Free Realms Approaches the Five-Million-Player Mark
A few days ago at Comic-Con, Sony Online Entertainment president John Smedley spoke about the success of Free Realms, their free-to-play MMORPG that relies on microtransactions for a business model. The game was released at the end of April, and by mid-June there were upwards of three million registered users. Now that total is approaching five million, with no sign of slowing down. Min Kim, another panelist at the discussion, said, "When people started talking about it back in 2003 or 2004, people said Western games would never want to do this, to play a game for free and then buy items. And now everybody is saying, 'We're going to have microtransactions as part of our business model.'"
So if I were to jump off the cliff the idiotic CEOs and Game Designers would follow me?
It's OK. I'll take one for the team, guys.
I find such claims dubious, then again I don't know whether the pay-to-play games producers include people who take the free 14-day trials in their claimed player numbers...
"I love my job, but I hate talking to people like you" (Freddie Mercury)
I have to admit that this is one of the free MMPORPGs that I haven't played, but I know many games that use this business model and it works. The so said "free" part attracts player to the game and most start paying for items soon after. Still, I'm really amazed by how they managed to get an estimate of 5 million players in such a short while. Lets just hope that they don't get greedy and start compensating the lack of monthly fee income by making the item prices too high, like Perfect World International has done (in my opinion atleast), where a simple mount can cost up to 60 euros, while on other servers, such as the Malaysian server they cost only a few bucks. Well we will see...
Well done to them.
If the game(s) are executed well, and you still can play the same game when -not- paying for it (or not get a severe advantage), I'll be playing it... and I might even buy some virtual stuff.
I've recently started playing Battlefield Heroes, and whereas I thought I wouldn't be fooled into buying silly virtual clothes, I've recently -did- do that, if not only because I think giving back five pounds of my money is a reasonable amount for the enjoyable content they delivered.
So yeah, let more free games come along, and I might try to compensate a company for their work (my main motivation for buying those items).
When you shoot a mime, do you use a silencer?
This model works for games such as SecondLife as well, doen't it? In fact, once upon a time I played a game where you could buy credits to buy items to give you a small edge in combat. Especially played vs. player. This game has been around since the 90's and the company is still surviving so it must work. And all that with no graphics.
I was bored and wanted to see what the hype was about, so I went to check out Free Realms and what do you know, its windows only...Its a browser game for christs sake... Invest the time and make it multi-platform...I guess I'm out...thanks again sony...
"It's not that I don't understand what your going through. Its that I just don't care"
Whenever one of these articles comes up, I'm always curious about maximums for:
- active accounts
- concurrent users
- concurrent users per server
- interacting users
It seems to me that we should differentiate between multiplayer and massively multiplayer based on the last one. And on the degree of interaction. After all, a bunch of single-player games and a chat box isn't an MMOG... I hope.
What a break from the usual parade of poorly-named free software products. "Free Realms" says it all. Free has that double meaning, and Realms tags it immediately as a swords-and-sorcery type thing. Makers of "the GIMP" and other unfortunate backronyms take note.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
In the case of WoW the way the count a subscriber is a person who paid too play the game in the last 30 days. In the case of most of the world, that means someone who has an active monthly subscription. In the case of some Asian countries, it means someone who paid for some play time last month.
Every time Free Realms crosses another million player milestone the same thing always gets implied.
The totals are always stated to be the unique number of players who have signed up for the game and actually played the game.
Anyone who has tried the game can easily see why Free Realms is such a massive hit. It appeals to three different demographics very well:
1. Burnt out hardcore MMORPG players who love being part of an online world but need a break from the hours of hardcore raiding or grinding they are use to
2. Kids and parents
3. Casual first time players who don't want to invent the insane time required for a standard MMORGP
Beyond that Sony's years of experience making MMORPGs really shows. The game is the most bug free and polished MMORPG I've ever seen. Everything is streamed from the very start. You can be playing live withing a few minutes of signing up. A tiny loader program is downloaded and you are good to go. No 10 gig all day downloading and patching just to try out the game like most MMORPGs require you to go through.
You can jump in and out at any time without worrying about dying or losing your stuff.
And the free versus pay is pretty much evenly divided so that you can easily play a half of the game without every paying a single penny.
The artwork is beautiful but it runs on just about any computer that someone would have at home today.
And it is just plain fun and relaxing. Sony absolutely nailed it with Free Realms. I wouldn't be surprised if the number of people playing gets into the 10-20 million range once the game hits the millions of PS3s already on the market.
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MUD Games Feed @ Feed Distiller
They'll want $50 per game, $15/month AND microtransactions!
And nobody wants to play with a DM who can be bribed.
You're assuming that the microtransitions give players a tactical advantage.
In Battlefield Heroes, there are microtransactions, but they give you no tactical advantage, besides that you can level and gain points faster.
You can't buy important things, like weapons and abilities, with real world money. That way you can't "bribe" the game.
I don't know what the case is in Free Realms. Hopefully someone can tell me what the situation is there.
"Computers are useless. They can only give you answers." - Pablo Picasso
At what point will they give up on the whole micro-transaction idea? When we have to pay one slip of gold pressed latinum every time we enter someones house or sit in a chair in a waiting room?
iTunes really got people used to micro-transactions... unafraid really. Yes people got a few shocks when they went on a binge and grabbed whatever they felt like for a week or two but then they sobered up and realized that they could easily just get a few new songs a week and they'd be really happy.
Now with the iPhone even more people are used to paying $0.99 for a wide selection of content while getting a lot of value for "free" (they did pay for the phone and mobile account).
All this adds up to a growing population of people who feel very comfortable paying on demand via micro-transactions for bonus entertainment. It's like going to Disneyland or [your local amusement park] - it's not the entrance fee that get you. It's the snacks, toys, shows, lunch, dinner, clothes, etc. The entrance fee is just to weed out those who have money from those who would clog the lines for paying customers.
A fool throws a stone into a well and a thousand sages can not remove it.
Cash store games work, but claiming 'five million people spend money at ours!' is disingenuous.
The only issue I have with micro-transactions are that you shouldn't be able to buy game-changing powers/skills. This rewards the sweaty kid in the basement who buys every skill available with his paper route money, while hurting the person who doesn't have the money to buy . If you could buy shiny stuff that doesn't really affect the game, I'd be more welcome to micro-transactions.
Another reason to be dubious: If they haven't reached the five-millionth player yet, how do they already know his name will be Mark?
- RG>
Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
A proof that a bug free, well executed game attracts players. Who would have guessed?