Sony's New Development Strategy For the PSP
An anonymous reader writes "Sony is finally responding to the threat posed by the iPhone, and has started aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the amount of software offered on its handheld. And, Develop has revealed, the firm is planning to introduce a streamlined content pipeline for the platform — which includes abolishing concept approval — plus cheaper devkits, shorter quality assurance processes, and very low price points for new games. It hasn't totally abolished the barriers around the platform for homebrew and indie devs, but it's a start."
Nobody cares. The ultimate hand-held platform right now is the DS, you can't work around the mind of Miyamoto, he's God of the gaming world.
"The difference between genius and stupidity is that genius has it's limits" - Albert Einstein
Make games that are fun.
I wonder if they're actively courting indie iPhone developers.
my band is more brutal techno punk than yours
Focus on improving the PSP's abilities rather than spend all their time trying to cripple the functionality other people have given to it?
I'm glad to see that Sony's trying to court developers, but it just seems like too little too late for the PSP. The PSP is just too dated as a platform to hold much appeal to me at this point. The PSP Go managed to ditch some of the legacy problems of the PSP that were holding it back, but missed a lot of obvious updates the platform could have used (2nd analog stick, capacitive touchscreen, flash based physical media, longer battery life), and it came at the cost of a ridiculous price increase.
Sony could have the greatest gaming lineup ever, but I'm still not sure it would be enough to get me to shell out $250 for a portable device that's largely redundant with several devices I already own (and this is coming from a fairly hardcore gamer who didn't bat an eye at purchasing 3 home consoles and an HD4870).
I already buy few PSP games. Are you trying to make me completely stop? Digital distribution is a guaranteed way to do it.
If only for the fact they never opened up their UMD media format for anyone else to use - it's nice to see them fall behind.
It's not the games that need developing, it's the PSP itself. An optical drive that you can't write your own discs, a proprietary memory standard (to boost Sony sales), and build quality that does not belong in their once famed quality of the 1980's - preferring style over everything else. Oh, and each new version goes up in price.
I'd really love to have a PSP*, but locking me into an awful, overpriced memory standard is a deal breaker. Well, not quite, it has "SONY" written on it, THAT'S the deal breaker.
* Used a friends device
Take Nobody's Word For It.
*does a double take* When was that ever a good thing? Seems to me the best software comes out of companies with long dev/QA cycles (Blizzard, id, Valve to name a few).
Right?
There can't be a real person as pathetic as you just came off as.
"It's not the games that need developing,"
Of course, since the PSP release list for this year is absolutely staggering in size.
"it's the PSP itself"
At well over 50 million PSPs sold worldwide it's obviously you with the issues.
"An optical drive that you can't write your own discs"
Joke? Did you honestly just write that? Going all the way back to the first handhelds and reading gaming discussion boards ever since I've never heard of someone complain about something as inane as that.
"a proprietary memory standard"
Golly! What is that non-Sony memory doing in my and millions of other's PSPs?
"build quality"
Huh? PSP 'build quality'? Now you're just throwing crap out to try to pad out your idiotic little rant.
"Well, not quite, it has "SONY" written on it, THAT'S the deal breaker."
Ah yes, there it is. Who didn't see that coming...
Get a life guy.
However, they don't have as many established franchises though. Lets see, Nintendo has many, many many well known franchises, Mario, Zelda, and Donkey Kong where you can go up to anyone on the street and they will recognize at least one of them. Not to mention other franchises that are well known among gamers, Metroid, Earthbound, Star Fox, etc. On the other hand, most of the games that "defined" the PS1 and PS2 have been third-party games. Lets see, Resident Evil was made by Capcom, Spyro and Crash Bandicoot ended up going cross-platform after the PS1, Square-Enix made the Final Fantasy games, etc. About the only games that really "defined" the PS2 that were made by Sony were God of War and a few others. The Xbox seems to be driven mostly by Halo and the fact that there aren't any other decent competing consoles in the hardcore game market (the PS3 is way to expensive and the Wii requires add-ons if you want to have more than a few buttons).
Taxation is legalized theft, no more, no less.
Sony doing so well? Sure, the legacy PS2 is doing good, but the PS3 seems to be failing. Sure, there are 50 million PSPs, however there are 100 million DS consoles sold. While I can pick up a Wii for $250 or a low-end 360 for $200, I still have to pay $400 for a new PS3 (!). That means for the price of a PS3 and a game, I can buy both competing consoles. Plus reception for the PSP GO has been overwhelmingly negative. At this point Sony needs every sale they can get.
Taxation is legalized theft, no more, no less.
Please don't feed the troll
Selling the hardware is not the end of the marketing story. Sure, Sony may have sold 50,000,000 PSPs, but how many are actually being used? how many games are sold on average? standard deviation?
I have a PSP. Great gizmo. Thing is ... I don't use it. I want to, but I don't. I keep looking at what games are for sale with the intent to buy some but ... they're boring, clearly second-tier products. I bought it as a credit card "reward", and played thru Daxter which came with it. But when it comes to shelling out real money for available games, well, maybe not. At least port the hot legacy games to it, names like Grand Theft Auto (the original), Max Payne, and others. Get some modern games on there that don't really require heavy-duty processing like Portal. Give me a choice of games that aren't "off-PS2". Doesn't help that the battery discharges/dies with disuse, that it doesn't charge thru USB (at least without fiddling with menus), and text entry is just downright stupid. Even with those quirks I really do like it - I just can't find anything I want to run on it.
So yeah, 50M PSPs have been sold. Thing is, console manufacturers expect to offset the hardware costs with big software sales, and I'm not sure enough of those PSPs aren't just sitting around discharging & collecting dust.
Can we get a "-1 Wrong" moderation option?
Once Nintendo gets some new ideas for their games, i may invest in a WEEEEEEEEEEEE, but until then, my 32" tv will remain intact and not have a WEEEEEEEEEEmote sticking out of it.
That's... kind of immature. Ironic, because that's probably what you think of a Wii.
> Make games that are fun.
As a gamer, I'm behind this as a general idea, no matter the platform. I'd also like to suggest the following to Sony:
Release (at least) the top 50% of your PSP game catalog as PSP digital downloads. Go through your PSP games sales records, look at which games sold best, and sell those games. Also, look at the review scores for your PSP games, sell anything that scored 7.5/10 or higher.
Just put them on PlayStation Network so we can buy them. Make it easy for us to give you our money.
Here's why that's important: PSP owners who already own the game may feel a little ripped off, since digital downloads are probably going to be cheaper than the UMD version of the game, because you aren't paying for physical media distribution. However, PSP owners who already own the game are not the primary target of this move. Instead, the target is all the people who haven't bought the game, and/or the people who may buy a PSP Go.
Those are the people that would be most interested in buying games via digital download. The PSP Go doesn't even have a UMD drive, anyway.
And it would help all the current PSP owners (like me!) who may not have bought that game (or missed it) when it came out and might like to play it.
It doesn't address new games, but it helps build up the available library of games.
Make part of it detachable so it doesn't detract from gameplay. Add another CPU and battery to not detract from gameplay time. Maybe a bluetooth ear piece. Doesn't the PSP allow multiplayer interaction? (I don't own any game consoles, so i'm only going on year-old recall of a possible features ehnancement....)
The iPhone is a phone as well as a fairly stellar entertainment device, from what i see. It's funny to be in BART and in ONE CAR see as many as 8 iphones in the hands of riders all within 10 feet of each other. I've NEVER seen even that many different non-iPhone phones/devices (not even laptops) from the same maker.
But, i admit, a big problem with giving the PSP a phoning facility is in trying to find a carrier who'll help, won't gouge, and won't waste time rolling it out, since it will take a few years even if they want to do it. Worse, if Apple makes a slightly bigger iPhone, or a cradle to hold joysticks around the iPhone, who knows what'll happen. Then again, are such users of the two devices in a close enough demographic to swing one way or the other?
Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
We're almost what, almost 3 years since PS3 US launch (nov 16 2006)? How many PS1 games were there 3 years after launch date? For the PS2? I'd guess that number is double what there is for the PS3 (quick google says 220 currently).
moox. for a new generation.
Wow, are you a fucking idiot.
I'm pretty confident that any objective reader of our posts will not think I'm the idiot.
Let me guess...you didn't bother to check the amount of both games and exclusive games at the same point in the PS2 and PS3's lifespans before running your mouth off? No you didn't. Of course not.
I know the numbers. Remember... at this point in its lifespan, the PS2 was clearly and substantially a far better selling console than its competitors; at the same point in the PS3's lifespan, it is clearly the least selling console. I haven't said one word about the quality of the games on any console, only the market penetration. The PS3 has a shot at perhaps catching up to the 360, and it hasn't a prayer of catching the Wii. It obviously will never dominate the market like the PS2 did.
"The capability of the consoles is pretty much the same"
QED. You are a total fucking moron.
I think you are perhaps too emotionally invested in a console? Look at the games on the 360 or PS3. They are, generally, of equal quality. Graphics are similar, gameplay is similar. The consoles are close enough in raw power that the talents of the developer and style of the artists is far more important than the console. They are more similar in power, I think, than the PS2 and X-Box were last gen. You're fooling yourself if you think otherwise. I've seen fanboys comparing subtleties of reflections, and counting particles, trying to show how much better the 360/PS3 is than the inverse... completely missing the point that having to do so means the differences are irrelevant.
Of course, the Wii has significantly lower graphics capability, and significantly outsold the others, so the point is a bit moot.
Let me guess...you use to be a Dreamcast fanboy...
Well, I am a Dreamcast FAN. Just like I am a PS2 FAN. Hell, I'm a fan of all the consoles. PS3 is a great console, no doubt a better piece of engineering than a 360. However, Sony management ruined any chance at them dominating the gaming industry this gen. No need to lie to yourself and pretend they'll pull out a sudden victory on year four or five.
"Let me do the math for you..." (emphasis mine)
Oh no you didn't... Do the math?! I think you just lost your argument. You might as well have invoked Godwin's law.
Sure, Mario Party gets reincarnated every year, (although I did find the installments on the N64 to be pretty fun and long-lasting), but Nintendo makes more than that. Ever played Super Smash Bros. Brawl? It is a pretty fun game (except for the screwed up online play) and quite a bit more innovative than "traditional" fighting games. Really, Nintendo has an amazing answer to almost every genere, RPGs? Golden Sun, Fire Emblem and Earthbound are all outstanding examples of RPGs (and Pokemon pretty much revolutionized the genere too, though recently they seem to have gotten stuck in a remake cycle). Racing? Both F-Zero and Mario Kart are outstanding examples of racing games that focus on fun, not realism. FPS games? Metroid Prime is one of the best FPS games I've played on a console. Puzzle? Dr. Mario, Puzzle League (it was titled Tetris Attack on the SNES or Panel De Pon on the Super Famicom) along with other more obscure titles (Yoshi, Wario's Woods, etc). Along with a large amount of more casual games such as Animal Crossing, the "Wii" series (Wii Sports, Wii Play, Wii Fit, etc), and others.
Its funny, because when you mention these games that are out of the Wii, all I can think is "they're STILL making those games?" I played f-zero on the SNES already, as well as mario kart. Also metroid. Dr. Mario was the on the NES.. Zelda on the wii was fun again, but it was nothing really different. the causal games don't interest me, and I havent tired the one cario game yet.
While Nintendo and consequently Nintendo's consoles don't really get overloaded with one "good" genre, there are shining examples of every genre on Nintendo's consoles, many from Nintendo itself.
I'd rather play a few really good games then a boatload of ok games. And its good that Nintendo is making good games, because 3rd parties have been severely lacking. So much that I finally got a PS3 a few months ago.
Oh I forgot about all the other original ideas coming out of all the other console makers. All the original FPS games that in no way are the exact same, all the original sports games which in no way are the same game as before with new players, all the innovative racing games, etc.
I don't really play FPSs that much, and I'm not having a hard time finding games I like on the PS3. Fallout 3 is exteremly fun, as was RE5 (I played RE4 on the Wii... which was the first RE game I've played, being out of consoles since the SNES). Oblivion is also good... thats mostly all the games I have so far, but there are plenty I plan on picking up... unlike the Wii, which having owned for a couple of years now, I have a hard time finding games I want to play (even looking into the Gamecube library).
Its amusing that you find all the rehashing Nintendo is doing original then slam the other two for having nothing but FPSes.
I'm so glad the article didn't link to the psp developer's website since I am the system administrator for it and there was no warning this story would make it to slashdot.
-- Will program for bandwidth
"Wow, are you a fucking idiot."
That's hilarious. In the future, if you start a post like that, you should try to make sure to continue by not making yourself look like the fucking idiot.
I actually prefer digital distribution. It works for me on the PC/Steam because I can play my full back library on any system I want.
As a person with an unusual job with a bizarre travel schedule, I hate carrying around media. All of my UMDs are ripped to my HD anyway. (And I assure you, my travel schedule is more taxing that anyone who will pipe up with "I travel a lot, too."
That said, the problem with the PSP is not the distribution method. It's the lack of decent games, period. I have about 35 PSP UMDs. Not one of those has been purchased in 2009. In fact, it's been about a year since I bought a PSP game. I still play games on my PSP, but they're old titles that I bought and haven't played yet. I go to the GameStop and look on the shelves for anything that looks interesting but I usually end up fairly disappointed and picking up a DS game instead.
PSPGo = too little, too late.
a proprietary memory standard (to boost Sony sales)
But how is Memory Stick PRO Duo any more "proprietary" than Secure Digital? Both SD and MS cards are subject to patents and trade secrets. The only one that isn't so proprietary is CompactFlash, and that's because it's just parallel ATA in a smaller form factor.
Read the PSN ToS sometime. They're pretty extreme -- and not always consistent. At least one version claims not just to get a worldwide license, but a worldwide exclusive license to any content of yours which even happens to pass through the system.
So no PSN account for me.
So no downloadable games.
So it's useless to me. Until they change that.
(Think about it; more draconian terms than the ones people complained about from Facebook, from a company with a history of abusive litigation.)
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
"The consoles are close enough in raw power that the talents of the developer and style of the artists is far more important than the console."
360 Theoretical performance: 1TFLOP
PS3 Theoretical performance: 2 TFLOPs
There is a nice gap, there, in raw power.
There's a nice gap there in *theoretical* raw power. As the OP pointed out, in reality there's pretty much nothing in it. And the point is moot, as the wii is running them both ragged in terms of sales.
As a wise man once said: 'in theory there's no difference between theory and practice - in practice there is.'
"Sony is finally responding to the threat posed by the iPhone" thats nice and all, but they are still 5 years late (and counting) on responding to the DS. The PSP was released initially to compete against the DS. Nintendo proved once again why they dominate the hand held realm and now Sony is moving the goal posts for who its real competition is. The same thing happened when the Wii ran over the 360 and PS3. Just because its not as powerful as your game system does not mean its not directly competing it. If I was Sony, I would just spend the resources on getting the PSP 2 correct. Also, do something about that thumbstick. I would love to get a PSP but it feels like sliding a dime across the kitchen counter, I can't do it. It just feels so wrong.
I'm so tired of seeing this "but Wii does better in sales!" fanboy garbage. What does that do for you? Do they share that money with you? Do they discount their prices for you? Judging from the $250 price for a Wii *still* since launch, for a basically a rebadged Gamecube, I think not. Do the huge amount of sales help the fact that after the first 2 months, your Wii is collecting dust now? Does all those sales make Mario Kart #42 any more fun for you?
I don't own a PS3. I do have an XBOX and do PC gaming. But lately that argument of the XBOX costing as much as the PS3 if you add all the peripherals actually does make some sense. If you are a first time buyer, you won't be getting the Arcade version for $200, so you're looking at $300. And in this day and age you *must* have XBOX Live, if just for game patches. So unless you are lucky enough to have an CAT5 cable running to your living room, wireless is it. Boom, $400 right there. Yes, you could hook it up to a laptop and bridge it for cheaper, but the average consumer doesn't know how. And even if they did, that means you have to keep a laptop running in your living room every time you need it.
Also, being on my 5th replacement XBOX unit (even though I keep it perfectly ventilated by not being in any sort of open enclosure), I can tell you that any sort of premium is well worth not having to deal with the hassle of calling customer support every time and packing it up and driving to a UPS.
It's just a shame that the PS3 just doesn't have the same library of titles.
What does it do for me? It lets me learn a new fact, that I'm happy to report: The graphical power of a console is not the main selling point. This is a lesson Sony and Microsoft made clear that they learned at last E3. That's a good step forward for the entire industry.
You also seem to underestimate the amount of decent games on the Wii. That complaint doesn't hold true anymore. 18 months ago, like the PS3, that would have been a valid complaint. Now, like the PS3, it's not.
But how is Memory Stick PRO Duo any more "proprietary" than Secure Digital?
From my POV? The fact I can only use it in other Sony stuff. Every flash-using gadget I own, from my HP calculator to an Eee PC, takes SD cards - except for our Sony camera.
My cousin's Acer Aspire One has a Memory Stick slot (next to its SD slot), and I have a few devices that only take CF, such as my GBA Movie Player and my NES PowerPak. But I see your point: most everything else takes SD or USB MSC or both.
It's one standard for them and another for everyone else on the planet. That's not "more proprietary" in the strictly legal sense, but it's definitely more so in practice.
Then "less common".