AMD Demos DirectX 11-Capable ATI Graphics Card
An anonymous reader writes "Today at a press conference in Taiwan, AMD demonstrated the world's first GPU capable of DirectX 11 technology. The demonstrations shows the major improvements DirectX 11 gives us over DirectX 10 and also shows us what AMD has in store for an ATI Graphics Card coming out before the end of 2009 capable of DirectX 11. AMD shows three primary features of DirectX 11: a tessellator, which allows for less blocky and more fluid and realistic details; compute shaders which allows for less restricted programming; and finally, how DX11 is better designed to take advantage of multiple CPU cores."
Or is Microsoft finally catching up with the unix world?
Escher was the first MC and Giger invented the HR department.
That is the real question, the PS3 for example has amazing computing speed and a great graphics card, but game programmers have yet been able to utilize the system to its full potential. I'll be curious to see if the same occurs here.
Just because you are wrong and I called you out on it doesn't mean I am a Troll.
But will it run Vista?
Because the future has higher profit margins than the past?
Yes, but will it run with all of the bells and whistles (sans DirectX, of course) on Linux? Will they have solid drivers available on release?
Need more useless stuff to read on teh internetz?
so what, another update to Direct X and another batch of video cards that support it. Or partially support some of the features, or 100% all of the key features, but not some others. or some variation on that. Blah blah blah
Realistic 3D CGI porn. Of course.
Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
The funny thing is I'm running XP so am on DX9 and really saw no need for DX10. Just another graphics card upgrade that doesn't make the games any better.
Now if they could put out a card that improved gameplay and it only worked in Vista I'd be upgrading in a heartbeat!
...so they are shipping real drivers with ATI cards? Great!
(In fact, I hope that they finally do something about this. I was forced to avoid any ATI hardware for over 5 years now, just because of driver incompatibilities. It's just sad.)
Was same here until I saw Stalker Clear Sky in DX10.1
The day after I had Vista installed.
"It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
Just another graphics card upgrade that doesn't make the games any better.
And that's any different than any other incrementing of DirectX, how? Did DirectX 9 provide you improved gameplay over DirectX 8? Doubtful. It was just another graphics card update that didn't make the games any better.
15fps on max settings with Crysis?
that isn't in XP, hence nobody cares. You'll have the what, 30% market segment with Vista, and maybe 10% that are regular gamers who will be using this.
This will just encourage the further brokenness that Windows is turning the PC gaming platform. Good Job!
PS: Before everyone jumps in to say that everyone will jump into Win7, I think you're mistaken. The only way Microsoft will kill XP for most existing users would be to introduce a critical bug that they choose not to fix. I played with Win7 for a few days and can safely say that it doesn't add anything that I've ever wanted to use that a trivial search for google wouldn't find an as-good or better alternative. And maybe its just me, but pretty much every single UI 'enhancement' since circa Win2k is always a step backwards in terms of -my- productivity.
Its lucky that I'm Linux competent since Fedora/Gnome makes practically everything I need easy and uncluttered. If the barrier for entry was a little lower, I could see mass exodus potential coming as XP users take an honest look at what they -really- want to update to.
Bye!
From the article:
Lastly, DX11 is better designed to take advantage of multiple CPU cores. This should allow developers to offload some of the work on to the processors that are typically there not doing as much work, freeing up the GPU to do the more important processing and rendering.
Interesting turnaround. The original motivation for the GPU was to allow the CPU to offload expensive graphics computation to a dedicated processor. Now it appears that that newer GPUs are allowed to offload their computation back to the CPU again.
This is further evidence that the CPU/GPU divide is being eliminated, and that there will likely be no such distinction among processors in the near feature.
"Realistic 3D CGI porn. Of course."
I guess that's for people who find it's just too creepy to have actual porn actresses in their downloaded mpg's... watching them... laughing at them... judging them...
With CGI porn, the disconnect is complete! It has become a truly solitary masturbatory experience, the last vestiges of shared sexuality banished.
WOO.... hoo?
Then why post whinging about it? Are you the same sort of person that complains about being able to find porn on bing after you disable the filters?
Viral software licensing is not freedom, it is in fact GNU/Socialism.
DX11 is a superset of DX10, so there's no reason for Microsoft to wait. Basicly it brings a few more interfaces but most importantly, much better multi-threading performance that is all on the driver side. All DX10 games will run just fine under DX11 and the minor performance hit we saw by DX10 is again being made irrelevant by faster cards.
Live today, because you never know what tomorrow brings
I've got Stalker CS on my DX9 XP install. I'd like to see some comparisons to get an idea of what DX10 can do for a game like that.
Oh ... never midn. Yowch.
http://www.pcgameshardware.com/aid,658913/Stalker-Clear-Sky-Exclusive-DX9-vs-DX10-screenshots/News/
You can utilise the (agreed) good performance of the PS3, as witnessed by the number of eggheads who have hacked them to serve as cheap supercomputing clusters, (see /. posts Ad nauseam.
I'd personnally rephrase your comment more along the lines of "is it financially viable"?
Of course, the PS3 is a notorious horror to code for, but the other factor - market share - should be up there too.
Naturally, the two are related.
AMD & DirectX11 - sounds like a similar Pyrrhic victory...
Now if only OpenGL etc. had the same marketing hype.
Will Duke Nukem Forever wait to take advantage of DirectX 11?
I now can play my favorite game of all time with decent performance: 3DMark
"Hegelians, who love a synthesis, will probably conclude that he wears a wig." - Bertrand Russell
Come on, this is the depth of comprehension that the author has about what tessellation is?
One of the technologies in DirectX 11 is something called tessellator.
Tessellator allows for more smoother, less blocky, and more organic looking objects in games. Anti-aliasing shouldn't be confused with this, as AA does a descent job at smoothing out sharp edges but tessellator actually makes it look more fluid and frankly much more realistic. Tessellator makes things look more "rounded" instead of chunky and blocky. Instead of having to trade off quality for performance, like in the past, developers can now have the most realistic scenes without a performance hit.
Tech Fragments is an appropriate name for the site, I guess, seeing as they can't even get the tense of the word right.
DirectX 11 adds GPGPU support. This could allow games to be better on DirectX 11 instead of just being prettier.
Man.. this is like the DVD vs HD-DVD/Blu Ray thing.
I can barely tell a difference between Dx9 and Dx10. In some cases, the Dx9 seems easier to see vs the Dx10 is more realistic (but harder to see/much busier).
Of course, the only game I've played in the last year was Wii Sports so it doubly doesn't matter.
I guess it is hard for me to appreciate the differences since in my lifetime, graphics have gone from Apple IIe to Vectrex to the nearly unplayable BattleMech (due to clipping of really big triangles) to Rise of the Triad (woof.. woof!) to Doom to Quake I to Everquest to Everquest 2/Wow. Once it the EQ/Wow/Call of Duty level, the last 2% isn't near as important to me.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
How about they work on their DX 10 performance first.
Because this one goes up to 11, so obviously it's better.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
That is depend how you play the game. In Stalker Clear Sky I really used to hike through the area after I cleared it from the enemies because the graphics were just that beautiful.
"It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
Instead of having to trade off quality for performance, like in the past, developers can now have the most realistic scenes without a performance hit.
Yeah, I'm sure turning on tessellation won't cause any performance hit at all.
Tech Fragments has the most sensationalist writers ever.
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Meh, I agree with Maxo-Texas... most of those screenshots just look like a slight change in position or lighting. Aside from an obvious lens flare in the last shot (which, to me, spoils realism because my eyes don't produce lens flares like a movie camera...), if you showed those images without the labels, I don't think people could identify which was which.
:-/
There was a shot with wood planks, but that just looked like a higher resolution texture or bump map was being used, not really very exciting. Makes me wonder if they were just bumping up texture resolutions for the DX10 mode. *shrug*
This coming from a guy who gets annoyed with interlaced video and various other compression artifacts, so I am kinda picky.
I also wish people would ignore this proprietary DirectX crap in the first place and use OpenGL for portability.
And we salute you~
Jeez dude, no one cares and it doesn't belong in this thread.
The Kruger Dunning explains most post on
will it run Lin^H^H^HWindows XP? :P
Exactly. If you come from a position of having devoted hundreds of hours to games such as Bubble Bobble, Pirates!, Defender of the Crown etc. in the C64 and XT days, the last 2% of graphical improvement is hardly detectable. Only recently was I able to play such classics as Deus Ex and System Shock 2, for example. The graphics were still brilliant compared to what I remember from my Quake I days.
The difference is the story and gameplay. A game with superior gameplay from yesteryear is still far more enjoyable than a crap game released yesterday with superior graphics. And there is such a catalog of great games with great gameplay and story from the last 15 years or so compared with my available free time that I'm still working my way through the better games ever created. Maybe one of these days I'll get to Bioshock or Half Life 2. (I like the single player FPS genre because once I have devoted my 20+ hours to the game, I don't have a pressing need to complete one more level, unlike online multiplayer where there is an infinite amount of novel engrossing gameplay.)
In this way, it's no different to movies. The top 100 on imdb (and in your favorite genres) will still be more enjoyable and engrossing than 99.999% of summer blockbusters with great special effects. The occasional genuinely great summer blockbuster with great special effects (e.g. Alien, Aliens, Terminator, Terminator II in its time) will eventually bubble up on those lists anyway. At which point I'll see them.
If I have seen further it is by stealing the Intellectual Property of giants.
I, for one, am happy to see Nvidia on the run. I've seen what they will try to do ($649 for a GT280 card based on aging DDR3 memory technology) when they think that they rule the roost. Go ATI!
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Excuse me, but, didn't DirectX 10.1 also provide for a tessellator?
And isn't this the reason why there never was an Nvidia 10.1 card, but ATI ran it just fine?
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
not all the areas in S:CS show differences. /s.t.a.l.k.e.r. ubergeek
the differences are not subtle, but they are sparse.
Looking for people to chat about multicopters, coding, music. skype: gtsiros
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Their drivers are fine. That's the first thing AMD fixed after acquiring ATI.
On the contrary,
When has Nvidia had solid anything drivers. Even the Windows drivers cause BSoDs for no apparent reason.
See how easy that was?