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Atari Emulation of CRT Effects On LCDs

An anonymous reader writes "A group at Georgia Institute of Technology has developed a fun little open source program to emulate the CRT effects to make old Atari games look like they originally did when played on modern LCD's and digital displays. Things like color bleed, ghosting, noise, etc. are reproduced to give a more realistic appearance."

226 comments

  1. Does this mean i can use a lcd in my mame cabinet? by allaunjsilverfox2 · · Score: 1

    If so, I soooo want a 30 Inch Apple cinema display in it so i can play top gun!

    --
    Restore the madness of youth's lechery
  2. What's next? by Pig+Hogger · · Score: 1

    A program to make look CRT like teletype output (or DEC LA-36)??? Or to make CRT look like Hollerith cards???

    1. Re:What's next? by sdpuppy · · Score: 2, Interesting

      What I want is one that can ply and look like Pong back in the good old days (all staticy with the screen jumping around when the numbers changed!)

    2. Re:What's next? by tritonman · · Score: 0

      Or how about a program that adds fuzzy noise to CDs so that they sound like records. what a dumb idea to make things look/sound worse, nostalgia is just plain dumb.

    3. Re:What's next? by Ann+Coulter · · Score: 1

      You can watch the machine play classic Pong with xscreensaver's Pong screen saver. http://www.jwz.org/xscreensaver/screenshots/

  3. xscreensaver's Apple ][? by orospakr · · Score: 5, Interesting

    What about the Apple ][ screensaver?

    http://www.jwz.org/xscreensaver/screenshots/

    I think it did something very similar.

    (hey, first post!)

    1. Re:xscreensaver's Apple ][? by orospakr · · Score: 1

      Actually, it may not have been quite as sophisticated as this new one is. Still pretty cool though.

      I hope VICE gets a port of this new code. :)

      (hmm, I wonder how hard it would be to implement the loud VIC buzz you'd hear on the audio from a VIC-20 or C64...)

    2. Re:xscreensaver's Apple ][? by wiredlogic · · Score: 1

      The Apple screensaver is good. One of the Windows ports for MAME has excellent scanline emulation. At least on a high res CRT. It has a multitude of different patterns to choose from to best match the type of screen used on each game.

      --
      I am becoming gerund, destroyer of verbs.
    3. Re:xscreensaver's Apple ][? by A+Life+in+Hell · · Score: 1

      To be fair, VICE's PAL Emulation code is an implementation of the same stuff - especially the new pal emulation code in the 2.1 series

      --
      Commodore 64, Loading up the dance floor!
    4. Re:xscreensaver's Apple ][? by distantbody · · Score: 1

      That's what I first thought of too.

    5. Re:xscreensaver's Apple ][? by ConceptJunkie · · Score: 1

      The thing that blew my mind when I finally decided to look at the Analog TV code that the Apple ][ screensaver a couple others uses is that it's not just faking the effects, but it's actually simulating the real effects of interference, etc, on a picture tube. In other words, it simulates the operation of a CRT and what happens to the signal to cause the various effects we used to see in the Good Ol' Days.

      I definitely didn't understand it all, but it's a very cool and convincing effect.

      --
      You are in a maze of twisty little passages, all alike.
  4. Great use of tag by RenHoek · · Score: 3, Insightful

    I think this is one of the most justified uses of the 'brokenbydesign' tag ;)

  5. Realistic? Pedantry time. :-) by Torodung · · Score: 0

    I think we need to use 'historically authentic' or 'genuine' here. Or perhaps 'low fidelity?' It looks about as 'realistic' as any colored blob being chased by other colored blobs in an abstract maze-based collection game.

    I do not think the word means what you think it means.

    --
    Toro

  6. Unfortunately, CRT is still the best for gaming. by Anonymous Coward · · Score: 2, Insightful

    And does their program eliminate motion blur and the poor contrast of LCD to make it looks like a CRT?

  7. But why!?!?!? by xetovss · · Score: 4, Interesting

    And to think that it seems all the rage is to be upgrading Atari's with an Svideo board as featured on hack-a-day a few weeks ago http://hackaday.com/2009/04/05/s-video-from-an-atari-2600/ . Honestly I don't know why people want to make their TV's look like a 30 year old TV display. The reason for all that bleeding was the circuitry that converted the video and audio signal to RF and then the deconverting of that signal in the TV. It is beyond me why anybody would want to make something look like it did, instead of how it should look. I grew up playing the Atari 2600 and I thought it was fun, but I certainly am not fond of how it looked. I'm just waiting for my SVideo converter board to arrive so I can upgrade my 2600 to look how it should, not how it did. (And I'm still using a CRT TV as well none of these new fangled LCD TV's). - XSS

    1. Re:But why!?!?!? by Sycraft-fu · · Score: 5, Insightful

      Because old systems counted on it. They were designed around working on low rez NTSC displays. You find that the color bleed and fringing and such helped smooth out the image and make it more natural. When you display it on a modern high resolution LCD it looks extremely blocky. So you emulate the problems with the older technology and you get a better looking picture for it.

    2. Re:But why!?!?!? by Daniel_Staal · · Score: 4, Informative

      Well, in the case of the Atari games, it is fairly obvious that the programmers used the effects to create nicer-looking graphics without going to extra work. Sort of a reverse anti-aliasing effect.

      Take a look at some of the comparison images in the article. The 'Enduro' image is particularly interesting: The skyline looks extremely fake on an LCD, but with the CRT emulation it looks almost realistic. The effect basically gives a continuous-color blend which would be impossible using just the colors available to the program.

      So really, you can argue that this is how the games were meant to be seen like this, and this is actually how it should look.

      --
      'Sensible' is a curse word.
    3. Re:But why!?!?!? by fractoid · · Score: 5, Insightful

      It is beyond me why anybody would want to make something look like it did, instead of how it should look.

      But this IS how it "should look". It was designed for that display. People want it to look like it originally did for the same reason that people like muscle cars, vinyl records (complete with the hiss and wow and flutter that they try so hard to eliminate), valve amplifiers. It's because sometimes the inaccuracies in equipment change the signal for the better, and people like that.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:But why!?!?!? by Junior+J.+Junior+III · · Score: 1

      I've played Atari games natively on a color TV set, as well as emulated on a SVGA CRT. I like it both ways. You get a super-clear picture on the computer monitor, but it's nostalgic to play it with the video artifacts that came from the RF input and NTSC. If you value a true historical re-enactment, you kindof need to be able to do this. It's something that you can configure to your preference, so having it as an option doesn't hurt anybody. Even MegaMan 9 had a special mode that allowed you to emulate the graphical limitations of the NES if you wanted a more "retro" experience. I play it without the flicker, but it's cool to be able to turn it on if I want to. It's like listening to an old scratchy phonograph record that somehow feels more alive than a freshly re-mastered CD. Not that it sounds better, but the pops and hiss are familiar and you miss it when it's gone.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    5. Re:But why!?!?!? by bonch · · Score: 3, Informative

      This page has screenshots showing the difference. Many games were designed with NTSC artifacts in mind.

    6. Re:But why!?!?!? by DriedClexler · · Score: 1

      Yeah, that was what I hated about upgrading to an LCD. I could notice imperfections that were previously "finessed" by the CRT. Sharp color dropoffs, granularity ... I thought something was wrong with my monitor at first!

      --
      Information theory is life. The rest is just the KL divergence.
    7. Re:But why!?!?!? by hawk · · Score: 1

      That's a few steps ahead of me.

      I'm still trying to figure out whether I can simply connect the video cable to the input rather than the output of the RF modulator. I have a 2600 with about 30 cartridges waiting to fire back up . . . hmm, and how will I get the sound out, given that the only input I have on these things are separate R/L/V connections?

      And while we're at it on apple's, I want a pre-rev 7 emulator for the ][, so that I get the purplish tint (Rev 7 killed the color subcarier in text mode). Hmm, and and adjustable *frtz* to deal with the color trap killing color partially or entirely on so many televisions of the era :) [But I'm serious about getting the purple tint.]

      hawk

    8. Re:But why!?!?!? by Dutchy+Wutchy · · Score: 1

      Something was wrong with your monitor or your settings or the software producing your image. Did you have a good 17~19" CRT? Sycraft-fu was commenting on old, low resolution displays. The kind that were put in arcade machines and TVs of that era are worlds apart from the last generation of CRTs.

    9. Re:But why!?!?!? by IntlHarvester · · Score: 1

      I'm not sure if I understand your post.

      But on modern TVs it's better to toss the RF modulator and instead use a RCA to F-Jack adapter to connect to the antenna jack on Channel 3.

      (eg. http://www.gigaweb.com/products/view/17206/rca-female-to-f-male-adapter.html)

      --
      Business. Numbers. Money. People. Computer World.
    10. Re:But why!?!?!? by aliquis · · Score: 1

      You don't have anything which take analog rca audio? Connecting straight to the TV? Get a stereo system / receiver of some sort? Though, I would also had assumed even modern TVs received analog audio.

      For the video composite yes, I assume you can just hook it into a composite input.

    11. Re:But why!?!?!? by hattig · · Score: 2, Interesting

      The interesting thing comes with retro-game writers (who write games for the old machines, today) and the graphical styles of the games, which due to being designed and written in emulators on LCD monitors have changed. Old games used to stipple a lot to simulate shades of colours between what the hardware could actually achieve, whilst the newer games seem to have a more flat colour scheme - arguably this could be because the LCDs make the stippling look awful, whereas the CRT would make it look blended.

    12. Re:But why!?!?!? by Yoozer · · Score: 1

      When you display it on a modern high resolution LCD it looks extremely blocky.

      In the worst case the emulator runs on a non-native resolution which results in the horrible bicubic stretching. I've wondered how feasible it would be to put [url=http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms]pixel scaling algorithms[/url] directly into monitors with DVI.

    13. Re:But why!?!?!? by DriedClexler · · Score: 1

      Yes, I had a good one. What settings would affect something like that? I remember someone advising something before about some setting you can fix, but as best I could understand, it's like there's really some option somewhere that says:

      [x] Crappy color
      [ ] Normal color

      --
      Information theory is life. The rest is just the KL divergence.
    14. Re:But why!?!?!? by default+luser · · Score: 1

      No, that's not a good solution because monitors don't typically have high-performance scaling processors. In fact, scaling to 2560x1600 was, until recently, impossible to do cost-effectively, so 30" monitors only accepted native resolution input.

      The best solution is to build hqx into emulators, which is already happening:

      FCE Ultra, SNES9x, ZSNES, Gens - this is just a short list.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    15. Re:But why!?!?!? by IorDMUX · · Score: 1

      So really, you can argue that this is how the games were meant to be seen like this, and this is actually how it should look.

      I agree fully. I used to play plenty of these old games on a CRT, and I remember the ghostly flickering of Pac Man's ghosts (but not Pac Man himself!), the "bullet trails" in Combat, and the importance of the CRT's color shading to backgrounds in Air-Sea-Battle, Yar's Revenge, and plenty of others.

      There is an analogue on the NES: the system's sprite limit. Due to some limitations in the NES, the system could only display so many moving sprites in a horizontal field--too many would cause some sprites to flicker or to disappear outright. Some games took advantage of this bug/feature to create flickering effects or calculated slow-downs. These effects, of course, did not show up in early emulators, leaving a mess of extra sprites on the screen that weren't intended to be visible. Later NES emulators added an option for restoring the original system's sprite limit, making games once again look as they were intended to look.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    16. Re:But why!?!?!? by hawk · · Score: 1

      Hmm, that's a possibility.

      Of course, the F antenna input on the living room television is broken, but maybe in the back room . . .

      ***

      On the 2600, there is an internal modulator, to which is soldered the cable delivering RF. I was thinking of resoldering that cable to the input of the modulator, to give me composite video. But I suppose I'd have to trace back to before the audio got mixed in, or cut the trace delivering the audio subcarrier . . .

      hawk

    17. Re:But why!?!?!? by Bazer · · Score: 1

      It's because sometimes the inaccuracies in equipment change the signal for the better, and people like that.

      I wouldn't say it's something intrinsic to a good signal, pleasant image or a good picture. I'd say it's something far more simple: people have different tastes.

    18. Re:But why!?!?!? by Bazer · · Score: 1

      The discussion system ate a link that should go with that comment: http://slashdot.org/article.pl?sid=09/03/11/153205

    19. Re:But why!?!?!? by IntlHarvester · · Score: 1

      Beyond me. You might try asking over at AtariAge.

      --
      Business. Numbers. Money. People. Computer World.
  8. NTCS filters by Ailure · · Score: 2, Insightful

    Reminds me about the various NTSC filters used in various emulators (such as Nestopia). It's kind of funny how some people strive for simulating the original display, but I have to admit that I personally use the NTSC filter when possible. (and I avoid using filters like super eagle which have a tendency to make stuff look like blobs...)

  9. Overdid it. by nausea_malvarma · · Score: 3, Insightful

    The effect is great in theory, but I think they over did it. Old arcade games are certainly a bit blurry, and have some ghosting issues, but this effect makes every little sprite into a pile of fuzzy crap. It's too bad to be true, and it ends up looking fake. Reminds me of those pre-faded jeans, with so much added wear that its easy to tell the wear and tear is not natural. Instead of looking like a pair of old jeans, they look like a pair of new jeans that someone split bleach on. Like these

    1. Re:Overdid it. by Toonol · · Score: 1

      Yeah, this isn't a CRT emulator. This is a RUN-DOWN, GHOSTED, POORLY TUNED CRT emulator.

      A new, decent quality CRT is still better looking in a lot of ways than a LCD monitor.

    2. Re:Overdid it. by ElectricTurtle · · Score: 3, Insightful

      Wow, apparently people are missing the point. They obviously aren't trying to emulate 'new CRTs' what would be the point of that? Have you people forgotten what a 12" MCGA or EGA display from over two decades ago used to look like? I used to have one (MCGA) in working condition as recently as two years ago, and I can say the emulator is pretty close.

      Damn kids don't remember what shit used to look like before VGA, SVGA, XGA etc. came along and spoiled 'em. When I was growing up, I had one color! ONE! And it was the nastiest shade of amber ever conceived! At least I could play Airborne Ranger...

      --
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    3. Re:Overdid it. by Shadow+of+Eternity · · Score: 1

      I never did get why they put the fake-wear on those jeans in the one place that lasts longer than everywhere else and then leave the knees and ankle areas completely normal.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:Overdid it. by DilbertLand · · Score: 1

      I think it's specifically trying to reproduce the look of an old television CRT.

    5. Re:Overdid it. by Anonymous Coward · · Score: 0

      The "fake wear" jeans was never supposed to look realistic, they were supposed to look hip and cool.

      If you wear worn jeans, the hipsters see you as a slob. If the jeans you're wearing obviously has "fake" patternized wear and tear, you're fashionable and cool.

    6. Re:Overdid it. by ushering05401 · · Score: 1

      I never did get why they put the fake-wear on those jeans in the one place that lasts longer than everywhere else and then leave the knees and ankle areas completely normal.

      You bear our standard high, Shadow of Eternity.

    7. Re:Overdid it. by BeanThere · · Score: 1

      How old (young) are you? It looks quite accurate to me. Heck, I still remember playing 'TV games' on our old black and white TV.

    8. Re:Overdid it. by Adrian+Lopez · · Score: 1

      I agree. I don't recall Atari games looking quite that bad on my TV screen. The effect here is more like looking at an old CRT from two inches apart, except you're really much further away.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    9. Re:Overdid it. by mzs · · Score: 1

      Also the images have no ringing. That is the effect when there was a high luminance area on the left with a sharp transition to a low luminance area to its right. There would a pattern of vertical lines at diminishing distances and with diminishing brightness from that edge to the right. That was the most annoying effect of systems that used RF modulators.

    10. Re:Overdid it. by mzs · · Score: 1

      I was lucky, my parents had a 19" Sony Trinitron in '82. The image quality was much much better than this. I had a friend at the time that had a Zenith and even that looked better than this. This project took the effect much to far.

    11. Re:Overdid it. by Anonymous Coward · · Score: 0

      You are missing the point. It looks NOTHING like a real television CRT from back then. The effects are just wrong.

      Oh and computer displays never had artifacts like that. I've had every PC display type from CGA to WUXGA and can say from first hand experience that none of them had any issues with clarity. Limited colour palettes and resolution, yes, but never clarity.

    12. Re:Overdid it. by ktappe · · Score: 4, Interesting

      You are missing the point. It looks NOTHING like a real television CRT from back then. The effects are just wrong.

      Yes, it really does. As a child of that era I feel quite qualified to say "Yup, that's what Pac-Man on my neighbor's Atari 2600 on their 1970's Sears TV looked like." It looked fuzzy, we knew it looked fuzzy, but we still loved it. It was quaint even when it was new, and we knew that but it was seat-of-your-pants gaming. This was the late 70's...Disco was in; everyone's clothing & carpets & cars & wood paneling were brown; Commander Adama was still played by Lorne Greene; Trans Ams were cool; our games were blocky & fuzzy. The world was right.

      Oh and computer displays never had artifacts like that. I've had every PC display type from CGA to WUXGA

      You're right, they didn't. As a dozen other posts have pointed out, this is meant to emulate what computer graphics sent to a TV through a composite cable looked like. You remember those Radio-Shack metal switchboxes that went between the antenna and the TV's RF input that let you plug in a single cable from the Atari/Commodore/whatever? That one cable carried audio, chroma, and luma, all bleeding into one another. Thus this type of bleed. Nothing to do with Hercules, CGA, EGA, VGA, etc.

      --
      "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
    13. Re:Overdid it. by aliquis · · Score: 1

      Does it matter as long as it look good?

      Jeans with various extra features look more interesting than plain blue ones.

      If someone find games more interesting with this emulation layer on top well then good for them.

    14. Re:Overdid it. by hairyfeet · · Score: 2, Insightful

      Yes! preach brother! I grew up watching one of those big ass Magnavox TVs, and this is a pretty perfect representation of what we had in the 1970s. We had bleeding channels, and ghosting, oh and if you weren't careful you ended up with the pattern for something like Pacman "sticking" around for awhile.

      My mom of all people was addicted to Yar's Revenge and Donkey Kong JR (we had the ColecoVision with the 2600 expansion module) and she would sit there playing Yars late at night and I would get up to watch cartoons the next morning and there would be this nasty colored blob in the middle of the screen in a big line where where the colored wall in Yars was. That thing would last for hours. So yes, TVs back then were mostly fugly with their game pictures, which the game developers used to their advantage, like using the bleed to blend the colors so they wouldn't need to use as many.

      You have to remember we are talking about a system with only 128 BYTES of RAM for runtime data. So every trick they could pull helped. And considering the fact that this was a CS class project i think they did a pretty good job of simulating the old 70s era graphics. So good job guys, can't wait for it to be added to Stella!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Overdid it. by Anonymous Coward · · Score: 0

      Forgotten? My Atari Flashback 2 is connected to an Amiga 1080 built in January 1986 by Toshiba. I have to agree they've overdone it.

      Going overkill like that may emulate some really crap TVs that had been banished to the rec-room when the 2600 came out in 1977, but it's not representative of "ordinary" television of the time, or what the game designers were expecting. What Bogost & crew have done is misleading. I well remember being fascinated by the crisp squares that made up the games I played in the seventies. Sorry, but no donut.

    16. Re:Overdid it. by hattig · · Score: 2, Informative

      Yeah, because when I played computer games as a kid in the 80s, I played it on a brand new late-90s CRT display. Not an 8 year old hand-me-down 14" TV in the bedroom (albeit mine was a 14" Trinitron which was surprisingly competent and not as grainy as this emulator, and even good for the old Amiga). Then again they're emulating a late 70s CRT.

      If there is something this emulator doesn't do, it doesn't emulate what the poor signal quality on the cheap cable between the console and the TV that would create artifacts like shadowing. Nor does it emulate that CRT weirdness where the image is bright then dark, where it wobbles too dark, then a little too bright before fully changing to the correct colour.

    17. Re:Overdid it. by hattig · · Score: 1

      This is meant to be emulating 70s CRT *televisions*. Not computer displays (CGA, etc) which even in CRT form in the early 80s had a lot tighter phosphor mask (or whatever the term is) for crisp 80 column text display.

      Like that person talking about their (for the time good quality) Amiga 1080 monitor below connected via an RGB connection to their modern console remake... not a 70s television connected via composite with bleeding from other signals.

    18. Re:Overdid it. by aliquis · · Score: 0, Offtopic

      When I was a kid you had to say the code and input out loud to a group of men executing in with small stones in the sand. They then shouted the result to the colleague who draw the graphics by hand with a filt tip pen and 10 pieces of plastic foil melted together over a candle. The graphics piece was then put into a projector with a light so hot it burnt a hole in the plastic piece while watching it and the process was then returned. Games wasn't invented yet, all we had where work and the plague. How did you win? By having all your friends die before you? No, death itself was the winning.

    19. Re:Overdid it. by aliquis · · Score: 1

      And if you wear them all blue in perfect condition or don't now what a pair of Jeans are you're a nerd and a proud member of Slashdot.

      Bring cloth gear! Mom, plz.

    20. Re:Overdid it. by aliquis · · Score: 1

      Like using the bleed to blend the colors so they wouldn't need to use as many.

      This is such bullshit, why wouldn't they use more if they could? Isn't the fact simply that you couldn't have more colors on the screen?

      I kinda get the point if you say something like "then you could have multiple horisontal lines of different colors and then would blend together on the screen making a nice transition effect compared to having just one color on that part of the screen" but then you rather use MORE colors because you CAN.

    21. Re:Overdid it. by aliquis · · Score: 2, Funny

      Amiga 1080? Is that i or p? ;p

    22. Re:Overdid it. by csartanis · · Score: 1

      I dont understand where you geezers get that idea. There is no CRT that can look better than even the cheapest LCD made this year.

    23. Re:Overdid it. by Anonymous Coward · · Score: 0

      No shit, Sherlock. READ THE FUCKING THREAD.

      This post right here http://games.slashdot.org/comments.pl?sid=1217765&cid=27782039 claims that old PC displays are similar to the simulated television CRT software from the article. I pointed out that PC displays were never blurry like that. Are you so mentally inept that you cannot tell the difference between one post and the next?

      By the way, here is the post again in case you missed it with your short attention span: http://games.slashdot.org/comments.pl?sid=1217765&cid=27782039

      And again http://games.slashdot.org/comments.pl?sid=1217765&cid=27782039

      For fuck's sake, READ before you respond.

      I also reiterate, the television I used back then with my Atari VCS did not look anywhere near as bad as this software simulation. I don't know if you guys all had really shitty, Russian made TVs or what, but neither of the televisions I had back then looked so bad. One, as I already mentioned, was attached to the Atari VCS and the other was later attached to a VIC-20. Both were common televisions, nothing special, used RF switch adapters and both looked much clearer than this software simulation.

    24. Re:Overdid it. by hairyfeet · · Score: 1

      Because back then every SINGLE byte counted. Remember we are talking about a 1.19MHz machine with a MAX 4KB of data for the ENTIRE game and 128 bytes for the entire runtime data. Think about that for a second. Writing an entire game like Adventure or Pitfall when you only have 4Kb of storage and 128 bytes to use at runtime.

      So to answer your question it was because unlike today, where everyone simply throws more RAM and CPU at everything, they simply didn't have it to spare. You had to use every hack and trick in the book if you wanted to have enough space for your game. When you are talking 128 bytes, everything costs. I take it you never had to write for something like the Vic20 did you? Its specs were downright generous when compare to the Atari, and still you had to PEEK,POKE, and JMP to squeeze every bit you could if you were trying to write something heavy. But when you consider that game designers of the time managed to write games like Pitfall! in such tiny conditions simply shows the amount of hacking they had to do. Remember we are talking about a machine whose basic design was for drawing a ball and a pair of sticks. So the game designers back then had to use every trick like color bleed that they could. They simply didn't have a choice if they wanted something more colorful than Pong.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:Overdid it. by aliquis · · Score: 1

      You still don't answer the question though, how is this taking advantage of the inferiority of the tv sets and just not accepting the limits in hardware? As I said it's not like they would keep on using 16 colors of they could had used 256 for instance.

      Yeah, you try to make as smooth gradients as possible with the number of colors at hand, so what?

      Or I'm missing something ..

      Or is the point that you used a higher contrast than you would nowadays since the colors would blend anyway? Such as say putting a white pixel on marios say blue cap because it will look somewhat as a blurred badge vs just looking like a white pixel on a blue cap today? (Which would eventually result in just making a gradient over the cap of similar colors instead.)

    26. Re:Overdid it. by hairyfeet · · Score: 1

      You've got it. By using the limitations to their advantage they could draw more with less resources. As you can see here you can use the bleed effect to smooth out the harsh lines and create a more realistic representation. As you can see the car before the bleed almost looks bug like, but if you add in the flicker to the bleed effect it looks more like tires moving. And if you'll look at the sunset in the same picture you'll see that the bleed effect makes the harsh colors blend together to create a better sunset. This freed up more memory to draw something else. Remember every byte counted.

      So these guys had to use every hack and trick in the book INCLUDING using the limitations of the TV the game was going to display for maximum effect. In a way it is like how Link Ray and the early rockers would punch holes in the tweeters to make the amps fuzz. these guys have VERY primitive hardware to work with, which frankly was originally designed to draw a ball and paddles, nothing more. But by using hacks and even the limitations of the screen itself they were able to "fool" us into seeing a better picture than what was really there. i really have to give those guys credit for being able to make so much out of so little.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    27. Re:Overdid it. by ktappe · · Score: 1

      I also reiterate, the television I used back then with my Atari VCS did not look anywhere near as bad as this software simulation.

      Would that not depend an awful lot on the TV? Yes, I know you made some snide comment about Russian TV's but dude, you're really falling into the "I didn't see this problem so nobody else could possibly have had it" logical fallacy hole. Chill out a bit and understand that not everyone is you.

      It's also logical to assume that the screenshots provided show the maximum setting (or somewhere near it) that the software can simulate, and that the software could be "dialed-back" a bit to bleed and blur less. No need to get your panties bunched up quite so much.

      --
      "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
    28. Re:Overdid it. by Anonymous Coward · · Score: 0

      TV CRTs and PC CRTs are different animals. TVs were made to have the pixels run (bleed) together. PCs displays are made to purposely have the pixels be distinct. Just because both are CRTs, don't assume they are alike.

    29. Re:Overdid it. by Anonymous Coward · · Score: 0

      Wow you have a small penis.

  10. CRT user by Anonymous Coward · · Score: 0

    I still use a pair of 17" Dell UltraScan P780 monitors myself, so not a big deal here. Enable interlacing and bam, nostalgia.

    1. Re:CRT user by Nimey · · Score: 1

      I had one of those monitors. I do love Trinitron tubes, but this one eventually had something funny happen to the EDID information and it became unable to do more than 60 Hz.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    2. Re:CRT user by Shadow+of+Eternity · · Score: 2, Interesting

      I'm still keeping my ibm p260 alive until something that comes closer to CRTs than flatpanels is out. Even built my own windas cable to fix the g2 issue.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:CRT user by Anonymous Coward · · Score: 0

      New IPS LCDs kick the crap out of old CRTs, which are blurry by comparison. Not the mention the awesomeness of a 30". Side-by-side, I think it would make your P260 look like crap.

    4. Re:CRT user by Khyber · · Score: 1

      SED monitors - basically micro CRT tubes in a grid array. It's expensive, but it's also LCD form factor.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:CRT user by aliquis · · Score: 1

      ... and E-IPS are almost the same price as shitty TN-panels. Smaller IPS panels has been hard to come by the last 1-2 years.

  11. Endorsements by heyitsjon · · Score: 0

    Look for the new Steve Wiebe and Billy Mitchell commercial endorsing this product coming soon!

  12. Amusing by LaminatorX · · Score: 1

    It reminds me of the audio effects that add pops and scratches to music to imitate (badly) the sound of old vinyl.

  13. Why bother? by Anonymous Coward · · Score: 3, Insightful

    Honestly, craig's list is riddled with people throwing away CRT's. Why run a crappy emulation...if that is what you call it, when you can go next door and get CRT?

    1. Re:Why bother? by Anonymous Coward · · Score: 0

      So you don't need to have a CRT as well as an LCD around the place. Why keep a bulky CRT around simply to play a few oldies when you have a perfectly functioning LCD and a CRT emulator? Sounds perfectly logical to me.

      By the way, it would be really cool if the emulation could be handled by the O/S selectively for a select number of attached screens and/or a select number of windows...

  14. Am I the only one who thought of Pacman sounds by CrazyJim1 · · Score: 2, Informative

    bunk bunk bunk. Do do do weep.

    Isn't it sort of ironic that people want perfect emulation of Atari 2600 PacMan when Atari 2600's PacMan was notoriously not like the arcade version? Even NES didn't do emulation well. I think the first well emulated game I ever played was Street Fighter 2 on SNES.

    1. Re:Am I the only one who thought of Pacman sounds by TinBromide · · Score: 1

      The only place where i've heard about the atari 2600's pac man has been on like the top 10 lists of terrible games or worst games of all time or whatever because it so wasn't the arcade version.

      The only thing I was wondering was where could I play the emulated games?

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    2. Re:Am I the only one who thought of Pacman sounds by maxume · · Score: 1

      You are using some crazy definition of emulate. There were iconic games on pretty much every platform, not just arcade transfers, and given how painfully nostalgic humans are, it isn't even a little bit surprising that people are looking back to those games, let alone ironic.

      --
      Nerd rage is the funniest rage.
    3. Re:Am I the only one who thought of Pacman sounds by wzzzzrd · · Score: 1

      yay, troll mods rolling in. but i read the link in your signature, and i can't take you serious for a second. wtf is going on with you guys.

      --
      On second thought, let's not go to Camelot. It is a silly place.
    4. Re:Am I the only one who thought of Pacman sounds by tepples · · Score: 1

      Isn't it sort of ironic that people want perfect emulation of Atari 2600 PacMan when Atari 2600's PacMan was notoriously not like the arcade version?

      Because for one thing, the port of Ms. Pac-Man to Atari 2600 sucked far less. And I seem to remember a ROM hack of Ms. Pac-Man that restored the original Pac-Man boards

    5. Re:Am I the only one who thought of Pacman sounds by aliquis · · Score: 1

      Isn't it sort of ironic that people want perfect emulation of Atari 2600 PacMan when Atari 2600's PacMan was notoriously not like the arcade version? Even NES didn't do emulation well. I think the first well emulated game I ever played was Street Fighter 2 on SNES.

      I've heard the same thing about sex games on the Commodore 64 but all I can say is: Prove me wrong!

    6. Re:Am I the only one who thought of Pacman sounds by OneEyedJack · · Score: 1

      SF II on SNES wasn't your first emulated game.

      That wasn't an emulation, it was a port.

      --
      -Jon in Canada
  15. The ultimate test! by Jah-Wren+Ryel · · Score: 3, Funny

    So, can I get burn-in on my LCD monitor now?

    --
    When information is power, privacy is freedom.
    1. Re:The ultimate test! by fuzzyfuzzyfungus · · Score: 1

      The underlying mechanism is, obviously, different and they refer to it as "image persistence"; but LCD burn in is definitely available. This is a piece on it. Googling "LCD burn in" will pull up loads more. If you really want to see it for yourself, check out kiosks, library public computers, and other systems that spend most of their lives displaying the same image. It does happen.

    2. Re:The ultimate test! by cskrat · · Score: 1

      Usually LCD burn in can be exorcised out with a simple rotating video of solid red, green, blue, black, magenta, yellow, cyan and white at a frame rate of about 10-20 fps. Run that overnight and it will often fix persistent images and occasionally stuck pixels.

      --
      My God! It's full of eval()'s.
  16. Re:Does this mean i can use a lcd in my mame cabin by mkiwi · · Score: 1, Redundant

    You need dual link DVI for a 30" Display

  17. Nice by Trogre · · Score: 2, Insightful

    Looks similar to the efforts the xscreensaver developers, with their m6502 and Apple2 hacks that simulate CRT artifacts such as static, colour separation, and shear.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  18. Re:Unfortunately, CRT is still the best for gaming by MobileTatsu-NJG · · Score: 4, Insightful

    And does their program eliminate motion blur and the poor contrast of LCD to make it looks like a CRT?

    No but the 21st Century did.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  19. No pedantry needed... by rbarreira · · Score: 3, Insightful

    ... since they were referring to realistic emulation... meaning closer to the reality of the system being emulated.

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  20. Re:Unfortunately, CRT is still the best for gaming by Shadow+of+Eternity · · Score: 0, Flamebait

    Your 21st century seems a lot nicer than my 21st century. I haven't seen a flatpanel yet that in objective terms of quality comes anywhere near a CRT.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  21. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  22. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    Your 21st century seems a lot nicer than my 21st century. I haven't seen a flatpanel yet that in objective terms of quality comes anywhere near a CRT.

    Which alternate universe are you hailing from?

  23. Next up: Lag emulation by derGoldstein · · Score: 2, Funny

    Here's a list of stuff I'd like to emulate, for the sake of nostalgia:

    286 without math co-processor
    trig function lookup tables
    film
    typewriters
    horse dung smell in the streets
    Morse code
    the black plague

    Get on it!

    --
    Entomologically speaking, the spider is not a bug, it's a feature.
    1. Re:Next up: Lag emulation by guruevi · · Score: 4, Funny

      Emulating old stuff:

      286 without math co-processor - Install Vista
      trig function lookup tables - You would be surprised that they are still being used (both in paper and in code)
      film - you mean like 35mm? There are filters in most semi-advanced photo programs that will emulate this.
      typewriters - http://www.instructables.com/id/Typewriter-Computer-Keyboard/
      horse dung smell in the streets - Go live in NYC, open the window and take a deep whif
      Morse code - Well, everything is still binary these days so technically it's similar to really fast morse code.
      the black plague - Swine flu?

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    2. Re:Next up: Lag emulation by derGoldstein · · Score: 1

      trig function lookup tables - You would be surprised that they are still being used (both in paper and in code)

      Well in code, it's generally done in hardware to interpolate between two values. In software you can find lookup tables for programs meant for MCUs and really small architectures.
      But paper?... I'd need to see photographic evidence. I mean these days I really can't think of a situation where you'd find paper lookup tables for trig functions.

      film - you mean like 35mm? There are filters in most semi-advanced photo programs that will emulate this.

      I didn't consider that, though it's usually the emulation of what happens to the film under/in different environments. But technically it does emulate (simulate?) the effect of chemical reactions. I googled around a bit and found (not to my surprise) that video editing software suites offer quite a few filters to reproduce what are effectively "defects" in motion film (and of course the cigarette burns in corners, but that's just posing).

      typewriters - http://www.instructables.com/id/Typewriter-Computer-Keyboard/

      Awesome! That's something that someone may actually *manufacture* and I'd bet there are plenty of people out there that would pay for a keyboard that gives them the mechanical typewriter feel.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    3. Re:Next up: Lag emulation by guruevi · · Score: 1

      Try construction. I'm talking about old-school architectural engineers here. I recently saw somebody do it with a fairly simple formula to give an approximation on something. The younger engineer had to find and unwrap his scientific TI calculator and then was figuring out typing in the correct syntax of the formula when the old guy was already done doing it on paper. He kept a sheet (one can be found here: http://www.sosmath.com/tables/trigtable/trigtable.html) in the back of his notepad. The old guys on the project meeting were then reminiscing for a while about the good ol' days and how those papers are cheap to replace and can be used in any construction environment.

      Funny to say but there are notepads still being sold (I forgot where, I should've picked it up when I saw it) with a trig table printed in the back. My wife is doing Six Sigma and with her training she got a neat little pocket book that has all sorts of conversion tables, trig tables, translations, formulas and standards in it so apparently people still use good-ol paperback to make quick calculations on the go without having to find a calculator.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    4. Re:Next up: Lag emulation by cskrat · · Score: 1

      Sorry man. Paper tables do still exist.

      --
      My God! It's full of eval()'s.
    5. Re:Next up: Lag emulation by cskrat · · Score: 1

      Pick up the "Pocket Ref" by Sequoia Publishing. It has everything from CPR instructions to structural material strengths. I picked mine up at a college book store but I'm sure I've seen them at Powell's Technical as well.

      --
      My God! It's full of eval()'s.
    6. Re:Next up: Lag emulation by djh101010 · · Score: 1

      Emulating old stuff:

      film - you mean like 35mm? There are filters in most semi-advanced photo programs that will emulate this.

      Hrrrm. I've seen some fake "let's add film-ish image artifacts to this obviously digital image" and (the ones I noticed anyway...) all looked obvious and crappy. I can't help but think that a geek who is going to be the sort of person who notices this sort of thing, is going to notice and be annoyed by it if it's done poorly. I'd be interested in seeing examples of it having been done well, though...

  24. I Love This Idea! by Anonymous Coward · · Score: 0

    Wow! I think the Yars Revenge image looks great! I would LOVE to have this as a Photoshop plugin so that I could add it to computer-generated images and digital photos.

  25. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    Your 21st century seems a lot nicer than my 21st century. I haven't seen a flatpanel yet that in objective terms of quality comes anywhere near a CRT.

    Do you want us to get off your lawn now?

  26. Because I don't want a CRT on my system? by Sycraft-fu · · Score: 1

    I like my LCD. For any sort of productivity work or modern games, it looks way better than any CRT ever could. So I want to keep it. I don't want to haul out a CRT any time I want to emulate an older system. There's also the problem that computer CRTs won't do the trick. They are higher resolution, and have better signaling than NTSC sets. So they too will offer a different image than an old NTSC TV.

    There's no need to bother with all the physical hardware if it can just as easily be simulated by the computer. I mean you can say them same thing about nearly anything with a computer: "Why use the computer, just go get X hardware." My answer is why bother, if the computer has the power to do it? One of the things I like the most about my computer is how may different roles it can play. It does tons of stuff for me, and does it well. I'd much rather have one system do it all then mess around with tons of dedicated devices.

    1. Re:Because I don't want a CRT on my system? by aliquis · · Score: 1

      Someone earlier mentioned how the old games was "designed" for this, I don't agree, a crappy sky was a crappy sky because you couldn't do better by then, but sure it looked better blurred out (amiga games looked better than PC games sometimes even though the PC had better graphics since people used TV sets.)

      This make me believe there is a use and would be rather cool with this effect on modern games where you don't have the hardware to run it all at the resolution you have at hand (lowering details and raising resolution may give better result though ..)

      I think an FPS in 640x480 ran on a 1920x1080 screen with this kind of method may look rather stylish.

  27. I don't get it... by theNetImp · · Score: 2, Insightful

    I don't remember my Atari looking like that on my TV. Sure it wasn't LCD perfect but it didn't suck that that does.

    1. Re:I don't get it... by Anonymous Coward · · Score: 0

      Maybe they are emulating a badly tuned TV...

    2. Re:I don't get it... by mikael · · Score: 1

      Ther was this interesting effect called artifacting that was noticeable when you had the "high resolution" video mode active. This was a 320x160 or 320x200 resolution with a 1 bit/pixel. Even though you set the background to black and the foreground to white, depending upon the location of the pixel relative to the RGB mask of the TV, the pixel would either take on a white, yellow, red, or blue hue. By using the right pixel pattern, it was possible to create a color image even though the frame buffer was just a large bitmap.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:I don't get it... by ClosedSource · · Score: 1

      The Atari 2600 didn't have a frame buffer, only video registers.

      For the background there were two 8-bit registers and one 4-bit register. Those registers established the data for the left half of the screen and were reused in the right half of the screen in a way that depended on the mode you established. The right half could either duplicate the left side or mirror it.

      Needless to say, the background "pixels" were very wide. The height could be as small as 1 scan line if you updated the registers for each line.

    4. Re:I don't get it... by MemoryDragon · · Score: 1

      Actually there are even differences between NTSC and PAL. PAL sucket less than NTSC which could not keep the colors.
      On the other hand some games especially on the AppleII and the higher resolution Atari modes used deficiencies of NTSC to display artificial colors.
      I always was somewhat mad when pictures showed the NTSC deficiecies colors and I got stripes instead on my PAL TV....

  28. It's been done before by Sycraft-fu · · Score: 5, Informative

    One of the most widely used Blargg's NTSC libraries. Many console emulators make use of them. This new one just looks to be more advanced than most of the preceding ones.

    1. Re:It's been done before by Anonymous Coward · · Score: 0

      I must admit, that filter looked quite realistic running games under Nestopia. I don't even use the hqx filters any more because the NTSC one is so good.

    2. Re:It's been done before by Anonymous Coward · · Score: 0

      NTSC emulation isn't the same thing as CRT emulation. I don't see any of the telltale NTSC effects like dot crawl here, but the colour bleeding and noise indicate that at least some of the effects of analog video are simulated.

      To me, the main new thing I see here is the "look" of a CRT: how the scanlines interact with the aperture grille. This looks better than MAME's various CRT simulation effects.

      I'm least convinced by the afterimage pictures, although to be fair this is something that should be seen in motion. I kind of doubt that a 60Hz sample-and-hold LCD has enough temporal resolution to simulate phosphor decay times.

    3. Re:It's been done before by Anonymous Coward · · Score: 0

      I recall fiddling with MAME on an old macOS8 box, it had various screen emulation modes, it was needed on crt monitors too. early video games had colored semi transparent sheets put on monochrome monitors, used small resolutions so the screen lines are set apart... mame emulation reproduces such effects faithfully.

    4. Re:It's been done before by Anonymous Coward · · Score: 0

      So, it's not been done this well before then.

    5. Re:It's been done before by MagerValp · · Score: 1

      I don't see how you come to that conclusion - this seems a lot more primitive than Blargg's NTSC emulation, or the PAL emulation in VICE. They actually try to recreate the various artifacts generated by old display systems, while this is just adding noise, blur, and delay filters.

      --

      READY.
      #
  29. Re:Unfortunately, CRT is still the best for gaming by fractoid · · Score: 1

    I haven't seen a flatpanel yet that in objective terms of quality comes anywhere near a CRT.

    Try looking at a new one then. The colour isn't _quite_ where CRTs were but it's within spittin' distance. Ghosting hasn't been a problem for 5+ years.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  30. ZSNES has had this for a while as well by zygotic+mitosis · · Score: 1

    ZSNES has had an option for CRT artifact emulation available for a few years now. No news to see here..

    1. Re:ZSNES has had this for a while as well by omnichad · · Score: 1

      They only had scanline emulation AFAIR.

    2. Re:ZSNES has had this for a while as well by zygotic+mitosis · · Score: 1

      Check again

    3. Re:ZSNES has had this for a while as well by KozmoStevnNaut · · Score: 1

      I'm using ZSNES 1.51, and I see no CRT artifact emulation options.

      --
      Eat the rich.
  31. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 1, Funny

    I hear 2009 is the year vinyl makes a comeback.

  32. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    You need to look harder. Is anyone even making CRTs anymore? Even the pros are using flat panels now.

  33. Re:Unfortunately, CRT is still the best for gaming by MobileTatsu-NJG · · Score: 2, Interesting

    How are you measuring that? I'm sitting here in a bullpen surrounded by 2 year old ~$600'ish (at the time, they're like $200-$400 now) LCDs and a couple of really expensive CRTs. The CRTs are blurry and dim in comparison, by a sickening amount I might add. Actually they bloom a bit, making everything a bit soft. There's not one aspect of those CRTs I'm envious of, and these aren't cheapies.

    I haven't even had a laptop in the last two years with display that makes me look fondly at CRTs. The closest I've come is ghosting on the PSP.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  34. Re:Unfortunately, CRT is still the best for gaming by LingNoi · · Score: 1

    It is time to get some new glasses.

  35. Re:Unfortunately, CRT is still the best for gaming by Judinous · · Score: 1

    You clearly have not tried to play rhythm or fighting games with an LCD. When we are talking about single-frame (~15ms) input windows, the 10-50ms disparity between a CRT and LCD is the difference between hitting the inputs correctly and making the game completely unplayable. Yes, this applies to "2ms" response time LCDs as well. They have not improved, and it is unlikely that they will in the future.

  36. Re:Unfortunately, CRT is still the best for gaming by MooseMuffin · · Score: 1

    I play rhythm and fighting games on my LCD all the time. They're completely fine.

  37. Hercules Video Card Emulation... by __aaclcg7560 · · Score: 1

    Now we need a Hercules video card emulator for wordprocessing and CAD.

  38. Re:Does this mean i can use a lcd in my mame cabin by Khyber · · Score: 3, Interesting

    Wait, you need two ports taken up so you can display on a 30" screen?

    Crap, I'm still using a single 15-pin D-SUB to connect to my 32" 1080p LCD on my old computer.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  39. This has been done before by bonch · · Score: 1
    1. Re:This has been done before by HEbGb · · Score: 1

      It's also a standard feature of MAME! Jeez.

  40. already been done by phr1 · · Score: 2, Funny

    Modern web frameworks like Cobol on Cogs already do burned-in CRT emulation and various other effects too. ;-).

  41. Re:Unfortunately, CRT is still the best for gaming by Khyber · · Score: 2, Insightful

    I've been working on an 800+ character MUGEN game for quite some time, now. My primary monitor is a 32" 1080p LCD made by Samsung, and there are NO timing issues. I even have an X-Arcade controller for testing. No lag. That's like 50 feet of wire/cable between controller and monitor.

    The biggest problems most games have these days on LCD screens is their own inputs. Every guitar hero/rockband controller I've touched likes to double-strum, even on touchier movements. While DBZ BT3 on the Wii is great, part of the control interface lags when doing a gesture movement, or double-taps for you if you press a button only once.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  42. Re:Unfortunately, CRT is still the best for gaming by MobileTatsu-NJG · · Score: 1

    You clearly have not tried to play rhythm or fighting games with an LCD.

    I clearly have not played the one game you're thinking of, no. I have, however, played quite a few games and the LCD display hasn't even lightly come up on the radar as being an issue. I would love for you to provide a specific example so I could give it a try.

    Until I can see that first hand, I can only assume you've either been exposed to old or really cheap LCDs. I can't even get a viewing angle shift in contrast with my monitor.

    They have not improved, and it is unlikely that they will in the future.

    I don't understand either side of this statement.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  43. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    Is this a joke?

    The LCD display on my laptop has better colour reproduction than any CRT and LCD blurring hasn't existed for around 10 years.

  44. Re:Does this mean i can use a lcd in my mame cabin by Anonymous Coward · · Score: 5, Funny

    Wait, you need two ports taken up so you can display on a 30" screen?

    Crap, I'm still using a single 15-pin D-SUB to connect to my 32" 1080p LCD on my old computer.

    I'm betting you're using a Monster Cable. That other guy has to use two because he is using normal cable.

  45. Re:Unfortunately, CRT is still the best for gaming by dudpixel · · Score: 1

    A comparison between lcd and crt has nothing to do with needing new glasses since he's looking at both through the same eyes.

    New glasses would only show up how much sharper the LCD looks and how much blurrier and fuzzy the crt looks.

    --
    This seemed like a reasonable sig at the time.
  46. Re:Does this mean i can use a lcd in my mame cabin by digitalunity · · Score: 1

    I'm still using a 21" Viewsonic CRT built like 15 or 20 years ago.

    Still has great picture too.

    --
    You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
  47. Re:Unfortunately, CRT is still the best for gaming by fyrie · · Score: 1

    Actually you may be right if digital masters continue to be horrible.

  48. Vector? by Tablizer · · Score: 2, Insightful

    Vector graphics may be the most difficult to emulate because of the potential brightness of specific spots. The brightest white on most LCD monitors cannot compare to such a spot. Asteroids is probably the most famous vector game. Basically, the electron beam could be controlled to "draw" the game via lines and dots instead of merely scanning back and forth at a fixed pace like traditional CRT's. The beam could "dwell" on a specific spot or line if needed, making it glow like nobody's mamma.

    1. Re:Vector? by ConceptJunkie · · Score: 1

      The beam could "dwell" on a specific spot or line if needed, making it glow like nobody's mamma.

      My mamma worked at Chernobyl, you insensitive clod!

      --
      You are in a maze of twisty little passages, all alike.
  49. Re:Does this mean i can use a lcd in my mame cabin by Anonymous Coward · · Score: 0

    Dual link DVI is a single port. It just has all the pins wired in that single port.

  50. Artificing for colors by meerling · · Score: 2, Interesting

    The highest res mode was black and white only, but due to limitations of the CRTs used in TVs at that time, if the pixels weren't a solid block, the color would shift to something not-white.

    Back then I wrote a drawing program that took advantage of the artificing to draw in color. I knew which pixels in a block could be turned on or off to generate one of up to about 16 colors. Obviously, the smallest blocks were only 5 colors. (Red, Green, Blue, Black, White) So the more detail you wanted your drawing, the less colors available.

    If these guys can properly emulate that program properly (sorry, don't have a copy anymore), then they've definitely hit the mark with their attempt.

    Ah, the ancient days of programming when the kid with 16k memory was the uber133t. (Of course, back then, you used a different dialect of what eventually became l337 to save precious bytes of memory. And Ascii-bombing was used to play mindgames on the BBSs.)

  51. Re:Does this mean i can use a lcd in my mame cabin by Bigjeff5 · · Score: 1

    Still takes up a friggin desk all on its own, too.

    Man those things sucked, you had to make sure your desk was at least 5 feet deep, and that was just so you could have a little room to rest your wrists in front of the keyboard!!

    Or you could put it to the side, but you don't want to know how bad that is for ergonomics.

    OTOH, I do know of a case where someone put a 24" LCD in a very cramped area (short desk, and no room to move back). They had to swap it with a smaller one, because there faces were about a foot away from the screen and couldn't use it.

    --
    Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
  52. Re:Does this mean i can use a lcd in my mame cabin by CaseyB · · Score: 1

    P815? That's what I'm typing this in on right now. I still have little incentive to upgrade. 30" is really the only place to go from here.

  53. Re:Unfortunately, CRT is still the best for gaming by Bigjeff5 · · Score: 3, Insightful

    Since the fastest runners in the world have reaction times in the 170-190ms range, and unofficially at least the fastest "clicks" are all above 100ms (I averaged 232ms myself, just below average), I'd doubt you could notice, let alone be affected by, a 10-50ms disparity.

    And I'm not sure how you can say 2ms response time leads to a 50ms disparity anyway, that doesn't make sense. Hell, there was a 70ms difference between my slowest and fastest clicks, and I couldn't notice the difference. The tech to get the response times so low does tend to jack colors and produce some odd artifacts, but none of those relate to how quickly it displays the data on the screen, not as far as I've ever heard anyway. Since the color/artifacting issues are relevant, and since 15ms vs 2ms is not noticeable, it's better to pick a 15ms LCD anyway.

    Plus, a frame will generally be displayed at least 10 times, if it is displaying at 15ms, before you can actually react to it. Again, the response time argument for not going LCD is tired and nearly worthless.

    The problem is probably just that you've been reading weird crap about LCDs, and haven't used them much yourself. Most likely to keep from justifying an upgrade.

    Actually, if you really want to prove me wrong (and find out for yourself if the LCD response time is really the issue), go to Humanbenchmark.com and compare your OWN clicks on a CRT with your OWN clicks on an LCD. I'm assuming you have access to one, of course, but it shouldn't be hard to get access to one anyway.

    I'm betting there is less than a 5ms difference in your 10 click averages.

    --
    Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
  54. Hated it then, and it hasn't improved with age by icebike · · Score: 1

    We hated those miserable image anomalies back in the day, and it hasn't become more endearing to have it fuzzed up with modern technology just to look old again.

    Is this the new definition of progress? Use the best new technology we can find to generate the same old crap we already grew tired of?

     

    --
    Sig Battery depleted. Reverting to safe mode.
  55. Doesn't dosbox do this? by Mr.+Roadkill · · Score: 1

    dosbox supports a whole swag of graphics modes, including (from memory) hercules.

  56. Tubes for video are coming by heroine · · Score: 1

    Just like tube amplifiers for audio, the NTSC TV look is probably going to be sought after. We thought those artifacts were going to be around for all time & mastered how to choose colors that would always display. The new VGA monitors were too expensive & we weren't old enough to know any better.

  57. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 2, Interesting

    Ghosting hasn't been a problem for 5+ years.

    Black-level is still a huge issue. Manufacturures have been trying to correct bad contrast ratio by amping up the backlight, screwing up the blacklevel even more.

    It's gotten so bad that TVs have begun cheating and dimming the backlight during dark scenes. Which just turns them into a muddy mess.

  58. Re:Unfortunately, CRT is still the best for gaming by omnichad · · Score: 1

    At Best Buy

  59. Re:Does this mean i can use a lcd in my mame cabin by Pentium100 · · Score: 1

    And my desk is made such that the monitor is in the corner, so I have no problem with my 21" Dell P1130. If I replaced it with a LCD I would only have free space behind the monitor (but no, I like CRTs, so I'll use this monitor at least until it fails or I buy a better CRT).

  60. One silly thing about the article by ClosedSource · · Score: 1

    was that they illustrated the performance using a jpeg file. Yes, the compression artifacts are different.

    It's rather ironic that there are more bits of data in the poorly rendered compressed version than there were pixels on the screen when you played a game on the real hardware.

  61. Has been done before by Vlijmen+Fileer · · Score: 1

    I cannot now remember the name of the specific emulator. But I have seen these effects implemented many years ago already with one of the Commodore 64 emulators I was then tinkering with.
    And it really made the experience a LOT nicer :)

  62. Just busting yer balls over your sig by jmorris42 · · Score: 1

    > Don't support corporate radio any longer - listen to X1FM, raw and uncut internet radio. Go to x1fmradio.com for more in

    Don't know if you are being paid to spam for them or you are just an idiot. Hard to tell sometimes.

    1. It's as over compressed as the worst "Hundred Thousand Watt Blowtorch" FM station. Yuck!

    2. Don't support corporate radio... by going to a corporate radio site. Oh hell yea. Guess you never bothered to click on their about us link where they explain about their years of hard work becoming one of the "leading radio corporations in the Industry" their eight year association with Clear Channel Radio (aren't they the ones the kostards really HATE?) and their plans to "develop our accumulated radio knowledge in today's new digital broadband world."

    It's fun watching hipsters blather on about "Alternative" music, films, etc being spoon fed to them by the exact same corporations and marketing geniuses. Even funnier is that as soon as one of these 'alternative' things goes mainstream you idiots declare it a 'sellout' and move on to the next shiny corporate droppings not realizing this is exactly what the corporation wants. When they find one of their low grade offerings somehow has mass appeal the last thing they want is the hipsters to keep glomming on it and scaring the mass market away.

    --
    Democrat delenda est
    1. Re:Just busting yer balls over your sig by tepples · · Score: 1

      Don't support corporate radio

      Then what radio should people listen to in a vehicle? Without 3G service, which costs $720 per year in the United States, one can't easily listen to Internet radio.

  63. Re:Does this mean i can use a lcd in my mame cabin by HTH+NE1 · · Score: 1

    Still takes up a friggin desk all on its own, too.

    Man those things sucked, you had to make sure your desk was at least 5 feet deep, and that was just so you could have a little room to rest your wrists in front of the keyboard!!

    My Viewsonic G225f 21" CRT sits on a 17" deep surface directly in front of me. Another 17" surface in front of it holds my keyboard with plenty of room to rest my forearms. So more like 2.5 feet than 5.

    2048x1536 @ 75Hz, greater than HD resolution at half to a third of the cost of 30" dual-link DVI displays, and works with my older VGA-only systems over my KVM switch.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  64. Re:Unfortunately, CRT is still the best for gaming by Nicolay77 · · Score: 4, Informative

    The tech to get the response times so low does tend to jack colors and produce some odd artifacts, but none of those relate to how quickly it displays the data on the screen, not as far as I've ever heard anyway.

    The 2ms 'response time' is just about the pixels response to the electrical signal. In other words, those 2ms means: this LCD can change a pixel from black to white in 2ms. It doesn't mean: this LCD will change the pixel 2ms after the computer or console tells the screen to change the pixel.

    Since a couple of years, LCDs have a 'image enhancement' mode that adds some lag, from 40 to 105 ms. This is precisely to have a buffer that lets the chip preprocess some stuff and reduce ghosting or other things. I think that the 15ms or less to change a pixel is also possible only because of this processing.

    You can't say that 105 ms is not noticeable, and this is probably what the GP is talking about. And DLP HDTVs seems to have up to 250ms of lag.

    However, modern LCDs have also a 'gaming mode' with (virtually) no processing lag, but with the usual ghosting and other LCD classic issues.

    --
    We are Turing O-Machines. The Oracle is out there.
  65. ...No by Anenome · · Score: 1

    UGH, I'm trying to forget those days. I used to play goddamn NES on a B&W portable-tv monitor, and of course Atari before that on even worse displays. Some games required you to see certain colors, notably Low-G Man. The red ones were a slightly darker shade of gray on a B&W tv /wrists

    The idea of being nostalgic for those days, or wanting to see things like that again, it's hard to believe. It's like people being nostalgic and going back to communism after the wall fell. IT'S SICK. It's like visual pain and some people are clearly masochists.

    My uncle collected Model-T cars, but at least they were fun to ride in. This is like the digital equivalent of 'roughing it' it's like going camping, living like the cavemen used to. God Bless Benjamin Franklin and his crispy hands.

    --
    "I Don't Have Enough Faith to be an Atheist"
    1. Re:...No by DarkProphet · · Score: 1

      Hmm yeah, Model T's are fun to ride in, but I wouldn't go so far as to call it comfortable. I think the same applies here, playing old games is fun, but they were ugly then and this filter makes them the same king of ugly. It really gives you the true experience I suppose. It is true that a lot of old games look arguably worse on a nice new LCD.

      /shrug

      I've played with the NTSC filter in an NES emulator before, and yes it really does look like the real deal, but its ugly to me so I have to turn it off :-)

      --
      What could possibly hurt the security of the American people more than giving our own government the ability to hide its
  66. magnets anyone? by Anonymous Coward · · Score: 0

    Can it emulate what happens when you place a magnet-mounted CB radio antenna on top of the CRT? I did that once fifteen years ago and the thing was green for like two weeks!

  67. Re:Does this mean i can use a lcd in my mame cabin by TheUser0x58 · · Score: 1

    1920x1080 (1080p) < 2560x1600 (30" Apple cinema display)

    Dual link DVI does not take up two ports. Dual link DVI uses both logical data links available in a single physical DVI connection.

    --
    -- listen to interesting music, support independent radio... WPRB
  68. Re:Unfortunately, CRT is still the best for gaming by RzUpAnmsCwrds · · Score: 4, Insightful

    Your 21st century seems a lot nicer than my 21st century. I haven't seen a flatpanel yet that in objective terms of quality comes anywhere near a CRT.

    CRTs have better black levels and better colors. On the other hand, they have fussy geometry adjustments (and you can never get them as perfect as an LCD), moiré patterns, and are generally much fuzzier than LCDs.

    My LCD provides a sharp, high-resolution image with low power consumption in a small package at a low price. All of those factors (sharpness, resolution, power cosumption, size, price) matter more to me than the areas where CRTs continue to lead (color reproduction, black level).

  69. That's pretty neat by John+Pfeiffer · · Score: 1

    NEStopia has a display filter they call 'NTSC' that can emulate television video of varying quality and standards. Complete with color bleed and a little bit of ghosting. This sounds like it's maybe a more sophisticated version of that idea. :D

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  70. Oh snap! by derGoldstein · · Score: 1

    Pocket Ref, third addition, by "Thomas J Glover", pages 460-473...

    I had it on my within-hand's-reach shelf. Includes squares, cubes, and roots. Unbelievable, I was just wondering how far back I'd have to search to find printed lookup tables within a published book.
    Apparently this one's still going strong.

    --
    Entomologically speaking, the spider is not a bug, it's a feature.
  71. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 1, Interesting

    Exactly. My parents have a huge 52" LCD which just looks incredible. One day I had some friends over, one of they brought rock band, and when we tried to play, we couldn't hit any of the notes on the guitars, let alone the drums. When we went to the lag adjustment it was something horrible like 150ms.
    Go buy yourself a cheap LCD that's cheap enough to not have the anti-ghosting technology or figure out how to enable the "gaming mode". Most computer LCD monitors probably won't have this kind of thing; it seems to be a TV-LCD thing.
    I play rhythm games and shumps, and keyboard lag usually is the major problem. They don't make keyboards like they used to.

    Also, the reaction time tests don't really reflect how well you would be able to play rhythm or fighting games on a certian setup. If you can see and predict when something is going to happen (like in DDR), you can respond much faster to it. It's not like DDR has a 100ms grace window for you to hit the arrows. This is assuming no lag. However, if you're staring at the screen and you hit the key as soon as the arrow enters the "hit zone", but there's a small lag, it really screws you up, especially if you're not used to compensating for lag.

  72. Seriously.. this is news? by Creepy13 · · Score: 1

    Other emulators (e.g. BlueMSX, http://www.bluemsx.com/) do this already for quite some time now.

  73. Re:Unfortunately, CRT is still the best for gaming by TheThiefMaster · · Score: 1

    Probably a problem with larger TVs only, which can only use strong backlights around the edges, causing a lot of problems trying to light the middle.

    My 22" computer monitor has no trouble what-so-ever with black. Or contrast.

  74. Zzzzz... by phozz+bare · · Score: 1

    Why is this news? There already is a module named "analogtv" in xscreensaver that does essentially the same thing. It might be moderately interesting when this actually gets released as part of Stella, but until then all we have are some screenshots that look very similar to existing TV simulators.

    By the way, the 80's TV sets I played Atari games on never showed afterimages, and flickering objects (like the ghosts in Pac-Man) flickered very clearly. I hope this effect will be optional.

    Personally I'd like to see this integrated with the Atari800 emulator, as that's the system I grew up on...

  75. Versions for different standards by Omega+Xi · · Score: 1

    I wonder if they will ever work on differnt versions for different TV standards such as PAL or SECAM. It would be interesting to directly compare the differences ^^;

    --
    Simplicity lies within chaos
  76. Re:Unfortunately, CRT is still the best for gaming by TheThiefMaster · · Score: 1

    Digital projectors often suffer the same problem, as they use a much stronger light projecting a small LCD, it tends to bleed through the black.

    There are projectors which dim their bulb for dark images just like you described flat panel TVs doing.

  77. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    You clearly have not tried to play rhythm or fighting games with an LCD.

    I clearly have not played the one game you're thinking of, no. I have, however, played quite a few games and the LCD display hasn't even lightly come up on the radar as being an issue. I would love for you to provide a specific example so I could give it a try.

    He's probably basing this off the fact that some LCD *TVs* do multi-frame image processing which increases the latency. Wharfdale were especially bad, Samsung seem to do a frame delay on interlaced content. Maybe he's only ever seen games played with a "Cinema mode" active, doing pulldown correction. But, most allow you to turn off image processing and enjoy lag free displays.

  78. Re:Does this mean i can use a lcd in my mame cabin by Anonymous Coward · · Score: 1, Informative

    Nope, just a dual link DVI port - most early ones were single link, and can drive up to a 1920x1200 or so display.

    dual link DVI ports still use the same connector, just more pins are in use.

  79. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    Have you considered that your reaction times at humanbenchmark.com are affected by your computer hardware and software, including your display? The fluctuations might easily be in the tens of milliseconds range.

    In addition, seeing an image takes a lot less time than seeing and processing it and physically reacting to it. I can easily see the flicker of a 50Hz display (20 ms delay between consecutive images) even though I can not click a button within 200 ms after visual stimulus.

  80. Re:Unfortunately, CRT is still the best for gaming by jones_supa · · Score: 1

    Does there actually exist laptops with good screens? I thought pretty much all of them have the most basic TN panels there is. Crappy black level etc. Correct me if I'm wrong.

  81. Re:Unfortunately, CRT is still the best for gaming by hattig · · Score: 1

    Yeah, really, because we all liked straight lines that were always slightly curved, squares that weren't, huge hefty monitors that barely exceeded 19" (I'd like to see you hefting a 30" CRT monitor around or finding the space to put a keyboard in front of it on your average desk). CRT made a shit input signal (either the signal being crap, or the source being primitive like early consoles) look better by its blurry glowy nature. We don't need that now.

  82. Re:Unfortunately, CRT is still the best for gaming by Firehawke · · Score: 1

    A lot of it comes down to the "native resolution" problem that plagues LCD. If you're running at native res (or a favored resolution that doesn't get scaling), you get minimal latency. If you go outside that resolution, you start to get perceptible lag due to the video scaling.

    This is especially true with 480I/P signals on newer displays. The scaler on most TVs makes a real laggy mess of the whole process.

    That much said, LCD doesn't necessarily mean "automatic nasty latency" like the previous poster suggested. My experiences have been entirely good as long as I set my config set right.

  83. Re:Unfortunately, CRT is still the best for gaming by Mprx · · Score: 3, Informative

    LCD response time, latency and motion quality has nothing to do with human reaction time. Humans can distinguish differences in time interval much shorter than their reaction time. Look at graphs of beat length variance of skilled drummers.

  84. Re:Unfortunately, CRT is still the best for gaming by Mprx · · Score: 1

    Ghosting is a still a problem, because LCD motion is sample-and-hold rather than CRTs' impulse response. The problem was reduced with the recently released ViewSonic VX2265wm and Samsung 2233rz, but only for games capable of running at 120Hz.

    http://www.microsoft.com/whdc/archive/TempRate.mspx

    The ViewSonic VX2265wm is the only LCD I consider acceptable for gaming, and it's still inferior to a good CRT.

  85. Re:Unfortunately, CRT is still the best for gaming by Jamie's+Nightmare · · Score: 0, Flamebait

    Your 21st century seems a lot nicer than my 21st century.

    Yes, it's called: "having money".

    --
    "When you see a unixer brainwashed beyond saving, kick him out of the door." - Xah Lee
  86. Swine flu misconception by tepples · · Score: 1

    the black plague - Swine flu?

    The latest sources are calling H1N1 no worse than ordinary flu, which kills an average of 100 people a day in the United States. People are recovering from H1N1 on the same schedule that they recover from the more familiar flu. The only thing about H1N1 is that nobody has the immunity yet.

  87. Re:Does this mean i can use a lcd in my mame cabin by tepples · · Score: 1

    1920x1080 (1080p) < 2560x1600 (30" Apple cinema display)

    But if you're emulating an arcade board that outputs 240p (JAMMA standard resolution) or a console that outputs "240p" (that is, 480i NTSC with all even fields), do you really need a monitor with more than 720p?

  88. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    My Lenovo uses an AFFS display.

  89. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    I just tested myself on 2 different PC-s. On one computer, I never reacted under 320 ms. On the other, however, my reaction time was between 240 and 280 ms. The latter PC has actually half as fast processor as the first one, but it has newer LCD.

  90. Re:Unfortunately, CRT is still the best for gaming by Briareos · · Score: 1

    And you would have gotten away with it if it weren't for DLP, LCoS and LED backlight...

    np: Kontext - Blinkende Stjerne (Round Black Ghosts 2)

    --

    "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  91. Re:Does this mean i can use a lcd in my mame cabin by Amouth · · Score: 1

    they are talking about using the apple 30in display which requires dual link just to start talking to the graphics card - no matter what you send down the lines to it.

    --
    '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  92. Re:Unfortunately, CRT is still the best for gaming by Tomfrh · · Score: 1

    Look at graphs of beat length variance of skilled drummers.

    I'll be sure to do that...

  93. NOT emulation by MooglyGuy · · Score: 2, Informative

    This is NOT emulation of CRT effects! This has absolutely no basis in reality. This effect was produced by some guy randomly throwing full-screen convolutions at a wall and seeing what "looked right" to him. The only legitimate emulation of CRT effects is that which is provided by blargg's NTSC emulation libraries, and is used by such emulators as ZSNES and Nestopia. This is not in any way "emulating" a CRT or NTSC signals. It's just what some guy thinks it should look like.

  94. Re:Unfortunately, CRT is still the best for gaming by TheThiefMaster · · Score: 1

    However, DLP has its own problems (the rainbow effect is awesome!). LCoS is just another LCD-based technology (assuming I understood the wiki page on LCoS correctly), just with the LCD directly mounted on a mirror instead of projecting through it (and therefore I assume it has the same problem with light getting through "black" as a through-projection LCD). The Wikipedia article on LCoS has an uncited statement that LCoS is better contrast than projecting through an LCD, but doesn't mention black level at all.

    LED backlights are no good on very large panels, because they use LED strips around the edge or on one side and a large light diffuser, which still produces an uneven result at large panel sizes. ELP is far better (it's a full panel sized light over the whole display), but far more expensive, and can still have trouble getting even illumination.

  95. And this is news exactly why? VICE, anyone? by Angstroem · · Score: 1

    Frankly, I don't get it why this gets so much attention.

    Is really noone of the /. crowd familiar with the VICE family of Commodore emulators? This had *for years* a proper PAL emulation which not only brought back the scanlines, but also allowed to define the level of blurriedness, and even emulates proper color phase handling.

    Granted, it doesn't emulate ghosting (signal reflections in the cable) and afterglow effects (at least I'm not aware of).

    Still, it would've been nice to see that mentioned somewhere in the summary, if not TFA.

    1. Re:And this is news exactly why? VICE, anyone? by geekoid · · Score: 1

      So you want something that has none off the features this article is about to be mentioned?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  96. Re:Does this mean i can use a lcd in my mame cabin by tepples · · Score: 1

    they are talking about using the apple 30in display which requires dual link just to start talking to the graphics card

    And I was talking about taking the money that you'd spend on a 30" Apple monitor and spending it on three 32" Vizio monitors instead. Apple's monitor costs 1,800 USD; Vizio's costs a third of that.

  97. Re:Does this mean i can use a lcd in my mame cabin by Amouth · · Score: 1

    yea but borders are annoying

    also anyone that buys the apple for 1800 instead of the dell fro 1000 is crazy - its the same monitor made by the same people just a diffrent frame.

    --
    '...if only "Jumping to a Conclusion" was an event in the Olympics.'
  98. Dumb idea!!! by Anonymous Coward · · Score: 0

    Why would anyone ever want to play a game with the horrible ghosting/blurry effect again?? Yes the 80's were great but I hated the look of the game as a kid and would never want to go back to that. Love the new Atari em's that have a sharper image....

  99. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    Wow scrub, buy a $150 20" lcd and be amazed at how good it looks. Any LCD made in the last 5 years looks incredibly better than the fuzzy crap put out by a CRT.

  100. Re:Does this mean i can use a lcd in my mame cabin by Anonymous Coward · · Score: 0

    But if you're emulating an arcade board that outputs 240p (JAMMA standard resolution) or a console that outputs "240p" (that is, 480i NTSC with all even fields), do you really need a monitor with more than 720p?

    Perversely, if you want to emulate all the artefacts that come with running 240p on a 19" low-resolution analog monitor such as those used by arcade machines (and this is what TFA is all about) the answer might be "yes". (That horizontal line at 240p is actually 2-3 (maybe even two-and-a-half, this is analog tech we're talking here) "dot pitches" tall on the old phosphor screen, and the brightness curve of a cross section of the scan line might well be 4-5 pixels at 1920x1280.)

  101. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    The CRTs are blurry and dim in comparison, by a sickening amount I might add. Actually they bloom a bit, making everything a bit soft.

    So adjust them.

    Unlike LCDs, CRTs can be finicky to adjust, but at least modern CRTs (for the past 10+ years) can be adjusted by using the on-screen displays, rather than analog knobs. Nobody in the IT department bothers, because it's a pretty time-consuming and finicky process.

    Odds are the brightness/contrast are too high. Also, check the cables; if you see ghosting (One more more black shadows following vertical black lines on white backgrounds), it's caused by ringing, and the most likely cause is crappy/loose cable connection. If the ghosting is colored, it's a convergence problem, either vertical or horizontal, and it may take some time before you can get optimal convergence in all areas of the screen. (Most on-screen display menus let you independently adjust convergence in all four corners of the screen.)

    I see the same thing you see all around the office. I can usually dial in any CRT within about 15-20 minutes of playing with it. From that point on, it rarely, if ever, needs to be touched. My cow orkers think I'm a friggin' miracle worker. I've had several conversations that go along the lines of "Whoa, dude, what's up with all that ghosting, you got a loose cable?", "Naw, this monitor's always been blurry", "Holy crap, WTF did you do? It looks great!"

  102. Re:Unfortunately, CRT is still the best for gaming by William+Baric · · Score: 1

    Not ghosting, motion blur. A text scrolling fast on an LCD is unreadable while it's perfectly clear on a CRT. (BTW, I have a new Dell 2209WA, a two years old Samsung 226BW, a 10 years old cheap CRT and I did compared them in clone mode)

  103. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    Most modern TVs have gaming modes which will turn off the enhancements and post processing thereby reducing lag to acceptable levels.

  104. Re:Unfortunately, CRT is still the best for gaming by William+Baric · · Score: 1

    How old are your "really expensive" CRT? The last ones I saw were more than 10 years old (I tried to buy a high end CRT around 2001 and there was none available). Don't you think this might explain the blurriness and the dimness? In the past, I did work on a high end 22" Mitsubishi CRT and although it was not as sharp or bright as an LCD (native resolution only, otherwise the CRT was sharper), it was not "blurry" or dim at all.

    Anyway, although I can tolerate the low contrast and the lack of black, motion blur (I'm not talking about ghosting) is what I hate with LCD. For working it obviously doesn't matter, but for watching a movie or playing games it's really bad.

  105. Re:Unfortunately, CRT is still the best for gaming by springbox · · Score: 1

    You might want to buy one that does not have a TN panel. It's hard because most of them do and the good ones are a bit more expensive.

  106. I read this this other day. I found it interesting by orsty3001 · · Score: 0
  107. Re:Does this mean i can use a lcd in my mame cabin by Anonymous Coward · · Score: 0

    "So more like 2.5 feet than 5."

    Hi. Per. Bow. Lee. Look it up.

  108. Re:Unfortunately, CRT is still the best for gaming by DinDaddy · · Score: 1

    Go research JVC's newest DILA projectors (their name for LCoS). The latest models have true 35,000:1 contrast without any dimming or modulation of the lamp. Not a marketing spec, it has been corroborated by many independent reviews as performing to that level after proper calibration.

    Definitely not the same as regular LCD for contrast performance. And it has caused many CTR 3 gun projector owners (a die hard crowd if there ever was one) to switch over.

  109. Re:Unfortunately, CRT is still the best for gaming by DinDaddy · · Score: 1

    CRT, not CTR. Morning typing.

  110. Great X-ray Generators too by Kozar_The_Malignant · · Score: 1

    >Still takes up a friggin desk all on its own, too.

    Great picture though. I still use one at home. The other thing about using them in an office environment is that while well shielded on the viewing side, some of them shot enough high-energy emr out the back that your co-workers would give birth to the next generation of x-men if they weren't completely sterilized.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  111. Here's The Ticket by Kozar_The_Malignant · · Score: 1

    >A program to make look CRT like teletype output (or DEC LA-36)??? Or to make CRT look like Hollerith cards???

    No problem, just install one of these bad boys.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  112. Amen brother! by tacokill · · Score: 1

    Some of those Atari games were downright embarrassing. Example A: E.T.

    But give us old timers a break...we didn't know any better. At the time, that was as good as it got. We weren't asking questions about making the graphics better, we were just excited we could play the games in OUR house and on OUR T.V.

    People forget how cool it was to have those first consoles. Colecovision, Intellivision, Atari, etc, etc.

  113. THIS IS SO AWESOME! by Anonymous Coward · · Score: 0

    I just had to post to say: THIS IS SO DAMN COOL.
    Yes, the games were made in mind they had free aliasing.
    Just look at the racing game score board at the bottom, the digits look amazing... compared to the blocky standard LCD display rendering. Actually, I think his filters do a better job than the old CRTs.

  114. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    Since I use a Dual CRT LCD (both using VGA input) setup I gave it a go. After a little practice my response time average was about 10ms higher on the LCD.

  115. Re:Does this mean i can use a lcd in my mame cabin by StikyPad · · Score: 0

    No.

  116. Re:Unfortunately, CRT is still the best for gaming by Gizzmonic · · Score: 1

    The LCD display on my laptop has better colour reproduction than any CRT and LCD blurring hasn't existed for around 10 years.

    BZZT! What do you think the pros are doing video editing with? They're still using CRTs. And LCD blurring is still an issue, although less so lately. Color reproduction and especially black level still suck.

    But hey, everything's a tradeoff. Geometry on CRTs sucks, so does size and weight. But let's not kid ourselves, they're still better in some ways.

    --
    (-1, Raw and Uncut is the only way to read)
  117. Re:Unfortunately, CRT is still the best for gaming by g0del · · Score: 1

    Now change that benchmark so that instead of requiring you to click after a random wait time, it counts down so that you're able to anticipate when to click. Rhythm games show you which buttons to push a predictable amount of time before you need to hit them, and in that case, 50 ms lag is very noticeable. I assume fighting games have similar issues.

  118. Re:Does this mean i can use a lcd in my mame cabin by toddestan · · Score: 1

    Don't forget that you also need a somewhat sturdy desk. Those cheap compressed sawdust computer desks you can pick up for $100 or so will start to buckle under the weight after a while. And yes, I still got a couple of those 21" beasts.

  119. Re:Does this mean i can use a lcd in my mame cabin by Anonymous Coward · · Score: 0

    No, just more pins on the one cable.

    http://en.wikipedia.org/wiki/File:DVI_Connector_Types.svg

  120. TRS-80 Model 1 RF interference next? by j-beda · · Score: 1

    I recall some software that would play (crappy) music on an AM radio within a few feet of the TRS-80 Model 1 - the software just went through loops of various calculations that would cause RF interference that produced the desired tone on the radio.

    I believe the Model 1 did not require FCC certification of being free of FR interference since it was classified as a low volume hobby device or something like that. Nope, Wikipedia and oldcomputers.net say it got caught by a change in FCC regulations.

    http://en.wikipedia.org/wiki/TRS-80
    http://oldcomputers.net/trs80i.html

    Now can we emulate that in the latest systems?

  121. Re:Unfortunately, CRT is still the best for gaming by MR+LOLALOT · · Score: 1

    Tell that to the new Sony Bravia my gf parents have bought. Even faces seem to morph because of so much ghosting.

  122. A foot is about right by SoopahCell · · Score: 1

    Ergonomically that's how far you're supposed to be... 14 inches in fact. Were these users blind or something? You're just making yourself nearsighted otherwise.

    1. Re:A foot is about right by Anonymous Coward · · Score: 0

      Well, depending on how I sit, the distance between the center of the screen and my eyes is 40-100cm, though I get that meter only when I am sitting back watching a movie (It's hard to read from that distance). When I am typing, the distance is usually 60-70cm.

  123. Re:Unfortunately, CRT is still the best for gaming by Anonymous Coward · · Score: 0

    "Pros" use LCD just like anyone who matters does. Nobody uses CRT any more, it's an obsolete and dead technology used only by poor people in their televisions or by people who are clueless about current technology.

  124. Anonymous Coward by Anonymous Coward · · Score: 0

    This is all togeter of advatages of LCD and CRT tech.

    1. Re:Anonymous Coward by Anonymous Coward · · Score: 0

      just usage of CRT game affection with LCD

  125. Re:Unfortunately, CRT is still the best for gaming by Gizzmonic · · Score: 1

    "Pros" use LCD just like anyone who matters does. Nobody uses CRT any more, it's an obsolete and dead technology used only by poor people in their televisions or by people who are clueless about current technology.

    You could have typing "I'm a fucking idiot" and saved us all the time.

    --
    (-1, Raw and Uncut is the only way to read)
  126. Re:Unfortunately, CRT is still the best for gaming by Trogre · · Score: 1

    Yes, but not everyone yet has IPS panels. Most are stuck with crapola Twisted Nematic displays.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife