EA Releases DRM License Deactivation Tool
Dr_Barnowl writes "Electronic Arts has posted a SecuROM de-authorization management tool. Once downloaded, the tool will search your drives for EA games infested with the draconian online DRM system, and help you download their respective individual de-activation tools. This isn't a perfect solution, since it's still possible to run out of activations in the event of hardware failure or other source of data loss, but since the announcement that this particular DRM system will be dropped for The Sims 3 , it would seem that EA has had a minor epiphany about DRM."
I'm sure EA's hand was forced in part by the FTC's recent warning against deceptive DRM practices. Hal Halpin of the Entertainment Consumers Association commented further on the issue, suggesting to developers that such measures need to be displayed on game boxes, and that standardization of EULAs could be next on the list.
Having a standardized EULA would be a bad thing if it were standardized by the government. They'd be unilaterally agreeing to the terms of the EULA, while right now it is unclear if a EULA is even binding at all.
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*sigh* Here we go again. Seriously, a code is the most simplistic and effective means of copy protection. One key = one install. Simple as that.
If you implement measures, that online / LAN multiplay is restricted to valid and unique CD-keys and executables cannot be cracked easily is one of the most reasonable methods to balance between players and publishers available.
It serves the following purposes:
- prevent non-paying customers from using unpaid-for online servers
- (inofficially) let people (via keygens) rather freely test-drive the full software, offline on their own machine with the option to buy a key and make your installation legit and online-enabled in seconds.
- ban detected cheaters from online play and introduce a financial risk to cheating (you have to buy a new key when you're caught) which deters non-hardcore cheaters from trying
- prevent mass copying of your software: if the same key is encountered online in the thousands, disable the key
- all this encourages defined and responsible ownership of the software: if you give out your key, you possibly cannot play online anymore
- and inofficially: limit the resale-value of a used key: as a buyer, you cannot be sure if the key is not banned for cheating or shared with the entire school/workplace of the reseller.
I don't know of people who been hindered from doing legit things with their paid-for software because of a cd-key. But I know several people who "test-drove" dozens of pirated games with a keygen who found out the game was so crappy that even downloading it was a waste of money and time.
=Smidge=
Is it just my observation, or is eldavojohn an idiot?
I wonder how much these companies spend licensing and supporting DRM. Even leaving out sales lost because of DRM, I have a hard time imagining them making up those costs.
Well, maybe in some part of the world.
SJW: Someone who has run out of real oppression, and has to fake it.
Does this also remove the other aspects of SecureROM, other than just 'number of installs?' Like the whole 'Hey, you have Nero installed! Therefore, you can't run this game! How dare you have standard computer equipment like a CD burner installed in your computer!'
Vintage computer games and RPG books available. Email me if you're interested.
I have had to return two of the Battlefield expansion packs because I could not activate them even after spending several hours on the problem. No matter what I did the online part of the process did not work and I was denied access. These expansion packs were online only so I effectively couldn't use the software at all. Fortunately I bought from a gaming shop that does take returns on games that do not work. I wrote to EA, asked for help. Then again to revoke whatever I'd registered. No reply of course. One day these greedy fools will realize that they're shooting themselves in the foot with DRM. Sure some piracy will be curtailed in some circumstances. So will some legitimate use. In the long run they lose out because the game becomes hard to use and not worth the effort.
These posts express my own personal views, not those of my employer
Once downloaded, the tool will search your drives for EA games infested with the draconian online DRM system
I bet that's not a quote from EA's documentation.
Trolling is a art,
We can have congress pass legislation that they didn't read to fix the problem of EULAs that nobody reads.
One day these greedy fools will realize that they're shooting themselves in the foot with DRM.
They removed the DRM from Sims 3 and just released a tool to retroactively remove DRM from older games. One could make a reasonably cogent argument that that day is today.
(Good thing that day wasn't tomorrow, or no one would have believed them.)
This Space Intentionally Left Blank
Too late EA.
Thanks to your Draconian DRM, I learned how and where to get pirated versions of the games I'd like to play.
I found out that these pirated copies are easier to get (download), work better (no DRM F'ing up my PC), and cost less.
I know pirating games is morally wrong, but so is your DRM. So, I am behaving in a morally equivalent manner to you.
Thanks EA for teaching me these things.
Now that you have nice new anti-DRM tools, I can safely not care as you have shown me a better way to do things.
Disclaimer:
I really don't have time to play games anymore.
It was a game in 2002 that taught me the above lessons, back when I had time. The crack played better than the DRM'd original. Especially at release.
But the concept holds true. EA slits their own throat by either (a) causing people to not buy their games, or (b) irritating people enough to become acquainted with the pirating culture.
I remember C&C3: Kane's Wrath patch had SecureROM that caused people (including mine)'s explorer.exe to go bonker and crash. See http://www.google.com/search?q=kane's+wrath+explorer.exe+securom ... :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
OK, so this lets me say I don't want it on a computer I still have access to right now. I lost a win xp box a couple weeks ago to a continuous reboot cycle I couldn't escape. I switched to linux and VMWare at that point. I won't be able to deactivate anything I had installed. I had to "deauthorize all computers" in iTunes for the whole year. When they released the spore tool, I took to deathorizing after the few times I made the mistake of playing, so at least I didn't have to worry about that one. When will they just give up on DRM of this kind all together? This tool just isn't all that helpful.
>>>it's still possible to run out of activations in the event of hardware failure or other source of data loss
Hulk crush EA's company cars. Grrrr.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Many of EA's games can only be installed three times on different computers (based on hardware ID codes)--and then, even if you never gave away your CD key or anything else, you don't get to install them ANYWHERE. Serious problem if you get three new computers! This tool lets you de-authorize a computer, saying "I don't want to play the game on THIS computer any more. Credit me with the ability to install it on a new place again." Of course that doesn't help if your hard drive dies; that one ability to install it dies with your drive, and you can't take it back. The DRM is still very present.
Heh...that just means they'll lube ya before the they have the robots anal probe ya...
Not a fan of copyrights or patents. Trade secrets and trademarks should be king. If they want to DRM it up, no prob, but it should be my legal right to try to circumvent it. Just like if someone figures out the secret recipe to coca cola, it's game over.
I didn't RTFA but do I need to activate the tool before I can use it? If so, can it deactivate itself once I'm done with it?
I've never understood people's belief that they have the right to someone else's work be it music, videos, games, software or whatever. Calling EA an evil overlord for trying to profit from their work and protect it from being stolen is totally goofy. If you don't want to pay for it, you shouldn't have it. I'm sure people are going to trash this statement but if you don't like the DRM they install with it, don't buy it. But stealing a copy of something because you don't like the DRM is theft. Plain and simple.
What you don't understand is that EA's DRM was screwing up computers of people who DID pay!
Can we get a "-1 Wrong" moderation option?
So when can I buy a copy of Spore with the assurance it does NOT have SecuROM onboard?
Can we get a "-1 Wrong" moderation option?
Well, this is wishful thinking on someone's part, that this would actually function without issues. First, it tells me that I have 3 activations (2 remaining) for Crysis Warhead. Well, this isn't actually possible, as I have only 2 PCs and I bought the game brand-new, off the shelf. So even if I were able to deactivate my computers, there is still one phantom authorization somewhere. Some keygen or lucky guess is out there, perhaps.
Secondly, the game-specific tool errors out with an ambiguous message indicating the game needs to be reinstalled. The tool apparently requires a full installation of the game before deactivation; if you've already uninstalled it, you have to reinstall to deactivate it. Huh?
Not to mention that you *may* not have access to (or room upon) the old system any longer.
What fun! This is what DRM is *all* about!
I uninstalled Spore a few weeks ago and just tried to reclaim the activation with EA's new tool. All I get is this message:
What the hell does that mean? I have to install the game again? So do I run the deauth tool while it's still installed? And then uninstall it again?
Screw this. If my game ceases to work I'll just pirate it.
I recently installed some industrial software who's installation/licensing scheme struck me as incredibly brilliant.
They don't care how many machines you have, or even how many machines you install the software on. What they care about is that you are only ever using one instance of the software at a time, because that is the license you payed for.
To accomplish this, they use a 2-part licensing scheme that is based on an original license authorization, and a randomly generated key created upon installation. To transfer the authorization, you have to have the key generated by the software on the computer you want to transfer to first, then you can use it to generate a NEW authorization on the old machine. Generating a new authorization re-creates the original machine's key, breaking the authorization there, so a new transfer is required in order to use it again.
You can move it around all you want, you can even operate off of two machines if you want, you just have to re-authorize it each time. Also, because it's just a standard licensing scheme and not some crazy copy protection, it doesn't break any functionality.
Most people would find this reasonable, I think, and sure it's breakable, but the market for such a crack should be reduced, and if done well that's a hard system to circumvent. I think so anyway, I could be wrong.
Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
But stealing a copy of something because you don't like the DRM is theft. Plain and simple.
Legally speaking, it is not theft. Copyright infringement is an entirely different legal concept than theft. So you are wrong.
Morally speaking, you are wrong too. Theft deprives the owner of use, whereas copyright infringement does not. So it is not morally similar to theft (it might still be wrong of course, just as murder is wrong even though it is not theft, but this does not make it the same thing as theft).
I know you think I am splitting semantic hairs. Of course, I disagree. I think your sloppy use of language obscures the truth and frustrates our efforts at thinking clearly about this issue. It is not "plain and simple," and your misguided attempts at making it so are not helpful.
The issue is not one of entitlement, production, or theft...but one of boundaries. One person's interest in securing the profitability of a work is directly conflicting with someone else's interest in being able to make full use of the (hardware AND software) resources available to them. Perhaps my natural desire to play a game for free should not supersede your "right" (sic) to ensure that every copy of your work is paid for. But, conversely, neither does your desire to get paid justify forcefully taking control of my computer (and the computers of every person in the world) away.
So, we need to work out these boundaries. In order to work them out fairly, we need to understand them in exacting detail. Thus, we must avoid oversimplifications like yours.
So couldn't you install, clone the hard drive, deauthorize the clone and go on you way?
The Witcher (original, not the Enhanced Edition) shipped with a CD-Key that most people thought was useless. It allowed you to register your game with publisher Atari and get... not much.
However, the studio later released an Enhanced Edition, which added more cutscenes, more dialogue, more quests, two side-missions that stand alone from the main game, the official soundtrack, a CD of music inspired by the game and a "making-of" DVD. All this stuff was available for purchase; but the best part is the studio and Atari made all the new content available FOR FREE DOWNLOAD to all the owners of the original game who had registered their games using those previously mostly-useless CD keys.
The content could not be installed without keys. Of course pirates could just download cracked versions of the enhanced editions, but that's a humongous download, six gigs-plus and I doubt casual copiers would bother. Offering all that content free to confirmed, legitimate owners of the original edition wasn't just a nice thing to do, it was also a good incentive to have a legitimate copy of the game.
There were some problems in Canada - the bilingual manual was printed without keys. Oops. I'm one of the people who bought the original game and was stoked when I learned about the new content - only to flip through every page in the manual and find there was no fucking key. Good one, hope the proof-reader got fired for that. However, Atari support was pretty good, I filed a key request and two weeks later was happily slaying drowners with my silver sword - enhanced edition style.
Anyway, this might be a copy-protection scheme worth considering - downloadable content available only for legitimate, registered owners. I don't know how this would work with your game, but for me in my example, I thought it worked great (except for that shitty Polish download server they decided to use to release the enhanced edition content. Good idea, bad execution - make it EASY for customers to get the good stuff and they'll be less likely to visit TPB.)
I got Spore for OS X...Where's that binary? I'm pretty sure all the SecuROM stuff just runs under Cedega.
Might
Technoli
I mean, not seriously, but what about it?
It sure does piss off people who on a normal day would hand you a sweat wad of cash without thinking twice.
*sigh* What I wouldn't pay to have money seeping out my pores...
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While what you outline above is true and correct, the real problem is of course the day EA decides (on its own accord, or forced through its business collapsing, or whatever) to not give a shit about their online activation servers any longer.
Sucks to be the customer then.
Oh, what is that I hear some apologists say? "They wouldn't do that." "You wouldn't keep playing games that old." To which I can only respond: Why the fuck do you think that you know anything about, or can decide anything regarding, what they or I will do in the future?
What about if he actually bought another EA game several times, and it didn't even work for him under XP because of a crappy DRM scheme (or possibly just insufficient QA on the port of the game from W98 to XP)? I could understand him feeling justified in pirating what he felt was equivalent value for the value he didn't get for the money he spent.
This scenario is at least self-limiting, as opposed to the "I wouldn't have bought it" justification.
I personally have been in the above situation (except for the pirating, and it wasn't EA), and I could see myself downloading a working cracked version if I had already paid for something which just didn't work...