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iPhone Shakes Up the Video Game Industry

Hugh Pickens writes "Troy Wolverton writes in the Mercury News that in less than a year, the iPhone has become a significant game platform, but its bigger impact could be to help change the way the game industry does business. 'It's got everything you need to be a game changer,' said Neil Young, co-founder and CEO of ngmoco, which develops games solely for the iPhone. With a year under its belt and an installed base of iPhone and iPod Touch owners at around forty million, the iPhone/iPod Touch platform has eclipsed next-gen console penetration numbers and started to catch up to the worldwide penetration of both Sony's (50 million) and Nintendo's (100 million) devices. Wolverton writes that not only is the iPhone one of the first widely successful gaming platforms in which games are completely digitally distributed, but on the iPhone, consumers can find more games updated more often, and at a cheaper cost per game than what they'd find on a typical dedicated game console. While an ordinary top-of-the-line game for Microsoft's Xbox 360 sells for about $60, and one for Nintendo's DS about $30, a top-of-the-line iPhone game typically sells for no more than $10. With traditional games, developers might wait a year or two between major releases; ngmoco is planning on releasing new versions of its games for the iPhone every four to five months. 'You have to think differently,' says Young. 'It's redefining what it means to be a publisher in this world.'"

66 of 325 comments (clear)

  1. Neil Young Says ... by eldavojohn · · Score: 3, Funny

    'It's got everything you need to be a game changer,' said Neil Young

    Young went on to say that the iPhone "keeps him searching for a game of gold" and went on to speak of the coming mobile console war:

    There's fanboi lines bein' drawn
    A-nobody's right if everybody's wrong
    Young people spendin' their dimes
    A-iPhone sales leavin' others far behind

    --
    My work here is dung.
    1. Re:Neil Young Says ... by sexconker · · Score: 5, Informative

      iPhone + iPod Touch: ~30 million. Phone/iPod.
      PSP: ~48 million. Games device/media player.
      DS + DSi: ~105 million. Games device.

    2. Re:Neil Young Says ... by Dog-Cow · · Score: 2, Insightful

      You forgot the context. Or you're too stupid to understand it.

    3. Re:Neil Young Says ... by jo42 · · Score: 2, Informative

      Correction:

      iPhone + iPod touch: 40+ million.

      Source? WWDC 2009.

    4. Re:Neil Young Says ... by sexconker · · Score: 4, Insightful

      Numbers I got were from March. I didn't watch Apple's conference and couldn't be bothered to look it up.

      Either way, my point still stands.
      Apple is FAR from the DS, and has NOT positioned its products as game devices.

      Hell, they don't even have real buttons.

    5. Re:Neil Young Says ... by MBCook · · Score: 2, Insightful

      Development costs:

      • iPhone + iPod Touch: $100 (possibly plus Mac, which is $600, chepaer used)
      • PSP: $1500 (source)
      • DS: ??? (can't find, guessing a few grand)

      So for $100, you can make all the iPhone apps you want. Even if you sell them to only 100 people, you can do it easily. With the DS and PSP you have to get official dev kits, get your game approved, find a publisher....

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    6. Re:Neil Young Says ... by Golias · · Score: 2, Interesting

      This is all well and good, but all I want to know is when somebody will release a Katamari game for the iPhone!

      Back when I had a PSP, that was, by far, the most addictive game in their lineup. A version that worked off the iPhone's tilt sensor would be even cooler.

      (Disclaimer: Yes, I'm aware that it will probably never happen. It's nice to dream, though.)

      --

      Information wants to be anthropomorphized.

    7. Re:Neil Young Says ... by MBCook · · Score: 2, Informative

      Available for a while now, see here.

      It's not that great. The tilt control feels lose, and the levels feel very small.

      Kinda neat, but just not "there".

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    8. Re:Neil Young Says ... by blahplusplus · · Score: 2, Insightful

      "Apple is FAR from the DS, and has NOT positioned its products as game devices."

      I'd also like to add that lower penetration of game consoles one can understand whether or not your cusotmers are *interested* in games themselves. Saying a phone has an installed base greater then consoles isn't something to be proud of if most of your customers don't game on their phones. Just because some people play games on their phones doesn't mean everyone with owns that kind of phone does.

    9. Re:Neil Young Says ... by rinoid · · Score: 2, Informative

      Oh they haven't positioned it as a game device have they?

      Then what's this then:
      http://www.apple.com/ipodtouch/gallery/ads/

      ???

      The entire iPod Touch ad campaign is "The funnest iPod ever" and the ads don't show anyone playing music or watching video, or surfing the web.

      Do your research before spewing forth your opines. Apple HAS positioned the devices as game platforms, not necessarily unitaskers, which I think is the better strategy.

    10. Re:Neil Young Says ... by sexconker · · Score: 2, Informative

      For the DS, it's 420 of your earth millions, despite rampant piracy. At an average price of $30.

      Fail troll fails.

      People who think Apple has any shot in hell simply don't know the scope of Nintendo's personal money printer.

  2. Attention Span = 0 by stewbacca · · Score: 5, Insightful

    Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old) and 15 second "music videos". Now get off my lawn.

    1. Re:Attention Span = 0 by Anonymous Coward · · Score: 5, Funny

      tl;dr

    2. Re:Attention Span = 0 by Gizzmonic · · Score: 5, Insightful

      Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old)

      Substantive games like...Pac-Man and Tetris? Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage. Seriously, do you really desire to play Xenogears while you're waiting in line at the bank? Think of the implications that has for your battery life. Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.

      --
      (-1, Raw and Uncut is the only way to read)
    3. Re:Attention Span = 0 by MBaldelli · · Score: 5, Insightful

      Thanks to the Zero Attention Span Theater Generation we get vapid video games (as opposed to substantive ones of old)

      Substantive games like...Pac-Man and Tetris? Or maybe you meant those complex, nuanced tabletop games like Solitaire or Cribbage. Seriously, do you really desire to play Xenogears while you're waiting in line at the bank? Think of the implications that has for your battery life. Sorry, I agree that everyone needs to work on their attention span, but putting long, complicated games on the cell phone just doesn't make sense.

      Christ on a drunken rampage, you have got to be kidding me. What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game?

      Or 8 - 15 minutes in line at the grocery store?

      Or 10 - 20 minutes at the cinema (that's if you don't pull an order online for those tickets and take at most 5 minutes at the will-call line)?

      Must your attention be constantly filled with something on a 2 inch screen with pretty graphics?

      You talk about people needing to work on their attention span, but what they really need to do is work on their patience , which you didn't remotely cover when playing advocate in this argument here.

      --
      "The truth points to itself." - Kosh, Babylon5
    4. Re:Attention Span = 0 by haystor · · Score: 5, Funny

      Some people must relieve the boredom of being in their own presence.

      --
      t
    5. Re:Attention Span = 0 by Gizzmonic · · Score: 2, Insightful

      Christ on a drunken rampage, you have got to be kidding me. What is so bleeding hard to stand in a bank line all of at most 10-20 minutes for doing business at a bank that you have to be twiddling your thumbs or playing with the gravity controls on your iPhone to play a game?

      It's not hard. It's not hard to stand on one foot the entire time, either. In fact, why do you have to be standing on two feet all the time? Can't you stand on one? It's a failure of your character if you don't stand on one foot while you're in line.

      Must your attention be constantly filled with something on a 2 inch screen with pretty graphics?

      Well, I'd hope that it was a little bigger than 2 inches (wink wink), but yes. It must be. Otherwise I might shank the wide-eyed sheep enthralled with the hum of the fluorescent lights who's standing in the line in front of me, and who knows? It might be you! And that'd be a darn shame, wouldn't it Baldelli?

      --
      (-1, Raw and Uncut is the only way to read)
    6. Re:Attention Span = 0 by Sancho · · Score: 4, Insightful

      I'd rather be talking to people, but people look at you funny if you smile and say 'hi,' let alone try to strike up a conversation.

      and then

      Thanks for playing, fuckbean.

      I think we may have pinpointed the problem with your social skills....

    7. Re:Attention Span = 0 by rho · · Score: 5, Funny

      You talk about people needing to work on their attention span, but what they really need to do is work on their patience , which you didn't remotely cover when playing advocate in this argument here.

      One man's patience is another man's wasted time.

      For one, why am I standing in line? Lines usually indicate a lack of planning on the part of the line-maker. There's not much in this world that actually requires a line except to provide a terrible job for the otherwise unemployable. So already my time is being poorly utilized. Two, of what benefit is there to staring at the back of the head of the person in front of you? Here "patience" is a word that means "can't think of any better way to spend your time and is therefore satisfied by the mere act of breathing". Three, to ward off the usual rebuttal, I have little to no interest in chatting with the people around me. Most people are stupid, crazy, or some combination of both. For them, having a chance to talk to me, a genius, is an unexpected joy in their mean, puny lives. For me it is an unbearable hardship, as I'm regaled with dubious tales about their last hunting trip or some damn thing.

      Now I agree that somebody who requires a video game to divert their attention is probably also witless, but at least they're quiet and don't talk to me. However, using an iPhone (or iPod Touch) to read Proust while I'm in line is one of the few ways I can endure close quarters with the proles, ever since they banned quarterstaff duels at First National. I'll stick the earbuds in as well, even if I'm not listening to music, so I have an excuse to ignore conversation starters like, "You know that Obama isn't actually a US citizen, right?"

      --
      Potato chips are a by-yourself food.
    8. Re:Attention Span = 0 by meta-monkey · · Score: 2, Interesting

      There are some complex games, though, and I hope there'll be more. I just finished Zenonia on my iPhone. It's an original content game, reminiscent of Zelda on the SNES, but with modern updates like a Diablo-style loot system. The first play-through took me 38 hours. That's a real game. I mean, it's the sort of game people would have bought for $60 on the SNES and said "this is a good game!" And now I get it on my phone for $4.99. That's not bad. Oh, and you can play it in line at the bank, because you just click off you phone and it freezes the game and saves all your progress.

      --
      We don't have a state-run media we have a media-run state.
    9. Re:Attention Span = 0 by jonaskoelker · · Score: 2, Funny

      tl

  3. Slashdot by Spatial · · Score: 5, Funny

    The only place where you can measure the rate of iPhone stories in hertz and get an integer.

    1. Re:Slashdot by edittard · · Score: 3, Funny

      Zero is an integer

      --
      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    2. Re:Slashdot by shentino · · Score: 4, Funny

      you suck at xml

    3. Re:Slashdot by sexconker · · Score: 5, Funny

      Pay no charges to messenger. For quick service, reply by bearer.

      Name of Addressee: shentino
      Address: Not Shown Publicly
      URGENT: DELIVER WITHOUT DELAY

      Receiver's number: 1139071
      Date: June 17th, 2009
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      Check: WORD COUNT, SYMBOLS

      Sending Station: Slashdot.org, 216.34.181.45
      This is a full-rate telepost. The filing time is STANDARD TIME in point of origin.

      TELEPOST
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      MESSAGE GOES HERE. BE BRIEF.

      Nobody said it was XML STOP If you're going to be a pedant, make sure you're right STOP Moron END

      sexconker

      ----
      The poster will appreciate suggestions from its readers regarding this post.

    4. Re:Slashdot by Golias · · Score: 2, Funny

      Please, for fuck's sake STOP Just let this thread END

      --

      Information wants to be anthropomorphized.

  4. Yeah, right by Anonymous Coward · · Score: 5, Insightful

    As a mobile developer, I cannot deny the strength in numbers of iphone users. That said, I really don't see how any company is making enough money to keep afloat (unless the company is just a handful of people). Also, I'm sure a significant number of people are only using the free apps and using their phone as a phone, rather than as a game console.

    Likewise, I very much doubt that a gamer is getting an iphone just so that they can play all of the latest iphone games.

    If the company can succeed doing this, great. If people want to buy their games every 5-6 months, wonderful. But it's not shaking up the industry at all.

    1. Re:Yeah, right by sexconker · · Score: 3, Informative

      iPhone + iPod Touch: ~30 million, sold as a phone / iPod

      PSP: ~48 million, sold as a games device / media player

      DS + DSi: ~105 million, sold as a games device

      The DS also has 77 games that have sold over 1 million copies at an average price of $35.

      7 titles have sold more than 10 million copies.

      Nintendogs has sold 22.5 million copies.

      The DS, despite RAMPANT piracy, has pushed over 420 million pieces of software.

      If you're a games developer who likes money, the answer is pretty damned obvious.

    2. Re:Yeah, right by s73v3r · · Score: 4, Informative

      There is, however, a much lower barrier to entry on the iPhone/iPod Touch than there is for the DS. Nintendo requires you to get approval for your game before you start, and you have to be a registered, paid developer to get a look at their Dev Kit. In part, this is to try and keep the overall quality of software on the platform high, and it has been since the NES days.

    3. Re:Yeah, right by toppavak · · Score: 2, Interesting

      This lower barrier to entry puts the platform on par with online flash games, not portable consoles. Even the platform itself is best suited to the type of game you play to pass the 5-30 minutes it takes your train/bus/etc to reach its destination. While the size of the iPhone market is significant, comparing it to the DS/PSP market is comparing apples to oranges. Every DS/PSP owner bought theirs to play games on, what percentage of iPhone owners would even care about a new $30 FPS for their phone, let alone want to kill the battery for their primary means of communication with it?

    4. Re:Yeah, right by sootman · · Score: 4, Insightful

      I'm sure a significant number of people are only using the free apps and using their phone as a phone, rather than as a game console.

      Bingo. Some percentage (90%? 50%? 10%? 1%?) of 40M iPhone/iPod customers are play games on their devices, but for the PSP and DS I'm pretty sure the numbers are 100% and 100%, respectively.

      I wouldn't go so far as to say it's shaking up the industry, but on the other hand it's clear that it is a substantial market, and a different kind of market. You're no longer bound to make huge games for millions of dollars and hope it's a hit. You can make smaller games (and yes, this certainly favors smaller shops) for less money that sell for smaller amounts but come out more often and still do well.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    5. Re:Yeah, right by thetoadwarrior · · Score: 2, Interesting

      The barrier is much lower for iPhone development which is why there are more rubbish games on the iPhone. Everything about the DS is more expensive to develop on but, as he pointed out that keeps the quality high. There is nothing like Chrono Trigger, Ninja Gaiden, Grand Theft Auto, New Super Mario Bros, etc on mobile phones. The DS just blows them away but you gotta pay more for games.

      But at least you get to keep your games unlike mobile games which are only good on that phone and, if you're unfortunate, your provider won't even let you free up space to even delete the damn things.

  5. One line says it all by Xistenz99 · · Score: 5, Insightful

    "a top-of-the-line iPhone game typically sells for no more than $10" That's because the top of the line game on iPhone is no where near comparable to the new games and new ports of those systems

    1. Re:One line says it all by Dr.+Manhattan · · Score: 2, Insightful

      That's because the top of the line game on iPhone is no where near comparable to the new games and new ports of those systems

      What looks fine on a 480x320 screen doesn't look quite so hot in 720p, let alone 1080p. The length of gaming session's going to be rather different, too.

      Of course there's a lucrative model and market for iPhone games. But they are different things entirely from console games, occupying a different ecological niche. It's like comparing hyenas and lions.

      --
      PHEM - party like it's 1997-2003!
    2. Re:One line says it all by XxtraLarGe · · Score: 2, Insightful

      "a top-of-the-line iPhone game typically sells for no more than $10" That's because the top of the line game on iPhone is no where near comparable to the new games and new ports of those systems

      Compare the scores of Assassin's Creed on the iPhone/iPod Touch vs. Assassin's Creed on the DS. The games are almost identical, but the iPhone version is considered quite a bit better.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  6. I never... by Drone69 · · Score: 2, Informative

    considered games on a cell phone before. While some of my phones have supported games I wasn't interested. That is until I saw the iPhone commercials. Now an iPhone 3GS is on this years' xmas list. :)

  7. The price is right by Duradin · · Score: 4, Insightful

    One thing (Sony especially) that other companies need to take note of is the price for these digital only games on the iPod.

    Ten dollars or less is a good price range for a game you can't lend or sell. Paying current full retail price for a umd psp game for a digital only download that you can't move off of your system is an idea that isn't going to play out in Sony's favor. The DSi still has a card slot so there's still the illusion that you still will be able to own your games.

    1. Re:The price is right by PJ1216 · · Score: 2, Insightful

      Digital download-only games for the PSP are cheaper than UMD games. UMD games also available for download are again, cheaper. They're not $10, but they're significantly cheaper. Also, they're tied to your PSN login name, not your system. You can play the games on other systems as long as you can log in. If you can't log in, then I believe it has to be the system you purchased it on or at least one thats been logged in with your name before. I've transferred games from various PSP's and to and from a PS3 (game played on both systems) before.

  8. saturation point by rarel · · Score: 5, Interesting
    Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?
    I swear it's like the damn thing is going to save the world. Even for nerds there must be other topics of conversation, right?

    ...Right?

    I think I've reached the point of hype backlash. I might have been somewhat interested in the iPhone at the beginning, but now I'm just tired of seeing it everywhere.

    I bow to the Apple marketing team though. They are doing a truly excellent job. Honestly.

    1. Re:saturation point by MobileTatsu-NJG · · Score: 4, Insightful

      Am I the only one who's starting to be completely saturated by iPhone stories posted left and right and how it's awesome and shiny and great?

      Nope. But the iPhone's not alone. I'm f'n tired of Pre stories around here. I've heard enough about FireFox, too.

      I think I've reached the point of hype backlash.

      I think that point happened for most ppl here around a year or so ago when a line of people materialized at an Apple store a month before the 3G was announced. Everybody assumed it was people just waiting in line for the new vapor phone. It was believable. Untrue, but believable. Now people spout reasons not to like the phone, regardless of whether they're true or whether or not they really matter. (I cannot cast stones here, really. I did this exact same stuff with the PS3 back when it was announced.)

      I bow to the Apple marketing team though. They are doing a truly excellent job. Honestly.

      Eh, I personally think it's their product design team. They essentially made the PocketPC we've been wanting since the late 90's. The success of a product with a good web-browser and an ubiquitous internet connetion was inevitable. Both Microsoft and Palm utterly failed to put those two ingredients together. Apple does it, and blammo, everybody can see the potential of it. With potential comes imagination. With imagination comes hype. I think most of the iPhone's hype has come from the people interested in it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:saturation point by causality · · Score: 2, Interesting

      I think I've reached the point of hype backlash.

      I don't believe it should take much to reach that point, either. To quote Henry David Thoreau (emphasis mine):

      "And I am sure that I never read any memorable news in a newspaper. If we read of one man robbed, or murdered, or killed by accident, or one house burned, or one vessel wrecked, or one steamboat blown up, or one cow run over on the Western Railroad, or one mad dog killed, or one lot of grasshoppers in the winter -- we never need read of another. One is enough. If you are acquainted with the principle, what do you care for a myriad instances and applications? To a philosopher all news, as it is called, is gossip, and they who edit and read it are old women over their tea. Yet not a few are greedy after this gossip. There was such a rush, as I hear, the other day at one of the offices to learn the foreign news by the last arrival, that several large squares of plate glass belonging to the establishment were broken by the pressure -- news which I seriously think a ready wit might write a twelve-month, or twelve years, beforehand with sufficient accuracy."

      The meaning of "acquainted with the principle" is such a contrast to the methods of learning-by-rote so common in education today. As in, I believe the latter is doing it the hard way for the dubious "benefit" of avoiding abstract thought. Subjectively, I can see a link between that rote learning and the repetition behind this kind of hype saturation. It's how people have been conditioned to acquire information and it's how you transform a message into something everybody knows about. As a consequence, we don't have many proactive people who like to discover things on their own; we have passive people who wait to be told what the next big thing is. Of course, that's synonymous with the next popular thing. So, I think backlashes against this kind of hype are overdue but it helps if they comet with an understanding of why companies use these methods and why they make money when they do.

      --
      It is a miracle that curiosity survives formal education. - Einstein
  9. The games are gimmicky by MBGMorden · · Score: 5, Interesting

    As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon . . .), I must say that the vast majority of the games I've seen for the platform is just too gimmicky. The system has plenty horsepower for simple stuff that might be a good diversion (think Pacman, Asteroids, Space Invaders - or even some more powerful stuff - I recently downloaded Myst for my iPod), but the touch screen interface is just terrible for gaming purposes.

    I just don't see it cutting into Gameboy sales that much. On the other hand as an APPLICATION platform the little bugger is amazing. Sure it's an "iPod" suggesting music player (which is does indeed do, and do well), but my iPod touch is about the best damned PDA I've ever used. There are apps for everything I need, and much unlike most cell phone browsers of old (including the one on the Blackberry Curve that I have for work), the included version of Safari actually works for almost any site I want to visit. I might have to zoom in/out to see some things, but I can use the page at least.

    To tell the truth mine has replaced 95% of what I would use a laptop for. My laptop now has become truly a "portable computer" like the old ones that you just lugged around. I'll take it on a trip to use in the hotel room, but for when I'm actually out and about, in a coffee shop, etc, the iPod is smaller, lighter, and is always with me. Battery life is great too.

    All in all I truly do see them as revolutionary devices, just not so much on the gaming front.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
    1. Re:The games are gimmicky by kindbud · · Score: 2, Informative

      As an avid iPod touch user (and iPhone if Apple ever gets one onto Verizon . . .)

      PHS-300 + Verizon UM-175 + iPod touch does nearly what you want. If only Apple would release an iPod touch with a camera and GPS chip.

      --
      Edith Keeler Must Die
  10. The games are $10 because they aren't worth more by Jonathan · · Score: 2, Interesting

    Really, I have yet to see an iPhone game that captured my attention for more than an hour or two -- even the recent version of the Sims for the iPhone is a very stripped down version of the real game. A DS or full fledged console or computer game may cost $30 or more but I expect I'll get at least 50 hours of enjoyment out of it....

  11. more frequent game purchases by zmollusc · · Score: 3, Funny

    While I applaud the growing market for games of the complexity and graphic resolution of twenty years ago, I am holding off from buying an iPhone until someone develops an app which monitors the motion sensors and battery level and bills me every time i charge up the phone or take it out of my pocket, and maybe it could bill me every time I change from one cell reception area to the next.

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  12. I'm a game, have been since 1983. by DragonTHC · · Score: 2, Interesting

    What people play on the iphone are time-passers. Mere distractions.

    While the platform is certainly selling these time passing distraction apps, I don't believe I'll call it a serious games platform.

    Business goes where the money is. Sometimes the money is in wasting your time.

    --
    They're using their grammar skills there.
  13. Different markets by FLoWCTRL · · Score: 4, Informative

    This is silly; mobile devices and "full size" gaming systems have to be considered different markets.

    I can write documents on my iPhone, but that doesn't mean I won't be buying word processing software for computers any more.

  14. Re:twaddle by sexconker · · Score: 2, Insightful

    The DSi store is an extension of the Wii's store, which, you know, was out before the iPhone.

    Same goes for the PSP.

  15. Shakes Up The Video Game Industry? Yes And No by rsmith-mac · · Score: 2, Informative

    The article seems to be more hype than anything else, but it does hit on a couple of good points.

    Yes, the iPhone platform has shaken up the industry, due to the digital distribution of games. This has a lot to do with timing (you need oodles of cheap flash memory for this) but it also builds on the fundamentals of how the iTunes store has built up over the years. It's clearly proven that digital distribution of games can be viable, and you're going to see a lot of this in the future. Both to sell games that would never be viable retail releases due to pricing (micro transactions come to gaming), and because everyone wants to cut Gamestop out of the loop.

    And no, the iPhone platform has not shaken up the industry, due to hardware designs. The hardware is fundamentally that of a phone. The processor is overpowered and the GPU is underpowered for gaming, and the whole thing eats too much power when you ramp up the *PUs. The DS gets something ungodly (10+ hours) and even the PSP can do 5+ hours with its better graphics. The controls are also lacking - a touch screen is good for some things (e.g. Solitaire) and bad for others (e.g. Super Mario Brothers). iPhoneOS 3.0 will allow what amounts to button caddies, but since buttons aren't standard they can't be counted on. The hardware means it's an additional avenue for gaming, but it's not necessarily a threat to traditional handhelds like the DS/PSP.

  16. Re:Question for you gamers by Robert1 · · Score: 3, Insightful

    The games are pretty incomparable. Xbox360/PS3 games are entirely apart from the hand-held games both in terms of graphics and gameplay.

    Compared to the DS, iPhone games are terribly shallow and comparable to regular cell phone games. They are designed to be played for 1-2 minutes at a time and not touched again for days. The games have no "continuity" in that they rarely have progression - tending instead to be levels that you can choose from or the same objective over and over again.

    I've always found the iPhone games to get boring very quickly both due to the lack of complexity and lack of depth. They've burned me enough times that I'll only download free games, play them a handful of times and move on.

    An apt analogy would be comparing internet based flash games to multimillion high budget PC games. Sure they're both "games" but I would be pretty hard pressed to actually consider flash based games what I call "true games," since high budget and flash games have no overlap and usually completely separate audiences (gamers vs non-gamers). In the same sense, iPhone games are the flash game of the hand-held world; I feel the don't really represent any sort of actual competition for "real games," rather serving as a quick time waster when you're bored and you have your phone handy (just think of it as every other phone based game).

  17. Re:Question for you gamers by vertinox · · Score: 5, Funny

    I don't own any of these devices, but how do these games compare? Is a top-of-the-line iPhone game as cool or complex as a top-of-the-line DS game? Isn't it a different kind of game -- certainly a different game experience?

    I played Cooking Mama lite on the iPhone and couldn't really tell a difference between it and the DS version. Same for the "My Little Pony" ports.

    What? Why is everyone looking at me?

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  18. Re:Question for you gamers by Robert1 · · Score: 2, Insightful

    As an aside for something I just realized:

    The video game market crash of the early 80s was caused by the quantity of poor titles and lack of quality control - eventually driving away costumers who had been burned too many times buying shitty games. Of course, this took years to occur since games were expensive and it took a certain threshold of shitty games before the consumer just gave up.

    In this way the digital distribution actually hurts iPhone brand as a gaming machine, because you can reach the point of no longer purchasing games much faster due to ease/low cost of downloading games. You can rack up 5 terrible games in a row within the course of a day/week and swear off purchasing anymore for the 'system.' What took Atari gamers years to realize an iPhone gamer can realize in a matter of days.

    Or in my case was about 1 month.

  19. Re:Yeah Right! by thePowerOfGrayskull · · Score: 4, Insightful

    comparing iPhone games to PS3 or XBox360 games is like comparing a gnat to a pterodactyl. Yes they both fly, but one is a beast while the other is a nuisance. This article holds no merit.

    There's a joke in here about which one of those has gone extinct...

  20. Big deal! by wytten · · Score: 5, Interesting

    ...and I'm not being sarcastic, if my 11 year old son is any indication of what is happening around the country.

    He saved all his birthday, christmas and allowance money for months to buy an iPod touch and spends way
    too much time playing games on it. Most of the games are free or only cost a couple of bucks, meaning he
    can get near-instant gratification without having to save $50 to buy a console game. He uses it almost
    exclusively as a game platform, even to the point of using a clunky old mp3 player for music, in order to save the
    iPod touch battery for game play.

  21. Come on by kuzb · · Score: 3, Interesting

    The iphone is so limited as a game platform it's silly to try to compare it. The touch screen does work well for some kinds of games, but it's an absolutely horrid interface for a lot of others.

    Shooters do not work well with the touch interface. Racing games do not work well with the touch interface. Sports games do not work well with the touch interface. Platformers do not work well with the touch interface. Right there, you've accounted for (conservative estimate) more than half of the game market. The iphone/touch is great at what it does, but it isn't very good as a portable game system. People are still better off getting a DS or PSP if they want that kind of thing, because let's face it. Having a lot of games doesn't mean you have a lot of good games that have interfaces which are implemented well.

    --
    BeauHD. Worst editor since kdawson.
    1. Re:Come on by Graymalkin · · Score: 2, Interesting

      Rail shooters work pretty well on the iPhone, i.e. Time Crisis works well enough on the iPhone. Wolf3D is also fun to play and I'm looking forward to Doom. There's nothing inherently wrong with rail shooters and there's likely a lot of legs to that type of game on touch devices. A lot of FPSes are effectively on rails but allow free movement to give the illusion that they're not. On the iPhone such a game could just be a rail shooter and let you focus on the shooting part. More to the point, games have adapted to a variety of controller types over the years. A lot of the genres you mentioned are as old as video games. Several game types used paddle controllers in the 70s, if you can use a dial to control a game you can use a tilt sensor. Besides the genres you mention adapting play styles to fit the iPhone there's also the other half of the game market. There's plenty of genres that are almost optimized for playing on a touch sensitive screen. Point-and-click adventure games like Myst are a natural fit as are many types of RPGs. Shmups that use the tilt sensors tend to work really well in most cases.

      The iPhone isn't going to be good at every single type of game but it doesn't have to be. It also offers a bit more than just a touch screen to developers. The iPhone can find its location via GPS, the 3GS can determine its heading with its compass, and can find its orientation in space with the motion sensors. It also has a microphone, a camera, and near constant network connectivity. While the motion sensors are probably most useful for controlling games of all those features the others do offer developers options.

      --
      I'm a loner Dottie, a Rebel.
  22. elbowed to death on airplane by peter303 · · Score: 2, Funny

    The only complain I have about iPhone games is the big guy who sat in the middle seat on the plane and excitedly played one of those tilt-sensitive race car games all flight. I was elbowed a thousand times. Other than that iPhone games are pretty neat.

  23. iPhone is God by PopeRatzo · · Score: 5, Insightful

    iPhone Shakes Up the Video Game Industry

    Apple and the iPhone have become the Chuck Norris of high-tech fashion accessories. There is literally nothing that the iPhone (or Apple generally) cannot do: No industry that the iPhone can fundamentally transform. I have seen articles saying that the iPhone has "transformed" everything from transportation ("it has GPS!!") to interpersonal relationships ("it has a phone!!!") to gaming ("you can play Sudoku!!!!") to education ("You can read books!") to shopping ("you can buy stuff!") to journalism ("it has a camera!").

    You name the industry, profession or realm of human activity, and there is an article somewhere that was born in the mind of an Apple publicist or fanboi that explains how the iPhone is going to completely transform it ("there's an app for that!!"). And thank heavens we have media and "news" outlets that are dedicated to spreading the Word about this transformative product.

    And each and every one of these articles will have a quote exactly like the one found in this article: "It's redefining what it means to be a publisher in this world."

    --
    You are welcome on my lawn.
    1. Re:iPhone is God by Golias · · Score: 4, Insightful

      None of the features of the iPhone are revolutionary, except one:

      They made their features convenient and user-friendly enough to be actually useful.

      --

      Information wants to be anthropomorphized.

    2. Re:iPhone is God by c_forq · · Score: 2, Interesting

      I actually prefer it to every other phone keyboard I've used to date, but pretty much only for one reason: symbol and accent entry. I type very verbose text messages and don't use "text speech". Additionally, I use punctuation (especially parenthesis). I use Spanish and French words (not regularly, but often). The iPhone makes this easy, the Nokia I had before the iPhone was a complete pain in the ass. In Windows Mobile I could do it in, but it was not nearly was quick and intuitive as Apple makes it (plus I had to reset my Windows Mobile device at least once a day).

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
  24. Re:Question for you gamers by Brandee07 · · Score: 2, Insightful

    The problem with that idea is that you're a lot more likely to feel bitter after sinking $60 on a crappy game. If you bought 5 crappy games on an iPhone, and each of them cost anywhere between $0 and $5, you may have lost a total of $10-20.

    Most of the games I've purchased for my iPhone range from crappy to mediocore. However, I'll never regret that $.99 on Solebon Solitare, and I won't mourn the $.99 spent on that crappy Zuma clone. It amused me for about an hour, which is not bad for a dollar.

    I spend about $10 on iPhone games a month. Most of them get played for a few hours and deleted. They serve their purpose as short-term amusement while waiting in lines or downtime at work. Of course, /. is free, and consumes far more work downtime...

  25. The Other Shoe by Gary+W.+Longsine · · Score: 4, Insightful
    In addition to the rapid growth of the platform's installed base, the flood of interest in iPhone gaming has some interesting characteristics:
    • game developers are learning Objective C, Cocoa, and libraries like Core Animation,
    • game developers seem to like the Apple platform and tools,
    • games are being ported to and developed for OS X, which is really "Mac OS X Mobile Edition".

    Together, these substantially reduce the marginal costs of, and the psychological barriers to, porting games to Mac OS X. Apple could do a few things to shake the gaming industry up even more.

    • License Mac OS X and/or iPhone OS X to another game console maker for next generation consoles.
    • Extend the reach of Apple TV into the gaming console market by adding some horsepower, features, and accessories.
    • Buy one or more prominent game content makers, like, oh, say... Blizzard Entertainment, perhaps.

    Those sort of moves might seem unlikely, but might not be all that far fetched. Licensing OSX to a game console maker is even conceivable, since it doesn't present the threat that licensing to clone makers did to the Mac. One such licensing agreement would vault Cocoa to the top gaming platform.

    Apple could absorb a few game content providers without smothering the life out of them, as apparently the Microsoft acquisition of Bungie threatened to do, until Bungie managed to burst out of Microsoft screaming, "liberation!"

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  26. Re: no buttons?! by lgw · · Score: 4, Funny

    If I were Nintendo, I'd be tired of all the "wee" jokes by now. They should name their iPhone-fighter the "Portable Nintendo Entertainment System" to avoid any such innuendo!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  27. Say what? by Gary+W.+Longsine · · Score: 2, Informative

    Objective C is used to build the apps on the iPhone. Sure, some developers might elect to use some C or C++ code, particularly if they have a mountain of it they are porting, but there is a lot of Objective C running on the phone, even in games, and it's... snappy!

    The platform and tools are OSX and XCode, and are not available on other platforms, hitherto frequently derided as being either insufficient or insufficiently "open" by developers with an interest in multiple platforms, and certainly not considered to be "pretty standard".

    The types of games include FPS and highly graphics oriented games, some of them derived from "regular/bigger" projects.

    If there's anything "slow" hereabouts, it's probably not Objective C.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  28. Re:Patents by sexconker · · Score: 2, Informative

    Yes, those flash cards are illegal for various reasons. They violate the DMCA for one. But if you're using it simply to run unsigned code you put together to create a demo to show Nintendo as you apply to be a developer, it's not going to be an issue.

    You start your business.
    legalzoom.com

    You have an actual office (this is a specific requirement for Nintendo, MS and Sony don't have this requirement as far as I know).

    mrofficespace.com

    You make games for various platforms. DS homebrew, PC, java, flash, whatever. You build a body of work. Nothing has to be published, you just have to show that you're not an internet asshate who want's to get their hands on a dev kit.

    You apply.

  29. Re:What's the graphic chip capable of? by dafing · · Score: 2, Informative
    I could imagine it would handle Quake 3, I've heard the latest one, the iPhone 3GS can do more advanced shading etc etc.

    I'm assuming you dont have an iPhone etc and are interested in one? I'll give you a beginners FAQ about the games, they are all quite short sadly, sad is the right word for me, I imagine what the iPhone could do with a full game with levels and quests etc. You know what I think would KICK ASS on the iPhone? Pokemon type games, I really can imagine that taking off, I remember playing Pokemon Yellow when I was little, and that was basically the best game ever! I still remember the items, etc. I guess it was like Zelda for another generation. I think a Pokemon style game could work very well on an iPhone or iTouch, using wifi for multiplayer, swapping items and working together....playing over the internet....

    Overall iPhone games are about Playstation 1, with a few good ones that are PS2 quality. Many games have "cheap" feelings to them, and basically none have a great story that takes days to beat. Most of the time, you have to do something involving tapping, dragging, tilting, and each level gives you more items to work with, and less time etc.

    The iPhone could do so much more, I'm thinking of RPG type games with multiplayer. The graphics could be summed up as PS2 I guess, if people put in the time I think PS2 is reasonable to think of as the average iPhone graphic quality. But, its so much more, with the wifi, motion controls, multi touch etc, its so much more than JUST a old PS2.

    --
    --- ...or a new slashdot signature. Dear aunt, let's set so double the killer delete select all