Motion Control To Lengthen Console Hardware Cycles
With the recent E3 demonstrations of new motion-based control for consoles — Microsoft's Natal, Sony's Motion Controller, and Ubisoft's camera-based system for the Wii — analysts now expect the current console generation to last longer than normal. Microsoft exec Shane Kim said he expects the Xbox 360 to last until around 2015, in part due to Natal and new services available through Xbox Live. Signal Hill's Todd Greenwald thinks this cycle may not need to end at all:
"Microsoft and Sony have invested so much in their current hardware line, as have third party publishers, that we don't think any party is seriously interested in throwing away these investments and starting over from scratch. For all of these reasons, we think this cycle will last longer than those in the past, and don't see new hardware coming until 2011 at the earliest, and 2012 to 2013 more likely (if at all — if new services like OnLive take off, or if Xbox Live and PlayStation Network become more and more robust, there may not be a need for another console cycle).'"
An xbox wouldn't even last until 2015...
Have we really reached the point where "Good enough is"
Is the XBox 360/PS3 really the pinnacle of console gaming for the next 5 years?
With the Wii selling bucketloads more initially than anything else, despite having inferior graphics hardware, have the other two finally realised that Faster chips, bigger numbers and impressive specs are really just nothing more than macho posturing?
It pays to be obvious, especially if you have a reputation for being subtle.
The life blood of gaming, less casual, more hardcore gamers, are the ones who play games like Oblivion, Unreal Tournament, Starcraft, Diablo, etc.
Hardcore gamers the lifeblood of gaming! The wii has been incredibly sucessful because it allows people to pick up a controller and play. By being the cheapest console, Nintendo sacrificed hardcore gaming for casual gamers, and earned bucketloads off it.
Laughter is the best medicine, except if you have a broken rib.
you dont seem to understand that about 70% of households do not have a hdtv. that entire arguement is moot. my wii is hooked up thru an rf modulator still. not everyone has the kind of cash for the newest hardware(consoles) and displays to keep up with their shinyness. what it comes down to is gameplay and fun. sure the ps3 is real slick hardware, but i cant afford one, and i dont really see more than a handful of games i'd really be interested in. the 360... well its a m$ product and i wouldnt play it if you gave me one, the controller is awkward and they charge you to play online. sure they have a bunch of great titles but 70% of those have pc versions, which is always the best platform. if someone would/could settle on a good hardware system for the consoles then there would be a no-brainer must have. but using the special chips they produce for these things like they are now is crazy costly. they(360) might have had it right this time around, if they didnt take cost cutting measures and put out crap hardware. the ideal console would be 100% backwards compatible because it is just updated hardware to the previous generation, like gc/wii. instead of spending millions making some weird propriety code/chip every 7-8years upgrading a building ontop of what you have would keep costs down and the players happy. but what do i know ive only been gaming for 24 of my 26years on earth.
why m$ and sony think their rabid consumers would go for motion control, i havent a clue. wouldnt those people already own a wii?
That claim comes up every now and then, but at this point in time its really kind of baseless. The major failure of the Wiimote is simply that it just doesn't work the people expected it. It doesn't give you 1:1 mapping and thus your movement on the screen ends up having little or even nothing to do with your actual motion. Its not even a matter of precision, its simply not enough sensory data to do any kind of real 3d tracking. That's the sole reason why the experience ends up a little flat, as you end up performing the same game moves as always in games, just triggered by a different mechanism.
The PS3 and Xbox360 solutions are very different in that they give you real 1:1 mapping. There is no longer a need for waggle-replacing-a-button style gameplay. Those things can give you completly new gameplay possibilities, as they allow you to directly manipulate the gaming world and get rid of a lot of limitions current games have. Weird example: Try to shoot yourself in the head in any shooter, doesn't work, because you can't target that spot with current day game controllers. Its one of the many blind spots todays games have where you simply can't do things that your character should be able to do with ease. With 1:1 on the other side those things become trivial.
Now of course having haptic in addition would be great, but it really isn't needed for a lot of things. You don't need haptic to aim a gun or shoot a crossbow. You don't need it to throw a grenade either. And even for things like sword fighting being able to precisely decide how a sword stab would work would be big.
I think the hardest part of motion sensing is really the game design at this point. Games will need to change a lot if motion sensing gets a central part of gaming and a lot of todays mechanics will need to be replaced with other different ones. Gaming pretty much needs to be reinvented the way it did from 2D to 3D.
An as a side note: Microsofts solution, as cool as it looks, seems a little useless without an addition controller, you can do casual stuff with it, but pulling a trigger on a gun kind of needs a button and I don't think it can track hand movement either, so being limited to your arms and legs is kind of a big issue. Sonys solution on the other side looks spot on, it looks basically like a Wiimote done right and I can see huge potential for that in normal non-casual games.
maybe you missed some key words in the analysis like
So for the Wii, excluding Wii Sports, that's 87 million top 10 games for 50 million consoles: 1.7 games per console
or
So that's 4.4 games per PS3 and 7 games per Wii (6 excluding Wii Sports).
It pays to read the whole comment, its not like we're asking you to read TFA or TFS.
This is only really true for Microsoft and Sony. Nintendo has made a business model that allows for big profits out of the gate. As sales begin to trail off, it makes financial sense for Nintendo to release new hardware, because their investment has already paid off. The give-away-the-razor strategy of Sony and MS means that their profits peak later in the cycle. This leaves them far less flexibility.
I mean look at Sony touting PS2 sales numbers. They are desperate for something to turn a profit.
Because Wii games are more fun. I don't like FPSes, I find them the most boring genre ever invented. And even the non-FPS games- it's the same damn thing I've been playing for the past 20 years. I'm tired of that. Wii games tend to have more new material. Even the games that are old genres have motion controls which give it a nice change. And of course the Nintendo first party games are polished to hell and back.
As a gamer of over 20 years, someone who uses to spend 8 hours a day gaming- I can't think of a single 360 or PS3 game I'd even want to buy. I can think of a dozen Wii games I would if I had time. I'm not interested in the MS/Sony more of the same with prettier graphics.
I still have more fans than freaks. WTF is wrong with you people?