ZeniMax, Parent Company of Bethesda, Buys id Software
CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."
I hope they will carry on using OpenGL and providing Linux native binaries.
Looks like they might have a bonafide Atari stomping machine.
That job is already filled by Atari themsleves.
Thought thinks itself.
So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company. (Dual Doctorates at MIT). And zenimax didn't pay its 1.2 million severance in the contract.
Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court. So the appeals court dismissed his case due prejudice. The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.
Doesnt sound like a great team heading it up. I bet this comes back to bite Carmack in the ass down the road.
Reconsider with an emphasis on "top-of-the-line" part, not the "RPGs" part.
Do you even lift?
These aren't the 'roids you're looking for.
Their situation was very similar to Valve's before Steam became a viable platform. (ie: struggles with EA/Sierra) But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity. iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.
Zenimax with Bethesda makes great games with crappy software.
ID makes crappy games with great software.
Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.
I honestly can't think of a good ID game in the sense of a contemporary game. BRILLIANT technology. Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.
Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.
Fallout 3 shows you can have an excellent game structured around bug ridden crap code.
Imagine ID's team doing the coding with the BETTER half doing the rest. Pure magic.
OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.
-=[ Who Is John Galt? ]=-
Actually, if you compare Doom and Quake to Oblivion and Fallout3, you basically have two companies that have really made their names on two franchises. You might think that id is in a better position because they made the Classics, but "classic" is also just another word for "old", or in this case, "not generating revenue any more".
Honestly, Bethesda may not be the industry pioneer that id was, but they're certainly just as successful, or perhaps, even more successful than id in the present time. That's all that matters for a business decision.
Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.
Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.
Seriously, Bethesda has been doing FPS/RPGs with both Oblivion and Fallout 3, which use the same engine.
I don't have any idea how relevant that is to the Quake engine, but to pretend it's totally irrelevant is a bit silly.
Considering that the Bethesda engine is somewhat buggy, what with people falling through to the void and glitching through walls, what would be nice is if future Bethesda FPS/RPGs used the Quake engine for their graphics and rendering.
If I understand correctly, the Quake engine is already packaged for third parties to purchase and use, and other people have used it, so it shouldn't be incredibly hard. And it would let the Bethesda people concentrate on the RPG part.
OTOH, the Bethesda people have gotten Obsidian (Of KOTOR and NWN2 fame) to do Fallout 3: New Vegas, so apparently they don't want to do RPGs either!
Does anyone else find the game industry very confusing? We've got developers and publishers, but they're often the same company, but they'll do things like develop one game and have someone else publish it, and then publish another game that someone else develops, and then develop and publish a game...it's chaos.
And that's not counting all the 'sub' brands that companies like Atari and EA own. And the actual owners of the property the game is developed from.
Someone should make a 'mindmap' java program online showing all game companies, their relationship with other companies, and all games that have been worked on and by whom.
If corporations are people, aren't stockholders guilty of slavery?
Could this mean that ID is now going to become less OSS/Linux friendly?
Carmack has said before that the Linux port did not make much sense from a business point of view.
[The port to the Wii almost certainly does make sense. The cell phone. The portable media player.]
He has waffled now and then on DX vs OGL.
iD released game engines that were well past their commercial prime.
Never the games themselves.
The IP that makes a Commander Keen or Doom or Wolfenstein a unique and valuable property.
Bethesda's focus is on the sale of its games - and not on the sale of its game engines.
I can't see any very compelling reason for it to open source anything.
It seems like the Quake engines are mostly optimized for indoors rendering, and anything in a Bethesda-style RPG would need to be optimized for large outdoor spaces, with trees, times of day/night, weather, etc.
The first Bethesda game I ever played was The Elder Scrolls - Chapter 1: The Arena. "Arena" was built on the iD Wolfenstein 3D game engine, however they did adapt that engine to include all kinds of really cool, ahead-of-its-time features. Reflective puddles, fog and rain effects, outdoors that synced night/dawn/day/dusk skymaps with lighting conditions, perspective rolling when being damaged, a 400+ city world. All this on the Wolf3D engine!!!!
I find it ironic that Bethesda's biggest cumulative game (The Elder Scrolls, pick your chapter) started off with an iD software engine, and now they bought iD.
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