Amazon.com To Accept Game Trade-Ins
revjtanton writes "Amid all the discussion and argument about Gamestop's two-billion-dollar trade-in industry it seems Amazon.com is getting in on the action.
Like Gamestop, Amazon asks for the games to be in good condition, however they offer just a few more dollars for your discarded game (Gamestop listed Left 4 Dead for the 360 at $24 while Amazon had it at $26.50 trade-in value). Gamestop had already ruffled feathers in the developer and distribution communities with its practice of accepting used games; does Amazon joining the practice legitimize it?"
Although Gamestop already "ruffled features" in the dev and distribution communities, I'd say what really legitimizes the practice of buying and selling used games is the First Sale Doctrine.
That's like saying freedom of speech is only legitimate if everybody agrees with what you say... It's really quite different. It's legalized legitimacy is in the face of the fact that people disagree.
Belief? Hope? Preference?The Existential Vortex
I hope this encourages GameStop to try a little harder to not suck.
Give me Classic Slashdot or give me death!
The more place that sell used games this way, the more developers will start moving to services like Steam to protect their revenue.
- sig? who is this sig of which you speak?
On Amazon right now, there are 22 used copies of Left 4 Dead (Xbox 360) with the cheapest being $38.00. Why on earth would someone do this trade in when you could make at least ten more dollars just listing it on their own marketplace?
Reviewing just the first hour of video games.
"does Amazon joining the practice legitimize it?"
No, it was legitimate before Amazon joined in. I think you might mean "popularize" it, or something different.
Vincent J. Murphy
Spandex Justice
I've found that for online game trading Goozex beats everything else by a mile. Buyers and sellers get the same price with only a $1 transaction fee to Goozex (plus you pay shipping if you're the seller--but free shippinig for buyers). Goozex then acts as an arbiter to resolve disputes (though I've yet to ever have one and from what I can tell by the forums, it seems pretty rare for everyone else too). If you try out a game and decide it's not your style (or if you simply beat it) you can get full money back minus the $1 fee and shipping as long as you didn't hold onto it so long that the value of the game has gone down.
To top it off, when you first start they give you a free $5 game (or $5 toward a more expensive game). Every other online site I've tried practically gives you peanuts for a game that they resell for much more.
Reselling games is recycling.. I usually just give 'em away to friends of mine who can't afford to get every game they want. They do the same to me sometimes. Just keeping the cycle going is a good thing. It's how the world's always worked, and humanity in general did ok out of it. The current trend to force obsolescence/disposal is more than morally grey; it's pretty morally black.
People trade their games to Gamestop because they don't want the hassle of selling them online. For instance, maybe they are just a kid, and their parents won't help, or maybe they just don't trust the internet.
If you are going to go to the hassle of putting it online and then shipping it, why not just put it on ebay and make three times what Amazon would give you? I did a quick search of a few games, and Amazon's trade in value is still about a third of what you could get on ebay.
I think Amazon is missing the point.
Do you think that you'd be able to create a library today if they weren't already historically entrenched?
I've been buying and selling used games since 1990. It's never been illegal or morally gray. Some licences (which I no longer have to reference) said something along the lines of "you may only sell this game if you remove all copies".
The game publishers are only squawking about it because they, like the *AA, think that every used copy is a lost sale.
I buy used games because they charge too much for new games, and almost every new game is a crappy (albeit shinier) copy of a game that came out 10 years ago.
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ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
You are sadly misinformed.
It's called gifting. I bought Half Life 2 when it came out, but later bought the Orange Box. It notified me that I had one extra copy of HL2 and I was able to give it as a gift to one of my buddies.
OrangeBox was a partial exception. A one time special deal for Orange Box buyers who already had other components of the game. It is not generally true. (And it only applied to duplicate components... you couldn't gift features you only had one of.)
You can gift any game that you've purchased. Just have someone send you paypal, then gift the game to their username.
Why don't you try just that? You are wrong. It **doesn't work**.
You can buy a game and gift it (but you have to buy it 'as a gift' and you absolutely can't play it yourself first), and who ever receives it can't gift it again.
Read all about it right from steam:
https://support.steampowered.com/kb_article.php?p_faqid=549
"A Steam gift purchase is a one-time transfer--after the recipient has activated and installed the game, it is a non-refundable game in his or her Steam games collection. Also note that you may only gift new purchases--you may not transfer games you already own. That'd be like wrapping up and presenting the toaster you've used every morning for the past year."
or further down:
"You can not gift games that were previously purchased on your Steam account to friends. Half-Life 2 and Half-Life 2: Episode One can be gifted when purchased as part of the Orange Box package. For more information about Orange Box gifting, please see..."
They couldn't be more clear that you can't transfer games you already own (OrangeBox duplicates being the ONLY exception.)
You can sell your Steam games. By saying otherwise you're just spreading FUD.
No you can't. Its you that is spreading misinformation. Sad thing is, I believe you genuinely believed you were right, which means their whole 'gifting' system marketing has completely deluded you into thinking it worked the way you thought it worked. But it doesn't, and you wouldn't have found out until you actually tried to gift one of you other used games and found you couldn't. At which point it is FAR to late to do anything about it.
I have spoken with support, argued with them live and via email over this on a number of occasions. I have actually TRIED to gift a in my account that isn't an orange box duplicate.
Don't trust me on this; do your own research. But unfortunately you WILL find that I am right.
"A Steam gift purchase is a one-time transfer--after the recipient has activated and installed the game, it is a non-refundable game in his or her Steam games collection. Also note that you may only gift new purchases--you may not transfer games you already own. That'd be like wrapping up and presenting the toaster you've used every morning for the past year."
Wow, that quote really steams me. Who are they to say that I can't gift a toaster I've used if I so choose. Seriously, the attitude that developers have about the "specialness" of software incenses me - why is software so special that it can only be rented (sorry, licensed), not owned? I wish I had the coin to sue them over the First Sale Doctrine.
Wow, a 7 digit ID - let that be a lesson in the perils of procrastination.