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Bethesda Announces New Fallout Game For 2010

On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It's planned for the PC, Xbox 360, and PS3. They said it wasn't a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda's Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.

21 of 254 comments (clear)

  1. Great! by G-forze · · Score: 5, Insightful

    As long as they remove the level cap.

    --
    "There's someone in my head but it's not me." - Pink Floyd, Dark Side of the Moon
    1. Re:Great! by FyRE666 · · Score: 5, Insightful

      Good luck winning over the PS3 owners after shafting them with the "exclusive" 360 and PC downloadable content. Yeah, I want to go out and pay the same amount for a Bethesda game as another player, and then get less for my money.

      Screw em.

    2. Re:Great! by Anonymous Coward · · Score: 5, Insightful

      In addition, if you want the DLC you'll have to subscribe to Xbox Live which is around $50 a year

      You can purchase DLC with a free Xbox Live Silver account. Most people won't need WiFi for a system that's sitting in the same place all the time, and to my knowledge the PS3 lacks the 360's streaming movie service.

    3. Re:Great! by BakaHoushi · · Score: 5, Funny

      [i]they're in it for the money, and that's it.[/i]

      This just in: Company works for money, customers shocked.
      Tune in for the details after our special investigative report "Water: It's wet."

    4. Re:Great! by Talderas · · Score: 4, Insightful

      This was my take on the ending....

      The chamber is filled with radiation, oh noes!

      I equip an advanced radiation suit and pop a Rad-X. Wewt I have 85% rad resist.

      I go into the chamber, I'm taking in about 2-3 rads/sec. Cool, that gives me about 5.5 minutes without using any Radaway. I go in, it takes me about 30 seconds to enter the code and start project purity.

      Oh no, I'm passing out from radiation. WTF? I have 4.5-5 minutes left before I DIE from radiation poisoning, and I haven't even suffered the first level of radiation poisoning. I'm incapable of taking the 10 seconds to turn around an walk back into the airlock so I can escape the chamber? WTF?

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    5. Re:Great! by SuiteSisterMary · · Score: 5, Interesting

      They failed only in that they did not respect one of the primary laws of RPGs; if it has stats, it can be defeated.

      Rather than actually flooding that room with the 'radiated' property, which interacts with with, as many have noted, your rad resistance and what not, they should have created a new property; 'deadly radiation' or something. Upon entering the room, your radcounter should have been overridden to 'off the scale,' and here's the important part, regardless of radresistance or any other perk, skill, equipment, or anything. Your POV should have fallen instantly to the floor, and you should have had only the ability to crawl slowly to the keyboard. Your hands should have appeared in front of you, with a crawling animation, with the skin visibly cooking, peeling, sloughing off. This should also have acted as a timer for how long you have to actually get to the damn keyboard. It should have been possible to die on the way there (maybe it is at the moment, but I don't think so.)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  2. Elder Scrolls ? by Mornedhel · · Score: 4, Interesting

    So, what happened to the next Elder Scrolls ? Wasn't it supposed to be released in 2010 ?

    Will they manage to release two large titles in the same year, or will they just postpone TES 5 ?

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    1. Re:Elder Scrolls ? by AHuxley · · Score: 4, Funny

      2 companies 1 cup?

      --
      Domestic spying is now "Benign Information Gathering"
  3. Re:Elder Scrolls? by Anonymous Coward · · Score: 5, Interesting

    Bioware made Neverwinter Nights, Obsidian made Neverwinter Nights 2. Worth noting that Obsidian is essentially made up of people from Black Isle Studios, the makers of Fallout 1 and 2. It'll be nice to see Fallout back in the hands of (some of) its original creators.

  4. If the don't change the gameplay... by papabob · · Score: 3, Insightful

    I think I'll pass. Not that I didn't enjoed Fallout 3, simply Im getting bored of those RPG games in which the main plot is about 10-20 hours long, and the subplots about 200. Im tired of little missions as "give this letter to X" or "bring me a piece of Y and I get you a powerfull gun" without any connection with the real mission. I think the last game I played that got the point on that missions was Gothic 2, where you know the real story after a long gameplay and most little missions was backgrounded by the election of your classes.

    Yes, I know creating plots its the hardest part of a game and you, as a developer, don't want to throw away the efforts you put on creating missions just to see the gamer picking up a path and ignoring 4/5 of the story. But that's the way if you want people replaying and enjoying again your game.

    BTW, why in most games you're limited by what the writers consider is the "real story"? You alwasy have to make the election between being 'good' or 'bad' with other NPCs, but most of time if you chose the 'bad' way you lose many subplots and hence the posibility of level up.

    1. Re:If the don't change the gameplay... by Eskarel · · Score: 5, Insightful

      This is sort of the inherent problem.

      A clever evil person takes nearly everything someone has, but leaves them enough to survive so they can make more stuff for them to take later.

      In video games, evil basically translates to "killing everything I see for the pure psychopathic joy of it. There's almost never any real quality evil going on anymore, you either raze the village to the ground, or you save it from danger. There's no depth.

  5. Oh dear god... by L4t3r4lu5 · · Score: 4, Insightful

    The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.

    Please let that be so Uwe Boll can't get hold of it.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  6. A few other facts.... by Gauntt · · Score: 3, Interesting
    Found a few more bits of information in my searching today...

    "J.E. Sawyer, who we last saw as the lead of BIS' last attempt at Fallout 3 (Van Buren), has confirmed he is lead on Fallout: New Vegas."

    From NMA

    Also Peter Hines has stated that they basically asked for an idea and that Obsidian pitched one to them.

    "Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?""

    From Shacknews interview

    I think this is an amazing announcement and cant wait to see what they guys from Obsidian come up with!

  7. Re:Elder Scrolls? by Ifandbut · · Score: 5, Interesting

    Oblivion was more FPS then Fallout 3 because you did not have the turn-based rpg combat in Oblivion, you just swung your sword randomly and sometimes blocked. I dont know about you, but I never got tired of blowing a super-mutant's head off in slow-mo. I did get tired of Oblivion's swing 2 times and block once combat by about level 10.

  8. Re:Original fallout team by Thrymm · · Score: 4, Interesting

    I totally agree, although I sort of liked Fallout 3 , I still felt like I was playing Oblivion or FPS games. The quests were ok for the most part, but lacked the obscure humor that made Fallout and F2 so much fun.

    Also the original two seemed more like being in a bleak unforgiving world, Fallout 3 didnt give me that at all. You sometimes could run around for 5+ minutes and not encounter an enemy. At least the travel menu in the originals you would encounter enemies. The companions did not impress me.... I hope with some of the original team, they can make a modernized game which pays homage to the originals much better this time around.

     

  9. blah by n3tcat · · Score: 5, Funny

    I hope this game isn't brought down by bullshit polarized moral choices too. Kill woman in house, don't lose karma. Steal her toaster though, lose karma. Post about it on slashdot, regain karma.

    1. Re:blah by jollyreaper · · Score: 4, Funny

      I hope this game isn't brought down by bullshit polarized moral choices too. Kill woman in house, don't lose karma. Steal her toaster though, lose karma. Post about it on slashdot, regain karma.

      This is after the apocalypse. Nobody's making toasters anymore. Human life is cheap but toasters are priceless.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  10. The Older You Get by kenp2002 · · Score: 4, Insightful

    The older you get, the more everything starts looking the same...

    There are only so many plots:
    Man vs Man
    Man vs Nature
    Man vs Self

    and the concept of Tragedy and Comedy.

    At the very core of storytelling there are only so many stories, no matter how you decorate them. Thus it becomes an exercise in look at the decorations of a plot that makes the story enjoyable. The only thing remotely well written was the Dunwich building, the Wasteland Guide, and the android quests. The rest was damn near disposable but I'll give kudos to the Nuka-Cola Challenge walkthrough. The fake history was well written. The main quest was terrible....

    --
    -=[ Who Is John Galt? ]=-
    1. Re:The Older You Get by cjfs · · Score: 4, Insightful

      I was going to type a reply, but the older you get the more all words start to look the same.

      Abstract anything far enough up and you can dismiss it. Takes all the fun out of it though.

  11. Re:Elder Scrolls? by Anonymous Coward · · Score: 3, Interesting

    Fallout 3 wasn't for people who play FPS. It was mainly a way to see the series in 3D for old school fans of series.

    In order to take the approach they did turn based was the most logical and even then you didn't have to pause and take turns.

    Fallout != Oblivion stop making the comparison. So what if they borrowed the codebase (if they did) doing so does not mean much of it was left. Fallout 3 was made in the heart as the original games. And many of the fans (including) myself enjoyed it greatly. Sure there were bugs as it was based on a 3D engine and most 3D engines have their quirks. I don't blame this on idea that somehow using the Oblivion codebase made this happen. The issue you have is somehow you keep thinking that Fallout was supposed to be some straight FPS and its not nor ever was. What Fallout 3 did do was bring the Fallout Franchise into the 3D realm and make it that more immersive which is what Bethesda tries to do with their games.

    Oblivion was a full on RPG with magic, character creation with races, etc. Fallout has always been a hybrid of action/rpg. One thing to note also about the Elder Scroll series as far back as I can remember its always been a first person-esque game. Even hearkening back to the days when the game characters looked like they were paper thin in Arena or Daggerfall.

  12. Re:not Bethesda, Obsidian by NeoSkandranon · · Score: 4, Insightful

    To me NWN2 LOOKED fantastic.

    I might never know though, since on release it was unplayable due to stability and gameplay bugs.

    Consider me less than enthused about Obsidian's involvement.

    --
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