Ubisoft To Shut Down Shadowbane
tyen writes "Ubisoft has announced the shutdown of Shadowbane, the first major, fantasy role-playing MMO with true PVP (full asset destruction possible). The shutdown will take place in about two weeks, at the start of May. No official reason has been given by Ubisoft, but running an MMO for free for the past three years, with no significant improvement in market growth during that period, could play a part in the decision. There's been no response from Ubisoft yet on calls to open source the code. "
You are going to see a *lot* of this in the next 2 years or so.
There is a war going on for your mind.
Could there be any reason aside from lack of revenue generation?
I wasn't attracted to Shadowbane because I have found player-vs-player games to be usually ruined by ubergamers. However, team-vs-team is a different thing and in reading the farewell, it looks like guilds were a big part of the game. I probably should have taken a closer look. Oh well... too late now.
What the hell does that mean exactly? It was "true" because of world changes? Ultima Online was the first graphical MMO with true PvP, IMO.
I played it for about a year and a half when it was new. It had a pretty decent following though nothing anywhere near the level of something like WoW.
It was really fun though especially during a "bane". For those who didn't play, a bane was when you effectively declared war on someone else's city. Once set up, each side was given a set amount of time to prepare (like a day or a week or something, I forget) and then once it went off, all of the town's buildings were vulnerable and if you destroyed their tree of life, their town was taken over by the other team. Shadowbane wasn't about gold, loot or missions though there was plenty of that. It was about full on guild vs guild battles. I've never really found a MMO with quite the same experience. So this is very sad for me even though I have no time to play a game like this anyway.
Ultimately, I think it was killed by griefers, people who didn't like PvP leaving the game and constant crashing that they didn't fully fix until about the time I stopped playing.
I have never actually heard of this MMO, so I guess perhaps marketing fail on their part.
Why is it I only find out about these free mmorpg's just as they shut down?
Wub
Sit... Speak.... Shake.... Good Dog!
"the first major, fantasy role-playing MMO with true PVP (full asset destruction possible)." I'm not sure what "full asset destruction possible" means (I tried reading up on SB's pvp and i could see anything...) but UO was definitely one of the first fantasy MMO's to have true PVP system with lootable corpses and such. But even UO wasn't the first to do this. Legends of Kesmai had a full PVP/looting system in it as well and I'm pretty sure it came out before UO finished it's beta phase.
I once hit up a friend of mine for a job who worked at Shadowbane's developer, Wolfpack Studios. I was hoping to work on the back end database. Turned out they didn't have a formal rdbms behind the game. All player data, etc. was stored in flat files. I offered to help migrate them to a more reliable, higher performance database architecture, but they weren't interested. I think the lifecycle of the product had moved beyond architecture development and they only had the budget for ongoing maintenance (circa 2003).
Seth
$5 / month hosted VPS on linux = awesome!
They had a lot of ambitious ideas, but they pushed it out way too early and it showed. It's just another example of bean counters pushing to see a fast ROI and so they pressure the devs into writing too much too fast. That always results in kludgy, fragile code...guaranteed death for an MMORPG. Shadowbane was dead before it left closed beta.
The business plan of MMORPGs is long game; They need a subscriber base that at least remains constant but ideally grows over time. But that requires a critical mass and when a game falls on its face early in its days...players abandon it never to return and it will never reach that critical mass. Players are fickle and combined with the fact that MMORPGs are more about the other players playing then the game itself, losing players means losing game value.
The bean counters however, are only concerned about the short game; What's the revenue this quarter. As a result they care more about the initial on sale then they do about subscribers.
My
Shadowbane is, to this day, the only MMO I ever enjoyed. Without a robust PvP model like Shadowbane had, no other MMO seems worth the hassle (or the $15/month).
.. that sounds similar to what Age of Conan advertised, and we all know how that went.
... am I the only one who first read the title as simply "Ubisoft To Shut Down"?
Uh, nerfing is different from the developers favouring one guild/team over the rest.
If you don't get it, here's a car analogy from you.
Nerfing is telling the race car teams that from now on they have to use a certain sort of tyres, or reduce downforce.
Sure it might affect some teams more than others, but it applies to all teams.
Corruption and cheating is when you allow one team to get inside info or resources that they are not supposed to have. For example they get a tip off from the race organizers what the other teams plans are for the upcoming race.
Mods can mod me troll all they want, but that sort of thing sure appears to happen in Eve more than the other popular MMOGs. Just google for the various eve scandals.