Amazon.com To Accept Game Trade-Ins
revjtanton writes "Amid all the discussion and argument about Gamestop's two-billion-dollar trade-in industry it seems Amazon.com is getting in on the action.
Like Gamestop, Amazon asks for the games to be in good condition, however they offer just a few more dollars for your discarded game (Gamestop listed Left 4 Dead for the 360 at $24 while Amazon had it at $26.50 trade-in value). Gamestop had already ruffled feathers in the developer and distribution communities with its practice of accepting used games; does Amazon joining the practice legitimize it?"
Although Gamestop already "ruffled features" in the dev and distribution communities, I'd say what really legitimizes the practice of buying and selling used games is the First Sale Doctrine.
That's like saying freedom of speech is only legitimate if everybody agrees with what you say... It's really quite different. It's legalized legitimacy is in the face of the fact that people disagree.
Belief? Hope? Preference?The Existential Vortex
"does Amazon joining the practice legitimize it?"
Since when has it been illegal in any way or sense to sell your own property?
The more place that sell used games this way, the more developers will start moving to services like Steam to protect their revenue.
- sig? who is this sig of which you speak?
"does Amazon joining the practice legitimize it?"
No, it was legitimate before Amazon joined in. I think you might mean "popularize" it, or something different.
Vincent J. Murphy
Spandex Justice
Because listing items is a serious PITA that's not worth the trouble? Between the options of:
A) Get money now for the thing you want to get rid of ...I know which one most people would choose. B only makes sense if you plan to do a significant volume.
B) Setup a web front, attract a buyer, work out delivery and payment details, package item properly, go to [UPS|FedEx|USPS] to send package, and then beg the buyer for feedback
Javascript + Nintendo DSi = DSiCade
There is a much larger market for a $20-$30 game than a $50-$60 one. Even Steam has come out and said this. So let's see, if packaging, shipping and promotion work out to about $5 per unit, and you sell 100,000 at $60 each for a total profit of $5.5 million. But if you only sold them for $25 each, and the lower price increased units sold to 300,000, (reasonable expectation based on personal expectations and the info from Steam) then your total profit would be $6 million. Maybe it's just me, but it seems that many people either didn't take, or else failed economics 101. (more like economics 30). If you don't know what I'm babbling about, Increasing price Reduces unit sold, Decreasing price Increases units sold. Of course there are some constraints on that system, available supply, market window, economy of scale, etc, but for the most part they really don't bung up the basic principle. You want to sell low enough to sell enough units sold so that the total profit, not the per unit profit, is maximized. Right now, the software industry is failing in that aspect completely.
In addition to the hassle of listing items and hoping for buyers that other posters mention, there is also the fact that Amazon takes a 15% commission, $0.99 per transaction fee, and $1.35 closing fee (source). That $38 sale price translates into $29.96 for the seller (plus a small amount to cover shipping). $3.46 for a sure thing sale doesn't sound quite so bad.
Reselling games is recycling.. I usually just give 'em away to friends of mine who can't afford to get every game they want. They do the same to me sometimes. Just keeping the cycle going is a good thing. It's how the world's always worked, and humanity in general did ok out of it. The current trend to force obsolescence/disposal is more than morally grey; it's pretty morally black.
People trade their games to Gamestop because they don't want the hassle of selling them online. For instance, maybe they are just a kid, and their parents won't help, or maybe they just don't trust the internet.
If you are going to go to the hassle of putting it online and then shipping it, why not just put it on ebay and make three times what Amazon would give you? I did a quick search of a few games, and Amazon's trade in value is still about a third of what you could get on ebay.
I think Amazon is missing the point.
I wish someone would bring some first sale doctrine to Steam.
I cannot sell my "used" steam games to anyone for any price. This is not to say that steam doesn't have its benefits. But losing the ability to sell old games is a tough one to swallow.
And they typically charge the same as if I'd gotten some tangible assets I could resell even though I can't.
The ruckus being caused among developers and publishers exactly the same being caused among the RIAA/MPAA. The business model of making something intangible and selling copies of it printed on plastic discs for a premium is faltering towards obsolescence.
Basically they had a money printing machine, and now they're whining that people have found ways to cut into their fat profit margins. Forgive me if I just consider that another aspect of the market instead of sympathizing.
Question everything
Do you think that you'd be able to create a library today if they weren't already historically entrenched?
I've been buying and selling used games since 1990. It's never been illegal or morally gray. Some licences (which I no longer have to reference) said something along the lines of "you may only sell this game if you remove all copies".
The game publishers are only squawking about it because they, like the *AA, think that every used copy is a lost sale.
I buy used games because they charge too much for new games, and almost every new game is a crappy (albeit shinier) copy of a game that came out 10 years ago.
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ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
Plus that game that it's a remake of that came out even 5 years ago required the latest and greatest hardware. My latest modest PC makes those old games shine like new again.
Not to mention the commission you need to pay Amazon.
"A Steam gift purchase is a one-time transfer--after the recipient has activated and installed the game, it is a non-refundable game in his or her Steam games collection. Also note that you may only gift new purchases--you may not transfer games you already own. That'd be like wrapping up and presenting the toaster you've used every morning for the past year."
Wow, that quote really steams me. Who are they to say that I can't gift a toaster I've used if I so choose. Seriously, the attitude that developers have about the "specialness" of software incenses me - why is software so special that it can only be rented (sorry, licensed), not owned? I wish I had the coin to sue them over the First Sale Doctrine.
Wow, a 7 digit ID - let that be a lesson in the perils of procrastination.
"That'd be like wrapping up and presenting the toaster you've used every morning for the past year."
Does Steam really say that? Holy crap they do: https://support.steampowered.com/kb_article.php?p_faqid=549#gifts-whatare
<SteamFiction>
Yea... you can't give your old toaster to people or sell it. That's just nasty. It would be like selling the house you lived in every day for the past five years. Why would you want to sell your old house? Ewww... everyone knows you're supposed to burn it to the ground and have the next people on the land build a brand new house.
Same with cars, you can't sell your old used car once you drive it out of the dealer's lot, the title has your name on it and it is non transferable. Nobody else would possibly want that car you farted in while driving on muddy streets. Only the car dealer has the right to sell cars to people.
Same with clothing, you can't give/sell/donate your old clothing because once you wear it, it is yours forever. If you die, you have to bury your entire wardrobe with you.
Software is a whole lot more personal than a house, a car, and clothing. Ewww, why would you want to install software that's already been installed on someone else's computer? That's nasty! Ewww.... that's just plain nasty.
</SteamFiction>
Now back to the shocking reality. Steam is so out of touch with reality.
People can actually sell used houses and their used cars and even their old used clothing and if someone wants to give away or sell their old used toaster they very well can, and someone who is less fortunate who can't afford a brand new toaster can actually buy a used toaster and use it. A quick ebay search reveals dozens of used toasters for sale. Preventing people from selling their used software that they purchased is objectionable and unnatural at the least, possibly criminal.
Reading your other posts I know that you've thought this through. I'm happy for you. You made a decision you're happy with. Good for you. And no, I'm not being sarcastic. However, I have made a choice different than yours based on my preferences.
Valve has said (so I've heard) that they'll unlock all the games if they were to go under. In that case, I'm happy and I'll make backups just like you have said you are doing with your disks. But, let's assume Steam does die, that when it does I will still care about the games I have, and that they don't release an unlock patch. Then, I will pirate the games and I will still be happy. All of those things are possibilities. That is, it is possible Steam will go under in my lifetime. It is possible that I will still want/be able to play the games I have when that happens. It is possible that Valve will go back on their word and not release a patch. All possibilities. None of it definite.
I like the games I have. I want to play them. So I decided that I would use Steam and all its attendant benefits. Namely, for me, that I don't have to worry about backing up disks, I don't have to worry about putting in a disk or even mounting it with Daemon Tools or similar, I don't have to worry about copying disks in such a way to bypass copy protection schemes. I could go to a friends house across the country and download all my games and play them on his computer. Another benefit is I get to play Steam-only games legitimately such as Portal and the Half-Life series without having to use a crappy console version. You have decided you don't want to play those games (at least not an a PC). Fine, maybe they aren't your cup of tea. Maybe it's a sacrifice you're willing to make. But that was your choice and this one is mine. Do I have a problem with it? Nope. Like I said, I'm a happy user. If a problem came up where I was screwed over, I assure you I have a back up plan. It's called thepiratebay.org.
Stop Global Warming!
Just say no to irreversible processes!
I'm surprised you, or anyone, are so willing to support bad practice by a company. To use a real-world analogy, if you bought physical games from a certain supplier, and that supplier had a habit of pushing dodgy merchandise, you would just fork over cash for the dodgy stuff because you could always pirate it instead if something goes wrong? Geez, we sure are a long way from the days when people complained about crappy service. Now they pay for it!
Well, if it works for you, good for you, and no sarcasm here either. Some people just don't give a damn, and that's fine (I don't about many things). Try not to think too harshly of those who, like me, have some antipathy for such disregard towards the state of the industry though. We can't help ourselves.
And, on the upside, with Steam users so willing to accept the downsides, we'll never see a better Steam where you get the benefits without the compromises. Which is nice, in a petty kind of way.