Brendan Eich Explains ECMAScript 3.1 To Developers
VonGuard writes "On April 9, ECMA International produced the final draft for the first major update to JavaScript since 1999. It's called ECMAScript 3.1, but will soon be known as ECMAScript, Fifth Edition. You'll know it as JavaScript, the Next Generation. Mozilla will begin implementing these features after Firefox 3.5, and Microsoft is already showing prototypes behind closed doors. The question, however, is what this will change for JavaScript coders. To get those answers, I tracked down Brendan Eich, Mozilla's CTO and the creator of JavaScript. I transcribed the interview without any editorial since he explains, perfectly, what's changing for programmers. Long story short: Json will be safer, getters and setters will be standard, and strict mode will make things easier to debug."
I'm holding out for ECMAScript 3.11 for Workgroups!
Probably around the time you realise that object-oriented doesn't mean class-oriented.
JavaScript does OOP in a sane manner. It's not the same manner as many traditional OO languages, to be true -it's prototype-based instead of class-based- but it's every bit as sane in its own way. It's just different.
The major reason you find OOP in JavaScript to be "insane" is that you are tearing your hair out trying to shoehorn in this particular paradigm that the language wasn't designed to use: sure, you can do it, but it's a lot of extra effort for very little gain in the end. That's not a problem with the language, but with programmers who resist the flow of that language. Just let JavaScript be JavaScript, and you'll find that things get much saner, or at least a lot less maddening.
Seriously: what harm ever came from learning new ways to do things?
If you don't understand the expressive power and usefulness of functions as first class objects, you should really try using JavaScript differently. As for why you're using Object instances as classes, have you never used Java?
Also, you don't have to set the prototype all at once in a single object. The prototype keyword is used for functions that are common to all instances of the object; you can just as easily set the functions inside the constructor, but that creates a new function object for each instance instead of using one function object defined in the prototype and thus requires more memory. This allows you to change your object's behavior on the fly (if you so choose).
In short, OOP in ECMAScript is not 'totally retarded' at all, just outside your comfort zone. Try it first, THEN flame it, if you still think it's awful.
ECMAScript is a prototypal functional programming language. You don't just set members of an object by defining its prototype in an object literal.
You can also, by the power of closures, have private functions, private variables, and protected functions. (ECMAScript is interesting in that public member functions cannot access private variables, but protected functions can. Downside is that protected functions (defining them as this.foo = function() {}; in the constructor) are created new for each instance of the object, unlike the prototype (public) members.
While ECMAScript isn't built to enhance tail recursion, it's actually possible. For example, a continuous passing style fibonacci sequence calculator.
Not quite as readable as haskell or lisp, but still - proves that JavaScript is a true functional programming language.
you should be able to code in straight javascript in all browsers the same. obviously, you can't do that now. but that doesn't justify the existence of libraries, it just means they are temporary bandaids that should go away with the implementation of the next javascript (crossing fingers)
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
First, JavaScript is a very nice language indeed. If you've never learned functional programming, JavaScript is a good language to learn in. Why? You can actually do real work while learning! As for the new language spec...
Getters and setters are nice, but I'm not sure they serve a purpose in javascript--javascript is more functional than it is OO and I think people learning the language should change mindsets rather than the langage get bastardized to something it is not. I dunno, somebody can challenge me on this.
Good to see they are thinking about adding a "use strict". You aren't an adult language until you have a way to force variable declaration. Hopefully "use strict" will apply to a module or block, not to the entire project. I want to "strictify" my own JavaScript, but I dont want the browser to choke on some sloppy copy-and-paste deal from AdSense or analytics.
Lastly, JSON. There are a couple "gotchas" with it... namely when you generate JSON using a loosely typed language like Perl and try to feed it into a strongly typed language like C# (i.e. silverlight). Depending on the serializer / deserializer used on the strongly-typed side, you'll run into things.
For example, the deserializer in C# just might choke on this: // it will puke on this: // i am a string! // I am a postgresql date, but I'd also barf on ISO8601 // puke free: // I am an int! // i am a legit Date()
"themes": [
{
"theme_id": "34",
"last_mod": "2009-04-09 13:04:27.232-07"
},
{
"theme_id": 34,
"last_mod": new Date(3000, 00, 01, 00, 00, 00)
}
]
Why? Perl serialized the integers as a string. Depending on the deseralizer, it might choke on those strings if it was expecting a number. YUI would also be pissed off about the date not being a javascript Date()--good luck finding a serializer that produces such a thing! My point? These are some surprise gotchas you have to worry about when dealing with JSON. Not sure who is to "blame"--perl for being loosely typed, the deserializers for being to strict. This would be a problem with XML as well though.
It sounds like they decided to go with shoring up the language as it is currently used rather than make sweeping new changes. Good for them. I'm not sure if it was Adobe's doing or Macromedia's, but they really threw out the baby with the bathwater with the "transition" from ActionScript 2 to ActionScript 3. Rather than fixing up the obvious problems with AS2, like silently swallowing errors and gaping holes in the functionality of core objects, they abandoned it entirely and replaced it with some bizarre mutant language from a parallel dimension. I still have to wonder why, if they were willing to completely abandon both backward compatibility and developer familiarity, they didn't just decide to switch to an existing language. As far as I can tell, the only thing that AS3 really accomplished was to reimplement Java, and poorly.
For a while, it looked like the next version of JavaScript was following down a similar path. Glad to see that's not going to be the case.
If I don't put anything here, will anyone recognize me anymore?