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Amazon.com To Accept Game Trade-Ins

revjtanton writes "Amid all the discussion and argument about Gamestop's two-billion-dollar trade-in industry it seems Amazon.com is getting in on the action. Like Gamestop, Amazon asks for the games to be in good condition, however they offer just a few more dollars for your discarded game (Gamestop listed Left 4 Dead for the 360 at $24 while Amazon had it at $26.50 trade-in value). Gamestop had already ruffled feathers in the developer and distribution communities with its practice of accepting used games; does Amazon joining the practice legitimize it?"

41 of 242 comments (clear)

  1. hmm? by FredFredrickson · · Score: 4, Insightful

    Although Gamestop already "ruffled features" in the dev and distribution communities, I'd say what really legitimizes the practice of buying and selling used games is the First Sale Doctrine.

    That's like saying freedom of speech is only legitimate if everybody agrees with what you say... It's really quite different. It's legalized legitimacy is in the face of the fact that people disagree.

    --
    Belief? Hope? Preference?The Existential Vortex
    1. Re:hmm? by houstonbofh · · Score: 4, Insightful

      But they don't sell it to you, they "license" it. And if they keep saying it, it will be true. Just like me having a replica of something you also still have is "stealing" it from you when you still have it.

    2. Re:hmm? by hansamurai · · Score: 2, Interesting

      Whether you own it or not is one thing, but no publisher or developer has successfully argued that you do not have the right to resell a physical, original copy of a game.

    3. Re:hmm? by vux984 · · Score: 5, Insightful

      Whether you own it or not is one thing, but no publisher or developer has successfully argued that you do not have the right to resell a physical, original copy of a game.

      They don't need to make the argument if they can prevent me from doing it by technical means instead. Its the whole "What good is a phone call if you are unable to speak?" situation.

      I bought both portal and lost planet, in a box, with a disc, at a store. Do I have the right to resell them? Sure, do, but who ever buys them can't use them. The activation key is already used up, tied to my steam account.

      And I can't move a title out of my steam account. Either I hand over the password/login and all the games in it, or I don't. There is no way to separate out a title and say, here, this isn't mine anymore, and re-enable the activation key for someone else.

      Hell, per the EULA I can't even give the entire steam account away. (Not that I'd want to because I still want -some- of the games.)

      So, even if I do have the right to resell them, what good is it? I can't meaningfully exercise it.

    4. Re:hmm? by poena.dare · · Score: 4, Informative

      Your concise summary is exactly why I refuse to use Steam or any service like it.

    5. Re:hmm? by digitalunity · · Score: 4, Interesting

      Moderators must be high today. While your first line is true, it's not strictly relevant.

      There is no clear cut line for what constitutes a loan, license or sale. Guidelines from the 9th circuit(Wise, 550 F.2d 1189) seem to indicate resale of a copyrighted work by a vendee who has sole control of the work can do so without permission from the copyright holder. The title of the agreement under which the sale or license occurs is not deterministic in revealing if the transaction constitutes a sale.

      This is unlikely to apply to games purchased through Steam, since the copyrighted work still remains under control of the vendor. At most, the vendee would be liable to the copyright holder for breach of contract but the copyright act is not invoked. Even if the first sale doctrine were applicable, it doesn't require Steam to issue activation keys to the new owner of the copy.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    6. Re:hmm? by interkin3tic · · Score: 4, Informative

      currently the cost of the new game is $60, used is $50

      Uh... not sure where you're getting those numbers, but that's innacurate. If you were to buy a game on release day for $60, open it, and then sell it right back, they'd put it on the shelf for $55. If you were to buy the game on release, wait two months, and then sell it back, they might put it at $50 if it was a good game that still had demand, $30 if it were an average game. A game that is 2 years old that is good, more like $20. If it's average (like madden,) it will be more like $5.

      The quality of the game factors into its used price.

    7. Re:hmm? by vux984 · · Score: 2, Insightful

      I would think that if the law says you are allowed to sell a copy of the game, it would be against that law to prevent the re-sale.

      That's the problem. They won't stop me from selling it to a new owner. They've just set it up, so that there is no point, because the new owner can't do anything with it. There is nothing 'illegal' about it, and so there is really nothing to challenge them on.

      Essentially, they are selling you a 'consumable activation ticket' with your media and box. You can resell it all you want, but the activation ticket is only consumable once. And the media and box is basically pointless with out it.

      Sort of like selling you Cellphones bundled with a prepaid card. If you use the cellphone and consume the card, you can resell the phone, but the card is all used up. And the new owner has to buy a new card. No problem so far... but with PC games, they don't sell the cards separately, so what good is a used cellphone?... and even if they did sell the cards separately, they'd just charge the full price of the game for it.

      And of course, with a cellphone needing a pre-paid airtime card makes sense... with a video game its purely an artificial constraint for the sole purpose of preventing you from being able to transfer the game to someone else... of course they phrase it terms of the 'valuable steam account services like instant messaging and player matching' that they are providing you.

    8. Re:hmm? by murdocj · · Score: 2, Funny

      Somehow, I don't think writing a bad review of a game is the same as taking a copy w/o paying for it, but Slashdot is notorious for bad analogies. Maybe you could work in car theft?

    9. Re:hmm? by GaratNW · · Score: 2, Interesting

      Ultimate thread of pointless arguments. Unless the open source community wants to provide huge amounts of open source games that are high quality that will keep the insatiable hunger for new content in check by gamers, this sort of move by Amazon will be fought and countered by every one of us in the development and publishing industry every way we can. The prevailing argument seems to be that, since re-selling is legal, you should be able to do it completely unregulated, regardless of the damage it does to the industries that provide you that content. So, if 10,000 copies of a game sell, but they go through a million hands due to rampant resales that the publishers/developers never see a cent of, well, there goes another dev. And that publisher, just had the same thing happen to their top 10 titles, so no more publisher. Guess there are no more devs or publishers left who can operate profitable businesses to provide your content.

      The old hacker creed of "information should be free" may be the prevailing attitude on /., but it's taken to unsustainable and asinine levels both here and among "content consumers" in general, as if you have have a constitutional right to the (millions of dollars and tens of thousands of people months spent developing titles) games you consume every year without paying a dime. Make it so, and you'll run out of content faster than you can blink, because we'll no longer have a viable business model to generate that content. Dunno about you, but I still need to pay my rent and feed my family, and I'm not gonna work at Costco and spent another 80 hours a week making games "just for the fun of it", and neither will many others, beyond college students and people who still live in their moms basement at age 36.

      I'm sure there are all sorts of flaws in my own dissertation, but if someone can provide a REAL business model that doesn't involve making every game subscription based (MMO) or based on 90% multiplayer (COD4) to keep people from selling them over and over and over again, I'd love to hear it. Because so far, all this thread is doing is defending the right of gamers and retailers to make the games industry completely unsustainable as a business.

    10. Re:hmm? by Cajun+Hell · · Score: 2, Insightful

      If you don't buy the game in protest of the DRM the developer will decide that PC games have no market any longer

      So? It's not my problem if they come to a stupid conclusion. There will always be someone who wants money, and is smart enough to avoid pulling defeat from the jaws of victory.

      They really have all the angles covered now.

      If they forgot the angle for obtaining revenue, then I wouldn't say they have all the angles just yet. They can't have my money unless they change. They are paying developers and office rent, and then not bothering to try to sell me the game. I can out-wait them.

      --
      "Believe me!" -- Donald Trump
    11. Re:hmm? by vux984 · · Score: 2, Insightful

      The prevailing argument seems to be that, since re-selling is legal, you should be able to do it completely unregulated, regardless of the damage it does to the industries that provide you that content.

      If the industry is being that damaged by it, something is wrong with the industry.

      Should used bicycle sales be outlawed because it too significantly reduces the number of new customers. The classifieds are chock full of used mountain bikes, road bikes...

      Hey used cars too, for that matter, and dear god the auto industry could use a boost. We should pass regulations that prevent people from selling used cars... that'll boost the demand for new cars right?

      So, if 10,000 copies of a game sell, but they go through a million hands due to rampant resales that the publishers/developers never see a cent of, well, there goes another dev. And that publisher, just had the same thing happen to their top 10 titles, so no more publisher. Guess there are no more devs or publishers left who can operate profitable businesses to provide your content.

      Boo fucking hoo. If that's what is happening you business model is wrong. Assuming people are paying at least $15 for the used copy, and 'a million hands' bought it at that price; then you could have made $15 Million dollars selling it at that price, instead of $500K selling 10k copies for @$50 each.

      Ah, but the 'resale market' would just price them at $5 and we'd be back where we started. No. We wouldn't. Because gamestop wouldn't get into the market of buying and selling used games if the price point was $5. They'd have to buying them from customers for 50 cents just to make $4.5 margin... that's not really worth it to them given the number scratched discs, and related costs that they'll have to absorb, and even if it was viable for them at that price, who is going to go to the trouble of selling their games back to gamestop etc if they only get a lousy 50 cents?

      The old hacker creed of "information should be free" may be the prevailing attitude on /., but it's taken to unsustainable and asinine levels both here and among "content consumers" in general, as if you have have a constitutional right to the (millions of dollars and tens of thousands of people months spent developing titles) games you consume every year without paying a dime.

      Look if that's truly unsustainable, then it should just stop!!

      Either charge what you need to make the money back / set the pricing so that you recoup your costs, or stop making that sort of game. World of Goo made money hand over fist. Portal too.

      If the movie industry tomorrow decided they wanted to make a 2Billion dollar movies, and then decided that the only way they could pay for it is if the government applies regulations and taxes to force everyone in the country to pay for it... then guess what DON'T MAKE THAT MOVIE.

      I'm sure there are all sorts of flaws in my own dissertation, but if someone can provide a REAL business model that doesn't involve making every game subscription based (MMO) or based on 90% multiplayer (COD4) to keep people from selling them over and over and over again, I'd love to hear it.

      How about like every other business model, set your game budget around the reality of the market, rather than demand regulations to distort the market in a way you'd like.

      Or hey, how about this... let people who get your game used 'register it' for a small fee. Profit from those transfers rather than ban them outright.

      Let people buy a used copy of Portal (a $20 title in a box at retail), and transfer the registration key on it to another steam user for $2. Sure its $18 less than if you'd sold a new copy... but how much do you REALLY make on a retail game sale anyway (after distribution and channel costs) which we've just bypassed? Not $20. Now at least if that box passes through a million hands you've just made another $2 million bucks.

      Next up offer better deals to people with more games registered. I'm not go

  2. Competition is good by Hatta · · Score: 4, Informative

    I hope this encourages GameStop to try a little harder to not suck.

    --
    Give me Classic Slashdot or give me death!
    1. Re:Competition is good by BrettJB · · Score: 2

      Yeah, I hate not being able to access amazon.com from anywhere in the world...

      You know, what they need is some kind of distributed network, with nodes interconnected with one another, kind of like a web. Yeah, a world wide web, that's the ticket!

      I kid, I kid... You may have a point with people being unwilling to put up with the delay and uncertainty of dropping their used games in the mail, but I doubt it'll dampen the enthusiasm for Amazon's offering much.

      --
      Smell that? You smell that? Burning karma, son. Nothing in the world smells like that...
  3. Good for Steam by TonyZahn · · Score: 4, Insightful

    The more place that sell used games this way, the more developers will start moving to services like Steam to protect their revenue.

    --
    - sig? who is this sig of which you speak?
    1. Re:Good for Steam by Hatta · · Score: 4, Interesting

      The more developers move to Steam, the less I'm going to buy their games.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Good for Steam by Chyeld · · Score: 4, Interesting

      And the problem here is what exactly?

      IMO Steam is a perfect alternative to selling/buying your games on physical media. While Steam does work against the used market, it provides sufficent 'pluses' to make up for loss.

      You gain the ability to download the game to any computer and play it, as long as no other computers are logged in as you. You gain the ability to redownload the game as many times as you need. You gain access to things like ingame messenging, even if the game itself didn't have such a system.

      The real problem will be, and it will be a short lived one I promise you, when companies decide to kill the physical media while simultaneously attempting to roll their own digitial distribution system rather than use one of the currently established platforms like Steam. Those games are going to be abandoned by customers and publishers faster than you can say Rumplestilskin.

    3. Re:Good for Steam by WankersRevenge · · Score: 2, Insightful

      Protect their revenue? They've already been payed. There's nothing to protect. Here's my little nugget ... if the just lowered the prices of their games, they might actually make more money in volume. Sixty bucks is a lot of money. Even before I was married and had a lot of disposable income, I still balked at that price point. It's way beyond an impulse purchase. Buying a new game is like an investment requiring a lot of research. So these days I wait until the game price that I want drop like a rock, and then I scoop them up without any thought. If I don't like the game, it doesn't matter ... after all what's twenty bucks?

    4. Re:Good for Steam by billcopc · · Score: 2

      Time to stop buying DRM-encumbered products. Thank goodness for common sense.

      --
      -Billco, Fnarg.com
    5. Re:Good for Steam by Chyeld · · Score: 3, Informative

      Right now, I have six binders which hold ~200 CDs each sitting on the floor of my computer room these contain the CDs for every game and program I've bought since software was sold on CD.

      I have four binders holding my DVD collection.

      I have two binders holding my music collection.

      I have two binders holding my console video game collection.

      And I never, ever, plan on selling any of that to a used game company. Not because I have moral issues with it, but because for me, being able to go back and replay Dungeon Keeper 2 once every three years is worth the effort.

      For me, Steam has no downside regarding the used game market. The upsides however, are immense. Every game I buy on Steam is that many less CDs and DVDs to store in those binders. It's one less item to OCD over trying to digitize because I'm worried that some day the original media will deteriorate and I won't be able to use it anymore.

    6. Re:Good for Steam by Crumplecorn · · Score: 2, Insightful

      And I never, ever, plan on selling any of that to a used game company. Not because I have moral issues with it, but because for me, being able to go back and replay Dungeon Keeper 2 once every three years is worth the effort.

      So, it's worth the effort of keeping physical media around in order to be able to replay them forever, but you are willing to give up the ability to replay them forever (by using steam) in order to avoid the effort.

      Steam proponents are priceless.

  4. How is this worth it? by hansamurai · · Score: 4, Interesting

    On Amazon right now, there are 22 used copies of Left 4 Dead (Xbox 360) with the cheapest being $38.00. Why on earth would someone do this trade in when you could make at least ten more dollars just listing it on their own marketplace?

    1. Re:How is this worth it? by AKAImBatman · · Score: 2, Insightful

      Because listing items is a serious PITA that's not worth the trouble? Between the options of:

      A) Get money now for the thing you want to get rid of
      B) Setup a web front, attract a buyer, work out delivery and payment details, package item properly, go to [UPS|FedEx|USPS] to send package, and then beg the buyer for feedback ...I know which one most people would choose. B only makes sense if you plan to do a significant volume.

    2. Re:How is this worth it? by Radish03 · · Score: 2, Insightful

      In addition to the hassle of listing items and hoping for buyers that other posters mention, there is also the fact that Amazon takes a 15% commission, $0.99 per transaction fee, and $1.35 closing fee (source). That $38 sale price translates into $29.96 for the seller (plus a small amount to cover shipping). $3.46 for a sure thing sale doesn't sound quite so bad.

    3. Re:How is this worth it? by Javi0084 · · Score: 2, Insightful

      Not to mention the commission you need to pay Amazon.

  5. D'oh by vjmurphy · · Score: 4, Insightful

    "does Amazon joining the practice legitimize it?"

    No, it was legitimate before Amazon joined in. I think you might mean "popularize" it, or something different.

    --
    Vincent J. Murphy
    Spandex Justice
  6. And what about PC games? by Taibhsear · · Score: 2, Interesting

    Is anyone going to accept those for trade in? Because I have quite a few games I never play anymore and/or got burned on (doesn't work, faulty discs that the company wouldn't replace, game sucks balls, etc.) that I'd love to swap for something decent. But since they are "easier to copy than console games" *cough*bullshit*cough* I never seem to be able to do so.

  7. Right Pricing by meerling · · Score: 2, Insightful

    There is a much larger market for a $20-$30 game than a $50-$60 one. Even Steam has come out and said this. So let's see, if packaging, shipping and promotion work out to about $5 per unit, and you sell 100,000 at $60 each for a total profit of $5.5 million. But if you only sold them for $25 each, and the lower price increased units sold to 300,000, (reasonable expectation based on personal expectations and the info from Steam) then your total profit would be $6 million. Maybe it's just me, but it seems that many people either didn't take, or else failed economics 101. (more like economics 30). If you don't know what I'm babbling about, Increasing price Reduces unit sold, Decreasing price Increases units sold. Of course there are some constraints on that system, available supply, market window, economy of scale, etc, but for the most part they really don't bung up the basic principle. You want to sell low enough to sell enough units sold so that the total profit, not the per unit profit, is maximized. Right now, the software industry is failing in that aspect completely.

  8. Goozex is better by LoverOfJoy · · Score: 5, Informative

    I've found that for online game trading Goozex beats everything else by a mile. Buyers and sellers get the same price with only a $1 transaction fee to Goozex (plus you pay shipping if you're the seller--but free shippinig for buyers). Goozex then acts as an arbiter to resolve disputes (though I've yet to ever have one and from what I can tell by the forums, it seems pretty rare for everyone else too). If you try out a game and decide it's not your style (or if you simply beat it) you can get full money back minus the $1 fee and shipping as long as you didn't hold onto it so long that the value of the game has gone down.

    To top it off, when you first start they give you a free $5 game (or $5 toward a more expensive game). Every other online site I've tried practically gives you peanuts for a game that they resell for much more.

  9. Re:Legitimising it? by malkavian · · Score: 4, Insightful

    Reselling games is recycling.. I usually just give 'em away to friends of mine who can't afford to get every game they want. They do the same to me sometimes. Just keeping the cycle going is a good thing. It's how the world's always worked, and humanity in general did ok out of it. The current trend to force obsolescence/disposal is more than morally grey; it's pretty morally black.

  10. What's to legitamize? by godless+dave · · Score: 2, Interesting

    As long as the games weren't copied before being resold, there is no issue here. Any game companies that object will look as stupid as the record companies that objected to stores buying and selling used CDs.

    --
    "If it's real, then it gets more interesting the closer you examine it. If it's not real, just the opposite is true." -
  11. Amazon might be missing the point by techstar25 · · Score: 4, Insightful

    People trade their games to Gamestop because they don't want the hassle of selling them online. For instance, maybe they are just a kid, and their parents won't help, or maybe they just don't trust the internet.
    If you are going to go to the hassle of putting it online and then shipping it, why not just put it on ebay and make three times what Amazon would give you? I did a quick search of a few games, and Amazon's trade in value is still about a third of what you could get on ebay.
    I think Amazon is missing the point.

  12. Steam by Thaelon · · Score: 2, Insightful

    I wish someone would bring some first sale doctrine to Steam.

    I cannot sell my "used" steam games to anyone for any price. This is not to say that steam doesn't have its benefits. But losing the ability to sell old games is a tough one to swallow.

    And they typically charge the same as if I'd gotten some tangible assets I could resell even though I can't.

    The ruckus being caused among developers and publishers exactly the same being caused among the RIAA/MPAA. The business model of making something intangible and selling copies of it printed on plastic discs for a premium is faltering towards obsolescence.

    Basically they had a money printing machine, and now they're whining that people have found ways to cut into their fat profit margins. Forgive me if I just consider that another aspect of the market instead of sympathizing.

    --

    Question everything

  13. Re:Legitimising it? by Firehed · · Score: 2, Interesting

    If reselling my used and unwanted games falls into a moral gray area, we had better start torching any library in sight - the evil communist hideouts! And add yet another reason to hate on used car dealers.

    --
    How are sites slashdotted when nobody reads TFAs?
  14. Re:Legitimising it? by Beardo+the+Bearded · · Score: 4, Insightful

    Do you think that you'd be able to create a library today if they weren't already historically entrenched?

    I've been buying and selling used games since 1990. It's never been illegal or morally gray. Some licences (which I no longer have to reference) said something along the lines of "you may only sell this game if you remove all copies".

    The game publishers are only squawking about it because they, like the *AA, think that every used copy is a lost sale.

    I buy used games because they charge too much for new games, and almost every new game is a crappy (albeit shinier) copy of a game that came out 10 years ago.

    --

    ---
    ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  15. Re:Legitimising it? by Ioldanach · · Score: 2, Insightful

    I buy used games because they charge too much for new games, and almost every new game is a crappy (albeit shinier) copy of a game that came out 10 years ago.

    Plus that game that it's a remake of that came out even 5 years ago required the latest and greatest hardware. My latest modest PC makes those old games shine like new again.

  16. Re:You can sell your steam games individually by vux984 · · Score: 4, Informative

    You are sadly misinformed.

    It's called gifting. I bought Half Life 2 when it came out, but later bought the Orange Box. It notified me that I had one extra copy of HL2 and I was able to give it as a gift to one of my buddies.

    OrangeBox was a partial exception. A one time special deal for Orange Box buyers who already had other components of the game. It is not generally true. (And it only applied to duplicate components... you couldn't gift features you only had one of.)

    You can gift any game that you've purchased. Just have someone send you paypal, then gift the game to their username.

    Why don't you try just that? You are wrong. It **doesn't work**.

    You can buy a game and gift it (but you have to buy it 'as a gift' and you absolutely can't play it yourself first), and who ever receives it can't gift it again.

    Read all about it right from steam:

    https://support.steampowered.com/kb_article.php?p_faqid=549

    "A Steam gift purchase is a one-time transfer--after the recipient has activated and installed the game, it is a non-refundable game in his or her Steam games collection. Also note that you may only gift new purchases--you may not transfer games you already own. That'd be like wrapping up and presenting the toaster you've used every morning for the past year."

    or further down:

    "You can not gift games that were previously purchased on your Steam account to friends. Half-Life 2 and Half-Life 2: Episode One can be gifted when purchased as part of the Orange Box package. For more information about Orange Box gifting, please see..."

    They couldn't be more clear that you can't transfer games you already own (OrangeBox duplicates being the ONLY exception.)

    You can sell your Steam games. By saying otherwise you're just spreading FUD.

    No you can't. Its you that is spreading misinformation. Sad thing is, I believe you genuinely believed you were right, which means their whole 'gifting' system marketing has completely deluded you into thinking it worked the way you thought it worked. But it doesn't, and you wouldn't have found out until you actually tried to gift one of you other used games and found you couldn't. At which point it is FAR to late to do anything about it.

    I have spoken with support, argued with them live and via email over this on a number of occasions. I have actually TRIED to gift a in my account that isn't an orange box duplicate.

    Don't trust me on this; do your own research. But unfortunately you WILL find that I am right.

  17. Re:You can sell your steam games individually by forceman130 · · Score: 4, Insightful

    "A Steam gift purchase is a one-time transfer--after the recipient has activated and installed the game, it is a non-refundable game in his or her Steam games collection. Also note that you may only gift new purchases--you may not transfer games you already own. That'd be like wrapping up and presenting the toaster you've used every morning for the past year."

    Wow, that quote really steams me. Who are they to say that I can't gift a toaster I've used if I so choose. Seriously, the attitude that developers have about the "specialness" of software incenses me - why is software so special that it can only be rented (sorry, licensed), not owned? I wish I had the coin to sue them over the First Sale Doctrine.

    --
    Wow, a 7 digit ID - let that be a lesson in the perils of procrastination.
  18. Re:You can sell your steam games individually by amoeba1911 · · Score: 3, Insightful

    "That'd be like wrapping up and presenting the toaster you've used every morning for the past year."
    Does Steam really say that? Holy crap they do: https://support.steampowered.com/kb_article.php?p_faqid=549#gifts-whatare

    <SteamFiction>
    Yea... you can't give your old toaster to people or sell it. That's just nasty. It would be like selling the house you lived in every day for the past five years. Why would you want to sell your old house? Ewww... everyone knows you're supposed to burn it to the ground and have the next people on the land build a brand new house.

    Same with cars, you can't sell your old used car once you drive it out of the dealer's lot, the title has your name on it and it is non transferable. Nobody else would possibly want that car you farted in while driving on muddy streets. Only the car dealer has the right to sell cars to people.

    Same with clothing, you can't give/sell/donate your old clothing because once you wear it, it is yours forever. If you die, you have to bury your entire wardrobe with you.

    Software is a whole lot more personal than a house, a car, and clothing. Ewww, why would you want to install software that's already been installed on someone else's computer? That's nasty! Ewww.... that's just plain nasty.
    </SteamFiction>

    Now back to the shocking reality. Steam is so out of touch with reality.
    People can actually sell used houses and their used cars and even their old used clothing and if someone wants to give away or sell their old used toaster they very well can, and someone who is less fortunate who can't afford a brand new toaster can actually buy a used toaster and use it. A quick ebay search reveals dozens of used toasters for sale. Preventing people from selling their used software that they purchased is objectionable and unnatural at the least, possibly criminal.

  19. Re:You can sell your steam games individually by Chosen+Reject · · Score: 2, Insightful

    Reading your other posts I know that you've thought this through. I'm happy for you. You made a decision you're happy with. Good for you. And no, I'm not being sarcastic. However, I have made a choice different than yours based on my preferences.

    Valve has said (so I've heard) that they'll unlock all the games if they were to go under. In that case, I'm happy and I'll make backups just like you have said you are doing with your disks. But, let's assume Steam does die, that when it does I will still care about the games I have, and that they don't release an unlock patch. Then, I will pirate the games and I will still be happy. All of those things are possibilities. That is, it is possible Steam will go under in my lifetime. It is possible that I will still want/be able to play the games I have when that happens. It is possible that Valve will go back on their word and not release a patch. All possibilities. None of it definite.

    I like the games I have. I want to play them. So I decided that I would use Steam and all its attendant benefits. Namely, for me, that I don't have to worry about backing up disks, I don't have to worry about putting in a disk or even mounting it with Daemon Tools or similar, I don't have to worry about copying disks in such a way to bypass copy protection schemes. I could go to a friends house across the country and download all my games and play them on his computer. Another benefit is I get to play Steam-only games legitimately such as Portal and the Half-Life series without having to use a crappy console version. You have decided you don't want to play those games (at least not an a PC). Fine, maybe they aren't your cup of tea. Maybe it's a sacrifice you're willing to make. But that was your choice and this one is mine. Do I have a problem with it? Nope. Like I said, I'm a happy user. If a problem came up where I was screwed over, I assure you I have a back up plan. It's called thepiratebay.org.

    --
    Stop Global Warming!
    Just say no to irreversible processes!
  20. Re:You can sell your steam games individually by Crumplecorn · · Score: 2, Insightful

    I'm surprised you, or anyone, are so willing to support bad practice by a company. To use a real-world analogy, if you bought physical games from a certain supplier, and that supplier had a habit of pushing dodgy merchandise, you would just fork over cash for the dodgy stuff because you could always pirate it instead if something goes wrong? Geez, we sure are a long way from the days when people complained about crappy service. Now they pay for it!

    Well, if it works for you, good for you, and no sarcasm here either. Some people just don't give a damn, and that's fine (I don't about many things). Try not to think too harshly of those who, like me, have some antipathy for such disregard towards the state of the industry though. We can't help ourselves.

    And, on the upside, with Steam users so willing to accept the downsides, we'll never see a better Steam where you get the benefits without the compromises. Which is nice, in a petty kind of way.