ZeniMax, Parent Company of Bethesda, Buys id Software
CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."
Looks like they might have a bonafide Atari stomping machine.
There is a war going on for your mind.
I hope they will carry on using OpenGL and providing Linux native binaries.
Could this mean that ID is now going to become less OSS/Linux friendly?
Taxation is legalized theft, no more, no less.
I was kind of hoping a new one would come out with the arrival of the new movie.
So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company. (Dual Doctorates at MIT). And zenimax didn't pay its 1.2 million severance in the contract.
Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court. So the appeals court dismissed his case due prejudice. The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.
Doesnt sound like a great team heading it up. I bet this comes back to bite Carmack in the ass down the road.
They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.'
What about Fallout 3?
Give me Classic Slashdot or give me death!
Doctor Carmack's condition is irreversible. Because Carmack's condition is that... he sold out.
Their situation was very similar to Valve's before Steam became a viable platform. (ie: struggles with EA/Sierra) But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity. iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.
Zenimax with Bethesda makes great games with crappy software.
ID makes crappy games with great software.
Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.
I honestly can't think of a good ID game in the sense of a contemporary game. BRILLIANT technology. Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.
Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.
Fallout 3 shows you can have an excellent game structured around bug ridden crap code.
Imagine ID's team doing the coding with the BETTER half doing the rest. Pure magic.
OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.
-=[ Who Is John Galt? ]=-
Actually, if you compare Doom and Quake to Oblivion and Fallout3, you basically have two companies that have really made their names on two franchises. You might think that id is in a better position because they made the Classics, but "classic" is also just another word for "old", or in this case, "not generating revenue any more".
Honestly, Bethesda may not be the industry pioneer that id was, but they're certainly just as successful, or perhaps, even more successful than id in the present time. That's all that matters for a business decision.
As long as I get my next Elder Scrolls fix (and it's still single-player and anywhere near as good as Oblivion), Bethesda can do no wrong.
In the meantime, howsabout an official version of Morroblivion? I'd pay good money for that!
Paleotechnologist and connoisseur of pretty shiny things.
Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.
Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.
The company is still going to be run by John Carmack. It looks like it's more of a business decision to make publishing/marketing easier and to get a hold of new tech than to merge IPs.
-SaNo
Perhaps this is OT, but I think it is likely the primary reason for this deal- What happened to iD's engine licensing? Before D3 it seemed 80% of games were iD based, the rest being Unreal. What happened to make iD's engines so unappealing today?
They're Raging on about how Tech 5 megatextures can render vast landscapes without compromising performance. I think an Elder Scrolls game would be a perfect showcase for this in action. *fingers crossed*
Personally, I've been real unimpressed with iD's engine offerings. When Doom 3 came out I was extremely underwhelmed. It was a great example of something that was maybe more technically correct, but didn't look as good. I felt UT2004 looked better, despite being an older engine. I mean the lighting in Doom 3 was a neat technology, but didn't work well in game. You ended up with extremely dark corners because the shadows were all hard and light bounced only once. Also it required some heavy hitting hardware in relation to how good it looked.
UE3 just totally annihilates it and that is still the engine they are using, with minor updates. The sales numbers back it up too. IdTech 4, which is what Doom 3 uses, has been used in like 8 games, a number of them iD's own. UE3 has been used in like 50 games, and UE2 in like 70.
Epic has really out done iD in the engine area in my opinion.
Yes, I know the company is still there, but is the team really still relevant? The company that's there now just doesn't seem to have much in common the id we always knew and loved, largely because of talent drain.
id lost a lot of it's best people years ago, Carmack is still there but hardly any of the greats from the Wolf/Doom/Quake days are still there. Romero? McGee? Petersen? Carmack (Adrian)? Steed?
It seems they lost their key people in various areas, sure people like Romero became laughing stocks when they left because the guy clearly wasn't a CEO when it came to, that doesn't mean of course he wasn't a great designer and developer when working at id. McGee and Petersen - almost certainly their greatest level builders. Steed, their best 3D artist. Even people like David Kirsch who did the Quakeworld netcode that is still the foundation of the netcode in many modern FPS such as HL2.
Carmack was always id's best programmer when it came to visualisation, but the loss of other key characters seems to sum up what id Software has become - a developer of games that are graphically impressive, but hollow beyond that. With the rise of the newer versions of the Unreal engine and developers like Crytek even Carmack's prowess in the graphics world seems to be lagging a bit.
It's sad in a way, I'll always respect id for what they were, but I think the loss of so many key figures was a big deal. I don't mean to detract from the staff working there now, id still has some brilliant people but I think what id doesn't have anymore is a dream team which I think it did have back in the old Wolf/Doom/Quake days.
I'd love to see that team reunite for one more game but that's little more than a dream.
"The company is still going to be run by John Carmack"
... yes, but for how long? ... I've lost count of the number of companies who say this sort of thing and then a year or two later their founders leave saying they are going to pursue new business avenues and new opportunities etc..
... Somehow I don't see their new owners being so open with source code and as for game designs, its easy to make yet another FPS but its hard for the bosses of games companies to see what makes a good FPS more like a sport than a game. The way Quake 3 and 4 games play online are effectively more like sporting games than just FPS games. How many other companies have failed to create such successful online FPS games ... far more fail than succeed. So any company change which risks new management forcing their ideas into games is a bad thing.
Everyone company that gets sold to another company says things like this. My question is, "The company is still going to be run by John Carmack"
Which leaves ID high speed easy to control style of games and ID's attitude to open software exactly where?
There are 10 kinds of people in the world... those who understand binary and those who don't.
Great, I look forward to seeing an extra ZeniMax screen every time I fire up an ID game.