Extrapolating the Near Future of Gaming
Sci-fi author Charlie Stross gave a keynote address at the recent LOGIN 2009 conference about what we can reasonably expect from games and game-related technology over the next 10 to 20 years. He takes a realistic look at the limitations we'll face with regard to processing power and bandwidth, and goes on to talk about how augmented reality software and aging gamers will affect future titles. Quoting:
"But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners."
Those 60+ years old gamer will be a minority market in comparison to the 14-20 years old. Which is why today despite having 40 years old demographic, we still have a majority of game geared toward a less mature audience as a whole. And yes, I don't need to be 60 years old to recognize a trite story already made 100 times. I could already recognized that at 25. We don't get wisdom suddenly at 60 years old you know...
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More like bionic eyes. It should be easy as long as they're connected to your blue tooth.
And wtf is it with the iPhone reference, sure these future devices will be descendents of the iPhone in the same way they'll be descendents of Nokia 5110 or the original Gameboy. Srsly, the iPhone is nothing more than a portable touchscreen device with a rather childish looking interface. To put a reference to it in your article is only an attempt to freeload off it's hype.
Games are not art, and games are not a substitute for novels and movies. Games are games, and should play to their own strengths instead of poorly emulating other media. I hope that 20 years from now people will have realized that "narrative games" are a dead end. Interactive storytelling is "AI complete", so the only satisfactory way to include it in games is to use a real intelligent storyteller, as with pencil and paper RPGs. As graphics and physics simulation improve but narrative choice remains the same the railroading will only get more distracting.
The only change I anticipate in my game playing is switching from action to strategy if my reaction time slows too much.
Everything else is just wasting everyones money and time.
So basically, -1 troll/offtopic is really slashdots way of saying "I hate that you thought of something before me."
Its electronics and should concentrate on doing everything fast rather than trying to emulate the mechanical limitations of real life.
Prior to electronics, H. sapiens had thousands of years to adapt to the mechanical limitations of real life. Animations tap into that adaptation, giving the mammalian brain valuable subliminal cues as to how two pieces of information are related.
I dunno. It was my impression that ut2k3/4 was a mix of the strategic encounter of UT with the twitch of Q3. UT2k4 has too many effective spam weapons to be as twitchy as q3. In my mind, the pinnacle of Twitch was running around with the q3 railgun. It was also my impression that ut2k3 was more twitch than ut2k4.
I absolutely believe that the developers are abandoning the twitch gameplay for something more "accessible". Its a real minority that is willing to tune their reflexes and system to such a degree that they would bring themselves into what I would classify as Twitch. Combine that with the illusion of pc piracy (the scape goat for developers switching over to the massive base of consoles and the $60 price point), and developers switch to console dynamics, which are very unfavorable to twitch games.
That also explains why there aren't as many twitch gamers in u3, they stayed with ut2k4.
Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
That sounds too much like real life. Can't I just shoot monsters in some underground bunker?
You are welcome on my lawn.
There is nothing wrong with achievements. They are not unethical at all.
They are part of gaming experience that many players find enjoyable. Gamers are not required to complete achievements, so as long as the player can choose whether he will pursue or not the achievements and still gets an enjoyable experience for doing or while not doing so, it is fine.
If there is still a sizable amount of game content and/or other games to satisfy the unsatisfied player, there is no need to complain.
The good, the evil and the vacuum tubes.