Ubisoft Working On a New Anti-Piracy Tool
Ubisoft recently revealed that their game sales have seen a 50% drop over the past quarter, blaming the overall market slowdown and piracy (particularly on the DS) for the low numbers. They also announced that four of their games, including Splinter Cell: Conviction and Red Steel 2, would be delayed until 2010. The company's CEO, Yves Guillemot, now says they are working on a new anti-piracy tool that should be ready by the end of 2009. He didn't offer any details about how it would be implemented.
Ubisoft: Your development budget is better spent on developing good games (I am not saying your current games are bad - I have no experience with them), than yet another copyright scheme that will be broken.
At first I misread the title as Anti-privacy tool, on second reading i realized this might be close to the truth.
In other news, hackers are working on breaking Ubisoft's new anti-piracy tool. They expect it to be cracked by the end of 2009 plus one day.
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He didn't offer any details about how it would be implemented.
Because he doesn't know, obviously. Oh, and there is no copy protection that won't be cracked on release day. Again, there is one and only one method I've seen so far that worked: make the server you control essential to gameplay, see WoW. (Oh, and Blizzard actually releases their client without copy protection whatsoever.)
You don't control my computer, and you deserve to go bankrupt for trying.
Here's your best anti-piracy tool: Drop the price on new PC games to $40, and ffs, stop treating your customers like thieves.
When will they learn that lack of sales != piracy? Lack of sales implies that people are not willing to pay the price you want for what you have to offer. This may be a direct cause of a tanked economy or your product sucks. There are plenty of reasons why your product will not sell piracy is not one of them.
insert inflammatory comment here!
If they keep delaying their titles that will surely teach the pirates a lesson. Look at Duke Nukem Forever, no-one has cracked that one yet!
...FarCry, Unreal, heroes of might & magic, & Prince of Persia.
All these had their day and now are as dead as Duke Nukem. The Rest of Ubisoft's vaunted arsenal of games are either unplayable or so bad that using them as coffee coasters seem an insult to the coffee.
Ubisoft's CEO seems to have his head so far up his a$$ that he gets high on his own "perfume".
Instead of blaming his company's utter failure to produce good, replayable games with deep themes and good graphics, he blames an outside factor that his beyond his ability to control.
What makes him think he will succeed where the Evil Empire Sony's SecuROM and other hundreds of copy-protection have failed?
His Capitalism 2 doesn't play on Windows 7 64-bit. When asked, his company's cold reply was that i switch back to Windows XP.
Uru was a rockin' failure and a complete insult to Myst.
As usual, corporate CEOs are so far removed from reality that they can continue to fool stockholders every single day with more fairy tales of their own.
I would start shorting Ubisoft's stock from today, if i can.
"Doing what i can, with what i have." ~ Burt Gummer
Repeat with me, there is no such thing as an anti-piracy tool for offline gaming.
After 30 years of gaming, I was hopping that maybe they will get it.
Love many, trust a few, do harm to none.
Edit -> Find and Replace
Search for: Usenet
Replace with: torrent
[ ] Match case
[*] Match entire word only
[ ] Search backwards
[ ] Wrap around
[Replace all]
Welcome to 1995.
For less than the cost of a single DS game (and they're only about $30), you can buy a cartridge and microSD card that can hold all the games you could ever want and then some *and* lets you play old school [s]nes/gameboy games. No juggling or losing cartridges, it's all just there.
Why would I want to participate in the for-pay DS economy when the pirate experience is far superior?
Brought to you by the same assholes that loved Starforce (until they were sued for their crippleware).
Guess SecuROM isn't intrusive enough for them.
that the games they have released were crap and they are delaying Splinter Cell yet again..
The best antipiracy tool is to make something that is good enough that people are willing to spend money on it. Quality. That's your best antipiracy tool.
The only type of copy protection that won't be cracked is the one protecting something nobody gives a shit about.
10 PRINT Usenet
20 MOVE -6 0
30 PRINT torrent
Every harsh word you utter has the right address. It only sounds harsh because the one on the envelope is the wrong one.
Chineese writing can be more compact, but dude, unless you do a 7hr course, most laymen will go WTF are you
writing this 1970s crap for.
Lobby intel to put regex in the cpu next in microcode.
Liberty freedom are no1, not dicks in suits.
Stealing a car is illegal, reading a game from an SD card is not.
Most of the people who create their own 'backups' and want to run from their hard-drives most probably got their copies from a warez site or a friend of theirs own a copy and they want one too.
Even if "most" have pirated the game, some have purchased a lawfully made copy and want to run it on a smaller laptop, and smaller laptops happen not to have a built-in optical drive and a battery to support an external optical drive. And if a friend owns a copy, then perhaps the other people are trying to simulate the "spawn installations" of the original Starcraft and the "DS Download Play" of Tetris DS, which don't need a pirated copy in order to become player 2, 3, or 4 on a LAN. Make legitimate ways for these to buy your product for a reasonable price (that is, not $200 for a family of four or $200 for a DVD-ROM drive and an extra battery), and they'll stop pirating.
I realise that, I was (partly) joking. The "I pirate because X" crew really are frustrating, as each time whatever their gripe is (DRM, need disk to play, etc. etc.) is fixed they shift the goalposts ("Okay, the game no longer needs the disk to play, now I want them cheaper"). The argument is a strawman, it's been refuted to the point of inanity and its frustrating that you can't skip past it on DVDs, but it does help to give people who (claim that they) pirate because pirating grants them a feature they don't have a little perspective.
My 64 year old mother has Acekard's for both her DS's and my 68 year old Dad bannerbombed his Wii.
The only console I've never compromised is my 360, I don't want to get banned from live. It isn't price that has driven me, it's the depth of the online experience I get from the 360 that not only keeps me from pirating, but keeps me paying MS $50 per year.
My download went at 1.2MB/s filling up my 10Mbps connection.
Good for you, but downloading a big PC game from an online store is not for everyone. In some places, the two options for high-speed Internet access aren't cable and DSL but instead satellite and 3G, and these usually have monthly usage caps between 5 GB and 8 GB. If you had such a cap on your Internet connection, would you still download from the publisher's online store?
How about you lazy Ubisoft shitheads fix the UI bugs in Chessmaster that have plagued the software since release instead of worrying about preventing pirated copies of the next Imagine Babiez?
Oh man I sure love being in Academy mode, moving a chess piece as the tutorial requests in a drill, and then getting stuck in the tutorial because moving a piece made it suddenly think I'm in Game Edit mode, which isn't supposed to happen when you're in a tutorial.
Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
One of the best ways to get rid of DRM and make the DMCA appear irrelevant would be if the dedicated pirates didn't crack ubisoft's new system for a few weeks, but sales sucked just as much anyway. The challenge of beating a new system quickly means crackers focus attention on the game even if there's little reason for anyone else to want it once cracked. Then they flood Usenet and torrents as part of bragging about their success. Companies interpret all this attention as demand, which would theoretically otherwise result in sales. That's the first source of pressure for DRM measures.
The second source comes about when people download these cracked versions, just because it theoretically costs so little to find out if this game sucks as much as the last one, or for bragging rights to friends and similar reasons. This model is a mistaken cost analysis. The downloaders aren't taking into account the hidden costs of encouraging companies to think real demand exists for games which actually suck. The result is more sucky games and more companies falsely thinking they have a product that would sell like hotcakes if they could just get a DRM solution that was actually uncrackable, at least for the first month or so.
Unfortunately, since downloading numbers are hard/expensive to estimate with any accuracy, the smaller companies have to go mostly on the time it takes for the software to be cracked and uploaded. Thus it only takes one guy to start the DRM ball rolling if he targets a smaller company. Companies that can actually afford to get some independent estimates of how many people are sharing a torrent or downloading from a particular Usenet provider might occasionally get a reality check if dowmloads are flat, but that group consists of a few large movie or music distributers, and very few gaming companies do much in gathering download data. Most of them feel they simply can't afford it, beyond maybe paying someone to watch for it to be initially uploaded to usenet wares groups.
Who is John Cabal?
Their ability to force you to spend cash.
Even better ; if all the cracking groups publicly announced that "We played your new game, and it's not worth cracking because it's shite".
But that won't happen because the crack is the game to them...
solution: put the "server" on a chip, inside the game cartridge :-)
They tried that in the Super NES era, with the "DSP" and "Super FX" and "SA-1" and "SDD-1" coprocessors. All ended up cracked.
I forget what big titles Ubisoft came out with recently.. but I remember a discussion in my forums where most people were saying they didn't give a shit how good the game was.. They wouldn't buy it because of the DRM. I gotta admit that I'm now in the same boat.. The vast majority of pc gamers in my forums were saying the DRM would prevent them from buying the game.. PC Gamers aren't retarded console gamers.. They do their research on the game AND the DRM that comes with it..
I have been told I had to buy an internal cdrom drive because my external usb wasn't valid.. (wtf) because of drm issues.. I have been told to 'wait until the Tages servers are back up' before I can play.. I've had cd keys just all of a sudden no longer validate. And, I've had games install all sorts of crappy software on my 64bit windows xp that weren't made for 64bit.. so it causes problems.
Entertainment sales dropping during a continued recession isn't exactly a surprise. People have less money, so they buy less.
That's why I thought Time Magazine's conclusions last year were just ludicrous, as they predicted that entertainment sales would go up.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Playing a game you've illegally downloaded is.
Ended up cracked -years- later. After the SNES had ended its production run for the most part. Plus, back then to "pirate" a game you bought the game from some shady guy for $5, today that wouldn't fly, we want our games for free if we are going to pirate them. Today what people do is simply place them on a flash cart and go. The DS is unique in the fact that its going to be hard to truly emulate the experience of having a real DS on a computer. So all they need to do is release a chip with the games and stop most casual piracy. Will it be cracked? Of course, will it happen after the game is profitable, yes.
Taxation is legalized theft, no more, no less.
Or possibly they are just out of new, innovative, and fun ideas. Or that the economy is in the toilet and all businesses are suffering, especially the "luxury entertainment" sector.
"But this one goes to 11!"
Or perhaps the game makers should perform concerts to earn money, instead of the created product.
That is what music pirates say artists should do to make money instead of enforcing ownership law.
The young, naive pirates, but experts on marketing, have the solution. Game makers can have game playoffs, held in huge stadiums. Everyone's console all wired up in the bleachers.
Game companies make money by performing, not creating. Home consoles are banned. All games are performed in stadiums or on street corners. Then all pirates can be arrested and jailed in mass, as they exit the stadium.
Or society can simply enforce ownership law. It works flawless for banks.
* yes, it is sarcasm :-) *
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