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Bethesda Announces New Fallout Game For 2010

On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It's planned for the PC, Xbox 360, and PS3. They said it wasn't a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda's Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.

9 of 254 comments (clear)

  1. Great! by G-forze · · Score: 5, Insightful

    As long as they remove the level cap.

    --
    "There's someone in my head but it's not me." - Pink Floyd, Dark Side of the Moon
    1. Re:Great! by FyRE666 · · Score: 5, Insightful

      Good luck winning over the PS3 owners after shafting them with the "exclusive" 360 and PC downloadable content. Yeah, I want to go out and pay the same amount for a Bethesda game as another player, and then get less for my money.

      Screw em.

    2. Re:Great! by Anonymous Coward · · Score: 5, Insightful

      In addition, if you want the DLC you'll have to subscribe to Xbox Live which is around $50 a year

      You can purchase DLC with a free Xbox Live Silver account. Most people won't need WiFi for a system that's sitting in the same place all the time, and to my knowledge the PS3 lacks the 360's streaming movie service.

    3. Re:Great! by BakaHoushi · · Score: 5, Funny

      [i]they're in it for the money, and that's it.[/i]

      This just in: Company works for money, customers shocked.
      Tune in for the details after our special investigative report "Water: It's wet."

    4. Re:Great! by SuiteSisterMary · · Score: 5, Interesting

      They failed only in that they did not respect one of the primary laws of RPGs; if it has stats, it can be defeated.

      Rather than actually flooding that room with the 'radiated' property, which interacts with with, as many have noted, your rad resistance and what not, they should have created a new property; 'deadly radiation' or something. Upon entering the room, your radcounter should have been overridden to 'off the scale,' and here's the important part, regardless of radresistance or any other perk, skill, equipment, or anything. Your POV should have fallen instantly to the floor, and you should have had only the ability to crawl slowly to the keyboard. Your hands should have appeared in front of you, with a crawling animation, with the skin visibly cooking, peeling, sloughing off. This should also have acted as a timer for how long you have to actually get to the damn keyboard. It should have been possible to die on the way there (maybe it is at the moment, but I don't think so.)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  2. Re:Elder Scrolls? by Anonymous Coward · · Score: 5, Interesting

    Bioware made Neverwinter Nights, Obsidian made Neverwinter Nights 2. Worth noting that Obsidian is essentially made up of people from Black Isle Studios, the makers of Fallout 1 and 2. It'll be nice to see Fallout back in the hands of (some of) its original creators.

  3. Re:Elder Scrolls? by Ifandbut · · Score: 5, Interesting

    Oblivion was more FPS then Fallout 3 because you did not have the turn-based rpg combat in Oblivion, you just swung your sword randomly and sometimes blocked. I dont know about you, but I never got tired of blowing a super-mutant's head off in slow-mo. I did get tired of Oblivion's swing 2 times and block once combat by about level 10.

  4. Re:If the don't change the gameplay... by Eskarel · · Score: 5, Insightful

    This is sort of the inherent problem.

    A clever evil person takes nearly everything someone has, but leaves them enough to survive so they can make more stuff for them to take later.

    In video games, evil basically translates to "killing everything I see for the pure psychopathic joy of it. There's almost never any real quality evil going on anymore, you either raze the village to the ground, or you save it from danger. There's no depth.

  5. blah by n3tcat · · Score: 5, Funny

    I hope this game isn't brought down by bullshit polarized moral choices too. Kill woman in house, don't lose karma. Steal her toaster though, lose karma. Post about it on slashdot, regain karma.