time the resulting code is sub optimal. for example the zeroth order in tools in CUDA sweep the matrix multiply back from the GPU to the CPU memory-- which is not what you want if you are dooing two consecutive matrix multiples. But it gets you started. (I note that more advanced, less library bound, cuda programming get's around this, but only a fool would invest the time learn it before trying the simple way).
Cell programming is another knotch up in difficulty. So sub-optimal convestion approaches may not work well. You really need to program for the CELL. No one really is perfectly sure what the best way to exploit these things is.
I suspect SONY wants people to commit to figuring the CELL out rather than giving them tools to simply do ports. This is what he meant I think by "increasing quality".
I also suspect this means that games produced form the CELL wont back port easily since it will be so architecture specific. Which is also good for sony.
In the meantime if they sell half as many units as xbox 360, yet 100% of the game profits rather than say 10% of the came profits go to sony and committed exclusive cell programmers, SONY is coming out ahead.
Some drink at the fountain of knowledge. Others just gargle.
This seems to be a particularly idiotic attempt to "spin" what was actually said. There is nothing at all in the statement about Sony intentionally introducing programming obstacles.
It is quite obvious that Hirai was explaining why Sony chose a powerful, if more difficult to program for, multiprocessor architecture over a simpler, less powerful architecture. Sony wanted a platform that would have enough power to sustain itself for 10 years. So they did not consider it to be a major detriment that developers would not immediately be able to unlock to full power of the architecture, because much of that power was intended to allow the console "room to grow."