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Wal-Mart Enters the Used Game Fray

eldavojohn writes "It's a simple model — you buy used games for a third of the price of a new one from patrons. Then you turn around and sell the game for two-thirds the normal price to other patrons that have not yet enjoyed the title. Such has been the model for stores like GameStop. The great part about that business is a recession can sometimes help their market, as gamers look to save a few bucks any way possible. Well, today Wal-Mart launched kiosks in 77 of its stores that vend used video games. Looking like a RedBox DVD kiosk, these automated machines are full of bugs, but spell trouble for businesses like GameStop. This should also pique the interest of used-game opponents and provide a bigger target for them to go after if they get the politicians on their side."

6 of 129 comments (clear)

  1. Excellent by The_mad_linguist · · Score: 5, Insightful

    Excellent. With Walmart now financially committed to reducing the amount of DRM that would interfere in resale, the amount of anti-DRM political lobbying money should increase dramatically.

    1. Re:Excellent by Aranykai · · Score: 4, Interesting

      Except its only for consoles, which means the DRM wont be an issue. The summary should specify that it is console only, but it doesn't.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    2. Re:Excellent by interkin3tic · · Score: 4, Insightful

      Except its only for consoles, which means the DRM wont be an issue.

      There's been some rumblings from console devs that they're wanting to put DRM on it to prevent used sales. Seems they're convinced that somehow, because they only profit once, that's unfair if the game trades hands again. You know, just like how car manufacturers couldn't survive if people bought used cars.

      ... I guess now is not the best time to make that sarcastic comment, but before anyone says anything to that end, I think we can agree that the big problem for the american auto industry is not used car sales.

  2. Re:People still buy used games? by houstonbofh · · Score: 4, Insightful

    I don't buy used games on principle. (Wait... so I'm paying someone for a game and simultaneously not giving the content creators any money? Why not just pirate it and spend more money on new games if I'm not going to pay the creators?)

    But even if I wasn't against the concept of used games I still don't see the financial incentive. Gamestop will pay me less than the parking fee to go in and sell them a game. If I were to drive to a free-parking gamestop it would cost more in gas than they would give me. The used prices of new games tend to be almost the same as new. ~$45-50 for new releases and games on steam tend to be priced as low or lower for older games.

    If you aren't going to buy it new you might as well just pirate it and save the money going to Wal-Mart.

    By giving money to someone who purchases new games, you are providing them with more resources to purchase more new games, and support new content creators. Or to put it another way, would you buy a car that you knew would have no value on the used car market? Auto companies like good resale value, so that one guy will buy a new car every year.

    Also, if you save up a few games, it might just cover your parking. And give you cash for a new game. (Which is the point)

  3. Re:People still buy used games? by Blue_Wombat · · Score: 5, Insightful

    That logic is whacky. So does that mean that you won't buy a house or a car second-hand (or sell your own after you have bought it) because this would mean that neither GM or the Architect got paid again? If so, I assume that you want to make sales of used cars illegal, and require that people raze their houses sell when they move so that architects and construction firms get paid again by the new person who buys the land? If not, please explain why you think that the first sale doctrine apply to everyone except game makers?

  4. Where's the problem? by tiggertaebo · · Score: 5, Insightful

    IMHO game publishers are coming at this from the wrong angle - they should be looking at the second hand market as an opportunity rather than a threat. Over the last year or two there has been a growing trend for games to have paid-for DLC (see Guitar Hero/Rock Band as prime examples). Since this content doesn't get resold when the game does the new owner may well then re-buy the DLC.

    So although yes they might miss out on the profit from the original game sale (assuming that the person who bought it second hand would otherwise have bought a new copy) they ARE still making money.

    Also don't forget trade ins - many console owners I know (myself included) will trade old games for money off new ones, often allowing us to buy more NEW games then we would have done otherwise. Why not embrace this? Publishers could offer incentives if people trade in one their older games for a sequel, or a direct competitor to their game - say trading in Guitar Hero for Rock Band etc.

    When the music market changed under them (i.e. the internet) the industry tried to fight the change rather than embracing it as a new opportunity, that didn't work out too well did it?