BioShock 2 Interviews and Early Looks
Parz writes with word that new information is emerging about the much-anticipated BioShock 2. Eurogamer has a detailed write-up about the game, saying that it raises curiosity and exhibits plot-depth in a manner similar to the first game. Gamespot has a video interview with some of the developers, in which they talk about some of the new environments and how they're able to do more with the story in a sequel by not having to explain the fundamental characteristics of the setting. In an interview with Gameplayer, Lead Level Architect Hogarth de la Plante said, "You'll see locations in BioShock 2 that are completely flooded interior structures that you can walk through out in the ocean." A gameplay trailer was recently released, and screenshots are available as well.
So you walk around and can either save/kill+harvest the lil girls and there is someone talking to you over the radio, this time with a drill on your hand! This is a sequel? Sounds more like an expansion pack.
No sig for you!!
The original, but better story and gameplay. Just like a sequal should be.
Unlike some other titles... *cough*FEAR2*cough*
I played through Bioshock, it didn't impress me at all. I was surprised it even got good reviews. I'm a long time PC gamer though, all these multiplatform reviews seem to skew things a bit. Beyond nice looking water I can't really think of anything that made me interested in the game. Maybe it's the steampunk novelty that everyone digs.
I found the first Bioshock to be fantastic. Even if it is a rehashed storyline, It'll end up on my PC. The first was a refreshing change to the standard alien invasion FPS.
I have a sinking feeling this is the game that everyone will point to in the future to show what exactly is wrong with sequels. No matter how technically competent the game is, exploring the same environment, same philisophical questions, and (from what i've seen) fighting the same splicer enemies is not a sequel. It's an expansion pack. Ctrl-X "Big Daddy" Ctrl-V "Big Sister".
Personally, I would have loved to have seen a real prequel, where you see an Ayn Randian utopia slowly fall apart, where you help businessmen reach their highest potential, which eventually leads to the collapse of rapture. That's an interesting story to tell, and leads right into Bioshock. But no, the game will start with the first crazy splicer you have to kill, and it will be a splicer run and gun.
I hope I'm wrong about this, but from what i've seen, I doubt I am.
Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
Bioshock 2 is not going to be as good a sequel as System Shock 2 was to System Shock.
Virtually no RPG elements, and a tired re-tread of Bioshock with vaguely new elements (I.E. taking the one "protect the little sister" element from the first one and repeat it several times in this game). It's going to be, at most, a "meh" experience.
Did you look at the screenshots?
I think you do! Probably not THE Mr. Bubbles, but you have a drill on your hand, a big helmet, and you can harvest or adopt the girls.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Will this work with Vista 64? Bioshock is the only game I have that just plain fails on Vista64. I never got to finish it. I kinda want my money back. How could a game publisher overlook such a widely-deployed platform?
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
This is probably a tired point, but I'd like to know what they are doing with DRM in BioShock. BioShock is the kind of game I'd love to play, but I am not buying an XBOX to play it, nor will I tolerate their DRM.
I know I'm in the .000001% minority, so I doubt I had any effect on their sales. But I'm still hopeful for a non-DRM (or less draconian) version.
Atmosphere, art direction, and writing were all spot on. But none of them made any sense in what amounted to a generic shooter.
As much as I like action games, I got very annoyed with how the gameplay got in the way of the overall experience. It should have been an adventure game or something else with a slower pace, not hyper action shooter part 50.
I'd like to say I played all the way through BioShock--oh wait, no I wouldn't. But I couldn't anyway due to the fact that the 360 version didn't allow control configuration. After a day of frustratingly shooting the floor and ceiling, it went up on craigslist. How hard is it to include an option to swap joysticks?
Also, I never quite figured out why there were a thousand clones of the same four zombies inhabiting an underwater city... "The environment was awesome." Yeah, which clearly left them zero time for character design and animation. You can only kill the exact same zombie so many times before it starts to get boring no matter how underwater you are.
Can't really see myself enjoying this one, even though I was pretty happy with Bioshock. Mostly I'm sure it will be a tedious chore of a multi-hour escort mission, one of the cardinal sins of game design. I absolutely hate the "Keep incompetent person X alive" section of most games. I can only imagine that most of the game will be like the stage in Bioshock where you have to keep the little sister safe so she can open the doors with the tiny holes in them.