Ubisoft Working On a New Anti-Piracy Tool
Ubisoft recently revealed that their game sales have seen a 50% drop over the past quarter, blaming the overall market slowdown and piracy (particularly on the DS) for the low numbers. They also announced that four of their games, including Splinter Cell: Conviction and Red Steel 2, would be delayed until 2010. The company's CEO, Yves Guillemot, now says they are working on a new anti-piracy tool that should be ready by the end of 2009. He didn't offer any details about how it would be implemented.
Ubisoft: Your development budget is better spent on developing good games (I am not saying your current games are bad - I have no experience with them), than yet another copyright scheme that will be broken.
At first I misread the title as Anti-privacy tool, on second reading i realized this might be close to the truth.
In other news, hackers are working on breaking Ubisoft's new anti-piracy tool. They expect it to be cracked by the end of 2009 plus one day.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
He didn't offer any details about how it would be implemented.
Because he doesn't know, obviously. Oh, and there is no copy protection that won't be cracked on release day. Again, there is one and only one method I've seen so far that worked: make the server you control essential to gameplay, see WoW. (Oh, and Blizzard actually releases their client without copy protection whatsoever.)
You don't control my computer, and you deserve to go bankrupt for trying.
Here's your best anti-piracy tool: Drop the price on new PC games to $40, and ffs, stop treating your customers like thieves.
When will they learn that lack of sales != piracy? Lack of sales implies that people are not willing to pay the price you want for what you have to offer. This may be a direct cause of a tanked economy or your product sucks. There are plenty of reasons why your product will not sell piracy is not one of them.
insert inflammatory comment here!
If they keep delaying their titles that will surely teach the pirates a lesson. Look at Duke Nukem Forever, no-one has cracked that one yet!
...FarCry, Unreal, heroes of might & magic, & Prince of Persia.
All these had their day and now are as dead as Duke Nukem. The Rest of Ubisoft's vaunted arsenal of games are either unplayable or so bad that using them as coffee coasters seem an insult to the coffee.
Ubisoft's CEO seems to have his head so far up his a$$ that he gets high on his own "perfume".
Instead of blaming his company's utter failure to produce good, replayable games with deep themes and good graphics, he blames an outside factor that his beyond his ability to control.
What makes him think he will succeed where the Evil Empire Sony's SecuROM and other hundreds of copy-protection have failed?
His Capitalism 2 doesn't play on Windows 7 64-bit. When asked, his company's cold reply was that i switch back to Windows XP.
Uru was a rockin' failure and a complete insult to Myst.
As usual, corporate CEOs are so far removed from reality that they can continue to fool stockholders every single day with more fairy tales of their own.
I would start shorting Ubisoft's stock from today, if i can.
"Doing what i can, with what i have." ~ Burt Gummer
Repeat with me, there is no such thing as an anti-piracy tool for offline gaming.
After 30 years of gaming, I was hopping that maybe they will get it.
Love many, trust a few, do harm to none.
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Welcome to 1995.
For less than the cost of a single DS game (and they're only about $30), you can buy a cartridge and microSD card that can hold all the games you could ever want and then some *and* lets you play old school [s]nes/gameboy games. No juggling or losing cartridges, it's all just there.
Why would I want to participate in the for-pay DS economy when the pirate experience is far superior?
Brought to you by the same assholes that loved Starforce (until they were sued for their crippleware).
Guess SecuROM isn't intrusive enough for them.
The best antipiracy tool is to make something that is good enough that people are willing to spend money on it. Quality. That's your best antipiracy tool.
The only type of copy protection that won't be cracked is the one protecting something nobody gives a shit about.
I realise that, I was (partly) joking. The "I pirate because X" crew really are frustrating, as each time whatever their gripe is (DRM, need disk to play, etc. etc.) is fixed they shift the goalposts ("Okay, the game no longer needs the disk to play, now I want them cheaper"). The argument is a strawman, it's been refuted to the point of inanity and its frustrating that you can't skip past it on DVDs, but it does help to give people who (claim that they) pirate because pirating grants them a feature they don't have a little perspective.
Even better ; if all the cracking groups publicly announced that "We played your new game, and it's not worth cracking because it's shite".
But that won't happen because the crack is the game to them...
solution: put the "server" on a chip, inside the game cartridge :-)
They tried that in the Super NES era, with the "DSP" and "Super FX" and "SA-1" and "SDD-1" coprocessors. All ended up cracked.
I forget what big titles Ubisoft came out with recently.. but I remember a discussion in my forums where most people were saying they didn't give a shit how good the game was.. They wouldn't buy it because of the DRM. I gotta admit that I'm now in the same boat.. The vast majority of pc gamers in my forums were saying the DRM would prevent them from buying the game.. PC Gamers aren't retarded console gamers.. They do their research on the game AND the DRM that comes with it..
I have been told I had to buy an internal cdrom drive because my external usb wasn't valid.. (wtf) because of drm issues.. I have been told to 'wait until the Tages servers are back up' before I can play.. I've had cd keys just all of a sudden no longer validate. And, I've had games install all sorts of crappy software on my 64bit windows xp that weren't made for 64bit.. so it causes problems.
Entertainment sales dropping during a continued recession isn't exactly a surprise. People have less money, so they buy less.
That's why I thought Time Magazine's conclusions last year were just ludicrous, as they predicted that entertainment sales would go up.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Ended up cracked -years- later. After the SNES had ended its production run for the most part. Plus, back then to "pirate" a game you bought the game from some shady guy for $5, today that wouldn't fly, we want our games for free if we are going to pirate them. Today what people do is simply place them on a flash cart and go. The DS is unique in the fact that its going to be hard to truly emulate the experience of having a real DS on a computer. So all they need to do is release a chip with the games and stop most casual piracy. Will it be cracked? Of course, will it happen after the game is profitable, yes.
Taxation is legalized theft, no more, no less.
Actually, bands (I manage a couple) make a hell of a lot more money by performing than they do by selling CDs which they get less than 10% of the take on. A band can play one show and earn (depending on venue and turnout) $150-$1000, plus whatever merch they manage to sell. To make say $500 on CD sales, they would need to sell about 500 CDs. So in that case, the pirates are absolutely right. You see, when a band plays live, they don't have to give 90% of the profits to their music label, they generally get to keep most of it (minus the manager's and the booker's cuts). Talk to any bands. They will be the first to tell you that they would rather have you come pay for a live show and download all their music free than to buy all of their CDs. Labels make money from selling CDs, bands make money by touring. How do you think the Ramones did it for over 20 years? It wasn't by getting airplay and selling CDs, it was by constant touring and selling T-shirts at shows.
"But this one goes to 11!"