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Map Editor, Photoshop Tool Coming To Braid

Erik J writes "Braid creator Jonathon Blow has revealed that a map editor and image tool will be added to the popular puzzle game. First, though, Braid will receive a patch to fix some issues players have reported. Blow explains: 'After I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor. The way it works is you can make levels with the editor (up to a full game, potentially) and run that with -universe later... also a tool will be released that lets you take Photoshop files and import them into the game, if you want to put new graphics in your levels.' It is unclear if these capabilities are coming only to PC or to the Xbox 360 version as well."

10 of 44 comments (clear)

  1. "Photoshop files"? by FooAtWFU · · Score: 3, Insightful

    Like .psd files? Or, um, normal image jpeg gif png et cetera like the rest of the world uses?

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    1. Re:"Photoshop files"? by im_thatoneguy · · Score: 3, Insightful

      .PSD files are normal image files.

      More normalized than tif.

      Also file format support is available in many other applications. Except for the default OS image viewer pretty much every image app I use can read and write PSDs.

  2. Are we still talking about Braid? by popo · · Score: 2, Interesting

    Why do I get the feeling that many more people discuss this game on Slashdot than actually play it?

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    1. Re:Are we still talking about Braid? by orkybash · · Score: 3, Informative

      Considering that the long-awaited PC version was just released a few days ago and people who didn't have access to XBox Live are just starting to play it, this game isn't exactly old news to some people even though it may be to you.

    2. Re:Are we still talking about Braid? by Anenome · · Score: 5, Interesting

      It actually is quite deep in its quality of gameplay. The gameplay gimmick isn't simply 'rewinding time', as some have dismissed it. The game begins adding layers to the onion quite quickly as each level introduces a newly added concept to the stable of gameplay.
      -The first level is, simply, time rewinding. But unlike Prince of Persia the amount of rewinding is infinite, and if you rewind too far, simply fast forward to the spot you missed.
      - The second level introduces items which aren't affected by time reversal, leading to significantly increased puzzle-platforming.
      - The third introduces the idea of, how would one describe it, shadow-gameplay? Where what you do is mimic'd by your shadow after you do it, allowing you to accomplish two things at once, effectively.
      - The next gimmick is to tie your lateral movement to the movement of time. So if you're moving to the right, time advances, but if you're moving left time rewinds for all characters and items onscreen.
      - Later you're given a ring that is capable of slowing the local passage of time to a near stand-still. You can drop this ring wherever you want and do things like massively slow the number of cannonballs fired from a cannon in a minute, or cause enemies to bunch up in place. Almost like a miniature black-hole, because the time dilation radiates outward and then get faster and faster the further away you are. One puzzle that was really crazy, near the end, had you manipulating a series of three piranha plants (there are more than a few similar nods to Mario) using time reversal in order to allow a series of time-immune enemies to walk past these plants, and the tough thing was that you needed two of them in a row to do the move.
      - The last gimmick had time running in the backwards entirely. So, enemies would fly up onto the screen where they were shown to have just been scorched by a fire-bed and then would be quickly sucked into a cannon where it came from, and using this feature you could interfere with that process and neat things would happen, it was fairly crazy.

      The boss battles were especially creative and enjoyable without being overwhelming. The end of the show was also extremely well thought out, and I will not give-away the end for anyone :) I will say that the books detailing the 'story' along the way are exercises in deliberate confuzzlement, they don't particularly make sense, I think they tried a bit to hard to be profound and then just ended up like so much gibberish, and the end acknowledges this fact at least. The final prognosis is that Braid is the latest in a series of well-thought out and perfectly executed 'short games', much like a short-story that began with, arguably, 'World of Goo' and have dramatically upped the ante for originality in platforming and the question of 'what is a game?' and what makes one fun. Another recent win is 'And Yet It Moves' which moves the world around the player in order to accomplish platforming goals and tiny integrated minigames. We may be entering a new golden age of gaming where a single producer finally has enough technological leverage to create wonderful titles like these and come out on top. This is the avant-garde of the game industry. Braid's great, try it and buy it.

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    3. Re:Are we still talking about Braid? by interkin3tic · · Score: 3, Insightful

      A shorter way of saying what Anenome is getting at is: you can't judge a game by a wiki page.

    4. Re:Are we still talking about Braid? by Barny · · Score: 3, Insightful

      you can't judge anything by a wiki page.

      There we go, fixed that up for you.

      It really is a great game, just onto world 3 (the second one) and am really starting to get hooked, worth the cash for it at any rate.

      Steam clicky

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      /me sighs
    5. Re:Are we still talking about Braid? by bFusion · · Score: 2, Informative

      There is no exit sequence in the full game on the Steam version.

  3. Re:Interesting? by orta · · Score: 2, Informative

    Even though this has been answered a few times in the comments, Braid really is a game worth playing. The puzzles are genuinely intelligent and nearly all of them have an 'ah' moment when you suddenly get it. You can skip levels and come back for them later, once you've got a better grip on some of the mechanics. And the storyline is engrossing if you're the thinking type. Its not a long game, I think I completed the entire thing in a 5-6 hours session, but its not a game I'll forget anytime soon.

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  4. Am I the only one... by BlitzTech · · Score: 2, Insightful

    who thought Braid left a little something to be desired? It was fun for about 2 hours, but the last hour or so I felt was a bit tedious and not nearly as interesting as the first two. Unfortunately, since it's a static puzzle game, there's very little replay value (except the challenges), though that's not something I'd really fault it for. I guess I was expecting something more for the way people talked about it. I certainly haven't recommended it to anyone I know further than a pithy 'it was interesting'.

    In my opinion, Portal (mentioned above) was far superior in quality. The challenges were more than time trials (ever tried to complete the Fewest Portal challenges? Talk about tricky!), and the overall gameplay was more challenging. Admittedly, there was a team behind Portal and only John B. behind Braid, but for two similarly priced games ($20 for Portal vs $15 for Braid), I would have expected reasonably similar quality.

    Just wanted to express my $0.02 with respect to what I perceive as a slightly overhyped game.