One Billionth Halo 3 Game Played
adeelarshad82 writes "Bungie recently announced that Halo 3 has served its 1 billionth game. It's an important milestone which Halo 2 failed to reach. The billionth game was played at 6:36 PM PST last Saturday and lasted three minutes and 19 seconds. The total amount of active match time exceeds 64,000 years."
Frank O'Connor, director of the Halo franchise, also made comments recently teasing future Halo games.
I think I got my billionth Double Kill the other day too.
Booya.
Posting with out proof reading since 2001.
Mmm... sort of reminds me of fast food. One Billionth served... I wonder how long it took someone to eat the 1 Billionth hamburger?
One Billion Tea-Bagged!
God, I love Halo. There's nothing like the prepubescent screams of your opponents as you tear their vehicle apart with a handheld turret.
Isn't that how long most Halo players last in the presence of a woman?
Yay me!
i'm glad they broke down the time into days,years,etc so we all know how much time humanity has wasted on this blah game.
Of course that CPU time could'nt have been spent on anything more productive...
If Halo 3 has reached it's Billionth game, I wonder where Counterstrike: Source is at right now...
64,000 year eh. Even for /. that's pretty bad.
No, really.. Why? I can easily see that it IS a milestone, sure, but an _important_ one? Why, exactly?
We're not talking about sales figures here, it's also not a measure of the quality of the title (not that it doesn't have quality, only that "# of multiplayer games served" is hardly a metric for it -- I'm assuming that this is about ONLINE matches, not local single-player ones).. It _could_ mean something in terms of the game's longevity and reaching this mark in 1.5 years could be considered impressive.. But even here, I don't think I've ever seen other publishers announcing the number of online matches played on their games, and how fast they got to THEIR milestones, so again we don't really have that much data to compare this to and therefore no way to determine whether this is indeed impressive or not.
I mean, I keep thinking of the likes of Counter-Strike (both versions of it), Team Fortress 2, Left 4 Dead, to name a few.. All Steam titles, and they regularly publish extensive statistics for the games they host and yet I've never seen them tout this particular metric.
I dunno, it sounds like McDonnalds advertising style to me.. In fact the original announcement post pretty much mimmicks that campaign.
Kudos to Bungie and all, and I can certainly see why THEY are excited, but other than the data they've provided for Halo 2, we really don't have enough to say whether this is truly impressive or just deserving of a lukewarm "well done".
What could have been done instead in 64,000 man hours of focused attention ? I bet Slashdot has an even greater negative effect on our nation's productivity.
Every product MS has ever made and sold they crow about the 100, 1000, or millionth item sold/downloaded.
This story is marketing tripe...
Stop talking like a farmer.
They gotta come out with some new games...
Aside from the obvious grammar error, that's more time than recorded human history by a factor of... I don't know, 12? 14? Whatever, I'm not a math major. Imagine if all of those people had done something worth a god damn instead...
Request: ECM unit, 1000 km fullerene cable, 1 tactical nuclear weapon. Reason: Birthday party for foreign dignitary.
If I'm not mistaken, the average match time is then 64000 * 365 * 24 * 60 / 10^9 = 33.6 minutes?
I'm sure HALO/2 reached this number through the sheer amount of LAN/offline matches played. Sure know my group of friends contributed significantly, anyway.
Of course Microsoft is too cheap to setup servers that actually run the game on their end, which would benefit everyone by having a more ideal point of contact for all players. The matchmaking service is only matchmaking. The game itself is actually Peer to Peer, which of course causes lag when the best peer isn't very good. Even worse, it's probably more like the best peer with the proper ports forwarded. And when the host leaves the game needs to iterate back through that process to pick the next best peer, which might also be bad. So Halo 3 has linked it's billionth set of peers, which served themselves.
Fear is the mind killer.
Now if only it were a worthwhile game.
So that's about as many man hours as it would take to build every skyscraper in the world.
One is tempeted to snark something like "what a waste of manpower" but chances are those folks would not be puting that lost time to productive use but instead idle hands would find the devils work. So perhaps another way to say this is that something like a billion petty crimes were prevented.
Some drink at the fountain of knowledge. Others just gargle.