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Google Earth As a Game Engine For Ship Simulation

dinther writes "Yesterday the program Ships was released. Ships is significant because it is the first serious application that uses Google Earth as a game engine. In Ships, you take control of a selection of ships and drive them around the world (if you have that much time). Building games around Google Earth is now viable, thanks to its ever-increasing level of detail. From a technical standpoint, the Google Earth browser plugin has proven to be quite a capable platform to work with. Further tech details about the application are available as well."

84 comments

  1. only available on Windows and Mac OS X 10.4+ by Norsefire · · Score: 3, Interesting

    The Google Earth Plugin is currently only available on Windows and Mac OS X 10.4+.

    Well, that's the first browser-based game I've tried to play that isn't cross platform.

    1. Re:only available on Windows and Mac OS X 10.4+ by gandhi_2 · · Score: 3, Insightful

      Google Earth browser

      browser-based game

      are we forking the meaning of "browser" now?

    2. Re:only available on Windows and Mac OS X 10.4+ by Norsefire · · Score: 1

      Google Earth browser

      "Google Earth browser plugin"

    3. Re:only available on Windows and Mac OS X 10.4+ by Jurily · · Score: 4, Funny

      Well, that's the first browser-based game I've tried to play that isn't cross platform.

      Doing 3D games in a browser makes baby Jesus cry.

    4. Re:only available on Windows and Mac OS X 10.4+ by Anonymous Coward · · Score: 0

      Well, that's the first browser-based game I've tried to play that isn't cross platform.

      Doing 3D games in a browser makes baby Jesus cry.

      <joke>
      Yes, RuneScape does indeed cause him to cry. Although, in fairness, a baby will cry at most things.
      </joke> :)

    5. Re:only available on Windows and Mac OS X 10.4+ by L4t3r4lu5 · · Score: 2, Interesting

      http://www.quakelive.com/

      No, it really doesn't.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    6. Re:only available on Windows and Mac OS X 10.4+ by Aladrin · · Score: 1

      Haven't been around long, eh? There have been tons of them out there, mostly before Adobe got their butts in gear and actually made a working Linux Flash plugin. Before even that, though, there were ActiveX ones. And there are IE-only ones, etc etc.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:only available on Windows and Mac OS X 10.4+ by lilo_booter · · Score: 5, Funny

      Well, that's the second browser-based game I've tried to play that isn't cross platform.

    8. Re:only available on Windows and Mac OS X 10.4+ by CarpetShark · · Score: 1

      Yes, it does:

      We're sorry, but your web browser or operating system is not compatible with QUAKE LIVE. You must be using a combination of the following:

      Windows XP
      Windows Vista

      Firefox 2.0 / 3.0
      Internet Explorer 7 / 8

      Support for Mac & Linux, along with alternative browsers is under development.

    9. Re:only available on Windows and Mac OS X 10.4+ by L4t3r4lu5 · · Score: 1

      https://addons.mozilla.org/en-US/firefox/addon/59

      Give it a whirl and let me know if it runs after you tell QuakeLive that you're really running XP SP3 and Firefox 3.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    10. Re:only available on Windows and Mac OS X 10.4+ by CarpetShark · · Score: 3, Funny

      No thanks. I choose my browser and platform based on important principles like freedom and openness -- principles that the web was designed to support. I've no intention to lie about that choice just badly designed game.

    11. Re:only available on Windows and Mac OS X 10.4+ by Anonymous Coward · · Score: 0

      There are other things... like netflix.

    12. Re:only available on Windows and Mac OS X 10.4+ by hr.wien · · Score: 3, Informative

      Linux/OSX won't magically be able to run Windows executables just because you change your browser's UA string.

    13. Re:only available on Windows and Mac OS X 10.4+ by CarpetShark · · Score: 1

      Google Earth browser

      "Google Earth browser plugin"

      "Google Earth browser-plugin"

      That annoying little worm thing makes all the difference ;)

    14. Re:only available on Windows and Mac OS X 10.4+ by CarpetShark · · Score: 1

      Which is why they shouldn't sabotage the game based on user agents, if it works fine in my browser.

    15. Re:only available on Windows and Mac OS X 10.4+ by PixetaledPikachu · · Score: 1

      Well, that's the first browser-based game I've tried to play that isn't cross platform.

      Quake Live?

    16. Re:only available on Windows and Mac OS X 10.4+ by BikeHelmet · · Score: 1

      Plugin - which means it's the same as flash, java, quicktime, and all the rest.

      On the bright side, the page will still load for linux users - it'll just have a big empty box in it. ;)

    17. Re:only available on Windows and Mac OS X 10.4+ by Anonymous Coward · · Score: 0

      I have noticed more and more that google just seems to ignore the Linux user group.

      Its the same with Chrome. And now yet again I feel left out.

    18. Re:only available on Windows and Mac OS X 10.4+ by Anonymous Coward · · Score: 0

      Be thankful is not available for Linux. Every time I install a Google product I have to manually disable that piece of shit GoogleUpdate malware.

  2. finally... by gandhi_2 · · Score: 5, Funny

    finally a game that SHOULD account for piracy.

    1. Re:finally... by scsirob · · Score: 3, Funny

      But only when you pass Somalia..

      --
      To Terminate, or not to Terminate, that's the question - SCSIROB
    2. Re:finally... by Anonymous Coward · · Score: 0, Offtopic

      There aren't any pirates in Somalia, only black people.

    3. Re:finally... by Bemopolis · · Score: 1

      Wait, I thought that the Pirate Bay was in Sweden.

      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    4. Re:finally... by IcyNeko · · Score: 1

      Wait. Carol. Who. is trying. to steal. genesis?

  3. Can we have pirates? by sammyo · · Score: 2, Insightful

    Subs?

    There are AIS feeds for live ships at sea, it's only available when the ship is near a land receiver but for the ports that update, all the actual current positions of working vessels could be included in a 'sim'.

    But pirates would be more fun.

    1. Re:Can we have pirates? by digitalchinky · · Score: 2, Interesting

      I played with a military version of this about 12 years back when I was, er, military, though it was strictly a top down view only - unless you plugged the feed in to oilstock without permission, and wrote a small script to parse it all. After borrowing the world wide digital terrain elevation data CD's from another agency (again possibly without permission and subsequently taking up several gigabytes of drive space) you could even have a rudimentary google earth like view in 300 easy mouse clicks per reference frame. Want to change the view angle? Remember that 300 mouse click sequence I just showed you?

      They were fun days.

    2. Re:Can we have pirates? by maroberts · · Score: 1

      I am waiting for 'Das Boot' version of this....

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

  4. PoC by MarcoPon · · Score: 1

    Ports of Call 2009? :D

    --

    SeqBox
  5. load on google servers by mehrotra.akash · · Score: 4, Interesting

    wouldn't this type of game cause an exponential increase of load on Google's servers??

    1. Re:load on google servers by SailorSpork · · Score: 3, Funny

      Only if it looked more interesting than it does.

    2. Re:load on google servers by wayLateToTheGame · · Score: 2, Insightful

      Why exponential?

    3. Re:load on google servers by 91degrees · · Score: 2, Informative

      Exponential? As in increasing geometrically? I don't think that's likely.

      Google's servers handle a lot of data, so I doubt this will even be a significant increase.

    4. Re:load on google servers by pipatron · · Score: 4, Insightful

      Because people don't know what exponential means, they think it means "a lot".

      --
      c++; /* this makes c bigger but returns the old value */
    5. Re:load on google servers by mehrotra.akash · · Score: 1

      just used exponential to say that if the load starts increasing, the rate of increase would also keep increasing as, suppose 1 person plays it, he tell about it to 2 more who tell it to 2 more people each so 4 more and do on

      not sure which is the correct word for this so used exponential

      of course it would only be valid if the game were to be popular..

    6. Re:load on google servers by Anonymous Coward · · Score: 0

      Yeah, this would be exponential, however, you aren't accounting for the load already on google's servers. I think that this game would have to become extremely popular before google starts to feel any strain from it.

    7. Re:load on google servers by Anonymous Coward · · Score: 0

      Word of mouth depends on the number of people already playing.

      Of course, that still doesn't say anything unless you know the adoption rate and the initial number of people.

    8. Re:load on google servers by bruckie · · Score: 1

      If by "exponential", you mean "large linear", then maybe.

      --Bruce

      --
      There are 10 kinds of people in the world: those who understand binary, and those who don't.
  6. This is actually a big deal by LS · · Score: 4, Interesting

    Imagine if you could play GTA but across the whole world, dealing with drug cartels in Columbia and making weapons trades with the Russian mafia. Or recreate a WW2 battle. Google earth could become a platform for any game that is based in real world geography.

    The API may not be robust enough and the detail may not be comprehensive enough to do this yet, but it seems like it could be done in short time if Google so wished.

    The platform could become a general gaming engine as well, where you could select a universe (real world / Star Wars World / J.R.R. Tolkien world, etc) and visit other planets.

    I suppose google could call this Google Universe, a MMO engine based in GIS technology, with one of the Universes being managed by google based on real data, and any others being created by 3rd party developers.

    The potential is pretty exciting...

    LS

    --
    There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    1. Re:This is actually a big deal by Anonymous Coward · · Score: 0

      The potential is pretty exciting...

      Imagine a beowulf cluster of them.

    2. Re:This is actually a big deal by 4D6963 · · Score: 1

      Agreed, the ultimate game would be : Google Earth (except with the resolution and detail you won't get before decades) + SimCity (so you could build your own city in the real world and connect it to others) + GTA, so you could do all the aforementioned criminal stuff + driving + flying around.

      In the meantime I'd content myself with a Google Earth based DEFCON.

      --
      You just got troll'd!
    3. Re:This is actually a big deal by DamageLabs · · Score: 1

      + GTA, so you could do all the aforementioned criminal stuff

      Plus Ports of Call, so you could move your car from continent to continent.

      We must not forget Oil Imperium, because you will need a lot of oil to power the cars and ships.

      Add a dash of Flight Simulator for flying, and it could be finished.

      More or less.

    4. Re:This is actually a big deal by Colonel+Korn · · Score: 1

      The API may not be robust enough and the detail may not be comprehensive enough to do this yet, but it seems like it could be done in short time if Google so wished.

      Why Google? Are they supposed to benefit from leveraging their terribly slow, inefficient, clunky-control-laden graphics engine or the freely available public satellite and height data?

      --
      "I zero-index my hamsters" - Willtor (147206)
    5. Re:This is actually a big deal by Anonymous Coward · · Score: 0

      As a platform, no chance in hell. Nothing Google creates will be useful for more than simple browser based games.

      However, as a data feed, I've always wondered why there aren't any "real" games that have used it (or similar things).

  7. Want to drive your neighbours' Bentley? by L4t3r4lu5 · · Score: 2, Funny

    Introducing GTA: Earth!

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:Want to drive your neighbours' Bentley? by sabt-pestnu · · Score: 1

      Dude! Where's my planet?

  8. News headlines by BigBadBus · · Score: 0, Offtopic

    Is it me, or are there far too many headlines regarding games on Slashdot recently?

    1. Re:News headlines by Andy+Smith · · Score: 1

      Have you submitted any good non-gaming stories yourself?

    2. Re:News headlines by Andy+Smith · · Score: 0, Offtopic

      By the way, there are at least three grammatical / punctuation errors in the first paragraph of your Titanic book's web site: Two misplaced apostrophes and a missing hyphen.

    3. Re:News headlines by Andy+Smith · · Score: 1

      And a spelling mistake in the first paragraph of the book itself :-(

      Oh dear.

    4. Re:News headlines by N1AK · · Score: 1

      Oh dear.

      The mistake? Or the fact you're bringing it up on /.?

    5. Re:News headlines by Red+Flayer · · Score: 1

      Is it me, or are there far too many headlines regarding games on Slashdot recently?

      I think it's seasonal, I remember the same thing last spring.

      College students are out of classes, high school students are thinking about it. The spring sports seasons are wrapping up. More free time for kids/young adults = more game industry activity = more game industry discussion on teh intarwebs.

      Even the flash games sites are pushing major releases this month.

      This is without speculating on the changing demographics of the slashdot userbase.

      And besides, what's the alternative? More politics articles? More 'inane ask slashdots'? IMO, there's less really interesting tech industry news right now, due to the economy.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:News headlines by HTH+NE1 · · Score: 1

      That's nothing. Just in the last week we had a book reviewed on Slashdot with a spelling mistake in the title.

      In the title of the book.

      And it was published that way!

      (And it wasn't deliberate like War of the Wordls.)

      ((UPDATE: Looks like Amazon has changed their page for the book.))

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  9. Its clever but... by gnalre · · Score: 2, Informative

    Collision detection leaves a lot to be desired. However it is kinda cool to driver a cruise line up Rotterdam high street.

    But all in all I'll stick to ShipSimulator 2008

    --
    Choose your allies carefully, it is highly unlikely you will be held accountable for the actions of your enemies
    1. Re:Its clever but... by Bucc5062 · · Score: 2, Funny

      talk about door to door pickup/dropoff, now that is customer service.

      --
      Life is a great ride, the vehicle doesn't matter
  10. congratulations! by Anonymous Coward · · Score: 5, Funny

    congratulations! you've made the world's most boring game!

    coming next from the studios of dull-o-game are more tedious job with so sense of achievement related titles:

    canning factory tycoon. you work in a canning factory, making sure the machine that puts the labels on doesn't run out of labels. 70,000 hours of gameplay.

    night time security guard simulator. you play a guard in an office complex where nothing ever happens. walk around on the hour registering your prescense at various parts of the building. go home. do the same thing tomorrow.

    the sims 3. sit in filth and squalor because you don't have enough time to wash and clean because you are making some poxy computer character wash and clean *his* virtual place.

    1. Re:congratulations! by Anonymous Coward · · Score: 0

      congratulations! you've made the world's most boring game!

      When the reviewer has to mention the adjustable camera angle and the ship's wake as cool features, you know you have yourself a bestseller :D

    2. Re:congratulations! by CarpetShark · · Score: 1

      congratulations! you've made the world's most boring game!

      What? A pipemania clone?

    3. Re:congratulations! by bFusion · · Score: 1

      hah, maybe in the early 90's when "Polygons!!" were a selling point :D

    4. Re:congratulations! by Anonymous Coward · · Score: 0

      night time security guard simulator. you play a guard in an office complex where nothing ever happens.

      Well, you can make something happen.

      You might not like the ending though.

    5. Re:congratulations! by Anonymous Coward · · Score: 0

      the sims 3. sit in filth and squalor because you don't have enough time to wash and clean because you are making some poxy computer character wash and clean *his* virtual place.

      Reminds me of the next expansion to World of Warcraft

    6. Re:congratulations! by argent · · Score: 2, Funny

      congratulations! you've made the world's most boring game!

      Doesn't seem any more boring than those real-time simulate-flying-a-747 games. My father in law used to play those. "Don't touch the computer", he'd say, "it's on autopilot, I'm coming in to Intercontinental in an hour".

    7. Re:congratulations! by advocate_one · · Score: 1

      what's really amazing is all those sim airline pilots who spend thousands of hours flying with the autopilot off as time on autopilot doesn't count for "promotion"...

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    8. Re:congratulations! by HTH+NE1 · · Score: 2, Interesting

      congratulations! you've made the world's most boring game!

      How does this upset Desert Bus from this title?

      You are a bus driver, going from Tucson, Arizona to Las Vegas, Nevada. You drive the bus in real time for the 8 hour trip, with little to keep your attention, save for a swinging air freshener and an occasional bug splat on the windshield. To make matters worse, the bus pulls to the right, meaning you have to keep your hands on the controller at all times. Let the bus go off the road and you'll be towed all the way back to Tucson in real time, which, depending on how far along you are, can take up to 8 hours as well. If you manage to make it all the way to Vegas, though, you get a point. You then have seconds to decide whether to drive back for an additional point. And then again. And again. No pauses, no game saves, not even a periodic reminder from Keifer Sutherland that events are occurring in real time.

      But hey, there's an idea: remake Desert Bus using Google Earth data!

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    9. Re:congratulations! by argent · · Score: 1

      He did that too, but not when he was having dinner. :)

    10. Re:congratulations! by az1324 · · Score: 0

      But would be easy to turn into a pretty cool version of battleship.

  11. Is it a game, or is it real? by snarfies · · Score: 4, Funny

    The only winning move is not to play.

    How about a nice game of chess?

    1. Re:Is it a game, or is it real? by Tom · · Score: 1

      Is it a game, or is it real?

      I think the "or double-click to teleport anywhere in the world" part kind of gives it away... :-)

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Is it a game, or is it real? by cashman73 · · Score: 1

      No, let's play Global Thermonuclear War.

  12. Survival Horror, please by tmosley · · Score: 2, Funny

    I think it's time for a zombie outbreak game that is based on the real world, with totally open gameplay. It's time to find out if malls really are the best place to take shelter or not, and settle a bunch of other zombie based issues once and for all!

    1. Re:Survival Horror, please by DigitalSorceress · · Score: 1

      If you need me, I'll be down at the Winchester.

      --

      The Digital Sorceress
    2. Re:Survival Horror, please by Anonymous Coward · · Score: 0

      I think we have plenty of zombie outbreak games for now.

    3. Re:Survival Horror, please by tmosley · · Score: 1

      Sure, but they are all pretty limited, generally with linear plotlines and limited numbers of areas available. They also tend to suffer from resorting to spawning points, where a game like this could use real population data to create a realistic starting scenario that STAYS realistic through the whole game. Rather than just finishing a drink at a bar and finding everyone in the world is suddenly a zombie, you would hear news of it, and it would likely take days for it to reach you, so you could use that time to set up your base of operations while still having to deal with other regular people. You could have some cities walling themselves up to keep the zombies out only to have one get in and find it's a deathtrap. People could occupy various types of structures, or flee into the countryside, etc, etc.

      It could be a lot of fun.

  13. and you call yourselves nerds... by Anonymous Coward · · Score: 0

    you are not a real nerd if you do not like simulator games. this game fuckin' rocks. TOOT TOOT

    only problem is that sometimes the keyboard controls don't work and you end up moving the map instead of turning the steering wheel.

    1. Re:and you call yourselves nerds... by CarpetShark · · Score: 1

      you are not a real nerd if you do not like simulator games.

      Actually, the real nerds simulate people who like simulator games. It's a cute little trick we do to identify our sims... a bit like how farmers put tags on the ears of their cows.

  14. Rendering by djnforce9 · · Score: 1

    I am not sure if this plans to be done or if it's possible but what would be VERY cool for a game like this is if the color pattern of each building could be inspected in real time and a model of that building generated based on the shape and material of that building (e.g. a copper roof of an L shaped building). They could do the same for grass, rocks, trees, etc as well. The only guesswork would be what the rest of the building looks like but that could easily be rendered with a more generic set of textures (as long as the building looks the same each time you visit it). That would be about as close as you can get to having a virtual simulation of the real world without having to worry about making the game hundreds of GBs in size (just need a set of textures for each material).

  15. Big map by Anonymous Coward · · Score: 0

    This could give a whole new meaning to big maps in Civ.

  16. Art also imitates Art by HTH+NE1 · · Score: 1

    Imagine if you could play GTA but across the whole world, dealing with drug cartels in Columbia and making weapons trades with the Russian mafia. Or recreate a WW2 battle. Google earth could become a platform for any game that is based in real world geography.

    The potential is pretty exciting...

    Sounds like a harsh realm to me.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  17. Land Shark by ScytheLegion · · Score: 1

    It's actually pretty cool - just tried it out with XP, Vista: IE, FF / OS X: Safari, FF, Opera (slow day...). Obviously, loading a layer on top of Google's API, because the best part is you can "sail" over/through anything! I chose the Container Ship (very slow maneuverability) and inadvertently "sailed" over land, then right through downtown Rotterdam. Also dragged the anchor across land - didn't seem to slow me down. The horn and anchor don't work in all browsers...

    All ships are defaulted to Rotterdam, so that's the only point of origin.

    Here's the direct link to load the "game" - requires GoogleEarth browser plug-in. http://ships.planetinaction.com/

  18. This could give survival horror a personal touch. by indytx · · Score: 1

    How much trouble it would be to add the ability for a game's level editor to grab info from Street View and then extrapolate the Street View data into a realistic 3-D environment? I would gladly pay a subscription for this level of functionality if I could play a FPS level that looked just like my neighborhood. My side hedges would make an excellent place from which to snipe.

    --
    Make love, not reality television.
  19. Nukular adverts by CarpetShark · · Score: 1

    The only winning move is not to play.

    However, at your discretion, you may also use GoogleNukewords to sell advertising space on the side of the missiles.

    One customer, Lockheed, has been making quite a bit with their "If found, please return for repair and recycling" ad.

  20. Ah, but IS it a game? by sabt-pestnu · · Score: 1

    For all I know, the ships I steer in this game could be real ships using Google Earth, GPS, etc to do their navigation. I could wipe out an entire species in the guise of playing a game.

    Hmm... 275 points for running a tanker aground in Prince William Sound? I'll get right on that!