ZeniMax, Parent Company of Bethesda, Buys id Software
CelticLo writes "ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of legendary game studio id Software, creators of world-renowned games such as Doom, Quake, Wolfenstein, and its upcoming title, Rage. In an interview with Kotaku, John Carmack said, 'We're really getting kind of tired competing with our own publishers in terms of how our titles will be featured. And we've really gotten more IPs than we've been able to take advantage of. And working with other companies hasn't been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.' The press release confirmed that id's projects will remain under Carmack's control."
I hope they will carry on using OpenGL and providing Linux native binaries.
Looks like they might have a bonafide Atari stomping machine.
That job is already filled by Atari themsleves.
Thought thinks itself.
So after reading about Zenimax on wikipedia, it said that Dr. Chris Weaver was forced out of the company. (Dual Doctorates at MIT). And zenimax didn't pay its 1.2 million severance in the contract.
Kinda interesting, Weaver broke into Zenimax's email server and used the copies in court. So the appeals court dismissed his case due prejudice. The other interesting thing is the CEO of Zenimax was in a banking fraud scandal and banned from banking industry by the feds.
Doesnt sound like a great team heading it up. I bet this comes back to bite Carmack in the ass down the road.
Their situation was very similar to Valve's before Steam became a viable platform. (ie: struggles with EA/Sierra) But the two roads diverged: We see that Valve's initially puzzling move of developing their own distribution channels has lead to a period of unbridled growth and creativity. iD's decision to innovate only on their core competencies (graphics,graphics,graphics) has lead to the events of today.
Zenimax with Bethesda makes great games with crappy software.
ID makes crappy games with great software.
Either this is going to be GREAT GAMES WITH GREAT SOFTWARE or CRAPPY GAMES WITH CRAPPY SOFTWARE.
I honestly can't think of a good ID game in the sense of a contemporary game. BRILLIANT technology. Great game engines, but the games themselves were always lack luster. In short: If it moves, it dies. That was it.
Doom series was nearly devoid of any literary content. It was literally just shoot stuff. Fun mind you but nothing to write home about.
Fallout 3 shows you can have an excellent game structured around bug ridden crap code.
Imagine ID's team doing the coding with the BETTER half doing the rest. Pure magic.
OR A COMPLETE DISASTER AS THEY BRING OUT THE WORST IN ONE ANOTHER.
-=[ Who Is John Galt? ]=-
Sounds like Carmack may be setting things in motion to shift his attention to Armadillo Aerospace.
Next thing we know, he'll be performing secret experiments with teleportation... we all know how that story turns out.