World of Warcraft 3.1 Patch Brings Dual-Specs, New Raid
On Tuesday Blizzard rolled out the first major content patch for World of Warcraft since the launch of Wrath of the Lich King last November. The 3.1 patch includes the long-awaited dual-specialization feature, which allows players to quickly and easily switch from one set of talent choices to another. Action bars and glyph choices change as well. The patch also includes a new end-game raid dungeon, Ulduar, which expands upon the variable difficulty modes Blizzard has recently experimented with. The instance contains 14 bosses, 10 of which have an optional "hard mode" that players can attempt for better rewards. In addition, the patch contains a host of class balance changes, bug fixes, and UI improvements. You can see the full patch notes at Blizzard's website, and a brief trailer is also available.
1000 gold for dual spec. Don't need quivers or ammo pouches any more.
This is certainly going to have an adverse affect on exam scores around the world.
Maybe I am just getting too old but it was becoming more and more a chore to do anything in that game. Dual spec should of been released years ago, the RPG element needs expansion and for fuck's sake fix all the old 60's and 70's end game content so people actually want to play it. 30-40% of the game no one even plays anymore because you can get better gear questing in the 60+ or 70+ zones than doing old end game stuff. In other words heroic difficulty dungeons and raid instances need to have their loot tables redone in respect of the new expansions.
An Education is the Font of All Liberty
lots of nerfage, including people not being able to download the patch (look at the forum spam lol) and things like the new instance being totally hung, trade chat completely not working etc etc...
Looks like it's pretty bad. I'm not even complaining about the mana regen nerf for priests which effectively cuts off a big part of their potential.
time to play something else for a bit.
This isn't news. Real news goes like this:
"World of Warcraft introduces variable difficulties to their in game dungeons."
Advernews goes like this:
"WoW patch 3.1 released with 14 new bosses, dual spec, new GUI choices, and game balancing!"
One key difference, Advernews doesn't make sense to anyone outside of the game's target market.
Sorry for the made-up word.
Does WoW 3.1 run on WfW 3.1?
/tar WoW /cast ResistMMORPG
You have a life turned to you.
Seriously while this cleans up some of my old bugbears why I quit I'm still not coming back.
Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
World of Warcraft for Workgroups 3.11.
Resisted. :(
Need more hit rating... it's a skull monster!
Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
I suspect there's quite a lot riding for Blizzard on the quality (and challenge level) of this new raid instance. A lot of people are starting to notice that Blizzard seems to have stripped WoW of development resource to focus on other projects. While the Wrath of the Lich King expansion got a lot of positive press for the "oooh, pretty" factor, the simple fact is that it is desperately short on level 80 content (and with WoW levelling being as fast as it is, most players are level 80).
When the previous expansion, The Burning Crusade, came out, it contained quite a few raid instances. These were, Karazhan (11 bosses), Gruul's Lair (2 bosses), Magtheridon's Lair (1 boss), Serpentshrine Cavern (6 bosses), The Eye (4 bosses) and Mount Hyjal (5 bosses). A few months after release, Black Temple (9 bosses) was added. All of these were brand new encounters. By contrast, with WotLK, we got a recylced instance from before the first expansion and just 3 new bosses in other mini instances. Only now, months after release, are we actually getting a sizeable new instance with a reasonable number of bosses. Instead of developing significant amounts of new content, Blizzard have just had the office temps think up some new Achievements - basically requirements to kill bosses in really silly ways - to act as timesinks.
If these new bosses in Ulduar are the kind of thing that can be breezed through in a week or two, even on easy mode, then I suspect that a lot of players, like me, will be leaving the game. The thought of spending the next 5 months farming Ulduar, as we've just spent 5 months farming the pitiful content that was in the game at release and redoing it in an attempt to get some dumb achievements is not pleasant.
So?
I guess technically it's news... but it probably doesn't matter.
Passing silhouettes of strange illuminated mannequins
Don't get me wrong, it's a fun game, but I'm not an undergraduate in college anymore, and after spending 8+ hours at work sitting on my butt in front of a computer, coming home and sitting on my butt for 4 more hours for a Nax raid or whatever doesn't sound like fun. It just seems like such a waste of time. Gah, I must have grown up a little when I wasn't looking :)
Bad troll is bad, but I just have to say I like the look. Tried Oblivion (not MMO, I know) and LotRO and find the graphic style of these games to be very off-putting. Maybe it's the uncanny valley, I'm not sure, but they feel more artificial and less immersive.
WoW looks like a cartoon, and when I fly about on my dragon and shoot fire out of my fingers, and when I'm fully buffed and everything procs and my power level goes over 9000, I feel like I'm in a cartoon too. Good stuff. Everybody loves cartoons.
So now WoW supports dual core specs, but what RAID modes, 0, 1, or 5? Can I buy this new WoW mobo at newegg.com?
Finally, I got sick of wondering that World of Warcraft was all about. I downloaded the free trial. It actually ran in Linux under Wine. I was impressed.
That was about all I was impressed with.
The updates took about 10 hours to fully complete, with each new patch leading to yet another. When the game finally started, I was required to "roll" my character. Having absolutely no idea what I was doing, I selected a Bull, and made it a druid, to get in tune with nature.
The game began. My first mission was to fetch a few feathers "the tribe". A fairly standard tutorial. But it proved tedious. You needed 7 feathers which had to be harvested from these bird creatures which you "fought" by clicking on them and waiting for your characters continuous and slow attacks to finally bring them down(Did I mention that it plays like an RTS). The trouble was that when you killed one of these birds it wouldn't necessarily drop one of these feathers, and even when it did, it could have been a ruined feather. The whole process took around a quarter of a hour. Still I assumed, it was just a tutorial. Things must get better later on.
I was wrong.
Mission after mission ensued. Collect 8 hides. Kill five cats. Harvest 8 tooths. Eventually moved on to the second town where new mission could be had. Now I had to collect 9 hides and 8 claws. etc, etc. But I was a patient man. Surely, I thought, after this drudgery is over, I will do something exciting, something that will explain the allure of the title. In the meantime, I competed with other players for the privilege of slaying a few anti-climactic "bosses", again by clicking once on them and waiting, who respawned at lengthy intervals. There were also "skills" to learn, but each needed items to be of use. Items which were only dropped, on occasion, by slow spawing monsters other players were also trying to kill.
Finally after 6 boring hours of pointless mission after pointless mission, I was approaching my goal. I proceeded towards the "capital", ascending slowly up a large basket elevator to a city on a mountain. My expectation peaked. Finally I thought, finally I will get to see what WoW is all about.
I went into the city, and up to the quest giver. The outlook was good. "We need you to fight for the Horde", they said. Finally! But then he went on. "But first we need supplies. We need you to collect 6 of this and 7 of that and..."
But it was too late. I had logged off World of Warcraft, never to return, and the Horde would never get their supplies, at least until the next poor sap came along, willing to waste another 6 hours of their life on pointless and demeaning chores. I went back to other games, and had some fun. To the end of my days I will never understand how people can pay 15 euros a month for the privilege of playing a handyman sim.
On the plus side this comic makes so much sense to me now.
May the Maths Be with you!
When I want things to look like actual things, I'll go outside. That may sound strange to you, but people do go outside you know.
Blazing Spiders
News about patches to a game belong on the game's RSS feed, not a tech news site.
If the latest version comes with new AI so that NPCs happen to tell you about their dreams last night, and how they plan to put them into action today by building putting wheels on a board, adding an engine, and calling this new invention of theirs a "car", then it's worth seeing here.
I logged in after the update to find that me pet had wandered outside (I was at an inn). I whistled and it came back saying that it had lost a bunch of skills.
Is that a bug, or do I just need to get a life?
As compiled by WoWWiki.
I also find WoWHead to be useful, as a newb.
Honestly, I might still be in thrall to Blizzard if dual-speccing had been available. Why on earth did it take so many years to include this feature?
My holy priest was just painful to play outside of a dungeon. Respeccing cost too much time and the fun quotient diminished. I remember posting long rants on the boards back in the day and getting some BS from the Blizzard reps about how "choices have consequences." I also remember having one point in some worthless first tier disc talent for over a year because I had hit the wrong button and wasn't willing to spend the 100g to respec. Ah, good times. I miss it, on some level. But overall, I think it was probably good for me to quit after 2+ years.
The explanation that I've heard for this phenomenon goes like this:
For all the years that you're in school, you're always waiting for something to happen. Waiting for the next exam, waiting to finish the school year, waiting to get a driver's license, waiting to graduate. In that situation it makes sense to have an activity to consume time and get to the next goal sooner.
Once you're out in the real world, time gets much more valuable. You're not waiting for the clock to turn, you're fighting against the clock to get things done as quickly as possible. The main limit to what you can accomplish is how efficiently you spend your time. So you'd probably rather relax and recharge during your free time rather than engage in an activity to make the next work day come as soon as possible.
So, you can have a second build for your character now? Way to catch up with City of Heroes, Blizzard!
I'm only wearing black until they come out with something darker.
Perhaps some of the things Blizzard are considering are how to maintain existing players while bringing in new ones.
I think there is an obvious advantage to experienced players because there are nuances they can take advantage of the newer players might not yet know. What happens when an experienced player grows up, gets a 9-5 job, starts a family? They evolve from hard-core gamer to casual gamer.
Adding variable difficulty dungeons raises the competitive player vs. game challenge value. Adding achievements raises the competitive passive player vs. player challenge value. Adding the ability to dual-spec allows users to become more versatile within the game with a single character instead of making multiple characters for different uses. Adding more quests creates a longer story. Adding more races allows new story perspectives.
I have never raided a dungeon before so there's still content that I've never experienced. Being a casual gamer I can't commit more than a couple of hours per gaming session, maybe once or twice a week. When I have kids this will become less but as long as the stories are interesting and entertaining I'll continue playing. I believe this same technique is used in TV shows?
One question to those people who state "If Blizzard continues with this crap I'll be leaving WoW:" Where will you go?
I have a hard time believing people who spent their high school and college years gaming are suddenly socialite outdoorsy types after they get out of school.
I guess I'm living my life in reverse. In high school/college I spent my nights out pretty much without exception, you couldn't have paid me to stay home and play video games then. Now that I'm married with kids old enough to think hangin out with dad is lame I game, as does my wife.
It really depends on what you're playing. With most of my characters, I don't spend any more time in instances than I have to, but leveling up in instances is the only thing that made it possible for me to level up my heal-spec priest before 3.1. Trying to do solo PvE with that kind of character is like trying to dent a brick wall with ping pong balls.
This is not news. Get it off of the site.
I pulled in maybe 300 gold just from selling glyphs I had on me before the patch once the patch rolled in.
Just think of it as the Diablo version of WoW.
-- Tigger warning: This post may contain tiggers! --