But can't be used to represent characters, because Unicode requires at least 16 bits for the character type.
Never heard of UTF-8 then, I take it? That works fine in regular old char arrays... (Though, to be fair, it introduces other issues, such as you can no longer depend on the length of the string being the number of characters in it...)
How does IPv6 actually REQUIRE that your ISP provide you with more than one address?
Because of how the routing works, you simply can't be issued anything smaller than a/64, so everyone will have at least 2^64 IPs to play with on your local subnet... But, IANA, ARIN, and others are recommending ISPs give out/48s to everyone, meaning you'll be able to have 2^16 subnets of 2^64 hosts each... The only way they could really give you a single/128 IP would be grouping everyone together on a single subnet under their control, which I suppose is possible, but uttlerly stupid and counterproductive, and really of no benefit to them given how huge the address space is... With IPv4, they have to be frugal with giving out IPs, and they're a valuable and limited resource... Not so with IPv6... Plus, if any ISP tried it, you can bet IANA and others would be all over them about it, and they may find themselves not granted any more blocks of IPs in the future...
Linux users tend to rarely want to pay for anything.
Wow, you couldn't be more wrong... "We were expecting the average price paid to be highest for Linux users and lowest for Windows users, but the gap was larger than we thought it would be..."
Actually, they've had the Linux version of these games available for quite some time... The only thing new is the $5 special pricing for the complete collection of all three... But, if you haven't already got them before now, then definitely go get them for $5!
I have a Neuros Audio player (one of the version 2 units, I believe; a 30G model, with the hard drive backpack detachable/replacable)... I picked it up about a year and a half ago... I must say, my very first experiences were not pleasant, as I was first shipped a malfunctioning unit that just didn't work properly at all... But, they were great about replacing it quickly with a new one, and that one worked great, and is still working great today... I use it under Linux, using Sorune to load MP3s onto it, and it works great... No real complaints at all...
But, be aware that it's NOT sleek and sexy like an iPod; it's a big, black brick... Everyone that sees it has commented on how huge and ugly it is... But, I don't really care a bit about that... I've always been happy to be unfashionable...;-) It works well, and that's all that I really care about...
Speaking of "Amazons of the Grocery Business" (though, not exactly what you meant): you can
actually order groceries (yes, including actual perishable goods, with things like frozen food
packed in dry ice and express shipped to you) from Amazon: http://www.amazon.com/gristedes...
Technically, it's coming from Gristedes Supermarkets of New York, but all the ordering and
payment is via Amazon... (And, yes, I've ordered from them, and would highly recommend them
for anyone too lazy to go to an actual grocery store...;-))
Ok, I suppose that just barely makes it under the parent's "last 3 or 4 years" limit...;-)
But, I think you need to take a closer look at the vendor responses:
RedHat: "The Red Hat Linux OpenSSH packages were not compiled with either BSD_AUTH or SKEY enabled, therefore in order to be vulnerable to this issue a user would need to have enabled the configuration option "PAMAuthenticationViaKbdInt" in their sshd configuration file (the default is disabled)."
Suse: "SuSE Linux products are not affected to the mentioned problem unless the administrator of an openssh installation has actively added the configuration option (PAMAuthenticationViaKbdInt) to the daemon configuration file/etc/ssh/sshd_config to turn this option on. In other words: We are not vulnerable by default."
I'll give you that Mandrake and Slack both just say they've upgraded to a new version, but I don't see any confirmation that they were ever actually vulnerable in default configuration, either... I tend to suspect they probably weren't, and just upgraded as a precaution... (They should anyway, just to allow for those who need to enable those vulnerable options for some reason...)
> so if the name doesn't exist, gethostbyname() > returns -1, which translates to an IP of > 255.255.255.255.
Actually, gethostbyname() will return NULL on failure, since it's returning a pointer to a "struct hostent"... Perhaps you meant inet_addr(), which definitely has the problem you're refering to, where its failure return (-1) can't be distinguished from the legit limited broadcast address (255.255.255.255)...
Tell me, Mr. Anderson, what good is a running kernel if you've crashed "Proc32", and are unable to start any further processes on the system?;-)
It's really just silly... Yes, the KERNEL may be (essentially) uncrashable... But, who really cares? The system, as a whole, is most definitely NOT... I've written lots of code for QNX, and I assure you I've seen it crash (and, caused it to crash) on many occasions... People who tout the supposed benefits of this microkernel approach are really beeing pretty obtuse... You're not solving the problem: you're just shifting it elsewhere... There's still some core set of services which are vitally important to the continued functioning of the system, and if you manage to crash those (be they in user space or kernel space), the system becomes unusable... Sure, putting SOME things into user space may make a lot of sense... Drivers for crap you can easily do without, and still carry on... But, important stuff (like QNX's "Proc", "Dev", etc.), it doesn't make a whole lot of difference whether they're in kernel space or user space; lose them, and you're dead, either way...
As you said: Got some proof?? I've yet to even HEAR of a person, let alone meet them, who didn't absolutely despise all spam, and curse its existence... I'll grant you, there are some pretty stupid people around, so there has to be SOME who actually buy stuff through spam... (After all, some apparently responded to the Nigerian scams, and got duped... I still have a hard time imagining these people, though... I don't know how they can be THAT stupid, yet still somehow remain living...) But, being stupid enough to be duped into buying unwanted junk via spam is NOT the same as actually WANTING and DESIRING spam, either... But, even in the bizarre event that there ARE a few strange people who actually DO want spam, then fine, let them specifically sign up for it and request it; then, it's no longer "spam", because it's specifically requested and desired...
> others would surely stop if they were spending > so much time in fruitless endeavor
What time?? Have you looked at spam, lately? It's not exactly high-quality advertisement material, that takes very long to put together... And, sending it should be pretty effortless and quick... Hell, they probably don't even need to be around to actually DO anything: just feed a spam message to their software (or, let it generate one, itself; some spam sure LOOKS like stuff a deranged computer would write;-)), and go away and relax for a while...
> Certainly there are probably religious > movements that are less appealing but no one > supports banning their attempts to proselytize.
I don't know about that... If any used methods nearly as sleazy as spam, *I* for one would sure as hell support banning their attempts... In fact, I support banning "door-to-door god salesmen", a la Jehova's Witnesses' attempts to force their beliefs on everyone... If people were interested, they'd go to bloody church! If not, leave them alone, and let them go to 'hell', or whatever... Geez... But, still, that's not even a FRACTION as sleazy as spam... At least they will generally leave and not come back if you tell them to; and, they don't arrive at your door every few seconds of every hour of every day; and, they don't cost you money every time they knock or ring your doorbell...
> People keep saying this: I don't believe it. > Got some proof?
Proof that spam costs the receiver money?? Well, I assume you're online now... Do you pay an ISP for your Net connection, or do you get one free somehow?? Most of us tend to have to PAY for it... (Except for college kids, of course...) And, for most of us, there is some set bandwidth limit associated with our connection... Every bit of data transmitted to or from us sucks up that bandwidth, taking away our ability to possibly utilize it for something else we want... On top of that, E-mail must be stored on disk at the server, utilizing some portion of its available resources that could be better spent on something else... And, every mail server and router it hops through between source and destination must spend time processing the message and dealing with it as appropriate... And, then, it must be downloaded to your computer, and at least temporarily waste your resources, too... Computer resources are not free; they have some real, actual cost... And, for that matter, wasted time has real, actual cost, as well, especially when it occurs during the work day, taking time away from when you SHOULD be working... But, you are FORCED to deal with unwanted spam instead, because it was sent to your work address, and you HAVE to regularly check that for important work-related E-mail... Not to mention all the time and effort people are forced to spend trying to FIGHT this scourge, by developing and deploying various anti-spam software, and spam-armoring their E-mail addresses, and various other nonsense that shouldn't be necessary... And, still, none of it is to much avail: the scumbags still kee
Huh? Either you get an unusually small number of spams, or an unusually large amount of physical junk mail... Because, *I* for one, certainly spend a whole hell of a lot more time deleting spam than throwing away physical junk mail, despite your outrageous claims to the contrary! Trashing junk mail is easy and effortless... And, OCCASSIONALLY, it even contains something useful (rare, but it happens)... On the other hand, spam NEVER contains anything the slightest bit useful... It's all scams and semi-illegal schemes and obnoxious, often obscene, almost always completely unprofessional looking, sales pitches for complete and utter crap no one in their right mind could ever possibly be interested in... (Except, perhaps, for some of the porn, of course...;-)) And, there is a metric ASSLOAD of it!! If one received as many pieces of physical junk mail as one does spam messages, they would be literally buried in it! (And, the post office might make enough money to stop raising the price of stamps every damned year or so...;-/) It's just overwhelming and impossible to cope with... And, it's all unwanted... At least with physical mail (and, land-line phone calls), the ones sending you the junk have to foot the bill to send it, and it doesn't cost you anything besides your wasted time... (Which is STILL a lot to ask, however...) But, with spam (and, cell-phone calls, too, I believe), the one stuck receiving the unwanted junk ALSO has to PAY for it! That's just horribly unfair and completely without any sort of rational justification... For the same reason junk faxes are illegal, spam should be illegal: it costs ME money, and wastes MY resources, to receive the unwanted junk...
I think the original poster meant CopyLeft, not
ThinkGeek... CopyLeft has three different DeCSS
related shirts... They have them as a
three-pack set, or individually (they link to
each individual one at the above page)...
There are a bunch of good Linux games, but I think
I have to go with MindRover being the absolute
coolest, most original, most FUN game I've yet
seen on Linux... (The all-time winner of that
award in my book would be "The Incredible Machine",
but unfortunately there's no Linux version of it
or any of its sequels, yet...) If you like coding,
you'll probably love MindRover... If you like
BattleBots, you'll probably love MindRover... You
basically build and program your own robotic
vehicles to compete in a variety of missions...
It's extremely cool... Check it out:
The main
site, and
Loki's product page...
Re:About Quake3's serial numbers....
on
Copyrant
·
· Score: 1
Um, actually, with the Linux version, you don't need the CD in at all, to play... Even with bots... I haven't had my Q3A CD in since the day I installed it (last December), but I've been playing almost every day since then, just fine... You just need to enter the CD key at install time, but that's it... There's no check for the physical CD during play (though, I've heard the Windoze version DOES check, for some reason)... Which is great, because I can't STAND games that make you keep the CD in the drive to play...
We're not talking about "forcing" anyone to open-source their products... We're talking about reverse-engineering those products, and creating our OWN open-source clones... The whole damned computer industry is founded on this very basic ability/right; imagine where we'd be if no one were legally able to reverse-engineer IBM's PC BIOS, and create their own clones... Just because you create a product does NOT give you sole rights to all other products that behave like it, as well... No one is taking away anyone's freedom, as you claim, by reverse-engineering their products... There's absolutely nothing wrong (either legally, or morally/ethically, IMNSHO) with such reverse-engineering efforts... Without them, many useful products (eg: WINE, Samba, etc.) just wouldn't exist at all; in fact, the entire computer industry as we know it today wouldn't exist at all...
I'd also love to see a decent pool simulator, such as Interplay's "Virtual Pool 2" ported to Linux... I used to love VP2, and try as I might, I just can't quite get it running right under WINE... (It comes CLOSE, which just frustrates me all the more...;-)) I've checked out some of the open source pool games, like GTKPool, which is a nice attempt, but it's just nowhere near as polished or playable yet (understandably so)... I've yet to see any that were... I'd kill for one as good as VP2, though... I used to play that thing all the time, whenever I just needed a quick relaxing gaming session (as opposed to an intense and usually long-lasting gaming session, like a game of Quake3Arena, which I also love)... One of the very few Windoze programs I really miss... That and GameSpy... If those two existed on Linux, I'd be a VERY happy puppy...;-)
I'd love to see all of the Carmageddon games under Linux... Specifically, C2 and the new "The Death Race 2000" game... I'd also love to see the Grand Theft Auto games on Linux... Again, specifically the newest GTA2 game...
Er... It's been done, already... Long ago, in fact... See XMAME... It also comes with XMESS, which is an emulator for various console systems like NES, Genesis, etc... It's definitely something every classic arcade/console junkie should have...
Most definitely! I loved TIM and TIM2... Also, The Incredible Toons, which basically just a TIM clone, with more cutesy cartoon caractors as some of the "parts" you could build your "machines" with...
I'm sure TIM/TIM2/TIT (hmm, probably shouldn't abbreviate The Incredible Toons like that;-)) should play fine under WINE and/or DosEmu, too... I've just never bothered to try... I'm not sure if I can even dig up my old floppies of them, anymore... (Heh. Remember when games actually fit on FLOPPIES????;-))
But can't be used to represent characters, because Unicode requires at least 16 bits for the character type.
Never heard of UTF-8 then, I take it? That works fine in regular old char arrays... (Though, to be fair, it introduces other issues, such as you can no longer depend on the length of the string being the number of characters in it...)
It's not pure fusion, though... So, his hypothetical patent still wouldn't be enough, since the fission part is far more important:
However, all such weapons derive a significant portion, and sometimes a majority, of their energy from fission. This is because a fission weapon is required as a "trigger" for the fusion reactions, and the fusion reactions can themselves trigger additional fission reactions.
Claim - a method in which atomic nuclei are fused together releasing energy capable of destroying cities.
Go ahead and try to build a hydrogen bomb now...
I'm pretty sure that would be even harder than you think, since you seem to be patenting fusion rather than fission...
How does IPv6 actually REQUIRE that your ISP provide you with more than one address?
Because of how the routing works, you simply can't be issued anything smaller than a /64, so everyone will have at least 2^64 IPs to play with on your local subnet... But, IANA, ARIN, and others are recommending ISPs give out /48s to everyone, meaning you'll be able to have 2^16 subnets of 2^64 hosts each... The only way they could really give you a single /128 IP would be grouping everyone together on a single subnet under their control, which I suppose is possible, but uttlerly stupid and counterproductive, and really of no benefit to them given how huge the address space is... With IPv4, they have to be frugal with giving out IPs, and they're a valuable and limited resource... Not so with IPv6... Plus, if any ISP tried it, you can bet IANA and others would be all over them about it, and they may find themselves not granted any more blocks of IPs in the future...
Linux users tend to rarely want to pay for anything.
Wow, you couldn't be more wrong... "We were expecting the average price paid to be highest for Linux users and lowest for Windows users, but the gap was larger than we thought it would be..."
Actually, they've had the Linux version of these games available for quite some time... The only thing new is the $5 special pricing for the complete collection of all three... But, if you haven't already got them before now, then definitely go get them for $5!
I have a Neuros Audio player (one of the version 2 units, I believe; a 30G model, with the hard drive backpack detachable/replacable)... I picked it up about a year and a half ago... I must say, my very first experiences were not pleasant, as I was first shipped a malfunctioning unit that just didn't work properly at all... But, they were great about replacing it quickly with a new one, and that one worked great, and is still working great today... I use it under Linux, using Sorune to load MP3s onto it, and it works great... No real complaints at all...
;-) It works well, and that's all that I really care about...
But, be aware that it's NOT sleek and sexy like an iPod; it's a big, black brick... Everyone that sees it has commented on how huge and ugly it is... But, I don't really care a bit about that... I've always been happy to be unfashionable...
Speaking of "Amazons of the Grocery Business" (though, not exactly what you meant): you can actually order groceries (yes, including actual perishable goods, with things like frozen food packed in dry ice and express shipped to you) from Amazon: http://www.amazon.com/gristedes... Technically, it's coming from Gristedes Supermarkets of New York, but all the ordering and payment is via Amazon... (And, yes, I've ordered from them, and would highly recommend them for anyone too lazy to go to an actual grocery store... ;-))
"Original release date: June 26, 2002"
;-)
/etc/ssh/sshd_config to turn this option on. In other words: We are not vulnerable by default."
Ok, I suppose that just barely makes it under the parent's "last 3 or 4 years" limit...
But, I think you need to take a closer look at the vendor responses:
RedHat: "The Red Hat Linux OpenSSH packages were not compiled with either BSD_AUTH or SKEY enabled, therefore in order to be vulnerable to this issue a user would need to have enabled the configuration option "PAMAuthenticationViaKbdInt" in their sshd configuration file (the default is disabled)."
Suse: "SuSE Linux products are not affected to the mentioned problem unless the administrator of an openssh installation has actively added the configuration option (PAMAuthenticationViaKbdInt) to the daemon configuration file
I'll give you that Mandrake and Slack both just say they've upgraded to a new version, but I
don't see any confirmation that they were ever actually vulnerable in default configuration,
either... I tend to suspect they probably weren't, and just upgraded as a precaution... (They
should anyway, just to allow for those who need to enable those vulnerable options for some
reason...)
Yep, http://www.zbs.org/ has CDs of lots of radio series, including the Guide... It's not exactly cheap, but it's available, anyway...
> so if the name doesn't exist, gethostbyname()
> returns -1, which translates to an IP of
> 255.255.255.255.
Actually, gethostbyname() will return NULL on failure, since it's returning a pointer to a "struct hostent"... Perhaps you meant inet_addr(), which definitely has the problem you're refering to, where its failure return (-1) can't be distinguished from the legit limited broadcast address (255.255.255.255)...
Tell me, Mr. Anderson, what good is a running kernel if you've crashed "Proc32", and are unable to start any further processes on the system? ;-)
It's really just silly... Yes, the KERNEL may be (essentially) uncrashable... But, who really cares? The system, as a whole, is most definitely NOT... I've written lots of code for QNX, and I assure you I've seen it crash (and, caused it to crash) on many occasions... People who tout the supposed benefits of this microkernel approach are really beeing pretty obtuse... You're not solving the problem: you're just shifting it elsewhere... There's still some core set of services which are vitally important to the continued functioning of the system, and if you manage to crash those (be they in user space or kernel space), the system becomes unusable... Sure, putting SOME things into user space may make a lot of sense... Drivers for crap you can easily do without, and still carry on... But, important stuff (like QNX's "Proc", "Dev", etc.), it doesn't make a whole lot of difference whether they're in kernel space or user space; lose them, and you're dead, either way...
> Clearly someone is interested in this
;-)), and go away and relax for a while...
As you said: Got some proof?? I've yet to even HEAR of a person, let alone meet them, who didn't absolutely despise all spam, and curse its existence... I'll grant you, there are some pretty stupid people around, so there has to be SOME who actually buy stuff through spam... (After all, some apparently responded to the Nigerian scams, and got duped... I still have a hard time imagining these people, though... I don't know how they can be THAT stupid, yet still somehow remain living...) But, being stupid enough to be duped into buying unwanted junk via spam is NOT the same as actually WANTING and DESIRING spam, either... But, even in the bizarre event that there ARE a few strange people who actually DO want spam, then fine, let them specifically sign up for it and request it; then, it's no longer "spam", because it's specifically requested and desired...
> others would surely stop if they were spending
> so much time in fruitless endeavor
What time?? Have you looked at spam, lately? It's not exactly high-quality advertisement material, that takes very long to put together... And, sending it should be pretty effortless and quick... Hell, they probably don't even need to be around to actually DO anything: just feed a spam message to their software (or, let it generate one, itself; some spam sure LOOKS like stuff a deranged computer would write
> Certainly there are probably religious
> movements that are less appealing but no one
> supports banning their attempts to proselytize.
I don't know about that... If any used methods nearly as sleazy as spam, *I* for one would sure as hell support banning their attempts... In fact, I support banning "door-to-door god salesmen", a la Jehova's Witnesses' attempts to force their beliefs on everyone... If people were interested, they'd go to bloody church! If not, leave them alone, and let them go to 'hell', or whatever... Geez... But, still, that's not even a FRACTION as sleazy as spam... At least they will generally leave and not come back if you tell them to; and, they don't arrive at your door every few seconds of every hour of every day; and, they don't cost you money every time they knock or ring your doorbell...
> People keep saying this: I don't believe it.
> Got some proof?
Proof that spam costs the receiver money?? Well, I assume you're online now... Do you pay an ISP for your Net connection, or do you get one free somehow?? Most of us tend to have to PAY for it... (Except for college kids, of course...) And, for most of us, there is some set bandwidth limit associated with our connection... Every bit of data transmitted to or from us sucks up that bandwidth, taking away our ability to possibly utilize it for something else we want... On top of that, E-mail must be stored on disk at the server, utilizing some portion of its available resources that could be better spent on something else... And, every mail server and router it hops through between source and destination must spend time processing the message and dealing with it as appropriate... And, then, it must be downloaded to your computer, and at least temporarily waste your resources, too... Computer resources are not free; they have some real, actual cost... And, for that matter, wasted time has real, actual cost, as well, especially when it occurs during the work day, taking time away from when you SHOULD be working... But, you are FORCED to deal with unwanted spam instead, because it was sent to your work address, and you HAVE to regularly check that for important work-related E-mail... Not to mention all the time and effort people are forced to spend trying to FIGHT this scourge, by developing and deploying various anti-spam software, and spam-armoring their E-mail addresses, and various other nonsense that shouldn't be necessary... And, still, none of it is to much avail: the scumbags still kee
Huh? Either you get an unusually small number of spams, or an unusually large amount of physical junk mail... Because, *I* for one, certainly spend a whole hell of a lot more time deleting spam than throwing away physical junk mail, despite your outrageous claims to the contrary! Trashing junk mail is easy and effortless... And, OCCASSIONALLY, it even contains something useful (rare, but it happens)... On the other hand, spam NEVER contains anything the slightest bit useful... It's all scams and semi-illegal schemes and obnoxious, often obscene, almost always completely unprofessional looking, sales pitches for complete and utter crap no one in their right mind could ever possibly be interested in... (Except, perhaps, for some of the porn, of course... ;-)) And, there is a metric ASSLOAD of it!! If one received as many pieces of physical junk mail as one does spam messages, they would be literally buried in it! (And, the post office might make enough money to stop raising the price of stamps every damned year or so... ;-/) It's just overwhelming and impossible to cope with... And, it's all unwanted... At least with physical mail (and, land-line phone calls), the ones sending you the junk have to foot the bill to send it, and it doesn't cost you anything besides your wasted time... (Which is STILL a lot to ask, however...) But, with spam (and, cell-phone calls, too, I believe), the one stuck receiving the unwanted junk ALSO has to PAY for it! That's just horribly unfair and completely without any sort of rational justification... For the same reason junk faxes are illegal, spam should be illegal: it costs ME money, and wastes MY resources, to receive the unwanted junk...
I think the original poster meant CopyLeft, not ThinkGeek... CopyLeft has three different DeCSS related shirts... They have them as a three-pack set, or individually (they link to each individual one at the above page)...
There are a bunch of good Linux games, but I think I have to go with MindRover being the absolute coolest, most original, most FUN game I've yet seen on Linux... (The all-time winner of that award in my book would be "The Incredible Machine", but unfortunately there's no Linux version of it or any of its sequels, yet...) If you like coding, you'll probably love MindRover... If you like BattleBots, you'll probably love MindRover... You basically build and program your own robotic vehicles to compete in a variety of missions... It's extremely cool... Check it out: The main site, and Loki's product page...
Um, actually, with the Linux version, you don't need the CD in at all, to play... Even with bots... I haven't had my Q3A CD in since the day I installed it (last December), but I've been playing almost every day since then, just fine... You just need to enter the CD key at install time, but that's it... There's no check for the physical CD during play (though, I've heard the Windoze version DOES check, for some reason)... Which is great, because I can't STAND games that make you keep the CD in the drive to play...
We're not talking about "forcing" anyone to open-source their products... We're talking about reverse-engineering those products, and creating our OWN open-source clones... The whole damned computer industry is founded on this very basic ability/right; imagine where we'd be if no one were legally able to reverse-engineer IBM's PC BIOS, and create their own clones... Just because you create a product does NOT give you sole rights to all other products that behave like it, as well... No one is taking away anyone's freedom, as you claim, by reverse-engineering their products... There's absolutely nothing wrong (either legally, or morally/ethically, IMNSHO) with such reverse-engineering efforts... Without them, many useful products (eg: WINE, Samba, etc.) just wouldn't exist at all; in fact, the entire computer industry as we know it today wouldn't exist at all...
I'd also love to see a decent pool simulator, such as Interplay's "Virtual Pool 2" ported to Linux... I used to love VP2, and try as I might, I just can't quite get it running right under WINE... (It comes CLOSE, which just frustrates me all the more... ;-)) I've checked out some of the open source pool games, like GTKPool, which is a nice attempt, but it's just nowhere near as polished or playable yet (understandably so)... I've yet to see any that were... I'd kill for one as good as VP2, though... I used to play that thing all the time, whenever I just needed a quick relaxing gaming session (as opposed to an intense and usually long-lasting gaming session, like a game of Quake3Arena, which I also love)... One of the very few Windoze programs I really miss... That and GameSpy... If those two existed on Linux, I'd be a VERY happy puppy... ;-)
I'd love to see all of the Carmageddon games under Linux... Specifically, C2 and the new "The Death Race 2000" game... I'd also love to see the Grand Theft Auto games on Linux... Again, specifically the newest GTA2 game...
Er... It's been done, already... Long ago, in fact... See XMAME... It also comes with XMESS, which is an emulator for various console systems like NES, Genesis, etc... It's definitely something every classic arcade/console junkie should have...
Most definitely! I loved TIM and TIM2... Also,
;-)) ;-))
The Incredible Toons, which basically just a TIM
clone, with more cutesy cartoon caractors as some
of the "parts" you could build your "machines"
with...
I'm sure TIM/TIM2/TIT (hmm, probably shouldn't
abbreviate The Incredible Toons like that
should play fine under WINE and/or DosEmu, too...
I've just never bothered to try... I'm not sure
if I can even dig up my old floppies of them,
anymore... (Heh. Remember when games actually
fit on FLOPPIES????