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Does the Wii Provide A "Watered-Down" Game Experience?

CNet is running a story inspired by comments from Ubisoft's Ben Mattes about how the Wii affects game development. When asked why there was no Wii version of Prince of Persia, Mattes said, "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience." The article goes on to look at a number of Wii games that are stripped-down versions of their Xbox 360 or PS3 counterparts. Of course, part of the Wii's drawing power is that it's much simpler than the other systems, and has brought casual gaming to millions more people than it would have otherwise. The question remains, as Kotaku points out, whether the Wii's audience will persist after the other systems match its casual-gaming capabilities.

79 of 582 comments (clear)

  1. does an iphone.... by goombah99 · · Score: 5, Insightful

    provide a watered down computing experience?

    Wii's are fun.

    --
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    1. Re:does an iphone.... by moderatorrater · · Score: 5, Insightful

      Exactly. The Wii is fun, functional, and innovative. The problem isn't the Wii, it's the damn publishers. The Wii's more powerful than the most powerful gaming machines a few years ago and there were a lot of good games back then (unreal tournament 2004, Doom 3, etc). There's enough power in the console, but the creators of the game apparently can't adapt to lesser hardware, so they throw a public tantrum or water the game down so that they don't have to actually think about the problem and develop around it.

      The really ironic thing here is that the market for the Wii is so much larger than the market for the other consoles. Publishers and developers are really shooting themselves in the foot here.

    2. Re:does an iphone.... by ShieldW0lf · · Score: 5, Insightful

      The problem is, games are not about AI and flashy graphics, no matter how much money grubbing publishers want em to be. They're about friendly interaction with your peers. That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      --
      -1 Uncomfortable Truth
    3. Re:does an iphone.... by Nursie · · Score: 5, Insightful

      Sorry, what?

      It's a fact that the hardware is less capable than the others. And the others aren't exactly swimming in RAM by modern standards. No, sorry, it's not that they can't adapt, it's that the games they are making now just can't work in the same way on the Wii.

      Now, that doesn't mean the Wii is somehow a bad console - it's a very successful one - it just means that either it's going to hold back the capabilities of games that are released across all three platforms or (far more likely, and in fact happening) encourage an entirely different set of games aimed at a totally different audience.

      What would be the point of owning all three consoles if they all got the same games and had the same capabilities anyway?

    4. Re:does an iphone.... by Shadow+Wrought · · Score: 3, Insightful

      Wii's are fun.

      Exactly. But "fun" can't be captured in a spreadsheet for quarterly reports. Things like polygon count, map size, load speed, and so on, and so forth, are all readily counted and tracked. The constraints on the Wii compared to the 360 or PS3 means that while some games may lose their edge, most will be improved through the deletion of unnecessary cruft.

      Think of it like your HD. If all you have is a NetBook with a 4GB SSD, you decide whether or not something is worth saving. If you have dual 1TB HD you save everything whether you need or not, and regardless of whether you will ever, ever look at it again. Then it gets filled with crap but you don't know what's important or not because you never had to choose in the first place. Its the same thing with games. Give too big of a world you can create and everything goes in whether it is actually needed or not. The catch, is that it requires more discipline, and that is also far too nebulous for a spreadsheet.

      --
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    5. Re:does an iphone.... by Darkness404 · · Score: 4, Insightful

      The problem is a gigantic lack of first or second party games (or locked-in third parties). The Genesis (Mega Drive) and SNES both had about the same specs but the games were what defined them. The problem is, the PS3 and 360 really lack in that area. If you liked Sonic and Sega's games (Shining Force, Golden Axe, Phantasy Star, etc) you got a Genesis. If you liked Mario, Metroid, Zelda, or Donkey Kong you got a SNES. Today other than the Wii, theres not much difference between the PS3 and 360. Square Enix which (especially in Japan) propelled the PS1 and PS2 forward is now making games for all platforms. Halo is good but its still just another FPS, theres not much that can't be emulated with another FPS with shinier graphics, and despite how developed the Halo universe is, theres not that much there that sets it apart from the rest.

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    6. Re:does an iphone.... by gnick · · Score: 5, Insightful

      It's a fact that the hardware is less capable than the others.

      He didn't say that the Wii was as capable as its peers, he said that it was as capable as the best gaming systems around several years ago when we were getting games like Unreal Tournament 2004. Don't mis-quote and then dispute - That's cheating (i.e. strawman).

      Is the Wii weaker than Sony and MS's systems? Yup. But, like the other guy said, it's novel and fun. And near-zero learning curve (my 2-year-old can play it and my 4-year-old can play it pretty well). It's fun to play with friends with a wide array of genres. It's just not for serious gaming. It's a toy.

      But I agree with GP - The developers are lacking. It hadn't occurred to me before his post that UR2004 could be ported to Wii. But that UR football thing might just be awesome if it was done right.

      --
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    7. Re:does an iphone.... by jidar · · Score: 4, Insightful

      Looks to me like he was just pointing out, rightly, that the Wii isn't powerful enough for what he wants to do. In other words, he didn't want to make a Wii game, he wanted to make something that was more on the cutting edge of technology.

      People are making good games on the Wii, but the fact is it simply isn't a very powerful machine relative to the other platforms. You can call that whining if you want but it doesn't make it any less true.

      --
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    8. Re:does an iphone.... by jidar · · Score: 2, Insightful

      The Wii is getting shooters so I'm not sure what you're complaining about.
      I actually dispute that it is powerful enough to do UT2k4 though. I really don't think that is a given.

      --
      Sigs are awesome huh?
    9. Re:does an iphone.... by Just+Some+Guy · · Score: 4, Insightful

      It's a fact that the hardware is less capable than the others.

      But it's not less capable than a PS2 which had open-ended games like GTA and Jak & Daxter. For that matter, they managed to cram GTA: Chinatown Wars onto the DS, and I'm under the impression that the Wii is more capable than the DS.

      No, I agree with moderatorrater: you can't objectively say that the Wii is incapable of these things. It's more accurate to say that they might be easier on other platforms in this generation, but that's not what Mattes said.

      --
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    10. Re:does an iphone.... by buddhaunderthetree · · Score: 3, Insightful

      Exactly, compare the Wii specs to say the Dreamcast and tell me that the machine is the reason can't create an open world with complex AI. I think the real problem is the lack of design creativity by the publishers.

      --
      "Technology.....the knack of so arranging the world that we don't have to experience it." Max Firsch
    11. Re:does an iphone.... by feepness · · Score: 2, Insightful

      And near-zero learning curve (my 2-year-old can play it and my 4-year-old can play it pretty well).

      Being simple enough for toddlers and pre-schoolers isn't really a plus in my book. I play with my two and four year old because they like it when Daddy does play-doh and coloring and watches Little Einsteins with them. These aren't activities I would choose to do on my own.

      I place the Wii in the same category.

    12. Re:does an iphone.... by somersault · · Score: 2, Insightful

      It is less capable than the PS3 or 360, no doubt - but even the PSP and the DS can handle free roaming 3D environments (see: the Grand Theft Auto Stories games, though I have only played them on the PSP, not the DS). Likewise the PS2 had all 3 GTA III titles on it and I'm pretty sure the Wii is more powerful than a PS2? If the developer is complaining that the Wii can't do dynamic loading/free roaming, they are just flat out lying due to laziness.

      AI and graphics are more of a problem, but still I doubt the AI cannot be optimised, and the Wii is still capable of pretty enough graphics if they bothered to simplify the models a bit. Zelda was very easy on the eye, and it was out pretty much as soon as the Wii was.

      --
      which is totally what she said
    13. Re:does an iphone.... by Darkness404 · · Score: 2, Insightful

      Sure, but if its a really good game that is a Wii exclusive you can expect sales to rise hugely. After all if you can make a good Wii game you have a lot more marketshare, and face it, every hardcore gamer already owns a Wii, might not play it, but they own one.

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    14. Re:does an iphone.... by teg · · Score: 3, Insightful

      The problem is, games are not about AI and flashy graphics, no matter how much money grubbing publishers want em to be. They're about friendly interaction with your peers. That's why more people use computers to play cards with each other than the latest flashy crap to come down the pipe.

      "Solitaire" may be the most popular computer game ever, but it's hardly about interaction with your peers :)

    15. Re:does an iphone.... by mwvdlee · · Score: 3, Insightful

      So... a reason for NOT liking the Wii would be "my kids like the Wii"?
      Is it just me, or is that type of reasoning completely insane?

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    16. Re:does an iphone.... by SleepingWaterBear · · Score: 3, Insightful

      Even more relevantly, the top 5 selling games of the current generation (and 7 of the top 10) are for the Wii. Amazingly enough, people don't buy video games just because they're told the games are the most technically advanced - they buy games because they're fun!

    17. Re:does an iphone.... by dkleinsc · · Score: 4, Insightful

      It's just not for serious gaming.

      Could we please start treating "serious gaming" like the oxymoron it should be?

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    18. Re:does an iphone.... by Penguinoflight · · Score: 2, Insightful

      Actually the Wii isn't better than the average gaming machine from 2004. The graphics processor is slightly slower than a Geforce3, and the CPU wouldn't hold a candle to the Athlon XPs you could get back then.

      The lack of adequate quality games for the Wii is really more about all the big publishers dedicating their time to the 360 and PS3. They have to make a completely different game for the Wii because it has nowhere near the same power. Nintendo doesn't make titles for other platforms so they can show of the true ability of the Wii, but nobody bought a Wii for the graphics so I'm guessing "why bother" is the prevailing attitude of other publishers.

      --
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    19. Re:does an iphone.... by geekoid · · Score: 2, Insightful

      Nice troll. very subtle.

      The fact that you limit fun in such a way is actually sad.

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    20. Re:does an iphone.... by geekoid · · Score: 2, Insightful

      They need to add a column called "Number of units owned by customers".

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    21. Re:does an iphone.... by grumbel · · Score: 4, Insightful

      The trouble is that those games that sell good are all Nintendo games, everything third party only comes in far behind. Even worse, sales don't seem to have any connection to quality, some of the top selling third party games are ranking in the sub-50% category on metacritic. So the Wii isn't exactly a good platform to produce high quality content on, unless you are Nintendo.

    22. Re:does an iphone.... by ShakaUVM · · Score: 3, Insightful

      I taught this dam myth was put to rest already, The wii is selling games, a lot of games in fact see here: http://vgsales.wikia.com/wiki/Wii#Best-selling_video_games

      It's not a myth. The top 10 games are all made by Nintendo itself.

      The Wii is flooded with crap 3rd party games (shelves of nothing but shovelware at my local Gamestop). Quality control on the XBox360 and PS3 seems to result in better 3rd party games.

      I don't buy any games for the Wii any more I've been burned so many times. Who would have thought that a Super Monkey Ball game could have been so terribly bad? But it was.

    23. Re:does an iphone.... by Chainsaw · · Score: 3, Insightful

      I think you're drawing the wrong conclusion. If a third-party publisher would create a game with the same high standards of Super Mario Galaxy or Metroid Prime 3, instead of bad PS2 ports or quick hackjobs... Don't you think they would sell tons and tons of them? The Wii is perfect for FPS games, moving from the clunky and worthless dual-analog control to a mouse+WASD compatible scheme. Despite that, noone has really bothered with doing anything for it other than Conduit.

      --
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    24. Re:does an iphone.... by Chris+Burke · · Score: 3, Insightful

      Brand recognition plays a major part in that, the truth is that much of the value in Nintendo comes from the name of Shigeru Miyamoto whether he designed the game or not. What could Shigeru do with his games if he had access to the power of the PS3? Had Shigeru designed his games for the PS3 a Wii version would indeed be a watered down version too.

      Shigeru Miyamoto was a driving force behind the development of the Wii. He's not just a star game producer anymore, he's an actual bigwig in the corporate structure and has a lot of say in the direction the company goes. In a very real sense, the Wii is a game console tailored to what Miyamoto wanted to do with games.

      So the answer to the question "What could Shigeru do with his games if he had access to the power of the PS3?" is "None of the things he wanted to do, which is why they didn't make a console like that."

      I mean, feel free to disagree with Miyamoto as to what console Miyamoto could make the best games for, but I know who I'm going to listen to in that regard.

      In other words both positions are not mutually exclusive, Nintendo games are good AND the Wii provides a watered down game experience.

      Yeah, see, in another post I said that power can be a good thing for games to use to explore things that require that power. But when you've got a game that was designed for a machine with different parameters and within those parameters is a good game, then about the only thing more power will automatically get you is more shinies. Shinies are nice and all, but I don't believe that having hypothetically fewer shinies than it could have means it's "watered down".

      In other words, sure, Prince of Persia designed for PS3 and ported to Wii would have to be 'watered down' compared to the original. On the other hand Metroid Prime Corruption designed for Wii and ported to the PS3 would be watered down too.

      --

      The enemies of Democracy are
    25. Re:does an iphone.... by Omestes · · Score: 2, Insightful

      Maybe its because no one even TRIES to make a decent Wii game. Thats my biggest problem with the console. the platform rocks, but no one makes anything worthwhile for it.

      Where are my RPGs and RTS titles? Its not hard to make one, especially since we repealed the law against using sprites instead of 9^32 poly models.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    26. Re:does an iphone.... by Xiat · · Score: 2, Insightful

      You are all missing the point.

      Why would any designer want to design a game for technology that is 5 years old, knowing that by doing so they would effectively limit themselves to Wii users? I'm sure developers have all kinds of insights into the buying habits of a typical Wii user. If they are a Wii-only user then they aren't likely to play Doom3 or UT2K4. If they also have a 360 or PS3 then they are more likely to buy the graphics/story games for those machines because they provide the better experience.

      Getting someone to pay $40 for a game require it have something special. As a marketer I wouldn't touch the Wii right now unless my game had some unique gimmick (sword and shield, balance board, lightsaber controller, etc) limited solely to the Wii users and interesting enough that it could attract a niche following. If all I have to offer offer is a unique story/universe/twist-on-a-popular-genre then the my best bet is to design it in the most visually stunning method possible and hope to amaze with the presentation.

      If I could get the Wii base for free that would be nice but if I knew I would have to go to huge additional effort to port my game to the Wii I'd just as soon walk away. Especially since I would have done my research and found that 95% of Wii users fall into two categories - "not my target audience" and "also have a 360/PS3".

      Then I would have my PR people go online to all the forums and gaming mags and complain about how difficult it is to port to the Wii. In the hopes that the gamers would rise up against Nintendo and convince them to make it possible for me to make money without having to try too hard, of course.

    27. Re:does an iphone.... by cmprsdchse · · Score: 2, Insightful

      But Altered Beast was awesome!

    28. Re:does an iphone.... by Mr2001 · · Score: 3, Insightful

      Also, in 2006, it was barely acceptable that it didn't put out high def. Now, in 2009, with a large percentage of people owning high def widescreen TVs, it's inconceivable that a modern console will top out at 480p.

      Two-thirds of households are still using SD. Lack of HD is not yet a dealbreaker. Maybe it isn't "acceptable" to you, but you're not the target audience: how many people buying the cheapest console do you really expect to have spent $1000 on a TV?

      When a living room sized HDTV costs $300, then HD support will be a necessity.

      --
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    29. Re:does an iphone.... by SmokeSerpent · · Score: 2, Insightful

      1) The Wii was designed with gameplay in mind, not to push more pixels faster with fancier effects. Blu-ray and high-def television aren't even drawing in film and television viewers in droves, because the difference between 480 and 1080 is a place of serious diminishing returns for living room content display.

      2) You mean Nintendo launched the Wii at a sustainable pricing model instead of gouging early adopters and then dropping the price later to pick up stragglers? The audacity! A "bunch" more controllers? A pulse-sensor that will be for specific games, and a better motion sensor to keep up with the competition does not a bunch make. Oh, I would also have to buy a new controller to get the same functionality on a PS3 or Xbox as Wii owners will get with a new controller without the existing catalog of motion-based games? What is a "killer title"? The newest high-poly first person shooter that boys rush out to buy and then discard after a few weeks? The newest series of cut scenes that passes for an adventure game these days? Yeah it's a shame we don't have a new one of those every month or two on the Wii and are stuck with our growing collection of replayable fun games.

      3) (Didn't you already use up your "killer title" card in #2?) Could it possibly be that the top 14 games are proprietary because Nintendo makes damn good games and other developers should thank their lucky stars that Nintendo still designs for their own hardware and isn't instead kicking their butts on every other system? It's not Nintendo's fault that most 3rd party developers either make half-hearted attempts to utilize the Wiimote as a gimick or whine about not being able to pull the same "look at our big levels and abundant polygons" wool over players' eyes as they can on the PS3.

      --
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    30. Re:does an iphone.... by donaldm · · Score: 2, Insightful

      Gee, what a crazy idea, to play a game and have fun?! Remember the NES and it's two buttons that anyone could figure out? Didn't have a memorize what L1 R1 L2 R2 X O triangle square up down left or right did, just move and press A or B. ta-da! Simple and fun.

      Some of those old NES games were thumb busting hard and not many could easily play some of the more serious fighting games. Yes you had two buttons (A and B) but I can guarantee that there were many people who had very sore hands after an hours play.

      See they should have a "I'm a Wii... and I'm a PS3/Xbox360" and on the PS3/Xbox360 there's a guy showing someone how to play a game "press X.... NOW!.... no no that was too late, here now press O to wind up again and...." and with the Wii he just walks up and says "here", handing him the controller, and he immediately hits a homerun.

      Some people like myself do like the challenge of being able to press buttons in a sequence to achieve a specific result. Having the game do most things for you such as auto jumping in a platformer game or auto aiming in a baseball game may be fun for you but it is not for me since the challenge is now gone and I think I speak for the more serious gamers.

      This publisher is exactly why the Wii is selling well and the other consoles are struggling.

      True but combined the PS3 and the Xbox360 are outselling the Wii and that speaks volumes for the type of people who prefer the PS3 and the Xbox360.

      --
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    31. Re:does an iphone.... by oracle128 · · Score: 3, Insightful

      What's wrong with the labels is that they're usually not used in reference to vaguely-defined styles of gaming, but that they're branded against people (as in "casual gamer" vs "hardcore gamer") or consoles. Which becomes a major problem when you have someone such as myself, who enjoys playing Wii Sports, Mario Galaxy, Boom Blox or LEGO Batman on Wii one day, then playing Sins of a Solar Empire, Supreme Commander, DEFCON or Starcraft on PC another day. God forbid I should also play Peggle, Spore or World of Goo on PC and MadWorld, No More Heroes or House of the Dead Overkill on Wii, because that just fucks everything up and the little self-assuring pigeon-holing definitions become as pointless as A/V-philes arguing that DVD is for "casual movies" and Blu-Ray is for "hardcore movies" .

  2. News at 11 by adamwright · · Score: 5, Insightful

    If you design a game for a machine with 360 specs, it doesn't run very well on the Wii without redesign.

    In other news, Mattes tried running Wii Sports on the 360, but it provided a "Watered down" experience.

    1. Re:News at 11 by Maxo-Texas · · Score: 4, Insightful

      I would say (based on the past) that they will release a killer full motion control for the 360 and/or PS2.
      It will be bought by 10% of the customer base, two games will be coded for it.

      And that will be it.

      I own a Wii and rarely use it...But I enjoyed it and it was affordable.

      I do not own a PS2 or 360. Too expensive and the controllers would hurt my wrists since I already have carpal tunnel.

      As others said, the Wii has a gross amount of hardware compared to very recent consoles.

      The A/I issue is a red herring. The primary impact of the PS2 and 360 is higher quality graphics, not smarter AI opponents.

      I don't care about higher quality graphics at those price points.

      --
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    2. Re:News at 11 by Tetsujin · · Score: 2, Insightful

      If you design a game for a machine with 360 specs, it doesn't run very well on the Wii without redesign.

      In other news, Mattes tried running Wii Sports on the 360, but it provided a "Watered down" experience.

      The issue here is that the less computing/rendering power a gaming console, the harder you have to work to write a program that is equivalent to one you just wrote for a more powerful console. If the machine isn't as powerful, you have to spend more time optimizing your program to get the same level of performance.

      If you connected a Wii controller to a 360, then rewriting Wii Sports to work on the 360 wouldn't be tremendously challenging from a technical standpoint. From a hardware standpoint there's nothing Wii can do that 360 or PS3 can't.

      The end result of this is that game creators have less freedom in terms of what they can create on the Wii, because the limitations of the hardware are more of an imposition than on the other platforms.

      --
      Bow-ties are cool.
    3. Re:News at 11 by twidarkling · · Score: 2, Insightful

      And like other peripherals, it's likely that that niche audience will be the only ones to purchase it. Unless there's a dozen+ games within a year of its release, people won't buy it, and real-world situations have yet to be explored, such as "random person walks around in background" since it tracks more than one person.

      --
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    4. Re:News at 11 by somersault · · Score: 2, Insightful

      I agree it isn't very likely to gain a significant share in this generation, but you never know. Not many people expected the Wii to take off like it has, but look at the market today! Admittedly there's less likely to be a 'must have' game for it that doesn't have something similar possible on the Wii when their motion plus controller is out, but you can never say for sure how it's all going to turn out. The PS3 system looks much better than the Wii's controller (it does what I thought the Wii's controller was going to do when I first bought one). Besides, as long as there are a few good motion control games out I don't care how many people are playing it - as long as the 10% of us are having fun, why should we care about market penetration?

      I don't particularly want the PS3 market flooded with cheap minigames like the Wii market is, and if a small developer can develop a really good game or series of games that makes use of both the PS3's motion controls and processing power, they can make themselves a tidy profit. Just look at the success of Guitar Hero and Rock Band. If a game is good enough, people will pay for controllers even just for that one game. I must have spent about 300 pounds (500 dollars) or more on Guitar Hero and Rock Band over the last couple of years. Wasn't there a story a few months ago about how Guitar Hero III has made more money than any other computer game, ever? I expect most of that will be down to the expensive controllers, with the rest due to the DLC.

      --
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    5. Re:News at 11 by mwvdlee · · Score: 2, Insightful

      I would say (based on the past) that they will release a killer full motion control for the 360 and/or PS2.

      Just like those silly guitar controller things.

      Those were bought by 10% of the customer base, two games were coded for it.

      And that was it.

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    6. Re:News at 11 by The+Moof · · Score: 2, Insightful

      Erm.. do you mean PS3? PS2's are cheaper than Wiis and, well... last generation tech (graphics, cpu power, etc).

    7. Re:News at 11 by immcintosh · · Score: 2, Insightful

      Correction, I meant to say "especially on the PS3."

  3. NOTHING wrong with working within constraints by LiquidCoooled · · Score: 4, Insightful

    There is nothing at all wrong with working within the constraints of a system and eeking out the absolute best you can from 'inferior' hardware.

    Infact, having limited headroom forces innovative and new methods of doing what was taken for granted before.

    The liqbase UI I am creating for the nokia handhelds makes use of these principles as well :)

    it simply does the best it can within the low headroom of the available hardware.
    http://www.youtube.com/watch?v=iMXp0Dg_UaY

    --
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    1. Re:NOTHING wrong with working within constraints by Tetsujin · · Score: 2, Insightful

      There is nothing at all wrong with working within the constraints of a system and eeking out the absolute best you can from 'inferior' hardware.

      Infact, having limited headroom forces innovative and new methods of doing what was taken for granted before.

      Well, sure, but I think some people would rather spend that time making a better game, rather than fighting the limitations of the hardware, trying to get a game written for today's hardware to run on a less powerful machine.

      --
      Bow-ties are cool.
    2. Re:NOTHING wrong with working within constraints by twidarkling · · Score: 3, Insightful

      prettier graphics != better game. Lower the polygon count, drop the draw distance. I guarantee that 80% of gamers won't notice. That 80% being the casual gaming crowd.

      --
      Canada: The US's more awesome sibling.
    3. Re:NOTHING wrong with working within constraints by Tetsujin · · Score: 2, Insightful

      prettier graphics != better game.

      Never said that this expression evaluated to false. (And would it kill you to use a sentence here? I mean, really...)

      But - when you're dealing with hardware of limited capabilities, you have to work harder to write and properly optimize the code than you would to write the equivalent program on a more powerful machine. When you're facing strict deadlines, that's a real problem.

      From TFA it sounds like, in this case, the game just wouldn't have been a good fit for the hardware limitations of the Wii anyway. They would have had to change the game more drastically than they'd like - I can respect their desire not to make a half-assed port.

      --
      Bow-ties are cool.
  4. Give me a break by TheRealMindChild · · Score: 4, Insightful

    The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience."

    Then the platform is not your target. The Wii isn't about pushing the latest fast hardware to its very limits, just so you can push a ridiculous amount of polygons per second onto the screen. It is about making games that are fun... and you can CERTAINLY do that within the confines of just about any machine. Remember the IBM XT? NES? Gameboy? Some of the best games I ever played had nothing but text, running on a 10mhz processor.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:Give me a break by wisnoskij · · Score: 2, Insightful

      But how many of its games are actually fun? Super Smash Bro Brawl, Mario cart, and a small few others?

      --
      Troll is not a replacement for I disagree.
    2. Re:Give me a break by Anonymous Coward · · Score: 2, Insightful

      Yeah, but how many games for the Xbox 360 and PS3 are actually fun? Fable II, Halo 3, and a small few others?

      Sturgeon's Law guarantees that 90% of everything will be crap. The point here is that the Wii has a much higher number of great games than either the Xbox 360 or the PS3 do. (Of course, I can't name ANY great games for the PS3. I hear it makes a great Blu-ray player if nothing else.)

    3. Re:Give me a break by GerardAtJob · · Score: 2, Insightful

      Just check Virtual Console sells... they still sells a lot

      --
      I can't call that English ;-)
    4. Re:Give me a break by drinkypoo · · Score: 3, Insightful

      "AI" is for research projects. If you want an enjoyable game, simple finite state machines FTW every time. It's all about the testability.

      The problem comes when the AI is allowed to make actual decisions. The AI should be there to determine the actor's emotional state, which can then influence the simple lizard brain at the fight or flight (or put another way, "Should I Stay or Should I Go") level. That's pretty much how animals work anyway. When you're running away from something for dear life, you're not putting a lot of conscious thought into what your feet are doing (or your culo.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Prince Of Persia by Anonymous Coward · · Score: 2, Insightful

    That game wasn't exactly what I'd call non-linear.

  6. News Flash. by solios · · Score: 4, Insightful

    The Wii isn't designed for these kinds of games.

    That's what the X-Box 360, PS3, and PC are for. The Wii is for people who want to play games they can quickly pick up and put down.

    D13 H4rD G4M3RZ are NOT the target audience.

    (Score -1: Obvious)

    1. Re:News Flash. by gbarules2999 · · Score: 2, Insightful

      Brawl's one of the few games that doesn't use the Wii controller extensively, and you can (and should) plug in a GameCube controller to play it. But then, if you're going to make your consumers use a normal controller, why not just keep the game on 360 and PS3?

    2. Re:News Flash. by Hatta · · Score: 2, Insightful

      The Wii is for people who want to play games they can quickly pick up and put down.

      What does graphical ability have to do with the ability to pick up and put down a game quickly? The two most addictive and hardcore games I have ever played are Nethack and Civilization 2. Either of these could easily run on a Wii.

      --
      Give me Classic Slashdot or give me death!
    3. Re:News Flash. by LWATCDR · · Score: 2, Insightful

      The good thing about the Wii is that Nintendo didn't make it bleeding edge. Sony and Microsoft are talking about a 10 year life for the 360 and PS3. Nintendo can if they need to make a Wii that could probably beat both those consoles right now and still sell it $249. The Wii uses a single PPC core so throw a multicore on it. No hard drive? Why use a hard drive? Put 8 or 10 GB of flash on it. ATI could provide a new GPU next week that would blow away the old one. Include the new WiiMotion with the new Wiimote and You have the new Wii HD. It will run cooler and quiter than the 360 and have more games than the PS3
      What is really nice is that Nintendo doesn't have the massive RnD costs of the Cell to recover so it could build a new console tomarrow.
      I don't think people would even get all that upset over buying a new one. They line up for each new flavor of Gameboy. And if Nintendo wanted to get into the "media" side of it. Just get Hulu, NetFlix, and buy Boxee.
      Big N jumps to the front again.
      Of course people may keep buying the Wii for a very long time. But Nintendo doesn't seem to let things sit.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  7. Why not look at it from another point of view? by tonypeters · · Score: 5, Insightful

    Of course it provides a 'watered down' experience - when the games in question are ports of the PS3 or the Xbox 360. The hardware and capabilities of the machine cannot compare, so the developers have to shoehorn the equivalent game into the Wii's specs and in the process, trim it down. If you look at individual titles made for the Wii (not ports of other console's games) then no, I really don't think the experience is watered down. Games are games, and people (should) be playing them for the enjoyment and competition. Maybe we should ask the question about some other consoles games that rely so much on graphics that the point of the game is lost and the entertainment factor is lost. Is this a watered down games experience?

    1. Re:Why not look at it from another point of view? by Chris+Burke · · Score: 2, Insightful

      Games are games, and people (should) be playing them for the enjoyment and competition. Maybe we should ask the question about some other consoles games that rely so much on graphics that the point of the game is lost and the entertainment factor is lost. Is this a watered down games experience?

      Certainly when graphics are used in place of figuring out how to make the game fun or unique, sure.

      But good graphics, long view distances yielding open worlds (that have good graphics at the same time), and good AI (which I'm equating with complex and cpu-intensive, but that's not a bad assumption with AI), are good things to have in a good game.

      Just like motion controls can be either hacked-on waggle designed to cash in on the Wii, or they can be immersive and fun in ways the other consoles can't provide.

      I'm not going to come out either way, because I think pointing the finger in either direction is silly. So they can't make a Prince of Persia game for the Wii that matches their vision. That's fine, more power (heh) to them as far as making that vision a reality. On the other hand, nobody can make an FPS for those other consoles that doesn't make me want to go an a real-life killing spree. They're different and neither is inherently bad. The Wii has enough power to make good games (unless you think no good games existed prior to the release of the Xbox360), and the controller is a great new way to play games, while on the other hand the other consoles have more power to explore games that really do need more power.

      So yeah, games are games, and having *gasp* different games on different systems that do different things is not a bad thing.

      --

      The enemies of Democracy are
  8. As plainly as possible.... by RabidMonkey · · Score: 4, Insightful

    I think that the Wii provides a different gaming experience. It can be summarized thusly:

    My mother owns a wii. My father owns a wii. My sister owns a wii. My brother owns a Wii. My cousin owns a Wii. My 3 years old nephew uses a Wii. My grandparents have played on a Wii. Nursing homes have Wiis.

    None of those people have PS3s or XBox.

    Call it watered down, call it casual gaming, call it whatever. It appeals to the masses in a way that the other gaming systems don't.

    --
    We emerge from our mother's womb an unformatted diskette; our culture formats us. - Douglas Coupland
  9. Matching casual-gaming capabilities? by Anonymous Coward · · Score: 3, Insightful

    "whether the Wii's audience will persist after the other systems match its casual-gaming capabilities."

    i.e. in the next generation. The Wii is so far ahead in this category that it is laughable to think the others will catch up.

  10. A matter of how you look at it by oneirophrenos · · Score: 3, Insightful

    I guess you could flip the flamebait around and ask do PS3 and XBOX360 provide watered-down game experiences for offering games that depend on pretty graphics and not enjoyable gameplay.

    1. Re:A matter of how you look at it by WiiVault · · Score: 2, Insightful

      While I agree there is lots of crap. The Wii sells about as much 3rd party SW as MS. Of course this is over a wider base, but still impressive. Do a quick Google search for it. Also I wonder what games you think 3rd parties have really invested in like they do in their HD offerings? I'm sure if a dev put 100 million into a Wii game it could be quite amazing. Too bad publishers have never tried, and then complain that people won't just buy any old crap from them.

    2. Re:A matter of how you look at it by feepness · · Score: 2, Insightful

      I'm sure if a developer put the effort in a Wii title could be great, after all it is more powerful than the PS2. But they haven't, and the unfortunate cycle has been established... poor 3rd party sales -> poor effort -> poor 3rd party sales -> poor effort. Few publishers are clever enough to look past that.

      The problem with selling about as much 3rd party software as Microsoft is that publishers see PC/PS3/360 as a single target given it is easy enough to port between them. The combined install base of the those three targets, combined with the higher attach rates makes it a no-brainer for those with few brains.

  11. Re:Not the issue here... by Darkness404 · · Score: 2, Insightful

    Hahah, yah because a product that only recently managed to stay in stock at most retailers, still makes a profit for their company and is really the most "value" for the money (yes, the 360 arcade is cheaper, but when you add in the $99 wireless adapter the Wii has built in, its $300). Why would Nintendo lower its price?

    --
    Taxation is legalized theft, no more, no less.
  12. Is it a bad thing? by TinBromide · · Score: 3, Insightful

    While certain games (mostly sandbox) require massive ram, processing power, etc to stay competitive (Dead Rising), is it a bad thing that there is a less capable gaming platform out there? Yes, while games like Cooking Mama, Wii Fit, and Mario Party are watering down gaming, the graphics limitations aren't necessarily the cause here.

    I wonder what the development cost for a top notch wii game is. I wonder if its less than one for the PC or other newest gen console. I get the feeling that the reduced graphics and memory put a limit on how many nosehairs you need to bump map for the protagonist. Hopefully, the reduced hardware capabilities mean that the devs don't have to shoot for photorealism and don't need the huge teams to create content. The reduced hardware capabilities = less people required to push a system's graphics to its limit and you don't need a stadium full of graphic artists, AI programmers, mappers, and the more technical side of development just to keep up with the competition. Hopefully this reduced cost will allow GOOD (key word here, as in not bad or cheap) developers to focus more time on building more maps, fleshing out the story more, and generally trading graphics for immersion/world/playtime. I realize that last sentiment is wishful thinking, but a nerd can hope, right?

    I fired up AVP2 not too long ago and it was still a very enjoyable experience. There are also wii games that are very enjoyable. You don't need to have the world painted in photo-realistic brown rubble to have an enjoyable experience. You also don't need to be looking at characters so realistic they're this side of the uncanny valley to suspend belief into believing that something is trying to kill you and facehump your friends.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
  13. Um, no by SIR_Taco · · Score: 5, Insightful

    The Wii doesn't provide a "watered-down" game experience.

    The developers who port a game to the Wii as an after-thought provide a "watered-down" game experience.

    --
    I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
  14. No. by Manip · · Score: 2, Insightful

    No.

    The Megadrive, SNES, Cell Phones, and Game Boy all have exceptional games created for them. The only difference between those devices and the WII is that the WII almost requires you to use the motion capture controller and while we've spent over thirty years designing games using joysticks, controllers, and similarly keyboards this motion capture thing is still very new.

    Let's also consider, that because out of the top three platforms only one supports motion capture, you might see less of a return on your investment as opposed to just creating a traditional game with existing code and hitting the 360, PS3, and PC.

    TLDR:
      - Technology
      - Creativity
      - Existing Code / Legacy
      - And most of all MONEY

    Stand in the way of exceptional games on the WII.

    1. Re:No. by Sabz5150 · · Score: 2, Insightful

      No.

      The Megadrive, SNES, Cell Phones, and Game Boy all have exceptional games created for them. The only difference between those devices and the WII is that the WII almost requires you to use the motion capture controller and while we've spent over thirty years designing games using joysticks, controllers, and similarly keyboards this motion capture thing is still very new.

      Let's also consider, that because out of the top three platforms only one supports motion capture, you might see less of a return on your investment as opposed to just creating a traditional game with existing code and hitting the 360, PS3, and PC.

      TLDR: - Technology - Creativity - Existing Code / Legacy - And most of all MONEY

      Stand in the way of exceptional games on the WII.

      It's called the "Classic Controller". It allows you to play a game in the traditional method. So does flipping the Wiimote sideways.

      The problem is that developers see this motion sensing technology and scream "GIMMICK! WE MUST IMPLEMENT GIMMICK!!!!"

      --
      "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
  15. Bollocks by somersault · · Score: 3, Insightful

    While I agree that most games on the Wii tend to be lacking in depth compared to the types of games that you get on other systems, I take issue with this:

    If we had done a Wii version, it would have been toned down, probably linear; it wouldn't have been an open-world game, and so it would have been a very different experience."

    If the DS and PSP can handle Grand Theft Auto III games including dynamic loading (the PSP definitely can, though I only noticed the DS version of GTA was out the other day and I don't feel the urge to dust off my DS to have a go of it), there's no reason at all that the Wii can't do dynamic loading too.

    I agree that the AI would probably need optimisation/cutting back and the graphics would need simplified models and effects, but I expect they probably just don't consider it worth the time it would take to do all of that rather than it being impossible to create a game that approaches the same level of gameplay. Having said that, I haven't played any of the Prince of Persia games since the 2D original (and the HD remake). Perhaps the AI is something rather special, or there are hundreds of enemies to simulate at once? Attempting a situation like the last level of Heavenly Sword with literally thousands of enemies probably wouldn't be possible on the Wii without slowing to a crawl.

    --
    which is totally what she said
  16. The Wii can have complexity, but maybe shouldn't by Colonel+Korn · · Score: 2, Insightful

    The Wii has the hardware to make very solid, deep, complex games work. That was possible on a 386. Sure, the Wii is going to have "watered-down" graphics, but graphics don't stand in the way of greatness.

    So why would the Wii version have, as mentioned in TFS, a likelihood of being linear and less satisfying for certain players? The Wii has attracted huge numbers of casual gamers, hence it's gigantic install base. Most of these people, however, aren't interested in a very deep experience, because that's never been how the Wii was advertised. I'd wager that the number of potential customers looking for very involved games is much higher among PS3, 360, and of course PC owners than among Wii owners. If you're going to make something for the Wii, it's extremely hard to target this small subset when the casual gamers offer a potentially much more lucrative alternative.

    --
    "I zero-index my hamsters" - Willtor (147206)
  17. Guilty as charged by blind+biker · · Score: 4, Insightful

    I am one of those that doesn't give two shits how many polygons does the animation have. I find shooters to be utterly boring. Finally, since Ubisoft put their mitts on Heroes of Might and Magic, they (IMHO) devastated the game, which used to be fun - now it's just a big 3D graphic masturbation (I hate when I can't rotate the view in any way, to see what is the path a creature can walk on).

    If the typical Wii user is like me, Ubisoft should keep the hell out of it. Ubisoft wouldn't know a fun game if it hit them in the collective head.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  18. moron writer by jollyreaper · · Score: 2, Insightful

    Obviously another journo-troll saying something stupid to get people worked up. Fuck it, I'll bite.

    The gaming arms race has been about fancier graphics, bigger worlds, and more shiny. Consoles are fucking expensive these days! Seriously expensive. Games cost a mint and don't even get me started on the dev costs. GTAIV cost $100 million to make? Insane. Good game but insane. But this is the battle Sony and Microsoft wanted to fight.

    Nintendo said "Hey, is shiny shooter 2.0 any better than shiny shooter 1.0? If the gameplay is pretty much the same but the graphics look better, does that make it more fun? What if all the budget was spent on the shiny and nothing was left to pay for fun?" So their idea was to not go for the high-end. There were two consoles already competing on shiny. Nintendo decided to do something very, very different with the motion controller.

    What's the end result? Games unlike what's available on the other consoles, at least when it's done right. By keeping the specs on the machine down, not going HD, Nintendo said they were emphasizing affordability. It can certainly run games that would have been considered shiny last generation but it can't keep up with the ps3 and 360, it wasn't meant to. Complaining that the Wii can't handle a AAA title originally meant for those two systems is missing the point in the most spectacular fail tradition imaginable.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  19. Silk Purse by ObsessiveMathsFreak · · Score: 4, Insightful

    The Wii itself is not the problem. It's technical specs are not the problem. The problem is the people making games for it and their overall lackluster approach to the whole process. Nintendo and their marketing are to blame for this.

    When they ported Resident Evil 4 to the Wii with new controls, they managed to make it look worse than the original Gamecube version which could be run from the very same console. This is typical of the kind of shoddy workmanship that is put into most Wii games. Games like Mario Galaxy and Metroid show what the Wii is capable of if effort is put in, but most developers aren't willing to go to such lengths.

    It's not just graphics. The overall quality of Wii games is consistently lower than the average for PS2, DS and Gamecube titles. Games are short, rely too much on motion control, lack additional content and generally fall far below the value for money mark. Universally, developers have decided that Wii owners are 4-10 year olds and soccer moms who will spend $60 and 60 minutes on a game before becoming bored. The way you have to flail your arms about to play some titles, I can't say I really blame them.

    As an experiment, the Wii has both hugely succeeded and epically failed. Yes, it has succeeded in selling game consoles to a massively wider mainstream market. But it has also succeeded in proving that in any industry, the mainstream market does not desire quality. The mainstream wants crud. They spend huge amounts on sugary gop and if you serve them up sirloin they'll complain because they prefer the slop.

    The doom of the Wii has been sealed by its user base and existing game library. It doesn't matter if the next Zelda game surpasses the Ocarina of Time or if the definitive FPS of our time is a Wii exclusive. Most existing Wii owners do not want "Triple A" titles or anything close to it. They want Cooking Mama and Wii Fit and Mario Kart, because that's want Nintendo has told them they want, and that's what they got and thats all they'll ever want now.

    So, no developer is really going to spend the effort making a quality Wii title. They're going to make crud. As times passed, this became a self fulfilling prophecy to the point that normal video game players stopped buying Wii's or sold them. The fate of Madworld, poor as it was, is indicative of this trend. It's now a vicious circle which the Wii, and probably Nintendo, have no hope of ever escaping.

    The Wii could have been a success story. Ultimately, graphics don't count for a awful lot when it comes to quality titles, and the breadth and depth of titles on the PS2 prove what can be done with limited hardware. Alas, the Wii did not take this route. Instead of providing affordable quality, it has provided cheap, and you got what you paid for.

    It didn't have to be like this. The Wii could have been the next PS2. But it isn't. Instead it's the next MySpace.

    --
    May the Maths Be with you!
    1. Re:Silk Purse by Anonymous Coward · · Score: 1, Insightful

      You forget that a lot of people just aren't into more FPS with more dazzling graphics. I couldn't care less about first-person shooter games.

    2. Re:Silk Purse by Anonymous Coward · · Score: 1, Insightful

      2500 games for the PS2 almost sounds lowballed. And indeed so much of it was unplayable shovelware. I think that sort of makes the point though -- we're getting the shovelware on the Wii without the benefit of volume increasing the likelihood of a good title breaking out from the pack.

      Perhaps the new sensor upgrade will help, because without it the Wii really is so much waggle. Wii Sports infuriated me with how sloppy everything felt, though I think maybe that's part of an ingenious design that made it so fun to play while drunk. But Nintendo unfortunately seems more interested in shovelware for _hardware_, selling new controller gimmicks every year without a stable of titles to back any of them up.

      Basically, it's okay hardware as long as you don't push heavy textures, but it's controlled by a company that always, ALWAYS strangles its golden goose.

  20. Its the games .. by StandAloneMatt · · Score: 3, Insightful

    Did the PS2 persist once the Xbox came and reduced the PS2 to a graphically "watered down" experience. Its not the tech, its the games - the first time Microsoft or Sony show the ingenuity and skill to produce something as intuitive and universal as Wii Sports or Wii Fit, then Nintendo might have some competition in the "casual" arena. Until we see some games and support Natal and whatever the PS3 motion controller is called is nothing but a Sega Activator/Eye Toy/Six-Axis wannabe and not a real factor.

  21. Re:Gamers just don't get it by Knara · · Score: 2, Insightful

    It isn't a matter of demanding that the Wii fit into a particularly shaped hole. It's the fact that a 360 or PS3 can be marketed to both casual gamers and hardcore gamers (keep in mind that I think both of those terms are, at best, vague, and probably near-useless in terms of actual population specifiers). The Wii cannot. Yes, you can make some relatively complex games with the Wii, but it will not push the envelope in terms of complex or AAA titles.

  22. Open World Experience? by SageinaRage · · Score: 2, Insightful

    If Rockstar managed to release San Andreas on the Playstation 2, a piece of hardware which was inferior to the gamecube, let alone the Wii, then I somehow doubt it's impossible to release an open world style game on the Wii. This basically just sounds like they don't really know what they're doing, and are wasting processor cycles on things they really don't need.

  23. Re:Sure are a lot of butthurt Wii fans here by Ant+P. · · Score: 2, Insightful

    The PS3 and 360 can handle casual games.

    But they'd never attempt to make that their main market. The PS3 and 360 have been made dependent on catering to hardcore gamers, because casual gamers simply will not tolerate the combination of mechanical noise they emit, the 50% hardware failure rate of the 360, or the 200-300W they consume.

  24. from TFA: by pulse2600 · · Score: 2, Insightful

    "The watering-down of titles for the Wii certainly isn't universal. Almost every game released by Nintendo is solid. The story lines are outstanding, the controls capture the essence of the Wiimote, and the graphics are just fine. Super Mario Galaxy and The Legend of Zelda: Twilight Princess immediately come to mind when I think of Wii games that aren't watered down. They are stellar titles that anyone should play. And they match any full-featured game on other consoles. The same can be said for the vast majority of titles built exclusively for the Wii. Punch Out was great. Wii Sports provides an incredibly fun experience. Simply put, there are a variety of compelling games on the Wii that still make it a worthwhile console. But unfortunately, the vast majority of those full-feature Wii games have been developed by Nintendo. The reality is that many third-party developers haven't been able to capture the true power of the Wii and thus water down their games to bring them to the popular console. If gamers want the best experience for those games, they'll need to play them on another console."

    So in other words, the problem is not the Wii, it's the capability of the developers? Why is it the Wii's fault that third party developers water down games because they can't develop properly for the Wii? Do third party developers not have all the tools, knowledge, etc they need to develop for the Wii? Is Nintendo holding back on third party developers to ensure Nintendo always publishes the "best" titles (I hope not!) Based on this paragraph, I am led to believe that Nintendo is perfectly capable of writing awesome games for the Wii while everyone else is incapable of doing the same.

  25. Gameplay...it's all comes back to what's fun by Anubis+IV · · Score: 3, Insightful

    Someone earlier identified the developer's "poor AI" argument as a red herring, and they were absolutely spot on, but I would take their line of argumentation in a different direction.

    If anything, the developer needed to call out the lack of power on the Wii in order to hide the fact that if the game had been ported to the Wii, it would have had nothing going for it at all. At least on the PC/PS3/360, it was graphically gorgeous, but the gameplay was lacking, the story was subpar, and the experience was altogether repetitive and boring. Sure, it was fun for awhile, but all of the people I've talked to agree that the game did not live up to the hype and that it was not as fun as past titles in the series (standard disclaimers apply that this is merely anecdotal evidence and not indicative of the experience for everyone).

    Given that the Wii has subpar hardware by modern standards, and this is true for nearly any title on the Wii, the focus falls on solid gameplay and the "fun factor". Solid graphics on other systems can enhance enjoyment, but they rarely create enjoyment. If you stripped away the graphics of the game, such that the worlds had shorter draw distances, the characters could not be as animated, and the polygon count had to be lowered, I'm of the opinion that there just wouldn't be much else to catch and hold the attention of the gamer. For a game that relies so heavily on the graphics as a selling point, not only would the developer need to "water down" the game to make it simply run on the Wii, they would also need to significantly rework the game in order to make it enjoyable, period.

    In a case like that, it's easier to blame the console's lack of power than your development teams' lack of innovation.