Atari 1200XL Stacked Up Against a Dell Inspiron
Bill Kendrick writes "My first computer was the short-lived 1200XL model of the Atari 8-bit computer line. I finally got ahold of one again, after having to settle with a lesser Atari system. My immediate reaction was: 'Damn, it's as big as my Dell Inspiron laptop!', and I couldn't resist doing one of those side-by-side comparisons, complete with photos of one system sitting atop the other. (I also put the 1983 storage and speeds in 2009 terms, for the benefit of the youngin's out there.) While in many ways the Atari pales in comparison to the latest technology they cram into laptops, I do get to benefit from SD storage media. It also still boots way faster than Ubuntu on the Dell, has a far more ergonomic keyboard, and is much more toddler-proof."
"I also put the 1983 storage and speeds in 2009 terms, for the benefit of the youngin's out there." We would thank you, but we're too busy getting off your lawn.
I had an Atari 800XL back in the day. With a 300 Baud modem, two floppy drives, and a color monitor! I miss that machine. Had way too many pirated games for it.
No SSD? No blu ray? No multiple core processors? No high clocked graphics cards? No ram with heat-spreaders attached? And worst of all no big case with lights inside?!
What kind of world did you people live in?
"The difference between genius and stupidity is that genius has it's limits" - Albert Einstein
Slashdot's continuing trend to post stories late continues, with one now finally exiting the queue that came from 1983. And even then; The 1200xl was so horrible that people bought up its predecessor to avoid having to succumb to the evil. Someone quick, draw an analogy to the current Vista v. XP debacle as a distraction while I run away now!
#fuckbeta #iamslashdot #dicemustdie
I'm going to compare my horse to my car! My dog to my Xbox! My socks to my power outlets!
Unfortunately, the Atari trakball is digital so you don't get that much benefit from using the trackball over a regular joystick. If you want to play a real game of Missile Command, you need an Atari 5200, and it's giant ass trackball.
Give me Classic Slashdot or give me death!
That dell won't be running in 27 years to make a similar comparison. It may be huge and slow, but that atari is still running in 2009. That's no small feat.
Some of the "In 1980s terms" calculations are out by a factor of 1024. I'd love to have a laptop with 2TB ram, but I don't think they exist yet.
Plus... sound _always_ works on my Atari, unlike the latest version of Ubuntu ;^P
The Atari Keyboard looks cooler. That's enough for me!
As nifty as your comparison is I've always found that the computing experience is based more on the ass in the chair than the box on the desk.
In other words: I knew how to get more out of my Commodore 64 at the age of 17 than my 17 year old nephew can get out of his Dell. At least as far as how to do it without Google support and a slew of gadgets and gimmicks.
Dedicated Cthulhu Cultist since 4523 BC.
"Does it run Linux?"
Sadly, no. But I love it anyway. :) Everything else in the house does, though. (The SmartStor NAS, the Roku Netflix Player, the TiVo DVR, my laptop, my wife's laptop, our toddler... oh wait, not yet.)
Did I miss it somewhere? It would be interesting to know the retail cost at time of purchase for each computer.
I knew/knew of the submitter (Hi Bill!) in college. He had a real hard-on for Atari's. Still does, apparently. :)
Adman
This reminds me of one of the most impressive things about my Atari 800XL. I ran into this error when I first started to learn anything about computers. I was thoroughly stumped. (I was also 8 years old.)
I wrote a letter to Atari (using Atari Writer!) and I got a reply back in the mail just a few weeks later. They told me what I did wrong, included a bunch of software, an Atari BASIC book and a years subscription to Antic.
No computer company has impressed me like that since then.
Oooh oooh I know! Compare an Asus EeePC to a Speak and Spell next! Or maybe an Asimo to a Teddy Ruxpin. ... rocks.
I first read the comparison between a C64 and an iPhone and thought that was dumb, but I am surprised to see another "comparison" story.
Yes, back in the day, things were old and different, but comparing them really does not do much.
It might be more useful to compare an array of things like storage methods over time (washing machine platters, real to real tape, cassette, floppy, HD, zip, jazz, optical, cd, dvd, flash). Or maybe interesting memory storage methods, for example, did you know that there was a method of storing data in "memory" by keeping a pulse in a tube of mercury? (http://en.wikipedia.org/wiki/Delay_line_memory) That is cool.
Any more of these "comparisons" should compare more than one old school item to some modern device. That would make it more interesting and seem a lot less like comparing apples to
Flame me if you want, but it seems like an Atari computer made in 1983 works better with peripherals than an Ubuntu does made in 2009.
Let's be honest - that's not saying much.
Seriously though, those early 8-bit computers were simply the greatest things ever for learning. They were small enough that you could comfortably learn them in a pretty complete fashion. My C64 Programmer's Reference Guide taught you everything you needed to know about that machine, supplemented by The Transactor, possibly the greatest technical computer magazine ever.
If you're dealing with say, realtime embedded devices for managing air travel or life-support systems, sure.
But who cares how long it takes to boot your desktop or laptop? I reboot my laptop maybe once a week, the rest of the time it's either running or hibernating.
I'd rather have a slow boot up that verifies everything is working correctly than a fast one that skips sanity checks. It's not the OS that causes bootup slowness anyway but rather the 5400RPM honey-encrusted hard-drives that slow things down.
Drop an SSD HDD in and the time is reduced to trivial levels on any operating system.
When I got my Eee, I actually did a comparison to the (SCO) Unix server we used circa 1992.
Systems: EeePC 900, Target model; Austin WinTower 486/33E.
CPU:
Eee - 900MHz Celeron
WinTower - 33MHz 486/33 (note that this predates the DX/SX split)
Comparison: Eee - 30x faster
RAM:
Eee - 1GB DDR
WinTower - 32MB FPM
Comparison: Eee 32x more, runs at higher speed, wider bus.
Storage:
Eee - 4GB IDE SSD (added 16GB SDHC)
WinTower - 1GB 5.25" Full Height SCSI-2 HD (added 4GB SCSI-2 drive and 1GB Tape drive)
Comparison: Eee 4x larger (before and after upgrades). Eee - 3-4x faster (estimated)
Network:
Eee - 100BaseT, 802.11G
WinTower - 10Base2 (yes, ThinNet)
Comparison: Eee, 10x faster wired.
Video:
Eee - 1024x600x24 integrated 9" LCD, Accelerated (Intel chipset), external 1024x768 VGA available
WinTower: 1024x768x8, 14" CRT, Frame buffer (Trident TVGA)
Comparison: Eee: Better color, faster video. WinTower: Higher Resolution.
I/O:
Eee - 3xUSB2, Mic In, Audio Out
WinTower: 2 spare EISA slots, 2 spare ISA slots, 6xRS232, 5.25" and 3.5" Floppy disk, Bidirectional Parallel port
O/S:
Eee - Eeebuntu 3.0
WinTower: SCO Open Desktop 2.0 Server
Comparison: Eee wins.
Keyboard:
Eee - integrated laptop style keyboard
WinTower: 101-Key AT connector keyboard
Comparison: WinTower wins.
Mouse:
Eee - Integrated touchpad, MS Wireless Laptop Wheel Mouse
WinTower - Logitech 2 button mouse
Comparison: Eee wins (when using external mouse)
Cost:
Eee - $400 (2008 USD, includes RAM upgrade and SDHC)
WinTower - $15000 (1992 USD, includes SCO ODT2 and Dev System)
Fascism starts when the efficiency of the government becomes more important than the rights of the people.
The closest thing it might run with sufficient hacker dedication would seem to be LUnix.
I got through college in the 1980s with an Atari 800XL. Action! was the first programming language ever did anything interesting in, including two games- a vertical scroller and a side scroller. I remember side scrollers being harder because of the way the video memory was setup, or something. You had to do things in the video blank interval.
For classes, though, I also had QuickBASIC, Deep Blue C, Kyan Pascal and versions of Forth and FORTRAN. It was amazing how many languages were available for those things. I could write initial code at home before heading to the (always crowded) computer lab to enter the final version to be submitted for a grade.
[bleep] I feel old now. :-(
Switch into GRAPHICS 9 mode (16 shaded bitmap mode). Use a Display List Interrupt (DLI) to change the colors down the screen. You can arrange it to get a nice grid of 16 hues of 16 shades == 256 colors!
The paletted colors were actually only out of 128 colors. (16 hues of 8 shades)
More useful, though, are some of the software-driven tricks for drawing more colors on the screen. One simple one interlaces between 16-hue and 16-shade pixel modes, combining to give you any of 256 colors (albeit a little washed out), anywhere on the screen. In glorious 80x192 pixel resolution. (Not a typo)
Or cycle between 3 16-shade modes, one Red, one Green, one Blue, and you get 4096 colors, anywhere on the screen. (Or do it at higher horizontal resolution and get 64 colors or 8 colors.) There are GIF and JPEG viewers for Ataris that have been around for _years_ that use these modes.
Even fancier tricks give you 30 shades of grey at 160x192, some obscene number of colors at 160x192, etc.
In fact today (before this post appeared on Slashdot), someone contacted me about the character-set (you know, "font"? :^) ) driven multicolor text mode I came up with a decade ago that let me do cell/tile-based graphics and get 13 colors on the screen. (Simply toggle the font at each Vertical Blank Interrupt -- no need for Display List Interrupt tricks.) I wrote a puzzle game with it.
Anyway, he pointed out that those huge-pixel (80px across) modes can be "applied" to any graphics mode (try GRAPHICS 2:POKE 623,64:?#6;"abcd"), and therefore a similar frame-flickering trick could be made to get lots of large, multi-colored tile graphics on the screen.
Lots of stuff you can get ANTIC and GTIA to do; a few of which are 'artifacts' or 'bugs', but all consistent across the platform. :)
(Heh - I wonder if a single person will care about that braindump I just presented.)
I loved Action. I'd have to say that it was probably the most advanced programming environment of the 8 bit era.
This is my sig.
"(Remember who designed the Atari 400/800, and who designed the Amiga! :^P )"
I would like to meet the guy that designed the 400 membrane keyboard...Yup just a 5 minute meeting is all it would take..
I'm really fascinated by this stuff, as planning out how you're going to (ab)use the video hardware is key to getting the most out of these old machines - modern machines are so boring, with high resolution and unlimited colors, and no need for split screens and hblank trickery. I grew up on old Ataris but was too young (or too lame) to do anything but putter around in Basic at the time, and I love reading about the clever ways people have come up with to stretch the limits of the machine. I wish there were more graphic examples on the web demonstrating what you can do in these exotic modes.