So, it wasn't enough that the device from the poor kid (who showed some practical skills) was perfectly harmless, his home also had to be checked just in case he was a terrorist?
As much as I like Serious Sam, I really hope fancy graphics aren't the only improvement in the remake. I like looking at pretty effects as much as the next guy, but the game content counts for much more.
Some of us are in college with jobs every now and then. I see that you have the free time to play as much as you want, but I've got about 3-4 hours a week (during midterms and finals no free time at all) for gaming. Paying 15 bucks a month to play 15-20 hours on average per month is stupid.
Excuse me for being a student to busy to have a steady income and for treading under the shadow of hard-working folk such as you. May my "cheapo" insolence be excused.
I see a lot of people saying that free = bad, and paying = good because it raises the player quality. How so?
I'm 23 years old, with very little free time to spend on gaming. When I was younger, I had the time and the money to spend on games. Right now, I'm not ready to dish out any kind of monthly or similar subscription because I won't be getting my money's worth back. As I see it, most of the gaming population willing to pay subscriptions are the ones with the free time to spare and mostly pre-college/work pupils.
Also, as already pointed out, paying for the game does not prevent stupid players from accessing the game, but I agree that making a bad game free won't make it better.
I haven't played an MMO since Guild Wars went stale. I'll hold my opinion until I try and see it for myself, but I'm craving for a good fantasy RPG, so anything decent will keep me satisfied for awhile at least.
I guess that might also depend on where you live. I'm from Croatia, I've got my Bachelor's degree and right now I'm going for the Master's degree (pretty much, I've got no other options, I'm the first generation studying according to Bologna process and I figure it's better safe than sorry).
In a few conversations with potential employers (Ericsson for example), most of them said they would rather employ someone with a Master's then with Bachelor's degree.
Then, there is also the self-motivation and probably self-reward in a higher degree.
1. Good games always sell good. It's a no-brainer conclusion that just seems to evade some game developers. There are numerous cases of games with no or little protection selling quite well despite being easy to pirate.
2. I would even consider buying Demigod if it wasn't a paying bad imitation of DotA. DotA as a map is free. Looking at the amount of content available in a free map (I've had Warcraft 3 and Frozen Throne for years now), Demigod is piss-poor copy with no rational reason to give money for less content.
You've taken a good concept, and tried to make money on it (despite not being able to copy the quality). So, be happy that your game sells at all.
I'm hoping that all these attempts will fail in the test phase. Because the last thing I want is to be denied information because someone else is not capable of protecting themselves due to their stupidity.
So, it wasn't enough that the device from the poor kid (who showed some practical skills) was perfectly harmless, his home also had to be checked just in case he was a terrorist?
That's fucked up beyond 1984.
I agree, the gameplay is just fine, but I wouldn't mind some extra content (maybe more easter eggs, more levels, multiplayer mods?).
As much as I like Serious Sam, I really hope fancy graphics aren't the only improvement in the remake. I like looking at pretty effects as much as the next guy, but the game content counts for much more.
Then it's settled. I'm getting a Commodore instead.
Some of us are in college with jobs every now and then. I see that you have the free time to play as much as you want, but I've got about 3-4 hours a week (during midterms and finals no free time at all) for gaming. Paying 15 bucks a month to play 15-20 hours on average per month is stupid.
Excuse me for being a student to busy to have a steady income and for treading under the shadow of hard-working folk such as you. May my "cheapo" insolence be excused.
I see a lot of people saying that free = bad, and paying = good because it raises the player quality. How so?
I'm 23 years old, with very little free time to spend on gaming. When I was younger, I had the time and the money to spend on games. Right now, I'm not ready to dish out any kind of monthly or similar subscription because I won't be getting my money's worth back. As I see it, most of the gaming population willing to pay subscriptions are the ones with the free time to spare and mostly pre-college/work pupils.
Also, as already pointed out, paying for the game does not prevent stupid players from accessing the game, but I agree that making a bad game free won't make it better.
I haven't played an MMO since Guild Wars went stale. I'll hold my opinion until I try and see it for myself, but I'm craving for a good fantasy RPG, so anything decent will keep me satisfied for awhile at least.
I guess that might also depend on where you live. I'm from Croatia, I've got my Bachelor's degree and right now I'm going for the Master's degree (pretty much, I've got no other options, I'm the first generation studying according to Bologna process and I figure it's better safe than sorry).
In a few conversations with potential employers (Ericsson for example), most of them said they would rather employ someone with a Master's then with Bachelor's degree.
Then, there is also the self-motivation and probably self-reward in a higher degree.
1. Good games always sell good. It's a no-brainer conclusion that just seems to evade some game developers. There are numerous cases of games with no or little protection selling quite well despite being easy to pirate.
2. I would even consider buying Demigod if it wasn't a paying bad imitation of DotA. DotA as a map is free. Looking at the amount of content available in a free map (I've had Warcraft 3 and Frozen Throne for years now), Demigod is piss-poor copy with no rational reason to give money for less content.
You've taken a good concept, and tried to make money on it (despite not being able to copy the quality). So, be happy that your game sells at all.
I'm hoping that all these attempts will fail in the test phase. Because the last thing I want is to be denied information because someone else is not capable of protecting themselves due to their stupidity.