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Piracy and the PSP

In a lengthy interview with Gamasutra about the state of the Playstation brand in 2009, Sony's senior vice president of marketing, Peter Dille, made some interesting comments about how piracy has affected their popular portable console, the PSP. He said, "we're convinced that piracy has taken out a big chunk of our software sales on PSP," a platform that was slow to start anyway due to the lack of early interest from game developers. Dille mentions that while they can fight piracy with hardware upgrades in new versions, that doesn't do anything to help the roughly 50 million PSPs already out there. He goes on to address other aspects of the PlayStation line, including complaints about the pricing and exclusivity.

51 of 272 comments (clear)

  1. Emulation by numbware · · Score: 5, Funny

    I rarely use my PSP to actually play PSP games anymore. I usually end up playing SNES or Gameboy games through emulation. That or watching porn (at least I'm honest).

    --
    I'm going to go create my own technology news site, with blackjack and hookers. You know what? Forget the news site.
    1. Re:Emulation by BikeHelmet · · Score: 2

      I download all my ROMs, but I actually own the games.

      Close enough. ;)

    2. Re:Emulation by cizoozic · · Score: 2

      PSP Game Library: You know it's bad when your console has rampant piracy... but only of other manufacturers' games!

    3. Re:Emulation by Anonymous Coward · · Score: 5, Insightful

      Maybe someone should clue Sony in to the fact that all the games they have "released" for the PSP fell into one of three categories:

      #1 - Crappy "rpg" games that can't be played for anything less than a 2-hour stretch (Final Fantasy VII Crisis Core, Monster Hunter, Wild Arms XF aka Wild Arms Tactics, etc).

      #2 - Re-releases of games people already owned a copy of for original Playstation.

      #3 - UTTER CRAP (lookin' at you, Lumines, you cheapass soulless Columns-alike).

      If there'd been some truly impressive, unique, and compelling games for the PSP, it would have driven sales. If they'd made the thing to function correctly, it would have driven sales.

      Instead, compare PSP vs DS to Sega Nomad vs Game Boy. What do we have in each generation? Nintendo's had a lesser screen, less processing power, less cute/pretty visuals, but more battery life and kick-ass, fun to play games. Thus, Nintendo won.

      Piracy, like communism, is just a red herring Sony is using to try to distract people from the fact that they're a bunch of half-wits who would no longer know a good game if someone shoved it up their whiny asses.

    4. Re:Emulation by Moryath · · Score: 3, Informative

      Too true.

      "Piracy" may screw with game sales, but will still have a number of the units sold (you can't play the game if you don't have the console).

      PSP, on the other hand, sells like shit because there are no good games for it, UMD's suck battery life like no tomorrow (if I load a game image to the memstick I get 25% or more battery life ), and the very idea of buying a UMD movie instead of just encoding the DVD down for my memstick is fucking stupid.

      I've had multiple friends ask me whether they should buy a DS or a PSP in the last year. Without hesitation, I pointed them to the DS. My PSP hasn't even been charged in the last six months, for chrissake.

    5. Re:Emulation by arth1 · · Score: 2, Informative

      Monster Hunter is a bad example. You get max 50 minutes to finish any quest -- if you don't finish it by then, you fail it. some quests are shorter, and the "training school" quests are just a few minutes.

      The main failing as I see it is the lack of interesting games.
      Most of the games are just jap-ports, and while the nipponophile fanbois are dedicated and vociferous, there aren't that many of them. What's left after that can be summarized in two letters: EA. And if you're not into American sports or urban driving in the dark, there's pretty much nothing left.

      The device itself has power for a handheld, and it shouldn't be hard to make good games for it. Consider that Jurassic Park was modeled and rendered on SGI Indigo workstations with a MIPS R4000 CPU running at 90 MHz, and that the PSP has two MIPS R4000 CPUs, each running at up to 333 MHz...

    6. Re:Emulation by RyuuzakiTetsuya · · Score: 2, Insightful

      There's a cost barrier on UMD movies where it eventually makes sense.

      Unfortunately for Sony that barrier is at about 5 bucks.

      --
      Non impediti ratione cogitationus.
    7. Re:Emulation by smash · · Score: 4, Insightful

      Consider that Jurassic Park was modeled and rendered on SGI Indigo workstations with a MIPS R4000 CPU running at 90 MHz, and that the PSP has two MIPS R4000 CPUs, each running at up to 333 MHz...

      Jurassic Park was not rendered in *real time*. It could have been rendered on a 286 running at 8mhz if you were to wait long enough...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    8. Re:Emulation by Goldberg's+Pants · · Score: 3, Interesting

      Kudos for the "Clue" reference.

      I was considering buying a PSP actually. The piracy aspect entered into the equation. Then I looked at the games available and realised it wasn't worth it.

      Yes, Sony, I wouldn't even PIRATE your games.

      About the only game I'd like is Football Manager. I like the idea of a portable version of that. But it's not worth shelling out $200 on a console for just for one title. And I literally found no other game across the entire race that I was interested in.

    9. Re:Emulation by thesolo · · Score: 3, Interesting

      Everything the parent said is 100% true. It's a slick piece of hardware, but after nearly 8 months of not using it, I finally just sold mine to a friend for his kids to use.

      I used my PSP while riding the train to & from work every day, about 35 minutes in each direction. As a result, I wound up playing Lumines more than anything else because every other game I tried was a complete joke, or, in the case of GTA, too convoluted & involved for easy pick-up & put-down gameplay. If I can't turn the game off at my stop without losing all of my progress, then it's not worth playing.

      And yeah, UMD movies, why on earth would I want them!? So I can rewatch half of my DVD collection in "teeny weeny eyestrain-o-vision"? (Thanks, Yahtzee.) Fuck that.

    10. Re:Emulation by blahplusplus · · Score: 3, Insightful

      The real reason is that the game industry is over produced, and past games compete with new products. How many games are released each year? Who can keep up with them all? We can't buy every game that is released. Then there's the fact that most of them aren't worth the $60 pricetag let alone the fact you can rent them for a fraction of the price or buy them used and get the same enjoyment out of them.

      Truth be told the game market is suffering from over production.

    11. Re:Emulation by arth1 · · Score: 2, Insightful

      Thus the words "modeled and".

      Anyhow, it was just putting the power of the PSP into perspective. If you want another perspective, a typical SGI Indy was capable of running web, proxy, mail and DNS servers in the background while playing Doom 3 in the foreground.

      For a handheld, the hardware just rocks, and isn't what holds the device back. The lack of support from Sony North America (SCEA) is the big problem -- they have been extraordinary recalcitrant and not supported games developers, but wanted a small slice of a guaranteed income while doing nothing, instead of a bigger slice which would require some active work. Leeching off the Japanese work and investments is only going to go so far, because the typical Western gamer just won't dosh out $50 for the latest jap-rpg port or old converted PS1 game.
      Western games designed specifically for the PSP are few and far between, and that's where Sony should look for the real reason, instead of blaming piracy.

    12. Re:Emulation by Opportunist · · Score: 2, Funny

      Tile it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Emulation by Draek · · Score: 2, Insightful

      So, to which category do God of War: Chains of Olympus and Metal Gear Solid: Portable Ops belong?

      Yes, the PSP has its fair share of shitty games, but so does the DS and every other console in existence, portable or not. And when it comes to fun games, both have plenty of good ones, despite what the fanboys of either may say. The problem is tackling Nintendo in the portable arena is much like going against WoW in the MMORPG arena: inertia's a bitch, specially if you're a new player in the market.

      --
      No problem is insoluble in all conceivable circumstances.
    14. Re:Emulation by Truekaiser · · Score: 5, Informative

      the psp like the ds has a 'suspend' feature. just push the power switch for a split second up and release and the system goes into suspend and will start up again right where you left off once you do it again. Works in every game no need to get to a save point.

    15. Re:Emulation by KDR_11k · · Score: 3, Insightful

      WoW didn't become #1 out of sheer inertia (how?), it became #1 by doing MMORPGing better and in a way that the average joe could appreciate. That's why it didn't simply convert the EQ and UO players or whatever was on the MMO market before WoW, it converted non-MMO players (which may not actually have been playing any games before) into MMO players.

      Same for the Game Boy and DS, they became #1 by doing portable gaming better than the competition and by increasing the appeal of gaming (Game Boy: Tetris, DS: Nintendogs, Brain Age), bringing new non-gamers into the portable gaming market instead of attempting to convert home console users into portable gamers. The PSP didn't do that, it tried to expand Sony's home console monopoly (a monopoly is not completely unopposed, just without effective opposition) into the portable realm by offering the same things as the home console (a big advertised game was the GT4 PS2-PSP connectivity), forgetting that the home console market already has a better gaming system at home and its games were designed for playing at home, leaving the PSP with few unique selling points. From what I hear from Americans over there portable gaming isn't very big anyway because public transportation is pretty bad and you can't play a game on the commute when you're steering a car. The DS, even when played at home, still offers a unique experience with unique games that the hiome consoles don't even approach.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Emulation by Spatial · · Score: 4, Informative

      PSP, on the other hand, sells like shit

      Not really. 45 million sales is almost as much as the Wii, or the combined sales of the PS3 and 360. Only the DS leads it by a significant amount: 55 million more.

    17. Re:Emulation by MikeBabcock · · Score: 2, Insightful

      I've been using suspend to play Daxter over the last several months in various situations.

      I have to say I thoroughly enjoyed Patapon and Puzzle Quest as well. My wife beat both the latter games before I did even, spending hours certain that she must be almost done.

      To be honest, I quite like that Sony allows re-releases of older games (don't we usually complain that game companies do nothing with their old IP?), and creative games with no real interference (Flow, Flower, Calling all Cars, etc.)

      Sony doesn't require that every game be a mega-seller, and if you want to create a cool little art project game for a few thousand people, they're a good choice of who to deal with.

      --
      - Michael T. Babcock (Yes, I blog)
    18. Re:Emulation by evilkasper · · Score: 2, Interesting

      You know I bought my PSP the day it came out. I was traveling a lot at the time and had high hopes for it. The release games weren't very engaging to say the least. Then it seemed like there was a period where they only released movies for it. So I stopped using it. I would wager that I'm not the only person who did this. Sony seems to have really gone off the deep end in the past few years, bad marketing, not properly supporting the PSP, horrible price schemes .. is it just me or do they keep making more expensive versions of the PS3? So the clais of piracy ate my profit seem far fetched to me.

    19. Re:Emulation by cbreaker · · Score: 2, Insightful

      Ohh don't be such a twit.

      I mean, what the hell do you mean "Nintendo Won"?

      It wasn't a death-match. Sony has sold a lot of PSP's and made a bundle of cash on them. 50 million units is nothing to sneeze at.

      Just because someone is more successful than you, it doesn't mean THEY WON and YOU LOST.

      Get over yourself.

      --
      - It's not the Macs I hate. It's Digg users. -
  2. Poor excuse by Hatta · · Score: 4, Insightful

    Piracy is rampant on the DS too, and there's tons of money being made there.

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    Give me Classic Slashdot or give me death!
    1. Re:Poor excuse by Anonymous Coward · · Score: 5, Insightful

      Piracy is probably the main reason the PSP hardware sells at all.

    2. Re:Poor excuse by Chuck+Chunder · · Score: 2, Insightful

      I don't know how much a PSP costs to make but I think the days of hardware manufacturers subsidising their consoles must be on the way out.

      When there's a significant amount of piracy it means you are not only subsidising the pirates but have to charge your actual game-buying customers more (or pay developers less) to try and recoup that money.

      I think Nintendo have a sensible idea in selling reasonable hardware at a reasonable profit.

      --
      Boffoonery - downloadable Comedy Benefit for Bletchley Park
    3. Re:Poor excuse by stastuffis · · Score: 2, Insightful

      Piracy is rampant on the DS too, and there's tons of money being made there.

      Agreed. Buy a flash cart, a microSD card and you're off to the piracy races for the DS. Much less complicated than PSP modding even though that is relatively simple.

      It boils down to a few things: price, game selection and allure of the hardware.

      It automatically failed on price. Remember, when its price dropped the PSP received a decent boost in sales. Unfortunately, due to their sparse selection of quality games, I don't think it held much interest.

      The launch of the DS was stronger. The DS Lite reinvigorated and popularized the console. Also, it provided an interesting way to play games. Now games could be made that actually interested mom and pop (read: Brain Age). The PSP stuck with hardcore technological advantage and fell on its face. Not to mention the 'nub' joystick is a pain to get used to or the disparity in battery life.

      Sony has no one to blame but themselves, but honestly, they've done relatively well in an arena that Nintendo absolutely slaughters.

    4. Re:Poor excuse by RiotingPacifist · · Score: 2, Interesting

      Funny how the PlayStation was the most pirated console of its time, yet it still beat the n64 which I'd assume was a real pain to pirate for. Now the DS is pirate to hell, and the psp is losing, oh how the tables have turned.

      --
      IranAir Flight 655 never forget!
  3. Of course it's piracy's fault by Dotren · · Score: 2, Insightful

    It can't have anything to do with the quality of the media right?

    Granted, I've never been much of a Playstation person, normally I tend to enjoy more of Nintendo's lineups, but I can't recall the last time I read about a PSP game that I had even the slightest interest in.

    Putting that aside for a moment, do they actually have data to support this or are they just using piracy as an excuse to explain low sales numbers?

    1. Re:Of course it's piracy's fault by Shadow+of+Eternity · · Score: 4, Insightful

      What probably happened is they picked a number for how much money they wanted to make and when they didn't make it blamed it on piracy.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  4. Flash beats UMD by lamadude · · Score: 5, Insightful

    The fact that pirated PSP games run faster and use less battery probably didn't help either. (since they run from flash memory rather than the clumsy UMD discs)

    1. Re:Flash beats UMD by bazald · · Score: 2

      Also, you don't have to pay exorbitant shipping fees to get games that they never bothered to release in your country, despite having localized it for your language. (Or do Americans generally have difficulty understanding the Queen's English?)

      --
      Insert self-referential sig here.
  5. Re:Scapegoat by Microlith · · Score: 4, Insightful

    If what you make is good you ~will~ make money.

    Not if a large enough percentage of your user base pirates already. There simply won't be enough people that -do- buy.

    If anything, the growing attitude of "don't buy it, get this firwmare patch and download it here instead!" will hasten the death of systems like the PSP. It'll take a while, but eventually even good games will fail.

  6. Re:Lol.. fight piracy with hardware upgrades... by The+End+Of+Days · · Score: 5, Funny

    Man will do what he f****** wants.

    You can say "fucking" here. Fake cursing is pretty silly in a forum that doesn't censor.

  7. Re:Scapegoat by MobileTatsu-NJG · · Score: 2, Interesting

    Not if a large enough percentage of your user base pirates already.

    You're right. If 50 million people suddenly start using piracy solely as a way of not spending money on the PSP, they won't make money.

    If anything, the growing attitude of "don't buy it, get this firwmare patch and download it here instead!" will hasten the death of systems like the PSP. It'll take a while, but eventually even good games will fail.

    When PC gaming dies and Nintendo no longer sells ROMs on the Wii, I'll be happy to entertain this thought. Right now, niether history nor reality are backing this assumption up.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  8. Re:Lol.. fight piracy with hardware upgrades... by Anonymous Coward · · Score: 3, Insightful

    I do it to the kids. :)

  9. Re:Lol.. fight piracy with hardware upgrades... by SanityInAnarchy · · Score: 4, Informative

    That's what Profanity Blacklist is for.

    --
    Don't thank God, thank a doctor!
  10. yeah, those lucky bastards at nintendo by Punto · · Score: 2, Insightful

    with their nintendo DS wich is absolutely undefeated in terms of piracy.

    --

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    Stay tuned for some shock and awe coming right up after this messages!

  11. Re:Lol.. fight piracy with hardware upgrades... by fuzzyfuzzyfungus · · Score: 3, Informative

    Not really. You can upgrade the HDD; but the alternate OS install function is mostly a farce. Without access to the GPU, and stuck under a hypervisor, PS3 "otheros" is a cheap way to play with linux on cell, and nothing else.

  12. Many things are hurting the PSP... by tlhIngan · · Score: 4, Interesting

    First, it's the frigging number of games it has - barely any. Take a look at the shelf space the PSP has, and it's very little compared to its competiror, the DS. Heck, I've seen more shelf space dedicated to PSP hardware and PSP accessories, than PSP games.

    Secondly, the lack of releases - you can almost count the number of games the PSP will have coming out in the year ahead on fingers and toes. New release lists on the PSP are remarkably skimpy. Heck, I'm sure there are more games for the PSP released every month for the first few years than a year nowadays. Retail space for the PSP has been shrinking - even the PS2 gets more shelf space!

    Third, the pirates offered a better product. Games load quickly off memory stick, and save battery life as well. And heck, you can dump your games yourself easily nowadays (insert UMD into PSP, enable USB on the UMD drive, and a little .iso file is ready for you to copy off - you don't see the contents of the disk, just the ISO file).

    The competition, the Nintendo DS, is far easier to pirate for (a memory cart is direct-mapped for 128MB, without bankswitching... thus most games are under 128MB in size, while PSP games can be 1.8GB or so). But it has a lot of games, tons more released practically daily, and many that sell for years. Enough so that practically everyone can find a set of games they'll like.

    Sony basically abandoned the PSP once they released the PS3. They could've released firmware updates that let you dump UMD disks to a memory stick (locked to that console with DRM blah blah blah and requiring the original UMD, a la the Xbox360), but no, we get crap feature updates. About the biggest thing in the firmware update was... Skype.

  13. My PSP is hacked. by pecosdave · · Score: 5, Interesting

    I have a 16GB Pro Duo in it. I have a bunch of PS1 and PSP games on that memory stick, I'm using compression but there's plenty of room left.

    I own every PSP and PS1 game on there. Seriously, I have the disk or UMD for every game on there. Why did I hack my PSP? Because I don't want to carry the fucking UMD's around! I tried that at first, UMD's don't take abuse nearly as well as Game Boy Cartridges did. My Street Fighter Alpha 3 UMD has the clear window separated from the rest of the UMD casing. (that particular game has its own smaller Pro Duo - it gets confused by large ones) I can snap it back out and use it, I'm considering a drop of super glue but the memory stick is sort of nullifying my desire to do that.

    I guess you can call me "an honest pirate" since I'm not actually pirating anything, but I use all the pirate utils.

    My take on Sony - I was criticizing them for ignoring their customers. PSP 1000 people hacked it to do things Sony never intended, so they came out with a 2000 that was (initially) harder to hack. People hacked it, so they came out with a 3000 that's incredibly difficult to hack. The customer spoke up and said "I want my PSP to do these things" and Sony, instead of making it happen, said no.

    If the PSP 4000 rumors are correct, it shows Sony is beginning to listen. The 4000 supposedly doesn't have a UMD drive and will be pure on board storage.

    That's a step in the right direction, but don't kill physical media just yet.

    I like physical media. I have 10GB worth of music on my iPhone - I ripped all 10GB off of CD's that are in display racks in my living room. All of my PSP and PS1 games on my PSP have disk either in my office closet or in a CD binder near my entry (Hurricane Ike killed the original cases/manuals)

    Please don't go pure online distribution only. I don't trust it. We've already seen a couple of DRM laden distribution companies go belly up. We don't need you "Pulling a Sony" when you're tired of us.

    To be fair, I bought pirate hardware for my Game Boy Advanced - cheap Chinese crap was broke when it arrived so I never actually got to use it. My reasons were the same - not to pirate, but to not carry the carts around. A coworker is doing this with his DS, I think I'm going to do this with my DS also.

    I feel more comfortable knowing if my whole backpack gets stolen I lose my PSP and my DS, but when it comes down to it, I only have to replace the systems (and the memory cards) not the systems and every damn game I had for them.

    Between two major theft incidents (both inside of locked personal area's) and hurricane Ike I've lost lots of media. I know how much it sucks to replace it all. The less at risk I put my media the happier I am. I like the idea of digital distribution since there's no media or hardware to risk, I just don't trust the providers to offer it to me for the rest of my life any time I want it.

    --
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    1. Re:My PSP is hacked. by Weedhopper · · Score: 3, Interesting

      Let me tell you, you're not alone.

      I'm not so concerned about losing my games along with my PSP because I can either just re-rip all of those games and/or I have the game ISOs on my Macbook Pro.

      Due to the nature of my job I live nine or ten months out of the year out of a backpack and a duffel bag. For me, space is a premium. I have 40 game UMDs. Another copy of each of those is on my HD or on a memory stick. UMDs and their attendant cases take up a stupid amount of space. I paid for it. I want access, dammit! Lumines is just as good today as it was when it was first released.

      Even when I'm in the US/EU/EA, I don't want to have to make a choice in which games I carry. What kind of ridiculous shit is that in 2009?

      I have the DS as well, also hacked and with every game on storage and flash. It's incredibly easy to lose these infernal cartidges.

      There's a lot of stuff Steam got wrong, but there's stuff it got right, too. I get on any computer and log in with my Steam account, I can play anything in my Steam library. If just copy the game files, I don't have to download it for each machine, either.

      Face it, physical media is dead. I don't want that outdated and obsolete shit anymore. Sell me what I want, digital distribution, cloud access and a good sized local cache.

    2. Re:My PSP is hacked. by SpooForBrains · · Score: 2, Informative

      Avoid superglue, unless you're very skillful with it. The vapours from the glue collect inside the casing and ruin the UMD. Almost all of my discs are in a similar condition to yours due to a poor game case choice.

      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
  14. Game Starvation! by Amigori · · Score: 3, Interesting

    As a gamer, I've had my eye on a PSP for a while now, mainly for the piracy/hack factor. Its a nice little system that would be great for emulation and PSP games. But what is killing this system, other than the DS, is the Game Starvation. All one needs to do is compare the review lists at IGN (or your favorite game site). Games come out weekly for the DS, in bulk. Games come out in spurts for the PSP, a few here and there, sometimes months apart.

    • DS = Lots of games, great and shovelware, ports, remakes, and originals
    • PSP = Few games, mostly PSOne ports or remakes, not much original content outside of LocoRoco and Patapon. It doesn't help that the devs half-ass most of the ports/remakes.

    Plus when you go to the store, the PSP section always looks like a clearance section. Few games, broken/off displays, lots of empty spaces signifying "better days," and the same few crap games they had last time you stopped in.

    Games sell systems. And "50 million" PSP gamers should be large enough to sell new, quality content to. Lack of games and a great system to do emulation on equals high piracy numbers. And lack of software sales is DIRECTLY ATTRIBUTABLE to available content. Just put together a Virtual Console like Nintendo with legal emulation and see how your software sales do.

    Sony, want to turn your PSP software sales around? Then 1) sell the damn thing to developers! Your claimed user base should be more than enough to attract some good shops with interesting ideas and IP. 2) Hire new merchandise reps. Your store displays suck. 3) Keep publishing older games and keep them in stock. To sell more games they have to be available. 4) Stop trying to make every game a port or offshoot of a PS2/PS3 game.

    --
    "The quality of life is determined by its activites."--Aristotle
  15. Wait.. by plan10 · · Score: 2

    Wasn't piracy the claimed reason for studios ditching the PC? Now they are whinging about consoles too? This is just getting old.

  16. HomeBrew! by strange_tractor · · Score: 4, Insightful

    I bought my PSP in order to have something to do on my daily commute, I thought I'd play games on it, I played through God Of War, and a few others, and started to realise that nothing came close to GoW in terms of fun, so it languished as a portable mp3 and aac player for a while

    I ended up sticking hacked firwmare on it just to see what all the fuss was about, and now I can use it to play just about any music and low enough spec video, as an ebook reader and a GPS unit, hasen't seen a game for probably 6 months.

    If Sony had this sort of stuff built in, it'd probably sell a bit better.

  17. PSP user by Anonymous Coward · · Score: 2, Interesting

    Remember that custom firmwares actually allow playing legal copies of new games. Back when I bought my PSP (mostly for development and emulators etc.) I decided that I'd buy only a few initial releases (of which Mercury was clearly the best) and no more, as back then it was already obvious that new games started "requiring" newer firmwares (although in most cases this is nothing more than comparing version string in game againist one that PSP reports back). Back then 1.5 was, thanks to its vulnerabilities, the de facto standard for homebrew. If you upgraded, you lost all that, along with ability to downgrade.

    Since then came the custom firmwares, and thanks to those, I can still walk to a shop, buy a new game, and play it on my PSP without sacrificing the whole REASON I bought the console in the first place, and since then my original games collection has increased of 3 1.5 compatible games to thirty-something. Guess I'm still a bad guy.

    There were also a few comments about digital distribution. Sony is doing also that wrong. On the release day, I could have bought a digital copy of Resistance Retribution from playstation store for 40 euros (probably cheaper from the US store), which lacks plastic case, printed covers and manual, physical discs, transportation cost, and all other costs exclusive to physical copies. It also lacks resale-value (except when sold with the console). Instead of that I bought the UMD "Special Edition" version for 24 euros.ÂCould someone please give a sensible explanation for that price difference?

  18. Re:Scapegoat by cliffski · · Score: 4, Informative

    I'm a game dev. The consensus among people I know who make games for hand-helds is that the PSP isn't worth developing for because of piracy.

    So whatever the people here think, one thing is true. Piracy is killing the PSP. Nobody makes games for a platform when they know the vast majority of the buyers will pay zero.

    I know slashdot readers like to stomp and flame and complain about this, but the people you need to whine at are the people hacking PSP games, not game developers who have bills to pay just like everyone else.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  19. Re:Piracy Helps, someday they will notice that. by cliffski · · Score: 3, Insightful

    Its funny how pirates always claim all the games they have cracked are not worth buying.

    Its easy to assign something as worthless when you took it for free isn't it?

    Nobody is making psp games because people with an overblown sense of self-entitlement are pirating them as a matter of routine.
    Why would any sane dev just make a game that nobody would buy? do you work for free too?

    --
    DRM-free indie games for the PC and Mac: Positech Games
  20. Piracy on the DS is ten times easier. by Chonine · · Score: 2, Interesting

    Piracy is the perfect excuse. Poor sales? Blame piracy, no one gets fired and they keep doing what they've been doing. The PSP is a neat system, which had a botched launch and poor support since. I had it and enjoyed it for a while, but it couldn't hold up to my DS. Why?

    Piracy on the DS is much more fun. A flashcart with memory card can be had for under ten bucks. They do everything out the box, getting data on them is a cinch. If it truly is piracy that has killed the PSP, then the DS should have been gone and buried. It is not fun nor easy to play homebrew or emulators on most PSPs, especially the more recent. Yet the DSi has a $10 fix.

    Perhaps one day Sony will stop making excuses and make systems and games that I want to buy.

  21. Sony sells these things because they're cracked by Anonymous Coward · · Score: 2, Interesting

    My first post on Slashdot (long time reader) and I had to chip in about this.

    I have original PSP, that was bought for me as a present a couple of years ago. I was given 2 films with it, and two games. Now I'll be honest, I'm a pirate and I pirate everything. My golden rule is - if it was good enough to play/read/watch - then I'd buy it, which is why I saw all of my fave films at the cinema, then bought them on DVD, then ripped them to hard drive. If they're not good enough, I just download them - so I have a lot of downloaded games/content.

    My PSP was hacked the moment it could be, so you'd have thought I'd have downloaded every game out there to play on it. Not so - I've downloaded two PSP games to play on it and that's it. The only thing my PSP gets used for now (and it gets used regularly) is surfing the net and playing emulation games.

    The reason? The games suck Sony. Yes there are some great ones out there, but mainly they're not good enough to buy. Same for the UMD films - why would I pay double for a film to put it on the PSP when it's less quality on DVD and cheaper?

    As for the format games/films are on - why would I want to carry around boxs of disks to play games, when I can put them on a memory stick, the console is meant to be portable, not *it's portable, but to play a few games you'll need a bag as well*.

    This is the reason you've got poor sales - the console is an amazing bit of kit (they're purchase them for schools now, to aid with learning), but the format/games/films that come out on it suck.

    -AC

  22. Re:Lol.. fight piracy with hardware upgrades... by sa1lnr · · Score: 2, Funny

    "You can say "fucking" here. Fake cursing is pretty silly in a forum that doesn't censor."

    Yep, no problem saying it on here, actually doing it is a totally different matter. ;)

  23. Re:Scapegoat by MikeBabcock · · Score: 2, Insightful

    What matters is fear of piracy. Its a huge financial commitment for a game dev to actually put the game out, market it, etc. and the high risk of having it pirated instead is a major issue.

    --
    - Michael T. Babcock (Yes, I blog)
  24. The difference between DS and PSP by Half-pint+HAL · · Score: 2, Insightful

    The big difference between the DS and PSP is the target market. The PSP was targetted at gamers. Big mistake. Gamers know about piracy, and are becoming more and more accustomed to it by the minute.

    Sony, then, pitched their product at people who were never really going to buy all that much.

    Nintendo's product has found it's way into handbags and schoolbags. The kids get legitimate games as birthday presents, and the travelling woman picks up a random brain-trainer or somesuch while stuck in departures waiting for a delayed flight. There's money in that market....

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'