AMD Demos DirectX 11-Capable ATI Graphics Card
An anonymous reader writes "Today at a press conference in Taiwan, AMD demonstrated the world's first GPU capable of DirectX 11 technology. The demonstrations shows the major improvements DirectX 11 gives us over DirectX 10 and also shows us what AMD has in store for an ATI Graphics Card coming out before the end of 2009 capable of DirectX 11. AMD shows three primary features of DirectX 11: a tessellator, which allows for less blocky and more fluid and realistic details; compute shaders which allows for less restricted programming; and finally, how DX11 is better designed to take advantage of multiple CPU cores."
Or is Microsoft finally catching up with the unix world?
Escher was the first MC and Giger invented the HR department.
That is the real question, the PS3 for example has amazing computing speed and a great graphics card, but game programmers have yet been able to utilize the system to its full potential. I'll be curious to see if the same occurs here.
Just because you are wrong and I called you out on it doesn't mean I am a Troll.
But will it run Vista?
How about they work on their DX 10 performance first.
There aren't many games that work well with DX10 yet, why focus on DX11?
Yes, but will it run with all of the bells and whistles (sans DirectX, of course) on Linux? Will they have solid drivers available on release?
Need more useless stuff to read on teh internetz?
so what, another update to Direct X and another batch of video cards that support it. Or partially support some of the features, or 100% all of the key features, but not some others. or some variation on that. Blah blah blah
Realistic 3D CGI porn. Of course.
Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
...so they are shipping real drivers with ATI cards? Great!
(In fact, I hope that they finally do something about this. I was forced to avoid any ATI hardware for over 5 years now, just because of driver incompatibilities. It's just sad.)
Golly! Just imagine the graphics output a beowolf cluster of these would produce.
and won't, either.
if this is supposed to be a new economy, how come they still want my old fashioned money?
that isn't in XP, hence nobody cares. You'll have the what, 30% market segment with Vista, and maybe 10% that are regular gamers who will be using this.
This will just encourage the further brokenness that Windows is turning the PC gaming platform. Good Job!
PS: Before everyone jumps in to say that everyone will jump into Win7, I think you're mistaken. The only way Microsoft will kill XP for most existing users would be to introduce a critical bug that they choose not to fix. I played with Win7 for a few days and can safely say that it doesn't add anything that I've ever wanted to use that a trivial search for google wouldn't find an as-good or better alternative. And maybe its just me, but pretty much every single UI 'enhancement' since circa Win2k is always a step backwards in terms of -my- productivity.
Its lucky that I'm Linux competent since Fedora/Gnome makes practically everything I need easy and uncluttered. If the barrier for entry was a little lower, I could see mass exodus potential coming as XP users take an honest look at what they -really- want to update to.
Bye!
From what I'm reading all DirectX 11.0 does is exposing functionality that's already in place with most modern GPUs. So I don't see why we need another new GPU.
From the article:
Lastly, DX11 is better designed to take advantage of multiple CPU cores. This should allow developers to offload some of the work on to the processors that are typically there not doing as much work, freeing up the GPU to do the more important processing and rendering.
Interesting turnaround. The original motivation for the GPU was to allow the CPU to offload expensive graphics computation to a dedicated processor. Now it appears that that newer GPUs are allowed to offload their computation back to the CPU again.
This is further evidence that the CPU/GPU divide is being eliminated, and that there will likely be no such distinction among processors in the near feature.
"Realistic 3D CGI porn. Of course."
I guess that's for people who find it's just too creepy to have actual porn actresses in their downloaded mpg's... watching them... laughing at them... judging them...
With CGI porn, the disconnect is complete! It has become a truly solitary masturbatory experience, the last vestiges of shared sexuality banished.
WOO.... hoo?
What happened to having one universal standard with DirectX 9 Back in the days of DirectX 9, I don't remember Microsoft releasing a new version, requiring new hardware, every single year. And then, of course, they make all of their new games need the latest version of DirectX. So, people need to go out and buy new hardware, just to play a game. Most of these games are eventually cracked on torrent sites, so, obviously, its not necessary to have these new versions.
You can utilise the (agreed) good performance of the PS3, as witnessed by the number of eggheads who have hacked them to serve as cheap supercomputing clusters, (see /. posts Ad nauseam.
I'd personnally rephrase your comment more along the lines of "is it financially viable"?
Of course, the PS3 is a notorious horror to code for, but the other factor - market share - should be up there too.
Naturally, the two are related.
AMD & DirectX11 - sounds like a similar Pyrrhic victory...
Now if only OpenGL etc. had the same marketing hype.
Will Duke Nukem Forever wait to take advantage of DirectX 11?
I now can play my favorite game of all time with decent performance: 3DMark
"Hegelians, who love a synthesis, will probably conclude that he wears a wig." - Bertrand Russell
Come on, this is the depth of comprehension that the author has about what tessellation is?
One of the technologies in DirectX 11 is something called tessellator.
Tessellator allows for more smoother, less blocky, and more organic looking objects in games. Anti-aliasing shouldn't be confused with this, as AA does a descent job at smoothing out sharp edges but tessellator actually makes it look more fluid and frankly much more realistic. Tessellator makes things look more "rounded" instead of chunky and blocky. Instead of having to trade off quality for performance, like in the past, developers can now have the most realistic scenes without a performance hit.
Tech Fragments is an appropriate name for the site, I guess, seeing as they can't even get the tense of the word right.
How about they work on their DX 10 performance first.
Because this one goes up to 11, so obviously it's better.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
Instead of having to trade off quality for performance, like in the past, developers can now have the most realistic scenes without a performance hit.
Yeah, I'm sure turning on tessellation won't cause any performance hit at all.
Tech Fragments has the most sensationalist writers ever.
Comment removed based on user account deletion
Comment removed based on user account deletion
will it run Lin^H^H^HWindows XP? :P
This one goes to 11.
I, for one, am happy to see Nvidia on the run. I've seen what they will try to do ($649 for a GT280 card based on aging DDR3 memory technology) when they think that they rule the roost. Go ATI!
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Excuse me, but, didn't DirectX 10.1 also provide for a tessellator?
And isn't this the reason why there never was an Nvidia 10.1 card, but ATI ran it just fine?
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Comment removed based on user account deletion
Their drivers are fine. That's the first thing AMD fixed after acquiring ATI.
On the contrary,
When has Nvidia had solid anything drivers. Even the Windows drivers cause BSoDs for no apparent reason.
See how easy that was?