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A History of 3D Cards From Voodoo To GeForce

Ant sends us to Maximum PC for an account of the history and current state of 3D video cards (single print page). "Try to imagine where 3D gaming would be today if not for the graphics processing unit, or GPU. Without it, you wouldn't be [trudging] through the jungles of Crysis in all its visual splendor, nor would you be fending off endless hordes of fast-moving zombies at high resolutions. For that to happen, it takes a highly specialized chip designed for parallel processing to pull off the kinds of games you see today... Going forward, GPU makers will try to extend the reliance on videocards to also include physics processing, video encoding/decoding, and other tasks that [were] once handled by the CPU. It's pretty amazing when you think about how far graphics technology has come. To help you do that, we're going to take a look back at every major GPU release since the infancy of 3D graphics. Join us as we travel back in time and relive releases like 3dfx's Voodoo3 and S3's ViRGE lineup. This is one nostalgic ride you don't want to miss!"

55 of 320 comments (clear)

  1. Thanks by arizwebfoot · · Score: 2, Interesting

    Personally, I found the article quite nice - it was a nice trip.

    --
    Beer is proof that God loves us and wants us to be happy.
    1. Re:Thanks by vertinox · · Score: 3, Interesting

      Yeah. I started to get misty eyed seeing all the S3 and Matrox cards.

      I used to work in a computer shop back in the late 90's and for home users who didn't 3d games, we'd always suggest the S3 cards over ATI simply because of stability issues with Win95 and 98.

      I mean back then no one really needed the 3d part except gamers which were kind of rare.

      Now 3d is integrated with the desktop. How times have changed.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Thanks by The+Grim+Reefer2 · · Score: 3, Informative

      Personally, I found the article quite nice - it was a nice trip.

      Me too, but it also made me realize that I've spent way too much money on video cards over the years. My first 3D card was a Monster Voodoo 1 w/ 4 MB of RAM, which I returned when I found a 6 MB Voodoo 1 from Canopus for the same price. It paired nicely, at the time, with a 4 MB Matrox Millennium.

      I was kind of surprised that they missed quite a few cards though. There was a company nameded Obsidian (or maybe that was the name of their cards) that made $1000+ cards with up to at least 4 (I think they had a 8 GPU board) Voodoo 1 chips at the time.

      Since they also mentioned some other flops, I thought they'd have mentioned the Matrox Mystique and some of the other cards that were more CPU dependent.

    3. Re:Thanks by uberjack · · Score: 5, Insightful

      In the words of Bender, "that's not ironic - it's coincidental"

  2. I bought a whole box of them... by DarkProphet · · Score: 4, Funny

    at best buy a couple weeks ago... too bad the box was supposed to contain a Nvidia 260... s3, 3dfx, all kinds of old ass graphics boards in the box.. but no 260...

    --
    What could possibly hurt the security of the American people more than giving our own government the ability to hide its
  3. 7th Guest by Marxist+Hacker+42 · · Score: 2, Funny

    Had beautiful graphics and ran on a 386sx with a 128 MB VGA card and a 2D GPU.

    So I call Bullshit- the only reason a high powered GPU is necessary is because game programmers have become LAZY.

    --
    SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    1. Re:7th Guest by Thornburg · · Score: 4, Insightful

      Had beautiful graphics and ran on a 386sx with a 128 MB VGA card and a 2D GPU.

      So I call Bullshit- the only reason a high powered GPU is necessary is because game programmers have become LAZY.

      I call bullshit. 128MB "VGA" cards never existed. The only reason for a card to have more than a few MB of RAM (back in the day) was 3D graphics (i.e. textures). Even today, 16MB of VRAM should be enough for 32bit color depth at 2560x1600. In the days of the 386sx, having 4MB of VRAM was quite a lot. Heck, having 4MB of system RAM wasn't too bad, in those days.

    2. Re:7th Guest by vertinox · · Score: 3, Insightful

      Lol. I think the mods missed your humor, but yeah, before Quake... The games technically "looked" better because they were pre-rendered cut scenes.

      Remember:

      Under a Killing Moon
      Phantasmagoria
      7th Guest
      Myst

      I could go on but before Quake there were a lot of games that ran on a 386/486 (actually I don't know if Killing Moon ran on a 386) and looked good because they were pre-rendered.

      The real reason for the advent of the 3d card was to allow user interaction with the game world. I mean it looked like you were interacting with those games but it was just all pre-rendered.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:7th Guest by machine321 · · Score: 2, Insightful

      Get off my lawn. Back in the days of the 386sx, the only reason for more video RAM was so you could get more color depth at a certain resolution (which is X * Y * D bits). There was no 3D, there were no textures.

    4. Re:7th Guest by Burning1 · · Score: 2, Insightful

      In the days of the 386, you would be lucky to have 16MB of main memory. I suspect that the GP meant 128KB, which was a relatively common quantity of video memory in the day.

      I think it's also a bit of a troll. The 7th guest was a pre-rendered multimedia game, and came out some time after the heyday of the 386. The nature of multimedia games grants good visuals with little overhead at the cost of a lot of interactivity. Calling a modern game programmer lazy when they've bettered the visuals of T7G in a first person shooter (Crysis) is a bit... Loopy?

    5. Re:7th Guest by rhyder128k · · Score: 2, Informative

      The first I-War game was designed for software rendering and the 3D was bolted on afterwards. This meant that the ingame rendering on a 3DFX card was noticeably higher quality than the pre-rendered cut scenes.

      --
      Michael Reed, freelance tech writer.
    6. Re:7th Guest by GunFodder · · Score: 4, Funny

      Not to mention the added luster of nostalgia. I was showing my mom Fallout 3 and her comment was like "wow, it looks almost as good as Myst!"

  4. Visual Splendor? by D+Ninja · · Score: 5, Funny

    Without it, you wouldn't be [trudging] through the jungles of Crysis in all its visual splendor

    Hmmm...is anybody able to play Crysis in all its visual splendor?

    1. Re:Visual Splendor? by laiquendi · · Score: 3, Funny

      Yeah, but if I try to run my microwave at the same time it trips the breaker.

    2. Re:Visual Splendor? by yoshi_mon · · Score: 4, Insightful

      The AC troll here forgets to mention that that table is benchmarked at 1680x1050 with 4AAx16AF.

      Crysis can work just fine on all types of video cards when your not trying to run it at the highest settings. Just like nearly every damn FPS shooter since we started this video card race.

      I don't know why Crysis has gotten such a rep as being unplayable unless you have a supercomputer but my guess is that it has to do with epeening.

      I played Crysis from start to finish on my I'd say average gaming machine with modest, which still looked damn good, settings and it was just fine. Only a few noticeable slowdowns. That vs say something like Fallout 3 which very much did slow down when I would go into VATS.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  5. There were some early kick ass 2D graphics cards by Anonymous Coward · · Score: 5, Funny

    But the market never accepted them because no matter how thin they made the peripheral slots, the damn things would just fall through the case.

  6. Graphics and Stuff by D+Ninja · · Score: 4, Insightful

    So, don't get me wrong. I love beautiful graphics. I love the immersive environments that they create. The atmosphere of games like Bioshock are great. Even WoW, which arguably has very scaled down graphics, is extremely involved and really pulls you into the game.

    HOWEVER...

    For as much as I like these graphics, games just do not hold my attention like they used to. I know I'm going to sound like "The Old Guy" with his nostalgic memories, but I spent hours and hours on games where graphics wasn't the primary draw (even for that time period). Heck, I didn't get Legend of Zelda (the original) until well after SuperNES has been out for quite some time. But, I spent so much time on that game, my original Nintendo practically burned itself up.

    Basically, the point I'm trying to make is that, while graphics are important to the gaming experience, if a company really spends time on the storyline (Fallout 3, or Bioshock for example), or focuses on the fun factor (Smash Brothers!) games can be just as awesome and fun. It's not just about (or at least should not be just about) the "visual splendor."

    1. Re:Graphics and Stuff by snarfies · · Score: 3, Funny

      Wait, Fallout 3 had a story? I thought it was just pointless wandering and about two hours worth of fetching stuff for your father.

    2. Re:Graphics and Stuff by revlayle · · Score: 4, Funny

      It was a very fetching story

    3. Re:Graphics and Stuff by Burning1 · · Score: 2, Insightful

      Perhaps it isn't that gaming has changed. Perhaps it's you.

      I went back and played through a lot of old super Nintendo games. What I discovered in the process is that many older games greatly extended their playtime through drudgery. As soon as you have the reload and rewind keys, Contra 3 became a much shorter game. Final Fantasy III (6) was a fantastic on it's own, but the fast forward key really cut-down on a lot of drudgery.

      What's changed the most about gaming in the last 15 years? Me.

      My willingness to replay the same part of a game over and over as I loose lives, my willingness to devote vast amounts of time to collecting every last trinket, and my patience for boring games.

    4. Re:Graphics and Stuff by Khyber · · Score: 2, Informative

      Actually the graphics for TF2 could have been done ever since the release of the GeForce 6 series of cards. I point you to .kkreiger , which comparatively (for only 64k of code) looks pretty comparable to TF2.

      BTW anything using the Source Engine (TF2) can scale down to run on much older hardware. HL2 ran just fine on a GeForce 2 MX when I first played it, of course only at 640x480 but it certainly looked good and ran well.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  7. Honestly by queenb**ch · · Score: 2, Interesting

    I remember when we were big time because we had color. No movement... just more colors than amber or green. Whooo Hoooo! We were the shizzle!!! Especially with our 9600 baud modems!

    Then we got movement too, not just pretty words on the BBS, because, yeah, that was before the "real" internet happened.

    --
    HDGary secures my bank :/
  8. Once more around the wheel of Karma, dear friends! by davecb · · Score: 4, Interesting

    The intro says to include ... other tasks that [were] once handled by the CPU.

    In fact, there is a regular cycle of inventing video add-on processors, seeing them spread, then seeing the CPUs catch up and make the older video processor technology obsolete, moving the work back to the CPU. Then, of course, someone invents a new video co-processor (;-))

    Foley and Van Dam, in Fundamental of Interactive Computer Graphics called this "the wheel of karma" or the "wheel of reincarnation", and described three generations before 1984.

    I suspect the current effort is more directed toward building fast vector processors, rather than short-lived video-only devices. Certainly that's the direction one of the Intel researchers suggested she was headed.

    --dave

    --
    davecb@spamcop.net
  9. Re:Ugh, s3 Virge... by UncleFluffy · · Score: 3, Informative

    The 'MeTaL' acceleration was bullshit.

    Given that "MeTaL" was for Savage3D, not Virge, it's not surprising that it didn't do very much for you.

    --

    What would Lemmy do?

  10. Re:Hmm, voodoo to geforce... by afidel · · Score: 3, Informative

    Then you've lived through some really terrible drivers and I'm sure more than your share of BSOD's. ATI might make great hardware but they don't seem to be able to write a decent driver to save their life.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  11. Re:Why do they call them 3D cards? by binarylarry · · Score: 2, Interesting

    The environments are defined in a full 3d environment.

    It's not until the end, when the coordinates are clipped for display on the monitor, that it becomes 2D.

    So the term is accurate.

    --
    Mod me down, my New Earth Global Warmingist friends!
  12. GeForce FX 5800? by wondershit · · Score: 4, Funny

    Am I missing a joke or is it an error that the description of the GeForce FX 5800 features the image of a vacuum cleaner? I mean... not that a vacuum cleaner with 15 million transistors is not impressive...

    1. Re:GeForce FX 5800? by Chrutil · · Score: 5, Insightful

      What does a vacuum do? It sucks.

      > It's also very noisy.

  13. Matrox Millenium by Ngarrang · · Score: 3, Interesting

    I remember the days of my trusty Matrox card playing Descent and Duke Nukem. Anything that ran on DOS seemed fast.

    For shear enjoyment, Rise of the Triad and all of its 2D-ness still gets my vote for all-time game. Who can forget such classic weapons like the Drunk Missile and the Fire Wall? Just pray you don't cross into a hallway that someone had targeted with the firewall at the wrong time.

    Good times.

    --
    Bearded Dragon
    1. Re:Matrox Millenium by the_humeister · · Score: 2, Informative

      Those games you mentioned didn't utilize any 3D acceleration.

    2. Re:Matrox Millenium by the_humeister · · Score: 2, Informative

      They really were 3D games. It's just that all the calculations were done on the CPU. You could actually run those games on a regular VGA card with as little as 256k video memory. Duke Nukem 3D could utilize VGA mode 13h, so even 64k of video memory was enough.

  14. Thats why I buy the ones rated in Bungholiomarks by Atomic+Punk · · Score: 5, Funny
  15. Re:I don't miss it by Narishma · · Score: 2, Funny

    Good luck finding Vista drivers for them!

    Some might see that as a feature.

    --
    Mada mada dane.
  16. I question this article's accuracy by asdfman2000 · · Score: 2, Informative
    From the section on the Voodoo2

    this time the image quality was improved, particularly at higher resolutions (1024x768) where the Voodoo1 struggled.

    Interesting, considering the Voodoo2 had a 800x600 resolution limitation

  17. Re:The times are a changin' by imsabbel · · Score: 2, Interesting

    I remember buying a voodoo for my P133. I had a lanparty at the same day (just 10 or so of us guys from school).

    I build it in during the lanparty, and the first thing to try was glQuake.
    I had run it before a couple of parties back, and people where like "AWESOME how this looks. Too bad there is only a frame every 5 second" (no joke, Gl software wrapper was slow as fuck. But pretty).

    Well, it ran on the voodoo, just as nice looking, with 30fps.
    Even though we were all kids without income, the majority of people in that room had a 300$ voodoo by the end of the month.

    I dont think that i will ever see such a performance revolution again

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  18. Re:We've come a long way, baby by Yvan256 · · Score: 2, Informative

    Actually CGA was only 4 simultaneous colors, from only two color palettes.

    P.S.: read the "160x100 16 color mode" part. Interesting stuff.

  19. SLI only by logicassasin · · Score: 3, Informative

    The V2 could only hit 1024x768 in SLI configuration, otherwise, you're right.

    --
    Fifty watts per channel, baby cakes.
    1. Re:SLI only by Jaroslav.Tucek · · Score: 4, Funny

      >The V2 could only hit 1024x768 in SLI

      Well, the V2 was perfectly able to hit other places besides that, like London...

  20. Ok Ok by ericrost · · Score: 4, Insightful

    I can live with bad grammar in the submissions, and of course in the comments, but can Technical Journalists PLEASE take a few goddamned English courses?

    ...causing the ViRGE to be unaffectionate dubbed the first 3D decelerator.

    Just how far has graphic cards come in the past 15 years?

    the original Rage 3D didn't have a whole going for it

    The last official drive update for the Savage 3D was posted in 2007, though the modding community has continued to support the card with most recently release (2007) showing support for Vista.

    Canadian-based Matrox first got start producing graphic solutions in 1978, ...

  21. Re:Ugh, s3 Virge... by UncleFluffy · · Score: 5, Informative

    S3 Virge, not regular Virge. There was a difference. S3 Virge used MeTaL. Regular Virge/VX/DX/Trio3D did not use metal. S3Virge cards did.

    Sorry, I think your memory is somewhat faulty there. MeTaL was definitely Savage series only, I know because I helped write it.

    --

    What would Lemmy do?

  22. Re:Ugh, s3 Virge... by vadim_t · · Score: 2, Interesting

    Resolution played a huge part in performance considerations. But there was also the problem with card support.

    Remember UniVBE? You needed that to get high res display, but it was very, VERY slow. I managed to get 1024x768 with 256 colors on my 386, and about all it was good for was viewing photos because they took about a second to draw. I managed to get Win 3.1 run at that resolution and could watch the windows slowly appear on the screen.

    One of the first games I remember playing in high res graphics was a chess game precisely because lack of performance wasn't such a big deal for that kind of thing.

  23. OK, I stand corrected by davidwr · · Score: 2, Informative

    Stereoscope cards can be had for well under $500.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  24. Re:Hmm, voodoo to geforce... by MrHanky · · Score: 2, Informative

    ATI's driver quality is fairly decent these days. I used to get hard locks when playing Oblivion on my old Radeon 9800 Pro, but those disappeared as soon as I got a better cooler and fan on it. I don't think I've ever had a bluescreen or crash in Windows XP with my current X1950 Pro. The Linux drivers have been a different matter, but at least the open drivers seem stable enough.

  25. Missing from the article by logicassasin · · Score: 4, Interesting

    There's a couple of blatant omissions fron this article:

    1. Matrox Millenium I/II - Matrox's best card until the G200 came along. The Millenium II was, at the time, one of very few cards that could be bought with up to 32MB of RAM. Many entry-level 3D workstations running NT4 shipped with such a configuration.

    2. Matrox Mystique/Mystique220 - I STILL have one of these AND it's in service. Matrox believed that speed was king, so they designed the MGA1064SG chip for just that, but failed to add features like bilinear filtering, transparency, and mip mapping. As a result, games flew on these cards, but tended to look like utter crap. Both versions had the ability to be upgraded to 8MB or RAM or to full-on video capture and compression using the Rainbow Runner capture daughtercard (which is why I still have/use mine).

    3. PowerVR PCX2 - Superceded the PCX1, faster than the original and also an add-in accellerator like the Voodoo1/2 with one two major differences: 1. It didn't require a pass-through cable for operation. 2. It could render 3D in a window as well as full screen. It was also one of two 3D chipsets with native API support by Unreal at it's launch (the other being The Voodoo chipsets). It had, in my eyes, only one major problem - no alpha blend transparency. It could do transparencies, just not alpha-blended. It did have it's own API, PowerSGL, and games coded in it (like Unreal and a Japanese game called "Pure Vex") could look quite good and were pretty fast as well. A few games had after-the-fact patches that added PowerVR support (Mechwarrior 2). Interestingly, the PCX2 could scale much better than the faster cards of the day. I'm not sure of what it's upper limit was, since most reviewers stopped testing it after a while.

    4. Savage4 - The Savage series of chips from S3 had their own API called MeTaL. Unknown by many, Unreal (in later patches) and Unreal Tournament both supported MeTaL and through it S3TC. Unreal Tournament 99 looked it's absolute best when run with a Savage4 and the extra textures installed from the second CD. The S4 also had full scene AA, though I doubt anyone ever bothered using it.

    5. S3 Virge - The 3D image quality of the S3 Virge was rivaled only by the Voodoo (this was repeated several times in magazine reviews). No other card delivered 3D that looked as good at the time... It was still unbearbly slow.

    6. i740 - The Intel chip was one of VERY few that could run Quake III Test when it first appeared thanks to its complete OpenGL ICD.

    7. 3DLabs Permedia 2 - Known, but not known... The Permedia 2 was everywhere for a minute. Most card companies were pushing this entry level 3D workstation chip as a 3D gaming platform. Performance wise... well... it kinda sucked. It was missing some features, but thanks to 3DLabs' bulletproof OpenGL ICD, it was one of few cards on the market that could properly render the particle effects on Quake II AND could run Q3T on arrival. Superceded by the Permedia 3, which WAS a better chipset in every way, but still not competitive against the likes of Nvidia and 3Dfx.

    There's also the Matrox G400/450, which I still have 4 of in service at home (DH for the wife and 450's for three of my kids).

    --
    Fifty watts per channel, baby cakes.
  26. Re:Ugh, s3 Virge... by Ecuador · · Score: 2, Funny

    WTH are you talking about? S3 is the manufacturer of ViRGE. There is only S3 ViRGE, and it is the "regular" ViRGE.
    Since you seem at an automobile analogy comprehension level, I will make it even easier: "Regular" Prius is also "Toyota Prius".

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
  27. Re:Ugh, s3 Virge... by Khyber · · Score: 2, Informative

    Umm.

    http://www.savagenews.com/drivers/s3/s3metal.php

    MeTaL Drivers for the S3D ViRGE GX2 AND Savage cards. The S3D ViRGEGX2 was an AGP card that used MeTaL. I used it for UT'99 and UT'99 recognized it as a MeTaL device.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  28. Re:You forgot refresh rate by Amazing+Quantum+Man · · Score: 2, Informative

    Then, oh the joy of AMD 486 overclocked Intel clones that drove the VGA straight of the CPU pins - what was that called again? -

    VESA Local Bus (VLB). They had it on Intel DX/2s as well. Adaptec (and others) made SCSI controllers for the VLB also.

    --
    Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  29. Re:Ugh, s3 Virge... by UncleFluffy · · Score: 2, Informative

    Those drivers are all for Savage: it says "Supported Savage Cards" at the top. You're correct, there were AGP Virge cards. The native API for these cards was called "S3D" not "MeTaL" and was a different (and older) codebase. UT99 would have definitely blown goats on any of the Virge series.

    --

    What would Lemmy do?

  30. Re:Thats why I buy the ones rated in Bungholiomark by auLucifer · · Score: 2, Funny

    Looks like that can do SLI too! I want 2 just so I can play Duke Nukem 12: Your mum says Hi

    --
    If I was witty I'd put something funny here but, as it stands, I am not and have just wasted seconds of your life
  31. Underemphasized game-changing improvements by Francis · · Score: 4, Insightful

    I have to say, this article didn't sufficiently emphasize the importance of the introduction of the GeForce and the GeForce 3. Almost every other graphics card was just "more" and "faster", but not the huge game-changing revolution that these two graphics cards represented.

    Before GeForce, everything was all about accelerating rasterization - the act of filling in triangles.

    With the first GeForce, lighting and transform was put into silicon. This was *huge* - this means that real math processing units were put into hardware. Scene complexity went up drastically, since we were finally able to push a lot of the more expensive operations into hardware.

    With the GeForce 3, we had the introduction of the *programmable* graphics pipeline. This was a huge game changer - for the first time, the developer was limited only by their own intellect and creativity what kinds of things could go into the hardware. This was the beginning of what could be considered the first mass produced commercial stream processing unit. The graphics card has become a general purpose computational unit, a blazingly fast computational unit with applications into fields that have absolutely nothing to do with computer graphics.

    I'm not sure what the ultimate evolution of the stream processor will be, but it still has the potential to really change the fundamental architecture of how future computers will be designed. Stream processors might eventually displace CPUs as the main computational workhorse in a computer.

    --

    --
    #include <malloc.h>
    free(your.mind);
  32. TS:DR by travbrad · · Score: 2, Interesting

    There is a much better history of graphics cards at: http://accelenation.com/?ac.id.123.1&CFID=5425096&CFTOKEN=25318798 IMO of course. It has a lot more details and gives you a better sense of the "mood" of the industry

  33. Re:First 3d accelerated game? by cptnapalm · · Score: 2, Insightful

    Speaking for the other 99.9% of 6 digit id people: GLQuake.

  34. Re:Visual Splendor? Just need the right display by Nom+du+Keyboard · · Score: 2, Insightful

    is anybody able to play Crysis in all its visual splendor?

    I'm getting 1000fps on my 4x3 pixel monitor with all the eye-candy turned on.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  35. Re:Ugh, s3 Virge... by Cimexus · · Score: 2, Interesting

    Wow! Thanks for reminding me about UniVBE. I used that a lot back in the day but had completely forgotten about its existence ;)

    Pretty sure I used it on my 486 DX4/100 to get all manner of games running at 800x600 (which was the preferred resolution on the 15" monitor I had at the time).

  36. Re:Ugh, s3 Virge... by wildstoo · · Score: 2, Insightful

    I played (I don't play WoW any more) a Warrior - a tank. On my old PC I had abysmal framerates on raids to the point I was endangering the raid because my FPS had dropped to 5 and just moving and targeting was a major problem. I had to turn eye-candy down in raids just to be an effective tank. Being an eye-candy fan, this irritated me.

    If your are a class that has to move around a lot and timing is a major factor, then a massive FPS drop does affect your gameplay. If you're willing to accept such FPS drops, I would guess you play a mage or something, and I would also guess you don't PvP much.

    On my new PC my framerates rarely dropped below 60 with EVERYTHING on (except in Dalaran, of course). The game just looked much better when everything was moving smoothly.

    I might be talking out of my ass here, but I think high framerates even help the "sharpness" of the display on LCD monitors thanks to their innate response time. More frames = greater "interpolation" of the moving image = neighbouring pixels changing less dramatically = better image quality/less "smearing". Hard to describe what I mean, but I felt the image quality increase when my framerate did.