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Piracy and the PSP

In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.

26 of 272 comments (clear)

  1. Emulation by numbware · · Score: 5, Funny

    I rarely use my PSP to actually play PSP games anymore. I usually end up playing SNES or Gameboy games through emulation. That or watching porn (at least I'm honest).

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    1. Re:Emulation by Anonymous Coward · · Score: 5, Insightful

      Maybe someone should clue Sony in to the fact that all the games they have "released" for the PSP fell into one of three categories:

      #1 - Crappy "rpg" games that can't be played for anything less than a 2-hour stretch (Final Fantasy VII Crisis Core, Monster Hunter, Wild Arms XF aka Wild Arms Tactics, etc).

      #2 - Re-releases of games people already owned a copy of for original Playstation.

      #3 - UTTER CRAP (lookin' at you, Lumines, you cheapass soulless Columns-alike).

      If there'd been some truly impressive, unique, and compelling games for the PSP, it would have driven sales. If they'd made the thing to function correctly, it would have driven sales.

      Instead, compare PSP vs DS to Sega Nomad vs Game Boy. What do we have in each generation? Nintendo's had a lesser screen, less processing power, less cute/pretty visuals, but more battery life and kick-ass, fun to play games. Thus, Nintendo won.

      Piracy, like communism, is just a red herring Sony is using to try to distract people from the fact that they're a bunch of half-wits who would no longer know a good game if someone shoved it up their whiny asses.

    2. Re:Emulation by Moryath · · Score: 3, Informative

      Too true.

      "Piracy" may screw with game sales, but will still have a number of the units sold (you can't play the game if you don't have the console).

      PSP, on the other hand, sells like shit because there are no good games for it, UMD's suck battery life like no tomorrow (if I load a game image to the memstick I get 25% or more battery life ), and the very idea of buying a UMD movie instead of just encoding the DVD down for my memstick is fucking stupid.

      I've had multiple friends ask me whether they should buy a DS or a PSP in the last year. Without hesitation, I pointed them to the DS. My PSP hasn't even been charged in the last six months, for chrissake.

    3. Re:Emulation by smash · · Score: 4, Insightful

      Consider that Jurassic Park was modeled and rendered on SGI Indigo workstations with a MIPS R4000 CPU running at 90 MHz, and that the PSP has two MIPS R4000 CPUs, each running at up to 333 MHz...

      Jurassic Park was not rendered in *real time*. It could have been rendered on a 286 running at 8mhz if you were to wait long enough...

      --
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    4. Re:Emulation by Goldberg's+Pants · · Score: 3, Interesting

      Kudos for the "Clue" reference.

      I was considering buying a PSP actually. The piracy aspect entered into the equation. Then I looked at the games available and realised it wasn't worth it.

      Yes, Sony, I wouldn't even PIRATE your games.

      About the only game I'd like is Football Manager. I like the idea of a portable version of that. But it's not worth shelling out $200 on a console for just for one title. And I literally found no other game across the entire race that I was interested in.

    5. Re:Emulation by thesolo · · Score: 3, Interesting

      Everything the parent said is 100% true. It's a slick piece of hardware, but after nearly 8 months of not using it, I finally just sold mine to a friend for his kids to use.

      I used my PSP while riding the train to & from work every day, about 35 minutes in each direction. As a result, I wound up playing Lumines more than anything else because every other game I tried was a complete joke, or, in the case of GTA, too convoluted & involved for easy pick-up & put-down gameplay. If I can't turn the game off at my stop without losing all of my progress, then it's not worth playing.

      And yeah, UMD movies, why on earth would I want them!? So I can rewatch half of my DVD collection in "teeny weeny eyestrain-o-vision"? (Thanks, Yahtzee.) Fuck that.

    6. Re:Emulation by blahplusplus · · Score: 3, Insightful

      The real reason is that the game industry is over produced, and past games compete with new products. How many games are released each year? Who can keep up with them all? We can't buy every game that is released. Then there's the fact that most of them aren't worth the $60 pricetag let alone the fact you can rent them for a fraction of the price or buy them used and get the same enjoyment out of them.

      Truth be told the game market is suffering from over production.

    7. Re:Emulation by Truekaiser · · Score: 5, Informative

      the psp like the ds has a 'suspend' feature. just push the power switch for a split second up and release and the system goes into suspend and will start up again right where you left off once you do it again. Works in every game no need to get to a save point.

    8. Re:Emulation by KDR_11k · · Score: 3, Insightful

      WoW didn't become #1 out of sheer inertia (how?), it became #1 by doing MMORPGing better and in a way that the average joe could appreciate. That's why it didn't simply convert the EQ and UO players or whatever was on the MMO market before WoW, it converted non-MMO players (which may not actually have been playing any games before) into MMO players.

      Same for the Game Boy and DS, they became #1 by doing portable gaming better than the competition and by increasing the appeal of gaming (Game Boy: Tetris, DS: Nintendogs, Brain Age), bringing new non-gamers into the portable gaming market instead of attempting to convert home console users into portable gamers. The PSP didn't do that, it tried to expand Sony's home console monopoly (a monopoly is not completely unopposed, just without effective opposition) into the portable realm by offering the same things as the home console (a big advertised game was the GT4 PS2-PSP connectivity), forgetting that the home console market already has a better gaming system at home and its games were designed for playing at home, leaving the PSP with few unique selling points. From what I hear from Americans over there portable gaming isn't very big anyway because public transportation is pretty bad and you can't play a game on the commute when you're steering a car. The DS, even when played at home, still offers a unique experience with unique games that the hiome consoles don't even approach.

      --
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    9. Re:Emulation by Spatial · · Score: 4, Informative

      PSP, on the other hand, sells like shit

      Not really. 45 million sales is almost as much as the Wii, or the combined sales of the PS3 and 360. Only the DS leads it by a significant amount: 55 million more.

  2. Poor excuse by Hatta · · Score: 4, Insightful

    Piracy is rampant on the DS too, and there's tons of money being made there.

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    1. Re:Poor excuse by Anonymous Coward · · Score: 5, Insightful

      Piracy is probably the main reason the PSP hardware sells at all.

  3. Re:Of course it's piracy's fault by Shadow+of+Eternity · · Score: 4, Insightful

    What probably happened is they picked a number for how much money they wanted to make and when they didn't make it blamed it on piracy.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  4. Flash beats UMD by lamadude · · Score: 5, Insightful

    The fact that pirated PSP games run faster and use less battery probably didn't help either. (since they run from flash memory rather than the clumsy UMD discs)

  5. Re:Scapegoat by Microlith · · Score: 4, Insightful

    If what you make is good you ~will~ make money.

    Not if a large enough percentage of your user base pirates already. There simply won't be enough people that -do- buy.

    If anything, the growing attitude of "don't buy it, get this firwmare patch and download it here instead!" will hasten the death of systems like the PSP. It'll take a while, but eventually even good games will fail.

  6. Re:Lol.. fight piracy with hardware upgrades... by The+End+Of+Days · · Score: 5, Funny

    Man will do what he f****** wants.

    You can say "fucking" here. Fake cursing is pretty silly in a forum that doesn't censor.

  7. Re:Lol.. fight piracy with hardware upgrades... by Anonymous Coward · · Score: 3, Insightful

    I do it to the kids. :)

  8. Re:Lol.. fight piracy with hardware upgrades... by SanityInAnarchy · · Score: 4, Informative

    That's what Profanity Blacklist is for.

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  9. Re:Lol.. fight piracy with hardware upgrades... by fuzzyfuzzyfungus · · Score: 3, Informative

    Not really. You can upgrade the HDD; but the alternate OS install function is mostly a farce. Without access to the GPU, and stuck under a hypervisor, PS3 "otheros" is a cheap way to play with linux on cell, and nothing else.

  10. Many things are hurting the PSP... by tlhIngan · · Score: 4, Interesting

    First, it's the frigging number of games it has - barely any. Take a look at the shelf space the PSP has, and it's very little compared to its competiror, the DS. Heck, I've seen more shelf space dedicated to PSP hardware and PSP accessories, than PSP games.

    Secondly, the lack of releases - you can almost count the number of games the PSP will have coming out in the year ahead on fingers and toes. New release lists on the PSP are remarkably skimpy. Heck, I'm sure there are more games for the PSP released every month for the first few years than a year nowadays. Retail space for the PSP has been shrinking - even the PS2 gets more shelf space!

    Third, the pirates offered a better product. Games load quickly off memory stick, and save battery life as well. And heck, you can dump your games yourself easily nowadays (insert UMD into PSP, enable USB on the UMD drive, and a little .iso file is ready for you to copy off - you don't see the contents of the disk, just the ISO file).

    The competition, the Nintendo DS, is far easier to pirate for (a memory cart is direct-mapped for 128MB, without bankswitching... thus most games are under 128MB in size, while PSP games can be 1.8GB or so). But it has a lot of games, tons more released practically daily, and many that sell for years. Enough so that practically everyone can find a set of games they'll like.

    Sony basically abandoned the PSP once they released the PS3. They could've released firmware updates that let you dump UMD disks to a memory stick (locked to that console with DRM blah blah blah and requiring the original UMD, a la the Xbox360), but no, we get crap feature updates. About the biggest thing in the firmware update was... Skype.

  11. My PSP is hacked. by pecosdave · · Score: 5, Interesting

    I have a 16GB Pro Duo in it. I have a bunch of PS1 and PSP games on that memory stick, I'm using compression but there's plenty of room left.

    I own every PSP and PS1 game on there. Seriously, I have the disk or UMD for every game on there. Why did I hack my PSP? Because I don't want to carry the fucking UMD's around! I tried that at first, UMD's don't take abuse nearly as well as Game Boy Cartridges did. My Street Fighter Alpha 3 UMD has the clear window separated from the rest of the UMD casing. (that particular game has its own smaller Pro Duo - it gets confused by large ones) I can snap it back out and use it, I'm considering a drop of super glue but the memory stick is sort of nullifying my desire to do that.

    I guess you can call me "an honest pirate" since I'm not actually pirating anything, but I use all the pirate utils.

    My take on Sony - I was criticizing them for ignoring their customers. PSP 1000 people hacked it to do things Sony never intended, so they came out with a 2000 that was (initially) harder to hack. People hacked it, so they came out with a 3000 that's incredibly difficult to hack. The customer spoke up and said "I want my PSP to do these things" and Sony, instead of making it happen, said no.

    If the PSP 4000 rumors are correct, it shows Sony is beginning to listen. The 4000 supposedly doesn't have a UMD drive and will be pure on board storage.

    That's a step in the right direction, but don't kill physical media just yet.

    I like physical media. I have 10GB worth of music on my iPhone - I ripped all 10GB off of CD's that are in display racks in my living room. All of my PSP and PS1 games on my PSP have disk either in my office closet or in a CD binder near my entry (Hurricane Ike killed the original cases/manuals)

    Please don't go pure online distribution only. I don't trust it. We've already seen a couple of DRM laden distribution companies go belly up. We don't need you "Pulling a Sony" when you're tired of us.

    To be fair, I bought pirate hardware for my Game Boy Advanced - cheap Chinese crap was broke when it arrived so I never actually got to use it. My reasons were the same - not to pirate, but to not carry the carts around. A coworker is doing this with his DS, I think I'm going to do this with my DS also.

    I feel more comfortable knowing if my whole backpack gets stolen I lose my PSP and my DS, but when it comes down to it, I only have to replace the systems (and the memory cards) not the systems and every damn game I had for them.

    Between two major theft incidents (both inside of locked personal area's) and hurricane Ike I've lost lots of media. I know how much it sucks to replace it all. The less at risk I put my media the happier I am. I like the idea of digital distribution since there's no media or hardware to risk, I just don't trust the providers to offer it to me for the rest of my life any time I want it.

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    1. Re:My PSP is hacked. by Weedhopper · · Score: 3, Interesting

      Let me tell you, you're not alone.

      I'm not so concerned about losing my games along with my PSP because I can either just re-rip all of those games and/or I have the game ISOs on my Macbook Pro.

      Due to the nature of my job I live nine or ten months out of the year out of a backpack and a duffel bag. For me, space is a premium. I have 40 game UMDs. Another copy of each of those is on my HD or on a memory stick. UMDs and their attendant cases take up a stupid amount of space. I paid for it. I want access, dammit! Lumines is just as good today as it was when it was first released.

      Even when I'm in the US/EU/EA, I don't want to have to make a choice in which games I carry. What kind of ridiculous shit is that in 2009?

      I have the DS as well, also hacked and with every game on storage and flash. It's incredibly easy to lose these infernal cartidges.

      There's a lot of stuff Steam got wrong, but there's stuff it got right, too. I get on any computer and log in with my Steam account, I can play anything in my Steam library. If just copy the game files, I don't have to download it for each machine, either.

      Face it, physical media is dead. I don't want that outdated and obsolete shit anymore. Sell me what I want, digital distribution, cloud access and a good sized local cache.

  12. Game Starvation! by Amigori · · Score: 3, Interesting

    As a gamer, I've had my eye on a PSP for a while now, mainly for the piracy/hack factor. Its a nice little system that would be great for emulation and PSP games. But what is killing this system, other than the DS, is the Game Starvation. All one needs to do is compare the review lists at IGN (or your favorite game site). Games come out weekly for the DS, in bulk. Games come out in spurts for the PSP, a few here and there, sometimes months apart.

    • DS = Lots of games, great and shovelware, ports, remakes, and originals
    • PSP = Few games, mostly PSOne ports or remakes, not much original content outside of LocoRoco and Patapon. It doesn't help that the devs half-ass most of the ports/remakes.

    Plus when you go to the store, the PSP section always looks like a clearance section. Few games, broken/off displays, lots of empty spaces signifying "better days," and the same few crap games they had last time you stopped in.

    Games sell systems. And "50 million" PSP gamers should be large enough to sell new, quality content to. Lack of games and a great system to do emulation on equals high piracy numbers. And lack of software sales is DIRECTLY ATTRIBUTABLE to available content. Just put together a Virtual Console like Nintendo with legal emulation and see how your software sales do.

    Sony, want to turn your PSP software sales around? Then 1) sell the damn thing to developers! Your claimed user base should be more than enough to attract some good shops with interesting ideas and IP. 2) Hire new merchandise reps. Your store displays suck. 3) Keep publishing older games and keep them in stock. To sell more games they have to be available. 4) Stop trying to make every game a port or offshoot of a PS2/PS3 game.

    --
    "The quality of life is determined by its activites."--Aristotle
  13. HomeBrew! by strange_tractor · · Score: 4, Insightful

    I bought my PSP in order to have something to do on my daily commute, I thought I'd play games on it, I played through God Of War, and a few others, and started to realise that nothing came close to GoW in terms of fun, so it languished as a portable mp3 and aac player for a while

    I ended up sticking hacked firwmare on it just to see what all the fuss was about, and now I can use it to play just about any music and low enough spec video, as an ebook reader and a GPS unit, hasen't seen a game for probably 6 months.

    If Sony had this sort of stuff built in, it'd probably sell a bit better.

  14. Re:Scapegoat by cliffski · · Score: 4, Informative

    I'm a game dev. The consensus among people I know who make games for hand-helds is that the PSP isn't worth developing for because of piracy.

    So whatever the people here think, one thing is true. Piracy is killing the PSP. Nobody makes games for a platform when they know the vast majority of the buyers will pay zero.

    I know slashdot readers like to stomp and flame and complain about this, but the people you need to whine at are the people hacking PSP games, not game developers who have bills to pay just like everyone else.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  15. Re:Piracy Helps, someday they will notice that. by cliffski · · Score: 3, Insightful

    Its funny how pirates always claim all the games they have cracked are not worth buying.

    Its easy to assign something as worthless when you took it for free isn't it?

    Nobody is making psp games because people with an overblown sense of self-entitlement are pirating them as a matter of routine.
    Why would any sane dev just make a game that nobody would buy? do you work for free too?

    --
    DRM-free indie games for the PC and Mac: Positech Games