Bethesda Announces New Fallout Game For 2010
On Monday Bethesda announced a new title in the popular Fallout series called New Vegas, set for release sometime in 2010. It's planned for the PC, Xbox 360, and PS3. They said it wasn't a sequel to the highly-acclaimed Fallout 3, but rather a brand new game set in the same universe, though they confirmed that it will be similar in style to Fallout 3. The new game will be developed by Obsidian Entertainment, a studio containing members of the original Fallout team, which Bethesda's Pete Hines discussed in an interview with Shacknews. The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.
As long as they remove the level cap.
"There's someone in my head but it's not me." - Pink Floyd, Dark Side of the Moon
So, what happened to the next Elder Scrolls ? Wasn't it supposed to be released in 2010 ?
Will they manage to release two large titles in the same year, or will they just postpone TES 5 ?
This
Bioware made Neverwinter Nights, Obsidian made Neverwinter Nights 2. Worth noting that Obsidian is essentially made up of people from Black Isle Studios, the makers of Fallout 1 and 2. It'll be nice to see Fallout back in the hands of (some of) its original creators.
I think I'll pass. Not that I didn't enjoed Fallout 3, simply Im getting bored of those RPG games in which the main plot is about 10-20 hours long, and the subplots about 200. Im tired of little missions as "give this letter to X" or "bring me a piece of Y and I get you a powerfull gun" without any connection with the real mission. I think the last game I played that got the point on that missions was Gothic 2, where you know the real story after a long gameplay and most little missions was backgrounded by the election of your classes.
Yes, I know creating plots its the hardest part of a game and you, as a developer, don't want to throw away the efforts you put on creating missions just to see the gamer picking up a path and ignoring 4/5 of the story. But that's the way if you want people replaying and enjoying again your game.
BTW, why in most games you're limited by what the writers consider is the "real story"? You alwasy have to make the election between being 'good' or 'bad' with other NPCs, but most of time if you chose the 'bad' way you lose many subplots and hence the posibility of level up.
The Fallout series also made headlines earlier this week when Bethesda trademarked the name for TV and film.
Please let that be so Uwe Boll can't get hold of it.
Finally had enough. Come see us over at https://soylentnews.org/
"J.E. Sawyer, who we last saw as the lead of BIS' last attempt at Fallout 3 (Van Buren), has confirmed he is lead on Fallout: New Vegas."
From NMA
Also Peter Hines has stated that they basically asked for an idea and that Obsidian pitched one to them.
"Pete Hines: I think we tried very hard not to put much in the way of parameters on them. To let them kind of come up with the idea. So we didn't go to them and say, we want a game that is set here, and--we didn't do that. We said, "What would you do with it? If we were going to do this, what would you guys like to do?""
From Shacknews interview
I think this is an amazing announcement and cant wait to see what they guys from Obsidian come up with!
Oblivion was more FPS then Fallout 3 because you did not have the turn-based rpg combat in Oblivion, you just swung your sword randomly and sometimes blocked. I dont know about you, but I never got tired of blowing a super-mutant's head off in slow-mo. I did get tired of Oblivion's swing 2 times and block once combat by about level 10.
I totally agree, although I sort of liked Fallout 3 , I still felt like I was playing Oblivion or FPS games. The quests were ok for the most part, but lacked the obscure humor that made Fallout and F2 so much fun.
Also the original two seemed more like being in a bleak unforgiving world, Fallout 3 didnt give me that at all. You sometimes could run around for 5+ minutes and not encounter an enemy. At least the travel menu in the originals you would encounter enemies. The companions did not impress me.... I hope with some of the original team, they can make a modernized game which pays homage to the originals much better this time around.
I hope this game isn't brought down by bullshit polarized moral choices too. Kill woman in house, don't lose karma. Steal her toaster though, lose karma. Post about it on slashdot, regain karma.
What... a Fallout game set in and around the ruins of Los Angeles? What a novel idea!
Real Daleks don't climb stairs - they level the building.
The older you get, the more everything starts looking the same...
There are only so many plots:
Man vs Man
Man vs Nature
Man vs Self
and the concept of Tragedy and Comedy.
At the very core of storytelling there are only so many stories, no matter how you decorate them. Thus it becomes an exercise in look at the decorations of a plot that makes the story enjoyable. The only thing remotely well written was the Dunwich building, the Wasteland Guide, and the android quests. The rest was damn near disposable but I'll give kudos to the Nuka-Cola Challenge walkthrough. The fake history was well written. The main quest was terrible....
-=[ Who Is John Galt? ]=-
Fallout 3 wasn't for people who play FPS. It was mainly a way to see the series in 3D for old school fans of series.
In order to take the approach they did turn based was the most logical and even then you didn't have to pause and take turns.
Fallout != Oblivion stop making the comparison. So what if they borrowed the codebase (if they did) doing so does not mean much of it was left. Fallout 3 was made in the heart as the original games. And many of the fans (including) myself enjoyed it greatly. Sure there were bugs as it was based on a 3D engine and most 3D engines have their quirks. I don't blame this on idea that somehow using the Oblivion codebase made this happen. The issue you have is somehow you keep thinking that Fallout was supposed to be some straight FPS and its not nor ever was. What Fallout 3 did do was bring the Fallout Franchise into the 3D realm and make it that more immersive which is what Bethesda tries to do with their games.
Oblivion was a full on RPG with magic, character creation with races, etc. Fallout has always been a hybrid of action/rpg. One thing to note also about the Elder Scroll series as far back as I can remember its always been a first person-esque game. Even hearkening back to the days when the game characters looked like they were paper thin in Arena or Daggerfall.
Errr... WHY? I mean, what you're basically saying is "I want the exact same games I played years ago, but prettier."
Fallout 3 is fine in a 3D environment. It builds a more believable world. Being first person doesn't somehow diminish anything. Just look at the Metroid series when it jumped to a first person view. Neither are anything like the standard FPS du jour. They're both more open ended and exploration and detail oriented.
Stop viewing older games through the rose-tinted nostalgia glasses and realize some change is good.
I'll wait until Fallout: Vice City.
To me NWN2 LOOKED fantastic.
I might never know though, since on release it was unplayable due to stability and gameplay bugs.
Consider me less than enthused about Obsidian's involvement.
If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
PS3 version was full of bugs. Get stuck in rubble. VATS sometimes freezes. Sometimes I'd get stuck with people shooting at me, but I was unable to do anything. PS3 locks up completely. They issued a patch that seems to have fixed some of the problems, but at that point I was 99% done.
Do you even lift?
These aren't the 'roids you're looking for.
"Fallout != Oblivion stop making the comparison. So what if they borrowed the codebase (if they did) doing so does not mean much of it was left."
Quest system, physics system, inventory system, general gameplay feel, terrain/graphics engine. They're all fairly major parts of a game that have been kept from Oblivion. As you start state yourself, Fallout 3 is a somewhat different genre to Oblivion due to the action element. This is where my issue was with it, they'd used an engine perfectly purpose built for one genre, in a game of a fairly different genre and many things just didn't feel right.
Whilst they'd done a fantastic job on the storyline and an amazing job on art, it felt like they'd put very, very little effort in on the code side of things. I think for the most part Fallout 3 could even in fact largely have been created as an Oblivion mod.
It's hard not to draw comparisons when the games feel so similar and for the most part, all that's different is the art and text.
My issue is not with what genre I was looking for in Fallout either particularly, just that even the genre it was didn't feel too great. There were some poor game design choices too - the weapon breaking system was horifically bad and the main storyline was far too short. The game world was fantastic there's no doubting that, it was just the gameplay within the world that fell short of expectations for me. It could certainly have been much better with just a little work on the code side of things.
Super Mutants are just resistant to radiation. Ghouls are resistant and healed by it.
So let's look at all your companion, Fawkes is a Super Muttie and highly resistant to radiation, Sergeant RL-3 is a robot and unaffected by it. Charon is a ghoul and healed by it. Butch, Star Paladin Cross, and Jericho are all humans and reasonably so would not be willing to die. Clover is also a human and would die, but she has a slave collar so she should listen to your orders. Also, I like dogs too much to try to get Dogmeat to do it.
Fawkes: I'm sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that.
Sergeant RL-3: Soldier, you ought to be ashamed of yourself. This is your fight! You gotta finish what your daddy started! Stand strong and get your ass in there!
Charon: You and I both know that's not going to happen. I've saved your sorry ass enough. This one's all you.
Butch: That chamber? Right there? With all the radiation? Man, no way. I'll end up dead. Or worse. I could be one of them Ghouls! Ain't gonna happen.
Star Paladin Cross: My friend... It's been my pleasure accompanying you, but we both know this is your fight to finish. Stay strong, and honor your father's memory.
Clover: Honey, you are out of your mind if you think I'm going in there. Find yourself another guinea pig.
Jericho: Fuck that. Do your own dirty work.
"Lack of speed can be overcome. In the worst case by patience." --Znork
Yeah, that one annoyed me, too. A lot.
The first time through, I was there with Fawkes. Here's a character who's one most important trait, on which part of the story is dependent, is being able to survive very strong radiation.
He leaves you, and comes back right before the end game, when you end up facing very strong radiation.
It's like someone pulling Checkov's gun off the mantle then throwing it away and ending with a fistfight.
Star Paladin Cross, on the other hand, will go into the radiation for you and die. The game still ends, but the voiceover is slightly different.
If the masses can keep you down, you're not the Ubermensch.
Chris Avellone is head of Alpha Protocol, so it's doubtful he'd be able to join the team until later (AP is due in October). For those that don't know, Chris joined around the time the Troika team left (there were four people that left to form it as I recall, but the core were Tim Cain [Carbine], Leonard Boyarsky [Blizzard], and Jason D. Anderson [Interplay]) and is mostly known for creating the timeline and history published as the Fallout Bible. Feargus runs Obsidian, so I'm not sure how much time he has to work with the teams.
I've heard these three names:
John R. Gonzalez Lead Creative Designer
J. E. Sawyer Lead Designer (was Van Buren lead)
Scott Everts (did maps for Fallout 1 and 2)
Let's hope that war never changes. I hope they stay as true to the franchise as possible.