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Why Game Developers Should Shut Up About Used Games

Ssquared22 writes "It may feel like a rip-off to some, but you've got to admit that paying $30 for Gears of War 2 sure beats paying $60! Game publishers and developers may not like it, but people are going to trade in used games for new games and those old games will be sold back to other people. There's nothing game developers can do to stop them, and companies like Gamestop continue to laugh all the way to the bank. In an article at Crispy Gamer, David Thomas dissects one of the most critical issues in gaming today: used games and merchants (online and brick-and-mortar) who specialize in this 'sleight of hand.'"

90 of 590 comments (clear)

  1. Great advertising for new versions! by flowsnake · · Score: 5, Insightful

    Let's say I buy $GAME second hand for $30. Perhaps I'll like it enough to buy the sequel $GAME_2 new, full price, when it comes out and not wait.

    1. Re:Great advertising for new versions! by NotWithABang · · Score: 4, Insightful

      Who knows, developers could learn from this and say "hmm, maybe the average gamer can't afford $60 for our generic crap-of-the-month we're churning out, maybe if it was $30 in the first place, there wouldn't be a need for a Used market"
      Capitalism at work... though... I know... unbelievably wishful thinking.

      --

      ... I must be new here.
    2. Re:Great advertising for new versions! by Lemming+Mark · · Score: 2, Informative

      Worked for me. I bought Halo 1 & 2 second hand, bought Halo 3 new when it was old and therefore cheap anyhow. Paid full whack for Halo Wars and probably will for OSDT and Halo: Reach, so long as the reviews indicate they're up to quality. For franchises I'm less fond of but nevertheless enjoy (e.g. GoW, L4D) I might wait to get the game second hand. If I had to buy *everything* new, I'd buy fewer games and wouldn't be inclined to "try out" franchises.

      Another example of a slightly different nature: I bought Assassin's Creed and Crackdown even though some reviews were a bit lukewarm. I wouldn't pay full price for a lukewarm game. Assassin's Creed was sufficiently interesting that I'd like to know where the story goes, making me *more* inclined to buy the sequel, if the reviews are reasonable.

      It's like the old argument against piracy - but even more so. A game bought second hand is not necessarily a lost sale, since a) the game might not be *worth* full price to the purchaser b) we don't have infinite money to spend on games. They should concentrate on ways to pull people into a franchise so that they *want* to buy new.

    3. Re:Great advertising for new versions! by Lumpy · · Score: 5, Interesting

      I wont. I'm done paying full retail for games. I buy lots of games when they hit the $19.95 mark. almost no games I own cost more than that. I refuse to pay the stupid $70.00 each for a game. that's nuts.

      but then I also am the guy that pisses off the EB clerks and got Fallout 3 for $20.00 when they offered the guy turning it in $10.00 for it.

      I slapped the guy a 20 and he gave me the game. I left before the pimple faced manager could stop choking on his burger to yell at me.

      --
      Do not look at laser with remaining good eye.
    4. Re:Great advertising for new versions! by Old97 · · Score: 5, Insightful

      It's like the old argument against piracy - but even more so.

      The "even more so" is that reselling a game and buying used games is perfectly legal and violates the rights of no one. Game developers need to respect the rights of their customers and shut up.

      --
      Very often, people confuse simple with simplistic. The nuance is lost on most. - Clement Mok
    5. Re:Great advertising for new versions! by gandhi_2 · · Score: 4, Informative

      Arbitrage in action. Gotta love it!

    6. Re:Great advertising for new versions! by AndrewNeo · · Score: 4, Funny

      Game developers need to respect the rights of their customers and shut up.

      Woah, calm down! Next you'll be suggesting that they should stop implementing DRM because the only people it stops from using their software are the legitimate customers!

    7. Re:Great advertising for new versions! by muuh-gnu · · Score: 4, Insightful

      >The "even more so" is that reselling a game and buying used games is perfectly legal and
      >violates the rights of no one.

      Copying games instead of buying them would also be perfectly legal and would not violate anybodys rights if such rights had not been artificially _created_ (in a undemocratic way, by a small minority which commonly calls it "the oil of the 21st century", against the will of a large, really large body of people, who it is also rather fiercely enforced against) just in order to create a market where otherwise would be none (or a much smaller one).

      Thanks god we now have the Piratpartiet/Piratenpartei (the first legal representation of the internet itself, and the first generation of the "born digitals") we can vote for (and which we have successfully voted into the European parliament this summer) and reverse this ugly piece of corporate for-profit-censorship. Private, non commercial copying and sharing of culture and information will soon be perfectly legal again. Germany parliament is next, fall 2009.

    8. Re:Great advertising for new versions! by mh1997 · · Score: 4, Interesting

      The solution, I think, is something that'll never come to pass: a waiting period on trading in games. If you buy a game, you would not be able to sell it to a gamestop like store for a predefined period (say 3 months). If you got stuck with a game you didn't like, you'd have to do some networking to try to sell your game to someone else interested in the game (using a service like Craig's list, perhaps).

      Wrong!

      The real solution is to sell games that I would want to continue playing longer than 3 months. If I wanted to continue playing it (because it is still fun), then I don't want to sell it. If I don't want to sell this fun game, there will be no used game market. If there is no used game market, the next game I want, I will buy brand new.

      Or the game developers can keep pushing the same old crap and complaining about their customers.

    9. Re:Great advertising for new versions! by Anonymous Coward · · Score: 2, Funny

      Yeah, you show those low-wage earning retail employees! If they have pimples they must suck!

    10. Re:Great advertising for new versions! by Hott+of+the+World · · Score: 2, Informative

      Its a tough business. If I were to go to a gamestop right now look at the used game section, besides the multitude of last years sports games, I see tons of games that tried to "take a chance" and fail. Of course, I only want the ones that were the best of the system.The ones made by companies who know their stuff are hard to find, and when you finally do, they cost 60-80% of a new game.

      A company can do a re-issue of older titles for a used price and make a killing. They all do it, and it works well.

      --
      | - | - |
    11. Re:Great advertising for new versions! by MarkvW · · Score: 4, Interesting

      It's not a lost sale because the purchase price of the new game includes the resale value of that same game when it becomes used.

      In other words, they get to charge such high prices because users can sell the game later and recoup some of the loss.

    12. Re:Great advertising for new versions! by MrMarket · · Score: 3, Insightful

      Not sure how that would change the used market. You'll just have $30 new games selling for $15 used.

    13. Re:Great advertising for new versions! by Backward+Z · · Score: 4, Interesting

      but then I also am the guy that pisses off the EB clerks and got Fallout 3 for $20.00 when they offered the guy turning it in $10.00 for it.

      I slapped the guy a 20 and he gave me the game. I left before the pimple faced manager could stop choking on his burger to yell at me.

      Hell dude, I used to do that as a Gamestop employee.

      We did it all the time. New game comes out, we wait for someone to trade it in. No manager around means, "Hey man, the store will give you X dollars in store credit. I'll (as in me personally) will give you the same value in cash."

      So, by my book, you paid twice as much as you needed to for Fallout. If the guy turning it wanted to get cash from the store, he'd have gotten $8.00. Hahahaha.

      Man, I remember I got a PS2 for trade in value in cash, I bought a portable LCD screen that clicks onto a Gamecube for I think $35 (and the store was going to turn around and price it for $135!!!).

      Neon Genesis Evangelion box set for like $60... I sold a brand new Gamecube that I won from a convention to a customer for face value (but no tax so they saved like $20 or whatever)...

      And again, this was common practice. Local management looked the other way. Upper management wouldn't have.

      It's unrelated, but I feel like telling it: the best was when GTA: Vice City came out.

      Hype for GTA:VC was so ridiculously overblown (I remember having to make over 400 reservation phone calls before Gamestop started using automation) that we actually took reservations for the first three shipments of the game. Of course, it's worth noting here that this was kind of ridiculous to begin with because only about 70% of that first shipment's reservation holders will actually pick up, so at some point it was always inevitable that we'd get the go ahead to sell to walk-ins before we began satisfying second shipment reservations...

      Anyway, on release day, I got a phone call:

      "Hello, will you guys be selling second shipment reservations today?"

      "No, first shipment only. Sorry."

      "What if I gave you $50?"

      So I gave the guy my name and told him to ask for me when he came in, sold him the copy and came up $50 richer. I used this to justify my purchase of the game's soundtrack that night when I also picked up my copy of the game.

      The next day, when I came into work, there was a lot of hushed talk about the POS screwing up transactions yesterday. It turned out that whenever someone paid for a transaction on a debit card, the register would actually charge them for whatever value the most recent credit card transaction was charged. For some people it worked out to their disadvantage and if they came and complained we reimbursed them. Some people came out ahead and they got a walk. I was one of those people and I came up about $50.

      And it still makes me smile.

    14. Re:Great advertising for new versions! by Shadow+of+Eternity · · Score: 4, Funny

      No no no, you've got it all wrong. That's not capitalism, that's intelligent thought. The Capitalist way would be to try to enforce harsher DRM, outsource to an anti-cheat scheme that also lets you keep banning a steady number of people who will hopefully rebuy the game, and then blame piracy when the game doesnt sell well.

      After all those damn pirates are funding drugs AND terrorism AND undermining our rights and freedoms by helping terrorists who sell drugs and commit acts of terrorism. While on drugs.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    15. Re:Great advertising for new versions! by timeOday · · Score: 3, Interesting

      Yeah, sort of. The problem with hanging around used game shops waiting to over-bid them, is you are on their private property, effectively siphoning off part of their real estate lease, advertising, and employee costs, which allow anybody to get at least something for their game on impulse. I wouldn't blame EB if they banned you or the guy who sold you the game from their store.

    16. Re:Great advertising for new versions! by PopeRatzo · · Score: 5, Insightful

      I've found a great money-saving approach to buying games that doesn't involve "used" games. Unfortunately, with more and more games having significant online components, it's going to be harder and harder to get full value from a used game if the company (EA for one example of a company that doesn't believe you own the thing you have purchased) doesn't want you to.

      I no longer jump on a brand new game, and instead wait until the price comes down, which it eventually does, every time. The wait can be from 2 or 3 months to as much as a year, but eventually the game will sell for about 1/4 of its original price. You can buy Bioshock or Fallout 3 or Far Cry 2 for about $19 bucks now, brand new. And when you get the game, you don't enjoy it any less because you didn't have it on day one.

      Even if it's a matter of wanting to have the game all your friends are playing, I've found it's easy enough for a group of friends to decide to wait a while to play the new game, unless your friends are dicks who have rich parents who will buy then anything they want at any price. I just today bought Left4Dead with three of my friends who had similarly waited. The four of us saved over $100 off the 0-day price, which'll pay for a nice bag of weed and some beer for the Left4Dead party we will surely have. The other benefit was we didn't have to all run out and upgrade our computers to play Left4Dead, because the normal rate of upgrading has already caught our systems up to the recommended system requirements. The video card I would have had to buy the first day Left4Dead came out probably dropped in price by 70% when I got around to buying it 8 months later.

      Realize, you don't have to do what advertisers and marketers tell you to do. It's possible to live a rich and fulfilled life without reacting to hype like a coke addicted monkey pulling a lever.

      --
      You are welcome on my lawn.
    17. Re:Great advertising for new versions! by jcnnghm · · Score: 5, Insightful

      So who is going to produce these multi-million dollar games when anyone can copyright and distribute them without restriction? You do realize there have been more than a few games that have cost over $40M to produce. The average PS3 game costs $15M before marketing. Hell, even Pacman cost $100K to develop in the 80s. Which business do you think is going to invest $15M in a product that they can't protect. I guess you could point to all the wonderful F/OSS games that are out there, like... wait.

      The only way copyright will be reformed is if considerably more restrictive DRM is developed, so you don't need the law to prevent people from duplicating your product. You'll probably see that anyway with online distribution to hurt the resale market.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    18. Re:Great advertising for new versions! by B'Trey · · Score: 3, Interesting

      Enjoy it while it lasts.

      The summary says Game publishers and developers may not like it, but people are going to trade in used games for new games and those old games will be sold back to other people. There's nothing game developers can do to stop them.

      Don't bet on it. C&C:4 will require a constant Internet connection to play. How long do you think it will be before other games follow? And how long do you think it will be before most games have something like Microsoft's so-called Genuine Advantage, where each game comes with a serial number that must be validated before the game will play? Once that serial number is registered, selling the CD doesn't do any good at all. And game companies are under no obligation to allow you to transfer that serial number to someone else. Register the serial number with the server via your PC or with your XBox live account or your PS3 Online account and the media becomes worthless. In fact, they could simply give the game disks away and require you to pay online to receive an activation number or token.

      Sure, the system can probably be cracked and it won't stop all piracy, but it will stop legal used games sales in its tracks.

      Goodbye Gamestop, we hardly knew ye.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    19. Re:Great advertising for new versions! by daVinci1980 · · Score: 2, Funny

      He mentioned terrorism and the war on drugs in a positive manner.

      That would make his post rightist, not leftist.

      Just sayin'.

      --
      I currently have no clever signature witicism to add here.
    20. Re:Great advertising for new versions! by Talderas · · Score: 2, Insightful

      You know, if you had bought L4D off steam when they ran a 50% price cut on it, you would have been able to get it sooner AND save your $100.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    21. Re:Great advertising for new versions! by muuh-gnu · · Score: 3, Insightful

      >So who is going to produce these multi-million dollar games when anyone can copyright and
      >distribute them without restriction?

      If no one wants to pay for them, no one wants them produced. So if no one wants them to be produced... why should you produce them? (Kinda obvious, isn't it?)

      >You do realize there have been more than a few games that have cost over $40M to produce.

      They dont have to be produced if theres no market for them. (Kinda obvious, isn't it?)

      > so you don't need the law to prevent people from duplicating your product.

      How about stopping the production of the product until the people realize (all by themselves, with no censorship and mass punishment laws needed) that they really really really have to pay you to get it?

      And by the way, the law absolutely doesnt prevent anybody to "duplicate" your product, it just fuck ups the lives (really badly) of the few poor fellas who happen to get caught. The silent majority just keeps copying because nobody, really nobody outside of the circles directly profiting from copying prohibition considers sharing, copying and passing on of culture even remotely wrong or illegal.

    22. Re:Great advertising for new versions! by JStegmaier · · Score: 5, Insightful

      In other words, they get to charge such high prices because users can sell the game later and recoup some of the loss.

      Which completely explains why digitally distributed games are so much cheaper. You can't reseller them, and the publisher doesn't have to pay for packaging, shipping, etc.

      No, no wait. Digitally distributed games cost the exact same fucking amount.

    23. Re:Great advertising for new versions! by Fozzyuw · · Score: 3, Interesting

      The solution, I think, is something that'll never come to pass: a waiting period on trading in games.

      Solution? What's the problem?

      Not everything should be a compromise, especially when talking about freedoms. People have the right to resell something they own.

      Ultimately, this isn't a huge issue, but it could exasperate other issues that might be more critical.

      It's certainly not an issue. Do you think renting is a "huge issue" as well? Because it's pretty much the same thing.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    24. Re:Great advertising for new versions! by Fulcrum+of+Evil · · Score: 4, Insightful

      Once that serial number is registered, selling the CD doesn't do any good at all. And game companies are under no obligation to allow you to transfer that serial number to someone else.

      I'm not sure about here, but in the EU, where citizens actually count for a damn, they'll probably impose that burden on copyright holders - you know, the idea that you, as the holder of some copyrighted work have the right to resell it to someone else with the expectation that they have the same utility as if they'd bought it new. Allowing companies to effectively legislate themselves new rights by deliberately collaring their products is wrong and should be seen as an abdication of copyright.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    25. Re:Great advertising for new versions! by shmlco · · Score: 4, Interesting

      "If no one wants to pay for them, no one wants them produced."

      BS. If all of those songs, movies, and games weren't wanted, then the whole P2P thing wouldn't exist. Pirates WANT the games, they just don't want to pay for them.

      Which means in my book that they're not pirates, but parasites.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    26. Re:Great advertising for new versions! by aschran · · Score: 2, Insightful
    27. Re:Great advertising for new versions! by Old97 · · Score: 2, Interesting

      Look, I'm totally against piracy, copyright violations or whatever you want to call it. I disagree with the copyright and patent laws as they exist today. I don't think that all casual copying hurts the creator, but I respect their right under the laws as they exist to enforce their rights and to demand payment. However, selling used games or DVDs or books whether you are a person, a store or a chain is still legal.

      Game developers need to factor that into their business model and get on with it. If you can't sell enough copies of your big budget game to make a profit then you probably should decrease your budget. Frankly the fun I have playing a game never seems to correlate to the cost of creating it.

      Take the movie industry. At some point people quit paying for movies and get to see them on T.V. for no extra cost. If the marketing is good enough and the movie lives up to some of the hype you whip up then you should be able to get more than enough people to pay to make a big profit. You do the math and then invest accordingly.

      Consider used book stores (and libraries). Book publishers have had to work around their existence for centuries. It seems to work well enough.

      --
      Very often, people confuse simple with simplistic. The nuance is lost on most. - Clement Mok
    28. Re:Great advertising for new versions! by CaptainOblivion · · Score: 2, Funny

      Someone needs to learn a thing or two from "Don't Copy That Floppy!" http://www.youtube.com/watch?v=-Xfqkdh5Js4

    29. Re:Great advertising for new versions! by sammyF70 · · Score: 4, Insightful

      Who knows, maybe some people are just cheap and wouldn't get a NEW game even if it was cheaper, as long as they can get it for less (or free) and so it doesn't matter how expensive you sell your games?

      I'm writing games which admittedly can not be sold used (for ANDROID), but from my experience, some people just don't see the point in paying for games and either pirate the game ( 3 minutes top from install to refund) or play the game for the 24 hours they have and THEN ask for refunds. We're talking games selling between 0.99c and $2.99 here, so please don't tell me it's because they needed the money (after buying a $400 phone!?).
      Unrelated but noteworthy, on the other side of the spectrum, there seem to be people who will buy anything if it's *expensive* (cause we all know that free or cheap stuff can not be good). This showed when I raised the price for one of my games from 0.99c to $1.99 and I suddenly had 5 times as many sales.

      so ... selling normal games at $30 instead of $60 won't make any difference for people used to buy used games. They'll just keep on waiting for a ~used~ offer and buy that. It does, of course, increase the probability that the game will sell more earlier, as people who buy new games when they are discounted will hit earlier too. In the end though, you'll lose some benefit from the people who would have actually bought the game for the $60 pricetag.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    30. Re:Great advertising for new versions! by Mister_Stoopid · · Score: 2, Insightful

      I'm not sure if you're trying to be funny or if you're just naive, but in real life capitalism doesn't work like Economics 101. In real life, making your customers happy is not always the most cost effective way of doing business.

      Sometimes, destroying the competition and ensuring that your customers have nowhere else to go is more profitable. Sometimes, paying off legislators to write laws saying it's illegal for anyone to compete with you is more profitable. Sometimes setting up complex ponzi schemes that make you super-rich and send everyone else in the country back to the economic stone age is more profitable. (not only talking about Bernie Madoff here)

      All that is why we need partial capitalism with strictly enforced government oversight and regulation.

    31. Re:Great advertising for new versions! by w0mprat · · Score: 2, Interesting

      If you buy PC gaming hardware 6-12 months behind the bleeding edge you save an enormous amount of money too. If your doing the same buying games at the same level, you will likely be paying about half also. New games are almost never discounted within 6 months of release. Many stores start trying to move inevitable surplus stock after this.

      In one of those strange capitalist paradoxes, in terms of frames-per-second for your dollar you get massively more if you buy cheaper mid range hardware that has been on the market 6-12 months. For example, a Radeon 4870 was alot of money when it came out, following the 4850 was the 4830 which gets get you 90% of the same performance for alot cheaper.

      If you waited a little longer now there is the 4770 which is slightly slower but a bigger step cheaper again, and naturally a more improved model also.

      Incredibly if you wait a while the drivers mature, which is a free speed boost in some cases, and Crossfire/SLI support and scaling in games improves. I resisted my fanboy urges and I now have two Radeon 4770s for less than the price of a single 4870 on 0-day.

      The other area is CPUs, not so crucial to gaming performance, but you don't want to be held back: Overclocking a sub $100 processor to the performance level of a $400 is now is so easy, reliable and cheap to do. You don't even need all those spiffy led-illuminated uber cooler parts either.

      Frankly I don't buy any argument that PC gaming is much too expensive to be a part of, because it is possible to do so, for half the money and still have 90% of the ultra high-end experience. You'll retain bragging rights and have some points to stamp on your geek card from your overclocking skills. Wait... perhaps it is if you are a fan-boy early adopter because you will be fleeced.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    32. Re:Great advertising for new versions! by shutdown+-p+now · · Score: 4, Informative

      The only way to _create_ a market in a setting where naturally there would be no market, is to criminalize DIY copying so only one single state-approved monopolist (almost sounds like the Stalin/Lenin fella came up with this BS)

      The "fella" that largely came up with the original Copyright Clause in the U.S. Constitution is James Madison, aka "Father of the Bill of Rights". I'd say you should pick your parallels better.

    33. Re:Great advertising for new versions! by Xtifr · · Score: 2, Insightful

      Used games actually screw up both, the developer AND the consumer.

      No. No they do not.

      Gamestop does not sell it for 30 bucks, they sell it for 34.95, and they buy it from you for about 10 bucks.

      Sounds like there's plenty of room for some competition there. The problem is not used games. The problem is Gamestop's business practices. And the only reason Gamestop is able to get away with their pricing schemes is because of a lack of competition. Despite which, it's still ridiculous to say that Gamestop is hurting the developers. The developers got paid for the game, asking price for each copy, so they've got no beef whatsoever. Tenuous arguments about how they might sell more games if people didn't buy used games are ridiculous given first-sale doctrine. Once they sell it, it's no longer their business what happens with it, even if it ends up competing with them in some abstract way. If they don't produce things that people want to keep, they have no one but themselves to blame for whatever used market might appear. If they don't like it, they're welcome to buy the used games themselves and compete with Gamestop!

    34. Re:Great advertising for new versions! by geekoid · · Score: 2, Interesting

      Some of us 'pirates' don't want to pay for a bad piece of software.
      I ahve pirated software, and if I used it, I bought. Otherwise I deleted it.
      When I can take a piece of software back to the store and get cash back, I'll stop.

      Also I ahve a few songs not available for sale anymore.
      Oh, the same with TV shows. I downloaded the first season of Bones. I liked the show, so I bought the DVDs.

      Years ago I would pirate by recording TV show as they were broadcast! Then I would watch them later, or lend them to friends , SHOCKING, I know.

      The obnly pirates costing the studioes money are the guys mass produsing CDs and tghen selling them as legitimate.

      As it turns out, most people don't mind paying a reasonable price for stuff.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    35. Re:Great advertising for new versions! by Malkin · · Score: 3, Insightful

      However, selling used games or DVDs or books whether you are a person, a store or a chain is still legal.

      This isn't about the legality of the matter. Just because it's legal doesn't mean it's not abusive, in some cases. My whole point was that the industry's issue is not with the customers, who are behaving in a perfectly rational manner.

      Game developers need to factor that into their business model and get on with it.

      The retail stores who are reselling used games need to factor into their business model the very real possibility that the game companies will increasingly take measures to circumvent their secondary sales market (and even, to a degree, the boxes-on-shelves model, entirely), since this is already in the process of taking place.

      Consider used book stores (and libraries).

      People expect to find used books in a used book store. The last time I checked, Borders doesn't put used books on the shelf next to new books for 10% less, and then confront you at the checkout to ask you if you didn't really want to buy the cheaper used book instead of the new one. That would be pretty trashy, would't it?

    36. Re:Great advertising for new versions! by lennier · · Score: 2, Insightful

      This is your act of terrorism. (Boom!)
      This is your act of terrorism on drugs. (Wheee! Sploink. Moo?! )

      Any questions?

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    37. Re:Great advertising for new versions! by jcnnghm · · Score: 3, Interesting

      My point exactly, F/OSS gaming is so pathetic you actually put TuxRacer on the list.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    38. Re:Great advertising for new versions! by The+Archon+V2.0 · · Score: 2, Funny

      I'm not sure if this is an attempt at humor or not, but I'm tending towards "or not" because of the Insightful mod.

      Wait... you're putting faith in the moderation system? You must be new here! Really, I've been a moderator fairly regularly and I'm a complete loon. Partly because once you see a post get 4 insightful/interesting mods, 3 troll/flamebaits, one each of overrated, underrated, and funny, you go nuts. It's like the Necronomicon in web format.

    39. Re:Great advertising for new versions! by jcnnghm · · Score: 5, Interesting

      I'm going to take GTA 4, and show you exactly why you are wrong.

      If no one wants to pay for them, no one wants them produced. So if no one wants them to be produced... why should you produce them? (Kinda obvious, isn't it?)

      GTA 4 sold over 13 million copies. Obviously, people did want it produced. The issue is, of those 13 million people, how many people would individually have the $100 million it cost to produce, and would be willing to spend $100 million to have a game produced, if after it was produced anyone could copy it. Probably none.

      They dont have to be produced if theres no market for them. (Kinda obvious, isn't it?)

      But there is a market for them, so long as they can't be freely copied so that the investors can get their money back. How else do games sell millions of copies.

      How about stopping the production of the product until the people realize (all by themselves, with no censorship and mass punishment laws needed) that they really really really have to pay you to get it?

      You should follow that up by wishing really really hard that you can really really alter human nature.

      And by the way, the law absolutely doesnt prevent anybody to "duplicate" your product, it just fuck ups the lives (really badly) of the few poor fellas who happen to get caught. The silent majority just keeps copying because nobody, really nobody outside of the circles directly profiting from copying prohibition considers sharing, copying and passing on of culture even remotely wrong or illegal.

      Bullshit. How many commercial vendors selling copied media exist and openly operate in the United States. None. How about in China? So the law doesn't work? You might want to reevaluate your notions.

      I'll even go so far as to help you out with your next most obvious line of reasoning, and why that won't work.

      You don't need one guy to fund it man. Everybody could throw in a little bit of money, man, like a coop, man, and people that had talent could add a little time, and they could work on a game idea. So there wouldn't be any profit man, it would just be totally community driven.

      And what happens if the game sucks.

      They could all just keep working on it.

      Or in the alternative, you could allow investors to shoulder that risk, and in exchange be allowed the exclusive right to distribute and charge for the produced material. This way, if the game sucks, you don't have to spend any money on it. But if the game is good, you've got to give the investor some money to cover his cost, plus some to cover his risk, plus some to provide a return on his investment to encourage him to take the risk to begin with. Of course, if people could just copy it, the investor wouldn't be able to recoup the investment, so he wouldn't be able to do it. So maybe there could be some kind of law for that. But that kind of brings us full circle doesn't it.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    40. Re:Great advertising for new versions! by muuh-gnu · · Score: 2, Interesting

      > All "rights" are artificially created.

      Rights and laws usually originated from the people's cultural/natural sense of right and wrong. So what people at large thought was wrong (like stealing, killing each other) was somewhen cast into law as wrong, and what they thought was unobjectionble, wasnt. Thats how, in rough, this "democracy" was supposed to work.

      Then "imaginary property" came into play. Sadly (only for the imaginary proprietors), since it isnt really a property in the physical property sense, it only works as a negation, i.e. you possess a bit of imaginary property not when you really possess something, but when everybody else _loses_ a right to do something. Since theres not only commercial businesses to get cash from, the imaginary proprietors conveniently extended their negation rights claims into everybody elses privacy, since, if i have to pay you money to solely for your allowance to do something in the privacy of my home, you win (and you win big, thats why a prominent proponent of imaginary property called it "the oil of 21st century").

      So in order for this to work, practically everybody has to freely acknowledge those "imaginary rights" of a third party to disallow every of us a certain DIY item in order to be forced to pay them for the allowance. But unlike the most other agreements the society at large agreed upon as a basis of its functioning, which then subsequently were codified into specific laws, the society at large actually never agreed to collectively accept the concept of imaginary property as something beneficial for it. In contrary, the concept itself and the accompanying laws had always to be pushed "artificially", always from top down, by the minority profiting from them directly, going as far as making the whole law creation process a secret of allegedly national importance (ACTA).

      So artificial = not based on a natural sense of right and wrong inherent to the majority of the people, but systematically designed by a system-gaming versed, profit-oriented minority.

    41. Re:Great advertising for new versions! by Malkin · · Score: 3, Insightful

      So why don't the publishers get in on it?

      You know, to be perfectly honest with you, I was just pondering that very idea. That is, after all, what the auto industry did. I am occasionally disconcerted by Toyota's efforts to buy back my 9-year-old car. :-D

    42. Re:Great advertising for new versions! by kristjansson · · Score: 4, Informative

      I think you should bear in mind that

      • James Madison, the "Father of the Bill of Rights", was vehemently anti Bill of Rights. The reason for that was that he did not want future generations to believe that the Bill of Rights was an enumeration of the rights and liberties of individuals and their home states, as opposed to the Constitution being a firm boundary of the powers of the Federal Government. He conceded after over a year, and he had the 9th Amendment in mind before any of the other proposed Amendments. To give you an idea of how well that worked for us, when Robert Bork was asked in confirmation hearings to place him on the Supreme Court, he referred to the 9th Amendment as an "ink blot on the Constitution." Thankfully, he did not get confirmed to the Court, but most Justices are averse to referencing Amendment 9 in their findings anyway. Sorry, I'm digressing...
      • The patent and copyright provisions originally in the Constitution granted an exclusive monopoly on distribution for 17 years from the time the patent was granted, after which, the work in question fell into the public domain. The trade off for the creator was almost two decades of head start, in exchange for protection from other people attempting to derive a profit immediately from said creator's work. Compare and contrast with current American copyright law, DMCA, etc.

      Long and short, the current copyright and patent systems are at best the perverted and distorted afterbirth of what Madison wrote in the first place, and trying to pretend that Madison was in favor of writing the Bill of Rights in the first place is patently false.

    43. Re:Great advertising for new versions! by zippthorne · · Score: 2, Insightful

      Because at $30, people might just keep the games, rather than get rid of them. Then the available used units is lower, driving the used price up.

      Or more people will buy at launch, killing the used games demand, driving the price down, but discouraging reselling because of the low price.

      There is a sweet spot price where noticeable economic activity occurs in the used market. You can destroy this by properly pricing your product (or not worrying about the used market, as it props up your initial pricing. Auto manufacturers, for instance, take advantage of this.)

      --
      Can you be Even More Awesome?!
  2. Contracting by Hadlock · · Score: 4, Insightful

    There's nothing stopping major game publishers from creating their own chain of used game stores, and contracting (or just buy a majority share in) gamestop to manage them for the publishers. This seems like a pretty easy fix.

    --
    moox. for a new generation.
    1. Re:Contracting by Monsuco · · Score: 2, Insightful

      There is no "fix", first sale says it is legal to resell a copyrighted work. Used game stores won't hurt game companies any more than used book stores hurt authors. All it means to these companies is that they are selling a copy and not a contract. Copyright should involve just that, the rights over making copies, not the rights over what is done with said copies after they are sold. Once sold, they shouldn't still own the work, they should just own the right to replicate the work.

    2. Re:Contracting by dimeglio · · Score: 4, Interesting

      We should try to extend this to music especially downloaded music. Why is it that I can sell a used CD but, in some coutries, I can't sell a used iPod full of legally downloaded music? I suppose that's a definitive advantage of buying the CD vs downloading (on top of the quality).

      --
      Views expressed do not necessarily reflect those of the author.
  3. They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 4, Insightful

    Sony was going to have each game be locked to a single PS3 thus preventing the resale of the game.

    Sony decided against it when the fans made a stink.

    Lets not say that its "impossible" to stop the selling of used games. Its quite possible and they will do it when they feel they have to.

    1. Re:They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 4, Informative

      Also as far as i know... If you buy a game on steam, its locked to your account and name and you can not resell it.

      The used game market is going to die when digital distribution takes over.

    2. Re:They can stop it: Installs locked to hardware. by Mortiss · · Score: 4, Insightful

      Yeah,
      Thus ensuring that many people simply will not buy it because they not only cannot trade it but also cannot even take it to their friends places to play.

      That would be a very stupid move indeed.

    3. Re:They can stop it: Installs locked to hardware. by Jackie_Chan_Fan · · Score: 2, Interesting

      Microsoft already addresses this issue by allowing you to Download your gamertag to only one Xbox 360 at a time. So if you go to your friends house you can DL your gamertag and all of your "Xbox live arcade games" can now be played on your friends xbox. Of course your home Xbox will now not be able to play them until you redownload your gamertag to your Xbox 360.

      So it is very possible that this will become a reality because it already very much is on Xbox Live. Its a HUGE pain in the ass tho.

      Sony is actually better about it. If you buy a game on PSN, you can install it on your PS3 and your friends and both of you can even play the game at the same time on both your consoles.

    4. Re:They can stop it: Installs locked to hardware. by Sir_Sri · · Score: 2, Interesting

      I think most of us, even if we don't regularly buy things on steam are agreeable to binding a purchase to an account. I wish microsoft would adopt this logic so I could easily manage and transfer my licences between machines and so on.

      From there publishers need to dramatically drop (or even zero) the price of older titles as they move on to sequels (or new IP). There's really not much point in charging 20 or 30 bucks for assassins creed or bioshock now. If the put them on games for windows live, steam, impulse, direct2drive gamersgate etc for 5 or 10 bucks, or even 0 and just said go torrent it they would have more people lined up for the sequels and ready to pay full price. The only people who pay full price for anything are the impatient ones, myself included, they need to grow that market, they're not likely to get much from anyone else no matter what.

    5. Re:They can stop it: Installs locked to hardware. by athakur999 · · Score: 4, Interesting

      You could, in theory, just sell your steam account itself to someone else. Of course, this means selling the entire collection of games in your account so you can't pick and choose. You could just set up a different account for each game you wanted to buy though.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    6. Re:They can stop it: Installs locked to hardware. by Gizzmonic · · Score: 2, Interesting

      It's coming. I'll bet the next consoles have 'features' that prevent game resale. They think people will buy no matter what. I've been gaming for 25 years and I will not buy a game that I can't bring over to a friends' house. And no, giving your friend your PSN or Xbox Live info so they can download the game onto their console isn't the same. Takes too much coordination, time, and it could even cost money if your friend is on metered broadband.

      --
      (-1, Raw and Uncut is the only way to read)
    7. Re:They can stop it: Installs locked to hardware. by vertinox · · Score: 2, Insightful

      Also as far as i know... If you buy a game on steam, its locked to your account and name and you can not resell it.

      True, but computer games in general are hard to resell even if you have the original box simply because of random DRM schemes and isn't specific to Steam.

      I personally would never buy a used computer game because of this.

      Console games on the other hand will always be easier to resell.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    8. Re:They can stop it: Installs locked to hardware. by Sancho · · Score: 4, Insightful

      I think most of us, even if we don't regularly buy things on steam are agreeable to binding a purchase to an account.

      I wouldn't mind binding things to an account, as long as I could unbind it and transfer it to another account.

    9. Re:They can stop it: Installs locked to hardware. by SCPRedMage · · Score: 4, Informative

      Inaccurate.

      When you purchase game content on XBox Live, the purchase is tied to both the gamertag AND the console. Both can use the content freely. That is, you can use the content with that gamertag, regardless of console, and you can use it with that console, regardless of gamertag.

      To make this a little clearer, if you take your gamertag to a friend's system, while you are signed in to that gamertag, you'll be able to use any content you've ever purchased while signed in to that gamertag. Conversely, if a friend brings their gamertag over to your system, they will be able to play not only the content purchased with their gamertag, but the content purchased on that system, but only while using THAT system.

      --
      My sig can beat up your sig.
    10. Re:They can stop it: Installs locked to hardware. by netruner · · Score: 2, Insightful

      Sadly enough, I think you're right. This is just another attempt by producers to exploit intellectual property laws beyond their original intention. I had to study First Sale Doctrine and how it applies to software in grad school. DMCA was only the first in a series of legal changes aimed at preventing a consumer from having any real "rights" when they pay for content.

      Hopefully we'll come to our senses before any real damage is done and re-evaluate the purpose of intellectual property's legal protection.

      --



      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
    11. Re:They can stop it: Installs locked to hardware. by Jonathan_S · · Score: 3, Informative

      Microsoft already addresses this issue by allowing you to Download your gamertag to only one Xbox 360 at a time. So if you go to your friends house you can DL your gamertag and all of your "Xbox live arcade games" can now be played on your friends xbox. Of course your home Xbox will now not be able to play them until you redownload your gamertag to your Xbox 360.

      Sort of. Microsoft ties a download to both your gamertag and your specific xbox.

      Log in as your gamertag and you can play the game from any console, like you said.
      But on the game's "home" console any gamertag can play it, even if your gamertag isn't there. (And once a year Microsoft will let you adjust the "home" console for your downloads; or they'll do it automatically for an RMA replacement console)

    12. Re:They can stop it: Installs locked to hardware. by gbarules2999 · · Score: 2, Insightful

      I don't know about anyone else's experiences, but it was that "Spawn" install that came with Diablo and StarCraft that made Blizzard at least two hundred dollars from people buying the game after some of the LAN parties I've been to.

    13. Re:They can stop it: Installs locked to hardware. by vux984 · · Score: 3, Insightful

      That comes across as awfully non-enforceable.

      So if gamestop started brokering steam account transfers, would it be 'non-enforceable' then?

      Your right, its pretty non-enforceable if a couple people do it individually and privately. But if they can block gamestop from participating, and ebay, and craigslist, etc, etc... its 'enforcebable enough'.

    14. Re:They can stop it: Installs locked to hardware. by gbarules2999 · · Score: 2, Interesting

      They want to strangle that Korean StarCraft scene as much as they can by keeping their servers the only servers. I can't see South Korea adopting the new game anyway, but this is the nail in the coffin.

  4. Lower your price! by darkmeridian · · Score: 5, Insightful

    Game companies should progressively lower prices of their games as time passes. This would eat up the used game market.

    --
    A NYC lawyer blogs. http://www.chuangblog.com/
    1. Re:Lower your price! by iron-kurton · · Score: 5, Funny

      Same should be done with music. Eventually, you'll start getting paid to listen to Van Halen's Jump (as one should be)

      --
      Change is inevitable, except from a vending machine -- Robert C. Gallagher
    2. Re:Lower your price! by MBGMorden · · Score: 2, Insightful

      This age old argument applied to music doesn't generally apply to games. Take any blockbuster title that was $59.95 a year ago and it's almost certainly going to be $39.95 today. Give it another year and it'll probably be down to $19.95. Most quality games will stay at at least $19.95 for the duration of it's host system's mainstream life cycle, but the unpopular games will go even lower - $10 or less isn't uncommon.

      Not saying I agree with the publishers whining - IMHO they should just suck it up and accept reality (if auto makers whined about people buying used cars because they make no money on them then the public would tell them to fuck off - the game publishers need to accept that same situation). I'm just saying that they ARE reducing price as time goes on. Particularly for sports games. Ever priced a copy of Madden that's a year or two out of date? They'll almost pay you to haul the things away for them.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  5. Don't get it... by navygeek · · Score: 4, Insightful

    Honestly, the argument against being able to buy used games is not one I understand. It's no different than buying a used car and as soon as someone suggested there be sanctions against reselling cars, there would be a public outcry. In both instances you can buy the brand new item for full retail price - or wait a while and get it in slightly worse condition and maybe not with all the extras that originally came with the item. In both cases the reseller (we'll say Gamestop and your local car dealership) make a profit over what they bought the used item for. In both cases the customer is paying more than they otherwise would if they bought it directly from the person selling it to the reseller. And in both cases you're dealing with shady, underhanded people.

  6. Make up your minds: product or license? by stmfreak · · Score: 4, Interesting

    It is a simple case of seller's remorse. They lure you to the table with the advertising that you are buying a product. A physical good you can re-use, re-cycle, trade, sell, etc. And they make you pay a premium price for that product.

    Then they whine that you are trading, re-using, selling and undermining their sales. What they really wanted was for you to pay a product price ($60) for a license.

    It's pretty clear that the free market (blockbuster) has established the value of a license at $3-$5 per week. But I don't think the game studios would be happy if they sold ten million physical copies on launch day for $5 a pop either.

    --
    These opinions guaranteed or your money back.
  7. "sleight of hand" by Daniel+Dvorkin · · Score: 5, Insightful

    Anyone who describes selling used anything this way is clearly so out of touch with reality that their opinion on the subject isn't worth listening to.

    The primary reason that game developers (and marketers) should shut up about used games? It's not because it may act as advertising for their future games, although that's a valid economic argument. It's because if you buy something, you own it, and it is yours to do with as you wish. Don't talk about "selling" people games if you're not willing to, you know, sell them. Rent them out, whatever. But when you agree to have your products on store shelves (store, not rental facility) or listed as "for sale" in online catalogs, you are giving up the right to control what people do with the physical media after they buy them. Period. End of story. Game over, man, game over.

    Movie studios, music labels, book publishers: you too.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  8. Comment removed by account_deleted · · Score: 4, Informative

    Comment removed based on user account deletion

  9. Re:Why would game publishers care? by Dynedain · · Score: 4, Insightful

    But this is how the game publishers see it:

    5 million people are playing my game.
    500k people are pirating it.
    1 million people are buying it used.

    I get $30 for each new copy sold.

    Ergo, I am LOSING $15 million to piracy, and I am LOSING $30 million to second-hand sales.

    The key is that the publishes don't view the second-hand sales environment as free marketing. That is to say, they don't see the benefits of having a wider audience exposure, which in turn causes overall sales and first-sales to rise. Instead they look at second-hand sales as missed opportunities, assuming that they should have been first-sale purchases, and scream that they are losing revenue. Complete bullshit way of thinking about it, but when all you care about is the bottom line, then your goal is to have the absolute maximum number of people paying you the maximum price.

    Of course the used-market game retailers put the price of the used games barely less than the new ones (compare to a pawn shop for example) which only further reinforces the mentality that the retailers are trying to screw the publishers.

    --
    I'm out of my mind right now, but feel free to leave a message.....
  10. Developers need to do the math by Itchyeyes · · Score: 5, Insightful

    Developers and publishers are under the, mistaken, impression that they're missing out on huge revenue stream through used games. Let's assume that I buy a game for $60. Once I'm done with it, I sell it, either through Gamestop or Amazon for about $20 net. They take a $10 commission and sell it to someone else for $30. In this scenario developers seem to think that they've missed out on a single $60 from the person who bought it at $30 used, but that just isn't the case.

    First of all, the person who waited for a used copy at $30 isn't going to spend $60 in the absence of a used copy. They're going to wait until the new copies are about $30 and buy it then. Giving them fewer choices of how to spend their money does not magically give them more money to spend. Also, the person who bought the game at $60, didn't just buy a game. They bought a game that they knew they could sell for ~$20. By stripping out the ability to resell the game you lower the value of the game to the initial buyer as well. So without the used option, the developer doesn't get two $60 sales, they get one $40 sale and one $30 sale. But they have to pay for all the production, shipping, packing, etc... costs for a second copy of the game as well. So at the end of the day the net gain is more or less zero.

  11. Why IKEA Should Shut Up About Used Couches by Anonymous Coward · · Score: 2, Funny

    "It may feel like a rip-off to some, but you've got to admit that paying $30 for a used IKEA couch sure beats paying $60! Couch manufactures and craftsmnet may not like it, but people are going to buy new couches and those old couches will be sold back to other people. There's nothing couch manufactures can do to stop them, and people who hold garage sales or use craig's list continue to laugh all the way to the bank. In an article at Cheap Buys, Dave Thomas, eating Wendy's burgers from the grave, dissects one of the most critical issues in furniture today: used furniture merchants (online and brick-and-mortar) who specialize in this 'age old practice of selling used items.'"

  12. You really can't have it both ways by erroneus · · Score: 3, Insightful

    On one hand, they want to act like "the thing" is the media upon which the games are distributed. This is why they don't want to replace media that has been damaged at any reasonable cost. On the other hand, they want to act like "the thing" is also the software license and not the media itself and so they want to deny the license to resell the media by asserting that users are not allowed to transfer the license to use the software and data within.

    You can't have it both ways. If the media is the thing, then they don't need to replace my damaged disks for a reasonable fee but they can't prevent me from selling them either. If the software/data contained is the thing, then they should offer media replacement services at a reasonable cost FOREVER or at least offer a means to back up the data and to play the backup copies. (They should not be allowed to back out of this by saying a game is discontinued and replacement copies are no longer available... they can just print more! And any company that buys the original company and copyrights to the software/data should ALSO be required under the same licensing agreement...) and then they can disallow the right to resell the media.

    At the moment, the paradigm appears to be in favor of the media being "the thing" as the behavior of the game publishers and the console makers seem to bear this out. (That is to say, no backup copies are playable and no replacement guarantees are available.) And since the media is the thing, they can't restrict what I do with it and damn the DMCA as it is an unjust law and I will violate it every time it gets in the way of my fair use.

  13. Digital "copies" for sale by 192939495969798999 · · Score: 2, Insightful

    You can't "sell" just one digital copy of anything, since each digital copy can be reproduced AND distributed at essentially zero cost to anyone. The concept of buying and selling goods applies only to tangible goods with a fixed lifespan. How can you "sell" just one digital copy of something and have it retain a tangible quality? You can't. The idea that a used game can sell for anything says that the economy is strong. If piracy really applied to digital media, then there would be no used market whatsoever. Furthermore, the tangible item (a disc) is exactly why game makers shy away from digital distribution -- DD removes the only tangible good they are selling and destroys the ability to control any of the distro rights (i.e. the main income stream).

    --
    stuff |
  14. Gamestop blows by furby076 · · Score: 2, Informative

    I can't stand places like gamestop. $60 game (brand new). They buy it back for $10 to $15. They resell it at $55. No wonder they are laughing all the way to the bank - they are ripping off their consumers.

    Craigslist/Ebay and other similar sites is the way to buy used games.

    --

    I do not support "The Man". I also do not support your irrational stupidity
    1. Re:Gamestop blows by Sethb · · Score: 2, Informative

      You might also want to check out Goozex. You trade your games to other gamers for points there. If a game is 500 points, you get all 500 points, and Goozex.com gets a buck on each transaction. It's not perfect, as you'll sometimes have to wait a few days/weeks to get the game you want, or for someone to want your game, but there's not a middleman making $30 off each used game transaction.

      (Yes, that's my referral code in the Goozex link) :)

      --
      When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
  15. Same solution to whining as always by DarksideDaveOR · · Score: 2, Interesting

    The entities complaining that used game sales are costing them money need to do the same thing as all whiners - face the reality, and do something that actually has a shot of working.

    Enough with this trying to cherry-pick the characteristics of physical and non-physical products that suit your current business model the best.

    In the case of used game sales, they simply need to get in on the action. Forget resale of discs; that's a lost cause. In the near future, even where those items still exist, they'll be linked to an account anyway.

    They need to get in on resale of digital purchases. Say I'm done with a game I bought on Steam. I put my "copy" of the game up for sale, for some percentage of the current "new" price. Some other user decides to buy it, and pays that price. I get a substantial chunk of it in credit - at least half. The rest gets split between the publisher and Steam. The publisher and the developer can then work out what they do with that bit.

    Mind you, eventually I'd like to see an end to paying for individual games at all. Instead, I pay a monthly subscription, and play whatever games I want. In turn, the developers for those games get a percentage of my subscription fee, based on how much I (and other subscribers) play their game.

  16. Re:You're doing it wrong. by CorporateSuit · · Score: 4, Insightful

    So let me get this straight -- you're trying to tell game developers they don't deserve the money they're lawfully entitled to?

    They're not lawfully entitled to used-game sales. Once they've received the check for the games they sell to retailers, their deal is done. They got their money. The game DVD is no longer property of $Game_Developer. That property was sold. The developer still has the rights to print the game, and make more copies, but they don't have the right to harvest cash after they've already received full compensation for the property.

    Second, if they charged less, the games would suck badly enough that they'd no longer be worth even a slashdot post lamenting the lack of availability.

    How much mercury did you drink before you started believing this? Until developers have access to time machines, retail price of a game will NOT affect the development process. NBA Jam for the Genesis sold for $100 retail. Shenmue had a budget of $70M and turned out mediocre. Too Human had a budget of about $100M, and was received even worse. You said yourself that price is not indicative of value, but it's an indication of what the game developer feels they "deserve" for their contributions to a superfluous entertainment industry.

    --
    I am the richest astronaut ever to win the superbowl.
  17. Hey! It's fun to make points up out of thin air! by The+End+Of+Days · · Score: 2, Funny

    Let's say Santa Claus is real and brings me the game that he had his elves construct in his workshop. Then no one gets any money at all, but are you really against Santa Claus?

  18. Used games put more money in the studios hands. by harl · · Score: 4, Insightful

    Alice has $90.
    Bob has $30.

    No used:
    Alice buys Gears of War.
    Money given to studios - $60

    With used:
    Alice buys Gears of War.
    Alice sells GoW to Bob.
    Alice buys GoW2
    Money given to studios - $120

    Used stores allow people who don't have enough to buy games new or don't want to buy games new to funnel their money to those who do.

    Additionally it exposes more people to games sowing the seeds for future full price purchases when their spending habits and/or income changes.

    --
    I find being offended by me offensive.
  19. Why isn't anyone asking the REAL question? by v(*_*)vvvv · · Score: 3, Interesting

    Game companies should progressively lower prices

    They actually do, with their re-releasing of hit titles for about half price. This actually started partly to curb the used game market.

    But why isn't anyone asking why games are so expensive in the first place? If supply and demand are suppose to govern the market price, then where there is unlimited supply, there should be aggressive price competition to lure in business. Yet, with games (and music), you find indifference.

    I thought this was called price fixing and was illegal.

    1. Re:Why isn't anyone asking the REAL question? by v(*_*)vvvv · · Score: 2, Informative

      They don't have to, they aren't being forced to. They are just getting the game at a certain price and selling it at the MSRP for maximum profit.

      No. They are being forced to. The laws in the States allow vertical price fixing.
      http://findarticles.com/p/articles/mi_hb274/is_18_12/ai_n29408649/

      ebay is fighting this US law.
      http://www.stoth.com/2009/05/20/ebay-and-ftc-push-congress-over-retail-price-fixing/

      It really is unfair to consumers. And that is why I am surprised no one is asking the question. I am also surprised at the number of people who believe what they'd want us to believe.

  20. Early online play is key by Langfat · · Score: 3, Insightful

    The only problem I see here is that me and my friends will whoop your ass at L4D because you don't know the maps the way we do since we've been playing from November. Sure you'll be fine against a group of no-mics, but me and my 3 friends will beat you and your 3 friends, hands down, every time, for the next few months... It's the same reason I wouldn't get into WoW now...I don't know what any of the shit does or how to effectively use it...

  21. Re:The Law by dltaylor · · Score: 2, Informative

    Like there are any.

    The Demopublican Party in the US is owned by its largest contributors, not the voters. Both wings of the party are, therefore, fully invested in "preserving intellectual property rights".

    Since, unlike places where your vote might count (Germany, for instance, with proportional representation in the Bundestag), the Demopublican Party has managed to set up gerrymandered districts across the US to be sure that no new party can obtain a significant presence in any legislature, nor can enough independent legislators be elected to have significant input to the process.

  22. digital "property" by Ephemeriis · · Score: 4, Insightful

    I like computers... I make my living fixing them... I thoroughly enjoy video games... But I really hate what digital media has done to the concepts of property and ownership.

    Used to be that I'd buy a book, or a record, or a board game, or a deck of cards - and nobody would question for a moment that I owned those things. They were my property. I could do with them whatever I wanted. After I finished reading the book I could donate it to the local library, or hand it off to a friend, or sell it to a used bookstore. If the original author of that book showed up at my garage sale and complained that I was selling his book he would have been laughed at.

    These days, however, we don't actually own anything. We've just been given a temporary license to use the thing. And when I'm done playing my video game, or done reading my ebook, or done listening to my MP3, I'm not really able to do much with it. Sure, I can sell a video game to someone else... But the DRM involved is making it hard just to re-install the game on your own computer, much less transfer ownership to someone else.

    The worst part isn't that this is happening... Of course a company is going to do everything they can to make money - that's what businesses do. So I don't blame EA or Microsoft or whoever for trying to prevent the selling of used video games. The worst part is that it is being allowed to happen. Nobody is laughing at these guys. Their arguments aren't being rebuffed. They aren't being thrown out of court. These folks are claiming that the $60 I paid for a video game didn't actually buy me a video game, and everyone just kind of shrugs and nods and goes along with it.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  23. Steam by danieltdp · · Score: 2, Informative

    That's why I hate steam. Try yourself to sell a used game that is curently registered in your steam account (like Half Life 2)....

    --
    -- dnl
  24. Re:New games, new consoles = waste of money by norite · · Score: 2
    Yep, absolutely. It was curiosity...I bought it specifically so that I could take it apart, laugh at its numerous eye-popping design flaws and make it better.

    Had it not been such a crappy console, I would never have bought one. :)

    --
    -- Fuck Beta
  25. time out by TiggertheMad · · Score: 4, Insightful

    Developers aren't the problem. People keep saying 'developers' in this thread when they mean 'publishers'. Developers write code and debug physics engines, they don't set prices or worry about second tier markets.

    You are thinking of CEOs, who are whiny bitches regardless of the industry they are in...

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:time out by thetoadwarrior · · Score: 2, Informative

      This is incorrect. Mark Rein, from Epic, has been a very vocal opponent to used games and Epic are developers not publishers.

    2. Re:time out by Samah · · Score: 2, Informative

      Developers aren't the problem. People keep saying 'developers' in this thread when they mean 'publishers'. Developers write code and debug physics engines, they don't set prices or worry about second tier markets.

      FINALLY someone gets it. I'm a "developer" because I design, code, and debug software. I have absolutely no say when it comes to pricing and all that rubbish.
      Everyone please mod this story "publishers" and "!developers".

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.