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ZeniMax, Parent Company of Bethesda, Buys id Software

CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."

11 of 147 comments (clear)

  1. Linux native games by zebslash · · Score: 4, Insightful

    I hope they will carry on using OpenGL and providing Linux native binaries.

    1. Re:Linux native games by zebslash · · Score: 4, Interesting

      I am surprised. Wolfenstein is based on Doom 3 engine, which is OpenGL. Isn't the alledged switch for the future engines ?

      Also, I wonder if Doom 3 engine will be GPLed. id always GPLed their code after a while.

  2. Re:Competition. by Heed00 · · Score: 5, Insightful

    Looks like they might have a bonafide Atari stomping machine.

    That job is already filled by Atari themsleves.

    --
    Thought thinks itself.
  3. Chris Weaver by BrookHarty · · Score: 5, Interesting

    So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company. (Dual Doctorates at MIT). And zenimax didn't pay its 1.2 million severance in the contract.

    Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court. So the appeals court dismissed his case due prejudice. The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.

    Doesnt sound like a great team heading it up. I bet this comes back to bite Carmack in the ass down the road.

    1. Re:Chris Weaver by Anonymous Coward · · Score: 4, Insightful

      I bet this comes back to bite Carmack in the ass down the road.

      As one of id's owners, Carmack has just become a very rich man at a point in time where id's flagship titles are fading from the limelight. Doom 3 is largely considered a disappointment.

      He's been tinkering on rocketry and iPhone development rather than pushing the state of the art (megatexture?)

      Despite the press release stating that all the key players have signed long term contracts, I suspect Carmack is angling to retire from the games biz in the next few years.

      Posting anonymously because I am still a big fan but see the writing on the wall.

    2. Re:Chris Weaver by verbalcontract · · Score: 4, Insightful

      First, let me just say that I love John Carmack.

      The reason I love him is because in the TFA he explains why they did this:

      "We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured... They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes."

      They didn't sell because of Zenimax's leadership. They sold so they don't have to worry about the publishing end of the business. Zenimax now distributes id and Bethesda games, and since they don't compete in the market, id doesn't have to worry about Zenimax giving them the shaft. Meanwhile, id stays independent and keeps doing what its doing.

      Sound familiar?

  4. Valve and iD, twin snakes by SixGame · · Score: 5, Insightful

    Their situation was very similar to Valve's before Steam became a viable platform. (ie: struggles with EA/Sierra) But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity. iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.

    1. Re:Valve and iD, twin snakes by dunezone · · Score: 4, Insightful

      Wasn't the core income of iD software from developing game engines and licensing them to other companies?

      I might be wrong but the last major engine they built and sold was the one for Doom 3, and I don't remember many games that used that engine after that except Quake 4? And that title was repackaged garbage.

      Valve on the other hand...well they haven't made a many mistakes, they built a complete distribution system that is the best around by far, they release amazing development tools for their games, and they still release new content for older games like Team Fortress 2 and that was released back in October of 2007, might I add they just released the source files for their official TF2 maps allowing anyone to view how they made them.

      iD software has gone stale, they stuck with what worked for them, being the leading developer of game engines and graphics, and that worked when they were the only competitor back in 1993(Doom), 1996(Quake), 1997(Quake 2), and 1999(Quake 3), no game engines could compete with those. The biggest competitor between 1997 and 1999 was the Lithtech engine or the original Unreal, and post 1999, Lithtech didn't power much, and the Unreal was just beginning to shape up to what it has turned into today.

      Now in 2009 we have the Unreal Engines which are cross platform compatible and easy to develop for, the Source Engine which anyone can mod with the help of the Valve SDK's, multiple open-source engines, and enough tools, online knowledge, and resources for a company to develop their own engine if they want to go down that path. The Doom 3 Engine is not as appealing, iD was the leader because there was no one else to go to for a quick pre-built game engine, today that isnt true.

      I don't think iD software is in financial trouble but they definitely don't have the income like they used to have.

    2. Re:Valve and iD, twin snakes by SixGame · · Score: 5, Interesting

      I agree. They can't compete in their traditional market due to capital. Look at the kind of money Activison can put behind a Call of Duty production, let alone the marketing. iD, being a fairly independent developer and thus capable of paying for their own development, doesn't really stand a chance when it's competing against a publisher funded project where the publishers have a vested financial interest in the title's success. iD didn't leverage their projects enough so competing with the likes of Inifinity Ward, who used the traditional "publisher funded" approach, just isn't possible. Their publishers simply didn't make enough money off iD's "niche" titles and self-funded approach. iD's previous organic growth provided immense stability and financial independence, but it severely limited how quickly they could expand and thus compete in a rapidly changing marketplace.

  5. Perfect Marriage by kenp2002 · · Score: 4, Interesting

    Zenimax with Bethesda makes great games with crappy software.

    ID makes crappy games with great software.

    Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.

    I honestly can't think of a good ID game in the sense of a contemporary game. BRILLIANT technology. Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.

    Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.

    Fallout 3 shows you can have an excellent game structured around bug ridden crap code.

    Imagine ID's team doing the coding with the BETTER half doing the rest. Pure magic.

    OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.

    --
    -=[ Who Is John Galt? ]=-
  6. Carmack's Plan by nevhan · · Score: 4, Interesting

    Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.

    Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.