Map Editor, Photoshop Tool Coming To Braid
Erik J writes "Braid creator Jonathon Blow has revealed that a map editor and image tool will be added to the popular puzzle game. First, though, Braid will receive a patch to fix some issues players have reported. Blow explains: 'After I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor. The way it works is you can make levels with the editor (up to a full game, potentially) and run that with -universe later... also a tool will be released that lets you take Photoshop files and import them into the game, if you want to put new graphics in your levels.' It is unclear if these capabilities are coming only to PC or to the Xbox 360 version as well."
Like .psd files? Or, um, normal image jpeg gif png et cetera like the rest of the world uses?
The World Wide Web is dying. Soon, we shall have only the Internet.
Why do I get the feeling that many more people discuss this game on Slashdot than actually play it?
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To be fair, "sabotage" is a French word. What would "sabot" and "-age" be in Italian anyway? (Sabot is a kind of shoe I believe... -age... no idea)
Even though this has been answered a few times in the comments, Braid really is a game worth playing. The puzzles are genuinely intelligent and nearly all of them have an 'ah' moment when you suddenly get it. You can skip levels and come back for them later, once you've got a better grip on some of the mechanics. And the storyline is engrossing if you're the thinking type. Its not a long game, I think I completed the entire thing in a 5-6 hours session, but its not a game I'll forget anytime soon.
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"Fark that!"
What, you thought I was going to make a "We welcome our photoshopping overlords" comment? The overlords are dead - netcraft confirmed it. That's what you get for basing your borg on bsd.
who thought Braid left a little something to be desired? It was fun for about 2 hours, but the last hour or so I felt was a bit tedious and not nearly as interesting as the first two. Unfortunately, since it's a static puzzle game, there's very little replay value (except the challenges), though that's not something I'd really fault it for. I guess I was expecting something more for the way people talked about it. I certainly haven't recommended it to anyone I know further than a pithy 'it was interesting'.
In my opinion, Portal (mentioned above) was far superior in quality. The challenges were more than time trials (ever tried to complete the Fewest Portal challenges? Talk about tricky!), and the overall gameplay was more challenging. Admittedly, there was a team behind Portal and only John B. behind Braid, but for two similarly priced games ($20 for Portal vs $15 for Braid), I would have expected reasonably similar quality.
Just wanted to express my $0.02 with respect to what I perceive as a slightly overhyped game.
I believe the italian form of -age is -atico or -aggio, so it could be sabotatico or sabotaggio. Probably the latter.
-age is both a way to make a collective noun or to "something" related to the base word. E.G. foliage is a bunch of leafy stuff(foille+age), voyage is the thing that happens when you go somewhere(via-age)
Thus sabotage is "that action we have no word for that you do with noisy wooden shoes". If it had been german, it'd probably be "destroyMachineswithShoes"(zerstörenMaschinenmitSchuhen?)
Anyway, a linguist will be along shortly to rip me a new one.